If the variable does not exist, just return.
[wine] / dlls / d3d8 / texture.c
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-09  Eric PouechRemoved excessive statement (break after return or...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-02  Jason EdmeadesEnsure MIPMAP levels is reset when rebinding an existin...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-09-27  Jason EdmeadesInitial D3D8 implementation.