Create the system heap event before the shared mapping to avoid a race
[wine] / dlls / d3d8 / d3dcore_gl.h
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
2004-04-22  Raphael Junqueira- more FIXME -> TRACE
2004-04-20  Raphael JunqueiraFix the d3dcore_gl part of HW vertex shader support...
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-04-02  Raphael JunqueiraFix the GL_MAX_VERTEX_UNITS_ARB undeclared compilation...
2004-03-30  Raphael Junqueira- more Extensions work (begin to detect ATI extensions)
2004-03-27  Raphael Junqueira- support of D3DTSS_MAXMIPLEVEL
2004-01-08  Alexandre JulliardThere's no need for DUMMYUNIONNAME in private headers.
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-06  Raphael JunqueiraFixed compilation problems.
2003-06-04  Raphael Junqueira- add a new private header d3dcore_gl.h that declares...