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Allocate the proper size for the SystemClock object.
[wine]
/
dlls
/
d3d8
/
shader.c
2004-12-06
Christian Costa
S/W vshader fixes (spotted by Eric Pouech).
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2004-11-30
Eric Pouech
Const correctness fixes.
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2004-07-30
Jeroen Janssen
Updated some MSDN links in the code.
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2004-05-27
Raphael Junqueira
- the hardware GL vendors (NVidia and ATI) can support...
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2004-05-18
Christian Costa
Enabled pixel shaders 1.4.
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-04-28
Francois Gouget
Assorted spelling fixes.
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2004-04-26
Marcus Meissner
Fixed some strict aliasing issues in dlls/d3d8.
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2004-04-23
Raphael Junqueira
Don't try to create HW Vertex Shaders when code is...
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2004-04-20
Francois Gouget
Fixed typos.
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2004-04-20
Christian Costa
Fixed relative addressing.
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2004-04-19
Raphael Junqueira
- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2004-03-01
Alexandre Julliard
Portability fixes for LSB compatibility.
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2003-11-11
Raphael Junqueira
- stupid typos fixes on software vertex shader operands
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2003-09-25
Jason Edmeades
Add real support for VS1.1, ie make the relative addres...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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2003-06-04
Raphael Junqueira
- pixel shader program dump code
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-14
Raphael Junqueira
- new debug channel for shaders code 'd3d_shader'
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2003-05-08
Jason Edmeades
- Move texture loading into PreLoad for 2D textures...
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-28
Raphael Junqueira
Some needed cleanups for future dx9 and d3d common...
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2003-01-23
Alexandre Julliard
Added -Wpointer-arith gcc flag, and fixed the resulting...
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2003-01-14
Raphael Junqueira
- move input and output data in VertexShader struct
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2003-01-02
Patrik Stridvall
Fixed some issues found by winapi_check.
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2003-01-02
Raphael Junqueira
- integration with DrawPrimitive
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2002-12-18
Raphael Junqueira
- some fixes in CreateDevice init
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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