Allocate the proper size for the SystemClock object.
[wine] / dlls / d3d8 / shader.c
2004-12-06  Christian CostaS/W vshader fixes (spotted by Eric Pouech).
2004-11-30  Eric PouechConst correctness fixes.
2004-07-30  Jeroen JanssenUpdated some MSDN links in the code.
2004-05-27  Raphael Junqueira- the hardware GL vendors (NVidia and ATI) can support...
2004-05-18  Christian CostaEnabled pixel shaders 1.4.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-04-28  Francois GougetAssorted spelling fixes.
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-04-23  Raphael JunqueiraDon't try to create HW Vertex Shaders when code is...
2004-04-20  Francois GougetFixed typos.
2004-04-20  Christian CostaFixed relative addressing.
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-03-01  Alexandre JulliardPortability fixes for LSB compatibility.
2003-11-11  Raphael Junqueira- stupid typos fixes on software vertex shader operands
2003-09-25  Jason EdmeadesAdd real support for VS1.1, ie make the relative addres...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-14  Raphael Junqueira- new debug channel for shaders code 'd3d_shader'
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...
2003-01-23  Alexandre JulliardAdded -Wpointer-arith gcc flag, and fixed the resulting...
2003-01-14  Raphael Junqueira- move input and output data in VertexShader struct
2003-01-02  Patrik StridvallFixed some issues found by winapi_check.
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes