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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
[wine]
/
dlls
/
d3d10core
/
inputlayout.c
2012-04-16
Henri Verbeet
d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
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2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10InputLayout iface.
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
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2009-09-23
Henri Verbeet
d3d10core: Add a separate function for d3d10_input_layo...
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2009-09-10
Henri Verbeet
d3d10core: Use debugstr_a()/debugstr_an() to trace...
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2009-05-11
Henri Verbeet
d3d10core: Improve the shader input/output signature...
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2009-03-30
Henri Verbeet
d3d10core: Create a vertex declaration from the input...
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10InputLayout implementation.
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