wined3d: Create a relative addressing token for 1.x shaders in the frontend.
[wine] / dlls / d3dx9_36 / mesh.c
2009-02-11  David Adamd3dx9_36: Implement D3DXGetFVFVertexSize.
2009-02-11  David Adamd3dx9_36: Implement D3DXComputeBoundingSphere.
2009-02-11  David Adamd3dx9_36: Implement D3DXComputeBoundingBox.
2009-02-09  Francois Gougetd3dx9_36: The d3dx debug channel is unused so remove it.
2009-02-03  David Adamd3dx9_36: Implement D3DXIntersectTri.