Make use of the DEFAULT_DEBUG_CHANNEL where appropriate.
[wine] / graphics / d3dcommon.c
1999-06-26  Alexandre JulliardConverted to the new debug interface, using script...
1999-05-13  Lionel UlmerReplaced all the Mesa specific code by GLX code. Should...
1999-04-19  Patrik StridvallNew debug scheme with explicit debug channels declaration.
1999-03-27  Francois GougetAdapted to the interface/implementation separation.
1999-03-14  Jim AstonRenamed wintypes.h to windef.h.
1999-02-19  Marcus MeissnerRemoved a lot of occurences of windows.h (and added...
1999-02-02  Francois GougetReplaced references to interfaces.h by wine/obj_xxx...
1999-01-17  Alexandre JulliardGroup commit for recovery after disk crash.
1999-01-17  Alexandre JulliardRecovery of release 990110 after disk crash. wine-990110
1999-01-03  Lionel Ulmer- beginning of implementation of Direct3D2 (DX 5.0...