Fix order of texture enumeration to fix yet another set of dumb games.
[wine] / dlls / ddraw / mesa.c
2003-01-03  Christian CostaBeginning of state block.
2003-01-03  Lionel Ulmer- light improvements
2003-01-03  Lionel Ulmer- some additionnal flags logged
2003-01-02  Lionel Ulmer- added enumeration of the Reference device (some games...
2003-01-02  Lionel Ulmer- removed some useless WARNs
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel UlmerAdded some blend states.
2003-01-02  Christian CostaHandle more blend states.
2003-01-02  Lionel Ulmer- do not use the alpha coordinates when ALPHABLEND...
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-24  Lionel UlmerSupport viewports the D3D7 way.
2002-12-23  Lionel Ulmer- fix small TRACE bug introduced in a previous patch
2002-12-16  Lionel Ulmer- revert some optimisations breaking some games
2002-12-16  Christian CostaImprove traces + small fix.
2002-12-16  Lionel Ulmer- fix Twist demo
2002-12-16  Lionel UlmerSupports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16  Lionel UlmerAdd support for the TextureAddress render state.
2002-12-15  Lionel Ulmer - rework how texturing is done in the D3D driver
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-12-03  Christian CostaAdd support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST...
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-10-10  Lionel UlmerAdded some TRACEs to the ddraw code.
2002-09-25  Christian CostaAdded support for POINT, WIREFRAME and SOLID fill modes.
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2001-11-06  François GougetFix the #include order for config.h.
2000-11-27  Dimitrie O. PaunRequire {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
2000-07-16  Lionel Ulmer- fix Direct3D support and a lot of warnings
2000-04-09  Marcus MeissnerRestructured DirectDraw. Split into X11 and DGA driver...