Handle more properly versions for Direct3D and Direct3DDevice
[wine] / dlls / ddraw / d3dlight.c
2005-01-09  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-11-30  Eric PouechConst correctness fixes.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-03-23  Christian CostaDo not return an error when setting a material to NULL.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-04  Lionel Ulmer- fix (stupid) regressions introduced by last series...
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-05-20  Christian CostaRemove all openGL calls in execute buffers and use...
2003-01-20  Christian CostaMake D3D1..3 lights code rely on D3D7.
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-03  Lionel Ulmer- create a function to set the various transformation...
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-09-26  Christian CostaAdded allocation/desallocation of the light private...
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2001-07-25  Alexandre JulliardRemoved unnecessary inclusion of heap.h.
2000-11-27  Dimitrie O. PaunRequire {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
2000-07-23  Ove KaavenAdded a few C++ operators to Direct3D structures, and...
2000-04-09  Marcus MeissnerRestructured DirectDraw. Split into X11 and DGA driver...
2000-03-17  Alexandre JulliardMade ddraw and dinput separate dlls.