wined3d: Don't reparse the entire shader just to update the sampler types.
[wine] / include / wine / rpcfc.h
2008-01-07  Rob Shearmaninclude: Add defines for context handle flags to rpcfc.h.
2007-12-17  Rob Shearmaninclude: Add definitions for RPC_FC_SSTRING and RPC_FC_...
2006-07-18  Robert Shearmanrpcrt4: Handle more structure padding values.
2006-04-20  Robert Shearmanrpcrt4: Use the documented NDR_PROC_HEADER_EXTS structure.
2006-04-20  Robert Shearmanrpcrt4: Use INTERPRETER_OPT_FLAGS in ndrtypes.h instead...
2006-02-03  Robert Shearmaninclude: Move all of the contiguous FC types together...
2006-01-31  Robert Shearmanwidl: Define a value for RPC_FC_WSTRING.
2006-01-24  Robert Shearmanwidl: Added some more constants for conformance descrip...
2006-01-24  Robert Shearmanwidl: Strings.
2005-09-14  Robert ShearmanDefine RPC_FC_RANGE.
2005-08-03  Robert ShearmanAdd stubs for NdrMapCommAndFaultStatus, conformant...
2005-05-19  Eric KohlDefine RPC_FC_IGNORE.
2005-03-02  Alexandre JulliardAvoid spaces before preprocessor directives, that's...
2004-09-14  Mike McCormackAdded missing rpc type.
2004-03-03  Robert Shearman- Add more RPC format characters.
2003-01-31  Ove KaavenSome RPC definitions.
2002-11-01  Ove KaavenSome RPC format characters from MS documentation.
2002-10-25  Greg Turner- Make explicit some missing include dependencies.
2002-07-16  Alexandre JulliardMerged the IDL compiler written by Ove Kaaven.