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d3d10core: Implement d3d10_device_GSSetConstantBuffers().
[wine]
/
dlls
/
d3drm
/
d3drm_private.h
2012-06-18
André Hentschel
d3drm: Implement IDirect3DRMX_CreateMesh.
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2012-06-05
Christian Costa
d3drm: Implement IDirect3DRMMeshBuilderX_SetColor and...
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2012-05-24
Christian Costa
d3drm: Add stub interface for IDirectTextureX.
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2012-05-23
Christian Costa
d3drm: Implement IDirect3DRMXImpl_CreateMaterial.
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2012-05-17
Christian Costa
d3drm: Hande parent when creating a new frame.
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2012-05-02
André Hentschel
d3drm: Add IDirect3DRMLight interface.
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2012-03-29
Christian Costa
d3drm: Move mesh loading code into a separate function...
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2012-01-18
André Hentschel
d3drm: Add IDirect3DRMViewport2 interface.
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2012-01-16
André Hentschel
d3drm: Add IDirect3DRMDevice3 interface.
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2012-01-13
André Hentschel
d3drm: Add IDirect3DRMViewport interface.
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2012-01-13
André Hentschel
d3drm: Add IDirect3DRMDevice2 interface.
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2012-01-04
André Hentschel
Assorted header comment cleanup.
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2012-01-04
André Hentschel
d3drm: Add IDirect3DRMFrame3 interface.
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2012-01-03
André Hentschel
d3drm: Add IDirect3DRMFrame2 interface.
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2011-12-29
André Hentschel
d3drm: Add IDirect3DRMMeshBuilder3 interface.
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2011-12-28
André Hentschel
d3drm: Add IDirect3DRM2 interface.
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2011-12-28
André Hentschel
d3drm: Add IDirect3DRMMeshBuilder2 interface.
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2011-05-16
Marcus Meissner
d3drm: Mark internal symbols as hidden.
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2010-01-29
Christian Costa
d3drm: Add stubbed implementation of IDirect3DRMMeshBui...
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2010-01-08
Christian Costa
d3drm: Implement stubbed IDirect3DRM interface.
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