wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 8 Apr 2011 18:22:51 +0000 (20:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 11 Apr 2011 09:50:48 +0000 (11:50 +0200)
commit8e12b2e61e8c6441ed25c116142c262efdf88b20
treed8b9507ca4f470743e0b47e0fab12db7c3d020eb
parent2f3c147ab282b6e1a782df17b8a223496bfc5508
wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.

For the benefit of depth-only draws and clears, that would otherwise fail FBO
completeness, unless the driver supports ARB_ES2_compatibility.
dlls/wined3d/context.c