From 334e1600f270ac6faa2c92e59a77ecfef3e51562 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Fri, 1 Feb 2008 02:29:32 +0100 Subject: [PATCH] d3d9/tests: Be less picky about X8L8V8U8 precision. --- dlls/d3d9/tests/visual.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 7277e37d89..9f9e54fee3 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -3079,7 +3079,8 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); color = getPixelColor(device, 578, 430); - ok(color == 0x008262ca || color == 0x008363ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color); + ok(color == 0x008262ca || color == 0x008363ca || color == 0x008362ca, + "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color); hr = IDirect3DDevice9_SetPixelShader(device, shader2); ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr); -- 2.32.0.93.g670b81a890