From 46b4c15a3165c3c375a1c2a729e8d4c14cb6e863 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 6 May 2009 10:05:44 +0200 Subject: [PATCH] wined3d: Remove some redundant code. --- dlls/wined3d/pixelshader.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 108f5d3f0e..5dcd5aeb76 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -341,18 +341,10 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps CONST DWORD *function = This->baseShader.function; GLuint retval; SHADER_BUFFER buffer; - const struct wined3d_shader_frontend *fe; IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; TRACE("(%p) : function %p\n", This, function); - fe = shader_select_frontend(This->baseShader.reg_maps.shader_version); - if (!fe) - { - FIXME("Unable to find frontend for shader.\n"); - return WINED3DERR_INVALIDCALL; - } - pixelshader_update_samplers(&This->baseShader.reg_maps, ((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->textures); -- 2.32.0.93.g670b81a890