From 93700423e8d23c9c1d8ead78297ea37231559f50 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 13 Dec 2012 22:09:00 +0100 Subject: [PATCH] d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState(). --- dlls/d3d10core/tests/device.c | 48 +++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index cfa131c0be..b045c5070d 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -672,6 +672,53 @@ static void test_create_blend_state(void) ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_create_depthstencil_state(void) +{ + ID3D10DepthStencilState *ds_state1, *ds_state2; + D3D10_DEPTH_STENCIL_DESC ds_desc; + ID3D10Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device, skipping tests.\n"); + return; + } + + hr = ID3D10Device_CreateDepthStencilState(device, NULL, &ds_state1); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + ds_desc.DepthEnable = TRUE; + ds_desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL; + ds_desc.DepthFunc = D3D10_COMPARISON_LESS; + ds_desc.StencilEnable = FALSE; + ds_desc.StencilReadMask = D3D10_DEFAULT_STENCIL_READ_MASK; + ds_desc.StencilWriteMask = D3D10_DEFAULT_STENCIL_WRITE_MASK; + ds_desc.FrontFace.StencilFailOp = D3D10_STENCIL_OP_KEEP; + ds_desc.FrontFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP; + ds_desc.FrontFace.StencilPassOp = D3D10_STENCIL_OP_KEEP; + ds_desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS; + ds_desc.BackFace.StencilFailOp = D3D10_STENCIL_OP_KEEP; + ds_desc.BackFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP; + ds_desc.BackFace.StencilPassOp = D3D10_STENCIL_OP_KEEP; + ds_desc.BackFace.StencilFunc = D3D10_COMPARISON_ALWAYS; + + hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state1); + ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); + hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state2); + ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); + ok(ds_state1 == ds_state2, "Got different depthstencil state objects.\n"); + + refcount = ID3D10DepthStencilState_Release(ds_state2); + ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + refcount = ID3D10DepthStencilState_Release(ds_state1); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(device) { test_device_interfaces(); @@ -683,4 +730,5 @@ START_TEST(device) test_create_shader(); test_create_sampler_state(); test_create_blend_state(); + test_create_depthstencil_state(); } -- 2.32.0.93.g670b81a890