From ad1a1ee4fe87b250ab69f7650110a28a44df9eee Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 12 Oct 2012 13:03:56 +0200 Subject: [PATCH] wined3d: Implement WINED3DSIH_UTOF in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dd1c8e0f06..ff0cdc7f4e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5383,7 +5383,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb, /* WINED3DSIH_UDIV */ NULL, /* WINED3DSIH_USHR */ NULL, - /* WINED3DSIH_UTOF */ NULL, + /* WINED3DSIH_UTOF */ shader_glsl_to_float, /* WINED3DSIH_XOR */ shader_glsl_binop, }; -- 2.32.0.93.g670b81a890