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Release 1.5.29.
2013-04-26
Matteo Bruni
wined3d: Remove some, now unnecessary, glReadBuffer...
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2013-04-26
Matteo Bruni
wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer...
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2013-04-22
Matteo Bruni
winex11.drv: Print the error in wglCreateContextAttribsARB...
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2013-04-22
Matteo Bruni
wined3d: Use ARB_internalformat_query2 for the other...
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2013-04-22
Matteo Bruni
wined3d: Use ARB_internalformat_query2 to check for...
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2013-04-22
Matteo Bruni
wined3d: Add ARB_internalformat_query2 GL extension.
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2013-04-11
Matteo Bruni
winex11.drv: Fix attributes conversion in wglCreateContextAt...
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2013-04-11
Matteo Bruni
wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
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2013-04-10
Matteo Bruni
wined3d: Make the entire surface current after clearing...
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2013-04-10
Matteo Bruni
wined3d: Update comment on top of format_texture_info[].
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2013-04-10
Matteo Bruni
wined3d: Avoid redundant glDrawBuffer() calls.
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2013-04-10
Matteo Bruni
wined3d: Fix typo, really check whether color fixups...
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2013-04-10
Matteo Bruni
wined3d: Reset all the dummy textures to 0 on destroy.
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2013-04-10
Matteo Bruni
wined3d: Remove useless glClearxxx calls.
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2013-04-10
Matteo Bruni
d3dx9/tests: Don't use an arbitrary number in relative_error...
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2013-04-10
Matteo Bruni
d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSpheric...
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2013-02-19
Matteo Bruni
wined3d: Add RESZ support.
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2013-02-19
Matteo Bruni
wined3d: Make (wined3d_)surface_depth_blt_fbo handle...
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2013-01-29
Matteo Bruni
wined3d: Rebind texture before checking for its content...
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2012-11-09
Matteo Bruni
d3dcompiler: Put data type name of constants on the...
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2012-11-09
Matteo Bruni
d3dcompiler: Skip stray semicolons outside of functions.
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2012-11-09
Matteo Bruni
d3dcompiler: Allow a comma at the end of an initializer.
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2012-11-09
Matteo Bruni
d3dcompiler: Don't take the sign as part of the numeric...
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2012-11-09
Matteo Bruni
wined3d: Pop control frames in disabled if branches...
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2012-11-09
Matteo Bruni
wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled...
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2012-10-16
Matteo Bruni
wined3d: Add new Radeon HD 6670 GL renderer string.
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2012-10-16
Matteo Bruni
wined3d: Recognize AMD Radeon HD 5000 series GPUs on...
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2012-10-16
Matteo Bruni
wined3d: Provide a better fallback for D3D10 AMD GPUs.
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2012-10-16
Matteo Bruni
wined3d: Add a D3D10-level fallback for Intel GPU recognition.
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2012-10-16
Matteo Bruni
wined3d: Improve a Nvidia GPU recognition fallback.
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2012-10-16
Matteo Bruni
wined3d: Split GPU vendor and GL vendor handling in...
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2012-10-11
Matteo Bruni
d3dcompiler: Add some checks to function definitions.
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2012-10-11
Matteo Bruni
d3dcompiler: Properly support function overloads.
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2012-10-11
Matteo Bruni
d3dcompiler: Allow multiple input/output modifiers.
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2012-10-11
Matteo Bruni
d3dcompiler: Add a trace to D3DAssemble.
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2012-10-11
Matteo Bruni
d3dcompiler: Avoid "naked" vars in record dereferences.
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2012-10-10
Matteo Bruni
d3dcompiler: Don't raise a warning for an uninitialized...
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2012-10-10
Matteo Bruni
d3dcompiler/tests: Fix access to the test output for...
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2012-10-10
Matteo Bruni
d3dcompiler: Fix "for" syntax.
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2012-10-10
Matteo Bruni
d3d8: Use proper helper.
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2012-10-10
Matteo Bruni
wined3d: Recognize Radeon HD 6970 as reported on some...
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2012-09-28
Matteo Bruni
d3dcompiler: Parse array indexing expressions.
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2012-09-28
Matteo Bruni
d3dcompiler: Parse struct typedefs.
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2012-09-28
Matteo Bruni
d3dcompiler: Parse struct dereferences.
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2012-09-28
Matteo Bruni
d3dcompiler: Fix freeing function.
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2012-09-27
Matteo Bruni
d3dcompiler: Handle simple struct initializers.
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2012-09-27
Matteo Bruni
d3dcompiler: Store the pointer to the struct field...
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2012-09-27
Matteo Bruni
d3dcompiler: Also free the list itself in free_instr_list().
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2012-09-27
Matteo Bruni
d3dcompiler: Parse structure declarations.
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2012-09-27
Matteo Bruni
d3dcompiler: Move variables declaration to a separate...
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2012-09-21
Matteo Bruni
d3dcompiler: Parse "for" loops with declarations.
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2012-09-21
Matteo Bruni
d3dcompiler: Parse "for" loops without variable declarations.
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2012-09-21
Matteo Bruni
d3dcompiler: Parse "do-while" loop.
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2012-09-21
Matteo Bruni
d3dcompiler: Parse "while" loops.
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2012-09-21
Matteo Bruni
d3dcompiler: Allow casts to arrays.
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2012-09-19
Matteo Bruni
d3dcompiler: Parse casts.
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2012-09-19
Matteo Bruni
d3dcompiler: Support simple variable initializers.
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2012-09-19
Matteo Bruni
d3dcompiler: Parse "typedef" statement.
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2012-09-19
Matteo Bruni
d3dcompiler: Store data types in a RB tree for faster...
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2012-09-19
Matteo Bruni
d3dcompiler: Parse "if/else" statement.
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2012-09-18
Matteo Bruni
d3dcompiler/tests: Use a reasonable adapter format...
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2012-09-18
Matteo Bruni
d3dcompiler: Parse "return" statement.
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2012-09-18
Matteo Bruni
d3dcompiler: Only a few modifiers are relevant in type...
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2012-09-18
Matteo Bruni
d3dcompiler: Don't write the shader version tag from...
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2012-09-18
Matteo Bruni
d3dcompiler: Declare predefined data types.
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2012-09-17
Matteo Bruni
d3dcompiler: Stub D3DDisassemble.
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2012-09-17
Matteo Bruni
d3dcompiler: Postincrement/decrement expressions are...
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2012-09-17
Matteo Bruni
d3dcompiler: Parse swizzles.
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2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_constants().
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2012-08-21
Matteo Bruni
wined3d: Force ARB shader programs reselection on bool...
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2012-08-21
Matteo Bruni
wined3d: Fix blending test expected results.
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2012-08-15
Matteo Bruni
wined3d: Improve post-pixelshader blending test.
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2012-08-15
Matteo Bruni
wined3d: Fix pixel format masks.
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2012-08-15
Matteo Bruni
wined3d: Dump postblend color.
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2012-08-15
Matteo Bruni
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
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2012-07-20
Matteo Bruni
d3dcompiler: Parse assignments.
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2012-07-20
Matteo Bruni
d3dcompiler: Stub assignment parsing.
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2012-07-20
Matteo Bruni
d3dcompiler: "void" is not a plain scalar data type.
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2012-07-20
Matteo Bruni
d3dcompiler: Parse unary and prefix operators.
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2012-07-20
Matteo Bruni
d3dcompiler: Parse some postfix operators.
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2012-07-18
Matteo Bruni
d3dcompiler: Parse relational operators, stub out more...
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2012-07-18
Matteo Bruni
d3dcompiler: Parse multiplicative expressions.
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2012-07-18
Matteo Bruni
d3dcompiler: Don't allow semantics on local variables.
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2012-07-18
Matteo Bruni
d3dcompiler: Don't allow const variables without initializers.
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2012-07-18
Matteo Bruni
d3dcompiler: Check for invalid matrix majority modifiers.
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2012-07-17
Matteo Bruni
d3dcompiler: Implement basic expressions parsing.
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2012-07-17
Matteo Bruni
d3dcompiler: Don't allow semantics on void functions.
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2012-07-17
Matteo Bruni
d3dcompiler: Variables and functions can't have the...
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2012-07-17
Matteo Bruni
d3dcompiler: Pass the complete location to add_func_parameter().
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2012-07-17
Matteo Bruni
d3dcompiler: Store location information in constants...
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2012-07-12
Matteo Bruni
d3dcompiler: Use location information in add_modifier().
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2012-07-12
Matteo Bruni
d3dcompiler: Store (and begin to use) location information...
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2012-07-12
Matteo Bruni
d3dcompiler: Introduce source_location structure.
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2012-07-12
Matteo Bruni
d3dcompiler: Track the location of each lexer token.
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2012-07-12
Matteo Bruni
d3dcompiler: Add hlsl_report_message function to standardize...
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2012-07-11
Matteo Bruni
d3dcompiler: Improve debug_hlsl_type function.
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2012-07-11
Matteo Bruni
d3dcompiler: Add a trace to the scope push/pop functions.
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2012-07-11
Matteo Bruni
d3dcompiler: Pass the shader filename to the preprocessor.
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2012-07-11
Matteo Bruni
d3dcompiler: Make declaration_statement return a list.
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2012-07-11
Matteo Bruni
d3dcompiler: Properly print compilation messages.
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