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Release 1.5.29.
2013-04-15
Rico Schüller
d3d8: Don't assert on invalid IDirect3DBaseTexture8...
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2013-04-08
Rico Schüller
winhlp32: Always open files as read only.
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2013-02-25
Rico Schüller
d3dx9: Fix typos.
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2013-02-25
Rico Schüller
d3d9/tests: Use lower base hexadecimal values.
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2013-01-24
Rico Schüller
advapi32: Use the lower 32bit of the special HKEYs...
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2013-01-17
Rico Schüller
d3dx9/tests: Use D3DXFloat16To32Array() instead of...
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2013-01-16
Rico Schüller
d3dx9: Add support for D3DFMT_A16B16G16R16.
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2013-01-16
Rico Schüller
d3dx9: Add support for D3DFMT_A32B32G32R32F.
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2013-01-11
Rico Schüller
d3dx9: Use lowercase hexadecimal values.
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2013-01-11
Rico Schüller
d3dcompiler43/tests: Don't use IUnknown_Release().
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2013-01-11
Rico Schüller
d3dx9: Add support for D3DFMT_A16B16G16R16F.
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2013-01-10
Rico Schüller
d3dx9: Use all 32 bits as mask.
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2013-01-10
Rico Schüller
d3dx9: Shift only as much as needed.
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2013-01-10
Rico Schüller
d3dx9: Introduce a function for filling a texture.
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2013-01-08
Rico Schüller
d3dx9: Remove unused variable.
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2013-01-08
Rico Schüller
d3dx9: Constify some variables.
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2013-01-08
Rico Schüller
d3dx9: Use sizeof variable, not type.
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2013-01-08
Rico Schüller
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTabl...
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2013-01-08
Rico Schüller
d3dx9: Always set the table = NULL in D3DXGetShaderConstantT...
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2013-01-08
Rico Schüller
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
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2012-12-05
Rico Schüller
d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
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2012-10-24
Rico Schüller
wined3d: Fix return value for WINED3DFMT_ATI2N in CheckTextu...
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2012-10-18
Rico Schüller
d3dx9: Fix calculation when in and out overlap in D3DXSHRota...
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2012-10-01
Rico Schüller
d3dx9: Fix D3DXMatrixAffineTransformation() and add...
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2012-09-28
Rico Schüller
d3dx9: Improve traces for D3DXSHMultiply2/3().
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2012-09-28
Rico Schüller
d3dx9: Use float functions in D3DXMatrixRotationAxis().
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2012-09-28
Rico Schüller
d3dx9: Improve D3DXMatrixAffineTransformation().
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2012-09-28
Rico Schüller
d3dx9: Improve D3DXMatrixAffineTransformation2D().
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2012-09-28
Rico Schüller
d3dx9: Use float function in D3DXFresnelTerm().
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2012-09-28
Rico Schüller
d3dx9: Use float function in D3DXPlaneNormalize().
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2012-09-27
Rico Schüller
include/d3dx9math.inl: Use float functions.
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2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionExp().
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2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
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2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionLn().
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2012-09-26
Rico Schüller
d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationAxis().
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationYawPitch...
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionSlerp().
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXSHRotateZ().
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2012-09-26
Rico Schüller
d3dx9: Improve RegisterCount calculation for D3DXRS_INT4...
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2012-09-26
Rico Schüller
d3dx9: Fix shader constant byte calculation.
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2012-09-26
Rico Schüller
d3dx9: Handle D3DXPT_VOID in get_float/bool/int().
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2012-09-26
Rico Schüller
winex11.drv: Remove unneeded include file.
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2012-09-14
Rico Schüller
d3dx9: Move transpose matrix into get_matrix().
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2012-09-14
Rico Schüller
d3dx9: Move transpose matrix into set_matrix().
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2012-09-14
Rico Schüller
d3dx9: Use set_number instead of get_bool/int/float.
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2012-09-10
Rico Schüller
winex11.drv: Remove unneeded variable definition.
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2012-09-06
Rico Schüller
d3dx9: Move bool cropping into helper function.
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2012-09-06
Rico Schüller
d3dx9: Move D3DXPARAMETER_TYPE conversion helpers to...
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2012-09-04
Rico Schüller
d3dx9: Remove ID3DXMatrixStackImpl typedef.
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2012-09-04
Rico Schüller
d3dx9: Use sizeof variable instead of type.
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2012-09-04
Rico Schüller
d3dx9: Make '\0' the default case in get_constant_by_name().
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2012-09-04
Rico Schüller
d3dx9: Fix ID3DXConstantTable::GetConstantElement(...
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2012-09-03
Rico Schüller
d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
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2012-09-03
Rico Schüller
d3dx9: Remove FormatType typedef.
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2012-09-03
Rico Schüller
d3dx9: Remove PixelFormatDesc typedef.
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2012-08-29
Rico Schüller
d3dx9: Improve traces in set_number().
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2012-08-29
Rico Schüller
d3dx9: Optimize set_matrix().
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2012-08-28
Rico Schüller
d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex().
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2012-08-28
Rico Schüller
d3dx9: Remove min() in set_matrix_array(), uses always...
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2012-08-28
Rico Schüller
d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
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2012-08-28
Rico Schüller
d3dx9: Improve set_matrix_array().
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2012-08-28
Rico Schüller
d3dx9: Add some traces to D3DXLoadSurfaceFromMemory().
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2012-08-27
Rico Schüller
d3dx9/tests: Fix typo.
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2012-08-27
Rico Schüller
d3dx9: Remove "too many constants" fixme.
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2012-08-27
Rico Schüller
d3dx9: Add debug helper function for RegisterSet.
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2012-08-27
Rico Schüller
d3dx9: Use debug_d3dxparameter_class/type in traces.
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2012-08-27
Rico Schüller
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstant...
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2012-08-27
Rico Schüller
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstantDe...
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2012-08-27
Rico Schüller
d3dx9: Fix RegisterCount calculation.
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2012-08-27
Rico Schüller
d3dx9: Implement ID3DXConstantTable::GetConstantElement().
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2012-08-27
Rico Schüller
d3dx9: Improve ID3DXConstantTable::GetConstantDesc().
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2012-08-27
Rico Schüller
d3dx9: Improve ID3DXConstantTable::GetConstant().
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2012-08-27
Rico Schüller
d3dx9: Improve ID3DXConstantTable::GetConstantByName().
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2012-08-24
Rico Schüller
d3dx9: Improve is_valid_constant().
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2012-08-24
Rico Schüller
d3dx9: Parse structs and sub constants in ID3DXConstantTable.
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2012-08-24
Rico Schüller
d3dx9: Don't use an index as variable handle, it's...
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2012-08-24
Rico Schüller
d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
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2012-08-24
Rico Schüller
d3dx9: Remove ctab_constant typedef.
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2012-08-21
Rico Schüller
d3dx9: Avoid TRUE : FALSE conditional expression.
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2012-08-21
Rico Schüller
d3dx9: Remove not needed TRACE.
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2012-08-21
Rico Schüller
d3dx9: Identify D3DTSS_CONSTANT and FVF states.
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2012-08-21
Rico Schüller
d3dx9: Don't double check the technique.
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2012-08-20
Rico Schüller
d3dx9/tests: Add variable name test.
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2012-08-20
Rico Schüller
d3dx9: Move technique name handling to technique handle...
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2012-08-20
Rico Schüller
d3dx9: Use a separate function for the technique name.
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2012-08-20
Rico Schüller
d3dx9: Silence missing function handling in the effect...
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2012-08-20
Rico Schüller
d3dx9: Make annotation handling more generic for techniques...
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2012-08-20
Rico Schüller
d3dx9: Improve check for empty braces for elements.
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2012-08-20
Rico Schüller
d3dx9: Return NULL if name is not given.
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2012-08-13
Rico Schüller
d3dx9/tests: Check all elements in the effect parameter...
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2012-08-13
Rico Schüller
d3dx9/tests: Reduce effect parameter value test count.
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2012-07-10
Rico Schüller
d3dx9/tests: Fix array increment in SetMatrix*PointerArray...
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2012-07-10
Rico Schüller
d3dx9/tests: Add effect parameter value GetMatrixTransposePo...
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2012-07-10
Rico Schüller
d3dx9/tests: Add effect parameter value GetMatrixPointerArra...
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2012-07-10
Rico Schüller
d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposePointerA...
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2012-07-10
Rico Schüller
d3dx9: Implement ID3DXBaseEffect::GetMatrixPointerArray().
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2012-07-03
Rico Schüller
d3dx9/tests: Add effect parameter value SetMatrixTransposePo...
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2012-07-03
Rico Schüller
d3dx9/tests: Add effect parameter value SetMatrixPointerArra...
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2012-07-03
Rico Schüller
d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposePointerA...
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