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Release 1.5.29.
2013-04-19
Sam Edwards
gdi32: Prevent possible buffer overflows in get_glyph_outline.
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2013-04-11
Sam Edwards
wined3d: Properly handle backbuffer_width/_height=0...
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2013-04-03
Sam Edwards
ddraw/tests: Verify window style after exiting fullscreen...
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2013-04-03
Sam Edwards
d3d8/tests: Verify window style after exiting fullscreen...
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2013-04-03
Sam Edwards
d3d9/tests: Verify window style after exiting fullscreen...
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2013-04-03
Sam Edwards
wined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropping...
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2013-04-03
Sam Edwards
wined3d: Make fullscreen windows use HWND_TOPMOST instead...
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2012-11-08
Sam Edwards
opengl32: Apply correct normals to text rendered with...
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2012-11-08
Sam Edwards
d3d8/tests: Add test for IDirect3DDevice8_Reset with...
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2012-11-07
Sam Edwards
opengl32: Implement the wglUseFontOutlines WGL_FONT_LINES...
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2012-11-07
Sam Edwards
d3d9/tests: Add test for IDirect3DDevice9_Reset with...
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2012-11-05
Sam Edwards
opengl32: Implement wglUseFontOutlines curve smoothing.
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2012-10-29
Sam Edwards
opengl32: Fix outline-font glyphs rendering with incorrect...
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