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Release 1.5.29.
2013-04-25
Stefan Dösinger
wined3d: Move gl_info->limits.max_texture_stages to...
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2013-04-25
Stefan Dösinger
wined3d: Move valid_rt_mask to wined3d_d3d_info.
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2013-04-25
Stefan Dösinger
wined3d: Move max_ffp_textures to wined3d_d3d_info.
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2013-04-25
Stefan Dösinger
wined3d: Move shader limits to wined3d_d3d_info.
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2013-04-25
Stefan Dösinger
wined3d: Don't pass the device to gen_ffp_frag_op.
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2013-04-25
Stefan Dösinger
wined3d: Access gl_info and d3d_info from the context...
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2013-04-25
Stefan Dösinger
wined3d: Add a new structure for d3d limits and other...
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2013-04-24
Stefan Dösinger
wined3d: Get rid of device->view_ident.
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2013-04-24
Stefan Dösinger
d3d9/tests: Don't test for equality in d3d9's depth_blit_test.
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2013-04-24
Stefan Dösinger
d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces.
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2013-04-24
Stefan Dösinger
d3d9/tests: Add r500 fp_special results.
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2013-04-24
Stefan Dösinger
d3d9/tests: Correct nv40 results.
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2013-04-22
Stefan Dösinger
wined3d: Remove leftover texture accesses in GLSL shader...
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2013-04-16
Stefan Dösinger
wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp...
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2013-04-16
Stefan Dösinger
d3d9/tests: Fix a test failure on cards that don't...
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2013-04-16
Stefan Dösinger
d3d8/tests: Test NPOT texture creation.
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2013-04-16
Stefan Dösinger
d3d9/tests: Test NPOT texture creation.
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2013-04-16
Stefan Dösinger
wined3d: Refuse to create NPOT textures without GL...
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2013-04-15
Stefan Dösinger
wined3d: Don't hardcode the ps_1_3 sampler limit in...
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2013-04-15
Stefan Dösinger
wined3d: Store ps 1.4 texture types in ps_compile_args.
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2013-04-15
Stefan Dösinger
wined3d: Use the np2_fixup to find out if a RECT texture...
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2013-04-15
Stefan Dösinger
wined3d: 1x1 texures have a power of two size.
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2013-04-10
Stefan Dösinger
wined3d: Remove the unused idx_data parameter from...
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2013-04-09
Stefan Dösinger
d3d9/tests: Test special fp values in local constants.
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2013-04-09
Stefan Dösinger
wined3d: Put local constants into the shader code in...
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2013-04-09
Stefan Dösinger
wined3d: Put local constants into the shader code again.
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2013-03-12
Stefan Dösinger
ddraw/tests: Use hardware VP only if available in the...
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2013-03-12
Stefan Dösinger
ddraw/tests: Use a software VP device in test_surface_interf...
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2013-03-12
Stefan Dösinger
ddraw/tests: Use a TnLHal device only if supported...
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2013-02-11
Stefan Dösinger
wined3d: Reserve one vs constant on r200.
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2013-02-11
Stefan Dösinger
wined3d: Use the ARBfp ffp pipeline only if ARBfp is...
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2013-01-29
Stefan Dösinger
ddraw/tests: Add viewport handling tests.
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2013-01-29
Stefan Dösinger
ddraw: Don't check for NULL in GetCurrentViewport.
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2013-01-29
Stefan Dösinger
ddraw: Unset the viewport if the current vp is deleted.
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2013-01-29
Stefan Dösinger
ddraw: AddViewport holds a reference to the viewport.
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2013-01-29
Stefan Dösinger
ddraw: Check for NULL pointers in SetCurrentViewport.
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2013-01-29
Stefan Dösinger
ddraw: Check for NULL pointers in DeleteViewport.
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2013-01-29
Stefan Dösinger
ddraw: Delete viewports when destroying the device.
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2013-01-29
Stefan Dösinger
ddraw: device::GetCurrentViewport returns an error...
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2013-01-25
Stefan Dösinger
d3d9/tests: Add simple DrawRectPatch tests.
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2013-01-25
Stefan Dösinger
d3d8/tests: Add simple DrawRectPatch tests.
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2013-01-25
Stefan Dösinger
wined3d: Remove draw_primitive_strided.
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2013-01-25
Stefan Dösinger
d3d: Remove high level patch support.
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2013-01-25
Stefan Dösinger
ddraw: Implement DrawIndexedPrimitiveStrided with regular...
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2013-01-25
Stefan Dösinger
ddraw: Implement DrawPrimitiveStrided with regular...
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2013-01-23
Stefan Dösinger
wined3d: Ignore clears if count = 0 and rects != NULL.
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2013-01-16
Stefan Dösinger
ddraw/tests: Add basic tests for DrawIndexedPrimitiveStrided.
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2013-01-16
Stefan Dösinger
d3d8/tests: Create a plain DS surface in test_reset_resources.
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2013-01-16
Stefan Dösinger
d3d9/tests: Create a plain DS surface in test_reset_resources.
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2013-01-15
Stefan Dösinger
d3d8/tests: Add a software vertexprocessing buffer...
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2013-01-15
Stefan Dösinger
d3d9/tests: Add a software vertexprocessing buffer...
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2013-01-15
Stefan Dösinger
wined3d: Shadow buffers in sysmem when software vertexproces...
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2013-01-14
Stefan Dösinger
d3d8: Return D3D_OK from the palette setters.
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2013-01-14
Stefan Dösinger
d3d9: Return D3D_OK from the palette setters.
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2013-01-10
Stefan Dösinger
ddraw: Don't discard buffers that haven't been used...
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2012-12-19
Stefan Dösinger
wined3d: Remove draw_*_primitive_up.
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2012-12-19
Stefan Dösinger
d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
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2012-12-19
Stefan Dösinger
d3d9: Use a dynamic buffer for DrawPrimitiveUP.
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2012-12-19
Stefan Dösinger
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
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2012-12-19
Stefan Dösinger
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
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2012-12-18
Stefan Dösinger
ddraw: Align user vertex data.
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2012-12-18
Stefan Dösinger
ddraw: Handle DrawIndexedPrimitive via dynamic buffers.
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2012-12-18
Stefan Dösinger
ddraw: Handle DrawPrimitive with a dynamic vertex buffer.
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2012-12-18
Stefan Dösinger
ddraw: Move the index buffer growing code to a separate...
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2012-12-18
Stefan Dösinger
ddraw: Pass the number of vertices to DrawIndexedPrimitive.
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2012-12-06
Stefan Dösinger
d3d9/tests: Move the clipplane + shader test inside...
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2012-12-06
Stefan Dösinger
d3d9/tests: Give the texture transform test a defined...
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2012-12-06
Stefan Dösinger
d3d9/tests: Skip some texture transform tests if shaders...
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2012-12-05
Stefan Dösinger
wined3d: Add GL_ALPHA to the atifs argument replicator...
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2012-12-05
Stefan Dösinger
wined3d: Use sign fixup for the atifs bumpenv matrix.
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2012-12-05
Stefan Dösinger
wined3d: Test the correct program for native limits.
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2012-12-05
Stefan Dösinger
wined3d: Correctly count used stages in the atifs pipeline.
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2012-12-05
Stefan Dösinger
wined3d: Bind the src in a manual presentation blit.
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2012-12-04
Stefan Dösinger
ddraw: Create a dynamic buffer if DDLOCK_DISCARDCONTENTS...
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2012-12-03
Stefan Dösinger
wined3d: Add an explicit break in case of unhandled...
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2012-12-03
Stefan Dösinger
ddraw: Don't map 1, 2 and 4 bit alpha formats to WINED3DFMT_...
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2012-11-28
Stefan Dösinger
ddraw: Properly use the index buffer as a dynamic buffer.
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2012-11-28
Stefan Dösinger
ddraw: Make the index buffer write only.
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2012-11-28
Stefan Dösinger
ddraw: Don't create a wastefully large index buffer.
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2012-03-09
Stefan Dösinger
d3d8/tests: Port the depth blit test to d3d8.
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2012-02-27
Stefan Dösinger
ddraw/tests: LONG/ULONG and error checking fixes.
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2012-02-02
Stefan Dösinger
ddraw/tests: Add some IDirect3DViewport interface tests.
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2012-01-31
Stefan Dösinger
ddraw/tests: Add an IDirect3DDevice7::Load color key...
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2012-01-31
Stefan Dösinger
ddraw/tests: Add an IDirect3DTexture2::Load color key...
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2012-01-31
Stefan Dösinger
ddraw/tests: Add an IDirect3DTexture::Load color key...
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2012-01-31
Stefan Dösinger
ddraw: Properly set the color key in texture::load.
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2012-01-30
Stefan Dösinger
ddraw/tests: Port the depth blit test to ddraw2.
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2012-01-30
Stefan Dösinger
ddraw/tests: Port the depth blit test to ddraw4.
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2012-01-30
Stefan Dösinger
ddraw/tests: Port the depth blit test to ddraw7.
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2012-01-23
Stefan Dösinger
wined3d: Relax depth blit requirements.
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2011-12-08
Stefan Dösinger
ddraw/tests: Extend the CreateSurface(NULL test), use...
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2011-12-08
Stefan Dösinger
ddraw: SetSurfaceDesc can set width, height and pitch...
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2011-12-08
Stefan Dösinger
ddraw/tests: Make the SetSurfaceDesc test ok messages...
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2011-12-06
Stefan Dösinger
d3d9/tests: Clarify a comment.
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2011-12-06
Stefan Dösinger
d3d9/tests: Test StrechRect between depth stencils...
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2011-12-06
Stefan Dösinger
ddraw/tests: Add a IDirect3DDevice2 GetCaps test.
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2011-12-06
Stefan Dösinger
wined3d: Remove the Apple NV_texture_shader quirk.
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2011-12-06
Stefan Dösinger
wined3d: Remove fglrx GLSL constant quirks.
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2011-12-05
Stefan Dösinger
ddraw/tests: Update a copyright line.
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2011-12-05
Stefan Dösinger
ddraw/tests: Add a IDirect3DDevice7 GetCaps test.
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