3 * Defines a layout of L1 scratchpad memory that userspace can rely on.
9 #include <asm/blackfin.h>
14 /* Data that is "mapped" into the process VM at the start of the L1 scratch
15 memory, so that each process can access it at a fixed address. Used for
17 struct l1_scratch_task_info
19 /* Points to the start of the stack. */
21 /* Not updated by the kernel; a user process can modify this to
22 keep track of the lowest address of the stack pointer during its
27 /* A pointer to the structure in memory. */
28 #define L1_SCRATCH_TASK_INFO ((struct l1_scratch_task_info *)\
29 get_l1_scratch_start())