[PATCH] serport oops fix
[linux-2.6] / drivers / input / serio / libps2.c
1 /*
2  * PS/2 driver library
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2004 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #include <linux/delay.h>
15 #include <linux/module.h>
16 #include <linux/moduleparam.h>
17 #include <linux/slab.h>
18 #include <linux/interrupt.h>
19 #include <linux/input.h>
20 #include <linux/serio.h>
21 #include <linux/init.h>
22 #include <linux/libps2.h>
23
24 #define DRIVER_DESC     "PS/2 driver library"
25
26 MODULE_AUTHOR("Dmitry Torokhov <dtor@mail.ru>");
27 MODULE_DESCRIPTION("PS/2 driver library");
28 MODULE_LICENSE("GPL");
29
30 EXPORT_SYMBOL(ps2_init);
31 EXPORT_SYMBOL(ps2_sendbyte);
32 EXPORT_SYMBOL(ps2_command);
33 EXPORT_SYMBOL(ps2_schedule_command);
34 EXPORT_SYMBOL(ps2_handle_ack);
35 EXPORT_SYMBOL(ps2_handle_response);
36 EXPORT_SYMBOL(ps2_cmd_aborted);
37
38 /* Work structure to schedule execution of a command */
39 struct ps2work {
40         struct work_struct work;
41         struct ps2dev *ps2dev;
42         int command;
43         unsigned char param[0];
44 };
45
46
47 /*
48  * ps2_sendbyte() sends a byte to the mouse, and waits for acknowledge.
49  * It doesn't handle retransmission, though it could - because when there would
50  * be need for retransmissions, the mouse has to be replaced anyway.
51  *
52  * ps2_sendbyte() can only be called from a process context
53  */
54
55 int ps2_sendbyte(struct ps2dev *ps2dev, unsigned char byte, int timeout)
56 {
57         serio_pause_rx(ps2dev->serio);
58         ps2dev->nak = 1;
59         ps2dev->flags |= PS2_FLAG_ACK;
60         serio_continue_rx(ps2dev->serio);
61
62         if (serio_write(ps2dev->serio, byte) == 0)
63                 wait_event_timeout(ps2dev->wait,
64                                    !(ps2dev->flags & PS2_FLAG_ACK),
65                                    msecs_to_jiffies(timeout));
66
67         serio_pause_rx(ps2dev->serio);
68         ps2dev->flags &= ~PS2_FLAG_ACK;
69         serio_continue_rx(ps2dev->serio);
70
71         return -ps2dev->nak;
72 }
73
74 /*
75  * ps2_command() sends a command and its parameters to the mouse,
76  * then waits for the response and puts it in the param array.
77  *
78  * ps2_command() can only be called from a process context
79  */
80
81 int ps2_command(struct ps2dev *ps2dev, unsigned char *param, int command)
82 {
83         int timeout;
84         int send = (command >> 12) & 0xf;
85         int receive = (command >> 8) & 0xf;
86         int rc = -1;
87         int i;
88
89         down(&ps2dev->cmd_sem);
90
91         serio_pause_rx(ps2dev->serio);
92         ps2dev->flags = command == PS2_CMD_GETID ? PS2_FLAG_WAITID : 0;
93         ps2dev->cmdcnt = receive;
94         if (receive && param)
95                 for (i = 0; i < receive; i++)
96                         ps2dev->cmdbuf[(receive - 1) - i] = param[i];
97         serio_continue_rx(ps2dev->serio);
98
99         /*
100          * Some devices (Synaptics) peform the reset before
101          * ACKing the reset command, and so it can take a long
102          * time before the ACK arrrives.
103          */
104         if (command & 0xff)
105                 if (ps2_sendbyte(ps2dev, command & 0xff,
106                         command == PS2_CMD_RESET_BAT ? 1000 : 200))
107                         goto out;
108
109         for (i = 0; i < send; i++)
110                 if (ps2_sendbyte(ps2dev, param[i], 200))
111                         goto out;
112
113         /*
114          * The reset command takes a long time to execute.
115          */
116         timeout = msecs_to_jiffies(command == PS2_CMD_RESET_BAT ? 4000 : 500);
117
118         timeout = wait_event_timeout(ps2dev->wait,
119                                      !(ps2dev->flags & PS2_FLAG_CMD1), timeout);
120
121         if (ps2dev->cmdcnt && timeout > 0) {
122
123                 if (command == PS2_CMD_RESET_BAT && timeout > msecs_to_jiffies(100)) {
124                         /*
125                          * Device has sent the first response byte
126                          * after a reset command, reset is thus done,
127                          * shorten the timeout. The next byte will come
128                          * soon (keyboard) or not at all (mouse).
129                          */
130                         timeout = msecs_to_jiffies(100);
131                 }
132
133                 if (command == PS2_CMD_GETID &&
134                     ps2dev->cmdbuf[receive - 1] != 0xab && /* Regular keyboards */
135                     ps2dev->cmdbuf[receive - 1] != 0xac && /* NCD Sun keyboard */
136                     ps2dev->cmdbuf[receive - 1] != 0x2b && /* Trust keyboard, translated */
137                     ps2dev->cmdbuf[receive - 1] != 0x5d && /* Trust keyboard */
138                     ps2dev->cmdbuf[receive - 1] != 0x60 && /* NMB SGI keyboard, translated */
139                     ps2dev->cmdbuf[receive - 1] != 0x47) { /* NMB SGI keyboard */
140                         /*
141                          * Device behind the port is not a keyboard
142                          * so we don't need to wait for the 2nd byte
143                          * of ID response.
144                          */
145                         serio_pause_rx(ps2dev->serio);
146                         ps2dev->flags = ps2dev->cmdcnt = 0;
147                         serio_continue_rx(ps2dev->serio);
148                 }
149
150                 wait_event_timeout(ps2dev->wait,
151                                    !(ps2dev->flags & PS2_FLAG_CMD), timeout);
152         }
153
154         if (param)
155                 for (i = 0; i < receive; i++)
156                         param[i] = ps2dev->cmdbuf[(receive - 1) - i];
157
158         if (ps2dev->cmdcnt && (command != PS2_CMD_RESET_BAT || ps2dev->cmdcnt != 1))
159                 goto out;
160
161         rc = 0;
162
163 out:
164         serio_pause_rx(ps2dev->serio);
165         ps2dev->flags = 0;
166         serio_continue_rx(ps2dev->serio);
167
168         up(&ps2dev->cmd_sem);
169         return rc;
170 }
171
172 /*
173  * ps2_execute_scheduled_command() sends a command, previously scheduled by
174  * ps2_schedule_command(), to a PS/2 device (keyboard, mouse, etc.)
175  */
176
177 static void ps2_execute_scheduled_command(void *data)
178 {
179         struct ps2work *ps2work = data;
180
181         ps2_command(ps2work->ps2dev, ps2work->param, ps2work->command);
182         kfree(ps2work);
183 }
184
185 /*
186  * ps2_schedule_command() allows to schedule delayed execution of a PS/2
187  * command and can be used to issue a command from an interrupt or softirq
188  * context.
189  */
190
191 int ps2_schedule_command(struct ps2dev *ps2dev, unsigned char *param, int command)
192 {
193         struct ps2work *ps2work;
194         int send = (command >> 12) & 0xf;
195         int receive = (command >> 8) & 0xf;
196
197         if (!(ps2work = kmalloc(sizeof(struct ps2work) + max(send, receive), GFP_ATOMIC)))
198                 return -1;
199
200         memset(ps2work, 0, sizeof(struct ps2work));
201         ps2work->ps2dev = ps2dev;
202         ps2work->command = command;
203         memcpy(ps2work->param, param, send);
204         INIT_WORK(&ps2work->work, ps2_execute_scheduled_command, ps2work);
205
206         if (!schedule_work(&ps2work->work)) {
207                 kfree(ps2work);
208                 return -1;
209         }
210
211         return 0;
212 }
213
214 /*
215  * ps2_init() initializes ps2dev structure
216  */
217
218 void ps2_init(struct ps2dev *ps2dev, struct serio *serio)
219 {
220         init_MUTEX(&ps2dev->cmd_sem);
221         init_waitqueue_head(&ps2dev->wait);
222         ps2dev->serio = serio;
223 }
224
225 /*
226  * ps2_handle_ack() is supposed to be used in interrupt handler
227  * to properly process ACK/NAK of a command from a PS/2 device.
228  */
229
230 int ps2_handle_ack(struct ps2dev *ps2dev, unsigned char data)
231 {
232         switch (data) {
233                 case PS2_RET_ACK:
234                         ps2dev->nak = 0;
235                         break;
236
237                 case PS2_RET_NAK:
238                         ps2dev->nak = 1;
239                         break;
240
241                 /*
242                  * Workaround for mice which don't ACK the Get ID command.
243                  * These are valid mouse IDs that we recognize.
244                  */
245                 case 0x00:
246                 case 0x03:
247                 case 0x04:
248                         if (ps2dev->flags & PS2_FLAG_WAITID) {
249                                 ps2dev->nak = 0;
250                                 break;
251                         }
252                         /* Fall through */
253                 default:
254                         return 0;
255         }
256
257
258         if (!ps2dev->nak && ps2dev->cmdcnt)
259                 ps2dev->flags |= PS2_FLAG_CMD | PS2_FLAG_CMD1;
260
261         ps2dev->flags &= ~PS2_FLAG_ACK;
262         wake_up(&ps2dev->wait);
263
264         if (data != PS2_RET_ACK)
265                 ps2_handle_response(ps2dev, data);
266
267         return 1;
268 }
269
270 /*
271  * ps2_handle_response() is supposed to be used in interrupt handler
272  * to properly store device's response to a command and notify process
273  * waiting for completion of the command.
274  */
275
276 int ps2_handle_response(struct ps2dev *ps2dev, unsigned char data)
277 {
278         if (ps2dev->cmdcnt)
279                 ps2dev->cmdbuf[--ps2dev->cmdcnt] = data;
280
281         if (ps2dev->flags & PS2_FLAG_CMD1) {
282                 ps2dev->flags &= ~PS2_FLAG_CMD1;
283                 if (ps2dev->cmdcnt)
284                         wake_up(&ps2dev->wait);
285         }
286
287         if (!ps2dev->cmdcnt) {
288                 ps2dev->flags &= ~PS2_FLAG_CMD;
289                 wake_up(&ps2dev->wait);
290         }
291
292         return 1;
293 }
294
295 void ps2_cmd_aborted(struct ps2dev *ps2dev)
296 {
297         if (ps2dev->flags & PS2_FLAG_ACK)
298                 ps2dev->nak = 1;
299
300         if (ps2dev->flags & (PS2_FLAG_ACK | PS2_FLAG_CMD))
301                 wake_up(&ps2dev->wait);
302
303         ps2dev->flags = 0;
304 }
305