2 * Copyright (c) 1999-2001 Vojtech Pavlik
3 * Copyright (c) 1999 Brian Gerst
7 * NS558 based standard IBM game port driver for Linux
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 * Should you need to contact me, the author, you can do so either by
26 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
27 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
32 #include <linux/module.h>
33 #include <linux/ioport.h>
34 #include <linux/init.h>
35 #include <linux/delay.h>
36 #include <linux/gameport.h>
37 #include <linux/slab.h>
38 #include <linux/pnp.h>
40 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
41 MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
42 MODULE_LICENSE("GPL");
44 static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
45 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
52 struct gameport *gameport;
53 struct list_head node;
56 static LIST_HEAD(ns558_list);
59 * ns558_isa_probe() tries to find an isa gameport at the
60 * specified address, and also checks for mirrors.
61 * A joystick must be attached for this to work.
64 static int ns558_isa_probe(int io)
67 unsigned char c, u, v;
69 struct gameport *port;
72 * No one should be using this address.
75 if (!request_region(io, 1, "ns558-isa"))
79 * We must not be able to write arbitrary values to the port.
80 * The lower two axis bits must be 1 after a write.
85 if (~(u = v = inb(io)) & 3) {
87 release_region(io, 1);
91 * After a trigger, there must be at least some bits changing.
94 for (i = 0; i < 1000; i++) v &= inb(io);
98 release_region(io, 1);
103 * After some time (4ms) the axes shouldn't change anymore.
107 for (i = 0; i < 1000; i++)
108 if ((u ^ inb(io)) & 0xf) {
110 release_region(io, 1);
114 * And now find the number of mirrors of the port.
117 for (i = 1; i < 5; i++) {
119 release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
121 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
122 break; /* Don't disturb anyone */
124 outb(0xff, io & (-1 << i));
125 for (j = b = 0; j < 1000; j++)
126 if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
129 if (b > 300) { /* We allow 30% difference */
130 release_region(io & (-1 << i), (1 << i));
138 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
142 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
143 port = gameport_allocate_port();
144 if (!ns558 || !port) {
145 printk(KERN_ERR "ns558: Memory allocation failed.\n");
146 release_region(io & (-1 << i), (1 << i));
148 gameport_free_port(port);
153 ns558->size = 1 << i;
154 ns558->gameport = port;
157 gameport_set_name(port, "NS558 ISA Gameport");
158 gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
160 gameport_register_port(port);
162 list_add(&ns558->node, &ns558_list);
169 static struct pnp_device_id pnp_devids[] = {
170 { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
171 { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
172 { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
173 { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
174 { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
175 { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
176 { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
177 { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
178 { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
179 { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
180 { .id = "CTL7001", .driver_data = 0 }, /* SB16 */
181 { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
182 { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
183 { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
184 { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
185 { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
186 { .id = "ESS6880", .driver_data = 0 }, /* ES688 */
187 { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
188 { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
189 { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
190 { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
191 { .id = "PNPb02f", .driver_data = 0 }, /* Generic */
195 MODULE_DEVICE_TABLE(pnp, pnp_devids);
197 static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
201 struct gameport *port;
203 if (!pnp_port_valid(dev, 0)) {
204 printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
208 ioport = pnp_port_start(dev, 0);
209 iolen = pnp_port_len(dev, 0);
211 if (!request_region(ioport, iolen, "ns558-pnp"))
214 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
215 port = gameport_allocate_port();
216 if (!ns558 || !port) {
217 printk(KERN_ERR "ns558: Memory allocation failed\n");
219 gameport_free_port(port);
226 ns558->gameport = port;
228 gameport_set_name(port, "NS558 PnP Gameport");
229 gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
230 port->dev.parent = &dev->dev;
233 gameport_register_port(port);
235 list_add_tail(&ns558->node, &ns558_list);
239 static struct pnp_driver ns558_pnp_driver = {
241 .id_table = pnp_devids,
242 .probe = ns558_pnp_probe,
247 static struct pnp_driver ns558_pnp_driver;
251 static int __init ns558_init(void)
256 error = pnp_register_driver(&ns558_pnp_driver);
257 if (error && error != -ENODEV) /* should be ENOSYS really */
261 * Probe ISA ports after PnP, so that PnP ports that are already
262 * enabled get detected as PnP. This may be suboptimal in multi-device
263 * configurations, but saves hassle with simple setups.
266 while (ns558_isa_portlist[i])
267 ns558_isa_probe(ns558_isa_portlist[i++]);
269 return list_empty(&ns558_list) && error ? -ENODEV : 0;
272 static void __exit ns558_exit(void)
274 struct ns558 *ns558, *safe;
276 list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
277 gameport_unregister_port(ns558->gameport);
278 release_region(ns558->io & ~(ns558->size - 1), ns558->size);
282 pnp_unregister_driver(&ns558_pnp_driver);
285 module_init(ns558_init);
286 module_exit(ns558_exit);