Merge branch 'release' of git://git.kernel.org/pub/scm/linux/kernel/git/aegl/linux-2.6
[linux-2.6] / arch / ia64 / kernel / entry.h
1
2 /*
3  * Preserved registers that are shared between code in ivt.S and
4  * entry.S.  Be careful not to step on these!
5  */
6 #define PRED_LEAVE_SYSCALL      1 /* TRUE iff leave from syscall */
7 #define PRED_KERNEL_STACK       2 /* returning to kernel-stacks? */
8 #define PRED_USER_STACK         3 /* returning to user-stacks? */
9 #define PRED_SYSCALL            4 /* inside a system call? */
10 #define PRED_NON_SYSCALL        5 /* complement of PRED_SYSCALL */
11
12 #ifdef __ASSEMBLY__
13 # define PASTE2(x,y)    x##y
14 # define PASTE(x,y)     PASTE2(x,y)
15
16 # define pLvSys         PASTE(p,PRED_LEAVE_SYSCALL)
17 # define pKStk          PASTE(p,PRED_KERNEL_STACK)
18 # define pUStk          PASTE(p,PRED_USER_STACK)
19 # define pSys           PASTE(p,PRED_SYSCALL)
20 # define pNonSys        PASTE(p,PRED_NON_SYSCALL)
21 #endif
22
23 #define PT(f)           (IA64_PT_REGS_##f##_OFFSET)
24 #define SW(f)           (IA64_SWITCH_STACK_##f##_OFFSET)
25 #define SOS(f)          (IA64_SAL_OS_STATE_##f##_OFFSET)
26
27 #define PT_REGS_SAVES(off)                      \
28         .unwabi 3, 'i';                         \
29         .fframe IA64_PT_REGS_SIZE+16+(off);     \
30         .spillsp rp, PT(CR_IIP)+16+(off);       \
31         .spillsp ar.pfs, PT(CR_IFS)+16+(off);   \
32         .spillsp ar.unat, PT(AR_UNAT)+16+(off); \
33         .spillsp ar.fpsr, PT(AR_FPSR)+16+(off); \
34         .spillsp pr, PT(PR)+16+(off);
35
36 #define PT_REGS_UNWIND_INFO(off)                \
37         .prologue;                              \
38         PT_REGS_SAVES(off);                     \
39         .body
40
41 #define SWITCH_STACK_SAVES(off)                                                 \
42         .savesp ar.unat,SW(CALLER_UNAT)+16+(off);                               \
43         .savesp ar.fpsr,SW(AR_FPSR)+16+(off);                                   \
44         .spillsp f2,SW(F2)+16+(off); .spillsp f3,SW(F3)+16+(off);               \
45         .spillsp f4,SW(F4)+16+(off); .spillsp f5,SW(F5)+16+(off);               \
46         .spillsp f16,SW(F16)+16+(off); .spillsp f17,SW(F17)+16+(off);           \
47         .spillsp f18,SW(F18)+16+(off); .spillsp f19,SW(F19)+16+(off);           \
48         .spillsp f20,SW(F20)+16+(off); .spillsp f21,SW(F21)+16+(off);           \
49         .spillsp f22,SW(F22)+16+(off); .spillsp f23,SW(F23)+16+(off);           \
50         .spillsp f24,SW(F24)+16+(off); .spillsp f25,SW(F25)+16+(off);           \
51         .spillsp f26,SW(F26)+16+(off); .spillsp f27,SW(F27)+16+(off);           \
52         .spillsp f28,SW(F28)+16+(off); .spillsp f29,SW(F29)+16+(off);           \
53         .spillsp f30,SW(F30)+16+(off); .spillsp f31,SW(F31)+16+(off);           \
54         .spillsp r4,SW(R4)+16+(off); .spillsp r5,SW(R5)+16+(off);               \
55         .spillsp r6,SW(R6)+16+(off); .spillsp r7,SW(R7)+16+(off);               \
56         .spillsp b0,SW(B0)+16+(off); .spillsp b1,SW(B1)+16+(off);               \
57         .spillsp b2,SW(B2)+16+(off); .spillsp b3,SW(B3)+16+(off);               \
58         .spillsp b4,SW(B4)+16+(off); .spillsp b5,SW(B5)+16+(off);               \
59         .spillsp ar.pfs,SW(AR_PFS)+16+(off); .spillsp ar.lc,SW(AR_LC)+16+(off); \
60         .spillsp @priunat,SW(AR_UNAT)+16+(off);                                 \
61         .spillsp ar.rnat,SW(AR_RNAT)+16+(off);                                  \
62         .spillsp ar.bspstore,SW(AR_BSPSTORE)+16+(off);                          \
63         .spillsp pr,SW(PR)+16+(off)
64
65 #define DO_SAVE_SWITCH_STACK                    \
66         movl r28=1f;                            \
67         ;;                                      \
68         .fframe IA64_SWITCH_STACK_SIZE;         \
69         adds sp=-IA64_SWITCH_STACK_SIZE,sp;     \
70         mov.ret.sptk b7=r28,1f;                 \
71         SWITCH_STACK_SAVES(0);                  \
72         br.cond.sptk.many save_switch_stack;    \
73 1:
74
75 #define DO_LOAD_SWITCH_STACK                    \
76         movl r28=1f;                            \
77         ;;                                      \
78         invala;                                 \
79         mov.ret.sptk b7=r28,1f;                 \
80         br.cond.sptk.many load_switch_stack;    \
81 1:      .restore sp;                            \
82         adds sp=IA64_SWITCH_STACK_SIZE,sp