1 /* TODO: csum_tcpudp_magic could be speeded up, and csum_fold as well */
3 #ifndef _CRIS_CHECKSUM_H
4 #define _CRIS_CHECKSUM_H
6 #include <asm/arch/checksum.h>
9 * computes the checksum of a memory block at buff, length len,
10 * and adds in "sum" (32-bit)
12 * returns a 32-bit number suitable for feeding into itself
13 * or csum_tcpudp_magic
15 * this function must be called with even lengths, except
16 * for the last fragment, which may be odd
18 * it's best to have buff aligned on a 32-bit boundary
20 __wsum csum_partial(const void *buff, int len, __wsum sum);
23 * the same as csum_partial, but copies from src while it
26 * here even more important to align src and dst on a 32-bit (or even
27 * better 64-bit) boundary
30 __wsum csum_partial_copy_nocheck(const void *src, void *dst,
34 * Fold a partial checksum into a word
37 static inline __sum16 csum_fold(__wsum csum)
39 u32 sum = (__force u32)csum;
40 sum = (sum & 0xffff) + (sum >> 16); /* add in end-around carry */
41 sum = (sum & 0xffff) + (sum >> 16); /* add in end-around carry */
42 return (__force __sum16)~sum;
45 extern __wsum csum_partial_copy_from_user(const void __user *src, void *dst,
50 * This is a version of ip_compute_csum() optimized for IP headers,
51 * which always checksum on 4 octet boundaries.
55 static inline __sum16 ip_fast_csum(const void *iph, unsigned int ihl)
57 return csum_fold(csum_partial(iph, ihl * 4, 0));
61 * computes the checksum of the TCP/UDP pseudo-header
62 * returns a 16-bit checksum, already complemented
65 static inline __sum16 csum_tcpudp_magic(__be32 saddr, __be32 daddr,
70 return csum_fold(csum_tcpudp_nofold(saddr,daddr,len,proto,sum));
74 * this routine is used for miscellaneous IP-like checksums, mainly
78 static inline __sum16 ip_compute_csum(const void *buff, int len)
80 return csum_fold (csum_partial(buff, len, 0));