1 /***************************************************************************\
3 |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *|
5 |* NOTICE TO USER: The source code is copyrighted under U.S. and *|
6 |* international laws. Users and possessors of this source code are *|
7 |* hereby granted a nonexclusive, royalty-free copyright license to *|
8 |* use this code in individual and commercial software. *|
10 |* Any use of this source code must include, in the user documenta- *|
11 |* tion and internal comments to the code, notices to the end user *|
14 |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *|
16 |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
17 |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
18 |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
19 |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
20 |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
21 |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
22 |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
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25 |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
26 |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
28 |* U.S. Government End Users. This source code is a "commercial *|
29 |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
30 |* consisting of "commercial computer software" and "commercial *|
31 |* computer software documentation," as such terms are used in *|
32 |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
33 |* ment only as a commercial end item. Consistent with 48 C.F.R. *|
34 |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
35 |* all U.S. Government End Users acquire the source code with only *|
36 |* those rights set forth herein. *|
38 \***************************************************************************/
41 * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
42 * XFree86 'nv' driver, this source code is provided under MIT-style licensing
43 * where the source code is provided "as is" without warranty of any kind.
44 * The only usage restriction is for the copyright notices to be retained
45 * whenever code is used.
47 * Antonino Daplas <adaplas@pol.net> 2005-03-11
56 /* There is a HW race condition with videoram command buffers.
57 You can't jump to the location of your put offset. We write put
58 at the jump offset + SKIPS dwords with noop padding in between
59 to solve this problem */
62 static const int NVCopyROP[16] = {
67 static const int NVCopyROP_PM[16] = {
72 static inline void nvidiafb_safe_mode(struct fb_info *info)
74 struct nvidia_par *par = info->par;
76 touch_softlockup_watchdog();
77 info->pixmap.scan_align = 1;
81 static inline void NVFlush(struct fb_info *info)
83 struct nvidia_par *par = info->par;
84 int count = 1000000000;
86 while (--count && READ_GET(par) != par->dmaPut) ;
89 printk("nvidiafb: DMA Flush lockup\n");
90 nvidiafb_safe_mode(info);
94 static inline void NVSync(struct fb_info *info)
96 struct nvidia_par *par = info->par;
97 int count = 1000000000;
99 while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;
102 printk("nvidiafb: DMA Sync lockup\n");
103 nvidiafb_safe_mode(info);
107 static void NVDmaKickoff(struct nvidia_par *par)
109 if (par->dmaCurrent != par->dmaPut) {
110 par->dmaPut = par->dmaCurrent;
111 WRITE_PUT(par, par->dmaPut);
115 static void NVDmaWait(struct fb_info *info, int size)
117 struct nvidia_par *par = info->par;
119 int count = 1000000000, cnt;
122 while (par->dmaFree < size && --count && !par->lockup) {
123 dmaGet = READ_GET(par);
125 if (par->dmaPut >= dmaGet) {
126 par->dmaFree = par->dmaMax - par->dmaCurrent;
127 if (par->dmaFree < size) {
128 NVDmaNext(par, 0x20000000);
129 if (dmaGet <= SKIPS) {
130 if (par->dmaPut <= SKIPS)
131 WRITE_PUT(par, SKIPS + 1);
134 dmaGet = READ_GET(par);
135 } while (--cnt && dmaGet <= SKIPS);
137 printk("DMA Get lockup\n");
141 WRITE_PUT(par, SKIPS);
142 par->dmaCurrent = par->dmaPut = SKIPS;
143 par->dmaFree = dmaGet - (SKIPS + 1);
146 par->dmaFree = dmaGet - par->dmaCurrent - 1;
150 printk("nvidiafb: DMA Wait Lockup\n");
151 nvidiafb_safe_mode(info);
155 static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,
158 struct nvidia_par *par = info->par;
160 NVDmaStart(info, par, PATTERN_COLOR_0, 4);
161 NVDmaNext(par, clr0);
162 NVDmaNext(par, clr1);
163 NVDmaNext(par, pat0);
164 NVDmaNext(par, pat1);
167 static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask)
169 struct nvidia_par *par = info->par;
171 if (planemask != ~0) {
172 NVSetPattern(info, 0, planemask, ~0, ~0);
173 if (par->currentRop != (rop + 32)) {
174 NVDmaStart(info, par, ROP_SET, 1);
175 NVDmaNext(par, NVCopyROP_PM[rop]);
176 par->currentRop = rop + 32;
178 } else if (par->currentRop != rop) {
179 if (par->currentRop >= 16)
180 NVSetPattern(info, ~0, ~0, ~0, ~0);
181 NVDmaStart(info, par, ROP_SET, 1);
182 NVDmaNext(par, NVCopyROP[rop]);
183 par->currentRop = rop;
187 static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,
190 struct nvidia_par *par = info->par;
194 NVDmaStart(info, par, CLIP_POINT, 2);
195 NVDmaNext(par, (y1 << 16) | x1);
196 NVDmaNext(par, (h << 16) | w);
199 void NVResetGraphics(struct fb_info *info)
201 struct nvidia_par *par = info->par;
202 u32 surfaceFormat, patternFormat, rectFormat, lineFormat;
205 pitch = info->fix.line_length;
207 par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);
209 for (i = 0; i < SKIPS; i++)
210 NV_WR32(&par->dmaBase[i], 0, 0x00000000);
212 NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);
213 NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);
214 NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);
215 NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);
216 NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);
217 NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);
218 NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);
219 NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);
220 NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);
221 NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);
222 NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);
223 NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);
224 NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);
225 NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);
226 NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);
227 NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);
230 par->dmaCurrent = 16 + SKIPS;
232 par->dmaFree = par->dmaMax - par->dmaCurrent;
234 switch (info->var.bits_per_pixel) {
237 surfaceFormat = SURFACE_FORMAT_DEPTH24;
238 patternFormat = PATTERN_FORMAT_DEPTH24;
239 rectFormat = RECT_FORMAT_DEPTH24;
240 lineFormat = LINE_FORMAT_DEPTH24;
243 surfaceFormat = SURFACE_FORMAT_DEPTH16;
244 patternFormat = PATTERN_FORMAT_DEPTH16;
245 rectFormat = RECT_FORMAT_DEPTH16;
246 lineFormat = LINE_FORMAT_DEPTH16;
249 surfaceFormat = SURFACE_FORMAT_DEPTH8;
250 patternFormat = PATTERN_FORMAT_DEPTH8;
251 rectFormat = RECT_FORMAT_DEPTH8;
252 lineFormat = LINE_FORMAT_DEPTH8;
256 NVDmaStart(info, par, SURFACE_FORMAT, 4);
257 NVDmaNext(par, surfaceFormat);
258 NVDmaNext(par, pitch | (pitch << 16));
262 NVDmaStart(info, par, PATTERN_FORMAT, 1);
263 NVDmaNext(par, patternFormat);
265 NVDmaStart(info, par, RECT_FORMAT, 1);
266 NVDmaNext(par, rectFormat);
268 NVDmaStart(info, par, LINE_FORMAT, 1);
269 NVDmaNext(par, lineFormat);
271 par->currentRop = ~0; /* set to something invalid */
272 NVSetRopSolid(info, ROP_COPY, ~0);
274 NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,
275 info->var.yres_virtual);
280 int nvidiafb_sync(struct fb_info *info)
282 struct nvidia_par *par = info->par;
284 if (info->state != FBINFO_STATE_RUNNING)
296 void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)
298 struct nvidia_par *par = info->par;
300 if (info->state != FBINFO_STATE_RUNNING)
304 return cfb_copyarea(info, region);
306 NVDmaStart(info, par, BLIT_POINT_SRC, 3);
307 NVDmaNext(par, (region->sy << 16) | region->sx);
308 NVDmaNext(par, (region->dy << 16) | region->dx);
309 NVDmaNext(par, (region->height << 16) | region->width);
314 void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
316 struct nvidia_par *par = info->par;
319 if (info->state != FBINFO_STATE_RUNNING)
323 return cfb_fillrect(info, rect);
325 if (info->var.bits_per_pixel == 8)
328 color = ((u32 *) info->pseudo_palette)[rect->color];
330 if (rect->rop != ROP_COPY)
331 NVSetRopSolid(info, rect->rop, ~0);
333 NVDmaStart(info, par, RECT_SOLID_COLOR, 1);
334 NVDmaNext(par, color);
336 NVDmaStart(info, par, RECT_SOLID_RECTS(0), 2);
337 NVDmaNext(par, (rect->dx << 16) | rect->dy);
338 NVDmaNext(par, (rect->width << 16) | rect->height);
342 if (rect->rop != ROP_COPY)
343 NVSetRopSolid(info, ROP_COPY, ~0);
346 static void nvidiafb_mono_color_expand(struct fb_info *info,
347 const struct fb_image *image)
349 struct nvidia_par *par = info->par;
350 u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));
351 u32 dsize, width, *data = (u32 *) image->data, tmp;
354 width = (image->width + 31) & ~31;
355 dsize = (width * image->height) >> 5;
357 if (info->var.bits_per_pixel == 8) {
358 fg = image->fg_color | mask;
359 bg = image->bg_color | mask;
361 fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;
362 bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;
365 NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_CLIP, 7);
366 NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
367 NVDmaNext(par, ((image->dy + image->height) << 16) |
368 ((image->dx + image->width) & 0xffff));
371 NVDmaNext(par, (image->height << 16) | width);
372 NVDmaNext(par, (image->height << 16) | width);
373 NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
375 while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {
376 NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0),
377 RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);
379 for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {
385 dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;
389 NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);
391 for (j = dsize; j--;) {
401 void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)
403 struct nvidia_par *par = info->par;
405 if (info->state != FBINFO_STATE_RUNNING)
408 if (image->depth == 1 && !par->lockup)
409 nvidiafb_mono_color_expand(info, image);
411 cfb_imageblit(info, image);