3 * Defines a layout of L1 scratchpad memory that userspace can rely on.
9 #include <asm/blackfin.h>
13 /* Data that is "mapped" into the process VM at the start of the L1 scratch
14 memory, so that each process can access it at a fixed address. Used for
16 struct l1_scratch_task_info
18 /* Points to the start of the stack. */
20 /* Not updated by the kernel; a user process can modify this to
21 keep track of the lowest address of the stack pointer during its
26 /* A pointer to the structure in memory. */
27 #define L1_SCRATCH_TASK_INFO ((struct l1_scratch_task_info *)L1_SCRATCH_START)