USB: musb: partial DaVinci dm355 support
[linux-2.6] / drivers / video / ps3fb.c
1 /*
2  *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
3  *
4  *      Copyright (C) 2006 Sony Computer Entertainment Inc.
5  *      Copyright 2006, 2007 Sony Corporation
6  *
7  *  This file is based on :
8  *
9  *  linux/drivers/video/vfb.c -- Virtual frame buffer device
10  *
11  *      Copyright (C) 2002 James Simmons
12  *
13  *      Copyright (C) 1997 Geert Uytterhoeven
14  *
15  *  This file is subject to the terms and conditions of the GNU General Public
16  *  License. See the file COPYING in the main directory of this archive for
17  *  more details.
18  */
19
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
24 #include <linux/mm.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
31 #include <linux/fb.h>
32 #include <linux/init.h>
33
34 #include <asm/abs_addr.h>
35 #include <asm/lv1call.h>
36 #include <asm/ps3av.h>
37 #include <asm/ps3fb.h>
38 #include <asm/ps3.h>
39
40
41 #define DEVICE_NAME             "ps3fb"
42
43 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
44 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102
45 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP        0x600
46 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT         0x601
47 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
48
49 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION       (1ULL << 32)
50
51 #define L1GPU_DISPLAY_SYNC_HSYNC                1
52 #define L1GPU_DISPLAY_SYNC_VSYNC                2
53
54 #define GPU_CMD_BUF_SIZE                        (2 * 1024 * 1024)
55 #define GPU_FB_START                            (64 * 1024)
56 #define GPU_IOIF                                (0x0d000000UL)
57 #define GPU_ALIGN_UP(x)                         _ALIGN_UP((x), 64)
58 #define GPU_MAX_LINE_LENGTH                     (65536 - 64)
59
60 #define GPU_INTR_STATUS_VSYNC_0                 0       /* vsync on head A */
61 #define GPU_INTR_STATUS_VSYNC_1                 1       /* vsync on head B */
62 #define GPU_INTR_STATUS_FLIP_0                  3       /* flip head A */
63 #define GPU_INTR_STATUS_FLIP_1                  4       /* flip head B */
64 #define GPU_INTR_STATUS_QUEUE_0                 5       /* queue head A */
65 #define GPU_INTR_STATUS_QUEUE_1                 6       /* queue head B */
66
67 #define GPU_DRIVER_INFO_VERSION                 0x211
68
69 /* gpu internals */
70 struct display_head {
71         u64 be_time_stamp;
72         u32 status;
73         u32 offset;
74         u32 res1;
75         u32 res2;
76         u32 field;
77         u32 reserved1;
78
79         u64 res3;
80         u32 raster;
81
82         u64 vblank_count;
83         u32 field_vsync;
84         u32 reserved2;
85 };
86
87 struct gpu_irq {
88         u32 irq_outlet;
89         u32 status;
90         u32 mask;
91         u32 video_cause;
92         u32 graph_cause;
93         u32 user_cause;
94
95         u32 res1;
96         u64 res2;
97
98         u32 reserved[4];
99 };
100
101 struct gpu_driver_info {
102         u32 version_driver;
103         u32 version_gpu;
104         u32 memory_size;
105         u32 hardware_channel;
106
107         u32 nvcore_frequency;
108         u32 memory_frequency;
109
110         u32 reserved[1063];
111         struct display_head display_head[8];
112         struct gpu_irq irq;
113 };
114
115 struct ps3fb_priv {
116         unsigned int irq_no;
117
118         u64 context_handle, memory_handle;
119         struct gpu_driver_info *dinfo;
120
121         u64 vblank_count;       /* frame count */
122         wait_queue_head_t wait_vsync;
123
124         atomic_t ext_flip;      /* on/off flip with vsync */
125         atomic_t f_count;       /* fb_open count */
126         int is_blanked;
127         int is_kicked;
128         struct task_struct *task;
129 };
130 static struct ps3fb_priv ps3fb;
131
132 struct ps3fb_par {
133         u32 pseudo_palette[16];
134         int mode_id, new_mode_id;
135         unsigned int num_frames;        /* num of frame buffers */
136         unsigned int width;
137         unsigned int height;
138         unsigned int ddr_line_length;
139         unsigned int ddr_frame_size;
140         unsigned int xdr_frame_size;
141         unsigned int full_offset;       /* start of fullscreen DDR fb */
142         unsigned int fb_offset;         /* start of actual DDR fb */
143         unsigned int pan_offset;
144 };
145
146
147 #define FIRST_NATIVE_MODE_INDEX 10
148
149 static const struct fb_videomode ps3fb_modedb[] = {
150     /* 60 Hz broadcast modes (modes "1" to "5") */
151     {
152         /* 480i */
153         "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
154         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
155     },    {
156         /* 480p */
157         "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
158         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
159     },    {
160         /* 720p */
161         "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
162         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
163     },    {
164         /* 1080i */
165         "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
166         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
167     },    {
168         /* 1080p */
169         "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
170         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
171     },
172
173     /* 50 Hz broadcast modes (modes "6" to "10") */
174     {
175         /* 576i */
176         "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
177         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
178     },    {
179         /* 576p */
180         "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
181         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
182     },    {
183         /* 720p */
184         "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
185         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
186     },    {
187         /* 1080i */
188         "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
189         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
190     },    {
191         /* 1080p */
192         "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
193         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
194     },
195
196     [FIRST_NATIVE_MODE_INDEX] =
197     /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
198     {
199         /* 480if */
200         "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
201         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
202     }, {
203         /* 480pf */
204         "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
205         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
206     }, {
207         /* 720pf */
208         "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
209         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
210     }, {
211         /* 1080if */
212         "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
213         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
214     }, {
215         /* 1080pf */
216         "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
217         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
218     },
219
220     /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
221     {
222         /* 576if */
223         "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
224         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
225     }, {
226         /* 576pf */
227         "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
228         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
229     }, {
230         /* 720pf */
231         "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
232         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
233     }, {
234         /* 1080if */
235         "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
236         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
237     }, {
238         /* 1080pf */
239         "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
240         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
241     },
242
243     /* VESA modes (modes "11" to "13") */
244     {
245         /* WXGA */
246         "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
247         0, FB_VMODE_NONINTERLACED,
248         FB_MODE_IS_VESA
249     }, {
250         /* SXGA */
251         "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
252         FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
253         FB_MODE_IS_VESA
254     }, {
255         /* WUXGA */
256         "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
257         FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
258         FB_MODE_IS_VESA
259     }
260 };
261
262
263 #define HEAD_A
264 #define HEAD_B
265
266 #define BPP             4                       /* number of bytes per pixel */
267
268
269 static int ps3fb_mode;
270 module_param(ps3fb_mode, int, 0);
271
272 static char *mode_option __devinitdata;
273
274 static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
275                           const struct fb_var_screeninfo *var)
276 {
277         long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
278         long dx, dy;
279
280         /* maximum values */
281         if (var->xres > vmode->xres || var->yres > vmode->yres ||
282             var->pixclock > vmode->pixclock ||
283             var->hsync_len > vmode->hsync_len ||
284             var->vsync_len > vmode->vsync_len)
285                 return -1;
286
287         /* progressive/interlaced must match */
288         if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
289                 return -1;
290
291         /* minimum resolution */
292         xres = max(var->xres, 1U);
293         yres = max(var->yres, 1U);
294
295         /* minimum margins */
296         left_margin = max(var->left_margin, vmode->left_margin);
297         right_margin = max(var->right_margin, vmode->right_margin);
298         upper_margin = max(var->upper_margin, vmode->upper_margin);
299         lower_margin = max(var->lower_margin, vmode->lower_margin);
300
301         /* resolution + margins may not exceed native parameters */
302         dx = ((long)vmode->left_margin + (long)vmode->xres +
303               (long)vmode->right_margin) -
304              (left_margin + xres + right_margin);
305         if (dx < 0)
306                 return -1;
307
308         dy = ((long)vmode->upper_margin + (long)vmode->yres +
309               (long)vmode->lower_margin) -
310              (upper_margin + yres + lower_margin);
311         if (dy < 0)
312                 return -1;
313
314         /* exact match */
315         if (!dx && !dy)
316                 return 0;
317
318         /* resolution difference */
319         return (vmode->xres - xres) * (vmode->yres - yres);
320 }
321
322 static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
323 {
324         return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
325 }
326
327 static const struct fb_videomode *ps3fb_vmode(int id)
328 {
329         u32 mode = id & PS3AV_MODE_MASK;
330
331         if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
332                 return NULL;
333
334         if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
335                 /* Non-fullscreen broadcast mode */
336                 return &ps3fb_modedb[mode - 1];
337         }
338
339         return ps3fb_native_vmode(mode);
340 }
341
342 static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
343                                     u32 *ddr_line_length, u32 *xdr_line_length)
344 {
345         unsigned int id, best_id;
346         int diff, best_diff;
347         const struct fb_videomode *vmode;
348         long gap;
349
350         best_id = 0;
351         best_diff = INT_MAX;
352         pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
353                  var->left_margin, var->xres, var->right_margin,
354                  var->upper_margin, var->yres, var->lower_margin);
355         for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
356                 vmode = ps3fb_native_vmode(id);
357                 diff = ps3fb_cmp_mode(vmode, var);
358                 pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
359                          __func__, id, vmode->left_margin, vmode->xres,
360                          vmode->right_margin, vmode->upper_margin,
361                          vmode->yres, vmode->lower_margin, diff);
362                 if (diff < 0)
363                         continue;
364                 if (diff < best_diff) {
365                         best_id = id;
366                         if (!diff)
367                                 break;
368                         best_diff = diff;
369                 }
370         }
371
372         if (!best_id) {
373                 pr_debug("%s: no suitable mode found\n", __func__);
374                 return 0;
375         }
376
377         id = best_id;
378         vmode = ps3fb_native_vmode(id);
379
380         *ddr_line_length = vmode->xres * BPP;
381
382         /* minimum resolution */
383         if (!var->xres)
384                 var->xres = 1;
385         if (!var->yres)
386                 var->yres = 1;
387
388         /* minimum virtual resolution */
389         if (var->xres_virtual < var->xres)
390                 var->xres_virtual = var->xres;
391         if (var->yres_virtual < var->yres)
392                 var->yres_virtual = var->yres;
393
394         /* minimum margins */
395         if (var->left_margin < vmode->left_margin)
396                 var->left_margin = vmode->left_margin;
397         if (var->right_margin < vmode->right_margin)
398                 var->right_margin = vmode->right_margin;
399         if (var->upper_margin < vmode->upper_margin)
400                 var->upper_margin = vmode->upper_margin;
401         if (var->lower_margin < vmode->lower_margin)
402                 var->lower_margin = vmode->lower_margin;
403
404         /* extra margins */
405         gap = ((long)vmode->left_margin + (long)vmode->xres +
406                (long)vmode->right_margin) -
407               ((long)var->left_margin + (long)var->xres +
408                (long)var->right_margin);
409         if (gap > 0) {
410                 var->left_margin += gap/2;
411                 var->right_margin += (gap+1)/2;
412                 pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
413                          var->left_margin, var->xres, var->right_margin);
414         }
415
416         gap = ((long)vmode->upper_margin + (long)vmode->yres +
417                (long)vmode->lower_margin) -
418               ((long)var->upper_margin + (long)var->yres +
419                (long)var->lower_margin);
420         if (gap > 0) {
421                 var->upper_margin += gap/2;
422                 var->lower_margin += (gap+1)/2;
423                 pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
424                          var->upper_margin, var->yres, var->lower_margin);
425         }
426
427         /* fixed fields */
428         var->pixclock = vmode->pixclock;
429         var->hsync_len = vmode->hsync_len;
430         var->vsync_len = vmode->vsync_len;
431         var->sync = vmode->sync;
432
433         if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
434                 *xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
435                 if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
436                         *xdr_line_length = GPU_MAX_LINE_LENGTH;
437         } else
438                 *xdr_line_length = *ddr_line_length;
439
440         if (vmode->sync & FB_SYNC_BROADCAST) {
441                 /* Full broadcast modes have the full mode bit set */
442                 if (vmode->xres == var->xres && vmode->yres == var->yres)
443                         id |= PS3AV_MODE_FULL;
444         }
445
446         pr_debug("%s: mode %u\n", __func__, id);
447         return id;
448 }
449
450 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
451                              u64 dst_offset, u64 src_offset, u32 width,
452                              u32 height, u32 dst_line_length,
453                              u32 src_line_length)
454 {
455         int status;
456         u64 line_length;
457
458         line_length = dst_line_length;
459         if (src_line_length != dst_line_length)
460                 line_length |= (u64)src_line_length << 32;
461
462         src_offset += GPU_FB_START;
463
464         mutex_lock(&ps3_gpu_mutex);
465         status = lv1_gpu_context_attribute(ps3fb.context_handle,
466                                            L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
467                                            dst_offset, GPU_IOIF + src_offset,
468                                            L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
469                                            (width << 16) | height,
470                                            line_length);
471         mutex_unlock(&ps3_gpu_mutex);
472
473         if (status)
474                 dev_err(dev,
475                         "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
476                         __func__, status);
477 #ifdef HEAD_A
478         status = lv1_gpu_context_attribute(ps3fb.context_handle,
479                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
480                                            0, frame_offset, 0, 0);
481         if (status)
482                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
483                         __func__, status);
484 #endif
485 #ifdef HEAD_B
486         status = lv1_gpu_context_attribute(ps3fb.context_handle,
487                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
488                                            1, frame_offset, 0, 0);
489         if (status)
490                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
491                         __func__, status);
492 #endif
493 }
494
495 static int ps3fb_sync(struct fb_info *info, u32 frame)
496 {
497         struct ps3fb_par *par = info->par;
498         int error = 0;
499         u64 ddr_base, xdr_base;
500
501         if (frame > par->num_frames - 1) {
502                 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
503                         __func__, frame);
504                 error = -EINVAL;
505                 goto out;
506         }
507
508         xdr_base = frame * par->xdr_frame_size;
509         ddr_base = frame * par->ddr_frame_size;
510
511         ps3fb_sync_image(info->device, ddr_base + par->full_offset,
512                          ddr_base + par->fb_offset, xdr_base + par->pan_offset,
513                          par->width, par->height, par->ddr_line_length,
514                          info->fix.line_length);
515
516 out:
517         return error;
518 }
519
520 static int ps3fb_open(struct fb_info *info, int user)
521 {
522         atomic_inc(&ps3fb.f_count);
523         return 0;
524 }
525
526 static int ps3fb_release(struct fb_info *info, int user)
527 {
528         if (atomic_dec_and_test(&ps3fb.f_count)) {
529                 if (atomic_read(&ps3fb.ext_flip)) {
530                         atomic_set(&ps3fb.ext_flip, 0);
531                         if (!try_acquire_console_sem()) {
532                                 ps3fb_sync(info, 0);    /* single buffer */
533                                 release_console_sem();
534                         }
535                 }
536         }
537         return 0;
538 }
539
540     /*
541      *  Setting the video mode has been split into two parts.
542      *  First part, xxxfb_check_var, must not write anything
543      *  to hardware, it should only verify and adjust var.
544      *  This means it doesn't alter par but it does use hardware
545      *  data from it to check this var.
546      */
547
548 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
549 {
550         u32 xdr_line_length, ddr_line_length;
551         int mode;
552
553         mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
554         if (!mode)
555                 return -EINVAL;
556
557         /* Virtual screen */
558         if (var->xres_virtual > xdr_line_length / BPP) {
559                 dev_dbg(info->device,
560                         "Horizontal virtual screen size too large\n");
561                 return -EINVAL;
562         }
563
564         if (var->xoffset + var->xres > var->xres_virtual ||
565             var->yoffset + var->yres > var->yres_virtual) {
566                 dev_dbg(info->device, "panning out-of-range\n");
567                 return -EINVAL;
568         }
569
570         /* We support ARGB8888 only */
571         if (var->bits_per_pixel > 32 || var->grayscale ||
572             var->red.offset > 16 || var->green.offset > 8 ||
573             var->blue.offset > 0 || var->transp.offset > 24 ||
574             var->red.length > 8 || var->green.length > 8 ||
575             var->blue.length > 8 || var->transp.length > 8 ||
576             var->red.msb_right || var->green.msb_right ||
577             var->blue.msb_right || var->transp.msb_right || var->nonstd) {
578                 dev_dbg(info->device, "We support ARGB8888 only\n");
579                 return -EINVAL;
580         }
581
582         var->bits_per_pixel = 32;
583         var->red.offset = 16;
584         var->green.offset = 8;
585         var->blue.offset = 0;
586         var->transp.offset = 24;
587         var->red.length = 8;
588         var->green.length = 8;
589         var->blue.length = 8;
590         var->transp.length = 8;
591         var->red.msb_right = 0;
592         var->green.msb_right = 0;
593         var->blue.msb_right = 0;
594         var->transp.msb_right = 0;
595
596         /* Rotation is not supported */
597         if (var->rotate) {
598                 dev_dbg(info->device, "Rotation is not supported\n");
599                 return -EINVAL;
600         }
601
602         /* Memory limit */
603         if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
604                 dev_dbg(info->device, "Not enough memory\n");
605                 return -ENOMEM;
606         }
607
608         var->height = -1;
609         var->width = -1;
610
611         return 0;
612 }
613
614     /*
615      * This routine actually sets the video mode.
616      */
617
618 static int ps3fb_set_par(struct fb_info *info)
619 {
620         struct ps3fb_par *par = info->par;
621         unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
622         unsigned int ddr_xoff, ddr_yoff, offset;
623         const struct fb_videomode *vmode;
624         u64 dst;
625
626         mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
627         if (!mode)
628                 return -EINVAL;
629
630         vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
631
632         info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
633         info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
634         info->fix.line_length = xdr_line_length;
635
636         par->ddr_line_length = ddr_line_length;
637         par->ddr_frame_size = vmode->yres * ddr_line_length;
638         par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
639
640         par->num_frames = info->fix.smem_len /
641                           max(par->ddr_frame_size, par->xdr_frame_size);
642
643         /* Keep the special bits we cannot set using fb_var_screeninfo */
644         par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
645
646         par->width = info->var.xres;
647         par->height = info->var.yres;
648
649         /* Start of the virtual frame buffer (relative to fullscreen) */
650         ddr_xoff = info->var.left_margin - vmode->left_margin;
651         ddr_yoff = info->var.upper_margin - vmode->upper_margin;
652         offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
653
654         par->fb_offset = GPU_ALIGN_UP(offset);
655         par->full_offset = par->fb_offset - offset;
656         par->pan_offset = info->var.yoffset * xdr_line_length +
657                           info->var.xoffset * BPP;
658
659         if (par->new_mode_id != par->mode_id) {
660                 if (ps3av_set_video_mode(par->new_mode_id)) {
661                         par->new_mode_id = par->mode_id;
662                         return -EINVAL;
663                 }
664                 par->mode_id = par->new_mode_id;
665         }
666
667         /* Clear XDR frame buffer memory */
668         memset((void __force *)info->screen_base, 0, info->fix.smem_len);
669
670         /* Clear DDR frame buffer memory */
671         lines = vmode->yres * par->num_frames;
672         if (par->full_offset)
673                 lines++;
674         maxlines = info->fix.smem_len / ddr_line_length;
675         for (dst = 0; lines; dst += maxlines * ddr_line_length) {
676                 unsigned int l = min(lines, maxlines);
677                 ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
678                                  ddr_line_length, ddr_line_length);
679                 lines -= l;
680         }
681
682         return 0;
683 }
684
685     /*
686      *  Set a single color register. The values supplied are already
687      *  rounded down to the hardware's capabilities (according to the
688      *  entries in the var structure). Return != 0 for invalid regno.
689      */
690
691 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
692                            unsigned int green, unsigned int blue,
693                            unsigned int transp, struct fb_info *info)
694 {
695         if (regno >= 16)
696                 return 1;
697
698         red >>= 8;
699         green >>= 8;
700         blue >>= 8;
701         transp >>= 8;
702
703         ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
704                                                green << 8 | blue;
705         return 0;
706 }
707
708 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
709                              struct fb_info *info)
710 {
711         struct ps3fb_par *par = info->par;
712
713         par->pan_offset = var->yoffset * info->fix.line_length +
714                           var->xoffset * BPP;
715         return 0;
716 }
717
718     /*
719      *  As we have a virtual frame buffer, we need our own mmap function
720      */
721
722 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
723 {
724         unsigned long size, offset;
725
726         size = vma->vm_end - vma->vm_start;
727         offset = vma->vm_pgoff << PAGE_SHIFT;
728         if (offset + size > info->fix.smem_len)
729                 return -EINVAL;
730
731         offset += info->fix.smem_start;
732         if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
733                             size, vma->vm_page_prot))
734                 return -EAGAIN;
735
736         dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
737                 offset, vma->vm_start);
738         return 0;
739 }
740
741     /*
742      * Blank the display
743      */
744
745 static int ps3fb_blank(int blank, struct fb_info *info)
746 {
747         int retval;
748
749         dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
750         switch (blank) {
751         case FB_BLANK_POWERDOWN:
752         case FB_BLANK_HSYNC_SUSPEND:
753         case FB_BLANK_VSYNC_SUSPEND:
754         case FB_BLANK_NORMAL:
755                 retval = ps3av_video_mute(1);   /* mute on */
756                 if (!retval)
757                         ps3fb.is_blanked = 1;
758                 break;
759
760         default:                /* unblank */
761                 retval = ps3av_video_mute(0);   /* mute off */
762                 if (!retval)
763                         ps3fb.is_blanked = 0;
764                 break;
765         }
766         return retval;
767 }
768
769 static int ps3fb_get_vblank(struct fb_vblank *vblank)
770 {
771         memset(vblank, 0, sizeof(*vblank));
772         vblank->flags = FB_VBLANK_HAVE_VSYNC;
773         return 0;
774 }
775
776 static int ps3fb_wait_for_vsync(u32 crtc)
777 {
778         int ret;
779         u64 count;
780
781         count = ps3fb.vblank_count;
782         ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
783                                                count != ps3fb.vblank_count,
784                                                HZ / 10);
785         if (!ret)
786                 return -ETIMEDOUT;
787
788         return 0;
789 }
790
791
792     /*
793      * ioctl
794      */
795
796 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
797                        unsigned long arg)
798 {
799         void __user *argp = (void __user *)arg;
800         u32 val;
801         int retval = -EFAULT;
802
803         switch (cmd) {
804         case FBIOGET_VBLANK:
805                 {
806                         struct fb_vblank vblank;
807                         dev_dbg(info->device, "FBIOGET_VBLANK:\n");
808                         retval = ps3fb_get_vblank(&vblank);
809                         if (retval)
810                                 break;
811
812                         if (copy_to_user(argp, &vblank, sizeof(vblank)))
813                                 retval = -EFAULT;
814                         break;
815                 }
816
817         case FBIO_WAITFORVSYNC:
818                 {
819                         u32 crt;
820                         dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
821                         if (get_user(crt, (u32 __user *) arg))
822                                 break;
823
824                         retval = ps3fb_wait_for_vsync(crt);
825                         break;
826                 }
827
828         case PS3FB_IOCTL_SETMODE:
829                 {
830                         struct ps3fb_par *par = info->par;
831                         const struct fb_videomode *vmode;
832                         struct fb_var_screeninfo var;
833
834                         if (copy_from_user(&val, argp, sizeof(val)))
835                                 break;
836
837                         if (!(val & PS3AV_MODE_MASK)) {
838                                 u32 id = ps3av_get_auto_mode();
839                                 if (id > 0)
840                                         val = (val & ~PS3AV_MODE_MASK) | id;
841                         }
842                         dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
843                         retval = -EINVAL;
844                         vmode = ps3fb_vmode(val);
845                         if (vmode) {
846                                 var = info->var;
847                                 fb_videomode_to_var(&var, vmode);
848                                 acquire_console_sem();
849                                 info->flags |= FBINFO_MISC_USEREVENT;
850                                 /* Force, in case only special bits changed */
851                                 var.activate |= FB_ACTIVATE_FORCE;
852                                 par->new_mode_id = val;
853                                 retval = fb_set_var(info, &var);
854                                 info->flags &= ~FBINFO_MISC_USEREVENT;
855                                 release_console_sem();
856                         }
857                         break;
858                 }
859
860         case PS3FB_IOCTL_GETMODE:
861                 val = ps3av_get_mode();
862                 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
863                 if (!copy_to_user(argp, &val, sizeof(val)))
864                         retval = 0;
865                 break;
866
867         case PS3FB_IOCTL_SCREENINFO:
868                 {
869                         struct ps3fb_par *par = info->par;
870                         struct ps3fb_ioctl_res res;
871                         dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
872                         res.xres = info->fix.line_length / BPP;
873                         res.yres = info->var.yres_virtual;
874                         res.xoff = (res.xres - info->var.xres) / 2;
875                         res.yoff = (res.yres - info->var.yres) / 2;
876                         res.num_frames = par->num_frames;
877                         if (!copy_to_user(argp, &res, sizeof(res)))
878                                 retval = 0;
879                         break;
880                 }
881
882         case PS3FB_IOCTL_ON:
883                 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
884                 atomic_inc(&ps3fb.ext_flip);
885                 retval = 0;
886                 break;
887
888         case PS3FB_IOCTL_OFF:
889                 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
890                 atomic_dec_if_positive(&ps3fb.ext_flip);
891                 retval = 0;
892                 break;
893
894         case PS3FB_IOCTL_FSEL:
895                 if (copy_from_user(&val, argp, sizeof(val)))
896                         break;
897
898                 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
899                 acquire_console_sem();
900                 retval = ps3fb_sync(info, val);
901                 release_console_sem();
902                 break;
903
904         default:
905                 retval = -ENOIOCTLCMD;
906                 break;
907         }
908         return retval;
909 }
910
911 static int ps3fbd(void *arg)
912 {
913         struct fb_info *info = arg;
914
915         set_freezable();
916         while (!kthread_should_stop()) {
917                 try_to_freeze();
918                 set_current_state(TASK_INTERRUPTIBLE);
919                 if (ps3fb.is_kicked) {
920                         ps3fb.is_kicked = 0;
921                         acquire_console_sem();
922                         ps3fb_sync(info, 0);    /* single buffer */
923                         release_console_sem();
924                 }
925                 schedule();
926         }
927         return 0;
928 }
929
930 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
931 {
932         struct device *dev = ptr;
933         u64 v1;
934         int status;
935         struct display_head *head = &ps3fb.dinfo->display_head[1];
936
937         status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
938         if (status) {
939                 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
940                         status);
941                 return IRQ_NONE;
942         }
943
944         if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
945                 /* VSYNC */
946                 ps3fb.vblank_count = head->vblank_count;
947                 if (ps3fb.task && !ps3fb.is_blanked &&
948                     !atomic_read(&ps3fb.ext_flip)) {
949                         ps3fb.is_kicked = 1;
950                         wake_up_process(ps3fb.task);
951                 }
952                 wake_up_interruptible(&ps3fb.wait_vsync);
953         }
954
955         return IRQ_HANDLED;
956 }
957
958
959 static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
960                                 struct device *dev)
961 {
962         int error;
963
964         dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
965         dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
966         dev_dbg(dev,
967                 "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
968                 "mem_freq:%d\n",
969                 dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
970                 dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
971
972         if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
973                 dev_err(dev, "%s: version_driver err:%x\n", __func__,
974                         dinfo->version_driver);
975                 return -EINVAL;
976         }
977
978         error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
979                                    &ps3fb.irq_no);
980         if (error) {
981                 dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
982                 return error;
983         }
984
985         error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
986                             DEVICE_NAME, dev);
987         if (error) {
988                 dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
989                 ps3_irq_plug_destroy(ps3fb.irq_no);
990                 return error;
991         }
992
993         dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
994                           (1 << GPU_INTR_STATUS_FLIP_1);
995         return 0;
996 }
997
998 static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
999 {
1000         int status;
1001
1002         status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
1003                                        xdr_lpar, ps3fb_videomemory.size, 0);
1004         if (status) {
1005                 dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
1006                         __func__, status);
1007                 return -ENXIO;
1008         }
1009         dev_dbg(dev, "video:%p ioif:%lx lpar:%llx size:%lx\n",
1010                 ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
1011                 ps3fb_videomemory.size);
1012
1013         status = lv1_gpu_context_attribute(ps3fb.context_handle,
1014                                            L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
1015                                            xdr_lpar, GPU_CMD_BUF_SIZE,
1016                                            GPU_IOIF, 0);
1017         if (status) {
1018                 dev_err(dev,
1019                         "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
1020                         __func__, status);
1021                 return -ENXIO;
1022         }
1023         return 0;
1024 }
1025
1026 static struct fb_ops ps3fb_ops = {
1027         .fb_open        = ps3fb_open,
1028         .fb_release     = ps3fb_release,
1029         .fb_read        = fb_sys_read,
1030         .fb_write       = fb_sys_write,
1031         .fb_check_var   = ps3fb_check_var,
1032         .fb_set_par     = ps3fb_set_par,
1033         .fb_setcolreg   = ps3fb_setcolreg,
1034         .fb_pan_display = ps3fb_pan_display,
1035         .fb_fillrect    = sys_fillrect,
1036         .fb_copyarea    = sys_copyarea,
1037         .fb_imageblit   = sys_imageblit,
1038         .fb_mmap        = ps3fb_mmap,
1039         .fb_blank       = ps3fb_blank,
1040         .fb_ioctl       = ps3fb_ioctl,
1041         .fb_compat_ioctl = ps3fb_ioctl
1042 };
1043
1044 static struct fb_fix_screeninfo ps3fb_fix __initdata = {
1045         .id =           DEVICE_NAME,
1046         .type =         FB_TYPE_PACKED_PIXELS,
1047         .visual =       FB_VISUAL_TRUECOLOR,
1048         .accel =        FB_ACCEL_NONE,
1049 };
1050
1051 static int ps3fb_set_sync(struct device *dev)
1052 {
1053         int status;
1054
1055 #ifdef HEAD_A
1056         status = lv1_gpu_context_attribute(0x0,
1057                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1058                                            0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1059         if (status) {
1060                 dev_err(dev,
1061                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1062                         "%d\n",
1063                         __func__, status);
1064                 return -1;
1065         }
1066 #endif
1067 #ifdef HEAD_B
1068         status = lv1_gpu_context_attribute(0x0,
1069                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1070                                            1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1071
1072         if (status) {
1073                 dev_err(dev,
1074                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1075                         "%d\n",
1076                         __func__, status);
1077                 return -1;
1078         }
1079 #endif
1080         return 0;
1081 }
1082
1083 static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
1084 {
1085         struct fb_info *info;
1086         struct ps3fb_par *par;
1087         int retval = -ENOMEM;
1088         u64 ddr_lpar = 0;
1089         u64 lpar_dma_control = 0;
1090         u64 lpar_driver_info = 0;
1091         u64 lpar_reports = 0;
1092         u64 lpar_reports_size = 0;
1093         u64 xdr_lpar;
1094         void *fb_start;
1095         int status;
1096         struct task_struct *task;
1097         unsigned long max_ps3fb_size;
1098
1099         if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
1100                 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
1101                 return -ENOMEM;
1102         }
1103
1104         status = ps3_open_hv_device(dev);
1105         if (status) {
1106                 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
1107                         __func__);
1108                 goto err;
1109         }
1110
1111         if (!ps3fb_mode)
1112                 ps3fb_mode = ps3av_get_mode();
1113         dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
1114
1115         atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
1116         atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
1117         init_waitqueue_head(&ps3fb.wait_vsync);
1118
1119         ps3fb_set_sync(&dev->core);
1120
1121         max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1122         if (ps3fb_videomemory.size > max_ps3fb_size) {
1123                 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1124                          max_ps3fb_size);
1125                 ps3fb_videomemory.size = max_ps3fb_size;
1126         }
1127
1128         /* get gpu context handle */
1129         status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1130                                          &ps3fb.memory_handle, &ddr_lpar);
1131         if (status) {
1132                 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1133                         __func__, status);
1134                 goto err;
1135         }
1136         dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
1137
1138         status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1139                                           &ps3fb.context_handle,
1140                                           &lpar_dma_control, &lpar_driver_info,
1141                                           &lpar_reports, &lpar_reports_size);
1142         if (status) {
1143                 dev_err(&dev->core,
1144                         "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
1145                         status);
1146                 goto err_gpu_memory_free;
1147         }
1148
1149         /* vsync interrupt */
1150         ps3fb.dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
1151         if (!ps3fb.dinfo) {
1152                 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1153                 goto err_gpu_context_free;
1154         }
1155
1156         retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
1157         if (retval)
1158                 goto err_iounmap_dinfo;
1159
1160         /* Clear memory to prevent kernel info leakage into userspace */
1161         memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
1162
1163         xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1164         retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1165         if (retval)
1166                 goto err_free_irq;
1167
1168         info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1169         if (!info)
1170                 goto err_free_irq;
1171
1172         par = info->par;
1173         par->mode_id = ~ps3fb_mode;     /* != ps3fb_mode, to trigger change */
1174         par->new_mode_id = ps3fb_mode;
1175         par->num_frames = 1;
1176
1177         info->fbops = &ps3fb_ops;
1178         info->fix = ps3fb_fix;
1179
1180         /*
1181          * The GPU command buffer is at the start of video memory
1182          * As we don't use the full command buffer, we can put the actual
1183          * frame buffer at offset GPU_FB_START and save some precious XDR
1184          * memory
1185          */
1186         fb_start = ps3fb_videomemory.address + GPU_FB_START;
1187         info->screen_base = (char __force __iomem *)fb_start;
1188         info->fix.smem_start = virt_to_abs(fb_start);
1189         info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
1190
1191         info->pseudo_palette = par->pseudo_palette;
1192         info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1193                       FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1194
1195         retval = fb_alloc_cmap(&info->cmap, 256, 0);
1196         if (retval < 0)
1197                 goto err_framebuffer_release;
1198
1199         if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1200                           ARRAY_SIZE(ps3fb_modedb),
1201                           ps3fb_vmode(par->new_mode_id), 32)) {
1202                 retval = -EINVAL;
1203                 goto err_fb_dealloc;
1204         }
1205
1206         fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1207                                  &info->modelist);
1208
1209         retval = register_framebuffer(info);
1210         if (retval < 0)
1211                 goto err_fb_dealloc;
1212
1213         dev->core.driver_data = info;
1214
1215         dev_info(info->device, "%s %s, using %u KiB of video memory\n",
1216                  dev_driver_string(info->dev), info->dev->bus_id,
1217                  info->fix.smem_len >> 10);
1218
1219         task = kthread_run(ps3fbd, info, DEVICE_NAME);
1220         if (IS_ERR(task)) {
1221                 retval = PTR_ERR(task);
1222                 goto err_unregister_framebuffer;
1223         }
1224
1225         ps3fb.task = task;
1226
1227         return 0;
1228
1229 err_unregister_framebuffer:
1230         unregister_framebuffer(info);
1231 err_fb_dealloc:
1232         fb_dealloc_cmap(&info->cmap);
1233 err_framebuffer_release:
1234         framebuffer_release(info);
1235 err_free_irq:
1236         free_irq(ps3fb.irq_no, &dev->core);
1237         ps3_irq_plug_destroy(ps3fb.irq_no);
1238 err_iounmap_dinfo:
1239         iounmap((u8 __force __iomem *)ps3fb.dinfo);
1240 err_gpu_context_free:
1241         lv1_gpu_context_free(ps3fb.context_handle);
1242 err_gpu_memory_free:
1243         lv1_gpu_memory_free(ps3fb.memory_handle);
1244 err:
1245         return retval;
1246 }
1247
1248 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1249 {
1250         int status;
1251         struct fb_info *info = dev->core.driver_data;
1252
1253         dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1254
1255         atomic_inc(&ps3fb.ext_flip);    /* flip off */
1256         ps3fb.dinfo->irq.mask = 0;
1257
1258         if (ps3fb.task) {
1259                 struct task_struct *task = ps3fb.task;
1260                 ps3fb.task = NULL;
1261                 kthread_stop(task);
1262         }
1263         if (ps3fb.irq_no) {
1264                 free_irq(ps3fb.irq_no, &dev->core);
1265                 ps3_irq_plug_destroy(ps3fb.irq_no);
1266         }
1267         if (info) {
1268                 unregister_framebuffer(info);
1269                 fb_dealloc_cmap(&info->cmap);
1270                 framebuffer_release(info);
1271                 info = dev->core.driver_data = NULL;
1272         }
1273         iounmap((u8 __force __iomem *)ps3fb.dinfo);
1274
1275         status = lv1_gpu_context_free(ps3fb.context_handle);
1276         if (status)
1277                 dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
1278                         status);
1279
1280         status = lv1_gpu_memory_free(ps3fb.memory_handle);
1281         if (status)
1282                 dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
1283                         status);
1284
1285         ps3_close_hv_device(dev);
1286         dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1287
1288         return 0;
1289 }
1290
1291 static struct ps3_system_bus_driver ps3fb_driver = {
1292         .match_id       = PS3_MATCH_ID_GPU,
1293         .match_sub_id   = PS3_MATCH_SUB_ID_GPU_FB,
1294         .core.name      = DEVICE_NAME,
1295         .core.owner     = THIS_MODULE,
1296         .probe          = ps3fb_probe,
1297         .remove         = ps3fb_shutdown,
1298         .shutdown       = ps3fb_shutdown,
1299 };
1300
1301 static int __init ps3fb_setup(void)
1302 {
1303         char *options;
1304
1305 #ifdef MODULE
1306         return 0;
1307 #endif
1308
1309         if (fb_get_options(DEVICE_NAME, &options))
1310                 return -ENXIO;
1311
1312         if (!options || !*options)
1313                 return 0;
1314
1315         while (1) {
1316                 char *this_opt = strsep(&options, ",");
1317
1318                 if (!this_opt)
1319                         break;
1320                 if (!*this_opt)
1321                         continue;
1322                 if (!strncmp(this_opt, "mode:", 5))
1323                         ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1324                 else
1325                         mode_option = this_opt;
1326         }
1327         return 0;
1328 }
1329
1330 static int __init ps3fb_init(void)
1331 {
1332         if (!ps3fb_videomemory.address ||  ps3fb_setup())
1333                 return -ENXIO;
1334
1335         return ps3_system_bus_driver_register(&ps3fb_driver);
1336 }
1337
1338 static void __exit ps3fb_exit(void)
1339 {
1340         pr_debug(" -> %s:%d\n", __func__, __LINE__);
1341         ps3_system_bus_driver_unregister(&ps3fb_driver);
1342         pr_debug(" <- %s:%d\n", __func__, __LINE__);
1343 }
1344
1345 module_init(ps3fb_init);
1346 module_exit(ps3fb_exit);
1347
1348 MODULE_LICENSE("GPL");
1349 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1350 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1351 MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);