2 * Generic semaphore code. Buyer beware. Do your own
3 * specific changes in <asm/semaphore-helper.h>
6 #include <linux/sched.h>
7 #include <linux/init.h>
8 #include <asm/semaphore-helper.h>
11 * Semaphores are implemented using a two-way counter:
12 * The "count" variable is decremented for each process
13 * that tries to sleep, while the "waking" variable is
14 * incremented when the "up()" code goes to wake up waiting
17 * Notably, the inline "up()" and "down()" functions can
18 * efficiently test if they need to do any extra work (up
19 * needs to do something only if count was negative before
20 * the increment operation.
22 * waking_non_zero() (from asm/semaphore.h) must execute
25 * When __up() is called, the count was negative before
26 * incrementing it, and we need to wake up somebody.
28 * This routine adds one to the count of processes that need to
29 * wake up and exit. ALL waiting processes actually wake up but
30 * only the one that gets to the "waking" field first will gate
31 * through and acquire the semaphore. The others will go back
34 * Note that these functions are only called when there is
35 * contention on the lock, and as such all this is the
36 * "non-critical" part of the whole semaphore business. The
37 * critical part is the inline stuff in <asm/semaphore.h>
38 * where we want to avoid any extra jumps and calls.
40 void __up(struct semaphore *sem)
47 * Perform the "down" function. Return zero for semaphore acquired,
48 * return negative for signalled out of the function.
50 * If called from __down, the return is ignored and the wait loop is
51 * not interruptible. This means that a task waiting on a semaphore
52 * using "down()" cannot be killed until someone does an "up()" on
55 * If called from __down_interruptible, the return value gets checked
56 * upon return. If the return value is negative then the task continues
57 * with the negative value in the return register (it can be tested by
60 * Either form may be used in conjunction with "up()".
65 struct task_struct *tsk = current; \
67 init_waitqueue_entry(&wait, tsk);
69 #define DOWN_HEAD(task_state) \
72 tsk->state = (task_state); \
73 add_wait_queue(&sem->wait, &wait); \
76 * Ok, we're set up. sem->count is known to be less than zero \
79 * We can let go the lock for purposes of waiting. \
80 * We re-acquire it after awaking so as to protect \
81 * all semaphore operations. \
83 * If "up()" is called before we call waking_non_zero() then \
84 * we will catch it right away. If it is called later then \
85 * we will have to go through a wakeup cycle to catch it. \
87 * Multiple waiters contend for the semaphore lock to see \
88 * who gets to gate through and who has to wait some more. \
92 #define DOWN_TAIL(task_state) \
93 tsk->state = (task_state); \
95 tsk->state = TASK_RUNNING; \
96 remove_wait_queue(&sem->wait, &wait);
98 void __sched __down(struct semaphore * sem)
101 DOWN_HEAD(TASK_UNINTERRUPTIBLE)
102 if (waking_non_zero(sem))
105 DOWN_TAIL(TASK_UNINTERRUPTIBLE)
108 int __sched __down_interruptible(struct semaphore * sem)
112 DOWN_HEAD(TASK_INTERRUPTIBLE)
114 ret = waking_non_zero_interruptible(sem, tsk);
118 /* ret != 0 only if we get interrupted -arca */
123 DOWN_TAIL(TASK_INTERRUPTIBLE)
127 int __down_trylock(struct semaphore * sem)
129 return waking_non_zero_trylock(sem);