2 * Copyright 2007 Nouveau Project
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 #include "nv30_shaders.h"
27 NV30_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
29 NVPtr pNv = NVPTR(pScrn);
30 struct nouveau_channel *chan = pNv->chan;
31 struct nouveau_grobj *rankine = pNv->Nv3D;
32 static struct nouveau_bo *fp_mem = NULL;
33 static int next_hw_id_offset = 0;
36 if (nouveau_bo_new(pNv->dev, NOUVEAU_BO_VRAM | NOUVEAU_BO_PIN,
37 0, 0x1000, &fp_mem)) {
38 xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
39 "Couldn't alloc fragprog buffer!\n");
43 if (nouveau_bo_map(fp_mem, NOUVEAU_BO_RDWR)) {
44 xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
45 "Couldn't map fragprog buffer!\n");
50 uint32_t *map = fp_mem->map + next_hw_id_offset;
53 for (i = 0; i < shader->size; i++) {
54 uint32_t data = shader->data[i];
55 #if (X_BYTE_ORDER != X_LITTLE_ENDIAN)
56 data = ((data >> 16) | ((data & 0xffff) << 16));
61 shader->hw_id += next_hw_id_offset;
62 next_hw_id_offset += (shader->size * sizeof(uint32_t));
63 next_hw_id_offset = (next_hw_id_offset + 63) & ~63;
66 BEGIN_RING(chan, rankine, NV34TCL_FP_ACTIVE_PROGRAM, 1);
67 OUT_RELOC (chan, fp_mem, shader->hw_id, NOUVEAU_BO_VRAM |
68 NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
69 NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
70 NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
72 BEGIN_RING(chan, rankine, NV34TCL_FP_REG_CONTROL, 1);
73 OUT_RING (chan, (1 << 16)| 0xf);
74 BEGIN_RING(chan, rankine, NV34TCL_MULTISAMPLE_CONTROL, 1);
75 OUT_RING (chan, 0xffff0000);
77 BEGIN_RING(chan, rankine, NV34TCL_FP_CONTROL,1);
78 OUT_RING (chan, (shader->card_priv.NV30FP.num_regs-1)/2);
84 NV40_LoadVtxProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
86 NVPtr pNv = NVPTR(pScrn);
87 struct nouveau_channel *chan = pNv->chan;
88 struct nouveau_grobj *curie = pNv->Nv3D;
89 static int next_hw_id = 0;
93 shader->hw_id = next_hw_id;
95 BEGIN_RING(chan, curie, NV40TCL_VP_UPLOAD_FROM_ID, 1);
96 OUT_RING (chan, (shader->hw_id));
97 for (i=0; i<shader->size; i+=4) {
98 BEGIN_RING(chan, curie, NV40TCL_VP_UPLOAD_INST(0), 4);
99 OUT_RING (chan, shader->data[i + 0]);
100 OUT_RING (chan, shader->data[i + 1]);
101 OUT_RING (chan, shader->data[i + 2]);
102 OUT_RING (chan, shader->data[i + 3]);
107 BEGIN_RING(chan, curie, NV40TCL_VP_START_FROM_ID, 1);
108 OUT_RING (chan, (shader->hw_id));
110 BEGIN_RING(chan, curie, NV40TCL_VP_ATTRIB_EN, 2);
111 OUT_RING (chan, shader->card_priv.NV30VP.vp_in_reg);
112 OUT_RING (chan, shader->card_priv.NV30VP.vp_out_reg);
116 NV40_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
118 NVPtr pNv = NVPTR(pScrn);
119 struct nouveau_channel *chan = pNv->chan;
120 struct nouveau_grobj *curie = pNv->Nv3D;
121 static struct nouveau_bo *fp_mem = NULL;
122 static int next_hw_id_offset = 0;
125 if (nouveau_bo_new(pNv->dev, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART,
126 0, 0x1000, &fp_mem)) {
127 xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
128 "Couldn't alloc fragprog buffer!\n");
132 if (nouveau_bo_map(fp_mem, NOUVEAU_BO_RDWR)) {
133 xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
134 "Couldn't map fragprog buffer!\n");
138 if (!shader->hw_id) {
139 uint32_t *map = fp_mem->map + next_hw_id_offset;
142 for (i = 0; i < shader->size; i++) {
143 uint32_t data = shader->data[i];
144 #if (X_BYTE_ORDER != X_LITTLE_ENDIAN)
145 data = ((data >> 16) | ((data & 0xffff) << 16));
150 shader->hw_id = next_hw_id_offset;
151 next_hw_id_offset += (shader->size * sizeof(uint32_t));
152 next_hw_id_offset = (next_hw_id_offset + 63) & ~63;
155 BEGIN_RING(chan, curie, NV40TCL_FP_ADDRESS, 1);
156 OUT_RELOC (chan, fp_mem, shader->hw_id, NOUVEAU_BO_VRAM |
157 NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
159 NV40TCL_FP_ADDRESS_DMA0, NV40TCL_FP_ADDRESS_DMA1);
160 BEGIN_RING(chan, curie, NV40TCL_FP_CONTROL, 1);
161 OUT_RING (chan, shader->card_priv.NV30FP.num_regs <<
162 NV40TCL_FP_CONTROL_TEMP_COUNT_SHIFT);
165 /*******************************************************************************
166 * NV40/G70 vertex shaders
169 nv_shader_t nv40_vp_exa_render = {
170 .card_priv.NV30VP.vp_in_reg = 0x00000309,
171 .card_priv.NV30VP.vp_out_reg = 0x0000c001,
174 /* MOV result.position, vertex.position */
175 0x40041c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
176 /* MOV result.texcoord[0], vertex.texcoord[0] */
177 0x401f9c6c, 0x0040080d, 0x8106c083, 0x6041ff9c,
178 /* MOV result.texcoord[1], vertex.texcoord[1] */
179 0x401f9c6c, 0x0040090d, 0x8106c083, 0x6041ffa1,
183 /*******************************************************************************
184 * NV30/NV40/G70 fragment shaders
187 nv_shader_t nv30_fp_pass_col0 = {
188 .card_priv.NV30FP.num_regs = 2,
191 /* MOV R0, fragment.color */
192 0x01403e81, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
196 nv_shader_t nv30_fp_pass_tex0 = {
197 .card_priv.NV30FP.num_regs = 2,
200 /* TEX R0, fragment.texcoord[0], texture[0], 2D */
201 0x17009e00, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
203 0x01401e81, 0x1c9dc800, 0x0001c800, 0x0001c800,
207 nv_shader_t nv30_fp_composite_mask = {
208 .card_priv.NV30FP.num_regs = 2,
211 /* TEXC0 R1.w , fragment.texcoord[1], texture[1], 2D */
212 0x1702b102, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
213 /* TEX R0 (NE0.wwww), fragment.texcoord[0], texture[0], 2D */
214 0x17009e00, 0x1ff5c801, 0x0001c800, 0x3fe1c800,
215 /* MUL R0 , R0, R1.w */
216 0x02001e81, 0x1c9dc800, 0x0001fe04, 0x0001c800,
220 nv_shader_t nv30_fp_composite_mask_sa_ca = {
221 .card_priv.NV30FP.num_regs = 2,
224 /* TEXC0 R1.w , fragment.texcoord[0], texture[0], 2D */
225 0x17009102, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
226 /* TEX R0 (NE0.wwww), fragment.texcoord[1], texture[1], 2D */
227 0x1702be00, 0x1ff5c801, 0x0001c800, 0x3fe1c800,
228 /* MUL R0 , R1,wwww, R0 */
229 0x02001e81, 0x1c9dfe04, 0x0001c800, 0x0001c800,
233 nv_shader_t nv30_fp_composite_mask_ca = {
234 .card_priv.NV30FP.num_regs = 2,
237 /* TEXC0 R0 , fragment.texcoord[0], texture[0], 2D */
238 0x17009f00, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
239 /* TEX R1 (NE0.xyzw), fragment.texcoord[1], texture[1], 2D */
240 0x1702be02, 0x1c95c801, 0x0001c800, 0x3fe1c800,
241 /* MUL R0 , R0, R1 */
242 0x02001e81, 0x1c9dc800, 0x0001c804, 0x0001c800,
246 nv_shader_t nv40_vp_video = {
247 .card_priv.NV30VP.vp_in_reg = 0x00000309,
248 .card_priv.NV30VP.vp_out_reg = 0x0000c001,
251 /* MOV result.position, vertex.position */
252 0x40041c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
253 /* MOV result.texcoord[0], vertex.texcoord[0] */
254 0x401f9c6c, 0x0040080d, 0x8106c083, 0x6041ff9c,
255 /* MOV result.texcoord[1], vertex.texcoord[1] */
256 0x401f9c6c, 0x0040090d, 0x8106c083, 0x6041ffa1,
260 nv_shader_t nv40_fp_yv12_bicubic = {
261 .card_priv.NV30FP.num_regs = 4,
264 /* INST 0: MOVR R0.xy (TR0.xyzw), attrib.texcoord[0] */
265 0x01008600, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
266 /* INST 1: ADDR R0.z (TR0.xyzw), R0.yyyy, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
267 0x03000800, 0x1c9caa00, 0x00000002, 0x0001c800,
268 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
269 /* INST 2: ADDR R1.x (TR0.xyzw), R0, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
270 0x03000202, 0x1c9dc800, 0x00000002, 0x0001c800,
271 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
272 /* INST 3: TEXRC0 R1.xyz (TR0.xyzw), R0.zzzz, texture[0] */
273 0x17000f82, 0x1c9d5400, 0x0001c800, 0x0001c800,
274 /* INST 4: MULR R2.yw (TR0.xyzw), R1.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
275 0x02001404, 0x1c9ca104, 0x0000a002, 0x0001c800,
276 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
277 /* INST 5: TEXR R3.xyz (TR0.xyzw), R1, texture[0] */
278 0x17000e86, 0x1c9dc804, 0x0001c800, 0x0001c800,
279 /* INST 6: MULR R2.xz (TR0.xyzw), R3.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
280 0x02000a04, 0x1c9ca10c, 0x0000a002, 0x0001c800,
281 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
282 /* INST 7: ADDR R2 (TR0.xyzw), R0.xyxy, R2 */
283 0x03001e04, 0x1c9c8800, 0x0001c808, 0x0001c800,
284 /* INST 8: TEXR R1.y (TR0.xyzw), R2.zwzz, -texture[1] */
285 0x17020402, 0x1c9d5c08, 0x0001c800, 0x0001c800,
286 /* INST 9: MADH R1.x (TR0.xyzw), -R1.zzzz, R1.yyyy, R1.yyyy */
287 0x04400282, 0x1c9f5504, 0x0000aa04, 0x0000aa04,
288 /* INST 10: TEXR R0.y (TR0.xyzw), R2.xwxw, -texture[1] */
289 0x17020400, 0x1c9d9808, 0x0001c800, 0x0001c800,
290 /* INST 11: MADH R0.w (TR0.xyzw), -R1.zzzz, R0.yyyy, R0.yyyy */
291 0x04401080, 0x1c9f5504, 0x0000aa00, 0x0000aa00,
292 /* INST 12: TEXR R0.x (TR0.xyzw), R2.zyxy, texture[1] */
293 0x17020200, 0x1c9c8c08, 0x0001c800, 0x0001c800,
294 /* INST 13: MADH R1.x (TR0.xyzw), R1.zzzz, R0, R1 */
295 0x04400282, 0x1c9d5504, 0x0001c800, 0x0001c904,
296 /* INST 14: TEXR R0.x (NE0.zzzz), R2, texture[1] */
297 0x17020200, 0x1555c808, 0x0001c800, 0x0001c800,
298 /* INST 15: MADH R0.x (TR0.xyzw), R1.zzzz, R0, R0.wwww */
299 0x04400280, 0x1c9d5504, 0x0001c800, 0x0001ff00,
300 /* INST 16: MADH R0.w (TR0.xyzw), -R3.zzzz, R1.xxxx, R1.xxxx */
301 0x04401080, 0x1c9f550c, 0x00000104, 0x00000104,
302 /* INST 17: TEXR R0.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
303 0x1704ac80, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
304 /* INST 18: MADH R0.x (TR0.xyzw), R3.zzzz, R0, R0.wwww */
305 0x04400280, 0x1c9d550c, 0x0001c900, 0x0001ff00,
306 /* INST 19: MADH R1.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
307 0x04400e82, 0x1c9c0100, 0x00000002, 0x0001f202,
308 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
309 /* INST 20: MADH R1.xyz (TR0.xyzw), R0.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R1 */
310 0x04400e82, 0x1c9cab00, 0x0001c802, 0x0001c904,
311 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
312 /* INST 21: MADH R0.xyz (TR0.xyzw), R0.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R1 + END */
313 0x04400e81, 0x1c9d5500, 0x0001c802, 0x0001c904,
314 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,
318 nv_shader_t nv30_fp_yv12_bicubic = {
319 .card_priv.NV30FP.num_regs = 4,
322 /* INST 0: MOVR R2.xy (TR0.xyzw), attrib.texcoord[0] */
323 0x01008604, 0x1c9dc801, 0x0001c800, 0x0001c800,
324 /* INST 1: ADDR R0.xy (TR0.xyzw), R2, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
325 0x03000600, 0x1c9dc808, 0x00000002, 0x0001c800,
326 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
327 /* INST 2: TEXR R3.xyz (TR0.xyzw), R0, texture[0] */
328 0x17000e06, 0x1c9dc800, 0x0001c800, 0x0001c800,
329 /* INST 3: TEXR R0.xyz (TR0.xyzw), R0.yyyy, texture[0] */
330 0x17000e00, 0x1c9caa00, 0x0001c800, 0x0001c800,
331 /* INST 4: MULR R1.xz (TR0.xyzw), R3.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
332 0x02000a02, 0x1c9ca00c, 0x0000a002, 0x0001c800,
333 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
334 /* INST 5: MULR R1.yw (TR0.xyzw), R0.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
335 0x02001402, 0x1c9ca000, 0x0000a002, 0x0001c800,
336 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
337 /* INST 6: ADDR R2 (TR0.xyzw), R2.xyxy, R1 */
338 0x03001e04, 0x1c9c8808, 0x0001c804, 0x0001c800,
339 /* INST 7: TEXR R0.x (TR0.xyzw), R2, texture[1] */
340 0x17020200, 0x1c9dc808, 0x0001c800, 0x0001c800,
341 /* INST 8: TEXR R1.y (TR0.xyzw), R2.xwxw, texture[1] */
342 0x17020402, 0x1c9d9808, 0x0001c800, 0x0001c800,
343 /* INST 9: TEXR R1.x (TR0.xyzw), R2.zyxy, texture[1] */
344 0x17020202, 0x1c9c8c08, 0x0001c800, 0x0001c800,
345 /* INST 10: LRPH R0.x (TR0.xyzw), R0.zzzz, R0, R1.yyyy */
346 0x1f400280, 0x1c9d5400, 0x0001c800, 0x0000aa04,
347 /* INST 11: TEXR R0.y (TR0.xyzw), R2.zwzz, texture[1] */
348 0x17020400, 0x1c9d5c08, 0x0001c800, 0x0001c800,
349 /* INST 12: LRPH R0.y (TR0.xyzw), R0.zzzz, R1.xxxx, R0 */
350 0x1f400480, 0x1c9d5400, 0x00000004, 0x0001c800,
351 /* INST 13: LRPH R0.x (TR0.xyzw), R3.zzzz, R0, R0.yyyy */
352 0x1f400280, 0x1c9d540c, 0x0001c900, 0x0000ab00,
353 /* INST 14: MADH R0.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
354 0x04400e80, 0x1c9c0100, 0x00000002, 0x0001f202,
355 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
356 /* INST 15: TEXR R1.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
357 0x1704ac02, 0x1c9dc801, 0x0001c800, 0x0001c800,
358 /* INST 16: MADH R0.xyz (TR0.xyzw), R1.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R0 */
359 0x04400e80, 0x1c9caa04, 0x0001c802, 0x0001c900,
360 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
361 /* INST 17: MADH R0.xyz (TR0.xyzw), R1.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R0 + END */
362 0x04400e81, 0x1c9d5404, 0x0001c802, 0x0001c900,
363 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,
367 nv_shader_t nv30_fp_yv12_bilinear = {
368 .card_priv.NV30FP.num_regs = 2,
371 /* INST 0: TEXR R0.x (TR0.xyzw), attrib.texcoord[0], abs(texture[1]) */
372 0x17028200, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
373 /* INST 1: MADR R1.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
374 0x04000e02, 0x1c9c0000, 0x00000002, 0x0001f202,
375 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
376 /* INST 2: TEXR R0.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
377 0x1704ac80, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
378 /* INST 3: MADR R1.xyz (TR0.xyzw), R0.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R1 */
379 0x04000e02, 0x1c9cab00, 0x0001c802, 0x0001c804,
380 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
381 /* INST 4: MADR R0.xyz (TR0.xyzw), R0.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R1 + END */
382 0x04000e81, 0x1c9d5500, 0x0001c802, 0x0001c804,
383 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,