2 * Copyright 2007 Nouveau Project
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 #include "nv30_shaders.h"
26 void NV30_UploadFragProg(NVPtr pNv, nv_shader_t *shader, int *hw_offset)
28 uint32_t *map = pNv->shader_mem->map + *hw_offset;
31 shader->hw_id = *hw_offset;
33 for (i = 0; i < shader->size; i++) {
34 data = shader->data[i];
35 #if (X_BYTE_ORDER != X_LITTLE_ENDIAN)
36 data = ((data >> 16) | ((data & 0xffff) << 16));
41 *hw_offset += (shader->size * sizeof(uint32_t));
42 *hw_offset = (*hw_offset + 63) & ~63;
45 void NV40_UploadVtxProg(NVPtr pNv, nv_shader_t *shader, int *hw_id)
47 struct nouveau_channel *chan = pNv->chan;
48 struct nouveau_grobj *curie = pNv->Nv3D;
51 shader->hw_id = *hw_id;
53 BEGIN_RING(chan, curie, NV40TCL_VP_UPLOAD_FROM_ID, 1);
54 OUT_RING (chan, (shader->hw_id));
55 for (i=0; i<shader->size; i+=4) {
56 BEGIN_RING(chan, curie, NV40TCL_VP_UPLOAD_INST(0), 4);
57 OUT_RING (chan, shader->data[i + 0]);
58 OUT_RING (chan, shader->data[i + 1]);
59 OUT_RING (chan, shader->data[i + 2]);
60 OUT_RING (chan, shader->data[i + 3]);
66 NV30_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
68 NVPtr pNv = NVPTR(pScrn);
69 struct nouveau_channel *chan = pNv->chan;
70 struct nouveau_grobj *rankine = pNv->Nv3D;
72 BEGIN_RING(chan, rankine, NV34TCL_FP_ACTIVE_PROGRAM, 1);
73 OUT_RELOC (chan, pNv->shader_mem, shader->hw_id, NOUVEAU_BO_VRAM |
74 NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
75 NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
76 NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
78 BEGIN_RING(chan, rankine, NV34TCL_FP_REG_CONTROL, 1);
79 OUT_RING (chan, (1 << 16)| 0xf);
80 BEGIN_RING(chan, rankine, NV34TCL_MULTISAMPLE_CONTROL, 1);
81 OUT_RING (chan, 0xffff0000);
83 BEGIN_RING(chan, rankine, NV34TCL_FP_CONTROL,1);
84 OUT_RING (chan, (shader->card_priv.NV30FP.num_regs-1)/2);
88 NV40_LoadVtxProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
90 NVPtr pNv = NVPTR(pScrn);
91 struct nouveau_channel *chan = pNv->chan;
92 struct nouveau_grobj *curie = pNv->Nv3D;
94 BEGIN_RING(chan, curie, NV40TCL_VP_START_FROM_ID, 1);
95 OUT_RING (chan, (shader->hw_id));
97 BEGIN_RING(chan, curie, NV40TCL_VP_ATTRIB_EN, 2);
98 OUT_RING (chan, shader->card_priv.NV30VP.vp_in_reg);
99 OUT_RING (chan, shader->card_priv.NV30VP.vp_out_reg);
103 NV40_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
105 NVPtr pNv = NVPTR(pScrn);
106 struct nouveau_channel *chan = pNv->chan;
107 struct nouveau_grobj *curie = pNv->Nv3D;
109 BEGIN_RING(chan, curie, NV40TCL_FP_ADDRESS, 1);
110 OUT_RELOC (chan, pNv->shader_mem, shader->hw_id, NOUVEAU_BO_VRAM |
111 NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
113 NV40TCL_FP_ADDRESS_DMA0, NV40TCL_FP_ADDRESS_DMA1);
114 BEGIN_RING(chan, curie, NV40TCL_FP_CONTROL, 1);
115 OUT_RING (chan, shader->card_priv.NV30FP.num_regs <<
116 NV40TCL_FP_CONTROL_TEMP_COUNT_SHIFT);
119 /*******************************************************************************
120 * NV40/G70 vertex shaders
123 nv_shader_t nv40_vp_exa_render = {
124 .card_priv.NV30VP.vp_in_reg = 0x00000309,
125 .card_priv.NV30VP.vp_out_reg = 0x0000c001,
128 /* MOV result.position, vertex.position */
129 0x40041c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
130 /* MOV result.texcoord[0], vertex.texcoord[0] */
131 0x401f9c6c, 0x0040080d, 0x8106c083, 0x6041ff9c,
132 /* MOV result.texcoord[1], vertex.texcoord[1] */
133 0x401f9c6c, 0x0040090d, 0x8106c083, 0x6041ffa1,
137 /*******************************************************************************
138 * NV30/NV40/G70 fragment shaders
141 nv_shader_t nv30_fp_pass_col0 = {
142 .card_priv.NV30FP.num_regs = 2,
145 /* MOV R0, fragment.color */
146 0x01403e81, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
150 nv_shader_t nv30_fp_pass_tex0 = {
151 .card_priv.NV30FP.num_regs = 2,
154 /* TEX R0, fragment.texcoord[0], texture[0], 2D */
155 0x17009e00, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
157 0x01401e81, 0x1c9dc800, 0x0001c800, 0x0001c800,
161 nv_shader_t nv30_fp_composite_mask = {
162 .card_priv.NV30FP.num_regs = 2,
165 /* TEXC0 R1.w , fragment.texcoord[1], texture[1], 2D */
166 0x1702b102, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
167 /* TEX R0 (NE0.wwww), fragment.texcoord[0], texture[0], 2D */
168 0x17009e00, 0x1ff5c801, 0x0001c800, 0x3fe1c800,
169 /* MUL R0 , R0, R1.w */
170 0x02001e81, 0x1c9dc800, 0x0001fe04, 0x0001c800,
174 nv_shader_t nv30_fp_composite_mask_sa_ca = {
175 .card_priv.NV30FP.num_regs = 2,
178 /* TEXC0 R1.w , fragment.texcoord[0], texture[0], 2D */
179 0x17009102, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
180 /* TEX R0 (NE0.wwww), fragment.texcoord[1], texture[1], 2D */
181 0x1702be00, 0x1ff5c801, 0x0001c800, 0x3fe1c800,
182 /* MUL R0 , R1,wwww, R0 */
183 0x02001e81, 0x1c9dfe04, 0x0001c800, 0x0001c800,
187 nv_shader_t nv30_fp_composite_mask_ca = {
188 .card_priv.NV30FP.num_regs = 2,
191 /* TEXC0 R0 , fragment.texcoord[0], texture[0], 2D */
192 0x17009f00, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
193 /* TEX R1 (NE0.xyzw), fragment.texcoord[1], texture[1], 2D */
194 0x1702be02, 0x1c95c801, 0x0001c800, 0x3fe1c800,
195 /* MUL R0 , R0, R1 */
196 0x02001e81, 0x1c9dc800, 0x0001c804, 0x0001c800,
200 nv_shader_t nv40_vp_video = {
201 .card_priv.NV30VP.vp_in_reg = 0x00000309,
202 .card_priv.NV30VP.vp_out_reg = 0x0000c001,
205 /* MOV result.position, vertex.position */
206 0x40041c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
207 /* MOV result.texcoord[0], vertex.texcoord[0] */
208 0x401f9c6c, 0x0040080d, 0x8106c083, 0x6041ff9c,
209 /* MOV result.texcoord[1], vertex.texcoord[1] */
210 0x401f9c6c, 0x0040090d, 0x8106c083, 0x6041ffa1,
214 nv_shader_t nv40_fp_yv12_bicubic = {
215 .card_priv.NV30FP.num_regs = 4,
218 /* INST 0: MOVR R0.xy (TR0.xyzw), attrib.texcoord[0] */
219 0x01008600, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
220 /* INST 1: ADDR R0.z (TR0.xyzw), R0.yyyy, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
221 0x03000800, 0x1c9caa00, 0x00000002, 0x0001c800,
222 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
223 /* INST 2: ADDR R1.x (TR0.xyzw), R0, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
224 0x03000202, 0x1c9dc800, 0x00000002, 0x0001c800,
225 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
226 /* INST 3: TEXRC0 R1.xyz (TR0.xyzw), R0.zzzz, texture[0] */
227 0x17000f82, 0x1c9d5400, 0x0001c800, 0x0001c800,
228 /* INST 4: MULR R2.yw (TR0.xyzw), R1.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
229 0x02001404, 0x1c9ca104, 0x0000a002, 0x0001c800,
230 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
231 /* INST 5: TEXR R3.xyz (TR0.xyzw), R1, texture[0] */
232 0x17000e86, 0x1c9dc804, 0x0001c800, 0x0001c800,
233 /* INST 6: MULR R2.xz (TR0.xyzw), R3.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
234 0x02000a04, 0x1c9ca10c, 0x0000a002, 0x0001c800,
235 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
236 /* INST 7: ADDR R2 (TR0.xyzw), R0.xyxy, R2 */
237 0x03001e04, 0x1c9c8800, 0x0001c808, 0x0001c800,
238 /* INST 8: TEXR R1.y (TR0.xyzw), R2.zwzz, -texture[1] */
239 0x17020402, 0x1c9d5c08, 0x0001c800, 0x0001c800,
240 /* INST 9: MADH R1.x (TR0.xyzw), -R1.zzzz, R1.yyyy, R1.yyyy */
241 0x04400282, 0x1c9f5504, 0x0000aa04, 0x0000aa04,
242 /* INST 10: TEXR R0.y (TR0.xyzw), R2.xwxw, -texture[1] */
243 0x17020400, 0x1c9d9808, 0x0001c800, 0x0001c800,
244 /* INST 11: MADH R0.w (TR0.xyzw), -R1.zzzz, R0.yyyy, R0.yyyy */
245 0x04401080, 0x1c9f5504, 0x0000aa00, 0x0000aa00,
246 /* INST 12: TEXR R0.x (TR0.xyzw), R2.zyxy, texture[1] */
247 0x17020200, 0x1c9c8c08, 0x0001c800, 0x0001c800,
248 /* INST 13: MADH R1.x (TR0.xyzw), R1.zzzz, R0, R1 */
249 0x04400282, 0x1c9d5504, 0x0001c800, 0x0001c904,
250 /* INST 14: TEXR R0.x (NE0.zzzz), R2, texture[1] */
251 0x17020200, 0x1555c808, 0x0001c800, 0x0001c800,
252 /* INST 15: MADH R0.x (TR0.xyzw), R1.zzzz, R0, R0.wwww */
253 0x04400280, 0x1c9d5504, 0x0001c800, 0x0001ff00,
254 /* INST 16: MADH R0.w (TR0.xyzw), -R3.zzzz, R1.xxxx, R1.xxxx */
255 0x04401080, 0x1c9f550c, 0x00000104, 0x00000104,
256 /* INST 17: TEXR R0.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
257 0x1704ac80, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
258 /* INST 18: MADH R0.x (TR0.xyzw), R3.zzzz, R0, R0.wwww */
259 0x04400280, 0x1c9d550c, 0x0001c900, 0x0001ff00,
260 /* INST 19: MADH R1.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
261 0x04400e82, 0x1c9c0100, 0x00000002, 0x0001f202,
262 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
263 /* INST 20: MADH R1.xyz (TR0.xyzw), R0.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R1 */
264 0x04400e82, 0x1c9cab00, 0x0001c802, 0x0001c904,
265 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
266 /* INST 21: MADH R0.xyz (TR0.xyzw), R0.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R1 + END */
267 0x04400e81, 0x1c9d5500, 0x0001c802, 0x0001c904,
268 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,
272 nv_shader_t nv30_fp_yv12_bicubic = {
273 .card_priv.NV30FP.num_regs = 4,
276 /* INST 0: MOVR R2.xy (TR0.xyzw), attrib.texcoord[0] */
277 0x01008604, 0x1c9dc801, 0x0001c800, 0x0001c800,
278 /* INST 1: ADDR R0.xy (TR0.xyzw), R2, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
279 0x03000600, 0x1c9dc808, 0x00000002, 0x0001c800,
280 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
281 /* INST 2: TEXR R3.xyz (TR0.xyzw), R0, texture[0] */
282 0x17000e06, 0x1c9dc800, 0x0001c800, 0x0001c800,
283 /* INST 3: TEXR R0.xyz (TR0.xyzw), R0.yyyy, texture[0] */
284 0x17000e00, 0x1c9caa00, 0x0001c800, 0x0001c800,
285 /* INST 4: MULR R1.xz (TR0.xyzw), R3.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
286 0x02000a02, 0x1c9ca00c, 0x0000a002, 0x0001c800,
287 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
288 /* INST 5: MULR R1.yw (TR0.xyzw), R0.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
289 0x02001402, 0x1c9ca000, 0x0000a002, 0x0001c800,
290 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
291 /* INST 6: ADDR R2 (TR0.xyzw), R2.xyxy, R1 */
292 0x03001e04, 0x1c9c8808, 0x0001c804, 0x0001c800,
293 /* INST 7: TEXR R0.x (TR0.xyzw), R2, texture[1] */
294 0x17020200, 0x1c9dc808, 0x0001c800, 0x0001c800,
295 /* INST 8: TEXR R1.y (TR0.xyzw), R2.xwxw, texture[1] */
296 0x17020402, 0x1c9d9808, 0x0001c800, 0x0001c800,
297 /* INST 9: TEXR R1.x (TR0.xyzw), R2.zyxy, texture[1] */
298 0x17020202, 0x1c9c8c08, 0x0001c800, 0x0001c800,
299 /* INST 10: LRPH R0.x (TR0.xyzw), R0.zzzz, R0, R1.yyyy */
300 0x1f400280, 0x1c9d5400, 0x0001c800, 0x0000aa04,
301 /* INST 11: TEXR R0.y (TR0.xyzw), R2.zwzz, texture[1] */
302 0x17020400, 0x1c9d5c08, 0x0001c800, 0x0001c800,
303 /* INST 12: LRPH R0.y (TR0.xyzw), R0.zzzz, R1.xxxx, R0 */
304 0x1f400480, 0x1c9d5400, 0x00000004, 0x0001c800,
305 /* INST 13: LRPH R0.x (TR0.xyzw), R3.zzzz, R0, R0.yyyy */
306 0x1f400280, 0x1c9d540c, 0x0001c900, 0x0000ab00,
307 /* INST 14: MADH R0.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
308 0x04400e80, 0x1c9c0100, 0x00000002, 0x0001f202,
309 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
310 /* INST 15: TEXR R1.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
311 0x1704ac02, 0x1c9dc801, 0x0001c800, 0x0001c800,
312 /* INST 16: MADH R0.xyz (TR0.xyzw), R1.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R0 */
313 0x04400e80, 0x1c9caa04, 0x0001c802, 0x0001c900,
314 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
315 /* INST 17: MADH R0.xyz (TR0.xyzw), R1.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R0 + END */
316 0x04400e81, 0x1c9d5404, 0x0001c802, 0x0001c900,
317 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,
321 nv_shader_t nv30_fp_yv12_bilinear = {
322 .card_priv.NV30FP.num_regs = 2,
325 /* INST 0: TEXR R0.x (TR0.xyzw), attrib.texcoord[0], abs(texture[1]) */
326 0x17028200, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
327 /* INST 1: MADR R1.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
328 0x04000e02, 0x1c9c0000, 0x00000002, 0x0001f202,
329 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
330 /* INST 2: TEXR R0.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
331 0x1704ac80, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
332 /* INST 3: MADR R1.xyz (TR0.xyzw), R0.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R1 */
333 0x04000e02, 0x1c9cab00, 0x0001c802, 0x0001c804,
334 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
335 /* INST 4: MADR R0.xyz (TR0.xyzw), R0.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R1 + END */
336 0x04000e81, 0x1c9d5500, 0x0001c802, 0x0001c804,
337 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,