NV30/40TEX: Create two adapters, one with fancy filtering, the default without.
[nouveau] / src / nv30_shaders.c
1 /*
2  * Copyright 2007 Nouveau Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  */
22
23
24 #include "nv30_shaders.h"
25
26 void
27 NV30_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
28 {
29         NVPtr pNv = NVPTR(pScrn);
30         static struct nouveau_bo *fp_mem = NULL;
31         static int next_hw_id_offset = 0;
32
33         if (!fp_mem) {
34                 if (nouveau_bo_new(pNv->dev, NOUVEAU_BO_VRAM | NOUVEAU_BO_PIN,
35                                    0, 0x1000, &fp_mem)) {
36                         xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
37                                         "Couldn't alloc fragprog buffer!\n");
38                         return;
39                 }
40
41                 if (nouveau_bo_map(fp_mem, NOUVEAU_BO_RDWR)) {
42                         xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
43                                    "Couldn't map fragprog buffer!\n");
44                 }
45         }
46
47         if (!shader->hw_id) {
48                 uint32_t *map = fp_mem->map + next_hw_id_offset;
49                 int i;
50
51                 for (i = 0; i < shader->size; i++) {
52                         uint32_t data = shader->data[i];
53 #if (X_BYTE_ORDER != X_LITTLE_ENDIAN)
54                         data = ((data >> 16) | ((data & 0xffff) << 16));
55 #endif
56                         map[i] = data;
57                 }
58
59                 shader->hw_id += next_hw_id_offset;
60                 next_hw_id_offset += (shader->size * sizeof(uint32_t));
61                 next_hw_id_offset = (next_hw_id_offset + 63) & ~63;
62         }
63
64         BEGIN_RING(Nv3D, NV34TCL_FP_ACTIVE_PROGRAM, 1);
65         OUT_RELOC (fp_mem, shader->hw_id, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART |
66                    NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
67                    NV34TCL_FP_ACTIVE_PROGRAM_DMA0, NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
68
69         BEGIN_RING(Nv3D, NV34TCL_FP_REG_CONTROL, 1);
70         OUT_RING  ((1 << 16)| 0xf);
71         BEGIN_RING(Nv3D, NV34TCL_MULTISAMPLE_CONTROL, 1);
72         OUT_RING  (0xffff0000);
73
74         BEGIN_RING(Nv3D,NV34TCL_FP_CONTROL,1);
75         OUT_RING  ((shader->card_priv.NV30FP.num_regs-1)/2);
76 }
77
78
79
80 void
81 NV40_LoadVtxProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
82 {
83         NVPtr pNv = NVPTR(pScrn);
84         static int next_hw_id = 0;
85         int i;
86
87         if (!shader->hw_id) {
88                 shader->hw_id = next_hw_id;
89
90                 BEGIN_RING(Nv3D, NV40TCL_VP_UPLOAD_FROM_ID, 1);
91                 OUT_RING  ((shader->hw_id));
92                 for (i=0; i<shader->size; i+=4) {
93                         BEGIN_RING(Nv3D, NV40TCL_VP_UPLOAD_INST(0), 4);
94                         OUT_RING  (shader->data[i + 0]);
95                         OUT_RING  (shader->data[i + 1]);
96                         OUT_RING  (shader->data[i + 2]);
97                         OUT_RING  (shader->data[i + 3]);
98                         next_hw_id++;
99                 }
100         }
101
102         BEGIN_RING(Nv3D, NV40TCL_VP_START_FROM_ID, 1);
103         OUT_RING  ((shader->hw_id));
104
105         BEGIN_RING(Nv3D, NV40TCL_VP_ATTRIB_EN, 2);
106         OUT_RING  (shader->card_priv.NV30VP.vp_in_reg);
107         OUT_RING  (shader->card_priv.NV30VP.vp_out_reg);
108 }
109
110 void
111 NV40_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
112 {
113         NVPtr pNv = NVPTR(pScrn);
114         static struct nouveau_bo *fp_mem = NULL;
115         static int next_hw_id_offset = 0;
116
117         if (!fp_mem) {
118                 if (nouveau_bo_new(pNv->dev, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART,
119                                 0, 0x1000, &fp_mem)) {
120                         xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
121                                 "Couldn't alloc fragprog buffer!\n");
122                         return;
123                 }
124
125                 if (nouveau_bo_map(fp_mem, NOUVEAU_BO_RDWR)) {
126                         xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
127                                    "Couldn't map fragprog buffer!\n");
128                 }
129         }
130
131         if (!shader->hw_id) {
132                 uint32_t *map = fp_mem->map + next_hw_id_offset;
133                 int i;
134
135                 for (i = 0; i < shader->size; i++) {
136                         uint32_t data = shader->data[i];
137 #if (X_BYTE_ORDER != X_LITTLE_ENDIAN)
138                         data = ((data >> 16) | ((data & 0xffff) << 16));
139 #endif
140                         map[i] = data;
141                 }
142
143                 shader->hw_id = next_hw_id_offset;
144                 next_hw_id_offset += (shader->size * sizeof(uint32_t));
145                 next_hw_id_offset = (next_hw_id_offset + 63) & ~63;
146         }
147
148         BEGIN_RING(Nv3D, NV40TCL_FP_ADDRESS, 1);
149         OUT_RELOC (fp_mem, shader->hw_id, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART |
150                    NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
151                    NV40TCL_FP_ADDRESS_DMA0, NV40TCL_FP_ADDRESS_DMA1);
152         BEGIN_RING(Nv3D, NV40TCL_FP_CONTROL, 1);
153         OUT_RING  (shader->card_priv.NV30FP.num_regs <<
154                    NV40TCL_FP_CONTROL_TEMP_COUNT_SHIFT);
155 }
156
157 /*******************************************************************************
158  * NV40/G70 vertex shaders
159  */
160
161 nv_shader_t nv40_vp_exa_render = {
162         .card_priv.NV30VP.vp_in_reg  = 0x00000309,
163         .card_priv.NV30VP.vp_out_reg = 0x0000c001,
164         .size = (3*4),
165         .data = {
166                 /* MOV result.position, vertex.position */
167                 0x40041c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
168                 /* MOV result.texcoord[0], vertex.texcoord[0] */
169                 0x401f9c6c, 0x0040080d, 0x8106c083, 0x6041ff9c,
170                 /* MOV result.texcoord[1], vertex.texcoord[1] */
171                 0x401f9c6c, 0x0040090d, 0x8106c083, 0x6041ffa1,
172         }
173 };
174
175 /*******************************************************************************
176  * NV30/NV40/G70 fragment shaders
177  */
178
179 nv_shader_t nv30_fp_pass_col0 = {
180         .card_priv.NV30FP.num_regs = 2,
181         .size = (1*4),
182         .data = {
183                 /* MOV R0, fragment.color */
184                 0x01403e81, 0x1c9dc801, 0x0001c800, 0x3fe1c800, 
185         }
186 };
187
188 nv_shader_t nv30_fp_pass_tex0 = {
189         .card_priv.NV30FP.num_regs = 2,
190         .size = (2*4),
191         .data = {
192                 /* TEX R0, fragment.texcoord[0], texture[0], 2D */
193                 0x17009e00, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
194                 /* MOV R0, R0 */
195                 0x01401e81, 0x1c9dc800, 0x0001c800, 0x0001c800,
196         }
197 };
198
199 nv_shader_t nv30_fp_composite_mask = {
200         .card_priv.NV30FP.num_regs = 2,
201         .size = (3*4),
202         .data = {
203                 /* TEXC0 R1.w         , fragment.texcoord[1], texture[1], 2D */
204                 0x1702b102, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
205                 /* TEX   R0 (NE0.wwww), fragment.texcoord[0], texture[0], 2D */
206                 0x17009e00, 0x1ff5c801, 0x0001c800, 0x3fe1c800,
207                 /* MUL   R0           , R0, R1.w */
208                 0x02001e81, 0x1c9dc800, 0x0001fe04, 0x0001c800,
209         }
210 };
211
212 nv_shader_t nv30_fp_composite_mask_sa_ca = {
213         .card_priv.NV30FP.num_regs = 2,
214         .size = (3*4),
215         .data = {
216                 /* TEXC0 R1.w         , fragment.texcoord[0], texture[0], 2D */
217                 0x17009102, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
218                 /* TEX   R0 (NE0.wwww), fragment.texcoord[1], texture[1], 2D */
219                 0x1702be00, 0x1ff5c801, 0x0001c800, 0x3fe1c800,
220                 /* MUL   R0           , R1,wwww, R0 */
221                 0x02001e81, 0x1c9dfe04, 0x0001c800, 0x0001c800,
222         }
223 };
224
225 nv_shader_t nv30_fp_composite_mask_ca = {
226         .card_priv.NV30FP.num_regs = 2,
227         .size = (3*4),
228         .data = {
229                 /* TEXC0 R0           , fragment.texcoord[0], texture[0], 2D */
230                 0x17009f00, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
231                 /* TEX   R1 (NE0.xyzw), fragment.texcoord[1], texture[1], 2D */
232                 0x1702be02, 0x1c95c801, 0x0001c800, 0x3fe1c800,
233                 /* MUL   R0           , R0, R1 */
234                 0x02001e81, 0x1c9dc800, 0x0001c804, 0x0001c800,
235         }
236 };
237
238 nv_shader_t nv40_vp_video = {
239         .card_priv.NV30VP.vp_in_reg  = 0x00000309,
240         .card_priv.NV30VP.vp_out_reg = 0x0000c001,
241         .size = (3*4),
242         .data = {
243                 /* MOV result.position, vertex.position */
244                 0x40041c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
245                 /* MOV result.texcoord[0], vertex.texcoord[0] */
246                 0x401f9c6c, 0x0040080d, 0x8106c083, 0x6041ff9c,
247                 /* MOV result.texcoord[1], vertex.texcoord[1] */
248                 0x401f9c6c, 0x0040090d, 0x8106c083, 0x6041ffa1,
249         }
250 };
251
252 nv_shader_t nv40_fp_yv12_bicubic = {
253         .card_priv.NV30FP.num_regs = 4,
254         .size = (29*4),
255         .data = {
256                 /* INST 0: MOVR R0.xy (TR0.xyzw), attrib.texcoord[0] */
257                 0x01008600, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
258                 /* INST 1: ADDR R0.z (TR0.xyzw), R0.yyyy, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
259                 0x03000800, 0x1c9caa00, 0x00000002, 0x0001c800,
260                 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
261                 /* INST 2: ADDR R1.x (TR0.xyzw), R0, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
262                 0x03000202, 0x1c9dc800, 0x00000002, 0x0001c800,
263                 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
264                 /* INST 3: TEXRC0 R1.xyz (TR0.xyzw), R0.zzzz, texture[0] */
265                 0x17000f82, 0x1c9d5400, 0x0001c800, 0x0001c800,
266                 /* INST 4: MULR R2.yw (TR0.xyzw), R1.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
267                 0x02001404, 0x1c9ca104, 0x0000a002, 0x0001c800,
268                 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
269                 /* INST 5: TEXR R3.xyz (TR0.xyzw), R1, texture[0] */
270                 0x17000e86, 0x1c9dc804, 0x0001c800, 0x0001c800,
271                 /* INST 6: MULR R2.xz (TR0.xyzw), R3.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
272                 0x02000a04, 0x1c9ca10c, 0x0000a002, 0x0001c800,
273                 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
274                 /* INST 7: ADDR R2 (TR0.xyzw), R0.xyxy, R2 */
275                 0x03001e04, 0x1c9c8800, 0x0001c808, 0x0001c800,
276                 /* INST 8: TEXR R1.y (TR0.xyzw), R2.zwzz, -texture[1] */
277                 0x17020402, 0x1c9d5c08, 0x0001c800, 0x0001c800,
278                 /* INST 9: MADH R1.x (TR0.xyzw), -R1.zzzz, R1.yyyy, R1.yyyy */
279                 0x04400282, 0x1c9f5504, 0x0000aa04, 0x0000aa04,
280                 /* INST 10: TEXR R0.y (TR0.xyzw), R2.xwxw, -texture[1] */
281                 0x17020400, 0x1c9d9808, 0x0001c800, 0x0001c800,
282                 /* INST 11: MADH R0.w (TR0.xyzw), -R1.zzzz, R0.yyyy, R0.yyyy */
283                 0x04401080, 0x1c9f5504, 0x0000aa00, 0x0000aa00,
284                 /* INST 12: TEXR R0.x (TR0.xyzw), R2.zyxy, texture[1] */
285                 0x17020200, 0x1c9c8c08, 0x0001c800, 0x0001c800,
286                 /* INST 13: MADH R1.x (TR0.xyzw), R1.zzzz, R0, R1 */
287                 0x04400282, 0x1c9d5504, 0x0001c800, 0x0001c904,
288                 /* INST 14: TEXR R0.x (NE0.zzzz), R2, texture[1] */
289                 0x17020200, 0x1555c808, 0x0001c800, 0x0001c800,
290                 /* INST 15: MADH R0.x (TR0.xyzw), R1.zzzz, R0, R0.wwww */
291                 0x04400280, 0x1c9d5504, 0x0001c800, 0x0001ff00,
292                 /* INST 16: MADH R0.w (TR0.xyzw), -R3.zzzz, R1.xxxx, R1.xxxx */
293                 0x04401080, 0x1c9f550c, 0x00000104, 0x00000104,
294                 /* INST 17: TEXR R0.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
295                 0x1704ac80, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
296                 /* INST 18: MADH R0.x (TR0.xyzw), R3.zzzz, R0, R0.wwww */
297                 0x04400280, 0x1c9d550c, 0x0001c900, 0x0001ff00,
298                 /* INST 19: MADH R1.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
299                 0x04400e82, 0x1c9c0100, 0x00000002, 0x0001f202,
300                 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
301                 /* INST 20: MADH R1.xyz (TR0.xyzw), R0.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R1 */
302                 0x04400e82, 0x1c9cab00, 0x0001c802, 0x0001c904,
303                 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
304                 /* INST 21: MADH R0.xyz (TR0.xyzw), R0.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R1 + END */
305                 0x04400e81, 0x1c9d5500, 0x0001c802, 0x0001c904,
306                 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,
307         }
308 };
309
310 nv_shader_t nv30_fp_yv12_bicubic = {
311         .card_priv.NV30FP.num_regs = 4,
312         .size = (24*4),
313         .data = {
314                 /* INST 0: MOVR R2.xy (TR0.xyzw), attrib.texcoord[0] */
315                 0x01008604, 0x1c9dc801, 0x0001c800, 0x0001c800,
316                 /* INST 1: ADDR R0.xy (TR0.xyzw), R2, { 0.50, 0.00, 0.00, 0.00 }.xxxx */
317                 0x03000600, 0x1c9dc808, 0x00000002, 0x0001c800,
318                 0x3f000000, 0x00000000, 0x00000000, 0x00000000,
319                 /* INST 2: TEXR R3.xyz (TR0.xyzw), R0, texture[0] */
320                 0x17000e06, 0x1c9dc800, 0x0001c800, 0x0001c800,
321                 /* INST 3: TEXR R0.xyz (TR0.xyzw), R0.yyyy, texture[0] */
322                 0x17000e00, 0x1c9caa00, 0x0001c800, 0x0001c800,
323                 /* INST 4: MULR R1.xz (TR0.xyzw), R3.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
324                 0x02000a02, 0x1c9ca00c, 0x0000a002, 0x0001c800,
325                 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
326                 /* INST 5: MULR R1.yw (TR0.xyzw), R0.xxyy, { -1.00, 1.00, 0.00, 0.00 }.xxyy */
327                 0x02001402, 0x1c9ca000, 0x0000a002, 0x0001c800,
328                 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
329                 /* INST 6: ADDR R2 (TR0.xyzw), R2.xyxy, R1 */
330                 0x03001e04, 0x1c9c8808, 0x0001c804, 0x0001c800,
331                 /* INST 7: TEXR R0.x (TR0.xyzw), R2, texture[1] */
332                 0x17020200, 0x1c9dc808, 0x0001c800, 0x0001c800,
333                 /* INST 8: TEXR R1.y (TR0.xyzw), R2.xwxw, texture[1] */
334                 0x17020402, 0x1c9d9808, 0x0001c800, 0x0001c800,
335                 /* INST 9: TEXR R1.x (TR0.xyzw), R2.zyxy, texture[1] */
336                 0x17020202, 0x1c9c8c08, 0x0001c800, 0x0001c800,
337                 /* INST 10: LRPH R0.x (TR0.xyzw), R0.zzzz, R0, R1.yyyy */
338                 0x1f400280, 0x1c9d5400, 0x0001c800, 0x0000aa04,
339                 /* INST 11: TEXR R0.y (TR0.xyzw), R2.zwzz, texture[1] */
340                 0x17020400, 0x1c9d5c08, 0x0001c800, 0x0001c800,
341                 /* INST 12: LRPH R0.y (TR0.xyzw), R0.zzzz, R1.xxxx, R0 */
342                 0x1f400480, 0x1c9d5400, 0x00000004, 0x0001c800,
343                 /* INST 13: LRPH R0.x (TR0.xyzw), R3.zzzz, R0, R0.yyyy */
344                 0x1f400280, 0x1c9d540c, 0x0001c900, 0x0000ab00,
345                 /* INST 14: MADH R0.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
346                 0x04400e80, 0x1c9c0100, 0x00000002, 0x0001f202,
347                 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
348                 /* INST 15: TEXR R1.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
349                 0x1704ac02, 0x1c9dc801, 0x0001c800, 0x0001c800,
350                 /* INST 16: MADH R0.xyz (TR0.xyzw), R1.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R0 */
351                 0x04400e80, 0x1c9caa04, 0x0001c802, 0x0001c900,
352                 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
353                 /* INST 17: MADH R0.xyz (TR0.xyzw), R1.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R0 + END */
354                 0x04400e81, 0x1c9d5404, 0x0001c802, 0x0001c900,
355                 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,
356         }
357 };
358
359 nv_shader_t nv30_fp_yv12_bilinear = {
360         .card_priv.NV30FP.num_regs = 2,
361         .size = (8*4),
362         .data = {
363                 /* INST 0: TEXR R0.x (TR0.xyzw), attrib.texcoord[0], abs(texture[1]) */
364                 0x17028200, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
365                 /* INST 1: MADR R1.xyz (TR0.xyzw), R0.xxxx, { 1.16, -0.87, 0.53, -1.08 }.xxxx, { 1.16, -0.87, 0.53, -1.08 }.yzww */
366                 0x04000e02, 0x1c9c0000, 0x00000002, 0x0001f202,
367                 0x3f9507c8, 0xbf5ee393, 0x3f078fef, 0xbf8a6762,
368                 /* INST 2: TEXR R0.yz (TR0.xyzw), attrib.texcoord[1], abs(texture[2]) */
369                 0x1704ac80, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
370                 /* INST 3: MADR R1.xyz (TR0.xyzw), R0.yyyy, { 0.00, -0.39, 2.02, 0.00 }, R1 */
371                 0x04000e02, 0x1c9cab00, 0x0001c802, 0x0001c804,
372                 0x00000000, 0xbec890d6, 0x40011687, 0x00000000,
373                 /* INST 4: MADR R0.xyz (TR0.xyzw), R0.zzzz, { 1.60, -0.81, 0.00, 0.00 }, R1 + END */
374                 0x04000e81, 0x1c9d5500, 0x0001c802, 0x0001c804,
375                 0x3fcc432d, 0xbf501a37, 0x00000000, 0x00000000,
376         }
377 };
378
379