1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
9 * This file contains the (internal) driver registration functions,
10 * driver enumeration APIs and DirectDraw creation functions.
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
30 #define DDRAW_INIT_GUID
31 #include "ddraw_private.h"
34 #include "wine/exception.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
39 /* The configured default surface */
40 enum wined3d_surface_type DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
42 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
44 static HINSTANCE instance;
46 /* value of ForceRefreshRate */
47 DWORD force_refresh_rate = 0;
49 /* Handle table functions */
50 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size)
52 t->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(*t->entries));
55 ERR("Failed to allocate handle table memory.\n");
58 t->free_entries = NULL;
59 t->table_size = initial_size;
65 void ddraw_handle_table_destroy(struct ddraw_handle_table *t)
67 HeapFree(GetProcessHeap(), 0, t->entries);
68 memset(t, 0, sizeof(*t));
71 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type)
73 struct ddraw_handle_entry *entry;
77 DWORD idx = t->free_entries - t->entries;
78 /* Use a free handle */
79 entry = t->free_entries;
80 if (entry->type != DDRAW_HANDLE_FREE)
82 ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx, entry->object, entry->type);
83 return DDRAW_INVALID_HANDLE;
85 t->free_entries = entry->object;
86 entry->object = object;
92 if (!(t->entry_count < t->table_size))
95 UINT new_size = t->table_size + (t->table_size >> 1);
96 struct ddraw_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
97 0, t->entries, new_size * sizeof(*t->entries));
100 ERR("Failed to grow the handle table.\n");
101 return DDRAW_INVALID_HANDLE;
103 t->entries = new_entries;
104 t->table_size = new_size;
107 entry = &t->entries[t->entry_count];
108 entry->object = object;
111 return t->entry_count++;
114 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
116 struct ddraw_handle_entry *entry;
119 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
121 WARN("Invalid handle %#x passed.\n", handle);
125 entry = &t->entries[handle];
126 if (entry->type != type)
128 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
132 object = entry->object;
133 entry->object = t->free_entries;
134 entry->type = DDRAW_HANDLE_FREE;
135 t->free_entries = entry;
140 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
142 struct ddraw_handle_entry *entry;
144 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
146 WARN("Invalid handle %#x passed.\n", handle);
150 entry = &t->entries[handle];
151 if (entry->type != type)
153 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
157 return entry->object;
160 /***********************************************************************
162 * Helper function for DirectDrawCreate and friends
163 * Creates a new DDraw interface with the given REFIID
165 * Interfaces that can be created:
166 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
167 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
168 * IDirect3D interfaces?)
171 * guid: ID of the requested driver, NULL for the default driver.
172 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
173 * DD: Used to return the pointer to the created object
174 * UnkOuter: For aggregation, which is unsupported. Must be NULL
175 * iid: requested version ID.
178 * DD_OK if the Interface was created successfully
179 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
180 * E_OUTOFMEMORY if some allocation failed
182 ***********************************************************************/
184 DDRAW_Create(const GUID *guid,
189 enum wined3d_device_type device_type;
193 TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
194 debugstr_guid(guid), DD, UnkOuter, debugstr_guid(iid));
198 /* We don't care about this guids. Well, there's no special guid anyway
201 if (guid == (GUID *) DDCREATE_EMULATIONONLY)
203 /* Use the reference device id. This doesn't actually change anything,
204 * WineD3D always uses OpenGL for D3D rendering. One could make it request
207 device_type = WINED3D_DEVICE_TYPE_REF;
209 else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
211 device_type = WINED3D_DEVICE_TYPE_HAL;
218 /* DDraw doesn't support aggregation, according to msdn */
219 if (UnkOuter != NULL)
220 return CLASS_E_NOAGGREGATION;
222 /* DirectDraw creation comes here */
223 ddraw = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw));
226 ERR("Out of memory when creating DirectDraw\n");
227 return E_OUTOFMEMORY;
230 hr = ddraw_init(ddraw, device_type);
233 WARN("Failed to initialize ddraw object, hr %#x.\n", hr);
234 HeapFree(GetProcessHeap(), 0, ddraw);
238 hr = IDirectDraw7_QueryInterface(&ddraw->IDirectDraw7_iface, iid, DD);
239 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
241 list_add_head(&global_ddraw_list, &ddraw->ddraw_list_entry);
243 WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), ddraw);
248 /***********************************************************************
249 * DirectDrawCreate (DDRAW.@)
251 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
252 * interfaces in theory
254 * Arguments, return values: See DDRAW_Create
256 ***********************************************************************/
257 HRESULT WINAPI DECLSPEC_HOTPATCH
258 DirectDrawCreate(GUID *GUID,
264 TRACE("driver_guid %s, ddraw %p, outer_unknown %p.\n",
265 debugstr_guid(GUID), DD, UnkOuter);
267 wined3d_mutex_lock();
268 hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
269 wined3d_mutex_unlock();
273 hr = IDirectDraw_Initialize(*DD, GUID);
275 IDirectDraw_Release(*DD);
281 /***********************************************************************
282 * DirectDrawCreateEx (DDRAW.@)
284 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
285 * interfaces are requested.
287 * Arguments, return values: See DDRAW_Create
289 ***********************************************************************/
290 HRESULT WINAPI DECLSPEC_HOTPATCH
291 DirectDrawCreateEx(GUID *guid,
298 TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer_unknown %p.\n",
299 debugstr_guid(guid), dd, debugstr_guid(iid), UnkOuter);
301 if (!IsEqualGUID(iid, &IID_IDirectDraw7))
302 return DDERR_INVALIDPARAMS;
304 wined3d_mutex_lock();
305 hr = DDRAW_Create(guid, dd, UnkOuter, iid);
306 wined3d_mutex_unlock();
310 IDirectDraw7 *ddraw7 = *(IDirectDraw7 **)dd;
311 hr = IDirectDraw7_Initialize(ddraw7, guid);
313 IDirectDraw7_Release(ddraw7);
319 /***********************************************************************
320 * DirectDrawEnumerateA (DDRAW.@)
322 * Enumerates legacy ddraw drivers, ascii version. We only have one
323 * driver, which relays to WineD3D. If we were sufficiently cool,
324 * we could offer various interfaces, which use a different default surface
325 * implementation, but I think it's better to offer this choice in
326 * winecfg, because some apps use the default driver, so we would need
327 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
330 * Callback: Callback function from the app
331 * Context: Argument to the call back.
335 * E_INVALIDARG if the Callback caused a page fault
338 ***********************************************************************/
339 HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback, void *Context)
341 TRACE("callback %p, context %p.\n", Callback, Context);
343 TRACE(" Enumerating default DirectDraw HAL interface\n");
344 /* We only have one driver */
347 static CHAR driver_desc[] = "DirectDraw HAL",
348 driver_name[] = "display";
350 Callback(NULL, driver_desc, driver_name, Context);
354 return DDERR_INVALIDPARAMS;
358 TRACE(" End of enumeration\n");
362 /***********************************************************************
363 * DirectDrawEnumerateExA (DDRAW.@)
365 * Enumerates DirectDraw7 drivers, ascii version. See
366 * the comments above DirectDrawEnumerateA for more details.
368 * The Flag member is not supported right now.
370 ***********************************************************************/
371 HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback, void *Context, DWORD Flags)
373 TRACE("callback %p, context %p, flags %#x.\n", Callback, Context, Flags);
375 if (Flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES |
376 DDENUM_DETACHEDSECONDARYDEVICES |
377 DDENUM_NONDISPLAYDEVICES))
378 return DDERR_INVALIDPARAMS;
381 FIXME("flags 0x%08x not handled\n", Flags);
383 TRACE("Enumerating default DirectDraw HAL interface\n");
385 /* We only have one driver by now */
388 static CHAR driver_desc[] = "DirectDraw HAL",
389 driver_name[] = "display";
391 /* QuickTime expects the description "DirectDraw HAL" */
392 Callback(NULL, driver_desc, driver_name, Context, 0);
396 return DDERR_INVALIDPARAMS;
400 TRACE("End of enumeration\n");
404 /***********************************************************************
405 * DirectDrawEnumerateW (DDRAW.@)
407 * Enumerates legacy drivers, unicode version.
408 * This function is not implemented on Windows.
410 ***********************************************************************/
411 HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW callback, void *context)
413 TRACE("callback %p, context %p.\n", callback, context);
416 return DDERR_INVALIDPARAMS;
418 return DDERR_UNSUPPORTED;
421 /***********************************************************************
422 * DirectDrawEnumerateExW (DDRAW.@)
424 * Enumerates DirectDraw7 drivers, unicode version.
425 * This function is not implemented on Windows.
427 ***********************************************************************/
428 HRESULT WINAPI DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback, void *context, DWORD flags)
430 TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
432 return DDERR_UNSUPPORTED;
435 /***********************************************************************
436 * Classfactory implementation.
437 ***********************************************************************/
439 /***********************************************************************
440 * CF_CreateDirectDraw
442 * DDraw creation function for the class factory
445 * UnkOuter: Set to NULL
446 * iid: ID of the wanted interface
447 * obj: Address to pass the interface pointer back
450 * DD_OK / DDERR*, see DDRAW_Create
452 ***********************************************************************/
454 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
459 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj);
461 wined3d_mutex_lock();
462 hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
463 wined3d_mutex_unlock();
468 /***********************************************************************
469 * CF_CreateDirectDraw
471 * Clipper creation function for the class factory
474 * UnkOuter: Set to NULL
475 * iid: ID of the wanted interface
476 * obj: Address to pass the interface pointer back
479 * DD_OK / DDERR*, see DDRAW_Create
481 ***********************************************************************/
483 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
487 IDirectDrawClipper *Clip;
489 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj);
491 wined3d_mutex_lock();
492 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
495 wined3d_mutex_unlock();
499 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
500 IDirectDrawClipper_Release(Clip);
502 wined3d_mutex_unlock();
507 static const struct object_creation_info object_creation[] =
509 { &CLSID_DirectDraw, CF_CreateDirectDraw },
510 { &CLSID_DirectDraw7, CF_CreateDirectDraw },
511 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
514 struct ddraw_class_factory
516 IClassFactory IClassFactory_iface;
519 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
522 static inline struct ddraw_class_factory *impl_from_IClassFactory(IClassFactory *iface)
524 return CONTAINING_RECORD(iface, struct ddraw_class_factory, IClassFactory_iface);
527 /*******************************************************************************
528 * IDirectDrawClassFactory::QueryInterface
530 * QueryInterface for the class factory
533 * riid Reference to identifier of queried interface
534 * ppv Address to return the interface pointer at
538 * Failure: E_NOINTERFACE
540 *******************************************************************************/
541 static HRESULT WINAPI ddraw_class_factory_QueryInterface(IClassFactory *iface, REFIID riid, void **out)
543 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
545 if (IsEqualGUID(riid, &IID_IUnknown)
546 || IsEqualGUID(riid, &IID_IClassFactory))
548 IClassFactory_AddRef(iface);
553 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
555 return E_NOINTERFACE;
558 /*******************************************************************************
559 * IDirectDrawClassFactory::AddRef
561 * AddRef for the class factory
566 *******************************************************************************/
567 static ULONG WINAPI ddraw_class_factory_AddRef(IClassFactory *iface)
569 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
570 ULONG ref = InterlockedIncrement(&factory->ref);
572 TRACE("%p increasing refcount to %u.\n", factory, ref);
577 /*******************************************************************************
578 * IDirectDrawClassFactory::Release
580 * Release for the class factory. If the refcount falls to 0, the object
586 *******************************************************************************/
587 static ULONG WINAPI ddraw_class_factory_Release(IClassFactory *iface)
589 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
590 ULONG ref = InterlockedDecrement(&factory->ref);
592 TRACE("%p decreasing refcount to %u.\n", factory, ref);
595 HeapFree(GetProcessHeap(), 0, factory);
601 /*******************************************************************************
602 * IDirectDrawClassFactory::CreateInstance
604 * What is this? Seems to create DirectDraw objects...
607 * The usual things???
612 *******************************************************************************/
613 static HRESULT WINAPI ddraw_class_factory_CreateInstance(IClassFactory *iface,
614 IUnknown *outer_unknown, REFIID riid, void **out)
616 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
618 TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
619 iface, outer_unknown, debugstr_guid(riid), out);
621 return factory->pfnCreateInstance(outer_unknown, riid, out);
624 /*******************************************************************************
625 * IDirectDrawClassFactory::LockServer
633 * S_OK, because it's a stub
635 *******************************************************************************/
636 static HRESULT WINAPI ddraw_class_factory_LockServer(IClassFactory *iface, BOOL dolock)
638 FIXME("iface %p, dolock %#x stub!\n", iface, dolock);
643 /*******************************************************************************
644 * The class factory VTable
645 *******************************************************************************/
646 static const IClassFactoryVtbl IClassFactory_Vtbl =
648 ddraw_class_factory_QueryInterface,
649 ddraw_class_factory_AddRef,
650 ddraw_class_factory_Release,
651 ddraw_class_factory_CreateInstance,
652 ddraw_class_factory_LockServer
655 /*******************************************************************************
656 * DllGetClassObject [DDRAW.@]
657 * Retrieves class object from a DLL object
660 * Docs say returns STDAPI
663 * rclsid [I] CLSID for the class object
664 * riid [I] Reference to identifier of interface for class object
665 * ppv [O] Address of variable to receive interface pointer for riid
669 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
672 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
674 struct ddraw_class_factory *factory;
677 TRACE("rclsid %s, riid %s, object %p.\n",
678 debugstr_guid(rclsid), debugstr_guid(riid), ppv);
680 if (!IsEqualGUID(&IID_IClassFactory, riid)
681 && !IsEqualGUID(&IID_IUnknown, riid))
682 return E_NOINTERFACE;
684 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
686 if (IsEqualGUID(object_creation[i].clsid, rclsid))
690 if (i == sizeof(object_creation)/sizeof(object_creation[0]))
692 FIXME("%s: no class found.\n", debugstr_guid(rclsid));
693 return CLASS_E_CLASSNOTAVAILABLE;
696 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
697 if (factory == NULL) return E_OUTOFMEMORY;
699 factory->IClassFactory_iface.lpVtbl = &IClassFactory_Vtbl;
702 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
709 /*******************************************************************************
710 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
716 HRESULT WINAPI DllCanUnloadNow(void)
724 /***********************************************************************
725 * DllRegisterServer (DDRAW.@)
727 HRESULT WINAPI DllRegisterServer(void)
729 return __wine_register_resources( instance );
732 /***********************************************************************
733 * DllUnregisterServer (DDRAW.@)
735 HRESULT WINAPI DllUnregisterServer(void)
737 return __wine_unregister_resources( instance );
740 /*******************************************************************************
743 * Callback function for the EnumSurfaces call in DllMain.
744 * Dumps some surface info and releases the surface
747 * surf: The enumerated surface
748 * desc: it's description
749 * context: Pointer to the ddraw impl
753 *******************************************************************************/
754 static HRESULT WINAPI
755 DestroyCallback(IDirectDrawSurface7 *surf,
756 DDSURFACEDESC2 *desc,
759 struct ddraw_surface *Impl = impl_from_IDirectDrawSurface7(surf);
760 ULONG ref7, ref4, ref3, ref2, ref1, gamma_count, iface_count;
762 ref7 = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
767 gamma_count = Impl->gamma_count;
769 WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n",
770 Impl, ref7, ref4, ref3, ref2, ref1, gamma_count);
772 /* Skip surfaces which are attached somewhere or which are
773 * part of a complex compound. They will get released when destroying
776 if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
779 /* Destroy the surface */
780 iface_count = ddraw_surface_release_iface(Impl);
781 while (iface_count) iface_count = ddraw_surface_release_iface(Impl);
786 /***********************************************************************
789 * Reads a config key from the registry. Taken from WineD3D
791 ***********************************************************************/
792 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
794 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
795 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
796 return ERROR_FILE_NOT_FOUND;
799 /***********************************************************************
802 * Could be used to register DirectDraw drivers, if we have more than
803 * one. Also used to destroy any objects left at unload if the
804 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
806 ***********************************************************************/
808 DllMain(HINSTANCE hInstDLL,
812 TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
813 if (Reason == DLL_PROCESS_ATTACH)
815 static HMODULE ddraw_self;
816 char buffer[MAX_PATH+10];
817 DWORD size = sizeof(buffer);
823 /* Register the window class. This is used to create a hidden window
824 * for D3D rendering, if the application didn't pass one. It can also
825 * be used for creating a device window from SetCooperativeLevel(). */
826 wc.style = CS_HREDRAW | CS_VREDRAW;
827 wc.lpfnWndProc = DefWindowProcA;
830 wc.hInstance = hInstDLL;
833 wc.hbrBackground = GetStockObject(BLACK_BRUSH);
834 wc.lpszMenuName = NULL;
835 wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME;
836 if (!RegisterClassA(&wc))
838 ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
842 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
843 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
845 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
846 if (len && len < MAX_PATH)
849 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
850 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
852 char *p, *appname = buffer;
853 if ((p = strrchr( appname, '/' ))) appname = p + 1;
854 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
855 strcat( appname, "\\Direct3D" );
856 TRACE("appname = [%s]\n", appname);
857 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
858 RegCloseKey( tmpkey );
862 if ( 0 != hkey || 0 != appkey )
864 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
866 if (!strcmp(buffer,"gdi"))
868 TRACE("Defaulting to GDI surfaces\n");
869 DefaultSurfaceType = WINED3D_SURFACE_TYPE_GDI;
871 else if (!strcmp(buffer,"opengl"))
873 TRACE("Defaulting to opengl surfaces\n");
874 DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
878 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
883 /* On Windows one can force the refresh rate that DirectDraw uses by
884 * setting an override value in dxdiag. This is documented in KB315614
885 * (main article), KB230002, and KB217348. By comparing registry dumps
886 * before and after setting the override, we see that the override value
887 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
888 * DWORD that represents the refresh rate to force. We use this
889 * registry entry to modify the behavior of SetDisplayMode so that Wine
890 * users can override the refresh rate in a Windows-compatible way.
892 * dxdiag will not accept a refresh rate lower than 40 or higher than
893 * 120 so this value should be within that range. It is, of course,
894 * possible for a user to set the registry entry value directly so that
895 * assumption might not hold.
897 * There is no current mechanism for setting this value through the Wine
898 * GUI. It would be most appropriate to set this value through a dxdiag
899 * clone, but it may be sufficient to use winecfg.
901 * TODO: Create a mechanism for setting this value through the Wine GUI.
903 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
907 if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
909 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
910 force_refresh_rate = data;
915 /* Prevent the ddraw module from being unloaded. When switching to
916 * exclusive mode, we replace the window proc of the ddraw window. If
917 * an application would unload ddraw from the WM_DESTROY handler for
918 * that window, it would return to unmapped memory and die. Apparently
919 * this is supposed to work on Windows. We should probably use
920 * GET_MODULE_HANDLE_EX_FLAG_PIN for this, but that's not currently
922 if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const WCHAR *)&ddraw_self, &ddraw_self))
923 ERR("Failed to get own module handle.\n");
926 DisableThreadLibraryCalls(hInstDLL);
928 else if (Reason == DLL_PROCESS_DETACH)
930 if(!list_empty(&global_ddraw_list))
932 struct list *entry, *entry2;
933 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
935 /* We remove elements from this loop */
936 LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
938 struct ddraw *ddraw = LIST_ENTRY(entry, struct ddraw, ddraw_list_entry);
943 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
945 /* Add references to each interface to avoid freeing them unexpectedly */
946 IDirectDraw_AddRef(&ddraw->IDirectDraw_iface);
947 IDirectDraw2_AddRef(&ddraw->IDirectDraw2_iface);
948 IDirectDraw4_AddRef(&ddraw->IDirectDraw4_iface);
949 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
951 /* Does a D3D device exist? Destroy it
952 * TODO: Destroy all Vertex buffers, Lights, Materials
953 * and execute buffers too
957 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
958 while(IDirect3DDevice7_Release(&ddraw->d3ddevice->IDirect3DDevice7_iface));
961 /* Destroy the swapchain after any 3D device. The 3D device
962 * cleanup code needs a swapchain. Specifically, it tries to
963 * set the current render target to the front buffer. */
964 if (ddraw->wined3d_swapchain)
965 ddraw_destroy_swapchain(ddraw);
967 /* Try to release the objects
968 * Do an EnumSurfaces to find any hanging surfaces
970 memset(&desc, 0, sizeof(desc));
971 desc.dwSize = sizeof(desc);
972 for(i = 0; i <= 1; i++)
974 hr = IDirectDraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, DDENUMSURFACES_ALL,
975 &desc, ddraw, DestroyCallback);
977 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
980 if (!list_empty(&ddraw->surface_list))
981 ERR("DDraw %p still has surfaces attached.\n", ddraw);
983 /* Release all hanging references to destroy the objects. This
984 * restores the screen mode too
986 while(IDirectDraw_Release(&ddraw->IDirectDraw_iface));
987 while(IDirectDraw2_Release(&ddraw->IDirectDraw2_iface));
988 while(IDirectDraw4_Release(&ddraw->IDirectDraw4_iface));
989 while(IDirectDraw7_Release(&ddraw->IDirectDraw7_iface));
993 /* Unregister the window class. */
994 UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, hInstDLL);