2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d8types.h"
27 /*****************************************************************************
28 * #defines and error codes
30 #define D3DADAPTER_DEFAULT 0
31 #define D3DENUM_NO_WHQL_LEVEL 2
34 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
40 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
41 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
42 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
43 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
44 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
45 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
46 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
47 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
48 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
49 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
50 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
51 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
53 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
54 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
55 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
56 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
57 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
58 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
59 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
60 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
61 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
63 /*****************************************************************************
64 * Predeclare the interfaces
66 DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
67 typedef struct IDirect3D8 IDirect3D8, *LPDIRECT3D8;
69 DEFINE_GUID(IID_IDirect3DDevice8, 0X7385E5DF,0X8FE8,0X41D5,0X86,0XB6,0XD7,0XB4,0X85,0X47,0XB6,0XCF);
70 typedef struct IDirect3DDevice8 IDirect3DDevice8, *LPDIRECT3DDEVICE8;
72 DEFINE_GUID(IID_IDirect3DResource8, 0X1B36BB7B,0X09B7,0X410A,0XB4,0X45,0X7D,0X14,0X30,0XD7,0XB3,0X3F);
73 typedef struct IDirect3DResource8 IDirect3DResource8, *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
75 DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0X8AEEEAC7,0X05F9,0X44D4,0XB5,0X91,0X00,0X0B,0X0D,0XF1,0XCB,0X95);
76 typedef struct IDirect3DVertexBuffer8 IDirect3DVertexBuffer8, *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
78 DEFINE_GUID(IID_IDirect3DVolume8, 0XBD7349F5,0X14F1,0X42E4,0X9C,0X79,0X97,0X23,0X80,0XDB,0X40,0XC0);
79 typedef struct IDirect3DVolume8 IDirect3DVolume8, *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
81 DEFINE_GUID(IID_IDirect3DSwapChain8, 0X928C088B,0X76B9,0X4C6B,0XA5,0X36,0XA5,0X90,0X85,0X38,0X76,0XCD);
82 typedef struct IDirect3DSwapChain8 IDirect3DSwapChain8, *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
84 DEFINE_GUID(IID_IDirect3DSurface8, 0XB96EEBCA,0XB326,0X4EA5,0X88,0X2F,0X2F,0XF5,0XBA,0XE0,0X21,0XDD);
85 typedef struct IDirect3DSurface8 IDirect3DSurface8, *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
87 DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0X0E689C9A,0X053D,0X44A0,0X9D,0X92,0XDB,0X0E,0X3D,0X75,0X0F,0X86);
88 typedef struct IDirect3DIndexBuffer8 IDirect3DIndexBuffer8, *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
90 DEFINE_GUID(IID_IDirect3DBaseTexture8, 0XB4211CFA,0X51B9,0X4A9F,0XAB,0X78,0XDB,0X99,0XB2,0XBB,0X67,0X8E);
91 typedef struct IDirect3DBaseTexture8 IDirect3DBaseTexture8, *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
93 DEFINE_GUID(IID_IDirect3DTexture8, 0XE4CDD575,0X2866,0X4F01,0XB1,0X2E,0X7E,0XEC,0XE1,0XEC,0X93,0X58);
94 typedef struct IDirect3DTexture8 IDirect3DTexture8, *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
96 DEFINE_GUID(IID_IDirect3DCubeTexture8, 0X3EE5B968,0X2ACA,0X4C34,0X8B,0XB5,0X7E,0X0C,0X3D,0X19,0XB7,0X50);
97 typedef struct IDirect3DCubeTexture8 IDirect3DCubeTexture8, *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
99 DEFINE_GUID(IID_IDirect3DVolumeTexture8,0X4B8AAAFA,0X140F,0X42BA,0X91,0X31,0X59,0X7E,0XAF,0XAA,0X2E,0XAD);
100 typedef struct IDirect3DVolumeTexture8 IDirect3DVolumeTexture8, *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
102 /*****************************************************************************
103 * IDirect3D8 interface
105 #define ICOM_INTERFACE IDirect3D8
106 #define IDirect3D8_METHODS \
107 /*** IDirect3D8 methods ***/ \
108 ICOM_METHOD1(HRESULT, RegisterSoftwareDevice, void*, pInitializeFunction) \
109 ICOM_METHOD (UINT, GetAdapterCount ) \
110 ICOM_METHOD3(HRESULT, GetAdapterIdentifier, UINT, Adapter, DWORD, Flags, D3DADAPTER_IDENTIFIER8*, pIdentifier) \
111 ICOM_METHOD1(UINT, GetAdapterModeCount, UINT, Adapter) \
112 ICOM_METHOD3(HRESULT, EnumAdapterModes, UINT, Adapter, UINT, Mode, D3DDISPLAYMODE*, pMode) \
113 ICOM_METHOD2(HRESULT, GetAdapterDisplayMode, UINT, Adapter, D3DDISPLAYMODE*, pMode) \
114 ICOM_METHOD5(HRESULT, CheckDeviceType, UINT, Adapter, D3DDEVTYPE, CheckType, D3DFORMAT, DisplayFormat, D3DFORMAT, BackBufferFormat, BOOL, Windowed) \
115 ICOM_METHOD6(HRESULT, CheckDeviceFormat, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, DWORD, Usage, D3DRESOURCETYPE, RType, D3DFORMAT, CheckFormat) \
116 ICOM_METHOD5(HRESULT, CheckDeviceMultiSampleType, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, SurfaceFormat, BOOL, Windowed, D3DMULTISAMPLE_TYPE, MultiSampleType) \
117 ICOM_METHOD5(HRESULT, CheckDepthStencilMatch, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, D3DFORMAT, RenderTargetFormat, D3DFORMAT, DepthStencilFormat) \
118 ICOM_METHOD3(HRESULT, GetDeviceCaps, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DCAPS8*, pCaps) \
119 ICOM_METHOD1(HMONITOR, GetAdapterMonitor, UINT, Adapter) \
120 ICOM_METHOD6(HRESULT, CreateDevice, UINT, Adapter, D3DDEVTYPE, DeviceType,HWND, hFocusWindow, DWORD, BehaviorFlags, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DDevice8**, ppReturnedDeviceInterface)
122 /*** IDirect3D8 methods ***/
123 #define IDirect3D8_IMETHODS \
126 ICOM_DEFINE(IDirect3D8,IUnknown)
127 #undef ICOM_INTERFACE
129 /*** IUnknown methods ***/
130 #define IDirect3D8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
131 #define IDirect3D8_AddRef(p) ICOM_CALL (AddRef,p)
132 #define IDirect3D8_Release(p) ICOM_CALL (Release,p)
133 /*** IDirect3D8 methods ***/
134 #define IDirect3D8_RegisterSoftwareDevice(p,a) ICOM_CALL1(RegisterSoftwareDevice,p,a)
135 #define IDirect3D8_GetAdapterCount(p) ICOM_CALL (GetAdapterCount,p)
136 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) ICOM_CALL3(GetAdapterIdentifier,p,a,b,c)
137 #define IDirect3D8_GetAdapterModeCount(p,a) ICOM_CALL1(GetAdapterModeCount,p,a)
138 #define IDirect3D8_EnumAdapterModes(p,a,b,c) ICOM_CALL3(EnumAdapterModes,p,a,b,c)
139 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) ICOM_CALL2(GetAdapterDisplayMode,p,a,b)
140 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) ICOM_CALL5(CheckDeviceType,p,a,b,c,d,e)
141 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) ICOM_CALL6(CheckDeviceFormat,p,a,b,c,d,e,f)
142 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) ICOM_CALL5(CheckDeviceMultiSampleType,p,a,b,c,d,e)
143 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) ICOM_CALL5(CheckDepthStencilMatch,p,a,b,c,d,e)
144 #define IDirect3D8_GetDeviceCaps(p,a,b,c) ICOM_CALL3(GetDeviceCaps,p,a,b,c)
145 #define IDirect3D8_GetAdapterMonitor(p,a) ICOM_CALL1(GetAdapterMonitor,p,a)
146 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) ICOM_CALL6(CreateDevice,p,a,b,c,d,e,f)
148 /*****************************************************************************
149 * IDirect3DDevice8 interface
151 #define ICOM_INTERFACE IDirect3DDevice8
152 #define IDirect3DDevice8_METHODS \
153 /*** IDirect3DDevice8 methods ***/ \
154 ICOM_METHOD (HRESULT, TestCooperativeLevel) \
155 ICOM_METHOD (UINT, GetAvailableTextureMem) \
156 ICOM_METHOD1(HRESULT, ResourceManagerDiscardBytes, DWORD, Bytes) \
157 ICOM_METHOD1(HRESULT, GetDirect3D, IDirect3D8**, ppD3D8) \
158 ICOM_METHOD1(HRESULT, GetDeviceCaps, D3DCAPS8*, pCaps) \
159 ICOM_METHOD1(HRESULT, GetDisplayMode, D3DDISPLAYMODE*, pMode) \
160 ICOM_METHOD1(HRESULT, GetCreationParameters, D3DDEVICE_CREATION_PARAMETERS *, pParameters) \
161 ICOM_METHOD3(HRESULT, SetCursorProperties, UINT, XHotSpot, UINT, YHotSpot, IDirect3DSurface8*, pCursorBitmap) \
162 ICOM_METHOD3(void, SetCursorPosition, UINT, XScreenSpace, UINT, YScreenSpace,DWORD, Flags) \
163 ICOM_METHOD1(BOOL, ShowCursor, BOOL, bShow) \
164 ICOM_METHOD2(HRESULT, CreateAdditionalSwapChain, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DSwapChain8**, pSwapChain) \
165 ICOM_METHOD1(HRESULT, Reset, D3DPRESENT_PARAMETERS*, pPresentationParameters) \
166 ICOM_METHOD4(HRESULT, Present, CONST RECT*, pSourceRect,CONST RECT*, pDestRect,HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
167 ICOM_METHOD3(HRESULT, GetBackBuffer, UINT, BackBuffer,D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \
168 ICOM_METHOD1(HRESULT, GetRasterStatus, D3DRASTER_STATUS*, pRasterStatus) \
169 ICOM_METHOD2(void, SetGammaRamp, DWORD, Flags,CONST D3DGAMMARAMP*, pRamp) \
170 ICOM_METHOD1(void, GetGammaRamp, D3DGAMMARAMP*, pRamp) \
171 ICOM_METHOD7(HRESULT, CreateTexture, UINT, Width,UINT, Height,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DTexture8**, ppTexture) \
172 ICOM_METHOD8(HRESULT, CreateVolumeTexture, UINT, Width,UINT, Height,UINT, Depth,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DVolumeTexture8**, ppVolumeTexture) \
173 ICOM_METHOD6(HRESULT, CreateCubeTexture, UINT, EdgeLength,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DCubeTexture8**, ppCubeTexture) \
174 ICOM_METHOD5(HRESULT, CreateVertexBuffer, UINT, Length,DWORD, Usage,DWORD, FVF,D3DPOOL, Pool,IDirect3DVertexBuffer8**, ppVertexBuffer) \
175 ICOM_METHOD5(HRESULT, CreateIndexBuffer, UINT, Length,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DIndexBuffer8**, ppIndexBuffer) \
176 ICOM_METHOD6(HRESULT, CreateRenderTarget, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,BOOL, Lockable,IDirect3DSurface8**, ppSurface) \
177 ICOM_METHOD5(HRESULT, CreateDepthStencilSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,IDirect3DSurface8**, ppSurface) \
178 ICOM_METHOD4(HRESULT, CreateImageSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,IDirect3DSurface8**, ppSurface) \
179 ICOM_METHOD5(HRESULT, CopyRects, IDirect3DSurface8*, pSourceSurface,CONST RECT*, pSourceRectsArray,UINT, cRects,IDirect3DSurface8*, pDestinationSurface,CONST POINT*, pDestPointsArray) \
180 ICOM_METHOD2(HRESULT, UpdateTexture, IDirect3DBaseTexture8*, pSourceTexture,IDirect3DBaseTexture8*, pDestinationTexture) \
181 ICOM_METHOD1(HRESULT, GetFrontBuffer, IDirect3DSurface8*, pDestSurface) \
182 ICOM_METHOD2(HRESULT, SetRenderTarget, IDirect3DSurface8*, pRenderTarget,IDirect3DSurface8*, pNewZStencil) \
183 ICOM_METHOD1(HRESULT, GetRenderTarget, IDirect3DSurface8**, ppRenderTarget) \
184 ICOM_METHOD1(HRESULT, GetDepthStencilSurface, IDirect3DSurface8**, ppZStencilSurface) \
185 ICOM_METHOD (HRESULT, BeginScene) \
186 ICOM_METHOD (HRESULT, EndScene) \
187 ICOM_METHOD6(HRESULT, Clear, DWORD, Count,CONST D3DRECT*, pRects,DWORD, Flags,D3DCOLOR, Color,float, Z,DWORD, Stencil) \
188 ICOM_METHOD2(HRESULT, SetTransform, D3DTRANSFORMSTATETYPE, State,CONST D3DMATRIX*, pMatrix) \
189 ICOM_METHOD2(HRESULT, GetTransform, D3DTRANSFORMSTATETYPE, State,D3DMATRIX*, pMatrix) \
190 ICOM_METHOD2(HRESULT, MultiplyTransform, D3DTRANSFORMSTATETYPE, State, CONST D3DMATRIX*, pMatrix) \
191 ICOM_METHOD1(HRESULT, SetViewport, CONST D3DVIEWPORT8*, pViewport) \
192 ICOM_METHOD1(HRESULT, GetViewport, D3DVIEWPORT8*, pViewport) \
193 ICOM_METHOD1(HRESULT, SetMaterial, CONST D3DMATERIAL8*, pMaterial) \
194 ICOM_METHOD1(HRESULT, GetMaterial, D3DMATERIAL8* ,pMaterial) \
195 ICOM_METHOD2(HRESULT, SetLight, DWORD, Index,CONST D3DLIGHT8*, pLight) \
196 ICOM_METHOD2(HRESULT, GetLight, DWORD, Index,D3DLIGHT8*, pLight) \
197 ICOM_METHOD2(HRESULT, LightEnable, DWORD, Index,BOOL, Enable) \
198 ICOM_METHOD2(HRESULT, GetLightEnable, DWORD, Index,BOOL*, pEnable) \
199 ICOM_METHOD2(HRESULT, SetClipPlane, DWORD, Index,CONST float*, pPlane) \
200 ICOM_METHOD2(HRESULT, GetClipPlane, DWORD, Index,float*, pPlane) \
201 ICOM_METHOD2(HRESULT, SetRenderState, D3DRENDERSTATETYPE, State,DWORD, Value) \
202 ICOM_METHOD2(HRESULT, GetRenderState, D3DRENDERSTATETYPE, State,DWORD*, pValue) \
203 ICOM_METHOD (HRESULT, BeginStateBlock) \
204 ICOM_METHOD1(HRESULT, EndStateBlock, DWORD*, pToken) \
205 ICOM_METHOD1(HRESULT, ApplyStateBlock, DWORD, Token) \
206 ICOM_METHOD1(HRESULT, CaptureStateBlock, DWORD, Token) \
207 ICOM_METHOD1(HRESULT, DeleteStateBlock, DWORD, Token) \
208 ICOM_METHOD2(HRESULT, CreateStateBlock, D3DSTATEBLOCKTYPE, Type,DWORD*, pToken) \
209 ICOM_METHOD1(HRESULT, SetClipStatus, CONST D3DCLIPSTATUS8*, pClipStatus) \
210 ICOM_METHOD1(HRESULT, GetClipStatus, D3DCLIPSTATUS8*, pClipStatus) \
211 ICOM_METHOD2(HRESULT, GetTexture, DWORD, Stage,IDirect3DBaseTexture8**, ppTexture) \
212 ICOM_METHOD2(HRESULT, SetTexture, DWORD, Stage,IDirect3DBaseTexture8*, pTexture) \
213 ICOM_METHOD3(HRESULT, GetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD*, pValue) \
214 ICOM_METHOD3(HRESULT, SetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD, Value) \
215 ICOM_METHOD1(HRESULT, ValidateDevice, DWORD*, pNumPasses) \
216 ICOM_METHOD3(HRESULT, GetInfo, DWORD, DevInfoID,void*, pDevInfoStruct,DWORD, DevInfoStructSize) \
217 ICOM_METHOD2(HRESULT, SetPaletteEntries, UINT, PaletteNumber,CONST PALETTEENTRY*, pEntries) \
218 ICOM_METHOD2(HRESULT, GetPaletteEntries, UINT, PaletteNumber,PALETTEENTRY*, pEntries) \
219 ICOM_METHOD1(HRESULT, SetCurrentTexturePalette, UINT, PaletteNumber) \
220 ICOM_METHOD1(HRESULT, GetCurrentTexturePalette, UINT *, PaletteNumber) \
221 ICOM_METHOD3(HRESULT, DrawPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, StartVertex,UINT, PrimitiveCount) \
222 ICOM_METHOD5(HRESULT, DrawIndexedPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, minIndex,UINT, NumVertices,UINT, startIndex,UINT, primCount) \
223 ICOM_METHOD4(HRESULT, DrawPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, PrimitiveCount,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
224 ICOM_METHOD8(HRESULT, DrawIndexedPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, MinVertexIndex,UINT, NumVertexIndices,UINT, PrimitiveCount,CONST void*, pIndexData,D3DFORMAT, IndexDataFormat,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
225 ICOM_METHOD5(HRESULT, ProcessVertices, UINT, SrcStartIndex,UINT, DestIndex,UINT, VertexCount,IDirect3DVertexBuffer8*, pDestBuffer,DWORD, Flags) \
226 ICOM_METHOD4(HRESULT, CreateVertexShader, CONST DWORD*, pDeclaration,CONST DWORD*, pFunction,DWORD*, pHandle,DWORD, Usage) \
227 ICOM_METHOD1(HRESULT, SetVertexShader, DWORD, Handle) \
228 ICOM_METHOD1(HRESULT, GetVertexShader, DWORD*, pHandle) \
229 ICOM_METHOD1(HRESULT, DeleteVertexShader, DWORD, Handle) \
230 ICOM_METHOD3(HRESULT, SetVertexShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
231 ICOM_METHOD3(HRESULT, GetVertexShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
232 ICOM_METHOD3(HRESULT, GetVertexShaderDeclaration, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
233 ICOM_METHOD3(HRESULT, GetVertexShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
234 ICOM_METHOD3(HRESULT, SetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8*, pStreamData,UINT, Stride) \
235 ICOM_METHOD3(HRESULT, GetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8**, ppStreamData,UINT*, pStride) \
236 ICOM_METHOD2(HRESULT, SetIndices, IDirect3DIndexBuffer8*, pIndexData,UINT, BaseVertexIndex) \
237 ICOM_METHOD2(HRESULT, GetIndices, IDirect3DIndexBuffer8**, ppIndexData,UINT*, pBaseVertexIndex) \
238 ICOM_METHOD2(HRESULT, CreatePixelShader, CONST DWORD*, pFunction,DWORD*, pHandle) \
239 ICOM_METHOD1(HRESULT, SetPixelShader, DWORD, Handle) \
240 ICOM_METHOD1(HRESULT, GetPixelShader, DWORD*, pHandle) \
241 ICOM_METHOD1(HRESULT, DeletePixelShader, DWORD, Handle) \
242 ICOM_METHOD3(HRESULT, SetPixelShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
243 ICOM_METHOD3(HRESULT, GetPixelShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
244 ICOM_METHOD3(HRESULT, GetPixelShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
245 ICOM_METHOD3(HRESULT, DrawRectPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DRECTPATCH_INFO*, pRectPatchInfo) \
246 ICOM_METHOD3(HRESULT, DrawTriPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DTRIPATCH_INFO*, pTriPatchInfo) \
247 ICOM_METHOD1(HRESULT, DeletePatch, UINT, Handle) \
249 /*** IDirect3DDevice8 methods ***/
250 #define IDirect3DDevice8_IMETHODS \
252 IDirect3DDevice8_METHODS
253 ICOM_DEFINE(IDirect3DDevice8,IUnknown)
254 #undef ICOM_INTERFACE
256 /*** IUnknown methods ***/
257 #define IDirect3DDevice8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
258 #define IDirect3DDevice8_AddRef(p) ICOM_CALL (AddRef,p)
259 #define IDirect3DDevice8_Release(p) ICOM_CALL (Release,p)
260 /*** IDirect3DDevice8 methods ***/
261 #define IDirect3DDevice8_TestCooperativeLevel(p) ICOM_CALL (TestCooperativeLevel,p)
262 #define IDirect3DDevice8_GetAvailableTextureMem(p) ICOM_CALL (GetAvailableTextureMem,p)
263 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) ICOM_CALL1(ResourceManagerDiscardBytes,p,a)
264 #define IDirect3DDevice8_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
265 #define IDirect3DDevice8_GetDeviceCaps(p,a) ICOM_CALL1(GetDeviceCaps,p,a)
266 #define IDirect3DDevice8_GetDisplayMode(p,a) ICOM_CALL1(GetDisplayMode,p,a)
267 #define IDirect3DDevice8_GetCreationParameters(p,a) ICOM_CALL1(GetCreationParameters,p,a)
268 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) ICOM_CALL3(SetCursorProperties,p,a,b,c)
269 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) ICOM_CALL3(SetCursorPosition,p,a,b,c)
270 #define IDirect3DDevice8_ShowCursor(p,a) ICOM_CALL1(ShowCursor,p,a)
271 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) ICOM_CALL2(CreateAdditionalSwapChain,p,a,b)
272 #define IDirect3DDevice8_Reset(p,a) ICOM_CALL1(Reset,p,a)
273 #define IDirect3DDevice8_Present(p,a,b,c,d) ICOM_CALL4,present,p,a,b,c,d)
274 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) ICOM_CALL3(GetBackBuffer,p,a,b,c)
275 #define IDirect3DDevice8_GetRasterStatus(p,a) ICOM_CALL1(GetRasterStatus,p,a)
276 #define IDirect3DDevice8_SetGammaRamp(p,a,b) ICOM_CALL2(SetGammaRamp,p,a,b)
277 #define IDirect3DDevice8_GetGammaRamp(p,a) ICOM_CALL1(GetGammaRamp,p,a)
278 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) ICOM_CALL7(CreateTexture,p,a,b,c,d,e,f,g)
279 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) ICOM_CALL8(CreateVolumeTexture,p,a,b,c,d,e,f,g,h)
280 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) ICOM_CALL6(CreateCubeTexture,p,a,b,c,d,e,f)
281 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) ICOM_CALL5(CreateVertexBuffer,p,a,b,c,d,e)
282 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) ICOM_CALL5(CreateIndexBuffer,p,a,b,c,d,e)
283 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) ICOM_CALL6(CreateRenderTarget,p,a,b,c,d,e,f)
284 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) ICOM_CALL5(CreateDepthStencilSurface,p,a,b,c,d,e)
285 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) ICOM_CALL4(CreateImageSurface,p,a,b,c,d)
286 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) ICOM_CALL5(CopyRects,p,a,b,c,d,e)
287 #define IDirect3DDevice8_UpdateTexture(p,a,b) ICOM_CALL2(UpdateTexture,p,a,b)
288 #define IDirect3DDevice8_GetFrontBuffer(p,a) ICOM_CALL1(GetFrontBuffer,p,a)
289 #define IDirect3DDevice8_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
290 #define IDirect3DDevice8_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
291 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) ICOM_CALL1(GetDepthStencilSurface,p,a)
292 #define IDirect3DDevice8_BeginScene(p) ICOM_CALL (BeginScene,p)
293 #define IDirect3DDevice8_EndScene(p) ICOM_CALL (EndScene,p)
294 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) ICOM_CALL6(Clear,p,a,b,c,d,e,f)
295 #define IDirect3DDevice8_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
296 #define IDirect3DDevice8_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
297 #define IDirect3DDevice8_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
298 #define IDirect3DDevice8_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
299 #define IDirect3DDevice8_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
300 #define IDirect3DDevice8_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
301 #define IDirect3DDevice8_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
302 #define IDirect3DDevice8_SetLight(p,a,b) ICOM_CALL2(SetLight,p,a,b)
303 #define IDirect3DDevice8_GetLight(p,a,b) ICOM_CALL2(GetLight,p,a,b)
304 #define IDirect3DDevice8_LightEnable(p,a,b) ICOM_CALL2(LightEnable,p,a,b)
305 #define IDirect3DDevice8_GetLightEnable(p,a,b) ICOM_CALL2(GetLightEnable,p,a,b)
306 #define IDirect3DDevice8_SetClipPlane(p,a,b) ICOM_CALL2(SetClipPlane,p,a,b)
307 #define IDirect3DDevice8_GetClipPlane(p,a,b) ICOM_CALL2(GetClipPlane,p,a,b)
308 #define IDirect3DDevice8_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
309 #define IDirect3DDevice8_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
310 #define IDirect3DDevice8_BeginStateBlock(p) ICOM_CALL (BeginStateBlock,p)
311 #define IDirect3DDevice8_EndStateBlock(p,a) ICOM_CALL1(EndStateBlock,p,a)
312 #define IDirect3DDevice8_ApplyStateBlock(p,a) ICOM_CALL1(ApplyStateBlock,p,a)
313 #define IDirect3DDevice8_CaptureStateBlock(p,a) ICOM_CALL1(CaptureStateBlock,p,a)
314 #define IDirect3DDevice8_DeleteStateBlock(p,a) ICOM_CALL1(DeleteStateBlock,p,a)
315 #define IDirect3DDevice8_CreateStateBlock(p,a,b) ICOM_CALL2(CreateStateBlock,p,a,b)
316 #define IDirect3DDevice8_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
317 #define IDirect3DDevice8_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
318 #define IDirect3DDevice8_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
319 #define IDirect3DDevice8_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
320 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
321 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
322 #define IDirect3DDevice8_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
323 #define IDirect3DDevice8_GetInfo(p,a,b,c) ICOM_CALL3(GetInfo,p,a,b,c)
324 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) ICOM_CALL2(SetPaletteEntries,p,a,b)
325 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) ICOM_CALL2(GetPaletteEntries,p,a,b)
326 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) ICOM_CALL1(SetCurrentTexturePalette,p,a)
327 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) ICOM_CALL1(GetCurrentTexturePalette,p,a)
328 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) ICOM_CALL3(DrawPrimitive,p,a,b,c)
329 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitive,p,a,b,c,d,e)
330 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) ICOM_CALL4(DrawPrimitiveUP,p,a,b,c,d)
331 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) ICOM_CALL8(DrawIndexedPrimitiveUP,p,a,b,c,d,e,f,g,h)
332 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) ICOM_CALL5(processVertices,p,a,b,c,d,e)
333 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) ICOM_CALL4(CreateVertexShader,p,a,b,c,d)
334 #define IDirect3DDevice8_SetVertexShader(p,a) ICOM_CALL1(SetVertexShader,p,a)
335 #define IDirect3DDevice8_GetVertexShader(p,a) ICOM_CALL1(GetVertexShader,p,a)
336 #define IDirect3DDevice8_DeleteVertexShader(p,a) ICOM_CALL1(DeleteVertexShader,p,a)
337 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) ICOM_CALL3(SetVertexShaderConstant,p,a,b,c)
338 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) ICOM_CALL3(GetVertexShaderConstant,p,a,b,c)
339 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) ICOM_CALL3(GetVertexShaderDeclaration,p,a,b,c)
340 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) ICOM_CALL3(GetVertexShaderFunction,p,a,b,c)
341 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) ICOM_CALL3(SetStreamSource,p,a,b,c)
342 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) ICOM_CALL3(GetStreamSource,p,a,b,c)
343 #define IDirect3DDevice8_SetIndices(p,a,b) ICOM_CALL2(SetIndices,p,a,b)
344 #define IDirect3DDevice8_GetIndices(p,a,b) ICOM_CALL2(GetIndices,p,a,b)
345 #define IDirect3DDevice8_CreatePixelShader(p,a,b) ICOM_CALL2(CreatePixelShader,p,a,b)
346 #define IDirect3DDevice8_SetPixelShader(p,a) ICOM_CALL1(SetPixelShader,p,a)
347 #define IDirect3DDevice8_GetPixelShader(p,a) ICOM_CALL1(GetPixelShader,p,a)
348 #define IDirect3DDevice8_DeletePixelShader(p,a) ICOM_CALL1(DeletePixelShader,p,a)
349 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) ICOM_CALL3(SetPixelShaderConstant,p,a,b,c)
350 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) ICOM_CALL3(GetPixelShaderConstant,p,a,b,c)
351 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) ICOM_CALL3(GetPixelShaderFunction,p,a,b,c)
352 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) ICOM_CALL3(DrawRectPatch,p,a,b,c)
353 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) ICOM_CALL3(DrawTriPatch,p,a,b,c)
354 #define IDirect3DDevice8_DeletePatch(p,a) ICOM_CALL1(DeletePatch,p,a)
356 /*****************************************************************************
357 * IDirect3DVolume8 interface
359 #define ICOM_INTERFACE IDirect3DVolume8
360 #define IDirect3DVolume8_METHODS \
361 /*** IDirect3DVolume8 methods ***/ \
362 ICOM_METHOD1(HRESULT,GetDevice, IDirect3DDevice8**, ppDevice) \
363 ICOM_METHOD4(HRESULT,SetPrivateData, REFGUID, refguid,CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
364 ICOM_METHOD3(HRESULT,GetPrivateData, REFGUID, refguid,void*, pData, DWORD*, pSizeOfData) \
365 ICOM_METHOD1(HRESULT,FreePrivateData, REFGUID, refguid) \
366 ICOM_METHOD2(HRESULT,GetContainer, REFIID, riid, void**, ppContainer) \
367 ICOM_METHOD1(HRESULT,GetDesc, D3DVOLUME_DESC*, pDesc) \
368 ICOM_METHOD3(HRESULT,LockBox, D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox, DWORD, Flags) \
369 ICOM_METHOD (HRESULT,UnlockBox) \
371 /*** IDirect3DVolume8 methods ***/
372 #define IDirect3DVolume8_IMETHODS \
374 IDirect3DVolume8_METHODS
375 ICOM_DEFINE(IDirect3DVolume8,IUnknown)
376 #undef ICOM_INTERFACE
378 /*** IUnknown methods ***/
379 #define IDirect3DVolume8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
380 #define IDirect3DVolume8_AddRef(p) ICOM_CALL (AddRef,p)
381 #define IDirect3DVolume8_Release(p) ICOM_CALL (Release,p)
382 /*** IDirect3DVolume8 methods ***/
383 #define IDirect3DVolume8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
384 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
385 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
386 #define IDirect3DVolume8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
387 #define IDirect3DVolume8_GetContainer(p,a,b) ICOM_CALL2(GetContainer,p,a,b)
388 #define IDirect3DVolume8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
389 #define IDirect3DVolume8_LockBox(p,a,b,c) ICOM_CALL3(LockBox,p,a,b,c)
390 #define IDirect3DVolume8_UnlockBox(p) ICOM_CALL (UnlockBox,p)
392 /*****************************************************************************
393 * IDirect3DSwapChain8 interface
395 #define ICOM_INTERFACE IDirect3DSwapChain8
396 #define IDirect3DSwapChain8_METHODS \
397 /*** IDirect3DSwapChain8 methods ***/ \
398 ICOM_METHOD4(HRESULT, Present, CONST RECT*, pSourceRect, CONST RECT*, pDestRect, HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
399 ICOM_METHOD3(HRESULT, GetBackBuffer, UINT, BackBuffer, D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \
401 /*** IDirect3DSwapChain8 methods ***/
402 #define IDirect3DSwapChain8_IMETHODS \
404 IDirect3DSwapChain8_METHODS
405 ICOM_DEFINE(IDirect3DSwapChain8,IUnknown)
406 #undef ICOM_INTERFACE
408 /*** IUnknown methods ***/
409 #define IDirect3DSwapChain8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
410 #define IDirect3DSwapChain8_AddRef(p) ICOM_CALL (AddRef,p)
411 #define IDirect3DSwapChain8_Release(p) ICOM_CALL (Release,p)
412 /*** IDirect3DSwapChain8 methods ***/
413 #define IDirect3DSwapChain8_Present(p,a,b,c) ICOM_CALL3(Present,p,a,b,c)
414 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c,d) ICOM_CALL4(GetBackBuffer,p,a,b,c,d)
416 /*****************************************************************************
417 * IDirect3DSurface8 interface
419 #define ICOM_INTERFACE IDirect3DSurface8
420 #define IDirect3DSurface8_METHODS \
421 /*** IDirect3DSurface8 methods ***/ \
422 ICOM_METHOD1(HRESULT, GetDevice, IDirect3DDevice8**, ppDevice) \
423 ICOM_METHOD4(HRESULT, SetPrivateData, REFGUID, refguid,CONST void*, pData,DWORD, SizeOfData,DWORD, Flags) \
424 ICOM_METHOD3(HRESULT, GetPrivateData, REFGUID, refguid,void*, pData,DWORD*, pSizeOfData) \
425 ICOM_METHOD1(HRESULT, FreePrivateData, REFGUID, refguid) \
426 ICOM_METHOD2(HRESULT, GetContainer, REFIID, riid, void**, ppContainer) \
427 ICOM_METHOD1(HRESULT, GetDesc, D3DSURFACE_DESC*, pDesc) \
428 ICOM_METHOD3(HRESULT, LockRect, D3DLOCKED_RECT*, pLockedRect, CONST RECT*, pRect,DWORD, Flags) \
429 ICOM_METHOD (HRESULT, UnlockRect) \
431 /*** IDirect3DSurface8 methods ***/
432 #define IDirect3DSurface8_IMETHODS \
434 IDirect3DSurface8_METHODS
435 ICOM_DEFINE(IDirect3DSurface8,IUnknown)
436 #undef ICOM_INTERFACE
438 /*** IUnknown methods ***/
439 #define IDirect3DSurface8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
440 #define IDirect3DSurface8_AddRef(p) ICOM_CALL (AddRef,p)
441 #define IDirect3DSurface8_Release(p) ICOM_CALL (Release,p)
442 /*** IDirect3DSurface8 methods ***/
443 #define IDirect3DSurface8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
444 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
445 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
446 #define IDirect3DSurface8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
447 #define IDirect3DSurface8_GetContainer(p,a,b) ICOM_CALL2(GetContainer,p,a,b)
448 #define IDirect3DSurface8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
449 #define IDirect3DSurface8_LockRect(p,a,b,c) ICOM_CALL3(LockRect,p,a,b,c)
450 #define IDirect3DSurface8_UnlockRect(p) ICOM_CALL (UnlockRect,p)
452 /*****************************************************************************
453 * IDirect3DResource8 interface
455 #define ICOM_INTERFACE IDirect3DResource8
456 #define IDirect3DResource8_METHODS \
457 /*** IDirect3DResource8 methods ***/ \
458 ICOM_METHOD1(HRESULT, GetDevice, IDirect3DDevice8**, ppDevice) \
459 ICOM_METHOD4(HRESULT, SetPrivateData, REFGUID, refguid, CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
460 ICOM_METHOD3(HRESULT, GetPrivateData, REFGUID, refguid, void*, pData, DWORD*, pSizeOfData) \
461 ICOM_METHOD1(HRESULT, FreePrivateData, REFGUID, refguid) \
462 ICOM_METHOD1(DWORD, SetPriority, DWORD, PriorityNew) \
463 ICOM_METHOD (DWORD, GetPriority) \
464 ICOM_METHOD (void, PreLoad) \
465 ICOM_METHOD (D3DRESOURCETYPE, GetType)
467 /*** IDirect3DResource8 methods ***/
468 #define IDirect3DResource8_IMETHODS \
470 IDirect3DResource8_METHODS
471 ICOM_DEFINE(IDirect3DResource8,IUnknown)
472 #undef ICOM_INTERFACE
474 /*** IUnknown methods ***/
475 #define IDirect3DResource8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
476 #define IDirect3DResource8_AddRef(p) ICOM_CALL (AddRef,p)
477 #define IDirect3DResource8_Release(p) ICOM_CALL (Release,p)
478 /*** IDirect3DResource8 methods ***/
479 #define IDirect3DResource8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
480 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
481 #define IDirect3DResource8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
482 #define IDirect3DResource8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
483 #define IDirect3DResource8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
484 #define IDirect3DResource8_GetPriority(p) ICOM_CALL (GetPriority,p)
485 #define IDirect3DResource8_PreLoad(p) ICOM_CALL (PreLoad,p)
486 #define IDirect3DResource8_GetType(p) ICOM_CALL (GetType,p)
488 /*****************************************************************************
489 * IDirect3DVertexBuffer8 interface
491 #define ICOM_INTERFACE IDirect3DVertexBuffer8
492 #define IDirect3DVertexBuffer8_METHODS \
493 /*** IDirect3DVertexBuffer8 methods ***/ \
494 ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
495 ICOM_METHOD (HRESULT,Unlock) \
496 ICOM_METHOD1(HRESULT,GetDesc, D3DVERTEXBUFFER_DESC *, pDesc)
498 /*** IDirect3DVertexBuffer8 methods ***/
499 #define IDirect3DVertexBuffer8_IMETHODS \
501 IDirect3DResource8_METHODS \
502 IDirect3DVertexBuffer8_METHODS
503 ICOM_DEFINE(IDirect3DVertexBuffer8,IDirect3DResource8)
504 #undef ICOM_INTERFACE
506 /*** IUnknown methods ***/
507 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
508 #define IDirect3DVertexBuffer8_AddRef(p) ICOM_CALL (AddRef,p)
509 #define IDirect3DVertexBuffer8_Release(p) ICOM_CALL (Release,p)
510 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
511 #define IDirect3DVertexBuffer8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
512 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
513 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
514 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
515 #define IDirect3DVertexBuffer8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
516 #define IDirect3DVertexBuffer8_GetPriority(p) ICOM_CALL (GetPriority,p)
517 #define IDirect3DVertexBuffer8_PreLoad(p) ICOM_CALL (PreLoad,p)
518 #define IDirect3DVertexBuffer8_GetType(p) ICOM_CALL (GetType,p)
519 /*** IDirect3DVertexBuffer8 methods ***/
520 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) ICOM_CALL4(Lock,p,a,b,c,d)
521 #define IDirect3DVertexBuffer8_Unlock(p) ICOM_CALL (Unlock,p)
522 #define IDirect3DVertexBuffer8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
524 /*****************************************************************************
525 * IDirect3DIndexBuffer8 interface
527 #define ICOM_INTERFACE IDirect3DIndexBuffer8
528 #define IDirect3DIndexBuffer8_METHODS \
529 /*** IDirect3DIndexBuffer8 methods ***/ \
530 ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
531 ICOM_METHOD (HRESULT,Unlock) \
532 ICOM_METHOD1(HRESULT,GetDesc, D3DINDEXBUFFER_DESC*, pDesc) \
534 /*** IDirect3DIndexBuffer8 methods ***/
535 #define IDirect3DIndexBuffer8_IMETHODS \
537 IDirect3DResource8_METHODS \
538 IDirect3DIndexBuffer8_METHODS
539 ICOM_DEFINE(IDirect3DIndexBuffer8,IDirect3DResource8)
540 #undef ICOM_INTERFACE
542 /*** IUnknown methods ***/
543 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
544 #define IDirect3DIndexBuffer8_AddRef(p) ICOM_CALL (AddRef,p)
545 #define IDirect3DIndexBuffer8_Release(p) ICOM_CALL (Release,p)
546 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
547 #define IDirect3DIndexBuffer8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
548 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
549 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
550 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
551 #define IDirect3DIndexBuffer8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
552 #define IDirect3DIndexBuffer8_GetPriority(p) ICOM_CALL (GetPriority,p)
553 #define IDirect3DIndexBuffer8_PreLoad(p) ICOM_CALL (PreLoad,p)
554 #define IDirect3DIndexBuffer8_GetType(p) ICOM_CALL (GetType,p)
555 /*** IDirect3DIndexBuffer8 methods ***/
556 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) ICOM_CALL4(Lock,p,a,b,c,d)
557 #define IDirect3DIndexBuffer8_Unlock(p) ICOM_CALL (Unlock,p)
558 #define IDirect3DIndexBuffer8_GetDesc(p,a) ICOM_CALL1(GetDesc,p,a)
560 /*****************************************************************************
561 * IDirect3DBaseTexture8 interface
563 #define ICOM_INTERFACE IDirect3DBaseTexture8
564 #define IDirect3DBaseTexture8_METHODS \
565 /*** IDirect3DBaseTexture8 methods ***/ \
566 ICOM_METHOD1(DWORD,SetLOD, DWORD, LODNew) \
567 ICOM_METHOD (DWORD,GetLOD) \
568 ICOM_METHOD (DWORD,GetLevelCount)
570 /*** IDirect3DBaseTexture8 methods ***/
571 #define IDirect3DBaseTexture8_IMETHODS \
573 IDirect3DResource8_METHODS \
574 IDirect3DBaseTexture8_METHODS
575 ICOM_DEFINE(IDirect3DBaseTexture8,IDirect3DResource8)
576 #undef ICOM_INTERFACE
578 /*** IUnknown methods ***/
579 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
580 #define IDirect3DBaseTexture8_AddRef(p) ICOM_CALL (AddRef,p)
581 #define IDirect3DBaseTexture8_Release(p) ICOM_CALL (Release,p)
582 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
583 #define IDirect3DBaseTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
584 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
585 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
586 #define IDirect3DBaseTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
587 #define IDirect3DBaseTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
588 #define IDirect3DBaseTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
589 #define IDirect3DBaseTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
590 #define IDirect3DBaseTexture8_GetType(p) ICOM_CALL (GetType,p)
591 /*** IDirect3DBaseTexture8 methods ***/
592 #define IDirect3DBaseTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
593 #define IDirect3DBaseTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
594 #define IDirect3DBaseTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
596 /*****************************************************************************
597 * IDirect3DCubeTexture8 interface
599 #define ICOM_INTERFACE IDirect3DCubeTexture8
600 #define IDirect3DCubeTexture8_METHODS \
601 /*** IDirect3DCubeTexture8 methods ***/ \
602 ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
603 ICOM_METHOD3(HRESULT,GetCubeMapSurface,D3DCUBEMAP_FACES, FaceType,UINT, Level,IDirect3DSurface8**, ppCubeMapSurface) \
604 ICOM_METHOD5(HRESULT,LockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
605 ICOM_METHOD2(HRESULT,UnlockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level) \
606 ICOM_METHOD2(HRESULT,AddDirtyRect,D3DCUBEMAP_FACES, FaceType,CONST RECT*, pDirtyRect) \
608 /*** IDirect3DCubeTexture8 methods ***/
609 #define IDirect3DCubeTexture8_IMETHODS \
611 IDirect3DResource8_METHODS \
612 IDirect3DBaseTexture8_METHODS \
613 IDirect3DCubeTexture8_METHODS
614 ICOM_DEFINE(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
615 #undef ICOM_INTERFACE
617 /*** IUnknown methods ***/
618 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
619 #define IDirect3DCubeTexture8_AddRef(p) ICOM_CALL (AddRef,p)
620 #define IDirect3DCubeTexture8_Release(p) ICOM_CALL (Release,p)
621 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
622 #define IDirect3DCubeTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
623 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
624 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
625 #define IDirect3DCubeTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
626 #define IDirect3DCubeTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
627 #define IDirect3DCubeTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
628 #define IDirect3DCubeTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
629 #define IDirect3DCubeTexture8_GetType(p) ICOM_CALL (GetType,p)
630 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
631 #define IDirect3DCubeTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
632 #define IDirect3DCubeTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
633 #define IDirect3DCubeTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
634 /*** IDirect3DCubeTexture8 methods ***/
635 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) ICOM_CALL2(GetLevelDesc,p,a,b)
636 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) ICOM_CALL3(GetCubeMapSurface,p,a,b,c)
637 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) ICOM_CALL5(LockRect,p,a,b,c,d,e)
638 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) ICOM_CALL2(UnlockRect,p,a,b)
639 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) ICOM_CALL2(AddDirtyRect,p,a,b)
641 /*****************************************************************************
642 * IDirect3DTexture8 interface
644 #define ICOM_INTERFACE IDirect3DTexture8
645 #define IDirect3DTexture8_METHODS \
646 /*** IDirect3DTexture8 methods ***/ \
647 ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
648 ICOM_METHOD2(HRESULT,GetSurfaceLevel,UINT, Level,IDirect3DSurface8**, ppSurfaceLevel) \
649 ICOM_METHOD4(HRESULT,LockRect,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
650 ICOM_METHOD1(HRESULT,UnlockRect,UINT, Level) \
651 ICOM_METHOD1(HRESULT,AddDirtyRect,CONST RECT*, pDirtyRect) \
653 /*** IDirect3DTexture8 methods ***/
654 #define IDirect3DTexture8_IMETHODS \
656 IDirect3DResource8_METHODS \
657 IDirect3DBaseTexture8_METHODS \
658 IDirect3DTexture8_METHODS
659 ICOM_DEFINE(IDirect3DTexture8,IDirect3DBaseTexture8)
660 #undef ICOM_INTERFACE
662 /*** IUnknown methods ***/
663 #define IDirect3DTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
664 #define IDirect3DTexture8_AddRef(p) ICOM_CALL (AddRef,p)
665 #define IDirect3DTexture8_Release(p) ICOM_CALL (Release,p)
666 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
667 #define IDirect3DTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
668 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
669 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
670 #define IDirect3DTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
671 #define IDirect3DTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
672 #define IDirect3DTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
673 #define IDirect3DTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
674 #define IDirect3DTexture8_GetType(p) ICOM_CALL (GetType,p)
675 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
676 #define IDirect3DTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
677 #define IDirect3DTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
678 #define IDirect3DTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
679 /*** IDirect3DTexture8 methods ***/
680 #define IDirect3DTexture8_GetLevelDesc(p,a,b) ICOM_CALL2(GetLevelDesc,p,a,b)
681 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) ICOM_CALL2(GetSurfaceLevel,p,a,b)
682 #define IDirect3DTexture8_LockRect(p,a,b,c,d) ICOM_CALL4(LockRect,p,a,b,c,d)
683 #define IDirect3DTexture8_UnlockRect(p,a) ICOM_CALL1(UnlockRect,p,a)
684 #define IDirect3DTexture8_AddDirtyRect(p,a) ICOM_CALL1(AddDirtyRect,p,a)
686 /*****************************************************************************
687 * IDirect3DVolumeTexture8 interface
689 #define ICOM_INTERFACE IDirect3DVolumeTexture8
690 #define IDirect3DVolumeTexture8_METHODS \
691 /*** IDirect3DVolumeTexture8 methods ***/ \
692 ICOM_METHOD2(HRESULT,GetLevelDesc, UINT, Level,D3DVOLUME_DESC*, pDesc) \
693 ICOM_METHOD2(HRESULT,GetVolumeLevel, UINT, Level,IDirect3DVolume8**, ppVolumeLevel) \
694 ICOM_METHOD4(HRESULT,LockBox, UINT, Level,D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox,DWORD, Flags) \
695 ICOM_METHOD1(HRESULT,UnlockBox, UINT, Level) \
696 ICOM_METHOD1(HRESULT,AddDirtyBox, CONST D3DBOX*, pDirtyBox)
698 /*** IDirect3DVolumeTexture8 methods ***/
699 #define IDirect3DVolumeTexture8_IMETHODS \
701 IDirect3DResource8_METHODS \
702 IDirect3DBaseTexture8_METHODS \
703 IDirect3DVolumeTexture8_METHODS
704 ICOM_DEFINE(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
705 #undef ICOM_INTERFACE
707 /*** IUnknown methods ***/
708 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
709 #define IDirect3DVolumeTexture8_AddRef(p) ICOM_CALL (AddRef,p)
710 #define IDirect3DVolumeTexture8_Release(p) ICOM_CALL (Release,p)
711 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
712 #define IDirect3DVolumeTexture8_GetDevice(p,a) ICOM_CALL1(GetDevice,p,a)
713 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) ICOM_CALL4(SetPrivateData,p,a,b,c,d)
714 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) ICOM_CALL3(GetPrivateData,p,a,b,c)
715 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) ICOM_CALL1(FreePrivateData,p,a)
716 #define IDirect3DVolumeTexture8_SetPriority(p,a) ICOM_CALL1(SetPriority,p,a)
717 #define IDirect3DVolumeTexture8_GetPriority(p) ICOM_CALL (GetPriority,p)
718 #define IDirect3DVolumeTexture8_PreLoad(p) ICOM_CALL (PreLoad,p)
719 #define IDirect3DVolumeTexture8_GetType(p) ICOM_CALL (GetType,p)
720 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
721 #define IDirect3DVolumeTexture8_SetLOD(p,a) ICOM_CALL1(SetLOD,p,a)
722 #define IDirect3DVolumeTexture8_GetLOD(p) ICOM_CALL (GetLOD,p)
723 #define IDirect3DVolumeTexture8_GetLevelCount(p) ICOM_CALL (GetLevelCount,p)
724 /*** IDirect3DVolumeTexture8 methods ***/
725 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) ICOM_CALL2(GetLevelDesc,p,a,b)
726 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) ICOM_CALL2(GetVolumeLevel,p,a,b)
727 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) ICOM_CALL4(LockBox,p,a,b,c,d)
728 #define IDirect3DVolumeTexture8_UnlockBox(p,a) ICOM_CALL1(UnlockBox,p,a)
729 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) ICOM_CALL1(AddDirtyBox,p,a)
731 /* Define the main entrypoint as well */
732 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
734 #endif /* __WINE_D3D8_H */