2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
25 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
27 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
28 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
29 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
30 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
31 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
32 0x0000FFFF}; /* END */
33 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
34 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xB00F0000, /* tex t0 */
36 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
39 0x0000FFFF}; /* END */
41 static int get_refcount(IUnknown *object)
43 IUnknown_AddRef( object );
44 return IUnknown_Release( object );
47 #define CHECK_CALL(r,c,d,rc) \
49 int tmp1 = get_refcount( (IUnknown *)d ); \
51 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
53 trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
56 #define CHECK_RELEASE(obj,d,rc) \
58 int tmp1, rc_new = rc; \
59 IUnknown_Release( obj ); \
60 tmp1 = get_refcount( (IUnknown *)d ); \
61 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
64 #define CHECK_REFCOUNT(obj,rc) \
67 int count = get_refcount( (IUnknown *)obj ); \
68 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
71 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
74 int count = IUnknown_Release( (IUnknown *)obj ); \
75 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
78 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
81 int count = IUnknown_AddRef( (IUnknown *)obj ); \
82 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
85 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
87 void *container_ptr = (void *)0x1337c0d3; \
88 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
89 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
90 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
91 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
94 static void check_mipmap_levels(
95 IDirect3DDevice8* device,
96 int width, int height, int count)
99 IDirect3DBaseTexture8* texture = NULL;
100 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
101 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
104 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
105 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
107 trace("CreateTexture failed: %s\n", DXGetErrorString8(hr));
109 if (texture) IUnknown_Release( texture );
112 static void test_mipmap_levels(void)
118 IDirect3D8 *pD3d = NULL;
119 IDirect3DDevice8 *pDevice = NULL;
120 D3DPRESENT_PARAMETERS d3dpp;
121 D3DDISPLAYMODE d3ddm;
123 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
124 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
125 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
126 ok(hwnd != NULL, "Failed to create window\n");
127 if (!pD3d || !hwnd) goto cleanup;
129 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
130 ZeroMemory( &d3dpp, sizeof(d3dpp) );
131 d3dpp.Windowed = TRUE;
132 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
133 d3dpp.BackBufferFormat = d3ddm.Format;
135 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
136 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
139 trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
143 check_mipmap_levels(pDevice, 32, 32, 6);
144 check_mipmap_levels(pDevice, 256, 1, 9);
145 check_mipmap_levels(pDevice, 1, 256, 9);
146 check_mipmap_levels(pDevice, 1, 1, 1);
149 if (pD3d) IUnknown_Release( pD3d );
150 if (pDevice) IUnknown_Release( pDevice );
151 DestroyWindow( hwnd );
154 static void test_swapchain(void)
158 IDirect3D8 *pD3d = NULL;
159 IDirect3DDevice8 *pDevice = NULL;
160 IDirect3DSwapChain8 *swapchain1 = NULL;
161 IDirect3DSwapChain8 *swapchain2 = NULL;
162 IDirect3DSwapChain8 *swapchain3 = NULL;
163 IDirect3DSurface8 *backbuffer = NULL;
164 D3DPRESENT_PARAMETERS d3dpp;
165 D3DDISPLAYMODE d3ddm;
167 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
168 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
169 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
170 ok(hwnd != NULL, "Failed to create window\n");
171 if (!pD3d || !hwnd) goto cleanup;
173 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
174 ZeroMemory( &d3dpp, sizeof(d3dpp) );
175 d3dpp.Windowed = TRUE;
176 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
177 d3dpp.BackBufferFormat = d3ddm.Format;
178 d3dpp.BackBufferCount = 0;
180 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
181 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
184 trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
188 /* Check if the back buffer count was modified */
189 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
191 /* Create a bunch of swapchains */
192 d3dpp.BackBufferCount = 0;
193 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
194 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
195 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
197 d3dpp.BackBufferCount = 1;
198 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
199 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
201 d3dpp.BackBufferCount = 2;
202 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
203 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
205 /* Swapchain 3, created with backbuffercount 2 */
206 backbuffer = (void *) 0xdeadbeef;
207 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
208 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
209 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
210 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
212 backbuffer = (void *) 0xdeadbeef;
213 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
214 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
215 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
216 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
218 backbuffer = (void *) 0xdeadbeef;
219 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
220 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
221 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
222 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
224 backbuffer = (void *) 0xdeadbeef;
225 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
226 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
227 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
228 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
231 /* Check the back buffers of the swapchains */
232 /* Swapchain 1, created with backbuffercount 0 */
233 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
234 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
235 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
236 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
238 backbuffer = (void *) 0xdeadbeef;
239 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
240 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
241 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
242 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
244 /* Swapchain 2 - created with backbuffercount 1 */
245 backbuffer = (void *) 0xdeadbeef;
246 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
247 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
248 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
249 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
251 backbuffer = (void *) 0xdeadbeef;
252 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
253 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
254 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
255 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
257 backbuffer = (void *) 0xdeadbeef;
258 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
259 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
260 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
261 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
264 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
265 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
266 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
267 if(pDevice) IDirect3DDevice8_Release(pDevice);
268 if(pD3d) IDirect3DDevice8_Release(pD3d);
269 DestroyWindow( hwnd );
272 static void test_refcount(void)
276 IDirect3D8 *pD3d = NULL;
277 IDirect3DDevice8 *pDevice = NULL;
278 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
279 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
280 DWORD dVertexShader = -1;
281 DWORD dPixelShader = -1;
282 IDirect3DCubeTexture8 *pCubeTexture = NULL;
283 IDirect3DTexture8 *pTexture = NULL;
284 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
285 IDirect3DVolume8 *pVolumeLevel = NULL;
286 IDirect3DSurface8 *pStencilSurface = NULL;
287 IDirect3DSurface8 *pImageSurface = NULL;
288 IDirect3DSurface8 *pRenderTarget = NULL;
289 IDirect3DSurface8 *pRenderTarget2 = NULL;
290 IDirect3DSurface8 *pRenderTarget3 = NULL;
291 IDirect3DSurface8 *pTextureLevel = NULL;
292 IDirect3DSurface8 *pBackBuffer = NULL;
293 DWORD dStateBlock = -1;
294 IDirect3DSwapChain8 *pSwapChain = NULL;
296 D3DPRESENT_PARAMETERS d3dpp;
297 D3DDISPLAYMODE d3ddm;
298 int refcount = 0, tmp;
303 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
304 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
308 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
309 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
310 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
311 ok(hwnd != NULL, "Failed to create window\n");
312 if (!pD3d || !hwnd) goto cleanup;
314 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
315 ZeroMemory( &d3dpp, sizeof(d3dpp) );
316 d3dpp.Windowed = TRUE;
317 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
318 d3dpp.BackBufferFormat = d3ddm.Format;
319 d3dpp.EnableAutoDepthStencil = TRUE;
320 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
322 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
323 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
326 trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
330 refcount = get_refcount( (IUnknown *)pDevice );
331 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
334 * Check refcount of implicit surfaces. Findings:
335 * - the container is the device
336 * - they hold a refernce to the device
337 * - they are created with a refcount of 0 (Get/Release returns orignial refcount)
338 * - they are not freed if refcount reaches 0.
339 * - the refcount is not forwarded to the container.
341 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
342 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
345 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
346 CHECK_REFCOUNT( pRenderTarget, 1);
348 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
349 CHECK_REFCOUNT(pDevice, refcount);
350 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
351 CHECK_REFCOUNT(pDevice, refcount);
353 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
354 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
355 CHECK_REFCOUNT( pRenderTarget, 2);
356 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
357 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
358 CHECK_REFCOUNT( pDevice, --refcount);
360 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
361 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
362 CHECK_REFCOUNT(pDevice, ++refcount);
363 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
364 CHECK_REFCOUNT(pDevice, --refcount);
367 /* Render target and back buffer are identical. */
368 hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
369 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
372 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
373 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
374 pRenderTarget, pBackBuffer);
377 CHECK_REFCOUNT( pDevice, --refcount);
379 hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
380 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
383 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
384 CHECK_REFCOUNT( pStencilSurface, 1);
386 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
387 CHECK_REFCOUNT(pDevice, refcount);
388 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
389 CHECK_REFCOUNT(pDevice, refcount);
391 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
392 CHECK_REFCOUNT( pDevice, --refcount);
394 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
395 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
396 CHECK_REFCOUNT(pDevice, ++refcount);
397 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
398 CHECK_REFCOUNT(pDevice, --refcount);
399 pStencilSurface = NULL;
403 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
404 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
407 tmp = get_refcount( (IUnknown *)pIndexBuffer );
409 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
410 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
411 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
412 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
415 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
416 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
419 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
422 tmp = get_refcount( (IUnknown *)pVertexBuffer );
424 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
425 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
426 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
427 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
429 hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride);
430 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
431 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
432 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
436 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
437 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
438 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
439 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
441 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
442 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
445 tmp = get_refcount( (IUnknown *)pTexture );
447 /* SetTexture should not increase refcounts */
448 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
449 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
450 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
451 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
453 /* This should not increment device refcount */
454 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
455 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
456 /* But should increment texture's refcount */
457 CHECK_REFCOUNT( pTexture, tmp+1 );
458 /* Because the texture and surface refcount are identical */
461 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
462 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
463 CHECK_REFCOUNT ( pTexture , tmp+2 );
464 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
465 CHECK_REFCOUNT ( pTexture , tmp+1 );
466 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
467 CHECK_REFCOUNT ( pTextureLevel, tmp );
470 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
471 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
472 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
473 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
476 tmp = get_refcount( (IUnknown *)pVolumeTexture );
478 /* This should not increment device refcount */
479 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
480 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
481 /* But should increment volume texture's refcount */
482 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
483 /* Because the volume texture and volume refcount are identical */
486 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
487 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
488 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
489 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
490 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
491 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
492 CHECK_REFCOUNT ( pVolumeLevel , tmp );
496 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
497 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
498 CHECK_REFCOUNT( pStencilSurface, 1);
499 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
500 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
501 CHECK_REFCOUNT( pImageSurface, 1);
502 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
503 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
504 CHECK_REFCOUNT( pRenderTarget3, 1);
506 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
507 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
508 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
509 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
512 /* check implicit back buffer */
513 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
514 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
515 CHECK_REFCOUNT( pSwapChain, 1);
518 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
519 CHECK_REFCOUNT( pBackBuffer, 1);
520 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
521 CHECK_REFCOUNT( pDevice, --refcount);
523 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
524 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
525 CHECK_REFCOUNT(pDevice, ++refcount);
526 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
527 CHECK_REFCOUNT(pDevice, --refcount);
530 CHECK_REFCOUNT( pSwapChain, 1);
536 /* Vertex buffers can be locked multiple times */
537 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
538 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
539 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
540 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
541 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
542 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
543 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
544 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
547 /* The implicit render target is not freed if refcount reaches 0.
548 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
549 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
550 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
553 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
554 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
555 pRenderTarget, pRenderTarget2);
556 CHECK_REFCOUNT( pDevice, --refcount);
557 pRenderTarget2 = NULL;
559 pRenderTarget = NULL;
562 CHECK_RELEASE(pDevice, pDevice, --refcount);
565 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
566 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
568 if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
569 if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
571 CHECK_RELEASE(pTexture, pDevice, --refcount);
572 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
573 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
575 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
576 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
577 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
579 if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
580 /* This will destroy device - cannot check the refcount here */
581 if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
583 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
585 DestroyWindow( hwnd );
588 static void test_cursor(void)
592 IDirect3D8 *pD3d = NULL;
593 IDirect3DDevice8 *pDevice = NULL;
594 D3DPRESENT_PARAMETERS d3dpp;
595 D3DDISPLAYMODE d3ddm;
597 IDirect3DSurface8 *cursor = NULL;
600 memset(&info, 0, sizeof(info));
601 info.cbSize = sizeof(info);
602 hr = GetCursorInfo(&info);
605 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
606 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
607 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
608 ok(hwnd != NULL, "Failed to create window\n");
609 if (!pD3d || !hwnd) goto cleanup;
611 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
612 ZeroMemory( &d3dpp, sizeof(d3dpp) );
613 d3dpp.Windowed = TRUE;
614 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
615 d3dpp.BackBufferFormat = d3ddm.Format;
617 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
618 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
621 trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
625 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
626 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %08x\n", hr);
628 /* Initially hidden */
629 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
630 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
632 /* Not enabled without a surface*/
633 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
634 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
637 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
638 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
640 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
641 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
643 IDirect3DSurface8_Release(cursor);
645 memset(&info, 0, sizeof(info));
646 info.cbSize = sizeof(info);
647 hr = GetCursorInfo(&info);
648 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
649 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
650 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
653 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
654 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
657 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
658 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
660 /* GDI cursor unchanged */
661 memset(&info, 0, sizeof(info));
662 info.cbSize = sizeof(info);
663 hr = GetCursorInfo(&info);
664 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
665 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
666 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
669 if(pD3d) IDirect3D8_Release(pD3d);
670 if(pDevice) IDirect3D8_Release(pDevice);
673 static void test_states(void)
677 IDirect3D8 *pD3d = NULL;
678 IDirect3DDevice8 *pDevice = NULL;
679 D3DPRESENT_PARAMETERS d3dpp;
680 D3DDISPLAYMODE d3ddm;
682 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
683 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
684 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
685 ok(hwnd != NULL, "Failed to create window\n");
686 if (!pD3d || !hwnd) goto cleanup;
688 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
689 ZeroMemory( &d3dpp, sizeof(d3dpp) );
690 d3dpp.Windowed = TRUE;
691 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
692 d3dpp.BackBufferWidth = 640;
693 d3dpp.BackBufferHeight = 480;
694 d3dpp.BackBufferFormat = d3ddm.Format;
696 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
697 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
700 trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
704 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE);
705 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %s\n", DXGetErrorString8(hr));
706 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE);
707 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %s\n", DXGetErrorString8(hr));
710 if(pD3d) IDirect3D8_Release(pD3d);
711 if(pDevice) IDirect3D8_Release(pDevice);
714 static void test_shader_versions(void)
717 IDirect3D8 *pD3d = NULL;
720 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
721 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
723 hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
724 ok(SUCCEEDED(hr), "Failed to get D3D8 caps (%s)\n", DXGetErrorString8(hr));
726 ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
727 ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
729 IDirect3D8_Release(pD3d);
734 /* Test adapter display modes */
735 static void test_display_modes(void)
738 D3DDISPLAYMODE dmode;
742 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
743 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
746 max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT);
747 ok(max_modes > 0, "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
749 for(i=0; i<max_modes;i++) {
750 res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode);
751 ok(res==D3D_OK, "EnumAdapterModes returned %s for mode %u!\n", DXGetErrorString8(res), i);
755 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
756 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
759 IDirect3D8_Release(pD3d);
762 static void test_scene(void)
766 IDirect3D8 *pD3d = NULL;
767 IDirect3DDevice8 *pDevice = NULL;
768 D3DPRESENT_PARAMETERS d3dpp;
769 D3DDISPLAYMODE d3ddm;
771 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
772 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
773 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
774 ok(hwnd != NULL, "Failed to create window\n");
775 if (!pD3d || !hwnd) goto cleanup;
777 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
778 ZeroMemory( &d3dpp, sizeof(d3dpp) );
779 d3dpp.Windowed = TRUE;
780 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
781 d3dpp.BackBufferWidth = 800;
782 d3dpp.BackBufferHeight = 600;
783 d3dpp.BackBufferFormat = d3ddm.Format;
786 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
787 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
788 ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
789 if(!pDevice) goto cleanup;
791 /* Test an EndScene without beginscene. Should return an error */
792 hr = IDirect3DDevice8_EndScene(pDevice);
793 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
795 /* Test a normal BeginScene / EndScene pair, this should work */
796 hr = IDirect3DDevice8_BeginScene(pDevice);
797 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr));
800 hr = IDirect3DDevice8_EndScene(pDevice);
801 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr));
804 /* Test another EndScene without having begun a new scene. Should return an error */
805 hr = IDirect3DDevice8_EndScene(pDevice);
806 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
808 /* Two nested BeginScene and EndScene calls */
809 hr = IDirect3DDevice8_BeginScene(pDevice);
810 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr));
811 hr = IDirect3DDevice8_BeginScene(pDevice);
812 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %s\n", DXGetErrorString8(hr));
813 hr = IDirect3DDevice8_EndScene(pDevice);
814 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr));
815 hr = IDirect3DDevice8_EndScene(pDevice);
816 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
818 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
821 if(pD3d) IDirect3D8_Release(pD3d);
822 if(pDevice) IDirect3D8_Release(pDevice);
823 if(hwnd) DestroyWindow(hwnd);
826 static void test_shader(void)
830 IDirect3D8 *pD3d = NULL;
831 IDirect3DDevice8 *pDevice = NULL;
832 D3DPRESENT_PARAMETERS d3dpp;
833 D3DDISPLAYMODE d3ddm;
834 DWORD hPixelShader = 0, hVertexShader = 0;
835 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
838 static DWORD dwVertexDecl[] =
841 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
845 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
846 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
847 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
848 ok(hwnd != NULL, "Failed to create window\n");
849 if (!pD3d || !hwnd) goto cleanup;
851 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
852 ZeroMemory( &d3dpp, sizeof(d3dpp) );
853 d3dpp.Windowed = TRUE;
854 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
855 d3dpp.BackBufferWidth = 800;
856 d3dpp.BackBufferHeight = 600;
857 d3dpp.BackBufferFormat = d3ddm.Format;
860 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
861 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
862 ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
863 if(!pDevice) goto cleanup;
865 /* First create a vertex shader */
866 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
867 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %s\n", DXGetErrorString8(hr));
868 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
869 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
870 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
871 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
872 /* Assign the shader, then verify that GetVertexShader works */
873 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
874 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %s\n", DXGetErrorString8(hr));
875 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
876 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
877 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
878 /* Delete the assigned shader. This is supposed to work */
879 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
880 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %s\n", DXGetErrorString8(hr));
881 /* The shader should be unset now */
882 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
883 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
884 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
886 /* The same with a pixel shader */
887 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
888 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %s\n", DXGetErrorString8(hr));
889 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
890 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
891 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
892 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
893 /* Assign the shader, then verify that GetPixelShader works */
894 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
895 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %s\n", DXGetErrorString8(hr));
896 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
897 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
898 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
899 /* Delete the assigned shader. This is supposed to work */
900 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
901 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %s\n", DXGetErrorString8(hr));
902 /* The shader should be unset now */
903 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
904 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
905 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
907 /* What happens if a non-bound shader is deleted? */
908 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
909 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %s\n", DXGetErrorString8(hr));
910 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0);
911 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %s\n", DXGetErrorString8(hr));
913 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
914 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %s\n", DXGetErrorString8(hr));
915 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
916 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %s\n", DXGetErrorString8(hr));
917 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
918 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
919 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
920 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
921 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %s\n", DXGetErrorString8(hr));
923 /* Now for pixel shaders */
924 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
925 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %s\n", DXGetErrorString8(hr));
926 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2);
927 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %s\n", DXGetErrorString8(hr));
929 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
930 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %s\n", DXGetErrorString8(hr));
931 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
932 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %s\n", DXGetErrorString8(hr));
933 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
934 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
935 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
936 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
937 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %s\n", DXGetErrorString8(hr));
940 if(pD3d) IDirect3D8_Release(pD3d);
941 if(pDevice) IDirect3D8_Release(pDevice);
942 if(hwnd) DestroyWindow(hwnd);
947 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
950 skip("Could not load d3d8.dll\n");
954 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
955 ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
956 if (pDirect3DCreate8)
958 test_display_modes();
959 test_shader_versions();
962 test_mipmap_levels();