d3d8: Deleting bound shaders unbinds them.
[wine] / dlls / d3d8 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Chris Robinson
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d8.h>
22 #include <dxerr8.h>
23 #include "wine/test.h"
24
25 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
26
27 static const DWORD simple_vs[] = {0xFFFE0101,       /* vs_1_1               */
28     0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
29     0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
30     0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
31     0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
32     0x0000FFFF};                                    /* END                  */
33 static const DWORD simple_ps[] = {0xFFFF0101,                               /* ps_1_1                       */
34     0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
35     0x00000042, 0xB00F0000,                                                 /* tex t0                       */
36     0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
37     0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
38     0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
39     0x0000FFFF};                                                            /* END                          */
40
41 static int get_refcount(IUnknown *object)
42 {
43     IUnknown_AddRef( object );
44     return IUnknown_Release( object );
45 }
46
47 #define CHECK_CALL(r,c,d,rc) \
48     if (SUCCEEDED(r)) {\
49         int tmp1 = get_refcount( (IUnknown *)d ); \
50         int rc_new = rc; \
51         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52     } else {\
53         trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
54     }
55
56 #define CHECK_RELEASE(obj,d,rc) \
57     if (obj) { \
58         int tmp1, rc_new = rc; \
59         IUnknown_Release( obj ); \
60         tmp1 = get_refcount( (IUnknown *)d ); \
61         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
62     }
63
64 #define CHECK_REFCOUNT(obj,rc) \
65     { \
66         int rc_new = rc; \
67         int count = get_refcount( (IUnknown *)obj ); \
68         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
69     }
70
71 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
72     { \
73         int rc_new = rc; \
74         int count = IUnknown_Release( (IUnknown *)obj ); \
75         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
76     }
77
78 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
79     { \
80         int rc_new = rc; \
81         int count = IUnknown_AddRef( (IUnknown *)obj ); \
82         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
83     }
84
85 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
86     { \
87         void *container_ptr = (void *)0x1337c0d3; \
88         hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
89         ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
90             "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
91         if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
92     }
93
94 static void check_mipmap_levels(
95     IDirect3DDevice8* device, 
96     int width, int height, int count) 
97 {
98
99     IDirect3DBaseTexture8* texture = NULL;
100     HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0, 
101         D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
102        
103     if (SUCCEEDED(hr)) {
104         DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
105         ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
106     } else 
107         trace("CreateTexture failed: %s\n", DXGetErrorString8(hr));
108
109     if (texture) IUnknown_Release( texture );
110 }
111
112 static void test_mipmap_levels(void)
113 {
114
115     HRESULT               hr;
116     HWND                  hwnd = NULL;
117
118     IDirect3D8            *pD3d = NULL;
119     IDirect3DDevice8      *pDevice = NULL;
120     D3DPRESENT_PARAMETERS d3dpp;
121     D3DDISPLAYMODE        d3ddm;
122  
123     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
124     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
125     hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
126     ok(hwnd != NULL, "Failed to create window\n");
127     if (!pD3d || !hwnd) goto cleanup;
128
129     IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
130     ZeroMemory( &d3dpp, sizeof(d3dpp) );
131     d3dpp.Windowed         = TRUE;
132     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
133     d3dpp.BackBufferFormat = d3ddm.Format;
134
135     hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
136                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
137     if(FAILED(hr))
138     {
139         trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
140         goto cleanup;
141     }
142
143     check_mipmap_levels(pDevice, 32, 32, 6);
144     check_mipmap_levels(pDevice, 256, 1, 9);
145     check_mipmap_levels(pDevice, 1, 256, 9);
146     check_mipmap_levels(pDevice, 1, 1, 1);
147
148     cleanup:
149     if (pD3d)     IUnknown_Release( pD3d );
150     if (pDevice)  IUnknown_Release( pDevice );
151     DestroyWindow( hwnd );
152 }
153
154 static void test_swapchain(void)
155 {
156     HRESULT                      hr;
157     HWND                         hwnd               = NULL;
158     IDirect3D8                  *pD3d               = NULL;
159     IDirect3DDevice8            *pDevice            = NULL;
160     IDirect3DSwapChain8         *swapchain1         = NULL;
161     IDirect3DSwapChain8         *swapchain2         = NULL;
162     IDirect3DSwapChain8         *swapchain3         = NULL;
163     IDirect3DSurface8           *backbuffer         = NULL;
164     D3DPRESENT_PARAMETERS        d3dpp;
165     D3DDISPLAYMODE               d3ddm;
166
167     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
168     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
169     hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
170     ok(hwnd != NULL, "Failed to create window\n");
171     if (!pD3d || !hwnd) goto cleanup;
172
173     IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
174     ZeroMemory( &d3dpp, sizeof(d3dpp) );
175     d3dpp.Windowed         = TRUE;
176     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
177     d3dpp.BackBufferFormat = d3ddm.Format;
178     d3dpp.BackBufferCount  = 0;
179
180     hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
181                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
182     if(FAILED(hr))
183     {
184         trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
185         goto cleanup;
186     }
187
188     /* Check if the back buffer count was modified */
189     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
190
191     /* Create a bunch of swapchains */
192     d3dpp.BackBufferCount = 0;
193     hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
194     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
195     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
196
197     d3dpp.BackBufferCount  = 1;
198     hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
199     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
200
201     d3dpp.BackBufferCount  = 2;
202     hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
203     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
204     if(SUCCEEDED(hr)) {
205         /* Swapchain 3, created with backbuffercount 2 */
206         backbuffer = (void *) 0xdeadbeef;
207         hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
208         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
209         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
210         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
211
212         backbuffer = (void *) 0xdeadbeef;
213         hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
214         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
215         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
216         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
217
218         backbuffer = (void *) 0xdeadbeef;
219         hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
220         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
221         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
222         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
223
224         backbuffer = (void *) 0xdeadbeef;
225         hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
226         ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
227         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
228         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
229     }
230
231     /* Check the back buffers of the swapchains */
232     /* Swapchain 1, created with backbuffercount 0 */
233     hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
234     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
235     ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
236     if(backbuffer) IDirect3DSurface8_Release(backbuffer);
237
238     backbuffer = (void *) 0xdeadbeef;
239     hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
240     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
241     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
242     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
243
244     /* Swapchain 2 - created with backbuffercount 1 */
245     backbuffer = (void *) 0xdeadbeef;
246     hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
247     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
248     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
249     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
250
251     backbuffer = (void *) 0xdeadbeef;
252     hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
253     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
254     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
255     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
256
257     backbuffer = (void *) 0xdeadbeef;
258     hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
259     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
260     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
261     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
262
263     cleanup:
264     if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
265     if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
266     if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
267     if(pDevice) IDirect3DDevice8_Release(pDevice);
268     if(pD3d) IDirect3DDevice8_Release(pD3d);
269     DestroyWindow( hwnd );
270 }
271
272 static void test_refcount(void)
273 {
274     HRESULT                      hr;
275     HWND                         hwnd               = NULL;
276     IDirect3D8                  *pD3d               = NULL;
277     IDirect3DDevice8            *pDevice            = NULL;
278     IDirect3DVertexBuffer8      *pVertexBuffer      = NULL;
279     IDirect3DIndexBuffer8       *pIndexBuffer       = NULL;
280     DWORD                       dVertexShader       = -1;
281     DWORD                       dPixelShader        = -1;
282     IDirect3DCubeTexture8       *pCubeTexture       = NULL;
283     IDirect3DTexture8           *pTexture           = NULL;
284     IDirect3DVolumeTexture8     *pVolumeTexture     = NULL;
285     IDirect3DVolume8            *pVolumeLevel       = NULL;
286     IDirect3DSurface8           *pStencilSurface    = NULL;
287     IDirect3DSurface8           *pImageSurface      = NULL;
288     IDirect3DSurface8           *pRenderTarget      = NULL;
289     IDirect3DSurface8           *pRenderTarget2     = NULL;
290     IDirect3DSurface8           *pRenderTarget3     = NULL;
291     IDirect3DSurface8           *pTextureLevel      = NULL;
292     IDirect3DSurface8           *pBackBuffer        = NULL;
293     DWORD                       dStateBlock         = -1;
294     IDirect3DSwapChain8         *pSwapChain         = NULL;
295
296     D3DPRESENT_PARAMETERS        d3dpp;
297     D3DDISPLAYMODE               d3ddm;
298     int                          refcount = 0, tmp;
299
300     DWORD decl[] =
301     {
302         D3DVSD_STREAM(0),
303         D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),  /* D3DVSDE_POSITION, Register v0 */
304         D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
305         D3DVSD_END()
306     };
307
308     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
309     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
310     hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
311     ok(hwnd != NULL, "Failed to create window\n");
312     if (!pD3d || !hwnd) goto cleanup;
313
314     IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
315     ZeroMemory( &d3dpp, sizeof(d3dpp) );
316     d3dpp.Windowed         = TRUE;
317     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
318     d3dpp.BackBufferFormat = d3ddm.Format;
319     d3dpp.EnableAutoDepthStencil = TRUE;
320     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
321
322     hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
323                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
324     if(FAILED(hr))
325     {
326         trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
327         goto cleanup;
328     }
329
330     refcount = get_refcount( (IUnknown *)pDevice );
331     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
332
333     /**
334      * Check refcount of implicit surfaces. Findings:
335      *   - the container is the device
336      *   - they hold a refernce to the device
337      *   - they are created with a refcount of 0 (Get/Release returns orignial refcount)
338      *   - they are not freed if refcount reaches 0.
339      *   - the refcount is not forwarded to the container.
340      */
341     hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
342     CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
343     if(pRenderTarget)
344     {
345         CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
346         CHECK_REFCOUNT( pRenderTarget, 1);
347
348         CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
349         CHECK_REFCOUNT(pDevice, refcount);
350         CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
351         CHECK_REFCOUNT(pDevice, refcount);
352
353         hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
354         CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
355         CHECK_REFCOUNT( pRenderTarget, 2);
356         CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
357         CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
358         CHECK_REFCOUNT( pDevice, --refcount);
359
360         /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
361         CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
362         CHECK_REFCOUNT(pDevice, ++refcount);
363         CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
364         CHECK_REFCOUNT(pDevice, --refcount);
365     }
366
367     /* Render target and back buffer are identical. */
368     hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
369     CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
370     if(pBackBuffer)
371     {
372         CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
373         ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
374            pRenderTarget, pBackBuffer);
375         pBackBuffer = NULL;
376     }
377     CHECK_REFCOUNT( pDevice, --refcount);
378
379     hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
380     CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
381     if(pStencilSurface)
382     {
383         CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
384         CHECK_REFCOUNT( pStencilSurface, 1);
385
386         CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
387         CHECK_REFCOUNT(pDevice, refcount);
388         CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
389         CHECK_REFCOUNT(pDevice, refcount);
390
391         CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
392         CHECK_REFCOUNT( pDevice, --refcount);
393
394         /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
395         CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
396         CHECK_REFCOUNT(pDevice, ++refcount);
397         CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
398         CHECK_REFCOUNT(pDevice, --refcount);
399         pStencilSurface = NULL;
400     }
401
402     /* Buffers */
403     hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
404     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
405     if(pIndexBuffer)
406     {
407         tmp = get_refcount( (IUnknown *)pIndexBuffer );
408
409         hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
410         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
411         hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
412         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
413     }
414
415     hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
416     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
417     if(pVertexBuffer)
418     {
419         IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
420         UINT stride = ~0;
421
422         tmp = get_refcount( (IUnknown *)pVertexBuffer );
423
424         hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
425         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
426         hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
427         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
428
429         hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride);
430         ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
431         ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
432         ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
433     }
434
435     /* Shaders */
436     hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
437     CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
438     hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
439     CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
440     /* Textures */
441     hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
442     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
443     if (pTexture)
444     {
445         tmp = get_refcount( (IUnknown *)pTexture );
446
447         /* SetTexture should not increase refcounts */
448         hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
449         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
450         hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
451         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
452
453         /* This should not increment device refcount */
454         hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
455         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
456         /* But should increment texture's refcount */
457         CHECK_REFCOUNT( pTexture, tmp+1 );
458         /* Because the texture and surface refcount are identical */
459         if (pTextureLevel)
460         {
461             CHECK_REFCOUNT        ( pTextureLevel, tmp+1 );
462             CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
463             CHECK_REFCOUNT        ( pTexture     , tmp+2 );
464             CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
465             CHECK_REFCOUNT        ( pTexture     , tmp+1 );
466             CHECK_RELEASE_REFCOUNT( pTexture     , tmp   );
467             CHECK_REFCOUNT        ( pTextureLevel, tmp   );
468         }
469     }
470     hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
471     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
472     hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
473     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
474     if (pVolumeTexture)
475     {
476         tmp = get_refcount( (IUnknown *)pVolumeTexture );
477
478         /* This should not increment device refcount */
479         hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
480         CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
481         /* But should increment volume texture's refcount */
482         CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
483         /* Because the volume texture and volume refcount are identical */
484         if (pVolumeLevel)
485         {
486             CHECK_REFCOUNT        ( pVolumeLevel  , tmp+1 );
487             CHECK_ADDREF_REFCOUNT ( pVolumeLevel  , tmp+2 );
488             CHECK_REFCOUNT        ( pVolumeTexture, tmp+2 );
489             CHECK_RELEASE_REFCOUNT( pVolumeLevel  , tmp+1 );
490             CHECK_REFCOUNT        ( pVolumeTexture, tmp+1 );
491             CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp   );
492             CHECK_REFCOUNT        ( pVolumeLevel  , tmp   );
493         }
494     }
495     /* Surfaces */
496     hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
497     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
498     CHECK_REFCOUNT( pStencilSurface, 1);
499     hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
500     CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
501     CHECK_REFCOUNT( pImageSurface, 1);
502     hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
503     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
504     CHECK_REFCOUNT( pRenderTarget3, 1);
505     /* Misc */
506     hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
507     CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
508     hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
509     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
510     if(pSwapChain)
511     {
512         /* check implicit back buffer */
513         hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
514         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
515         CHECK_REFCOUNT( pSwapChain, 1);
516         if(pBackBuffer)
517         {
518             CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
519             CHECK_REFCOUNT( pBackBuffer, 1);
520             CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
521             CHECK_REFCOUNT( pDevice, --refcount);
522
523             /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
524             CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
525             CHECK_REFCOUNT(pDevice, ++refcount);
526             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
527             CHECK_REFCOUNT(pDevice, --refcount);
528             pBackBuffer = NULL;
529         }
530         CHECK_REFCOUNT( pSwapChain, 1);
531     }
532
533     if(pVertexBuffer)
534     {
535         BYTE *data;
536         /* Vertex buffers can be locked multiple times */
537         hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
538         ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
539         hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
540         ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
541         hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
542         ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
543         hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
544         ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
545     }
546
547     /* The implicit render target is not freed if refcount reaches 0.
548      * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
549     hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
550     CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
551     if(pRenderTarget2)
552     {
553         CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
554         ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
555            pRenderTarget, pRenderTarget2);
556         CHECK_REFCOUNT( pDevice, --refcount);
557         pRenderTarget2 = NULL;
558     }
559     pRenderTarget = NULL;
560
561 cleanup:
562     CHECK_RELEASE(pDevice,              pDevice, --refcount);
563
564     /* Buffers */
565     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
566     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
567     /* Shaders */
568     if (dVertexShader != -1)  IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
569     if (dPixelShader != -1)   IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
570     /* Textures */
571     CHECK_RELEASE(pTexture,             pDevice, --refcount);
572     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
573     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
574     /* Surfaces */
575     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
576     CHECK_RELEASE(pImageSurface,        pDevice, --refcount);
577     CHECK_RELEASE(pRenderTarget3,       pDevice, --refcount);
578     /* Misc */
579     if (dStateBlock != -1)    IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
580     /* This will destroy device - cannot check the refcount here */
581     if (pSwapChain)           CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
582
583     if (pD3d)                 CHECK_RELEASE_REFCOUNT( pD3d, 0);
584
585     DestroyWindow( hwnd );
586 }
587
588 static void test_cursor(void)
589 {
590     HRESULT                      hr;
591     HWND                         hwnd               = NULL;
592     IDirect3D8                  *pD3d               = NULL;
593     IDirect3DDevice8            *pDevice            = NULL;
594     D3DPRESENT_PARAMETERS        d3dpp;
595     D3DDISPLAYMODE               d3ddm;
596     CURSORINFO                   info;
597     IDirect3DSurface8 *cursor = NULL;
598     HCURSOR cur;
599
600     memset(&info, 0, sizeof(info));
601     info.cbSize = sizeof(info);
602     hr = GetCursorInfo(&info);
603     cur = info.hCursor;
604
605     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
606     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
607     hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
608     ok(hwnd != NULL, "Failed to create window\n");
609     if (!pD3d || !hwnd) goto cleanup;
610
611     IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
612     ZeroMemory( &d3dpp, sizeof(d3dpp) );
613     d3dpp.Windowed         = TRUE;
614     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
615     d3dpp.BackBufferFormat = d3ddm.Format;
616
617     hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
618                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
619     if(FAILED(hr))
620     {
621         trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
622         goto cleanup;
623     }
624
625     IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
626     ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %08x\n", hr);
627
628     /* Initially hidden */
629     hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
630     ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
631
632     /* Not enabled without a surface*/
633     hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
634     ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
635
636     /* Fails */
637     hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
638     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
639
640     hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
641     ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
642
643     IDirect3DSurface8_Release(cursor);
644
645     memset(&info, 0, sizeof(info));
646     info.cbSize = sizeof(info);
647     hr = GetCursorInfo(&info);
648     ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
649     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
650     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
651
652     /* Still hidden */
653     hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
654     ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
655
656     /* Enabled now*/
657     hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
658     ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
659
660     /* GDI cursor unchanged */
661     memset(&info, 0, sizeof(info));
662     info.cbSize = sizeof(info);
663     hr = GetCursorInfo(&info);
664     ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
665     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
666     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
667
668 cleanup:
669     if(pD3d) IDirect3D8_Release(pD3d);
670     if(pDevice) IDirect3D8_Release(pDevice);
671 }
672
673 static void test_states(void)
674 {
675     HRESULT                      hr;
676     HWND                         hwnd               = NULL;
677     IDirect3D8                  *pD3d               = NULL;
678     IDirect3DDevice8            *pDevice            = NULL;
679     D3DPRESENT_PARAMETERS        d3dpp;
680     D3DDISPLAYMODE               d3ddm;
681
682     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
683     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
684     hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
685     ok(hwnd != NULL, "Failed to create window\n");
686     if (!pD3d || !hwnd) goto cleanup;
687
688     IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
689     ZeroMemory( &d3dpp, sizeof(d3dpp) );
690     d3dpp.Windowed         = TRUE;
691     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
692     d3dpp.BackBufferWidth  = 640;
693     d3dpp.BackBufferHeight  = 480;
694     d3dpp.BackBufferFormat = d3ddm.Format;
695
696     hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
697                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
698     if(FAILED(hr))
699     {
700         trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
701         goto cleanup;
702     }
703
704     hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE);
705     ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %s\n", DXGetErrorString8(hr));
706     hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE);
707     ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %s\n", DXGetErrorString8(hr));
708
709 cleanup:
710     if(pD3d) IDirect3D8_Release(pD3d);
711     if(pDevice) IDirect3D8_Release(pDevice);
712 }
713
714 static void test_shader_versions(void)
715 {
716     HRESULT                      hr;
717     IDirect3D8                  *pD3d               = NULL;
718     D3DCAPS8                     d3dcaps;
719
720     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
721     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
722     if (pD3d != NULL) {
723         hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
724         ok(SUCCEEDED(hr), "Failed to get D3D8 caps (%s)\n", DXGetErrorString8(hr));
725         if (SUCCEEDED(hr)) {
726             ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
727             ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
728         }
729         IDirect3D8_Release(pD3d);
730     }
731 }
732
733
734 /* Test adapter display modes */
735 static void test_display_modes(void)
736 {
737     UINT max_modes, i;
738     D3DDISPLAYMODE dmode;
739     HRESULT res;
740     IDirect3D8 *pD3d;
741
742     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
743     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
744     if(!pD3d) return;
745
746     max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT);
747     ok(max_modes > 0, "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
748
749     for(i=0; i<max_modes;i++) {
750         res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode);
751         ok(res==D3D_OK, "EnumAdapterModes returned %s for mode %u!\n", DXGetErrorString8(res), i);
752         if(res != D3D_OK)
753             continue;
754
755         ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
756            "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
757     }
758
759     IDirect3D8_Release(pD3d);
760 }
761
762 static void test_scene(void)
763 {
764     HRESULT                      hr;
765     HWND                         hwnd               = NULL;
766     IDirect3D8                  *pD3d               = NULL;
767     IDirect3DDevice8            *pDevice            = NULL;
768     D3DPRESENT_PARAMETERS        d3dpp;
769     D3DDISPLAYMODE               d3ddm;
770
771     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
772     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
773     hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
774     ok(hwnd != NULL, "Failed to create window\n");
775     if (!pD3d || !hwnd) goto cleanup;
776
777     IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
778     ZeroMemory( &d3dpp, sizeof(d3dpp) );
779     d3dpp.Windowed         = TRUE;
780     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
781     d3dpp.BackBufferWidth  = 800;
782     d3dpp.BackBufferHeight  = 600;
783     d3dpp.BackBufferFormat = d3ddm.Format;
784
785
786     hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
787                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
788     ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
789     if(!pDevice) goto cleanup;
790
791     /* Test an EndScene without beginscene. Should return an error */
792     hr = IDirect3DDevice8_EndScene(pDevice);
793     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
794
795     /* Test a normal BeginScene / EndScene pair, this should work */
796     hr = IDirect3DDevice8_BeginScene(pDevice);
797     ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr));
798     if(SUCCEEDED(hr))
799     {
800         hr = IDirect3DDevice8_EndScene(pDevice);
801         ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr));
802     }
803
804     /* Test another EndScene without having begun a new scene. Should return an error */
805     hr = IDirect3DDevice8_EndScene(pDevice);
806     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
807
808     /* Two nested BeginScene and EndScene calls */
809     hr = IDirect3DDevice8_BeginScene(pDevice);
810     ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr));
811     hr = IDirect3DDevice8_BeginScene(pDevice);
812     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %s\n", DXGetErrorString8(hr));
813     hr = IDirect3DDevice8_EndScene(pDevice);
814     ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr));
815     hr = IDirect3DDevice8_EndScene(pDevice);
816     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
817
818     /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
819
820 cleanup:
821     if(pD3d) IDirect3D8_Release(pD3d);
822     if(pDevice) IDirect3D8_Release(pDevice);
823     if(hwnd) DestroyWindow(hwnd);
824 }
825
826 static void test_shader(void)
827 {
828     HRESULT                      hr;
829     HWND                         hwnd               = NULL;
830     IDirect3D8                  *pD3d               = NULL;
831     IDirect3DDevice8            *pDevice            = NULL;
832     D3DPRESENT_PARAMETERS        d3dpp;
833     D3DDISPLAYMODE               d3ddm;
834     DWORD                        hPixelShader = 0, hVertexShader = 0;
835     DWORD                        hPixelShader2 = 0, hVertexShader2 = 0;
836     DWORD                        hTempHandle;
837
838     static DWORD dwVertexDecl[] =
839     {
840         D3DVSD_STREAM(0),
841         D3DVSD_REG(D3DVSDE_POSITION,  D3DVSDT_FLOAT3),
842         D3DVSD_END()
843     };
844
845     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
846     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
847     hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
848     ok(hwnd != NULL, "Failed to create window\n");
849     if (!pD3d || !hwnd) goto cleanup;
850
851     IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
852     ZeroMemory( &d3dpp, sizeof(d3dpp) );
853     d3dpp.Windowed         = TRUE;
854     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
855     d3dpp.BackBufferWidth  = 800;
856     d3dpp.BackBufferHeight  = 600;
857     d3dpp.BackBufferFormat = d3ddm.Format;
858
859
860     hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
861                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
862     ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
863     if(!pDevice) goto cleanup;
864
865     /* First create a vertex shader */
866     hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
867     ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %s\n", DXGetErrorString8(hr));
868     /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
869     hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
870     ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
871     ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
872     /* Assign the shader, then verify that GetVertexShader works */
873     hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
874     ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %s\n", DXGetErrorString8(hr));
875     hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
876     ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
877     ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
878     /* Delete the assigned shader. This is supposed to work */
879     hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
880     ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %s\n", DXGetErrorString8(hr));
881     /* The shader should be unset now */
882     hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
883     ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
884     ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
885
886     /* The same with a pixel shader */
887     hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
888     ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %s\n", DXGetErrorString8(hr));
889     /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
890     hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
891     ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
892     ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
893     /* Assign the shader, then verify that GetPixelShader works */
894     hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
895     ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %s\n", DXGetErrorString8(hr));
896     hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
897     ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
898     ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
899     /* Delete the assigned shader. This is supposed to work */
900     hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
901     ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %s\n", DXGetErrorString8(hr));
902     /* The shader should be unset now */
903     hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
904     ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
905     ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
906
907     /* What happens if a non-bound shader is deleted? */
908     hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
909     ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %s\n", DXGetErrorString8(hr));
910     hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0);
911     ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %s\n", DXGetErrorString8(hr));
912
913     hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
914     ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %s\n", DXGetErrorString8(hr));
915     hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
916     ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %s\n", DXGetErrorString8(hr));
917     hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
918     ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %s\n", DXGetErrorString8(hr));
919     ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
920     hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
921     ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %s\n", DXGetErrorString8(hr));
922
923     /* Now for pixel shaders */
924     hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
925     ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %s\n", DXGetErrorString8(hr));
926     hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2);
927     ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %s\n", DXGetErrorString8(hr));
928
929     hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
930     ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %s\n", DXGetErrorString8(hr));
931     hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
932     ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %s\n", DXGetErrorString8(hr));
933     hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
934     ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %s\n", DXGetErrorString8(hr));
935     ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
936     hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
937     ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %s\n", DXGetErrorString8(hr));
938
939 cleanup:
940     if(pD3d) IDirect3D8_Release(pD3d);
941     if(pDevice) IDirect3D8_Release(pDevice);
942     if(hwnd) DestroyWindow(hwnd);
943 }
944
945 START_TEST(device)
946 {
947     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
948     if (!d3d8_handle)
949     {
950         skip("Could not load d3d8.dll\n");
951         return;
952     }
953
954     pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
955     ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
956     if (pDirect3DCreate8)
957     {
958         test_display_modes();
959         test_shader_versions();
960         test_swapchain();
961         test_refcount();
962         test_mipmap_levels();
963         test_cursor();
964         test_states();
965         test_scene();
966         test_shader();
967     }
968 }