wined3d: Use the requested sRGB mode in texture3d_preload().
[wine] / dlls / msacm32 / tests / Makefile.in
1 TESTDLL   = msacm32.dll
2 IMPORTS   = msacm32
3
4 C_SRCS = \
5         msacm.c
6
7 @MAKE_TEST_RULES@