wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
[wine] / dlls / d3d8 / directx.c
1 /*
2  * IDirect3D8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
35
36 #include "d3d8_private.h"
37
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
42 {
43     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
44
45     if (IsEqualGUID(riid, &IID_IUnknown)
46         || IsEqualGUID(riid, &IID_IDirect3D8)) {
47         IUnknown_AddRef(iface);
48         *ppobj = This;
49         return S_OK;
50     }
51
52     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
53     *ppobj = NULL;
54     return E_NOINTERFACE;
55 }
56
57 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
58     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
59     ULONG ref = InterlockedIncrement(&This->ref);
60
61     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
62
63     return ref;
64 }
65
66 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
67     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
68     ULONG ref = InterlockedDecrement(&This->ref);
69
70     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
71
72     if (ref == 0) {
73         TRACE("Releasing wined3d %p\n", This->WineD3D);
74         IWineD3D_Release(This->WineD3D);
75         HeapFree(GetProcessHeap(), 0, This);
76     }
77
78     return ref;
79 }
80
81 /* IDirect3D8 Interface follow: */
82 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
83     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
84     return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
85 }
86
87 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
88     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
89     return IWineD3D_GetAdapterCount(This->WineD3D);
90 }
91
92 static HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier       (LPDIRECT3D8 iface,
93                                                             UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
94     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
95     WINED3DADAPTER_IDENTIFIER adapter_id;
96
97     /* dx8 and dx9 have different structures to be filled in, with incompatible 
98        layouts so pass in pointers to the places to be filled via an internal 
99        structure                                                                */
100     adapter_id.Driver           = pIdentifier->Driver;
101     adapter_id.Description      = pIdentifier->Description;
102     adapter_id.DeviceName       = NULL; /* d3d9 only */
103     adapter_id.DriverVersion    = &pIdentifier->DriverVersion;
104     adapter_id.VendorId         = &pIdentifier->VendorId;
105     adapter_id.DeviceId         = &pIdentifier->DeviceId;
106     adapter_id.SubSysId         = &pIdentifier->SubSysId;
107     adapter_id.Revision         = &pIdentifier->Revision;
108     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
109     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;
110
111     return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
112 }
113
114 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
115     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
116     return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
117 }
118
119 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
120     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
121     /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
122     return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode);
123 }
124
125 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
126     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
127     return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
128 }
129
130 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType            (LPDIRECT3D8 iface,
131                                                             UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
132                                                             D3DFORMAT BackBufferFormat, BOOL Windowed) {
133     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
134     return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
135                                     BackBufferFormat, Windowed);
136 }
137
138 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 iface,
139                                                             UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
140                                                             DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
141     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
142     return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
143                                     Usage, RType, CheckFormat);
144 }
145
146 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
147                                                            UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
148                                                            BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
149     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
150     return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
151                                                Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
152 }
153
154 static HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, 
155                                                        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
156                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
157     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
158     return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
159                                            RenderTargetFormat, DepthStencilFormat);
160 }
161
162 static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
163     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
164     HRESULT hrc = D3D_OK;
165     WINED3DCAPS *pWineCaps;
166
167     TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
168
169     if(NULL == pCaps){
170         return D3DERR_INVALIDCALL;
171     }
172     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
173     if(pWineCaps == NULL){
174         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
175     }
176     D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
177     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
178     HeapFree(GetProcessHeap(), 0, pWineCaps);
179
180     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
181     if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
182         pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
183     }
184     if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
185         pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
186     }
187
188     TRACE("(%p) returning %p\n", This, pCaps);
189     return hrc;
190 }
191
192 static HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
193     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
194     return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
195 }
196
197 /* Internal function called back during the CreateDevice to create a render target */
198 HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
199                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
200                                          DWORD MultisampleQuality, BOOL Lockable,
201                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
202     HRESULT res = D3D_OK;
203     IDirect3DSurface8Impl *d3dSurface = NULL;
204
205     TRACE("(%p) call back\n", device);
206     res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height, 
207                                          (D3DFORMAT)Format, MultiSample, Lockable, 
208                                          (IDirect3DSurface8 **)&d3dSurface);
209
210     if (SUCCEEDED(res)) {
211         *ppSurface = d3dSurface->wineD3DSurface;
212         d3dSurface->container = device;
213         d3dSurface->isImplicit = TRUE;
214         /* Implicit surfaces are created with an refcount of 0 */
215         IUnknown_Release((IUnknown *)d3dSurface);
216     } else {
217         *ppSurface = NULL;
218     }
219     return res;
220 }
221
222 ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
223     IDirect3DSurface8Impl* surfaceParent;
224     TRACE("(%p) call back\n", pSurface);
225
226     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
227     surfaceParent->isImplicit = FALSE;
228     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
229     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
230 }
231
232 /* Callback for creating the inplicite swapchain when the device is created */
233 static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
234                                                 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
235                                                 IWineD3DSwapChain ** ppSwapChain){
236     HRESULT res = D3D_OK;
237     IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
238     D3DPRESENT_PARAMETERS localParameters;
239     TRACE("(%p) call back\n", device);
240
241     /* Copy the presentation parameters */
242     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
243     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
244     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
245     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
246     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
247     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
248     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
249     localParameters.Windowed                                    = pPresentationParameters->Windowed;
250     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
251     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
252     localParameters.Flags                                       = pPresentationParameters->Flags;
253     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
254     localParameters.FullScreen_PresentationInterval             = pPresentationParameters->PresentationInterval;
255
256     res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
257
258     /* Copy back the presentation parameters */
259     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
260     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
261     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
262     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
263     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
264     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
265     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
266     pPresentationParameters->Windowed                           = localParameters.Windowed;
267     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
268     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
269     pPresentationParameters->Flags                              = localParameters.Flags;
270     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
271     pPresentationParameters->PresentationInterval               = localParameters.FullScreen_PresentationInterval;
272
273     if (SUCCEEDED(res)) {
274         *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
275         IUnknown_Release(d3dSwapChain->parentDevice);
276         d3dSwapChain->parentDevice = NULL;
277     } else {
278         *ppSwapChain = NULL;
279     }
280
281     return res;
282 }
283
284 ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
285     IUnknown* swapChainParent;
286     TRACE("(%p) call back\n", pSwapChain);
287
288     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
289     IUnknown_Release(swapChainParent);
290     return IUnknown_Release(swapChainParent);
291 }
292
293 /* Internal function called back during the CreateDevice to create a render target */
294 HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
295                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
296                                          DWORD MultisampleQuality, BOOL Discard,
297                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
298     HRESULT res = D3D_OK;
299     IDirect3DSurface8Impl *d3dSurface = NULL;
300     TRACE("(%p) call back\n", device);
301
302     res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height, 
303                                          (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
304     if (SUCCEEDED(res)) {
305         *ppSurface = d3dSurface->wineD3DSurface;
306         d3dSurface->container = device;
307         d3dSurface->isImplicit = TRUE;
308         /* Implicit surfaces are created with an refcount of 0 */
309         IUnknown_Release((IUnknown *)d3dSurface);
310     }
311     return res;
312 }
313
314 ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
315     IDirect3DSurface8Impl* surfaceParent;
316     TRACE("(%p) call back\n", pSurface);
317
318     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
319     surfaceParent->isImplicit = FALSE;
320     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
321     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
322 }
323
324 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
325                                             DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
326                                             IDirect3DDevice8** ppReturnedDeviceInterface) {
327
328     IDirect3D8Impl       *This   = (IDirect3D8Impl *)iface;
329     IDirect3DDevice8Impl *object = NULL;
330     WINED3DPRESENT_PARAMETERS localParameters;
331     HRESULT hr;
332     TRACE("(%p) Relay\n", This);
333
334     /* Check the validity range of the adapter parameter */
335     if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
336         *ppReturnedDeviceInterface = NULL;
337         return D3DERR_INVALIDCALL;
338     }
339
340     /* Allocate the storage for the device object */
341     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
342     if (NULL == object) {
343         FIXME("Allocation of memory failed\n");
344         *ppReturnedDeviceInterface = NULL;
345         return D3DERR_OUTOFVIDEOMEMORY;
346     }
347
348     object->lpVtbl = &Direct3DDevice8_Vtbl;
349     object->ref = 1;
350     object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
351     object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
352     *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
353
354     /* Allocate an associated WineD3DDevice object */
355     hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
356
357     if (hr != D3D_OK) {
358         HeapFree(GetProcessHeap(), 0, object);
359         *ppReturnedDeviceInterface = NULL;
360         return hr;
361     }
362
363     TRACE("(%p) : Created Device %p\n", This, object);
364
365     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
366     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
367     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
368     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
369     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
370     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
371     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
372     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
373     localParameters.Windowed                                    = pPresentationParameters->Windowed;
374     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
375     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
376     localParameters.Flags                                       = pPresentationParameters->Flags;
377     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
378     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
379
380     if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
381         IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
382     }
383
384     hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
385
386     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
387     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
388     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
389     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
390     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
391     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
392     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
393     pPresentationParameters->Windowed                           = localParameters.Windowed;
394     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
395     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
396     pPresentationParameters->Flags                              = localParameters.Flags;
397     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
398     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
399
400     if (hr != D3D_OK) {
401         FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
402         HeapFree(GetProcessHeap(), 0, object);
403         *ppReturnedDeviceInterface = NULL;
404     }
405
406     return hr;
407 }
408
409 const IDirect3D8Vtbl Direct3D8_Vtbl =
410 {
411     /* IUnknown */
412     IDirect3D8Impl_QueryInterface,
413     IDirect3D8Impl_AddRef,
414     IDirect3D8Impl_Release,
415     /* IDirect3D8 */
416     IDirect3D8Impl_RegisterSoftwareDevice,
417     IDirect3D8Impl_GetAdapterCount,
418     IDirect3D8Impl_GetAdapterIdentifier,
419     IDirect3D8Impl_GetAdapterModeCount,
420     IDirect3D8Impl_EnumAdapterModes,
421     IDirect3D8Impl_GetAdapterDisplayMode,
422     IDirect3D8Impl_CheckDeviceType,
423     IDirect3D8Impl_CheckDeviceFormat,
424     IDirect3D8Impl_CheckDeviceMultiSampleType,
425     IDirect3D8Impl_CheckDepthStencilMatch,
426     IDirect3D8Impl_GetDeviceCaps,
427     IDirect3D8Impl_GetAdapterMonitor,
428     IDirect3D8Impl_CreateDevice
429 };