d3d10core: Implement d3d10_device_VSGetConstantBuffers().
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
101     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
102     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
103     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
104     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
108     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
109     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
110     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
111     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
112     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
113     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
114     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
115     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
116     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
117     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
118     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
119     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
120     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
121     {"GL_ARB_shadow",                       ARB_SHADOW                    },
122     {"GL_ARB_sync",                         ARB_SYNC                      },
123     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
124     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
125     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
126     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
127     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
128     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
129     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
130     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
131     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
132     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
133     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
134     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
135     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
136     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
137     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
138     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
139     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
140
141     /* ATI */
142     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
143     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
144     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
145     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
146     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
147
148     /* EXT */
149     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
150     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
151     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
152     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
153     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
154     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
155     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
156     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
157     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
158     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
159     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
160     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
161     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
162     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
163     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
164     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
165     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
166     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
167     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
168     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
169     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
170     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
171     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
172     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
173     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
174     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
175     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
176     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
177     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
178     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
179     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
180
181     /* NV */
182     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
183     {"GL_NV_fence",                         NV_FENCE                      },
184     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
185     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
186     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
187     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
188     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
189     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
190     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
191     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
192     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
193     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
194     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
195     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
196     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
197     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
198     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
199     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
200     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
201     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
202
203     /* SGI */
204     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
205 };
206
207 static const struct wined3d_extension_map wgl_extension_map[] =
208 {
209     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
210     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
211     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
212 };
213
214 /**********************************************************
215  * Utility functions follow
216  **********************************************************/
217
218 const struct min_lookup minMipLookup[] =
219 {
220     /* NONE         POINT                       LINEAR */
221     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
222     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
223     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
224 };
225
226 const struct min_lookup minMipLookup_noFilter[] =
227 {
228     /* NONE         POINT                       LINEAR */
229     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
232 };
233
234 const struct min_lookup minMipLookup_noMip[] =
235 {
236     /* NONE         POINT                       LINEAR */
237     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
239     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
240 };
241
242 const GLenum magLookup[] =
243 {
244     /* NONE     POINT       LINEAR */
245     GL_NEAREST, GL_NEAREST, GL_LINEAR,
246 };
247
248 const GLenum magLookup_noFilter[] =
249 {
250     /* NONE     POINT       LINEAR */
251     GL_NEAREST, GL_NEAREST, GL_NEAREST,
252 };
253
254 /* drawStridedSlow attributes */
255 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc specular_func_3ubv;
258 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
259 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
260 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
261
262 /**
263  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
264  * i.e., there is no GL Context - Get a default rendering context to enable the
265  * function query some info from GL.
266  */
267
268 struct wined3d_fake_gl_ctx
269 {
270     HDC dc;
271     HWND wnd;
272     HGLRC gl_ctx;
273     HDC restore_dc;
274     HGLRC restore_gl_ctx;
275 };
276
277 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
278 {
279     TRACE("Destroying fake GL context.\n");
280
281     if (!wglMakeCurrent(NULL, NULL))
282         ERR("Failed to disable fake GL context.\n");
283
284     if (!wglDeleteContext(ctx->gl_ctx))
285     {
286         DWORD err = GetLastError();
287         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
288     }
289
290     ReleaseDC(ctx->wnd, ctx->dc);
291     DestroyWindow(ctx->wnd);
292
293     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
294         ERR("Failed to restore previous GL context.\n");
295 }
296
297 /* Do not call while under the GL lock. */
298 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
299 {
300     PIXELFORMATDESCRIPTOR pfd;
301     int iPixelFormat;
302
303     TRACE("getting context...\n");
304
305     ctx->restore_dc = wglGetCurrentDC();
306     ctx->restore_gl_ctx = wglGetCurrentContext();
307
308     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
309     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
310             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
311     if (!ctx->wnd)
312     {
313         ERR("Failed to create a window.\n");
314         goto fail;
315     }
316
317     ctx->dc = GetDC(ctx->wnd);
318     if (!ctx->dc)
319     {
320         ERR("Failed to get a DC.\n");
321         goto fail;
322     }
323
324     /* PixelFormat selection */
325     ZeroMemory(&pfd, sizeof(pfd));
326     pfd.nSize = sizeof(pfd);
327     pfd.nVersion = 1;
328     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
329     pfd.iPixelType = PFD_TYPE_RGBA;
330     pfd.cColorBits = 32;
331     pfd.iLayerType = PFD_MAIN_PLANE;
332
333     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
334     {
335         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
336         ERR("Failed to find a suitable pixel format.\n");
337         goto fail;
338     }
339     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
340     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
341
342     /* Create a GL context. */
343     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
344     {
345         WARN("Failed to create default context for capabilities initialization.\n");
346         goto fail;
347     }
348
349     /* Make it the current GL context. */
350     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
351     {
352         ERR("Failed to make fake GL context current.\n");
353         goto fail;
354     }
355
356     return TRUE;
357
358 fail:
359     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
360     ctx->gl_ctx = NULL;
361     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
362     ctx->dc = NULL;
363     if (ctx->wnd) DestroyWindow(ctx->wnd);
364     ctx->wnd = NULL;
365     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
366         ERR("Failed to restore previous GL context.\n");
367
368     return FALSE;
369 }
370
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
373 {
374     adapter->UsedTextureRam += amount;
375     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
376     return adapter->UsedTextureRam;
377 }
378
379 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
380 {
381     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
382     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
383 }
384
385 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
386 {
387     ULONG refcount = InterlockedIncrement(&wined3d->ref);
388
389     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
390
391     return refcount;
392 }
393
394 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
395 {
396     ULONG refcount = InterlockedDecrement(&wined3d->ref);
397
398     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
399
400     if (!refcount)
401     {
402         unsigned int i;
403
404         for (i = 0; i < wined3d->adapter_count; ++i)
405         {
406             wined3d_adapter_cleanup(&wined3d->adapters[i]);
407         }
408         HeapFree(GetProcessHeap(), 0, wined3d);
409     }
410
411     return refcount;
412 }
413
414 /* GL locking is done by the caller */
415 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
416 {
417     GLuint prog;
418     BOOL ret = FALSE;
419     const char *testcode =
420         "!!ARBvp1.0\n"
421         "PARAM C[66] = { program.env[0..65] };\n"
422         "ADDRESS A0;"
423         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424         "ARL A0.x, zero.x;\n"
425         "MOV result.position, C[A0.x + 65];\n"
426         "END\n";
427
428     while (gl_info->gl_ops.gl.p_glGetError());
429     GL_EXTCALL(glGenProgramsARB(1, &prog));
430     if(!prog) {
431         ERR("Failed to create an ARB offset limit test program\n");
432     }
433     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
435                                   strlen(testcode), testcode));
436     if (gl_info->gl_ops.gl.p_glGetError())
437     {
438         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
440         ret = TRUE;
441     } else TRACE("OpenGL implementation allows offsets > 63\n");
442
443     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
444     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
445     checkGLcall("ARB vp offset limit test cleanup");
446
447     return ret;
448 }
449
450 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
451         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
452 {
453     if (card_vendor != HW_VENDOR_AMD) return FALSE;
454     if (device == CARD_AMD_RADEON_9500) return TRUE;
455     if (device == CARD_AMD_RADEON_X700) return TRUE;
456     if (device == CARD_AMD_RADEON_X1600) return TRUE;
457     return FALSE;
458 }
459
460 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
461         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
462 {
463     if (card_vendor == HW_VENDOR_NVIDIA)
464     {
465         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
466             device == CARD_NVIDIA_GEFORCEFX_5600 ||
467             device == CARD_NVIDIA_GEFORCEFX_5800)
468         {
469             return TRUE;
470         }
471     }
472     return FALSE;
473 }
474
475 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
476         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
477 {
478     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
479      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
480      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
481      *
482      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
483      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
484      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
485      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
486      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
487      * the chance that other implementations support them is rather small since Win32 QuickTime uses
488      * DirectDraw, not OpenGL.
489      *
490      * This test has been moved into wined3d_guess_gl_vendor()
491      */
492     if (gl_vendor == GL_VENDOR_APPLE)
493     {
494         return TRUE;
495     }
496     return FALSE;
497 }
498
499 /* Context activation is done by the caller. */
500 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
501 {
502     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
503      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
504      * all the texture. This function detects this bug by its symptom and disables PBOs
505      * if the test fails.
506      *
507      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
508      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
509      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
510      * read back is compared to the original. If they are equal PBOs are assumed to work,
511      * otherwise the PBO extension is disabled. */
512     GLuint texture, pbo;
513     static const unsigned int pattern[] =
514     {
515         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
516         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
517         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
518         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
519     };
520     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
521
522     /* No PBO -> No point in testing them. */
523     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
524
525     ENTER_GL();
526
527     while (gl_info->gl_ops.gl.p_glGetError());
528     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
529     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
530
531     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
532     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
533     checkGLcall("Specifying the PBO test texture");
534
535     GL_EXTCALL(glGenBuffersARB(1, &pbo));
536     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
537     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
538     checkGLcall("Specifying the PBO test pbo");
539
540     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
541     checkGLcall("Loading the PBO test texture");
542
543     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
544     LEAVE_GL();
545
546     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
547
548     memset(check, 0, sizeof(check));
549     ENTER_GL();
550     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
551     checkGLcall("Reading back the PBO test texture");
552
553     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
554     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
555     checkGLcall("PBO test cleanup");
556
557     LEAVE_GL();
558
559     if (memcmp(check, pattern, sizeof(check)))
560     {
561         WARN("PBO test failed, read back data doesn't match original.\n"
562                 "Disabling PBOs. This may result in slower performance.\n");
563         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
564     }
565     else
566     {
567         TRACE("PBO test successful.\n");
568     }
569 }
570
571 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
572         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
573 {
574     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
575 }
576
577 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
578         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
579 {
580     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
581     if (card_vendor != HW_VENDOR_AMD) return FALSE;
582     if (device == CARD_AMD_RADEON_X1600) return FALSE;
583     return TRUE;
584 }
585
586 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
587         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
588 {
589     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
590      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
591      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
592      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
593      * hardcoded
594      *
595      * dx10 cards usually have 64 varyings */
596     return gl_info->limits.glsl_varyings > 44;
597 }
598
599 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 {
602     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
603 }
604
605 /* A GL context is provided by the caller */
606 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
607         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 {
609     GLenum error;
610     DWORD data[16];
611
612     if (!gl_info->supported[EXT_SECONDARY_COLOR])
613         return FALSE;
614
615     ENTER_GL();
616     while (gl_info->gl_ops.gl.p_glGetError());
617     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
618     error = gl_info->gl_ops.gl.p_glGetError();
619     LEAVE_GL();
620
621     if (error == GL_NO_ERROR)
622     {
623         TRACE("GL Implementation accepts 4 component specular color pointers\n");
624         return TRUE;
625     }
626     else
627     {
628         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
629               debug_glerror(error));
630         return FALSE;
631     }
632 }
633
634 /* A GL context is provided by the caller */
635 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
636         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
637 {
638     GLuint prog;
639     BOOL ret = FALSE;
640     GLint pos;
641     const char *testcode =
642         "!!ARBvp1.0\n"
643         "OPTION NV_vertex_program2;\n"
644         "MOV result.clip[0], 0.0;\n"
645         "MOV result.position, 0.0;\n"
646         "END\n";
647
648     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
649
650     ENTER_GL();
651     while (gl_info->gl_ops.gl.p_glGetError());
652
653     GL_EXTCALL(glGenProgramsARB(1, &prog));
654     if(!prog)
655     {
656         ERR("Failed to create the NVvp clip test program\n");
657         LEAVE_GL();
658         return FALSE;
659     }
660     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
661     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
662                                   strlen(testcode), testcode));
663     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
664     if(pos != -1)
665     {
666         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
667         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
668         ret = TRUE;
669         while (gl_info->gl_ops.gl.p_glGetError());
670     }
671     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
672
673     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
674     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
675     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
676
677     LEAVE_GL();
678     return ret;
679 }
680
681 /* Context activation is done by the caller. */
682 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
683         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
684 {
685     char data[4 * 4 * 4];
686     GLuint tex, fbo;
687     GLenum status;
688
689     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
690
691     memset(data, 0xcc, sizeof(data));
692
693     ENTER_GL();
694
695     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
696     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
697     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
698     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
699     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
700     checkGLcall("glTexImage2D");
701
702     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
703     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
704     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
705     checkGLcall("glFramebufferTexture2D");
706
707     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
708     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
709     checkGLcall("glCheckFramebufferStatus");
710
711     memset(data, 0x11, sizeof(data));
712     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
713     checkGLcall("glTexSubImage2D");
714
715     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
716     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
717     checkGLcall("glClear");
718
719     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
720     checkGLcall("glGetTexImage");
721
722     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
723     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
724     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
725     checkGLcall("glBindTexture");
726
727     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
728     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
729     checkGLcall("glDeleteTextures");
730
731     LEAVE_GL();
732
733     return *(DWORD *)data == 0x11111111;
734 }
735
736 /* Context activation is done by the caller. */
737 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
738         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
739 {
740     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
741      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
742     GLuint tex;
743     GLint size;
744
745     ENTER_GL();
746
747     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
748     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
749     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
750     checkGLcall("glTexImage2D");
751
752     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
753     checkGLcall("glGetTexLevelParameteriv");
754     TRACE("Real color depth is %d\n", size);
755
756     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
757     checkGLcall("glBindTexture");
758     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
759     checkGLcall("glDeleteTextures");
760
761     LEAVE_GL();
762
763     return size < 16;
764 }
765
766 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
767         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
768 {
769     return gl_vendor == GL_VENDOR_FGLRX;
770 }
771
772 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
773 {
774     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
775      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
776      * allow 48 different offsets or other helper immediate values. */
777     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
778     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
779 }
780
781 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
782 {
783     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
784      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
785      * If real NP2 textures are used, the driver falls back to software. We could just remove the
786      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
787      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
788      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
789      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
790      *
791      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
792      * has this extension promoted to core. The extension loading code sets this extension supported
793      * due to that, so this code works on fglrx as well. */
794     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
795     {
796         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
797         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
798         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
799     }
800 }
801
802 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
803 {
804     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
805      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
806      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
807      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
808      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
809      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
810      *
811      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
812      *  triggering the software fallback. There is not much we can do here apart from disabling the
813      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
814      *  in wined3d_adapter_init_gl_caps).
815      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
816      *  post-processing effects in the game "Max Payne 2").
817      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
818     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
819     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
820     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
821 }
822
823 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
824 {
825     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
826      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
827      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
828      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
829      * according to the spec.
830      *
831      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
832      * makes the shader slower and eats instruction slots which should be available to the d3d app.
833      *
834      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
835      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
836      * this workaround is activated on cards that do not need it, it won't break things, just affect
837      * performance negatively. */
838     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
839     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
840 }
841
842 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
843 {
844     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
845 }
846
847 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
848 {
849     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
850 }
851
852 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
853 {
854     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
855 }
856
857 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
858 {
859     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
860 }
861
862 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
863 {
864     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
865 }
866
867 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
868 {
869     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
870 }
871
872 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
873 {
874     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
875        selected texture formats. They are apparently the only DX9 class GPUs
876        supporting VTF.
877        Also, DX9-era GPUs are somewhat limited with float textures
878        filtering and blending. */
879     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
880 }
881
882 struct driver_quirk
883 {
884     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
885             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
886     void (*apply)(struct wined3d_gl_info *gl_info);
887     const char *description;
888 };
889
890 static const struct driver_quirk quirk_table[] =
891 {
892     {
893         match_amd_r300_to_500,
894         quirk_amd_dx9,
895         "AMD normalized texrect quirk"
896     },
897     {
898         match_apple,
899         quirk_apple_glsl_constants,
900         "Apple GLSL uniform override"
901     },
902     {
903         match_geforce5,
904         quirk_no_np2,
905         "Geforce 5 NP2 disable"
906     },
907     {
908         match_apple_intel,
909         quirk_texcoord_w,
910         "Init texcoord .w for Apple Intel GPU driver"
911     },
912     {
913         match_apple_nonr500ati,
914         quirk_texcoord_w,
915         "Init texcoord .w for Apple ATI >= r600 GPU driver"
916     },
917     {
918         match_dx10_capable,
919         quirk_clip_varying,
920         "Reserved varying for gl_ClipPos"
921     },
922     {
923         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
924          * GL implementations accept it. The Mac GL is the only implementation known to
925          * reject it.
926          *
927          * If we can pass 4 component specular colors, do it, because (a) we don't have
928          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
929          * passes specular alpha to the pixel shader if any is used. Otherwise the
930          * specular alpha is used to pass the fog coordinate, which we pass to opengl
931          * via GL_EXT_fog_coord.
932          */
933         match_allows_spec_alpha,
934         quirk_allows_specular_alpha,
935         "Allow specular alpha quirk"
936     },
937     {
938         match_broken_nv_clip,
939         quirk_disable_nvvp_clip,
940         "Apple NV_vertex_program clip bug quirk"
941     },
942     {
943         match_fbo_tex_update,
944         quirk_fbo_tex_update,
945         "FBO rebind for attachment updates"
946     },
947     {
948         match_broken_rgba16,
949         quirk_broken_rgba16,
950         "True RGBA16 is not available"
951     },
952     {
953         match_fglrx,
954         quirk_infolog_spam,
955         "Not printing GLSL infolog"
956     },
957     {
958         match_not_dx10_capable,
959         quirk_limited_tex_filtering,
960         "Texture filtering, blending and VTF support is limited"
961     },
962 };
963
964 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
965  * reporting a driver version is moot because we are not the Windows driver, and we have different
966  * bugs, features, etc.
967  *
968  * The driver version has the form "x.y.z.w".
969  *
970  * "x" is the Windows version the driver is meant for:
971  * 4 -> 95/98/NT4
972  * 5 -> 2000
973  * 6 -> 2000/XP
974  * 7 -> Vista
975  * 8 -> Win 7
976  *
977  * "y" is the maximum Direct3D version the driver supports.
978  * y  -> d3d version mapping:
979  * 11 -> d3d6
980  * 12 -> d3d7
981  * 13 -> d3d8
982  * 14 -> d3d9
983  * 15 -> d3d10
984  * 16 -> d3d10.1
985  * 17 -> d3d11
986  *
987  * "z" is the subversion number.
988  *
989  * "w" is the vendor specific driver build number.
990  */
991
992 struct driver_version_information
993 {
994     enum wined3d_display_driver driver;
995     enum wined3d_driver_model driver_model;
996     const char *driver_name;            /* name of Windows driver */
997     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
998     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
999     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1000 };
1001
1002 /* The driver version table contains driver information for different devices on several OS versions. */
1003 static const struct driver_version_information driver_version_table[] =
1004 {
1005     /* AMD
1006      * - Radeon HD2x00 (R600) and up supported by current drivers.
1007      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1008      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1009      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1010     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1011     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1012     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1013     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1014     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1015     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1016
1017     /* Intel
1018      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1019      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1020      * igxprd32.dll but the GMA800 driver was never updated. */
1021     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1022     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1023     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1024     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1025     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1026     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1027
1028     /* Nvidia
1029      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1030      * - GeforceFX support is up to 173.x on <= XP
1031      * - Geforce2MX/3/4 up to 96.x on <= XP
1032      * - TNT/Geforce1/2 up to 71.x on <= XP
1033      * All version numbers used below are from the Linux nvidia drivers. */
1034     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1035     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1036     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1037     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1038     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1039 };
1040
1041 struct gpu_description
1042 {
1043     WORD vendor;                    /* reported PCI card vendor ID  */
1044     WORD card;                      /* reported PCI card device ID  */
1045     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1046     enum wined3d_display_driver driver;
1047     unsigned int vidmem;
1048 };
1049
1050 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1051  * found on a board containing a specific GPU. */
1052 static const struct gpu_description gpu_description_table[] =
1053 {
1054     /* Nvidia cards */
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1118
1119     /* AMD cards */
1120     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1152     /* Intel cards */
1153     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1162     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1163     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1168     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1187 };
1188
1189 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1190         enum wined3d_driver_model driver_model)
1191 {
1192     unsigned int i;
1193
1194     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1195     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1196     {
1197         const struct driver_version_information *entry = &driver_version_table[i];
1198
1199         if (entry->driver == driver && entry->driver_model == driver_model)
1200         {
1201             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1202                     entry->driver_name, entry->version, entry->subversion, entry->build);
1203             return entry;
1204         }
1205     }
1206     return NULL;
1207 }
1208
1209 static void init_driver_info(struct wined3d_driver_info *driver_info,
1210         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1211 {
1212     OSVERSIONINFOW os_version;
1213     WORD driver_os_version;
1214     unsigned int i;
1215     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1216     enum wined3d_driver_model driver_model;
1217     const struct driver_version_information *version_info;
1218
1219     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1220     {
1221         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1222         vendor = wined3d_settings.pci_vendor_id;
1223     }
1224     driver_info->vendor = vendor;
1225
1226     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1227     {
1228         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1229         device = wined3d_settings.pci_device_id;
1230     }
1231     driver_info->device = device;
1232
1233     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1234      * overrides the pci ids to a card which is not in our database. */
1235     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1236
1237     memset(&os_version, 0, sizeof(os_version));
1238     os_version.dwOSVersionInfoSize = sizeof(os_version);
1239     if (!GetVersionExW(&os_version))
1240     {
1241         ERR("Failed to get OS version, reporting 2000/XP.\n");
1242         driver_os_version = 6;
1243         driver_model = DRIVER_MODEL_NT5X;
1244     }
1245     else
1246     {
1247         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1248         switch (os_version.dwMajorVersion)
1249         {
1250             case 4:
1251                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1252                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1253                  */
1254                 driver_os_version = 4;
1255                 driver_model = DRIVER_MODEL_WIN9X;
1256                 break;
1257
1258             case 5:
1259                 driver_os_version = 6;
1260                 driver_model = DRIVER_MODEL_NT5X;
1261                 break;
1262
1263             case 6:
1264                 if (os_version.dwMinorVersion == 0)
1265                 {
1266                     driver_os_version = 7;
1267                     driver_model = DRIVER_MODEL_NT6X;
1268                 }
1269                 else
1270                 {
1271                     if (os_version.dwMinorVersion > 1)
1272                     {
1273                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1274                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1275                     }
1276                     driver_os_version = 8;
1277                     driver_model = DRIVER_MODEL_NT6X;
1278                 }
1279                 break;
1280
1281             default:
1282                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1283                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1284                 driver_os_version = 6;
1285                 driver_model = DRIVER_MODEL_NT5X;
1286                 break;
1287         }
1288     }
1289
1290     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1291      * This means that unless the ids are overridden, we will always find a GPU description. */
1292     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1293     {
1294         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1295         {
1296             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1297
1298             driver_info->description = gpu_description_table[i].description;
1299             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1300             driver = gpu_description_table[i].driver;
1301             break;
1302         }
1303     }
1304
1305     if (wined3d_settings.emulated_textureram)
1306     {
1307         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1308         driver_info->vidmem = wined3d_settings.emulated_textureram;
1309     }
1310
1311     /* Try to obtain driver version information for the current Windows version. This fails in
1312      * some cases:
1313      * - the gpu is not available on the currently selected OS version:
1314      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1315      *     version information for the current Windows version is returned instead of faked info.
1316      *     We do the same and assume the default Windows version to emulate is WinXP.
1317      *
1318      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1319      *     For now return the XP driver info. Perhaps later on we should return VESA.
1320      *
1321      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1322      *   This could be an indication that our database is not up to date, so this should be fixed.
1323      */
1324     version_info = get_driver_version_info(driver, driver_model);
1325     if (version_info)
1326     {
1327         driver_info->name = version_info->driver_name;
1328         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1329         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1330     }
1331     else
1332     {
1333         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1334         if (version_info)
1335         {
1336             driver_info->name = version_info->driver_name;
1337             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1338             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1339         }
1340         else
1341         {
1342             driver_info->description = "Direct3D HAL";
1343             driver_info->name = "Display";
1344             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1345             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1346
1347             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1348                     vendor, device, driver_model);
1349         }
1350     }
1351
1352     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1353             driver_info->version_high, driver_info->version_low);
1354 }
1355
1356 /* Context activation is done by the caller. */
1357 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1358         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1359 {
1360     unsigned int i;
1361
1362     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1363     {
1364         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1365         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1366         quirk_table[i].apply(gl_info);
1367     }
1368
1369     /* Find out if PBOs work as they are supposed to. */
1370     test_pbo_functionality(gl_info);
1371 }
1372
1373 static DWORD wined3d_parse_gl_version(const char *gl_version)
1374 {
1375     const char *ptr = gl_version;
1376     int major, minor;
1377
1378     major = atoi(ptr);
1379     if (major <= 0)
1380         ERR("Invalid OpenGL major version %d.\n", major);
1381
1382     while (isdigit(*ptr)) ++ptr;
1383     if (*ptr++ != '.')
1384         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1385
1386     minor = atoi(ptr);
1387
1388     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1389
1390     return MAKEDWORD_VERSION(major, minor);
1391 }
1392
1393 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1394         const char *gl_vendor_string, const char *gl_renderer)
1395 {
1396
1397     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1398      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1399      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1400      *
1401      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1402      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1403      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1404      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1405      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1406      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1407      * DirectDraw, not OpenGL. */
1408     if (gl_info->supported[APPLE_FENCE]
1409             && gl_info->supported[APPLE_CLIENT_STORAGE]
1410             && gl_info->supported[APPLE_YCBCR_422])
1411         return GL_VENDOR_APPLE;
1412
1413     if (strstr(gl_vendor_string, "NVIDIA"))
1414         return GL_VENDOR_NVIDIA;
1415
1416     if (strstr(gl_vendor_string, "ATI"))
1417         return GL_VENDOR_FGLRX;
1418
1419     if (strstr(gl_vendor_string, "Intel(R)")
1420             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1421             || strstr(gl_renderer, "Intel")
1422             || strstr(gl_vendor_string, "Intel Inc."))
1423         return GL_VENDOR_INTEL;
1424
1425     if (strstr(gl_vendor_string, "Mesa")
1426             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1427             || strstr(gl_vendor_string, "DRI R300 Project")
1428             || strstr(gl_vendor_string, "X.Org R300 Project")
1429             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1430             || strstr(gl_vendor_string, "VMware, Inc.")
1431             || strstr(gl_renderer, "Mesa")
1432             || strstr(gl_renderer, "Gallium"))
1433         return GL_VENDOR_MESA;
1434
1435     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1436             debugstr_a(gl_vendor_string));
1437
1438     return GL_VENDOR_UNKNOWN;
1439 }
1440
1441 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1442 {
1443     if (strstr(gl_vendor_string, "NVIDIA")
1444             || strstr(gl_vendor_string, "Nouveau")
1445             || strstr(gl_vendor_string, "nouveau"))
1446         return HW_VENDOR_NVIDIA;
1447
1448     if (strstr(gl_vendor_string, "ATI")
1449             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1450             || strstr(gl_vendor_string, "X.Org R300 Project")
1451             || strstr(gl_renderer, "AMD")
1452             || strstr(gl_renderer, "R100")
1453             || strstr(gl_renderer, "R200")
1454             || strstr(gl_renderer, "R300")
1455             || strstr(gl_renderer, "R600")
1456             || strstr(gl_renderer, "R700"))
1457         return HW_VENDOR_AMD;
1458
1459     if (strstr(gl_vendor_string, "Intel(R)")
1460             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1461             || strstr(gl_renderer, "Intel")
1462             || strstr(gl_renderer, "i915")
1463             || strstr(gl_vendor_string, "Intel Inc."))
1464         return HW_VENDOR_INTEL;
1465
1466     if (strstr(gl_vendor_string, "Mesa")
1467             || strstr(gl_vendor_string, "Brian Paul")
1468             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1469             || strstr(gl_vendor_string, "VMware, Inc."))
1470         return HW_VENDOR_SOFTWARE;
1471
1472     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1473
1474     return HW_VENDOR_NVIDIA;
1475 }
1476
1477 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1478 {
1479     UINT level = 0;
1480
1481     if (gl_info->supported[ARB_MULTITEXTURE])
1482         level = 6;
1483     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1484             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1485             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1486         level = 7;
1487     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1488             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1489         level = 8;
1490     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1491             && gl_info->supported[ARB_VERTEX_SHADER])
1492         level = 9;
1493     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1494         level = 10;
1495
1496     return level;
1497 }
1498
1499 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1500         const char *gl_renderer)
1501 {
1502     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1503     unsigned int i;
1504
1505     if (d3d_level >= 10)
1506     {
1507         static const struct
1508         {
1509             const char *renderer;
1510             enum wined3d_pci_device id;
1511         }
1512         cards[] =
1513         {
1514             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1515             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1516             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1517             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1518             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1519             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1520             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1521             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1522             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1523             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1524             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1525             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1526             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1527             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1528             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1529             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1530             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1531             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1532             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1533             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1534             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1535             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1536             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1537             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1538             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1539             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1540             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1541             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1542             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1543             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1544             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1545             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1546             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1547             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1548             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1549             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1550             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1551             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1552             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1553             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1554             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1555             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1556             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1557             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1558             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1559             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1560             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1561             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1562             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1563             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1564             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1565             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1566             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1567             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1568             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1569             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1570             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1571             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1572             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1573             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1574             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1575             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1576             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1577             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1578         };
1579
1580         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1581         {
1582             if (strstr(gl_renderer, cards[i].renderer))
1583                 return cards[i].id;
1584         }
1585         return PCI_DEVICE_NONE;
1586     }
1587
1588     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1589      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1590      */
1591     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1592     {
1593         static const struct
1594         {
1595             const char *renderer;
1596             enum wined3d_pci_device id;
1597         }
1598         cards[] =
1599         {
1600             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1601             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1602             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1603             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1604             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1605             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1606             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1607             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1608             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1609             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1610             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1611             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1612             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1613         };
1614
1615         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1616         {
1617             if (strstr(gl_renderer, cards[i].renderer))
1618                 return cards[i].id;
1619         }
1620         return PCI_DEVICE_NONE;
1621     }
1622
1623     if (d3d_level >= 9)
1624     {
1625         /* GeforceFX - highend */
1626         if (strstr(gl_renderer, "5800")
1627                 || strstr(gl_renderer, "5900")
1628                 || strstr(gl_renderer, "5950")
1629                 || strstr(gl_renderer, "Quadro FX"))
1630         {
1631             return CARD_NVIDIA_GEFORCEFX_5800;
1632         }
1633
1634         /* GeforceFX - midend */
1635         if (strstr(gl_renderer, "5600")
1636                 || strstr(gl_renderer, "5650")
1637                 || strstr(gl_renderer, "5700")
1638                 || strstr(gl_renderer, "5750"))
1639         {
1640             return CARD_NVIDIA_GEFORCEFX_5600;
1641         }
1642
1643         /* GeforceFX - lowend */
1644         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1645     }
1646
1647     if (d3d_level >= 8)
1648     {
1649         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1650         {
1651             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1652         }
1653
1654         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1655     }
1656
1657     if (d3d_level >= 7)
1658     {
1659         if (strstr(gl_renderer, "GeForce4 MX"))
1660         {
1661             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1662         }
1663
1664         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1665         {
1666             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1667         }
1668
1669         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1670         {
1671             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1672         }
1673
1674         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1675     }
1676
1677     if (strstr(gl_renderer, "TNT2"))
1678     {
1679         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1680     }
1681
1682     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1683 }
1684
1685 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1686         const char *gl_renderer)
1687 {
1688     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1689
1690     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1691      *
1692      * Beware: renderer string do not match exact card model,
1693      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1694     if (d3d_level >= 10)
1695     {
1696         unsigned int i;
1697
1698         static const struct
1699         {
1700             const char *renderer;
1701             enum wined3d_pci_device id;
1702         }
1703         cards[] =
1704         {
1705             /* Southern Islands */
1706             {"HD 7900", CARD_AMD_RADEON_HD7900},
1707             {"HD 7800", CARD_AMD_RADEON_HD7800},
1708             {"HD 7700", CARD_AMD_RADEON_HD7700},
1709             /* Northern Islands */
1710             {"HD 6970", CARD_AMD_RADEON_HD6900},
1711             {"HD 6900", CARD_AMD_RADEON_HD6900},
1712             {"HD 6800", CARD_AMD_RADEON_HD6800},
1713             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1714             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1715             {"HD 6700", CARD_AMD_RADEON_HD6700},
1716             {"HD 6670", CARD_AMD_RADEON_HD6600},
1717             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1718             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1719             {"HD 6600", CARD_AMD_RADEON_HD6600},
1720             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1721             {"HD 6500", CARD_AMD_RADEON_HD6600},
1722             {"HD 6400", CARD_AMD_RADEON_HD6400},
1723             {"HD 6300", CARD_AMD_RADEON_HD6300},
1724             {"HD 6200", CARD_AMD_RADEON_HD6300},
1725             /* Evergreen */
1726             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1727             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1728             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1729             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1730             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1731             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1732             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1733             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1734             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1735             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1736             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1737             /* R700 */
1738             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1739             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1740             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1741             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1742             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1743             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1744             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1745             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1746             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1747             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1748             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1749             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1750             /* R600/R700 integrated */
1751             {"HD 3300", CARD_AMD_RADEON_HD3200},
1752             {"HD 3200", CARD_AMD_RADEON_HD3200},
1753             {"HD 3100", CARD_AMD_RADEON_HD3200},
1754             /* R600 */
1755             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1756             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1757             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1758             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1759             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1760             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1761             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1762             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1763             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1768         };
1769
1770         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1771         {
1772             if (strstr(gl_renderer, cards[i].renderer))
1773                 return cards[i].id;
1774         }
1775         return PCI_DEVICE_NONE;
1776     }
1777
1778     if (d3d_level >= 9)
1779     {
1780         /* Radeon R5xx */
1781         if (strstr(gl_renderer, "X1600")
1782                 || strstr(gl_renderer, "X1650")
1783                 || strstr(gl_renderer, "X1800")
1784                 || strstr(gl_renderer, "X1900")
1785                 || strstr(gl_renderer, "X1950"))
1786         {
1787             return CARD_AMD_RADEON_X1600;
1788         }
1789
1790         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1791          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1792         if (strstr(gl_renderer, "X700")
1793                 || strstr(gl_renderer, "X800")
1794                 || strstr(gl_renderer, "X850")
1795                 || strstr(gl_renderer, "X1300")
1796                 || strstr(gl_renderer, "X1400")
1797                 || strstr(gl_renderer, "X1450")
1798                 || strstr(gl_renderer, "X1550")
1799                 || strstr(gl_renderer, "X2300")
1800                 || strstr(gl_renderer, "X2500")
1801                 || strstr(gl_renderer, "HD 2300")
1802                 )
1803         {
1804             return CARD_AMD_RADEON_X700;
1805         }
1806
1807         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1808         if (strstr(gl_renderer, "Radeon Xpress"))
1809         {
1810             return CARD_AMD_RADEON_XPRESS_200M;
1811         }
1812     }
1813     return PCI_DEVICE_NONE;
1814 }
1815
1816 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1817         const char *gl_renderer)
1818 {
1819     unsigned int i;
1820
1821     static const struct
1822     {
1823         const char *renderer;
1824         enum wined3d_pci_device id;
1825     }
1826     cards[] =
1827     {
1828         /* Ivybridge */
1829         {"Ivybridge Server",            CARD_INTEL_IVBS},
1830         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1831         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1832         /* Sandybridge */
1833         {"Sandybridge Server",          CARD_INTEL_SNBS},
1834         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1835         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1836         /* Ironlake */
1837         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1838         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1839         /* G4x */
1840         {"B43",                         CARD_INTEL_B43},
1841         {"G41",                         CARD_INTEL_G41},
1842         {"G45",                         CARD_INTEL_G45},
1843         {"Q45",                         CARD_INTEL_Q45},
1844         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1845         {"GM45",                        CARD_INTEL_GM45},
1846         /* i965 */
1847         {"965GME",                      CARD_INTEL_965GME},
1848         {"965GM",                       CARD_INTEL_965GM},
1849         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1850         {"946GZ",                       CARD_INTEL_946GZ},
1851         {"965G",                        CARD_INTEL_965G},
1852         {"965Q",                        CARD_INTEL_965Q},
1853         /* i945 */
1854         {"Pineview M",                  CARD_INTEL_PNVM},
1855         {"Pineview G",                  CARD_INTEL_PNVG},
1856         {"IGD",                         CARD_INTEL_PNVG},
1857         {"Q33",                         CARD_INTEL_Q33},
1858         {"G33",                         CARD_INTEL_G33},
1859         {"Q35",                         CARD_INTEL_Q35},
1860         {"945GME",                      CARD_INTEL_945GME},
1861         {"945GM",                       CARD_INTEL_945GM},
1862         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1863         {"945G",                        CARD_INTEL_945G},
1864         /* i915 */
1865         {"915GM",                       CARD_INTEL_915GM},
1866         {"E7221G",                      CARD_INTEL_E7221G},
1867         {"915G",                        CARD_INTEL_915G},
1868         /* i8xx */
1869         {"865G",                        CARD_INTEL_865G},
1870         {"845G",                        CARD_INTEL_845G},
1871         {"855GM",                       CARD_INTEL_855GM},
1872         {"830M",                        CARD_INTEL_830M},
1873     };
1874
1875     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1876     {
1877         if (strstr(gl_renderer, cards[i].renderer))
1878             return cards[i].id;
1879     }
1880
1881     return PCI_DEVICE_NONE;
1882 }
1883
1884 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1885         const char *gl_renderer)
1886 {
1887     UINT d3d_level;
1888     unsigned int i;
1889
1890     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1891      *
1892      * Beware: renderer string do not match exact card model,
1893      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1894     if (strstr(gl_renderer, "Gallium"))
1895     {
1896         /* 20101109 - These are never returned by current Gallium radeon
1897          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1898          *
1899          * These are returned but not handled: RC410, RV380. */
1900         static const struct
1901         {
1902             const char *renderer;
1903             enum wined3d_pci_device id;
1904         }
1905         cards[] =
1906         {
1907             /* Southern Islands */
1908             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1909             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1910             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1911             /* Northern Islands */
1912             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1913             {"BARTS",   CARD_AMD_RADEON_HD6800},
1914             {"TURKS",   CARD_AMD_RADEON_HD6600},
1915             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1916             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1917             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1918             {"PALM",    CARD_AMD_RADEON_HD6300},
1919             /* Evergreen */
1920             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1921             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1922             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1923             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1924             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1925             /* R700 */
1926             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1927             {"RV790",   CARD_AMD_RADEON_HD4800},
1928             {"RV770",   CARD_AMD_RADEON_HD4800},
1929             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1930             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1931             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1932             /* R600/R700 integrated */
1933             {"RS880",   CARD_AMD_RADEON_HD3200},
1934             {"RS780",   CARD_AMD_RADEON_HD3200},
1935             /* R600 */
1936             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1937             {"R600",    CARD_AMD_RADEON_HD2900},
1938             {"RV670",   CARD_AMD_RADEON_HD2900},
1939             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1940             {"RV630",   CARD_AMD_RADEON_HD2600},
1941             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1942             {"RV610",   CARD_AMD_RADEON_HD2350},
1943             /* R500 */
1944             {"R580",    CARD_AMD_RADEON_X1600},
1945             {"R520",    CARD_AMD_RADEON_X1600},
1946             {"RV570",   CARD_AMD_RADEON_X1600},
1947             {"RV560",   CARD_AMD_RADEON_X1600},
1948             {"RV535",   CARD_AMD_RADEON_X1600},
1949             {"RV530",   CARD_AMD_RADEON_X1600},
1950             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1951             {"RV515",   CARD_AMD_RADEON_X700},
1952             /* R400 */
1953             {"R481",    CARD_AMD_RADEON_X700},
1954             {"R480",    CARD_AMD_RADEON_X700},
1955             {"R430",    CARD_AMD_RADEON_X700},
1956             {"R423",    CARD_AMD_RADEON_X700},
1957             {"R420",    CARD_AMD_RADEON_X700},
1958             {"R410",    CARD_AMD_RADEON_X700},
1959             {"RV410",   CARD_AMD_RADEON_X700},
1960             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1961             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1962             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1963             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1964             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1965             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1966             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1967             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1968             /* R300 */
1969             {"R360",    CARD_AMD_RADEON_9500},
1970             {"R350",    CARD_AMD_RADEON_9500},
1971             {"R300",    CARD_AMD_RADEON_9500},
1972             {"RV370",   CARD_AMD_RADEON_9500},
1973             {"RV360",   CARD_AMD_RADEON_9500},
1974             {"RV351",   CARD_AMD_RADEON_9500},
1975             {"RV350",   CARD_AMD_RADEON_9500},
1976         };
1977
1978         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1979         {
1980             if (strstr(gl_renderer, cards[i].renderer))
1981                 return cards[i].id;
1982         }
1983         return PCI_DEVICE_NONE;
1984     }
1985
1986     d3d_level = d3d_level_from_gl_info(gl_info);
1987     if (d3d_level >= 9)
1988     {
1989         static const struct
1990         {
1991             const char *renderer;
1992             enum wined3d_pci_device id;
1993         }
1994         cards[] =
1995         {
1996             /* R700 */
1997             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1998             {"(RV790",  CARD_AMD_RADEON_HD4800},
1999             {"(RV770",  CARD_AMD_RADEON_HD4800},
2000             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2001             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2002             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2003             /* R600/R700 integrated */
2004             {"RS880",   CARD_AMD_RADEON_HD3200},
2005             {"RS780",   CARD_AMD_RADEON_HD3200},
2006             /* R600 */
2007             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2008             {"(R600",   CARD_AMD_RADEON_HD2900},
2009             {"(RV670",  CARD_AMD_RADEON_HD2900},
2010             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2011             {"(RV630",  CARD_AMD_RADEON_HD2600},
2012             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2013             {"(RV610",  CARD_AMD_RADEON_HD2350},
2014         };
2015
2016         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2017         {
2018             if (strstr(gl_renderer, cards[i].renderer))
2019                 return cards[i].id;
2020         }
2021     }
2022     return PCI_DEVICE_NONE;
2023 }
2024
2025 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2026         const char *gl_renderer)
2027 {
2028     unsigned int i;
2029
2030     static const struct
2031     {
2032         const char *renderer;
2033         enum wined3d_pci_device id;
2034     }
2035     cards[] =
2036     {
2037         /* Kepler */
2038         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2039         /* Fermi */
2040         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2041         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2042         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2043         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2044         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2045         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2046         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2047         /* Tesla */
2048         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2049         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2050         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2051         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2052         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2053         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2054         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2055         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2056         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2057         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2058         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2059         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2060         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2061         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2062         /* Curie */
2063         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2064         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2065         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2066         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2067         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2068         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2069         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2070         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2071         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2072         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2073         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2074         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2075         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2076         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2077         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2078         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2079         /* Rankine */
2080         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2081         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2082         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2083         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2084         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2085         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2086         /* Kelvin */
2087         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2088         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2089         {"nv20",    CARD_NVIDIA_GEFORCE3},
2090         /* Celsius */
2091         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2092         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2093         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2094         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2095         {"nv16",    CARD_NVIDIA_GEFORCE2},
2096         {"nv15",    CARD_NVIDIA_GEFORCE2},
2097         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2098         {"nv10",    CARD_NVIDIA_GEFORCE},
2099         /* Fahrenheit */
2100         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2101         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2102         {"nv03",    CARD_NVIDIA_RIVA_128},
2103     };
2104
2105     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2106     {
2107         if (strstr(gl_renderer, cards[i].renderer))
2108             return cards[i].id;
2109     }
2110     return PCI_DEVICE_NONE;
2111 }
2112
2113 static const struct gl_vendor_selection
2114 {
2115     enum wined3d_gl_vendor gl_vendor;
2116     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2117     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2118 }
2119 nvidia_gl_vendor_table[] =
2120 {
2121     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2122     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2123     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2124 },
2125 amd_gl_vendor_table[] =
2126 {
2127     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2128     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2129     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2130 },
2131 intel_gl_vendor_table[] =
2132 {
2133     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2134     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2135     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2136 };
2137
2138 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2139 {
2140     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2141     if (d3d_level >= 10)
2142         return CARD_NVIDIA_GEFORCE_8800GTX;
2143     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2144         return CARD_NVIDIA_GEFORCE_6800;
2145     if (d3d_level >= 9)
2146         return CARD_NVIDIA_GEFORCEFX_5800;
2147     if (d3d_level >= 8)
2148         return CARD_NVIDIA_GEFORCE3;
2149     if (d3d_level >= 7)
2150         return CARD_NVIDIA_GEFORCE;
2151     if (d3d_level >= 6)
2152         return CARD_NVIDIA_RIVA_TNT;
2153     return CARD_NVIDIA_RIVA_128;
2154 }
2155
2156 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2157 {
2158     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2159     if (d3d_level >= 10)
2160         return CARD_AMD_RADEON_HD2900;
2161     if (d3d_level >= 9)
2162         return CARD_AMD_RADEON_9500;
2163     if (d3d_level >= 8)
2164         return CARD_AMD_RADEON_8500;
2165     if (d3d_level >= 7)
2166         return CARD_AMD_RADEON_7200;
2167     return CARD_AMD_RAGE_128PRO;
2168 }
2169
2170 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2171 {
2172     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2173     if (d3d_level >= 10)
2174         return CARD_INTEL_G45;
2175     return CARD_INTEL_915G;
2176 }
2177
2178 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2179         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2180         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2181 {
2182     unsigned int i;
2183
2184     for (i = 0; i < table_size; ++i)
2185     {
2186         if (table[i].gl_vendor != gl_vendor)
2187             continue;
2188
2189         TRACE("Applying card selector \"%s\".\n", table[i].description);
2190         return table[i].select_card(gl_info, gl_renderer);
2191     }
2192     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2193             gl_vendor, debugstr_a(gl_renderer));
2194
2195     return PCI_DEVICE_NONE;
2196 }
2197
2198 static const struct
2199 {
2200     enum wined3d_pci_vendor card_vendor;
2201     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2202     const struct gl_vendor_selection *gl_vendor_selection;
2203     unsigned int gl_vendor_count;
2204     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2205 }
2206 card_vendor_table[] =
2207 {
2208     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2209             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2210             select_card_fallback_nvidia},
2211     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2212             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2213             select_card_fallback_amd},
2214     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2215             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2216             select_card_fallback_intel},
2217 };
2218
2219
2220 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2221         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2222 {
2223     /* A Direct3D device object contains the PCI id (vendor + device) of the
2224      * videocard which is used for rendering. Various applications use this
2225      * information to get a rough estimation of the features of the card and
2226      * some might use it for enabling 3d effects only on certain types of
2227      * videocards. In some cases games might even use it to work around bugs
2228      * which happen on certain videocards/driver combinations. The problem is
2229      * that OpenGL only exposes a rendering string containing the name of the
2230      * videocard and not the PCI id.
2231      *
2232      * Various games depend on the PCI id, so somehow we need to provide one.
2233      * A simple option is to parse the renderer string and translate this to
2234      * the right PCI id. This is a lot of work because there are more than 200
2235      * GPUs just for Nvidia. Various cards share the same renderer string, so
2236      * the amount of code might be 'small' but there are quite a number of
2237      * exceptions which would make this a pain to maintain. Another way would
2238      * be to query the PCI id from the operating system (assuming this is the
2239      * videocard which is used for rendering which is not always the case).
2240      * This would work but it is not very portable. Second it would not work
2241      * well in, let's say, a remote X situation in which the amount of 3d
2242      * features which can be used is limited.
2243      *
2244      * As said most games only use the PCI id to get an indication of the
2245      * capabilities of the card. It doesn't really matter if the given id is
2246      * the correct one if we return the id of a card with similar 3d features.
2247      *
2248      * The code below checks the OpenGL capabilities of a videocard and matches
2249      * that to a certain level of Direct3D functionality. Once a card passes
2250      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2251      * least a GeforceFX. To give a better estimate we do a basic check on the
2252      * renderer string but if that won't pass we return a default card. This
2253      * way is better than maintaining a full card database as even without a
2254      * full database we can return a card with similar features. Second the
2255      * size of the database can be made quite small because when you know what
2256      * type of 3d functionality a card has, you know to which GPU family the
2257      * GPU must belong. Because of this you only have to check a small part of
2258      * the renderer string to distinguishes between different models from that
2259      * family.
2260      *
2261      * The code also selects a default amount of video memory which we will
2262      * use for an estimation of the amount of free texture memory. In case of
2263      * real D3D the amount of texture memory includes video memory and system
2264      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2265      * HyperMemory). We don't know how much system memory can be addressed by
2266      * the system but we can make a reasonable estimation about the amount of
2267      * video memory. If the value is slightly wrong it doesn't matter as we
2268      * didn't include AGP-like memory which makes the amount of addressable
2269      * memory higher and second OpenGL isn't that critical it moves to system
2270      * memory behind our backs if really needed. Note that the amount of video
2271      * memory can be overruled using a registry setting. */
2272
2273     int i;
2274     enum wined3d_pci_device device;
2275
2276     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2277     {
2278         if (card_vendor_table[i].card_vendor != *card_vendor)
2279             continue;
2280
2281         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2282         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2283                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2284         if (device != PCI_DEVICE_NONE)
2285             return device;
2286
2287         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2288         return card_vendor_table[i].select_card_fallback(gl_info);
2289     }
2290
2291     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2292             *card_vendor, debugstr_a(gl_renderer));
2293
2294     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2295     *card_vendor = HW_VENDOR_NVIDIA;
2296     return select_card_fallback_nvidia(gl_info);
2297 }
2298
2299 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2300 {
2301     int vs_selected_mode, ps_selected_mode;
2302
2303     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2304     if (ps_selected_mode == SHADER_GLSL)
2305         return &glsl_fragment_pipe;
2306     if (ps_selected_mode == SHADER_ARB)
2307         return &arbfp_fragment_pipeline;
2308     if (ps_selected_mode == SHADER_ATI)
2309         return &atifs_fragment_pipeline;
2310     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2311         return &nvts_fragment_pipeline;
2312     if (gl_info->supported[NV_REGISTER_COMBINERS])
2313         return &nvrc_fragment_pipeline;
2314     return &ffp_fragment_pipeline;
2315 }
2316
2317 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2318 {
2319     int vs_selected_mode, ps_selected_mode;
2320
2321     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2322     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2323     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2324     return &none_shader_backend;
2325 }
2326
2327 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2328 {
2329     int vs_selected_mode, ps_selected_mode;
2330
2331     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2332     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2333             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2334     else return &ffp_blit;
2335 }
2336
2337 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2338         const struct wined3d_extension_map *map, UINT entry_count)
2339 {
2340     while (*extensions)
2341     {
2342         const char *start;
2343         size_t len;
2344         UINT i;
2345
2346         while (isspace(*extensions))
2347             ++extensions;
2348         start = extensions;
2349         while (!isspace(*extensions) && *extensions)
2350             ++extensions;
2351
2352         len = extensions - start;
2353         if (!len)
2354             continue;
2355
2356         TRACE("- %s.\n", debugstr_an(start, len));
2357
2358         for (i = 0; i < entry_count; ++i)
2359         {
2360             if (len == strlen(map[i].extension_string)
2361                     && !memcmp(start, map[i].extension_string, len))
2362             {
2363                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2364                 gl_info->supported[map[i].extension] = TRUE;
2365                 break;
2366             }
2367         }
2368     }
2369 }
2370
2371 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2372 {
2373 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2374     GL_EXT_FUNCS_GEN;
2375 #undef USE_GL_FUNC
2376
2377 #ifndef USE_WIN32_OPENGL
2378     /* hack: use the functions directly from the TEB table to bypass the thunks */
2379     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2380     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2381 #endif
2382 }
2383
2384 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2385 {
2386     GLfloat gl_floatv[2];
2387     GLint gl_max;
2388
2389     gl_info->limits.blends = 1;
2390     gl_info->limits.buffers = 1;
2391     gl_info->limits.textures = 1;
2392     gl_info->limits.texture_coords = 1;
2393     gl_info->limits.fragment_samplers = 1;
2394     gl_info->limits.vertex_samplers = 0;
2395     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2396     gl_info->limits.vertex_attribs = 16;
2397     gl_info->limits.glsl_vs_float_constants = 0;
2398     gl_info->limits.glsl_ps_float_constants = 0;
2399     gl_info->limits.arb_vs_float_constants = 0;
2400     gl_info->limits.arb_vs_native_constants = 0;
2401     gl_info->limits.arb_vs_instructions = 0;
2402     gl_info->limits.arb_vs_temps = 0;
2403     gl_info->limits.arb_ps_float_constants = 0;
2404     gl_info->limits.arb_ps_local_constants = 0;
2405     gl_info->limits.arb_ps_instructions = 0;
2406     gl_info->limits.arb_ps_temps = 0;
2407
2408     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2409     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2410     TRACE("Clip plane support - max planes %d.\n", gl_max);
2411
2412     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2413     gl_info->limits.lights = gl_max;
2414     TRACE("Light support - max lights %d.\n", gl_max);
2415
2416     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2417     gl_info->limits.texture_size = gl_max;
2418     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2419
2420     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2421     gl_info->limits.pointsize_min = gl_floatv[0];
2422     gl_info->limits.pointsize_max = gl_floatv[1];
2423     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2424
2425     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2426     {
2427         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2428         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2429     }
2430     else
2431     {
2432         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2433     }
2434     if (gl_info->supported[NV_REGISTER_COMBINERS])
2435     {
2436         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2437         gl_info->limits.general_combiners = gl_max;
2438         TRACE("Max general combiners: %d.\n", gl_max);
2439     }
2440     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2441     {
2442         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2443         gl_info->limits.buffers = gl_max;
2444         TRACE("Max draw buffers: %u.\n", gl_max);
2445     }
2446     if (gl_info->supported[ARB_MULTITEXTURE])
2447     {
2448         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2449         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2450         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2451
2452         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2453         {
2454             GLint tmp;
2455             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2456             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2457             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2458             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2459         }
2460         else
2461         {
2462             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2463             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2464         }
2465         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2466         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2467
2468         if (gl_info->supported[ARB_VERTEX_SHADER])
2469         {
2470             GLint tmp;
2471             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2472             gl_info->limits.vertex_samplers = tmp;
2473             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2474             gl_info->limits.combined_samplers = tmp;
2475             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2476             gl_info->limits.vertex_attribs = tmp;
2477
2478             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2479              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2480              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2481              * shader is used with fixed function vertex processing we're fine too because fixed function
2482              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2483              * used we have to make sure that all vertex sampler setups are valid together with all
2484              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2485              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2486              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2487              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2488              * a fixed function pipeline anymore.
2489              *
2490              * So this is just a check to check that our assumption holds true. If not, write a warning
2491              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2492             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2493                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2494             {
2495                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2496                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2497                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2498                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2499                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2500                 else
2501                     gl_info->limits.vertex_samplers = 0;
2502             }
2503         }
2504         else
2505         {
2506             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2507         }
2508         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2509         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2510     }
2511     if (gl_info->supported[ARB_VERTEX_BLEND])
2512     {
2513         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2514         gl_info->limits.blends = gl_max;
2515         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2516     }
2517     if (gl_info->supported[EXT_TEXTURE3D])
2518     {
2519         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2520         gl_info->limits.texture3d_size = gl_max;
2521         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2522     }
2523     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2524     {
2525         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2526         gl_info->limits.anisotropy = gl_max;
2527         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2528     }
2529     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2530     {
2531         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2532         gl_info->limits.arb_ps_float_constants = gl_max;
2533         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2534         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2535         gl_info->limits.arb_ps_native_constants = gl_max;
2536         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2537                 gl_info->limits.arb_ps_native_constants);
2538         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2539         gl_info->limits.arb_ps_temps = gl_max;
2540         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2541         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2542         gl_info->limits.arb_ps_instructions = gl_max;
2543         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2544         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2545         gl_info->limits.arb_ps_local_constants = gl_max;
2546         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2547     }
2548     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2549     {
2550         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2551         gl_info->limits.arb_vs_float_constants = gl_max;
2552         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2553         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2554         gl_info->limits.arb_vs_native_constants = gl_max;
2555         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2556                 gl_info->limits.arb_vs_native_constants);
2557         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2558         gl_info->limits.arb_vs_temps = gl_max;
2559         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2560         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2561         gl_info->limits.arb_vs_instructions = gl_max;
2562         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2563     }
2564     if (gl_info->supported[ARB_VERTEX_SHADER])
2565     {
2566         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2567         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2568         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2569     }
2570     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2571     {
2572         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2573         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2574         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2575         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2576         gl_info->limits.glsl_varyings = gl_max;
2577         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2578     }
2579
2580     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2581         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2582     else
2583         gl_info->limits.shininess = 128.0f;
2584
2585     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2586             && wined3d_settings.allow_multisampling)
2587     {
2588         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2589         gl_info->limits.samples = gl_max;
2590     }
2591 }
2592
2593 /* Context activation is done by the caller. */
2594 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2595 {
2596     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2597     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2598     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2599     enum wined3d_pci_vendor card_vendor;
2600     struct fragment_caps fragment_caps;
2601     const char *WGL_Extensions = NULL;
2602     const char *GL_Extensions = NULL;
2603     enum wined3d_gl_vendor gl_vendor;
2604     enum wined3d_pci_device device;
2605     DWORD gl_version;
2606     HDC hdc;
2607
2608     TRACE("adapter %p.\n", adapter);
2609
2610     ENTER_GL();
2611
2612     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2613     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2614     if (!gl_renderer_str)
2615     {
2616         LEAVE_GL();
2617         ERR("Received a NULL GL_RENDERER.\n");
2618         return FALSE;
2619     }
2620
2621     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2622     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2623     if (!gl_vendor_str)
2624     {
2625         LEAVE_GL();
2626         ERR("Received a NULL GL_VENDOR.\n");
2627         return FALSE;
2628     }
2629
2630     /* Parse the GL_VERSION field into major and minor information */
2631     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2632     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2633     if (!gl_version_str)
2634     {
2635         LEAVE_GL();
2636         ERR("Received a NULL GL_VERSION.\n");
2637         return FALSE;
2638     }
2639     gl_version = wined3d_parse_gl_version(gl_version_str);
2640
2641     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2642     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2643     if (!GL_Extensions)
2644     {
2645         LEAVE_GL();
2646         ERR("Received a NULL GL_EXTENSIONS.\n");
2647         return FALSE;
2648     }
2649
2650     LEAVE_GL();
2651
2652     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2653     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2654
2655     TRACE("GL extensions reported:\n");
2656     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2657             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2658
2659     /* Now work out what GL support this card really has. */
2660     load_gl_funcs( gl_info );
2661
2662     hdc = wglGetCurrentDC();
2663     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2664     if (GL_EXTCALL(wglGetExtensionsStringARB))
2665         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2666     if (!WGL_Extensions)
2667         WARN("WGL extensions not supported.\n");
2668     else
2669         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2670                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2671
2672     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2673     {
2674         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2675         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2676         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2677         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2678     }
2679
2680     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2681     {
2682         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2683         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2684         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2685         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2686     }
2687
2688     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2689     {
2690         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2691         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2692     }
2693
2694     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2695
2696     if (gl_info->supported[APPLE_FENCE])
2697     {
2698         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2699          * The apple extension interacts with some other apple exts. Disable the NV
2700          * extension if the apple one is support to prevent confusion in other parts
2701          * of the code. */
2702         gl_info->supported[NV_FENCE] = FALSE;
2703     }
2704     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2705     {
2706         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2707          *
2708          * The enums are the same:
2709          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2710          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2711          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2712          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2713          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2714          */
2715         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2716         {
2717             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2718             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2719         }
2720         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2721         {
2722             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2723             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2724         }
2725     }
2726     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2727     {
2728         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2729          * functionality. Prefer the ARB extension */
2730         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2731     }
2732     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2733     {
2734         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2735         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2736     }
2737     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2738     {
2739         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2740         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2741     }
2742     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2743     {
2744         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2745         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2746     }
2747     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2748     {
2749         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2750         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2751     }
2752     if (gl_info->supported[NV_TEXTURE_SHADER2])
2753     {
2754         if (gl_info->supported[NV_REGISTER_COMBINERS])
2755         {
2756             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2757              * are supported. The nv extensions provide the same functionality as the
2758              * ATI one, and a bit more(signed pixelformats). */
2759             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2760         }
2761     }
2762     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2763     {
2764         /* If we have full NP2 texture support, disable
2765          * GL_ARB_texture_rectangle because we will never use it.
2766          * This saves a few redundant glDisable calls. */
2767         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2768     }
2769     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2770     {
2771         /* Disable NV_register_combiners and fragment shader if this is supported.
2772          * generally the NV extensions are preferred over the ATI ones, and this
2773          * extension is disabled if register_combiners and texture_shader2 are both
2774          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2775          * fragment processing support. */
2776         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2777         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2778         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2779         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2780     }
2781     if (gl_info->supported[NV_HALF_FLOAT])
2782     {
2783         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2784         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2785     }
2786     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2787     {
2788         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2789          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2790          * we never render to sRGB surfaces). */
2791         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2792     }
2793
2794     ENTER_GL();
2795
2796     wined3d_adapter_init_limits(gl_info);
2797
2798     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2799         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2800
2801     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2802     {
2803         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2804         unsigned int major, minor;
2805
2806         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2807
2808         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2809         sscanf(str, "%u.%u", &major, &minor);
2810         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2811     }
2812
2813     checkGLcall("extension detection");
2814
2815     LEAVE_GL();
2816
2817     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2818     adapter->shader_backend = select_shader_backend(gl_info);
2819     adapter->blitter = select_blit_implementation(gl_info);
2820
2821     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2822     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2823     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2824
2825     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2826     {
2827         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2828         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2829         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2830         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2831         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2832         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2833         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2834         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2835         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2836         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2837         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2838         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2839         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2840         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2841         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2842         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2843         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2844                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2845         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2846         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2847     }
2848     else
2849     {
2850         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2851         {
2852             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2853             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2854             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2855             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2856             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2857             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2858             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2859             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2860             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2861             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2862             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2863             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2864             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2865             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2866             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2867             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2868                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2869             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2870         }
2871         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2872         {
2873             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2874             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2875         }
2876         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2877         {
2878             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2879         }
2880         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2881         {
2882             gl_info->fbo_ops.glRenderbufferStorageMultisample
2883                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2884         }
2885     }
2886
2887     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2888     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2889     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2890
2891     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2892     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2893
2894     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2895     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2896             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2897     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2898     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2899             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2900     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2901             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2902
2903     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2904     init_driver_info(driver_info, card_vendor, device);
2905     add_gl_compat_wrappers(gl_info);
2906
2907     return TRUE;
2908 }
2909
2910 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2911 {
2912     TRACE("wined3d %p, reporting %u adapters.\n",
2913             wined3d, wined3d->adapter_count);
2914
2915     return wined3d->adapter_count;
2916 }
2917
2918 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2919 {
2920     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2921
2922     return WINED3D_OK;
2923 }
2924
2925 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2926 {
2927     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2928
2929     if (adapter_idx >= wined3d->adapter_count)
2930         return NULL;
2931
2932     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2933 }
2934
2935 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2936      of the same bpp but different resolutions                                  */
2937
2938 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2939 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2940         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2941 {
2942     const struct wined3d_adapter *adapter;
2943     const struct wined3d_format *format;
2944     unsigned int i = 0;
2945     unsigned int j = 0;
2946     UINT format_bits;
2947     DEVMODEW mode;
2948
2949     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2950             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2951
2952     if (adapter_idx >= wined3d->adapter_count)
2953         return 0;
2954
2955     adapter = &wined3d->adapters[adapter_idx];
2956     format = wined3d_get_format(&adapter->gl_info, format_id);
2957     format_bits = format->byte_count * CHAR_BIT;
2958
2959     memset(&mode, 0, sizeof(mode));
2960     mode.dmSize = sizeof(mode);
2961
2962     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2963     {
2964         if (mode.dmFields & DM_DISPLAYFLAGS)
2965         {
2966             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2967                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2968                 continue;
2969
2970             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2971                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2972                 continue;
2973         }
2974
2975         if (format_id == WINED3DFMT_UNKNOWN)
2976         {
2977             /* This is for d3d8, do not enumerate P8 here. */
2978             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2979         }
2980         else if (mode.dmBitsPerPel == format_bits)
2981         {
2982             ++i;
2983         }
2984     }
2985
2986     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2987
2988     return i;
2989 }
2990
2991 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2992 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2993         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2994         UINT mode_idx, struct wined3d_display_mode *mode)
2995 {
2996     const struct wined3d_adapter *adapter;
2997     const struct wined3d_format *format;
2998     UINT format_bits;
2999     DEVMODEW m;
3000     UINT i = 0;
3001     int j = 0;
3002
3003     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3004             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3005
3006     if (!mode || adapter_idx >= wined3d->adapter_count)
3007         return WINED3DERR_INVALIDCALL;
3008
3009     adapter = &wined3d->adapters[adapter_idx];
3010     format = wined3d_get_format(&adapter->gl_info, format_id);
3011     format_bits = format->byte_count * CHAR_BIT;
3012
3013     memset(&m, 0, sizeof(m));
3014     m.dmSize = sizeof(m);
3015
3016     while (i <= mode_idx)
3017     {
3018         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3019         {
3020             WARN("Invalid mode_idx %u.\n", mode_idx);
3021             return WINED3DERR_INVALIDCALL;
3022         }
3023
3024         if (m.dmFields & DM_DISPLAYFLAGS)
3025         {
3026             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3027                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3028                 continue;
3029
3030             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3031                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3032                 continue;
3033         }
3034
3035         if (format_id == WINED3DFMT_UNKNOWN)
3036         {
3037             /* This is for d3d8, do not enumerate P8 here. */
3038             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3039         }
3040         else if (m.dmBitsPerPel == format_bits)
3041         {
3042             ++i;
3043         }
3044     }
3045
3046     mode->width = m.dmPelsWidth;
3047     mode->height = m.dmPelsHeight;
3048     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3049     if (m.dmFields & DM_DISPLAYFREQUENCY)
3050         mode->refresh_rate = m.dmDisplayFrequency;
3051
3052     if (format_id == WINED3DFMT_UNKNOWN)
3053         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3054     else
3055         mode->format_id = format_id;
3056
3057     if (!(m.dmFields & DM_DISPLAYFLAGS))
3058         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3059     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3060         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3061     else
3062         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3063
3064     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3065             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3066
3067     return WINED3D_OK;
3068 }
3069
3070 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3071         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3072 {
3073     const struct wined3d_adapter *adapter;
3074     DEVMODEW m;
3075
3076     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3077             wined3d, adapter_idx, mode, rotation);
3078
3079     if (!mode || adapter_idx >= wined3d->adapter_count)
3080         return WINED3DERR_INVALIDCALL;
3081
3082     adapter = &wined3d->adapters[adapter_idx];
3083
3084     memset(&m, 0, sizeof(m));
3085     m.dmSize = sizeof(m);
3086
3087     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3088     mode->width = m.dmPelsWidth;
3089     mode->height = m.dmPelsHeight;
3090     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3091     if (m.dmFields & DM_DISPLAYFREQUENCY)
3092         mode->refresh_rate = m.dmDisplayFrequency;
3093     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3094
3095     /* Lie about the format. X11 can't change the color depth, and some apps
3096      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3097      * that GetDisplayMode still returns 24 bpp. This should probably be
3098      * handled in winex11 instead. */
3099     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3100     {
3101         WARN("Overriding format %s with stored format %s.\n",
3102                 debug_d3dformat(mode->format_id),
3103                 debug_d3dformat(adapter->screen_format));
3104         mode->format_id = adapter->screen_format;
3105     }
3106
3107     if (!(m.dmFields & DM_DISPLAYFLAGS))
3108         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3109     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3110         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3111     else
3112         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3113
3114     if (rotation)
3115     {
3116         switch (m.u1.s2.dmDisplayOrientation)
3117         {
3118             case DMDO_DEFAULT:
3119                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3120                 break;
3121             case DMDO_90:
3122                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3123                 break;
3124             case DMDO_180:
3125                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3126                 break;
3127             case DMDO_270:
3128                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3129                 break;
3130             default:
3131                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3132                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3133                 break;
3134         }
3135     }
3136
3137     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3138             mode->refresh_rate, debug_d3dformat(mode->format_id),
3139             mode->scanline_ordering);
3140     return WINED3D_OK;
3141 }
3142
3143 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3144         UINT adapter_idx, const struct wined3d_display_mode *mode)
3145 {
3146     struct wined3d_display_mode current_mode;
3147     const struct wined3d_format *format;
3148     struct wined3d_adapter *adapter;
3149     DEVMODEW devmode;
3150     RECT clip_rc;
3151     HRESULT hr;
3152     LONG ret;
3153
3154     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3155             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3156             mode->scanline_ordering);
3157
3158     if (adapter_idx >= wined3d->adapter_count)
3159         return WINED3DERR_INVALIDCALL;
3160
3161     adapter = &wined3d->adapters[adapter_idx];
3162     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3163
3164     memset(&devmode, 0, sizeof(devmode));
3165     devmode.dmSize = sizeof(devmode);
3166     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3167     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3168     devmode.dmPelsWidth = mode->width;
3169     devmode.dmPelsHeight = mode->height;
3170
3171     devmode.dmDisplayFrequency = mode->refresh_rate;
3172     if (mode->refresh_rate)
3173         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3174
3175     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3176     {
3177         devmode.dmFields |= DM_DISPLAYFLAGS;
3178         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3179             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3180     }
3181
3182     /* Only change the mode if necessary. */
3183     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3184     {
3185         ERR("Failed to get current display mode, hr %#x.\n", hr);
3186     }
3187     else if (current_mode.width == mode->width
3188             && current_mode.height == mode->height
3189             && current_mode.format_id == mode->format_id
3190             && (current_mode.refresh_rate == mode->refresh_rate
3191             || !mode->refresh_rate)
3192             && (current_mode.scanline_ordering == mode->scanline_ordering
3193             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3194     {
3195         TRACE("Skipping redundant mode setting call.\n");
3196         return WINED3D_OK;
3197     }
3198
3199     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3200     if (ret != DISP_CHANGE_SUCCESSFUL)
3201     {
3202         if (devmode.dmDisplayFrequency)
3203         {
3204             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3205             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3206             devmode.dmDisplayFrequency = 0;
3207             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3208         }
3209         if (ret != DISP_CHANGE_SUCCESSFUL)
3210             return WINED3DERR_NOTAVAILABLE;
3211     }
3212
3213     /* Store the new values. */
3214     adapter->screen_format = mode->format_id;
3215
3216     /* And finally clip mouse to our screen. */
3217     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3218     ClipCursor(&clip_rc);
3219
3220     return WINED3D_OK;
3221 }
3222
3223 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3224    and fields being inserted in the middle, a new structure is used in place    */
3225 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3226         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3227 {
3228     const struct wined3d_adapter *adapter;
3229     size_t len;
3230
3231     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3232             wined3d, adapter_idx, flags, identifier);
3233
3234     if (adapter_idx >= wined3d->adapter_count)
3235         return WINED3DERR_INVALIDCALL;
3236
3237     adapter = &wined3d->adapters[adapter_idx];
3238
3239     if (identifier->driver_size)
3240     {
3241         const char *name = adapter->driver_info.name;
3242         len = min(strlen(name), identifier->driver_size - 1);
3243         memcpy(identifier->driver, name, len);
3244         identifier->driver[len] = '\0';
3245     }
3246
3247     if (identifier->description_size)
3248     {
3249         const char *description = adapter->driver_info.description;
3250         len = min(strlen(description), identifier->description_size - 1);
3251         memcpy(identifier->description, description, len);
3252         identifier->description[len] = '\0';
3253     }
3254
3255     /* Note that d3d8 doesn't supply a device name. */
3256     if (identifier->device_name_size)
3257     {
3258         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3259                 identifier->device_name_size, NULL, NULL))
3260         {
3261             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3262             return WINED3DERR_INVALIDCALL;
3263         }
3264     }
3265
3266     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3267     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3268     identifier->vendor_id = adapter->driver_info.vendor;
3269     identifier->device_id = adapter->driver_info.device;
3270     identifier->subsystem_id = 0;
3271     identifier->revision = 0;
3272     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3273     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3274     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3275     identifier->video_memory = adapter->TextureRam;
3276
3277     return WINED3D_OK;
3278 }
3279
3280 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3281         struct wined3d_raster_status *raster_status)
3282 {
3283     LONGLONG freq_per_frame, freq_per_line;
3284     LARGE_INTEGER counter, freq_per_sec;
3285     struct wined3d_display_mode mode;
3286     static UINT once;
3287
3288     if (!once++)
3289         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3290                 wined3d, adapter_idx, raster_status);
3291     else
3292         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3293                 wined3d, adapter_idx, raster_status);
3294
3295     /* Obtaining the raster status is a widely implemented but optional
3296      * feature. When this method returns OK StarCraft 2 expects the
3297      * raster_status->InVBlank value to actually change over time.
3298      * And Endless Alice Crysis doesn't care even if this method fails.
3299      * Thus this method returns OK and fakes raster_status by
3300      * QueryPerformanceCounter. */
3301
3302     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3303         return WINED3DERR_INVALIDCALL;
3304     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3305         return WINED3DERR_INVALIDCALL;
3306     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3307         mode.refresh_rate = 60;
3308
3309     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3310     /* Assume 20 scan lines in the vertical blank. */
3311     freq_per_line = freq_per_frame / (mode.height + 20);
3312     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3313     if (raster_status->scan_line < mode.height)
3314         raster_status->in_vblank = FALSE;
3315     else
3316     {
3317         raster_status->scan_line = 0;
3318         raster_status->in_vblank = TRUE;
3319     }
3320
3321     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3322             raster_status->in_vblank, raster_status->scan_line);
3323
3324     return WINED3D_OK;
3325 }
3326
3327 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3328         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3329 {
3330     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3331
3332     /* Float formats need FBOs. If FBOs are used this function isn't called */
3333     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3334
3335     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3336         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3337         {
3338             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3339             return FALSE;
3340         }
3341
3342         if(cfg->redSize < redSize)
3343             return FALSE;
3344
3345         if(cfg->greenSize < greenSize)
3346             return FALSE;
3347
3348         if(cfg->blueSize < blueSize)
3349             return FALSE;
3350
3351         if(cfg->alphaSize < alphaSize)
3352             return FALSE;
3353
3354         return TRUE;
3355     }
3356
3357     /* Probably a RGBA_float or color index mode */
3358     return FALSE;
3359 }
3360
3361 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3362         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3363 {
3364     BYTE depthSize, stencilSize;
3365     BOOL lockable = FALSE;
3366
3367     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3368     {
3369         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3370         return FALSE;
3371     }
3372
3373     /* Float formats need FBOs. If FBOs are used this function isn't called */
3374     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3375
3376     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3377         lockable = TRUE;
3378
3379     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3380      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3381      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3382     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3383         return FALSE;
3384
3385     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3386      * allow more stencil bits than requested. */
3387     if(cfg->stencilSize < stencilSize)
3388         return FALSE;
3389
3390     return TRUE;
3391 }
3392
3393 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3394         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3395         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3396 {
3397     const struct wined3d_format *rt_format;
3398     const struct wined3d_format *ds_format;
3399     const struct wined3d_adapter *adapter;
3400
3401     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3402             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3403             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3404             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3405
3406     if (adapter_idx >= wined3d->adapter_count)
3407         return WINED3DERR_INVALIDCALL;
3408
3409     adapter = &wined3d->adapters[adapter_idx];
3410     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3411     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3412     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3413     {
3414         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3415                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3416         {
3417             TRACE("Formats match.\n");
3418             return WINED3D_OK;
3419         }
3420     }
3421     else
3422     {
3423         const struct wined3d_pixel_format *cfgs;
3424         unsigned int cfg_count;
3425         unsigned int i;
3426
3427         cfgs = adapter->cfgs;
3428         cfg_count = adapter->cfg_count;
3429         for (i = 0; i < cfg_count; ++i)
3430         {
3431             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3432                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3433             {
3434                 TRACE("Formats match.\n");
3435                 return WINED3D_OK;
3436             }
3437         }
3438     }
3439
3440     TRACE("Unsupported format pair: %s and %s.\n",
3441             debug_d3dformat(render_target_format_id),
3442             debug_d3dformat(depth_stencil_format_id));
3443
3444     return WINED3DERR_NOTAVAILABLE;
3445 }
3446
3447 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3448         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3449         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3450 {
3451     const struct wined3d_gl_info *gl_info;
3452
3453     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3454             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3455             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3456             windowed, multisample_type, quality_levels);
3457
3458     if (adapter_idx >= wined3d->adapter_count)
3459         return WINED3DERR_INVALIDCALL;
3460
3461     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3462
3463     if (multisample_type > gl_info->limits.samples)
3464     {
3465         TRACE("Returning not supported.\n");
3466         if (quality_levels)
3467             *quality_levels = 0;
3468
3469         return WINED3DERR_NOTAVAILABLE;
3470     }
3471
3472     if (quality_levels)
3473     {
3474         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3475             /* FIXME: This is probably wrong. */
3476             *quality_levels = gl_info->limits.samples;
3477         else
3478             *quality_levels = 1;
3479     }
3480
3481     return WINED3D_OK;
3482 }
3483
3484 /* Check if we support bumpmapping for a format */
3485 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3486 {
3487     /* Ask the fixed function pipeline implementation if it can deal
3488      * with the conversion. If we've got a GL extension giving native
3489      * support this will be an identity conversion. */
3490     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3491             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3492 }
3493
3494 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3495 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3496         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3497 {
3498     /* Only allow depth/stencil formats */
3499     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3500
3501     /* Blacklist formats not supported on Windows */
3502     switch (ds_format->id)
3503     {
3504         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3505         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3506             TRACE("[FAILED] - not supported on windows.\n");
3507             return FALSE;
3508
3509         default:
3510             break;
3511     }
3512
3513     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3514     {
3515         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3516         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3517     }
3518     else
3519     {
3520         unsigned int i;
3521
3522         /* Walk through all WGL pixel formats to find a match */
3523         for (i = 0; i < adapter->cfg_count; ++i)
3524         {
3525             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3526             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3527                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3528                 return TRUE;
3529         }
3530     }
3531
3532     return FALSE;
3533 }
3534
3535 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3536 {
3537     /* The flags entry of a format contains the filtering capability */
3538     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3539             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3540         return TRUE;
3541
3542     return FALSE;
3543 }
3544
3545 /* Check the render target capabilities of a format */
3546 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3547         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3548 {
3549     /* Filter out non-RT formats */
3550     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3551     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3552     {
3553         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3554         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3555         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3556         unsigned int i;
3557
3558         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3559         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3560
3561         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3562          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3563         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3564         {
3565             TRACE("[FAILED]\n");
3566             return FALSE;
3567         }
3568
3569         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3570          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3571         for (i = 0; i < adapter->cfg_count; ++i)
3572         {
3573             if (cfgs[i].windowDrawable
3574                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3575             {
3576                 TRACE("Pixel format %d is compatible with format %s.\n",
3577                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3578                 return TRUE;
3579             }
3580         }
3581     }
3582     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3583     {
3584         /* For now return TRUE for FBOs until we have some proper checks.
3585          * Note that this function will only be called when the format is around for texturing. */
3586         return TRUE;
3587     }
3588     return FALSE;
3589 }
3590
3591 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3592 {
3593     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3594 }
3595
3596 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3597 {
3598     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3599      * doing the color fixup in shaders.
3600      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3601     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3602     {
3603         int vs_selected_mode;
3604         int ps_selected_mode;
3605         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3606
3607         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3608         {
3609             TRACE("[OK]\n");
3610             return TRUE;
3611         }
3612     }
3613
3614     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3615     return FALSE;
3616 }
3617
3618 /* Check if a format support blending in combination with pixel shaders */
3619 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3620         const struct wined3d_format *format)
3621 {
3622     /* The flags entry of a format contains the post pixel shader blending capability */
3623     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3624
3625     return FALSE;
3626 }
3627
3628 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3629 {
3630     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3631      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3632      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3633      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3634      * capability anyway.
3635      *
3636      * For now lets report this on all formats, but in the future we may want to
3637      * restrict it to some should games need that
3638      */
3639     return TRUE;
3640 }
3641
3642 /* Check if a texture format is supported on the given adapter */
3643 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3644 {
3645     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3646
3647     switch (format->id)
3648     {
3649         /*****
3650          *  supported: RGB(A) formats
3651          */
3652         case WINED3DFMT_B8G8R8_UNORM:
3653             TRACE("[FAILED] - Not enumerated on Windows.\n");
3654             return FALSE;
3655         case WINED3DFMT_B8G8R8A8_UNORM:
3656         case WINED3DFMT_B8G8R8X8_UNORM:
3657         case WINED3DFMT_B5G6R5_UNORM:
3658         case WINED3DFMT_B5G5R5X1_UNORM:
3659         case WINED3DFMT_B5G5R5A1_UNORM:
3660         case WINED3DFMT_B4G4R4A4_UNORM:
3661         case WINED3DFMT_A8_UNORM:
3662         case WINED3DFMT_B4G4R4X4_UNORM:
3663         case WINED3DFMT_R8G8B8A8_UNORM:
3664         case WINED3DFMT_R8G8B8X8_UNORM:
3665         case WINED3DFMT_B10G10R10A2_UNORM:
3666         case WINED3DFMT_R10G10B10A2_UNORM:
3667         case WINED3DFMT_R16G16_UNORM:
3668             TRACE("[OK]\n");
3669             return TRUE;
3670
3671         case WINED3DFMT_B2G3R3_UNORM:
3672             TRACE("[FAILED] - Not supported on Windows.\n");
3673             return FALSE;
3674
3675         /*****
3676          *  Not supported: Palettized
3677          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3678          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3679          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3680          */
3681         case WINED3DFMT_P8_UINT:
3682         case WINED3DFMT_P8_UINT_A8_UNORM:
3683             return FALSE;
3684
3685         /*****
3686          *  Supported: (Alpha)-Luminance
3687          */
3688         case WINED3DFMT_L8_UNORM:
3689         case WINED3DFMT_L8A8_UNORM:
3690         case WINED3DFMT_L16_UNORM:
3691             TRACE("[OK]\n");
3692             return TRUE;
3693
3694         /* Not supported on Windows, thus disabled */
3695         case WINED3DFMT_L4A4_UNORM:
3696             TRACE("[FAILED] - not supported on windows\n");
3697             return FALSE;
3698
3699         /*****
3700          *  Supported: Depth/Stencil formats
3701          */
3702         case WINED3DFMT_D16_LOCKABLE:
3703         case WINED3DFMT_D16_UNORM:
3704         case WINED3DFMT_X8D24_UNORM:
3705         case WINED3DFMT_D24_UNORM_S8_UINT:
3706         case WINED3DFMT_S8_UINT_D24_FLOAT:
3707         case WINED3DFMT_D32_UNORM:
3708         case WINED3DFMT_D32_FLOAT:
3709             return TRUE;
3710
3711         case WINED3DFMT_INTZ:
3712             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3713                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3714                 return TRUE;
3715             return FALSE;
3716
3717         /* Not supported on Windows */
3718         case WINED3DFMT_S1_UINT_D15_UNORM:
3719         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3720             TRACE("[FAILED] - not supported on windows\n");
3721             return FALSE;
3722
3723         /*****
3724          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3725          *  GL_NV_texture_shader). Emulated by shaders
3726          */
3727         case WINED3DFMT_R8G8_SNORM:
3728         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3729         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3730         case WINED3DFMT_R8G8B8A8_SNORM:
3731         case WINED3DFMT_R16G16_SNORM:
3732             /* Ask the shader backend if it can deal with the conversion. If
3733              * we've got a GL extension giving native support this will be an
3734              * identity conversion. */
3735             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3736             {
3737                 TRACE("[OK]\n");
3738                 return TRUE;
3739             }
3740             TRACE("[FAILED]\n");
3741             return FALSE;
3742
3743         case WINED3DFMT_DXT1:
3744         case WINED3DFMT_DXT2:
3745         case WINED3DFMT_DXT3:
3746         case WINED3DFMT_DXT4:
3747         case WINED3DFMT_DXT5:
3748             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3749             {
3750                 TRACE("[OK]\n");
3751                 return TRUE;
3752             }
3753             TRACE("[FAILED]\n");
3754             return FALSE;
3755
3756
3757         /*****
3758          *  Odd formats - not supported
3759          */
3760         case WINED3DFMT_VERTEXDATA:
3761         case WINED3DFMT_R16_UINT:
3762         case WINED3DFMT_R32_UINT:
3763         case WINED3DFMT_R16G16B16A16_SNORM:
3764         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3765         case WINED3DFMT_R10G11B11_SNORM:
3766         case WINED3DFMT_R16:
3767         case WINED3DFMT_AL16:
3768             TRACE("[FAILED]\n"); /* Enable when implemented */
3769             return FALSE;
3770
3771         /*****
3772          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3773          */
3774         case WINED3DFMT_R8G8_SNORM_Cx:
3775             TRACE("[FAILED]\n"); /* Enable when implemented */
3776             return FALSE;
3777
3778         /* YUV formats */
3779         case WINED3DFMT_UYVY:
3780         case WINED3DFMT_YUY2:
3781             if (gl_info->supported[APPLE_YCBCR_422])
3782             {
3783                 TRACE("[OK]\n");
3784                 return TRUE;
3785             }
3786             TRACE("[FAILED]\n");
3787             return FALSE;
3788         case WINED3DFMT_YV12:
3789             TRACE("[FAILED]\n");
3790             return FALSE;
3791
3792         case WINED3DFMT_R16G16B16A16_UNORM:
3793             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3794             {
3795                 TRACE("[FAILED]\n");
3796                 return FALSE;
3797             }
3798             TRACE("[OK]\n");
3799             return TRUE;
3800
3801             /* Not supported */
3802         case WINED3DFMT_B2G3R3A8_UNORM:
3803             TRACE("[FAILED]\n"); /* Enable when implemented */
3804             return FALSE;
3805
3806             /* Floating point formats */
3807         case WINED3DFMT_R16_FLOAT:
3808         case WINED3DFMT_R16G16_FLOAT:
3809         case WINED3DFMT_R16G16B16A16_FLOAT:
3810             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3811             {
3812                 TRACE("[OK]\n");
3813                 return TRUE;
3814             }
3815             TRACE("[FAILED]\n");
3816             return FALSE;
3817
3818         case WINED3DFMT_R32_FLOAT:
3819         case WINED3DFMT_R32G32_FLOAT:
3820         case WINED3DFMT_R32G32B32A32_FLOAT:
3821             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3822             {
3823                 TRACE("[OK]\n");
3824                 return TRUE;
3825             }
3826             TRACE("[FAILED]\n");
3827             return FALSE;
3828
3829         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3830          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3831          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3832          * We can do instancing with all shader versions, but we need vertex shaders.
3833          *
3834          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3835          * to enable instancing. WineD3D doesn't need that and just ignores it.
3836          *
3837          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3838          */
3839         case WINED3DFMT_INST:
3840             TRACE("ATI Instancing check hack\n");
3841             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3842             {
3843                 TRACE("[OK]\n");
3844                 return TRUE;
3845             }
3846             TRACE("[FAILED]\n");
3847             return FALSE;
3848
3849         /* Some weird FOURCC formats */
3850         case WINED3DFMT_R8G8_B8G8:
3851         case WINED3DFMT_G8R8_G8B8:
3852         case WINED3DFMT_MULTI2_ARGB8:
3853             TRACE("[FAILED]\n");
3854             return FALSE;
3855
3856         /* Vendor specific formats */
3857         case WINED3DFMT_ATI2N:
3858             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3859                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3860             {
3861                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3862                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3863                 {
3864                     TRACE("[OK]\n");
3865                     return TRUE;
3866                 }
3867             }
3868             TRACE("[FAILED]\n");
3869             return FALSE;
3870
3871         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3872          * format MAKEFOURCC('N','V','D','B') is used.
3873          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3874          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3875          * to test value.
3876          */
3877         case WINED3DFMT_NVDB:
3878             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3879             {
3880                 TRACE("[OK]\n");
3881                 return TRUE;
3882             }
3883             TRACE("[FAILED]\n");
3884             return FALSE;
3885
3886         case WINED3DFMT_NVHU:
3887         case WINED3DFMT_NVHS:
3888             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3889              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3890              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3891              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3892              * Applications have to deal with not having NVHS and NVHU.
3893              */
3894             TRACE("[FAILED]\n");
3895             return FALSE;
3896
3897         case WINED3DFMT_NULL:
3898             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3899                 return TRUE;
3900             return FALSE;
3901
3902         case WINED3DFMT_UNKNOWN:
3903             return FALSE;
3904
3905         default:
3906             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3907             break;
3908     }
3909     return FALSE;
3910 }
3911
3912 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3913         const struct wined3d_format *adapter_format,
3914         const struct wined3d_format *check_format,
3915         enum wined3d_surface_type surface_type)
3916 {
3917     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3918     {
3919         switch (check_format->id)
3920         {
3921             case WINED3DFMT_B8G8R8_UNORM:
3922                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3923                 return FALSE;
3924             case WINED3DFMT_B8G8R8A8_UNORM:
3925             case WINED3DFMT_B8G8R8X8_UNORM:
3926             case WINED3DFMT_B5G6R5_UNORM:
3927             case WINED3DFMT_B5G5R5X1_UNORM:
3928             case WINED3DFMT_B5G5R5A1_UNORM:
3929             case WINED3DFMT_B4G4R4A4_UNORM:
3930             case WINED3DFMT_B2G3R3_UNORM:
3931             case WINED3DFMT_A8_UNORM:
3932             case WINED3DFMT_B2G3R3A8_UNORM:
3933             case WINED3DFMT_B4G4R4X4_UNORM:
3934             case WINED3DFMT_R10G10B10A2_UNORM:
3935             case WINED3DFMT_R8G8B8A8_UNORM:
3936             case WINED3DFMT_R8G8B8X8_UNORM:
3937             case WINED3DFMT_R16G16_UNORM:
3938             case WINED3DFMT_B10G10R10A2_UNORM:
3939             case WINED3DFMT_R16G16B16A16_UNORM:
3940             case WINED3DFMT_P8_UINT:
3941                 TRACE("[OK]\n");
3942                 return TRUE;
3943             default:
3944                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3945                 return FALSE;
3946         }
3947     }
3948
3949     /* All format that are supported for textures are supported for surfaces as well */
3950     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3951     /* All depth stencil formats are supported on surfaces */
3952     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3953
3954     /* If opengl can't process the format natively, the blitter may be able to convert it */
3955     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3956             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3957             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3958     {
3959         TRACE("[OK]\n");
3960         return TRUE;
3961     }
3962
3963     /* Reject other formats */
3964     TRACE("[FAILED]\n");
3965     return FALSE;
3966 }
3967
3968 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3969         const struct wined3d_format *format)
3970 {
3971     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3972
3973     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3974         return FALSE;
3975
3976     switch (format->id)
3977     {
3978         case WINED3DFMT_R32G32B32A32_FLOAT:
3979         case WINED3DFMT_R32_FLOAT:
3980             return TRUE;
3981         default:
3982             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3983     }
3984 }
3985
3986 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3987         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3988         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3989         enum wined3d_surface_type surface_type)
3990 {
3991     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3992     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3993     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3994     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3995     DWORD usage_caps = 0;
3996
3997     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3998             "resource_type %s, check_format %s, surface_type %#x.\n",
3999             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4000             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4001             debug_d3dformat(check_format_id), surface_type);
4002
4003     if (adapter_idx >= wined3d->adapter_count)
4004         return WINED3DERR_INVALIDCALL;
4005
4006     switch (resource_type)
4007     {
4008         case WINED3D_RTYPE_CUBE_TEXTURE:
4009             /* Cubetexture allows:
4010              *      - WINED3DUSAGE_AUTOGENMIPMAP
4011              *      - WINED3DUSAGE_DEPTHSTENCIL
4012              *      - WINED3DUSAGE_DYNAMIC
4013              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4014              *      - WINED3DUSAGE_RENDERTARGET
4015              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4016              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4017              */
4018             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4019             {
4020                 TRACE("[FAILED]\n");
4021                 return WINED3DERR_NOTAVAILABLE;
4022             }
4023
4024             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4025             {
4026                 TRACE("[FAILED] - No cube texture support.\n");
4027                 return WINED3DERR_NOTAVAILABLE;
4028             }
4029
4030             if (!CheckTextureCapability(adapter, format))
4031             {
4032                 TRACE("[FAILED] - Cube texture format not supported.\n");
4033                 return WINED3DERR_NOTAVAILABLE;
4034             }
4035
4036             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4037             {
4038                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4039                     /* When autogenmipmap isn't around continue and return
4040                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4041                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4042                 else
4043                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4044             }
4045
4046             /* Always report dynamic locking. */
4047             if (usage & WINED3DUSAGE_DYNAMIC)
4048                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4049
4050             if (usage & WINED3DUSAGE_RENDERTARGET)
4051             {
4052                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4053                 {
4054                     TRACE("[FAILED] - No render target support.\n");
4055                     return WINED3DERR_NOTAVAILABLE;
4056                 }
4057                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4058             }
4059
4060             /* Always report software processing. */
4061             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4062                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4063
4064             if (usage & WINED3DUSAGE_QUERY_FILTER)
4065             {
4066                 if (!CheckFilterCapability(adapter, format))
4067                 {
4068                     TRACE("[FAILED] - No filter support.\n");
4069                     return WINED3DERR_NOTAVAILABLE;
4070                 }
4071                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4072             }
4073
4074             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4075             {
4076                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4077                 {
4078                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4079                     return WINED3DERR_NOTAVAILABLE;
4080                 }
4081                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4082             }
4083
4084             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4085             {
4086                 if (!CheckSrgbReadCapability(adapter, format))
4087                 {
4088                     TRACE("[FAILED] - No sRGB read support.\n");
4089                     return WINED3DERR_NOTAVAILABLE;
4090                 }
4091                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4092             }
4093
4094             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4095             {
4096                 if (!CheckSrgbWriteCapability(adapter, format))
4097                 {
4098                     TRACE("[FAILED] - No sRGB write support.\n");
4099                     return WINED3DERR_NOTAVAILABLE;
4100                 }
4101                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4102             }
4103
4104             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4105             {
4106                 if (!CheckVertexTextureCapability(adapter, format))
4107                 {
4108                     TRACE("[FAILED] - No vertex texture support.\n");
4109                     return WINED3DERR_NOTAVAILABLE;
4110                 }
4111                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4112             }
4113
4114             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4115             {
4116                 if (!CheckWrapAndMipCapability(adapter, format))
4117                 {
4118                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4119                     return WINED3DERR_NOTAVAILABLE;
4120                 }
4121                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4122             }
4123             break;
4124
4125         case WINED3D_RTYPE_SURFACE:
4126             /* Surface allows:
4127              *      - WINED3DUSAGE_DEPTHSTENCIL
4128              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4129              *      - WINED3DUSAGE_RENDERTARGET
4130              */
4131             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4132             {
4133                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4134                 return WINED3DERR_NOTAVAILABLE;
4135             }
4136
4137             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4138             {
4139                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4140                 {
4141                     TRACE("[FAILED] - No depth/stencil support.\n");
4142                     return WINED3DERR_NOTAVAILABLE;
4143                 }
4144                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4145             }
4146
4147             if (usage & WINED3DUSAGE_RENDERTARGET)
4148             {
4149                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4150                 {
4151                     TRACE("[FAILED] - No render target support.\n");
4152                     return WINED3DERR_NOTAVAILABLE;
4153                 }
4154                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4155             }
4156
4157             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4158             {
4159                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4160                 {
4161                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4162                     return WINED3DERR_NOTAVAILABLE;
4163                 }
4164                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4165             }
4166             break;
4167
4168         case WINED3D_RTYPE_TEXTURE:
4169             /* Texture allows:
4170              *      - WINED3DUSAGE_AUTOGENMIPMAP
4171              *      - WINED3DUSAGE_DEPTHSTENCIL
4172              *      - WINED3DUSAGE_DMAP
4173              *      - WINED3DUSAGE_DYNAMIC
4174              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4175              *      - WINED3DUSAGE_RENDERTARGET
4176              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4177              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4178              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4179              */
4180             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4181             {
4182                 TRACE("[FAILED]\n");
4183                 return WINED3DERR_NOTAVAILABLE;
4184             }
4185
4186             if (!CheckTextureCapability(adapter, format))
4187             {
4188                 TRACE("[FAILED] - Texture format not supported.\n");
4189                 return WINED3DERR_NOTAVAILABLE;
4190             }
4191
4192             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4193             {
4194                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4195                     /* When autogenmipmap isn't around continue and return
4196                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4197                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4198                 else
4199                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4200             }
4201
4202             /* Always report dynamic locking. */
4203             if (usage & WINED3DUSAGE_DYNAMIC)
4204                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4205
4206             if (usage & WINED3DUSAGE_RENDERTARGET)
4207             {
4208                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4209                 {
4210                     TRACE("[FAILED] - No render target support.\n");
4211                     return WINED3DERR_NOTAVAILABLE;
4212                 }
4213                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4214             }
4215
4216             /* Always report software processing. */
4217             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4218                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4219
4220             if (usage & WINED3DUSAGE_QUERY_FILTER)
4221             {
4222                 if (!CheckFilterCapability(adapter, format))
4223                 {
4224                     TRACE("[FAILED] - No filter support.\n");
4225                     return WINED3DERR_NOTAVAILABLE;
4226                 }
4227                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4228             }
4229
4230             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4231             {
4232                 if (!CheckBumpMapCapability(adapter, format))
4233                 {
4234                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4235                     return WINED3DERR_NOTAVAILABLE;
4236                 }
4237                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4238             }
4239
4240             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4241             {
4242                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4243                 {
4244                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4245                     return WINED3DERR_NOTAVAILABLE;
4246                 }
4247                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4248             }
4249
4250             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4251             {
4252                 if (!CheckSrgbReadCapability(adapter, format))
4253                 {
4254                     TRACE("[FAILED] - No sRGB read support.\n");
4255                     return WINED3DERR_NOTAVAILABLE;
4256                 }
4257                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4258             }
4259
4260             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4261             {
4262                 if (!CheckSrgbWriteCapability(adapter, format))
4263                 {
4264                     TRACE("[FAILED] - No sRGB write support.\n");
4265                     return WINED3DERR_NOTAVAILABLE;
4266                 }
4267                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4268             }
4269
4270             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4271             {
4272                 if (!CheckVertexTextureCapability(adapter, format))
4273                 {
4274                     TRACE("[FAILED] - No vertex texture support.\n");
4275                     return WINED3DERR_NOTAVAILABLE;
4276                 }
4277                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4278             }
4279
4280             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4281             {
4282                 if (!CheckWrapAndMipCapability(adapter, format))
4283                 {
4284                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4285                     return WINED3DERR_NOTAVAILABLE;
4286                 }
4287                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4288             }
4289
4290             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4291             {
4292                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4293                 {
4294                     TRACE("[FAILED] - No depth/stencil support.\n");
4295                     return WINED3DERR_NOTAVAILABLE;
4296                 }
4297                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4298                 {
4299                     TRACE("[FAILED] - No shadow sampler support.\n");
4300                     return WINED3DERR_NOTAVAILABLE;
4301                 }
4302                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4303             }
4304             break;
4305
4306         case WINED3D_RTYPE_VOLUME_TEXTURE:
4307         case WINED3D_RTYPE_VOLUME:
4308             /* Volume is to VolumeTexture what Surface is to Texture, but its
4309              * usage caps are not documented. Most driver seem to offer
4310              * (nearly) the same on Volume and VolumeTexture, so do that too.
4311              *
4312              * Volumetexture allows:
4313              *      - D3DUSAGE_DYNAMIC
4314              *      - D3DUSAGE_NONSECURE (d3d9ex)
4315              *      - D3DUSAGE_SOFTWAREPROCESSING
4316              *      - D3DUSAGE_QUERY_WRAPANDMIP
4317              */
4318             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4319             {
4320                 TRACE("[FAILED]\n");
4321                 return WINED3DERR_NOTAVAILABLE;
4322             }
4323
4324             if (!gl_info->supported[EXT_TEXTURE3D])
4325             {
4326                 TRACE("[FAILED] - No volume texture support.\n");
4327                 return WINED3DERR_NOTAVAILABLE;
4328             }
4329
4330             if (!CheckTextureCapability(adapter, format))
4331             {
4332                 TRACE("[FAILED] - Format not supported.\n");
4333                 return WINED3DERR_NOTAVAILABLE;
4334             }
4335
4336             /* Filter formats that need conversion; For one part, this
4337              * conversion is unimplemented, and volume textures are huge, so
4338              * it would be a big performance hit. Unless we hit an application
4339              * needing one of those formats, don't advertize them to avoid
4340              * leading applications into temptation. The windows drivers don't
4341              * support most of those formats on volumes anyway, except for
4342              * WINED3DFMT_R32_FLOAT. */
4343             switch (check_format_id)
4344             {
4345                 case WINED3DFMT_P8_UINT:
4346                 case WINED3DFMT_L4A4_UNORM:
4347                 case WINED3DFMT_R32_FLOAT:
4348                 case WINED3DFMT_R16_FLOAT:
4349                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4350                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4351                 case WINED3DFMT_R16G16_UNORM:
4352                     TRACE("[FAILED] - No converted formats on volumes.\n");
4353                     return WINED3DERR_NOTAVAILABLE;
4354
4355                 case WINED3DFMT_R8G8B8A8_SNORM:
4356                 case WINED3DFMT_R16G16_SNORM:
4357                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4358                     {
4359                         TRACE("[FAILED] - No converted formats on volumes.\n");
4360                         return WINED3DERR_NOTAVAILABLE;
4361                     }
4362                     break;
4363
4364                 case WINED3DFMT_R8G8_SNORM:
4365                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4366                     {
4367                         TRACE("[FAILED] - No converted formats on volumes.\n");
4368                         return WINED3DERR_NOTAVAILABLE;
4369                     }
4370                     break;
4371
4372                 case WINED3DFMT_DXT1:
4373                 case WINED3DFMT_DXT2:
4374                 case WINED3DFMT_DXT3:
4375                 case WINED3DFMT_DXT4:
4376                 case WINED3DFMT_DXT5:
4377                     /* The GL_EXT_texture_compression_s3tc spec requires that
4378                      * loading an s3tc compressed texture results in an error.
4379                      * While the D3D refrast does support s3tc volumes, at
4380                      * least the nvidia windows driver does not, so we're free
4381                      * not to support this format. */
4382                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4383                     return WINED3DERR_NOTAVAILABLE;
4384
4385                 default:
4386                     /* Do nothing, continue with checking the format below */
4387                     break;
4388             }
4389
4390             /* Always report dynamic locking. */
4391             if (usage & WINED3DUSAGE_DYNAMIC)
4392                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4393
4394             /* Always report software processing. */
4395             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4396                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4397
4398             if (usage & WINED3DUSAGE_QUERY_FILTER)
4399             {
4400                 if (!CheckFilterCapability(adapter, format))
4401                 {
4402                     TRACE("[FAILED] - No filter support.\n");
4403                     return WINED3DERR_NOTAVAILABLE;
4404                 }
4405                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4406             }
4407
4408             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4409             {
4410                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4411                 {
4412                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4413                     return WINED3DERR_NOTAVAILABLE;
4414                 }
4415                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4416             }
4417
4418             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4419             {
4420                 if (!CheckSrgbReadCapability(adapter, format))
4421                 {
4422                     TRACE("[FAILED] - No sRGB read support.\n");
4423                     return WINED3DERR_NOTAVAILABLE;
4424                 }
4425                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4426             }
4427
4428             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4429             {
4430                 if (!CheckSrgbWriteCapability(adapter, format))
4431                 {
4432                     TRACE("[FAILED] - No sRGB write support.\n");
4433                     return WINED3DERR_NOTAVAILABLE;
4434                 }
4435                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4436             }
4437
4438             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4439             {
4440                 if (!CheckVertexTextureCapability(adapter, format))
4441                 {
4442                     TRACE("[FAILED] - No vertex texture support.\n");
4443                     return WINED3DERR_NOTAVAILABLE;
4444                 }
4445                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4446             }
4447
4448             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4449             {
4450                 if (!CheckWrapAndMipCapability(adapter, format))
4451                 {
4452                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4453                     return WINED3DERR_NOTAVAILABLE;
4454                 }
4455                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4456             }
4457             break;
4458
4459         default:
4460             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4461             return WINED3DERR_NOTAVAILABLE;
4462     }
4463
4464     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4465      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4466      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4467     if (usage_caps == usage)
4468         return WINED3D_OK;
4469     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4470         return WINED3DOK_NOAUTOGEN;
4471
4472     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4473             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4474
4475     return WINED3DERR_NOTAVAILABLE;
4476 }
4477
4478 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4479         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4480 {
4481     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4482             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4483             debug_d3dformat(dst_format));
4484
4485     return WINED3D_OK;
4486 }
4487
4488 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4489         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4490         enum wined3d_format_id backbuffer_format, BOOL windowed)
4491 {
4492     UINT mode_count;
4493     HRESULT hr;
4494
4495     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4496             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4497             debug_d3dformat(backbuffer_format), windowed);
4498
4499     if (adapter_idx >= wined3d->adapter_count)
4500         return WINED3DERR_INVALIDCALL;
4501
4502     /* The task of this function is to check whether a certain display / backbuffer format
4503      * combination is available on the given adapter. In fullscreen mode microsoft specified
4504      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4505      * and display format should match exactly.
4506      * In windowed mode format conversion can occur and this depends on the driver. When format
4507      * conversion is done, this function should nevertheless fail and applications need to use
4508      * CheckDeviceFormatConversion.
4509      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4510
4511     /* There are only 4 display formats. */
4512     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4513             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4514             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4515             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4516     {
4517         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4518         return WINED3DERR_NOTAVAILABLE;
4519     }
4520
4521     /* If the requested display format is not available, don't continue. */
4522     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4523             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4524     if (!mode_count)
4525     {
4526         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4527         return WINED3DERR_NOTAVAILABLE;
4528     }
4529
4530     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4531      * it means 'reuse' the display format for the backbuffer. */
4532     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4533     {
4534         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4535         return WINED3DERR_NOTAVAILABLE;
4536     }
4537
4538     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4539      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4540     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4541     {
4542         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4543                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4544         return WINED3DERR_NOTAVAILABLE;
4545     }
4546
4547     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4548      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4549      * WINED3DFMT_B5G5R5A1_UNORM. */
4550     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4551             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4552     {
4553         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4554                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4555         return WINED3DERR_NOTAVAILABLE;
4556     }
4557
4558     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4559      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4560      * WINED3DFMT_B8G8R8A8_UNORM. */
4561     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4562             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4563     {
4564         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4565                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4566         return WINED3DERR_NOTAVAILABLE;
4567     }
4568
4569     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4570      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4571     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4572             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4573     {
4574         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4575                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4576         return WINED3DERR_NOTAVAILABLE;
4577     }
4578
4579     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4580     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4581             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4582     if (FAILED(hr))
4583         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4584                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4585
4586     return hr;
4587 }
4588
4589 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4590         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4591 {
4592     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4593     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4594     int vs_selected_mode;
4595     int ps_selected_mode;
4596     struct shader_caps shader_caps;
4597     struct fragment_caps fragment_caps;
4598     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4599
4600     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4601             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4602
4603     if (adapter_idx >= wined3d->adapter_count)
4604         return WINED3DERR_INVALIDCALL;
4605
4606     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4607
4608     /* ------------------------------------------------
4609        The following fields apply to both d3d8 and d3d9
4610        ------------------------------------------------ */
4611     /* Not quite true, but use h/w supported by opengl I suppose */
4612     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4613     caps->AdapterOrdinal           = adapter_idx;
4614
4615     caps->Caps                     = 0;
4616     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4617                                      WINED3DCAPS2_FULLSCREENGAMMA |
4618                                      WINED3DCAPS2_DYNAMICTEXTURES;
4619     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4620         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4621
4622     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4623                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4624                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4625
4626     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4627                                      WINED3DPRESENT_INTERVAL_ONE;
4628
4629     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4630                                      WINED3DCURSORCAPS_LOWRES;
4631
4632     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4633                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4634                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4635                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4636                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4637                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4638                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4639                                      WINED3DDEVCAPS_PUREDEVICE          |
4640                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4641                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4642                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4643                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4644                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4645                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4646                                      WINED3DDEVCAPS_RTPATCHES;
4647
4648     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4649                                      WINED3DPMISCCAPS_CULLCCW               |
4650                                      WINED3DPMISCCAPS_CULLCW                |
4651                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4652                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4653                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4654                                      WINED3DPMISCCAPS_MASKZ                 |
4655                                      WINED3DPMISCCAPS_BLENDOP               |
4656                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4657                                     /* TODO:
4658                                         WINED3DPMISCCAPS_NULLREFERENCE
4659                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4660                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4661                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4662
4663     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4664         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4665     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4666         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4667     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4668         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4669
4670     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4671                                      WINED3DPRASTERCAPS_PAT       |
4672                                      WINED3DPRASTERCAPS_WFOG      |
4673                                      WINED3DPRASTERCAPS_ZFOG      |
4674                                      WINED3DPRASTERCAPS_FOGVERTEX |
4675                                      WINED3DPRASTERCAPS_FOGTABLE  |
4676                                      WINED3DPRASTERCAPS_STIPPLE   |
4677                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4678                                      WINED3DPRASTERCAPS_ZTEST     |
4679                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4680                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4681                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4682
4683     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4684     {
4685         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4686                              WINED3DPRASTERCAPS_ZBIAS         |
4687                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4688     }
4689     if (gl_info->supported[NV_FOG_DISTANCE])
4690     {
4691         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4692     }
4693                         /* FIXME Add:
4694                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4695                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4696                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4697                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4698                            WINED3DPRASTERCAPS_WBUFFER */
4699
4700     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4701                       WINED3DPCMPCAPS_EQUAL        |
4702                       WINED3DPCMPCAPS_GREATER      |
4703                       WINED3DPCMPCAPS_GREATEREQUAL |
4704                       WINED3DPCMPCAPS_LESS         |
4705                       WINED3DPCMPCAPS_LESSEQUAL    |
4706                       WINED3DPCMPCAPS_NEVER        |
4707                       WINED3DPCMPCAPS_NOTEQUAL;
4708
4709     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4710                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4711                            WINED3DPBLENDCAPS_DESTALPHA       |
4712                            WINED3DPBLENDCAPS_DESTCOLOR       |
4713                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4714                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4715                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4716                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4717                            WINED3DPBLENDCAPS_ONE             |
4718                            WINED3DPBLENDCAPS_SRCALPHA        |
4719                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4720                            WINED3DPBLENDCAPS_SRCCOLOR        |
4721                            WINED3DPBLENDCAPS_ZERO;
4722
4723     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4724                            WINED3DPBLENDCAPS_DESTCOLOR       |
4725                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4726                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4727                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4728                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4729                            WINED3DPBLENDCAPS_ONE             |
4730                            WINED3DPBLENDCAPS_SRCALPHA        |
4731                            WINED3DPBLENDCAPS_SRCCOLOR        |
4732                            WINED3DPBLENDCAPS_ZERO;
4733     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4734      * according to the glBlendFunc manpage
4735      *
4736      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4737      * legacy settings for srcblend only
4738      */
4739
4740     if (gl_info->supported[EXT_BLEND_COLOR])
4741     {
4742         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4743         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4744     }
4745
4746
4747     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4748                           WINED3DPCMPCAPS_EQUAL        |
4749                           WINED3DPCMPCAPS_GREATER      |
4750                           WINED3DPCMPCAPS_GREATEREQUAL |
4751                           WINED3DPCMPCAPS_LESS         |
4752                           WINED3DPCMPCAPS_LESSEQUAL    |
4753                           WINED3DPCMPCAPS_NEVER        |
4754                           WINED3DPCMPCAPS_NOTEQUAL;
4755
4756     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4757                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4758                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4759                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4760                            WINED3DPSHADECAPS_COLORFLATRGB       |
4761                            WINED3DPSHADECAPS_FOGFLAT            |
4762                            WINED3DPSHADECAPS_FOGGOURAUD         |
4763                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4764
4765     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4766                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4767                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4768                           WINED3DPTEXTURECAPS_BORDER             |
4769                           WINED3DPTEXTURECAPS_MIPMAP             |
4770                           WINED3DPTEXTURECAPS_PROJECTED          |
4771                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4772
4773     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4774     {
4775         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4776                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4777     }
4778
4779     if (gl_info->supported[EXT_TEXTURE3D])
4780     {
4781         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4782                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4783         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4784         {
4785             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4786         }
4787     }
4788
4789     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4790     {
4791         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4792                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4793         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4794         {
4795             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4796         }
4797     }
4798
4799     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4800                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4801                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4802                                WINED3DPTFILTERCAPS_MINFPOINT        |
4803                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4804                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4805                                WINED3DPTFILTERCAPS_LINEAR           |
4806                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4807                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4808                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4809                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4810                                WINED3DPTFILTERCAPS_NEAREST;
4811
4812     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4813     {
4814         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4815                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4816     }
4817
4818     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4819     {
4820         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4821                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4822                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4823                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4824                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4825                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4826                                        WINED3DPTFILTERCAPS_LINEAR           |
4827                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4828                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4829                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4830                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4831                                        WINED3DPTFILTERCAPS_NEAREST;
4832
4833         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4834         {
4835             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4836                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4837         }
4838     }
4839     else
4840     {
4841         caps->CubeTextureFilterCaps = 0;
4842     }
4843
4844     if (gl_info->supported[EXT_TEXTURE3D])
4845     {
4846         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4847                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4848                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4849                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4850                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4851                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4852                                          WINED3DPTFILTERCAPS_LINEAR           |
4853                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4854                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4855                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4856                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4857                                          WINED3DPTFILTERCAPS_NEAREST;
4858     }
4859     else
4860     {
4861         caps->VolumeTextureFilterCaps = 0;
4862     }
4863
4864     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4865                                  WINED3DPTADDRESSCAPS_CLAMP  |
4866                                  WINED3DPTADDRESSCAPS_WRAP;
4867
4868     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4869     {
4870         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4871     }
4872     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4873     {
4874         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4875     }
4876     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4877     {
4878         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4879     }
4880
4881     if (gl_info->supported[EXT_TEXTURE3D])
4882     {
4883         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4884                                            WINED3DPTADDRESSCAPS_CLAMP  |
4885                                            WINED3DPTADDRESSCAPS_WRAP;
4886         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4887         {
4888             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4889         }
4890         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4891         {
4892             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4893         }
4894         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4895         {
4896             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4897         }
4898     }
4899     else
4900     {
4901         caps->VolumeTextureAddressCaps = 0;
4902     }
4903
4904     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4905                       WINED3DLINECAPS_ZTEST         |
4906                       WINED3DLINECAPS_BLEND         |
4907                       WINED3DLINECAPS_ALPHACMP      |
4908                       WINED3DLINECAPS_FOG;
4909     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4910      * idea how generating the smoothing alpha values works; the result is different
4911      */
4912
4913     caps->MaxTextureWidth = gl_info->limits.texture_size;
4914     caps->MaxTextureHeight = gl_info->limits.texture_size;
4915
4916     if (gl_info->supported[EXT_TEXTURE3D])
4917         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4918     else
4919         caps->MaxVolumeExtent = 0;
4920
4921     caps->MaxTextureRepeat = 32768;
4922     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4923     caps->MaxVertexW = 1.0f;
4924
4925     caps->GuardBandLeft = 0.0f;
4926     caps->GuardBandTop = 0.0f;
4927     caps->GuardBandRight = 0.0f;
4928     caps->GuardBandBottom = 0.0f;
4929
4930     caps->ExtentsAdjust = 0.0f;
4931
4932     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4933                           WINED3DSTENCILCAPS_INCRSAT |
4934                           WINED3DSTENCILCAPS_INVERT  |
4935                           WINED3DSTENCILCAPS_KEEP    |
4936                           WINED3DSTENCILCAPS_REPLACE |
4937                           WINED3DSTENCILCAPS_ZERO;
4938     if (gl_info->supported[EXT_STENCIL_WRAP])
4939     {
4940         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4941                               WINED3DSTENCILCAPS_INCR;
4942     }
4943     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4944     {
4945         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4946     }
4947
4948     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4949
4950     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4951     caps->MaxActiveLights = gl_info->limits.lights;
4952
4953     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4954     caps->MaxVertexBlendMatrixIndex   = 0;
4955
4956     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4957     caps->MaxPointSize = gl_info->limits.pointsize_max;
4958
4959
4960     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4961     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4962                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4963                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4964                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4965                                   WINED3DVTXPCAPS_VERTEXFOG         |
4966                                   WINED3DVTXPCAPS_TEXGEN;
4967
4968     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4969     caps->MaxVertexIndex      = 0xfffff;
4970     caps->MaxStreams          = MAX_STREAMS;
4971     caps->MaxStreamStride     = 1024;
4972
4973     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4974     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4975                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4976     caps->MaxNpatchTessellationLevel        = 0;
4977     caps->MasterAdapterOrdinal              = 0;
4978     caps->AdapterOrdinalInGroup             = 0;
4979     caps->NumberOfAdaptersInGroup           = 1;
4980
4981     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4982
4983     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4984                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4985                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4986                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4987     caps->VertexTextureFilterCaps             = 0;
4988
4989     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4990     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4991
4992     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4993     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4994
4995     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4996      * Ignore shader model capabilities if disabled in config
4997      */
4998     if (vs_selected_mode == SHADER_NONE)
4999     {
5000         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
5001         caps->VertexShaderVersion          = 0;
5002         caps->MaxVertexShaderConst         = 0;
5003     }
5004     else
5005     {
5006         caps->VertexShaderVersion = shader_caps.vs_version;
5007         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5008     }
5009
5010     if (ps_selected_mode == SHADER_NONE)
5011     {
5012         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
5013         caps->PixelShaderVersion           = 0;
5014         caps->PixelShader1xMaxValue        = 0.0f;
5015     } else {
5016         caps->PixelShaderVersion = shader_caps.ps_version;
5017         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5018     }
5019
5020     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
5021     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
5022     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
5023
5024     /* The following caps are shader specific, but they are things we cannot detect, or which
5025      * are the same among all shader models. So to avoid code duplication set the shader version
5026      * specific, but otherwise constant caps here
5027      */
5028     if (caps->VertexShaderVersion >= 3)
5029     {
5030         /* Where possible set the caps based on OpenGL extensions and if they
5031          * aren't set (in case of software rendering) use the VS 3.0 from
5032          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5033          * VS3.0 value. */
5034         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5035         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5036         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5037         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5038         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5039         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5040
5041         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5042         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5043     }
5044     else if (caps->VertexShaderVersion == 2)
5045     {
5046         caps->VS20Caps.caps = 0;
5047         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5048         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5049         caps->VS20Caps.static_flow_control_depth = 1;
5050
5051         caps->MaxVShaderInstructionsExecuted    = 65535;
5052         caps->MaxVertexShader30InstructionSlots = 0;
5053     }
5054     else
5055     { /* VS 1.x */
5056         caps->VS20Caps.caps = 0;
5057         caps->VS20Caps.dynamic_flow_control_depth = 0;
5058         caps->VS20Caps.temp_count = 0;
5059         caps->VS20Caps.static_flow_control_depth = 0;
5060
5061         caps->MaxVShaderInstructionsExecuted    = 0;
5062         caps->MaxVertexShader30InstructionSlots = 0;
5063     }
5064
5065     if (caps->PixelShaderVersion >= 3)
5066     {
5067         /* Where possible set the caps based on OpenGL extensions and if they
5068          * aren't set (in case of software rendering) use the PS 3.0 from
5069          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5070          * PS 3.0 value. */
5071
5072         /* Caps is more or less undocumented on MSDN but it appears to be
5073          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5074          * cards from Windows */
5075         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5076                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5077                 WINED3DPS20CAPS_PREDICATION          |
5078                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5079                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5080         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5081         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5082         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5083         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5084         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5085         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5086         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5087
5088         caps->MaxPShaderInstructionsExecuted = 65535;
5089         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5090                 adapter->gl_info.limits.arb_ps_instructions);
5091     }
5092     else if(caps->PixelShaderVersion == 2)
5093     {
5094         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5095         caps->PS20Caps.caps = 0;
5096         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5097         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5098         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5099         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5100         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5101
5102         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5103         caps->MaxPixelShader30InstructionSlots  = 0;
5104     }
5105     else /* PS 1.x */
5106     {
5107         caps->PS20Caps.caps = 0;
5108         caps->PS20Caps.dynamic_flow_control_depth = 0;
5109         caps->PS20Caps.temp_count = 0;
5110         caps->PS20Caps.static_flow_control_depth = 0;
5111         caps->PS20Caps.instruction_slot_count = 0;
5112
5113         caps->MaxPShaderInstructionsExecuted    = 0;
5114         caps->MaxPixelShader30InstructionSlots  = 0;
5115     }
5116
5117     if (caps->VertexShaderVersion >= 2)
5118     {
5119         /* OpenGL supports all the formats below, perhaps not always
5120          * without conversion, but it supports them.
5121          * Further GLSL doesn't seem to have an official unsigned type so
5122          * don't advertise it yet as I'm not sure how we handle it.
5123          * We might need to add some clamping in the shader engine to
5124          * support it.
5125          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5126         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5127                           WINED3DDTCAPS_UBYTE4N   |
5128                           WINED3DDTCAPS_SHORT2N   |
5129                           WINED3DDTCAPS_SHORT4N;
5130         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5131         {
5132             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5133                                WINED3DDTCAPS_FLOAT16_4;
5134         }
5135     }
5136     else
5137     {
5138         caps->DeclTypes = 0;
5139     }
5140
5141     /* Set DirectDraw helper Caps */
5142     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5143                                         WINEDDCKEYCAPS_SRCBLT;
5144     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5145                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5146                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5147                                         WINEDDFXCAPS_BLTROTATION90          |
5148                                         WINEDDFXCAPS_BLTSHRINKX             |
5149                                         WINEDDFXCAPS_BLTSHRINKXN            |
5150                                         WINEDDFXCAPS_BLTSHRINKY             |
5151                                         WINEDDFXCAPS_BLTSHRINKXN            |
5152                                         WINEDDFXCAPS_BLTSTRETCHX            |
5153                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5154                                         WINEDDFXCAPS_BLTSTRETCHY            |
5155                                         WINEDDFXCAPS_BLTSTRETCHYN;
5156     blit_caps =                         WINEDDCAPS_BLT                      |
5157                                         WINEDDCAPS_BLTCOLORFILL             |
5158                                         WINEDDCAPS_BLTDEPTHFILL             |
5159                                         WINEDDCAPS_BLTSTRETCH               |
5160                                         WINEDDCAPS_CANBLTSYSMEM             |
5161                                         WINEDDCAPS_CANCLIP                  |
5162                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5163                                         WINEDDCAPS_COLORKEY                 |
5164                                         WINEDDCAPS_COLORKEYHWASSIST         |
5165                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5166     pal_caps =                          WINEDDPCAPS_8BIT                    |
5167                                         WINEDDPCAPS_PRIMARYSURFACE;
5168
5169     /* Fill the ddraw caps structure */
5170     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5171                                         WINEDDCAPS_PALETTE                  |
5172                                         blit_caps;
5173     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5174                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5175                                         WINEDDCAPS2_PRIMARYGAMMA            |
5176                                         WINEDDCAPS2_WIDESURFACES            |
5177                                         WINEDDCAPS2_CANRENDERWINDOWED;
5178     caps->ddraw_caps.color_key_caps = ckey_caps;
5179     caps->ddraw_caps.fx_caps = fx_caps;
5180     caps->ddraw_caps.pal_caps = pal_caps;
5181     caps->ddraw_caps.svb_caps = blit_caps;
5182     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5183     caps->ddraw_caps.svb_fx_caps = fx_caps;
5184     caps->ddraw_caps.vsb_caps = blit_caps;
5185     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5186     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5187     caps->ddraw_caps.ssb_caps = blit_caps;
5188     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5189     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5190
5191     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5192                                         WINEDDSCAPS_BACKBUFFER              |
5193                                         WINEDDSCAPS_FLIP                    |
5194                                         WINEDDSCAPS_FRONTBUFFER             |
5195                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5196                                         WINEDDSCAPS_PALETTE                 |
5197                                         WINEDDSCAPS_PRIMARYSURFACE          |
5198                                         WINEDDSCAPS_SYSTEMMEMORY            |
5199                                         WINEDDSCAPS_VIDEOMEMORY             |
5200                                         WINEDDSCAPS_VISIBLE;
5201     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5202
5203     /* Set D3D caps if OpenGL is available. */
5204     if (adapter->opengl)
5205     {
5206         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5207                                         WINEDDSCAPS_MIPMAP                  |
5208                                         WINEDDSCAPS_TEXTURE                 |
5209                                         WINEDDSCAPS_ZBUFFER;
5210         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5211     }
5212
5213     return WINED3D_OK;
5214 }
5215
5216 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5217         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5218         struct wined3d_device **device)
5219 {
5220     struct wined3d_device *object;
5221     HRESULT hr;
5222
5223     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5224             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5225
5226     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5227      * number and create a device without a 3D adapter for 2D only operation. */
5228     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5229         return WINED3DERR_INVALIDCALL;
5230
5231     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5232     if (!object)
5233     {
5234         ERR("Failed to allocate device memory.\n");
5235         return E_OUTOFMEMORY;
5236     }
5237
5238     hr = device_init(object, wined3d, adapter_idx, device_type,
5239             focus_window, flags, surface_alignment, device_parent);
5240     if (FAILED(hr))
5241     {
5242         WARN("Failed to initialize device, hr %#x.\n", hr);
5243         HeapFree(GetProcessHeap(), 0, object);
5244         return hr;
5245     }
5246
5247     TRACE("Created device %p.\n", object);
5248     *device = object;
5249
5250     device_parent->ops->wined3d_device_created(device_parent, *device);
5251
5252     return WINED3D_OK;
5253 }
5254
5255 static void WINE_GLAPI invalid_func(const void *data)
5256 {
5257     ERR("Invalid vertex attribute function called\n");
5258     DebugBreak();
5259 }
5260
5261 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5262 {
5263     ERR("Invalid texcoord function called\n");
5264     DebugBreak();
5265 }
5266
5267 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5268  * the extension detection and are used in drawStridedSlow
5269  */
5270 static void WINE_GLAPI position_d3dcolor(const void *data)
5271 {
5272     DWORD pos = *((const DWORD *)data);
5273
5274     FIXME("Add a test for fixed function position from d3dcolor type\n");
5275     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5276             D3DCOLOR_B_G(pos),
5277             D3DCOLOR_B_B(pos),
5278             D3DCOLOR_B_A(pos));
5279 }
5280
5281 static void WINE_GLAPI position_float4(const void *data)
5282 {
5283     const GLfloat *pos = data;
5284
5285     if (pos[3] != 0.0f && pos[3] != 1.0f)
5286     {
5287         float w = 1.0f / pos[3];
5288
5289         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5290     }
5291     else
5292     {
5293         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5294     }
5295 }
5296
5297 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5298 {
5299     DWORD diffuseColor = *((const DWORD *)data);
5300
5301     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5302             D3DCOLOR_B_G(diffuseColor),
5303             D3DCOLOR_B_B(diffuseColor),
5304             D3DCOLOR_B_A(diffuseColor));
5305 }
5306
5307 static void WINE_GLAPI specular_d3dcolor(const void *data)
5308 {
5309     DWORD specularColor = *((const DWORD *)data);
5310     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5311             D3DCOLOR_B_G(specularColor),
5312             D3DCOLOR_B_B(specularColor)};
5313
5314     specular_func_3ubv(d);
5315 }
5316
5317 static void WINE_GLAPI warn_no_specular_func(const void *data)
5318 {
5319     WARN("GL_EXT_secondary_color not supported\n");
5320 }
5321
5322 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5323 {
5324     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5325     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5326     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5327     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5328     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5329     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5330     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5331     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5332     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5333     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5334     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5335     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5336     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5337     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5338     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5339     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5340     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5341
5342     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5343     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5344     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5345     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5346     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5347     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5348     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5349     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5350     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5351     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5352     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5353     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5354     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5355     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5356     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5357     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5358     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5359
5360     /* No 4 component entry points here */
5361     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5362     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5363     if (gl_info->supported[EXT_SECONDARY_COLOR])
5364     {
5365         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5366     }
5367     else
5368     {
5369         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5370     }
5371     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5372     if (gl_info->supported[EXT_SECONDARY_COLOR])
5373     {
5374         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5375         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5376     }
5377     else
5378     {
5379         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5380     }
5381     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5382     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5383     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5384     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5385     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5386     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5387     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5388     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5389     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5390     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5391     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5392     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5393
5394     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5395      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5396      */
5397     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5398     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5399     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5400     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5401     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5402     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5403     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5404     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5405     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5406     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5407     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5408     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5409     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5410     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5411     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5412     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5413     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5414
5415     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5416     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5417     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5418     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5419     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5420     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5421     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5422     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5423     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5424     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5425     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5426     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5427     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5428     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5429     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5430     if (gl_info->supported[NV_HALF_FLOAT])
5431     {
5432         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5433         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5434         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5435     } else {
5436         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5437         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5438     }
5439 }
5440
5441 /* Do not call while under the GL lock. */
5442 static BOOL InitAdapters(struct wined3d *wined3d)
5443 {
5444     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5445     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5446     BOOL ret;
5447     int ps_selected_mode, vs_selected_mode;
5448
5449     /* No need to hold any lock. The calling library makes sure only one thread calls
5450      * wined3d simultaneously
5451      */
5452
5453     TRACE("Initializing adapters\n");
5454
5455 /* Dynamically load all GL core functions */
5456 #ifdef USE_WIN32_OPENGL
5457     {
5458         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5459 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5460         ALL_WGL_FUNCS
5461 #undef USE_GL_FUNC
5462     }
5463 #else
5464     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5465     {
5466         HDC hdc = GetDC( 0 );
5467         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5468         ReleaseDC( 0, hdc );
5469         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5470         gl_info->gl_ops.gl = wgl_driver->gl;
5471     }
5472 #endif
5473
5474     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5475     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5476
5477     /* For now only one default adapter */
5478     {
5479         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5480         struct wined3d_pixel_format *cfgs;
5481         int iPixelFormat;
5482         int res;
5483         DISPLAY_DEVICEW DisplayDevice;
5484         HDC hdc;
5485
5486         TRACE("Initializing default adapter\n");
5487         adapter->ordinal = 0;
5488         adapter->monitorPoint.x = -1;
5489         adapter->monitorPoint.y = -1;
5490
5491         if (!AllocateLocallyUniqueId(&adapter->luid))
5492         {
5493             DWORD err = GetLastError();
5494             ERR("Failed to set adapter LUID (%#x).\n", err);
5495             goto nogl_adapter;
5496         }
5497         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5498                 adapter->luid.HighPart, adapter->luid.LowPart);
5499
5500         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5501         {
5502             ERR("Failed to get a gl context for default adapter\n");
5503             goto nogl_adapter;
5504         }
5505
5506         ret = wined3d_adapter_init_gl_caps(adapter);
5507         if(!ret) {
5508             ERR("Failed to initialize gl caps for default adapter\n");
5509             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5510             goto nogl_adapter;
5511         }
5512         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5513         if(!ret) {
5514             ERR("Failed to init gl formats\n");
5515             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5516             goto nogl_adapter;
5517         }
5518
5519         hdc = fake_gl_ctx.dc;
5520
5521         adapter->TextureRam = adapter->driver_info.vidmem;
5522         adapter->UsedTextureRam = 0;
5523         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5524
5525         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5526         DisplayDevice.cb = sizeof(DisplayDevice);
5527         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5528         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5529         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5530
5531         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5532         {
5533             GLint cfg_count;
5534             int attribute;
5535             int attribs[11];
5536             int values[11];
5537             int nAttribs = 0;
5538
5539             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5540             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5541             adapter->cfg_count = cfg_count;
5542
5543             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5544             cfgs = adapter->cfgs;
5545             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5546             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5547             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5548             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5549             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5550             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5551             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5552             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5553             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5554             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5555             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5556
5557             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5558             {
5559                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5560
5561                 if(!res)
5562                     continue;
5563
5564                 /* Cache the pixel format */
5565                 cfgs->iPixelFormat = iPixelFormat;
5566                 cfgs->redSize = values[0];
5567                 cfgs->greenSize = values[1];
5568                 cfgs->blueSize = values[2];
5569                 cfgs->alphaSize = values[3];
5570                 cfgs->colorSize = values[4];
5571                 cfgs->depthSize = values[5];
5572                 cfgs->stencilSize = values[6];
5573                 cfgs->windowDrawable = values[7];
5574                 cfgs->iPixelType = values[8];
5575                 cfgs->doubleBuffer = values[9];
5576                 cfgs->auxBuffers = values[10];
5577
5578                 cfgs->numSamples = 0;
5579                 /* Check multisample support */
5580                 if (gl_info->supported[ARB_MULTISAMPLE])
5581                 {
5582                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5583                     int value[2];
5584                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5585                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5586                         * value[1] = number of multi sample buffers*/
5587                         if(value[0])
5588                             cfgs->numSamples = value[1];
5589                     }
5590                 }
5591
5592                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5593                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5594                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5595                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5596                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5597                 cfgs++;
5598             }
5599         }
5600         else
5601         {
5602             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5603             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5604             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5605
5606             cfgs = adapter->cfgs;
5607             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5608             {
5609                 PIXELFORMATDESCRIPTOR ppfd;
5610
5611                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5612                 if(!res)
5613                     continue;
5614
5615                 /* We only want HW acceleration using an OpenGL ICD driver.
5616                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5617                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5618                  */
5619                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5620                 {
5621                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5622                     continue;
5623                 }
5624
5625                 cfgs->iPixelFormat = iPixelFormat;
5626                 cfgs->redSize = ppfd.cRedBits;
5627                 cfgs->greenSize = ppfd.cGreenBits;
5628                 cfgs->blueSize = ppfd.cBlueBits;
5629                 cfgs->alphaSize = ppfd.cAlphaBits;
5630                 cfgs->colorSize = ppfd.cColorBits;
5631                 cfgs->depthSize = ppfd.cDepthBits;
5632                 cfgs->stencilSize = ppfd.cStencilBits;
5633                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5634                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5635                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5636                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5637                 cfgs->numSamples = 0;
5638
5639                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5640                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5641                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5642                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5643                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5644                 cfgs++;
5645                 adapter->cfg_count++;
5646             }
5647
5648             /* We haven't found any suitable formats. This should only happen
5649              * in case of GDI software rendering, which is pretty useless
5650              * anyway. */
5651             if (!adapter->cfg_count)
5652             {
5653                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5654
5655                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5656                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5657                 goto nogl_adapter;
5658             }
5659         }
5660
5661         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5662
5663         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5664         fillGLAttribFuncs(&adapter->gl_info);
5665         adapter->opengl = TRUE;
5666     }
5667     wined3d->adapter_count = 1;
5668     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5669
5670     return TRUE;
5671
5672 nogl_adapter:
5673     /* Initialize an adapter for ddraw-only memory counting */
5674     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5675     wined3d->adapters[0].ordinal = 0;
5676     wined3d->adapters[0].opengl = FALSE;
5677     wined3d->adapters[0].monitorPoint.x = -1;
5678     wined3d->adapters[0].monitorPoint.y = -1;
5679
5680     wined3d->adapters[0].driver_info.name = "Display";
5681     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5682     if (wined3d_settings.emulated_textureram)
5683         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5684     else
5685         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5686
5687     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5688
5689     wined3d->adapter_count = 1;
5690     return FALSE;
5691 }
5692
5693 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5694
5695 const struct wined3d_parent_ops wined3d_null_parent_ops =
5696 {
5697     wined3d_null_wined3d_object_destroyed,
5698 };
5699
5700 /* Do not call while under the GL lock. */
5701 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5702 {
5703     wined3d->dxVersion = version;
5704     wined3d->ref = 1;
5705     wined3d->flags = flags;
5706
5707     if (!InitAdapters(wined3d))
5708     {
5709         WARN("Failed to initialize adapters.\n");
5710         if (version > 7)
5711         {
5712             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5713             return E_FAIL;
5714         }
5715     }
5716
5717     return WINED3D_OK;
5718 }