wined3d: The current WGL DC should never be NULL in wined3d_adapter_init_gl_caps().
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
30
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
32
33 /* The driver names reflect the lowest GPU supported
34  * by a certain driver, so DRIVER_AMD_R300 supports
35  * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
37 {
38     DRIVER_AMD_RAGE_128PRO,
39     DRIVER_AMD_R100,
40     DRIVER_AMD_R300,
41     DRIVER_AMD_R600,
42     DRIVER_INTEL_GMA800,
43     DRIVER_INTEL_GMA900,
44     DRIVER_INTEL_GMA950,
45     DRIVER_INTEL_GMA3000,
46     DRIVER_NVIDIA_TNT,
47     DRIVER_NVIDIA_GEFORCE2MX,
48     DRIVER_NVIDIA_GEFORCEFX,
49     DRIVER_NVIDIA_GEFORCE6,
50     DRIVER_UNKNOWN
51 };
52
53 enum wined3d_driver_model
54 {
55     DRIVER_MODEL_WIN9X,
56     DRIVER_MODEL_NT40,
57     DRIVER_MODEL_NT5X,
58     DRIVER_MODEL_NT6X
59 };
60
61 enum wined3d_gl_vendor
62 {
63     GL_VENDOR_UNKNOWN,
64     GL_VENDOR_APPLE,
65     GL_VENDOR_FGLRX,
66     GL_VENDOR_INTEL,
67     GL_VENDOR_MESA,
68     GL_VENDOR_NVIDIA,
69 };
70
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
73
74 /* Extension detection */
75 static const struct
76 {
77     const char *extension_string;
78     enum wined3d_gl_extension extension;
79     DWORD version;
80 }
81 EXTENSION_MAP[] =
82 {
83     /* APPLE */
84     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE,           0                           },
85     {"GL_APPLE_fence",                      APPLE_FENCE,                    0                           },
86     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS,             0                           },
87     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE,       0                           },
88     {"GL_APPLE_flush_render",               APPLE_FLUSH_RENDER,             0                           },
89     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422,                0                           },
90
91     /* ARB */
92     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT,         0                           },
93     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT,         0                           },
94     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP,                0                           },
95     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE,              0                           },
96     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS,               0                           },
97     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX,  0                           },
98     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM,           0                           },
99     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER,            0                           },
100     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT,         0                           },
101     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4,           0                           },
102     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL,           0                           },
103     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX,          0                           },
104     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT,       0                           },
105     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE,           0                           },
106     {"GL_ARB_multisample",                  ARB_MULTISAMPLE,                0                           }, /* needs GLX_ARB_MULTISAMPLE as well */
107     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE,               0                           },
108     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY,            0                           },
109     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT,        0                           },
110     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS,           0                           },
111     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE,               0                           },
112     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX,           0                           },
113     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS,             0                           },
114     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD,         0                           },
115     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100,       0                           },
116     {"GL_ARB_shadow",                       ARB_SHADOW,                     0                           },
117     {"GL_ARB_sync",                         ARB_SYNC,                       0                           },
118     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP,       0                           },
119     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION,        0                           },
120     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC,   0                           },
121     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP,           0                           },
122     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD,            0                           },
123     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE,        0                           },
124     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3,           0                           },
125     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT,              0                           },
126     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT,    0                           },
127     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO,   MAKEDWORD_VERSION(2, 0)     },
128     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE,          0                           },
129     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG,                 0                           },
130     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA,          0                           },
131     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND,               0                           },
132     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT,       0                           },
133     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM,             0                           },
134     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER,              0                           },
135
136     /* ATI */
137     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER,            0                           },
138     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL,           0                           },
139     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC,    0                           },
140     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3,       0                           },
141     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE,        0                           },
142
143     /* EXT */
144     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR,                0                           },
145     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE,    0                           },
146     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE,        0                           },
147     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX,               0                           },
148     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT,             0                           },
149     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST,          0                           },
150     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2,              0                           },
151     {"GL_EXT_fog_coord",                    EXT_FOG_COORD,                  0                           },
152     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT,           0                           },
153     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE,    0                           },
154     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT,         0                           },
155     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS,     0                           },
156     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4,                0                           },
157     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL,       0                           },
158     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE,           0                           },
159     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS,           0                           },
160     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX,           0                           },
161     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR,            0                           },
162     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE,           0                           },
163     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP,               0                           },
164     {"GL_EXT_texture3D",                    EXT_TEXTURE3D,                  MAKEDWORD_VERSION(1, 2)     },
165     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC,   0                           },
166     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC,   0                           },
167     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD,            0                           },
168     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE,        0                           },
169     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3,           0                           },
170     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC, 0                           },
171     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS,           0                           },
172     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB,               0                           },
173     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE,        0                           },
174     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA,          0                           },
175
176     /* NV */
177     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP,                 0                           },
178     {"GL_NV_fence",                         NV_FENCE,                       0                           },
179     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE,                0                           },
180     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM,            0                           },
181     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2,           0                           },
182     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION,     0                           },
183     {"GL_NV_half_float",                    NV_HALF_FLOAT,                  0                           },
184     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT,          0                           },
185     {"GL_NV_point_sprite",                  NV_POINT_SPRITE,                0                           },
186     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS,          0                           },
187     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2,         0                           },
188     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION,           0                           },
189     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4,        0                           },
190     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER,              0                           },
191     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2,             0                           },
192     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM,              0                           },
193     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1,           0                           },
194     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2,             0                           },
195     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION,      0                           },
196     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3,             0                           },
197
198     /* SGI */
199     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP,           0                           },
200 };
201
202 /**********************************************************
203  * Utility functions follow
204  **********************************************************/
205
206 const struct min_lookup minMipLookup[] =
207 {
208     /* NONE         POINT                       LINEAR */
209     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
210     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
211     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
212 };
213
214 const struct min_lookup minMipLookup_noFilter[] =
215 {
216     /* NONE         POINT                       LINEAR */
217     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
218     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
219     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
220 };
221
222 const struct min_lookup minMipLookup_noMip[] =
223 {
224     /* NONE         POINT                       LINEAR */
225     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
226     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
227     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
228 };
229
230 const GLenum magLookup[] =
231 {
232     /* NONE     POINT       LINEAR */
233     GL_NEAREST, GL_NEAREST, GL_LINEAR,
234 };
235
236 const GLenum magLookup_noFilter[] =
237 {
238     /* NONE     POINT       LINEAR */
239     GL_NEAREST, GL_NEAREST, GL_NEAREST,
240 };
241
242 /* drawStridedSlow attributes */
243 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
245 glAttribFunc specular_func_3ubv;
246 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
247 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
248 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
249
250 /**
251  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
252  * i.e., there is no GL Context - Get a default rendering context to enable the
253  * function query some info from GL.
254  */
255
256 struct wined3d_fake_gl_ctx
257 {
258     HDC dc;
259     HWND wnd;
260     HGLRC gl_ctx;
261     HDC restore_dc;
262     HGLRC restore_gl_ctx;
263 };
264
265 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
266 {
267     TRACE_(d3d_caps)("Destroying fake GL context.\n");
268
269     if (!pwglMakeCurrent(NULL, NULL))
270     {
271         ERR_(d3d_caps)("Failed to disable fake GL context.\n");
272     }
273
274     if (!pwglDeleteContext(ctx->gl_ctx))
275     {
276         DWORD err = GetLastError();
277         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
278     }
279
280     ReleaseDC(ctx->wnd, ctx->dc);
281     DestroyWindow(ctx->wnd);
282
283     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284     {
285         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
286     }
287 }
288
289 /* Do not call while under the GL lock. */
290 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
291 {
292     PIXELFORMATDESCRIPTOR pfd;
293     int iPixelFormat;
294
295     TRACE("getting context...\n");
296
297     ctx->restore_dc = pwglGetCurrentDC();
298     ctx->restore_gl_ctx = pwglGetCurrentContext();
299
300     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
301     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
302             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
303     if (!ctx->wnd)
304     {
305         ERR_(d3d_caps)("Failed to create a window.\n");
306         goto fail;
307     }
308
309     ctx->dc = GetDC(ctx->wnd);
310     if (!ctx->dc)
311     {
312         ERR_(d3d_caps)("Failed to get a DC.\n");
313         goto fail;
314     }
315
316     /* PixelFormat selection */
317     ZeroMemory(&pfd, sizeof(pfd));
318     pfd.nSize = sizeof(pfd);
319     pfd.nVersion = 1;
320     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
321     pfd.iPixelType = PFD_TYPE_RGBA;
322     pfd.cColorBits = 32;
323     pfd.iLayerType = PFD_MAIN_PLANE;
324
325     iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
326     if (!iPixelFormat)
327     {
328         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
329         ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
330         goto fail;
331     }
332     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
333     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
334
335     /* Create a GL context. */
336     ctx->gl_ctx = pwglCreateContext(ctx->dc);
337     if (!ctx->gl_ctx)
338     {
339         WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
340         goto fail;
341     }
342
343     /* Make it the current GL context. */
344     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
345     {
346         ERR_(d3d_caps)("Failed to make fake GL context current.\n");
347         goto fail;
348     }
349
350     return TRUE;
351
352 fail:
353     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
354     ctx->gl_ctx = NULL;
355     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
356     ctx->dc = NULL;
357     if (ctx->wnd) DestroyWindow(ctx->wnd);
358     ctx->wnd = NULL;
359     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
360     {
361         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
362     }
363
364     return FALSE;
365 }
366
367 /* Adjust the amount of used texture memory */
368 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
369 {
370     adapter->UsedTextureRam += amount;
371     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
372     return adapter->UsedTextureRam;
373 }
374
375 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
376 {
377     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
378     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
379 }
380
381 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
382 {
383     ULONG refcount = InterlockedIncrement(&wined3d->ref);
384
385     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
386
387     return refcount;
388 }
389
390 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
391 {
392     ULONG refcount = InterlockedDecrement(&wined3d->ref);
393
394     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
395
396     if (!refcount)
397     {
398         unsigned int i;
399
400         for (i = 0; i < wined3d->adapter_count; ++i)
401         {
402             wined3d_adapter_cleanup(&wined3d->adapters[i]);
403         }
404         HeapFree(GetProcessHeap(), 0, wined3d);
405     }
406
407     return refcount;
408 }
409
410 /* GL locking is done by the caller */
411 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
412 {
413     GLuint prog;
414     BOOL ret = FALSE;
415     const char *testcode =
416         "!!ARBvp1.0\n"
417         "PARAM C[66] = { program.env[0..65] };\n"
418         "ADDRESS A0;"
419         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
420         "ARL A0.x, zero.x;\n"
421         "MOV result.position, C[A0.x + 65];\n"
422         "END\n";
423
424     while(glGetError());
425     GL_EXTCALL(glGenProgramsARB(1, &prog));
426     if(!prog) {
427         ERR("Failed to create an ARB offset limit test program\n");
428     }
429     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
430     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
431                                   strlen(testcode), testcode));
432     if (glGetError())
433     {
434         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
435         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
436         ret = TRUE;
437     } else TRACE("OpenGL implementation allows offsets > 63\n");
438
439     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
440     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
441     checkGLcall("ARB vp offset limit test cleanup");
442
443     return ret;
444 }
445
446 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
447 {
448     unsigned int i;
449     for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
450         if(EXTENSION_MAP[i].extension == ext) {
451             return EXTENSION_MAP[i].version;
452         }
453     }
454     return 0;
455 }
456
457 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
458         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
459 {
460     if (card_vendor != HW_VENDOR_AMD) return FALSE;
461     if (device == CARD_AMD_RADEON_9500) return TRUE;
462     if (device == CARD_AMD_RADEON_X700) return TRUE;
463     if (device == CARD_AMD_RADEON_X1600) return TRUE;
464     return FALSE;
465 }
466
467 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
468         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
469 {
470     if (card_vendor == HW_VENDOR_NVIDIA)
471     {
472         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
473             device == CARD_NVIDIA_GEFORCEFX_5600 ||
474             device == CARD_NVIDIA_GEFORCEFX_5800)
475         {
476             return TRUE;
477         }
478     }
479     return FALSE;
480 }
481
482 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
483         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
484 {
485     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
486      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
487      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
488      *
489      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
490      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
491      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
492      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
493      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
494      * the chance that other implementations support them is rather small since Win32 QuickTime uses
495      * DirectDraw, not OpenGL.
496      *
497      * This test has been moved into wined3d_guess_gl_vendor()
498      */
499     if (gl_vendor == GL_VENDOR_APPLE)
500     {
501         return TRUE;
502     }
503     return FALSE;
504 }
505
506 /* Context activation is done by the caller. */
507 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
508 {
509     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
510      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
511      * all the texture. This function detects this bug by its symptom and disables PBOs
512      * if the test fails.
513      *
514      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
515      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
516      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
517      * read back is compared to the original. If they are equal PBOs are assumed to work,
518      * otherwise the PBO extension is disabled. */
519     GLuint texture, pbo;
520     static const unsigned int pattern[] =
521     {
522         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
523         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
524         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
525         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
526     };
527     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
528
529     /* No PBO -> No point in testing them. */
530     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
531
532     ENTER_GL();
533
534     while (glGetError());
535     glGenTextures(1, &texture);
536     glBindTexture(GL_TEXTURE_2D, texture);
537
538     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
539     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
540     checkGLcall("Specifying the PBO test texture");
541
542     GL_EXTCALL(glGenBuffersARB(1, &pbo));
543     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
544     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
545     checkGLcall("Specifying the PBO test pbo");
546
547     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
548     checkGLcall("Loading the PBO test texture");
549
550     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
551     LEAVE_GL();
552
553     wglFinish(); /* just to be sure */
554
555     memset(check, 0, sizeof(check));
556     ENTER_GL();
557     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
558     checkGLcall("Reading back the PBO test texture");
559
560     glDeleteTextures(1, &texture);
561     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
562     checkGLcall("PBO test cleanup");
563
564     LEAVE_GL();
565
566     if (memcmp(check, pattern, sizeof(check)))
567     {
568         WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
569         WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
570         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
571     }
572     else
573     {
574         TRACE_(d3d_caps)("PBO test successful.\n");
575     }
576 }
577
578 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
579         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
580 {
581     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
582 }
583
584 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 {
587     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
588     if (card_vendor != HW_VENDOR_AMD) return FALSE;
589     if (device == CARD_AMD_RADEON_X1600) return FALSE;
590     return TRUE;
591 }
592
593 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
595 {
596     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
597      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
598      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
599      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
600      * hardcoded
601      *
602      * dx10 cards usually have 64 varyings */
603     return gl_info->limits.glsl_varyings > 44;
604 }
605
606 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
607         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 {
609     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
610 }
611
612 /* A GL context is provided by the caller */
613 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 {
616     GLenum error;
617     DWORD data[16];
618
619     if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
620
621     ENTER_GL();
622     while(glGetError());
623     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
624     error = glGetError();
625     LEAVE_GL();
626
627     if(error == GL_NO_ERROR)
628     {
629         TRACE("GL Implementation accepts 4 component specular color pointers\n");
630         return TRUE;
631     }
632     else
633     {
634         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
635               debug_glerror(error));
636         return FALSE;
637     }
638 }
639
640 /* A GL context is provided by the caller */
641 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
642         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
643 {
644     GLuint prog;
645     BOOL ret = FALSE;
646     GLint pos;
647     const char *testcode =
648         "!!ARBvp1.0\n"
649         "OPTION NV_vertex_program2;\n"
650         "MOV result.clip[0], 0.0;\n"
651         "MOV result.position, 0.0;\n"
652         "END\n";
653
654     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
655
656     ENTER_GL();
657     while(glGetError());
658
659     GL_EXTCALL(glGenProgramsARB(1, &prog));
660     if(!prog)
661     {
662         ERR("Failed to create the NVvp clip test program\n");
663         LEAVE_GL();
664         return FALSE;
665     }
666     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
667     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
668                                   strlen(testcode), testcode));
669     glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
670     if(pos != -1)
671     {
672         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
673         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
674         ret = TRUE;
675         while(glGetError());
676     }
677     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
678
679     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
680     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
681     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
682
683     LEAVE_GL();
684     return ret;
685 }
686
687 /* Context activation is done by the caller. */
688 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
689         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
690 {
691     char data[4 * 4 * 4];
692     GLuint tex, fbo;
693     GLenum status;
694
695     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
696
697     memset(data, 0xcc, sizeof(data));
698
699     ENTER_GL();
700
701     glGenTextures(1, &tex);
702     glBindTexture(GL_TEXTURE_2D, tex);
703     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
704     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
705     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
706     checkGLcall("glTexImage2D");
707
708     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
709     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
710     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
711     checkGLcall("glFramebufferTexture2D");
712
713     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
714     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
715     checkGLcall("glCheckFramebufferStatus");
716
717     memset(data, 0x11, sizeof(data));
718     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719     checkGLcall("glTexSubImage2D");
720
721     glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
722     glClear(GL_COLOR_BUFFER_BIT);
723     checkGLcall("glClear");
724
725     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
726     checkGLcall("glGetTexImage");
727
728     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
729     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
730     glBindTexture(GL_TEXTURE_2D, 0);
731     checkGLcall("glBindTexture");
732
733     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
734     glDeleteTextures(1, &tex);
735     checkGLcall("glDeleteTextures");
736
737     LEAVE_GL();
738
739     return *(DWORD *)data == 0x11111111;
740 }
741
742 /* Context activation is done by the caller. */
743 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
744         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
745 {
746     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
747      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
748     GLuint tex;
749     GLint size;
750
751     ENTER_GL();
752
753     glGenTextures(1, &tex);
754     glBindTexture(GL_TEXTURE_2D, tex);
755     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
756     checkGLcall("glTexImage2D");
757
758     glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
759     checkGLcall("glGetTexLevelParameteriv");
760     TRACE("Real color depth is %d\n", size);
761
762     glBindTexture(GL_TEXTURE_2D, 0);
763     checkGLcall("glBindTexture");
764     glDeleteTextures(1, &tex);
765     checkGLcall("glDeleteTextures");
766
767     LEAVE_GL();
768
769     return size < 16;
770 }
771
772 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
773         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
774 {
775     return gl_vendor == GL_VENDOR_FGLRX;
776 }
777
778 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
779 {
780     TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
781     gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
782     TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
783     gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
784 }
785
786 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
787 {
788     quirk_arb_constants(gl_info);
789     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
790      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
791      * allow 48 different offsets or other helper immediate values. */
792     TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
793     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
794 }
795
796 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
797 {
798     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
799      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
800      * If real NP2 textures are used, the driver falls back to software. We could just remove the
801      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
802      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
803      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
804      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
805      *
806      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
807      * has this extension promoted to core. The extension loading code sets this extension supported
808      * due to that, so this code works on fglrx as well. */
809     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
810     {
811         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
812         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
813         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
814     }
815 }
816
817 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
818 {
819     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
820      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
821      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
822      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
823      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
824      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
825      *
826      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
827      *  triggering the software fallback. There is not much we can do here apart from disabling the
828      *  software-emulated extension and reenable ARB_tex_rect (which was previously disabled
829      *  in wined3d_adapter_init_gl_caps).
830      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
831      *  post-processing effects in the game "Max Payne 2").
832      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
833     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
834     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
835     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
836 }
837
838 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
839 {
840     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
841      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
842      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
843      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
844      * according to the spec.
845      *
846      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
847      * makes the shader slower and eats instruction slots which should be available to the d3d app.
848      *
849      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
850      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
851      * this workaround is activated on cards that do not need it, it won't break things, just affect
852      * performance negatively. */
853     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
854     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
855 }
856
857 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
858 {
859     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
860 }
861
862 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
863 {
864     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
865 }
866
867 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
868 {
869     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
870 }
871
872 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
873 {
874     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
875 }
876
877 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
878 {
879     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
880 }
881
882 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
883 {
884     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
885 }
886
887 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
888 {
889     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
890        selected texture formats. They are apparently the only DX9 class GPUs
891        supporting VTF.
892        Also, DX9-era GPUs are somewhat limited with float textures
893        filtering and blending. */
894     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
895 }
896
897 struct driver_quirk
898 {
899     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
900             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
901     void (*apply)(struct wined3d_gl_info *gl_info);
902     const char *description;
903 };
904
905 static const struct driver_quirk quirk_table[] =
906 {
907     {
908         match_amd_r300_to_500,
909         quirk_amd_dx9,
910         "AMD normalized texrect quirk"
911     },
912     /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
913      * used it falls back to software. While the compiler can detect if the shader uses all declared
914      * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
915      * using relative addressing falls back to software.
916      *
917      * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
918     {
919         match_apple,
920         quirk_apple_glsl_constants,
921         "Apple GLSL uniform override"
922     },
923     {
924         match_geforce5,
925         quirk_no_np2,
926         "Geforce 5 NP2 disable"
927     },
928     {
929         match_apple_intel,
930         quirk_texcoord_w,
931         "Init texcoord .w for Apple Intel GPU driver"
932     },
933     {
934         match_apple_nonr500ati,
935         quirk_texcoord_w,
936         "Init texcoord .w for Apple ATI >= r600 GPU driver"
937     },
938     {
939         match_dx10_capable,
940         quirk_clip_varying,
941         "Reserved varying for gl_ClipPos"
942     },
943     {
944         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
945          * GL implementations accept it. The Mac GL is the only implementation known to
946          * reject it.
947          *
948          * If we can pass 4 component specular colors, do it, because (a) we don't have
949          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
950          * passes specular alpha to the pixel shader if any is used. Otherwise the
951          * specular alpha is used to pass the fog coordinate, which we pass to opengl
952          * via GL_EXT_fog_coord.
953          */
954         match_allows_spec_alpha,
955         quirk_allows_specular_alpha,
956         "Allow specular alpha quirk"
957     },
958     {
959         match_broken_nv_clip,
960         quirk_disable_nvvp_clip,
961         "Apple NV_vertex_program clip bug quirk"
962     },
963     {
964         match_fbo_tex_update,
965         quirk_fbo_tex_update,
966         "FBO rebind for attachment updates"
967     },
968     {
969         match_broken_rgba16,
970         quirk_broken_rgba16,
971         "True RGBA16 is not available"
972     },
973     {
974         match_fglrx,
975         quirk_infolog_spam,
976         "Not printing GLSL infolog"
977     },
978     {
979         match_not_dx10_capable,
980         quirk_limited_tex_filtering,
981         "Texture filtering, blending and VTF support is limited"
982     },
983 };
984
985 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
986  * reporting a driver version is moot because we are not the Windows driver, and we have different
987  * bugs, features, etc.
988  *
989  * The driver version has the form "x.y.z.w".
990  *
991  * "x" is the Windows version the driver is meant for:
992  * 4 -> 95/98/NT4
993  * 5 -> 2000
994  * 6 -> 2000/XP
995  * 7 -> Vista
996  * 8 -> Win 7
997  *
998  * "y" is the maximum Direct3D version the driver supports.
999  * y  -> d3d version mapping:
1000  * 11 -> d3d6
1001  * 12 -> d3d7
1002  * 13 -> d3d8
1003  * 14 -> d3d9
1004  * 15 -> d3d10
1005  * 16 -> d3d10.1
1006  * 17 -> d3d11
1007  *
1008  * "z" is the subversion number.
1009  *
1010  * "w" is the vendor specific driver build number.
1011  */
1012
1013 struct driver_version_information
1014 {
1015     enum wined3d_display_driver driver;
1016     enum wined3d_driver_model driver_model;
1017     const char *driver_name;            /* name of Windows driver */
1018     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1019     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1020     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1021 };
1022
1023 /* The driver version table contains driver information for different devices on several OS versions. */
1024 static const struct driver_version_information driver_version_table[] =
1025 {
1026     /* AMD
1027      * - Radeon HD2x00 (R600) and up supported by current drivers.
1028      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1029      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1030      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1031     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1032     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1033     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1034     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1035     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1036     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1037
1038     /* Intel
1039      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1040      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1041      * igxprd32.dll but the GMA800 driver was never updated. */
1042     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1043     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1044     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1045     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1046     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1047     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1048
1049     /* Nvidia
1050      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1051      * - GeforceFX support is up to 173.x on <= XP
1052      * - Geforce2MX/3/4 up to 96.x on <= XP
1053      * - TNT/Geforce1/2 up to 71.x on <= XP
1054      * All version numbers used below are from the Linux nvidia drivers. */
1055     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1056     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1057     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1058     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1059     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1060 };
1061
1062 struct gpu_description
1063 {
1064     WORD vendor;                    /* reported PCI card vendor ID  */
1065     WORD card;                      /* reported PCI card device ID  */
1066     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1067     enum wined3d_display_driver driver;
1068     unsigned int vidmem;
1069 };
1070
1071 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1072  * found on a board containing a specific GPU. */
1073 static const struct gpu_description gpu_description_table[] =
1074 {
1075     /* Nvidia cards */
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1126     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1127     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1128     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1129     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1130     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1131     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1132     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1133
1134     /* AMD cards */
1135     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1153     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1154     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1155     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1156     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1157     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1158     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1159     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1160     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1161     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1162     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1163     /* Intel cards */
1164     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1168     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1169     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1170     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1171     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1172     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1173     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1174     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1175     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1176     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1177     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1178     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1179     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1187     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1188     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1189     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1190     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1191     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1192     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1193     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1194     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1195     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1196     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1197     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1198 };
1199
1200 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1201         enum wined3d_driver_model driver_model)
1202 {
1203     unsigned int i;
1204
1205     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1206     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1207     {
1208         const struct driver_version_information *entry = &driver_version_table[i];
1209
1210         if (entry->driver == driver && entry->driver_model == driver_model)
1211         {
1212             TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1213                 entry->driver_name, entry->version, entry->subversion, entry->build);
1214
1215             return entry;
1216         }
1217     }
1218     return NULL;
1219 }
1220
1221 static void init_driver_info(struct wined3d_driver_info *driver_info,
1222         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1223 {
1224     OSVERSIONINFOW os_version;
1225     WORD driver_os_version;
1226     unsigned int i;
1227     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1228     enum wined3d_driver_model driver_model;
1229     const struct driver_version_information *version_info;
1230
1231     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1232     {
1233         TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1234         vendor = wined3d_settings.pci_vendor_id;
1235     }
1236     driver_info->vendor = vendor;
1237
1238     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1239     {
1240         TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1241         device = wined3d_settings.pci_device_id;
1242     }
1243     driver_info->device = device;
1244
1245     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1246      * overrides the pci ids to a card which is not in our database. */
1247     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1248
1249     memset(&os_version, 0, sizeof(os_version));
1250     os_version.dwOSVersionInfoSize = sizeof(os_version);
1251     if (!GetVersionExW(&os_version))
1252     {
1253         ERR("Failed to get OS version, reporting 2000/XP.\n");
1254         driver_os_version = 6;
1255         driver_model = DRIVER_MODEL_NT5X;
1256     }
1257     else
1258     {
1259         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1260         switch (os_version.dwMajorVersion)
1261         {
1262             case 4:
1263                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1264                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1265                  */
1266                 driver_os_version = 4;
1267                 driver_model = DRIVER_MODEL_WIN9X;
1268                 break;
1269
1270             case 5:
1271                 driver_os_version = 6;
1272                 driver_model = DRIVER_MODEL_NT5X;
1273                 break;
1274
1275             case 6:
1276                 if (os_version.dwMinorVersion == 0)
1277                 {
1278                     driver_os_version = 7;
1279                     driver_model = DRIVER_MODEL_NT6X;
1280                 }
1281                 else
1282                 {
1283                     if (os_version.dwMinorVersion > 1)
1284                     {
1285                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1286                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1287                     }
1288                     driver_os_version = 8;
1289                     driver_model = DRIVER_MODEL_NT6X;
1290                 }
1291                 break;
1292
1293             default:
1294                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1295                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1296                 driver_os_version = 6;
1297                 driver_model = DRIVER_MODEL_NT5X;
1298                 break;
1299         }
1300     }
1301
1302     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1303      * This means that unless the ids are overriden, we will always find a GPU description. */
1304     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1305     {
1306         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1307         {
1308             TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1309
1310             driver_info->description = gpu_description_table[i].description;
1311             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1312             driver = gpu_description_table[i].driver;
1313             break;
1314         }
1315     }
1316
1317     if (wined3d_settings.emulated_textureram)
1318     {
1319         TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1320         driver_info->vidmem = wined3d_settings.emulated_textureram;
1321     }
1322
1323     /* Try to obtain driver version information for the current Windows version. This fails in
1324      * some cases:
1325      * - the gpu is not available on the currently selected OS version:
1326      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1327      *     version information for the current Windows version is returned instead of faked info.
1328      *     We do the same and assume the default Windows version to emulate is WinXP.
1329      *
1330      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1331      *     For now return the XP driver info. Perhaps later on we should return VESA.
1332      *
1333      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1334      *   This could be an indication that our database is not up to date, so this should be fixed.
1335      */
1336     version_info = get_driver_version_info(driver, driver_model);
1337     if (version_info)
1338     {
1339         driver_info->name = version_info->driver_name;
1340         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1341         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1342     }
1343     else
1344     {
1345         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1346         if (version_info)
1347         {
1348             driver_info->name = version_info->driver_name;
1349             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1350             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1351         }
1352         else
1353         {
1354             driver_info->description = "Direct3D HAL";
1355             driver_info->name = "Display";
1356             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1357             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1358
1359             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1360                     vendor, device, driver_model);
1361         }
1362     }
1363
1364     TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1365             driver_info->version_high, driver_info->version_low);
1366 }
1367
1368 /* Context activation is done by the caller. */
1369 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1370         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1371 {
1372     unsigned int i;
1373
1374     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1375     {
1376         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1377         TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1378         quirk_table[i].apply(gl_info);
1379     }
1380
1381     /* Find out if PBOs work as they are supposed to. */
1382     test_pbo_functionality(gl_info);
1383 }
1384
1385 static DWORD wined3d_parse_gl_version(const char *gl_version)
1386 {
1387     const char *ptr = gl_version;
1388     int major, minor;
1389
1390     major = atoi(ptr);
1391     if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1392
1393     while (isdigit(*ptr)) ++ptr;
1394     if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1395
1396     minor = atoi(ptr);
1397
1398     TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1399
1400     return MAKEDWORD_VERSION(major, minor);
1401 }
1402
1403 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1404         const char *gl_vendor_string, const char *gl_renderer)
1405 {
1406
1407     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1408      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1409      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1410      *
1411      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1412      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1413      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1414      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1415      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1416      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1417      * DirectDraw, not OpenGL. */
1418     if (gl_info->supported[APPLE_FENCE]
1419             && gl_info->supported[APPLE_CLIENT_STORAGE]
1420             && gl_info->supported[APPLE_FLUSH_RENDER]
1421             && gl_info->supported[APPLE_YCBCR_422])
1422         return GL_VENDOR_APPLE;
1423
1424     if (strstr(gl_vendor_string, "NVIDIA"))
1425         return GL_VENDOR_NVIDIA;
1426
1427     if (strstr(gl_vendor_string, "ATI"))
1428         return GL_VENDOR_FGLRX;
1429
1430     if (strstr(gl_vendor_string, "Intel(R)")
1431             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1432             || strstr(gl_renderer, "Intel")
1433             || strstr(gl_vendor_string, "Intel Inc."))
1434         return GL_VENDOR_INTEL;
1435
1436     if (strstr(gl_vendor_string, "Mesa")
1437             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1438             || strstr(gl_vendor_string, "DRI R300 Project")
1439             || strstr(gl_vendor_string, "X.Org R300 Project")
1440             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1441             || strstr(gl_vendor_string, "VMware, Inc.")
1442             || strstr(gl_renderer, "Mesa")
1443             || strstr(gl_renderer, "Gallium"))
1444         return GL_VENDOR_MESA;
1445
1446     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1447             debugstr_a(gl_vendor_string));
1448
1449     return GL_VENDOR_UNKNOWN;
1450 }
1451
1452 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1453 {
1454     if (strstr(gl_vendor_string, "NVIDIA")
1455             || strstr(gl_vendor_string, "Nouveau")
1456             || strstr(gl_vendor_string, "nouveau"))
1457         return HW_VENDOR_NVIDIA;
1458
1459     if (strstr(gl_vendor_string, "ATI")
1460             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1461             || strstr(gl_vendor_string, "X.Org R300 Project")
1462             || strstr(gl_renderer, "AMD")
1463             || strstr(gl_renderer, "R100")
1464             || strstr(gl_renderer, "R200")
1465             || strstr(gl_renderer, "R300")
1466             || strstr(gl_renderer, "R600")
1467             || strstr(gl_renderer, "R700"))
1468         return HW_VENDOR_AMD;
1469
1470     if (strstr(gl_vendor_string, "Intel(R)")
1471             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1472             || strstr(gl_renderer, "Intel")
1473             || strstr(gl_renderer, "i915")
1474             || strstr(gl_vendor_string, "Intel Inc."))
1475         return HW_VENDOR_INTEL;
1476
1477     if (strstr(gl_vendor_string, "Mesa")
1478             || strstr(gl_vendor_string, "Brian Paul")
1479             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1480             || strstr(gl_vendor_string, "VMware, Inc."))
1481         return HW_VENDOR_SOFTWARE;
1482
1483     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1484
1485     return HW_VENDOR_NVIDIA;
1486 }
1487
1488 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1489 {
1490     UINT level = 0;
1491
1492     if (gl_info->supported[ARB_MULTITEXTURE])
1493         level = 6;
1494     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1495             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1496             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1497         level = 7;
1498     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1499             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1500         level = 8;
1501     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1502             && gl_info->supported[ARB_VERTEX_SHADER])
1503         level = 9;
1504     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1505         level = 10;
1506
1507     return level;
1508 }
1509
1510 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1511         const char *gl_renderer)
1512 {
1513     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1514     unsigned int i;
1515
1516     if (d3d_level >= 10)
1517     {
1518         static const struct
1519         {
1520             const char *renderer;
1521             enum wined3d_pci_device id;
1522         }
1523         cards[] =
1524         {
1525             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1526             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1527             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1528             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1529             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1530             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1531             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1532             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1533             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1534             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1535             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1536             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1537             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1538             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1539             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1540             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1541             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1542             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1543             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1544             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1545             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1546             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1547             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1548             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1549             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1550             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1551             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1552             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1553             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1554             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1555             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1556             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1557             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1558             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1559             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1560             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1561             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1562             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1563             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1564             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1565             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1566             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1567             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1568             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1569             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1570             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1571             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1572             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1573             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1574             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1575             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1576             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1577             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1578             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1579             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1580             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1581             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1582             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1583             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1584         };
1585
1586         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1587         {
1588             if (strstr(gl_renderer, cards[i].renderer))
1589                 return cards[i].id;
1590         }
1591
1592         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1593         return CARD_NVIDIA_GEFORCE_8300GS;
1594     }
1595
1596     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1597      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1598      */
1599     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1600     {
1601         static const struct
1602         {
1603             const char *renderer;
1604             enum wined3d_pci_device id;
1605         }
1606         cards[] =
1607         {
1608             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1609             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1610             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1611             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1612             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1613             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1614             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1615             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1616             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1617             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1618             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1619             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1620             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1621         };
1622
1623         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1624         {
1625             if (strstr(gl_renderer, cards[i].renderer))
1626                 return cards[i].id;
1627         }
1628
1629         /* Geforce 6/7 - lowend */
1630         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1631     }
1632
1633     if (d3d_level >= 9)
1634     {
1635         /* GeforceFX - highend */
1636         if (strstr(gl_renderer, "5800")
1637                 || strstr(gl_renderer, "5900")
1638                 || strstr(gl_renderer, "5950")
1639                 || strstr(gl_renderer, "Quadro FX"))
1640         {
1641             return CARD_NVIDIA_GEFORCEFX_5800;
1642         }
1643
1644         /* GeforceFX - midend */
1645         if (strstr(gl_renderer, "5600")
1646                 || strstr(gl_renderer, "5650")
1647                 || strstr(gl_renderer, "5700")
1648                 || strstr(gl_renderer, "5750"))
1649         {
1650             return CARD_NVIDIA_GEFORCEFX_5600;
1651         }
1652
1653         /* GeforceFX - lowend */
1654         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1655     }
1656
1657     if (d3d_level >= 8)
1658     {
1659         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1660         {
1661             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1662         }
1663
1664         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1665     }
1666
1667     if (d3d_level >= 7)
1668     {
1669         if (strstr(gl_renderer, "GeForce4 MX"))
1670         {
1671             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1672         }
1673
1674         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1675         {
1676             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1677         }
1678
1679         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1680         {
1681             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1682         }
1683
1684         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1685     }
1686
1687     if (strstr(gl_renderer, "TNT2"))
1688     {
1689         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1690     }
1691
1692     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1693 }
1694
1695 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1696         const char *gl_renderer)
1697 {
1698     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1699
1700     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1701      *
1702      * Beware: renderer string do not match exact card model,
1703      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1704     if (d3d_level >= 10)
1705     {
1706         unsigned int i;
1707
1708         static const struct
1709         {
1710             const char *renderer;
1711             enum wined3d_pci_device id;
1712         }
1713         cards[] =
1714         {
1715             /* Northern Islands */
1716             {"HD 6900", CARD_AMD_RADEON_HD6900},
1717             {"HD 6800", CARD_AMD_RADEON_HD6800},
1718             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1719             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1720             {"HD 6600", CARD_AMD_RADEON_HD6600},
1721             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1722             {"HD 6500", CARD_AMD_RADEON_HD6600},
1723             {"HD 6400", CARD_AMD_RADEON_HD6400},
1724             {"HD 6300", CARD_AMD_RADEON_HD6300},
1725             {"HD 6200", CARD_AMD_RADEON_HD6300},
1726             /* Evergreen */
1727             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1728             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1729             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1730             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1731             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1732             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1733             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1734             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1735             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1736             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1737             /* R700 */
1738             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1739             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1740             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1741             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1742             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1743             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1744             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1745             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1746             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1747             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1748             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1749             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1750             /* R600/R700 integrated */
1751             {"HD 3300", CARD_AMD_RADEON_HD3200},
1752             {"HD 3200", CARD_AMD_RADEON_HD3200},
1753             {"HD 3100", CARD_AMD_RADEON_HD3200},
1754             /* R600 */
1755             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1756             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1757             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1758             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1759             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1760             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1761             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1762             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1763             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1768         };
1769
1770         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1771         {
1772             if (strstr(gl_renderer, cards[i].renderer))
1773                 return cards[i].id;
1774         }
1775
1776         /* Default for when no GPU has been found */
1777         return CARD_AMD_RADEON_HD3200;
1778     }
1779
1780     if (d3d_level >= 9)
1781     {
1782         /* Radeon R5xx */
1783         if (strstr(gl_renderer, "X1600")
1784                 || strstr(gl_renderer, "X1650")
1785                 || strstr(gl_renderer, "X1800")
1786                 || strstr(gl_renderer, "X1900")
1787                 || strstr(gl_renderer, "X1950"))
1788         {
1789             return CARD_AMD_RADEON_X1600;
1790         }
1791
1792         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1793          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1794         if (strstr(gl_renderer, "X700")
1795                 || strstr(gl_renderer, "X800")
1796                 || strstr(gl_renderer, "X850")
1797                 || strstr(gl_renderer, "X1300")
1798                 || strstr(gl_renderer, "X1400")
1799                 || strstr(gl_renderer, "X1450")
1800                 || strstr(gl_renderer, "X1550")
1801                 || strstr(gl_renderer, "X2300")
1802                 || strstr(gl_renderer, "X2500")
1803                 || strstr(gl_renderer, "HD 2300")
1804                 )
1805         {
1806             return CARD_AMD_RADEON_X700;
1807         }
1808
1809         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1810         if (strstr(gl_renderer, "Radeon Xpress"))
1811         {
1812             return CARD_AMD_RADEON_XPRESS_200M;
1813         }
1814
1815         /* Radeon R3xx */
1816         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1817     }
1818
1819     if (d3d_level >= 8)
1820         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1821
1822     if (d3d_level >= 7)
1823         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1824
1825     return CARD_AMD_RAGE_128PRO;
1826 }
1827
1828 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1829         const char *gl_renderer)
1830 {
1831     unsigned int i;
1832
1833     static const struct
1834     {
1835         const char *renderer;
1836         enum wined3d_pci_device id;
1837     }
1838     cards[] =
1839     {
1840         /* Ivybridge */
1841         {"Ivybridge Server",            CARD_INTEL_IVBS},
1842         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1843         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1844         /* Sandybridge */
1845         {"Sandybridge Server",          CARD_INTEL_SNBS},
1846         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1847         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1848         /* Ironlake */
1849         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1850         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1851         /* G4x */
1852         {"B43",                         CARD_INTEL_B43},
1853         {"G41",                         CARD_INTEL_G41},
1854         {"G45",                         CARD_INTEL_G45},
1855         {"Q45",                         CARD_INTEL_Q45},
1856         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1857         {"GM45",                        CARD_INTEL_GM45},
1858         /* i965 */
1859         {"965GME",                      CARD_INTEL_965GME},
1860         {"965GM",                       CARD_INTEL_965GM},
1861         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1862         {"946GZ",                       CARD_INTEL_946GZ},
1863         {"965G",                        CARD_INTEL_965G},
1864         {"965Q",                        CARD_INTEL_965Q},
1865         /* i945 */
1866         {"Pineview M",                  CARD_INTEL_PNVM},
1867         {"Pineview G",                  CARD_INTEL_PNVG},
1868         {"IGD",                         CARD_INTEL_PNVG},
1869         {"Q33",                         CARD_INTEL_Q33},
1870         {"G33",                         CARD_INTEL_G33},
1871         {"Q35",                         CARD_INTEL_Q35},
1872         {"945GME",                      CARD_INTEL_945GME},
1873         {"945GM",                       CARD_INTEL_945GM},
1874         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1875         {"945G",                        CARD_INTEL_945G},
1876         /* i915 */
1877         {"915GM",                       CARD_INTEL_915GM},
1878         {"E7221G",                      CARD_INTEL_E7221G},
1879         {"915G",                        CARD_INTEL_915G},
1880         /* i8xx */
1881         {"865G",                        CARD_INTEL_865G},
1882         {"845G",                        CARD_INTEL_845G},
1883         {"855GM",                       CARD_INTEL_855GM},
1884         {"830M",                        CARD_INTEL_830M},
1885     };
1886
1887     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1888     {
1889         if (strstr(gl_renderer, cards[i].renderer))
1890             return cards[i].id;
1891     }
1892
1893     return CARD_INTEL_915G;
1894 }
1895
1896 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1897         const char *gl_renderer)
1898 {
1899     UINT d3d_level;
1900     unsigned int i;
1901
1902     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1903      *
1904      * Beware: renderer string do not match exact card model,
1905      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1906     if (strstr(gl_renderer, "Gallium"))
1907     {
1908         /* 20101109 - These are never returned by current Gallium radeon
1909          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1910          *
1911          * These are returned but not handled: RC410, RV380. */
1912         static const struct
1913         {
1914             const char *renderer;
1915             enum wined3d_pci_device id;
1916         }
1917         cards[] =
1918         {
1919             /* Northern Islands */
1920             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1921             {"BARTS",   CARD_AMD_RADEON_HD6800},
1922             {"TURKS",   CARD_AMD_RADEON_HD6600},
1923             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1924             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1925             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1926             {"PALM",    CARD_AMD_RADEON_HD6300},
1927             /* Evergreen */
1928             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1929             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1930             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1931             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1932             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1933             /* R700 */
1934             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1935             {"RV790",   CARD_AMD_RADEON_HD4800},
1936             {"RV770",   CARD_AMD_RADEON_HD4800},
1937             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1938             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1939             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1940             /* R600/R700 integrated */
1941             {"RS880",   CARD_AMD_RADEON_HD3200},
1942             {"RS780",   CARD_AMD_RADEON_HD3200},
1943             /* R600 */
1944             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1945             {"R600",    CARD_AMD_RADEON_HD2900},
1946             {"RV670",   CARD_AMD_RADEON_HD2900},
1947             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1948             {"RV630",   CARD_AMD_RADEON_HD2600},
1949             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1950             {"RV610",   CARD_AMD_RADEON_HD2350},
1951             /* R500 */
1952             {"R580",    CARD_AMD_RADEON_X1600},
1953             {"R520",    CARD_AMD_RADEON_X1600},
1954             {"RV570",   CARD_AMD_RADEON_X1600},
1955             {"RV560",   CARD_AMD_RADEON_X1600},
1956             {"RV535",   CARD_AMD_RADEON_X1600},
1957             {"RV530",   CARD_AMD_RADEON_X1600},
1958             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1959             {"RV515",   CARD_AMD_RADEON_X700},
1960             /* R400 */
1961             {"R481",    CARD_AMD_RADEON_X700},
1962             {"R480",    CARD_AMD_RADEON_X700},
1963             {"R430",    CARD_AMD_RADEON_X700},
1964             {"R423",    CARD_AMD_RADEON_X700},
1965             {"R420",    CARD_AMD_RADEON_X700},
1966             {"R410",    CARD_AMD_RADEON_X700},
1967             {"RV410",   CARD_AMD_RADEON_X700},
1968             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1969             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1970             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1971             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1972             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1973             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1974             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1975             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1976             /* R300 */
1977             {"R360",    CARD_AMD_RADEON_9500},
1978             {"R350",    CARD_AMD_RADEON_9500},
1979             {"R300",    CARD_AMD_RADEON_9500},
1980             {"RV370",   CARD_AMD_RADEON_9500},
1981             {"RV360",   CARD_AMD_RADEON_9500},
1982             {"RV351",   CARD_AMD_RADEON_9500},
1983             {"RV350",   CARD_AMD_RADEON_9500},
1984         };
1985
1986         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1987         {
1988             if (strstr(gl_renderer, cards[i].renderer))
1989                 return cards[i].id;
1990         }
1991     }
1992
1993     d3d_level = d3d_level_from_gl_info(gl_info);
1994     if (d3d_level >= 10)
1995         return CARD_AMD_RADEON_HD2600;
1996
1997     if (d3d_level >= 9)
1998     {
1999         static const struct
2000         {
2001             const char *renderer;
2002             enum wined3d_pci_device id;
2003         }
2004         cards[] =
2005         {
2006             /* R700 */
2007             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2008             {"(RV790",  CARD_AMD_RADEON_HD4800},
2009             {"(RV770",  CARD_AMD_RADEON_HD4800},
2010             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2011             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2012             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2013             /* R600/R700 integrated */
2014             {"RS880",   CARD_AMD_RADEON_HD3200},
2015             {"RS780",   CARD_AMD_RADEON_HD3200},
2016             /* R600 */
2017             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2018             {"(R600",   CARD_AMD_RADEON_HD2900},
2019             {"(RV670",  CARD_AMD_RADEON_HD2900},
2020             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2021             {"(RV630",  CARD_AMD_RADEON_HD2600},
2022             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2023             {"(RV610",  CARD_AMD_RADEON_HD2350},
2024         };
2025
2026         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2027         {
2028             if (strstr(gl_renderer, cards[i].renderer))
2029                 return cards[i].id;
2030         }
2031
2032         return CARD_AMD_RADEON_9500;
2033     }
2034
2035     if (d3d_level >= 8)
2036         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2037
2038     if (d3d_level >= 7)
2039         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2040
2041     return CARD_AMD_RAGE_128PRO;
2042 }
2043
2044 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2045         const char *gl_renderer)
2046 {
2047     UINT d3d_level;
2048     unsigned int i;
2049
2050     static const struct
2051     {
2052         const char *renderer;
2053         enum wined3d_pci_device id;
2054     }
2055     cards[] =
2056     {
2057         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2058         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2059         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2060         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2061         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2062         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2063         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2064         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2065         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2066         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2067         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2068         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2069         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2070         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2071         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2072         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2073         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2074         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2075         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2076         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2077         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2078         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2079         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2080         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2081         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2082         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2083         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2084         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2085         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2086         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2087         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2088         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2089         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2090         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2091         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2092         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2093         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2094         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2095         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2096         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2097         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2098         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2099         {"nv20",    CARD_NVIDIA_GEFORCE3},
2100         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2101         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2102         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2103         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2104         {"nv16",    CARD_NVIDIA_GEFORCE2},
2105         {"nv15",    CARD_NVIDIA_GEFORCE2},
2106         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2107         {"nv10",    CARD_NVIDIA_GEFORCE},
2108         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2109         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2110         {"nv03",    CARD_NVIDIA_RIVA_128},
2111     };
2112
2113     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2114     {
2115         if (strstr(gl_renderer, cards[i].renderer))
2116             return cards[i].id;
2117     }
2118
2119     FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2120
2121     d3d_level = d3d_level_from_gl_info(gl_info);
2122     if (d3d_level >= 9)
2123         return CARD_NVIDIA_GEFORCEFX_5600;
2124     if (d3d_level >= 8)
2125         return CARD_NVIDIA_GEFORCE3;
2126     if (d3d_level >= 7)
2127         return CARD_NVIDIA_GEFORCE;
2128     if (d3d_level >= 6)
2129         return CARD_NVIDIA_RIVA_TNT;
2130     return CARD_NVIDIA_RIVA_128;
2131 }
2132
2133
2134 struct vendor_card_selection
2135 {
2136     enum wined3d_gl_vendor gl_vendor;
2137     enum wined3d_pci_vendor card_vendor;
2138     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2139     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2140 };
2141
2142 static const struct vendor_card_selection vendor_card_select_table[] =
2143 {
2144     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2145     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2146     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2147     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2148     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2149     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2150     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2151     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2152     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2153 };
2154
2155
2156 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2157         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2158 {
2159     UINT d3d_level;
2160
2161     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2162      * different GPUs with roughly the same features. In most cases GPUs from a
2163      * certain family differ in clockspeeds, the amount of video memory and the
2164      * number of shader pipelines.
2165      *
2166      * A Direct3D device object contains the PCI id (vendor + device) of the
2167      * videocard which is used for rendering. Various applications use this
2168      * information to get a rough estimation of the features of the card and
2169      * some might use it for enabling 3d effects only on certain types of
2170      * videocards. In some cases games might even use it to work around bugs
2171      * which happen on certain videocards/driver combinations. The problem is
2172      * that OpenGL only exposes a rendering string containing the name of the
2173      * videocard and not the PCI id.
2174      *
2175      * Various games depend on the PCI id, so somehow we need to provide one.
2176      * A simple option is to parse the renderer string and translate this to
2177      * the right PCI id. This is a lot of work because there are more than 200
2178      * GPUs just for Nvidia. Various cards share the same renderer string, so
2179      * the amount of code might be 'small' but there are quite a number of
2180      * exceptions which would make this a pain to maintain. Another way would
2181      * be to query the PCI id from the operating system (assuming this is the
2182      * videocard which is used for rendering which is not always the case).
2183      * This would work but it is not very portable. Second it would not work
2184      * well in, let's say, a remote X situation in which the amount of 3d
2185      * features which can be used is limited.
2186      *
2187      * As said most games only use the PCI id to get an indication of the
2188      * capabilities of the card. It doesn't really matter if the given id is
2189      * the correct one if we return the id of a card with similar 3d features.
2190      *
2191      * The code below checks the OpenGL capabilities of a videocard and matches
2192      * that to a certain level of Direct3D functionality. Once a card passes
2193      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2194      * least a GeforceFX. To give a better estimate we do a basic check on the
2195      * renderer string but if that won't pass we return a default card. This
2196      * way is better than maintaining a full card database as even without a
2197      * full database we can return a card with similar features. Second the
2198      * size of the database can be made quite small because when you know what
2199      * type of 3d functionality a card has, you know to which GPU family the
2200      * GPU must belong. Because of this you only have to check a small part of
2201      * the renderer string to distinguishes between different models from that
2202      * family.
2203      *
2204      * The code also selects a default amount of video memory which we will
2205      * use for an estimation of the amount of free texture memory. In case of
2206      * real D3D the amount of texture memory includes video memory and system
2207      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2208      * HyperMemory). We don't know how much system memory can be addressed by
2209      * the system but we can make a reasonable estimation about the amount of
2210      * video memory. If the value is slightly wrong it doesn't matter as we
2211      * didn't include AGP-like memory which makes the amount of addressable
2212      * memory higher and second OpenGL isn't that critical it moves to system
2213      * memory behind our backs if really needed. Note that the amount of video
2214      * memory can be overruled using a registry setting. */
2215
2216     int i;
2217
2218     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2219     {
2220         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2221             || (vendor_card_select_table[i].card_vendor != *card_vendor))
2222                 continue;
2223         TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2224         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2225     }
2226
2227     FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2228             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2229
2230     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2231      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2232      * them a good generic choice. */
2233     *card_vendor = HW_VENDOR_NVIDIA;
2234     d3d_level = d3d_level_from_gl_info(gl_info);
2235     if (d3d_level >= 9)
2236         return CARD_NVIDIA_GEFORCEFX_5600;
2237     if (d3d_level >= 8)
2238         return CARD_NVIDIA_GEFORCE3;
2239     if (d3d_level >= 7)
2240         return CARD_NVIDIA_GEFORCE;
2241     if (d3d_level >= 6)
2242         return CARD_NVIDIA_RIVA_TNT;
2243     return CARD_NVIDIA_RIVA_128;
2244 }
2245
2246 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2247 {
2248     int vs_selected_mode, ps_selected_mode;
2249
2250     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2251     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2252             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2253     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2254     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2255             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2256     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2257     else return &ffp_fragment_pipeline;
2258 }
2259
2260 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2261 {
2262     int vs_selected_mode, ps_selected_mode;
2263
2264     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2265     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2266     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2267     return &none_shader_backend;
2268 }
2269
2270 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2271 {
2272     int vs_selected_mode, ps_selected_mode;
2273
2274     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2275     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2276             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2277     else return &ffp_blit;
2278 }
2279
2280 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2281 {
2282     DWORD ver;
2283
2284 #define USE_GL_FUNC(type, pfn, ext, replace) \
2285     if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2286     else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2287     else gl_info->pfn = NULL;
2288
2289     GL_EXT_FUNCS_GEN;
2290 #undef USE_GL_FUNC
2291
2292 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2293     WGL_EXT_FUNCS_GEN;
2294 #undef USE_GL_FUNC
2295 }
2296
2297 /* Context activation is done by the caller. */
2298 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2299 {
2300     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2301     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2302     const char *GL_Extensions    = NULL;
2303     const char *WGL_Extensions   = NULL;
2304     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2305     struct fragment_caps fragment_caps;
2306     enum wined3d_gl_vendor gl_vendor;
2307     enum wined3d_pci_vendor card_vendor;
2308     enum wined3d_pci_device device;
2309     GLint       gl_max;
2310     GLfloat     gl_floatv[2];
2311     unsigned    i;
2312     HDC         hdc;
2313     DWORD gl_version;
2314     size_t len;
2315
2316     TRACE_(d3d_caps)("(%p)\n", gl_info);
2317
2318     ENTER_GL();
2319
2320     gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2321     TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2322     if (!gl_renderer_str)
2323     {
2324         LEAVE_GL();
2325         ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2326         return FALSE;
2327     }
2328
2329     gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2330     TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2331     if (!gl_vendor_str)
2332     {
2333         LEAVE_GL();
2334         ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2335         return FALSE;
2336     }
2337
2338     /* Parse the GL_VERSION field into major and minor information */
2339     gl_version_str = (const char *)glGetString(GL_VERSION);
2340     TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2341     if (!gl_version_str)
2342     {
2343         LEAVE_GL();
2344         ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2345         return FALSE;
2346     }
2347     gl_version = wined3d_parse_gl_version(gl_version_str);
2348
2349     /*
2350      * Initialize openGL extension related variables
2351      *  with Default values
2352      */
2353     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2354     gl_info->limits.blends = 1;
2355     gl_info->limits.buffers = 1;
2356     gl_info->limits.textures = 1;
2357     gl_info->limits.texture_coords = 1;
2358     gl_info->limits.fragment_samplers = 1;
2359     gl_info->limits.vertex_samplers = 0;
2360     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2361     gl_info->limits.sampler_stages = 1;
2362     gl_info->limits.vertex_attribs = 16;
2363     gl_info->limits.glsl_vs_float_constants = 0;
2364     gl_info->limits.glsl_ps_float_constants = 0;
2365     gl_info->limits.arb_vs_float_constants = 0;
2366     gl_info->limits.arb_vs_native_constants = 0;
2367     gl_info->limits.arb_vs_instructions = 0;
2368     gl_info->limits.arb_vs_temps = 0;
2369     gl_info->limits.arb_ps_float_constants = 0;
2370     gl_info->limits.arb_ps_local_constants = 0;
2371     gl_info->limits.arb_ps_instructions = 0;
2372     gl_info->limits.arb_ps_temps = 0;
2373
2374     /* Retrieve opengl defaults */
2375     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2376     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2377     TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2378
2379     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2380     gl_info->limits.lights = gl_max;
2381     TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2382
2383     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2384     gl_info->limits.texture_size = gl_max;
2385     TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2386
2387     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2388     gl_info->limits.pointsize_min = gl_floatv[0];
2389     gl_info->limits.pointsize_max = gl_floatv[1];
2390     TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2391
2392     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2393     GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2394     if (!GL_Extensions)
2395     {
2396         LEAVE_GL();
2397         ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2398         return FALSE;
2399     }
2400
2401     LEAVE_GL();
2402
2403     TRACE_(d3d_caps)("GL_Extensions reported:\n");
2404
2405     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2406
2407     while (*GL_Extensions)
2408     {
2409         const char *start;
2410
2411         while (isspace(*GL_Extensions)) ++GL_Extensions;
2412         start = GL_Extensions;
2413         while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2414
2415         len = GL_Extensions - start;
2416         if (!len) continue;
2417
2418         TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2419
2420         for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2421         {
2422             if (len == strlen(EXTENSION_MAP[i].extension_string)
2423                     && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2424             {
2425                 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2426                 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2427                 break;
2428             }
2429         }
2430     }
2431
2432     /* Now work out what GL support this card really has */
2433     load_gl_funcs( gl_info, gl_version );
2434
2435     ENTER_GL();
2436
2437     /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2438      * loading the functions, otherwise the code above will load the extension entry points instead of the
2439      * core functions, which may not work. */
2440     for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2441     {
2442         if (!gl_info->supported[EXTENSION_MAP[i].extension]
2443                 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2444         {
2445             TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2446             gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2447         }
2448     }
2449
2450     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2451
2452     if (gl_info->supported[APPLE_FENCE])
2453     {
2454         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2455          * The apple extension interacts with some other apple exts. Disable the NV
2456          * extension if the apple one is support to prevent confusion in other parts
2457          * of the code. */
2458         gl_info->supported[NV_FENCE] = FALSE;
2459     }
2460     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2461     {
2462         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2463          *
2464          * The enums are the same:
2465          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881A
2466          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881B
2467          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2468          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2469          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140B
2470          */
2471         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2472         {
2473             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2474             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2475         }
2476         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2477         {
2478             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2479             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2480         }
2481     }
2482     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2483     {
2484         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2485          * functionality. Prefer the ARB extension */
2486         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2487     }
2488     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2489     {
2490         TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2491         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2492     }
2493     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2494     {
2495         TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2496         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2497     }
2498     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2499     {
2500         TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2501         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2502     }
2503     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2504     {
2505         TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2506         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2507     }
2508     if (gl_info->supported[NV_TEXTURE_SHADER2])
2509     {
2510         if (gl_info->supported[NV_REGISTER_COMBINERS])
2511         {
2512             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2513              * are supported. The nv extensions provide the same functionality as the
2514              * ATI one, and a bit more(signed pixelformats). */
2515             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2516         }
2517     }
2518
2519     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2520     {
2521         glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2522         TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2523     }
2524     else
2525     {
2526         WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2527     }
2528     if (gl_info->supported[NV_REGISTER_COMBINERS])
2529     {
2530         glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2531         gl_info->limits.general_combiners = gl_max;
2532         TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2533     }
2534     if (gl_info->supported[ARB_DRAW_BUFFERS])
2535     {
2536         glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2537         gl_info->limits.buffers = gl_max;
2538         TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2539     }
2540     if (gl_info->supported[ARB_MULTITEXTURE])
2541     {
2542         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2543         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2544         TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2545
2546         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2547         {
2548             GLint tmp;
2549             glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2550             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2551             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2552             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2553         }
2554         else
2555         {
2556             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2557             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2558         }
2559         TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2560         TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2561
2562         if (gl_info->supported[ARB_VERTEX_SHADER])
2563         {
2564             GLint tmp;
2565             glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2566             gl_info->limits.vertex_samplers = tmp;
2567             glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2568             gl_info->limits.combined_samplers = tmp;
2569             glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2570             gl_info->limits.vertex_attribs = tmp;
2571
2572             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2573              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2574              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2575              * shader is used with fixed function vertex processing we're fine too because fixed function
2576              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2577              * used we have to make sure that all vertex sampler setups are valid together with all
2578              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2579              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2580              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2581              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2582              * a fixed function pipeline anymore.
2583              *
2584              * So this is just a check to check that our assumption holds true. If not, write a warning
2585              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2586             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2587                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2588             {
2589                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2590                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2591                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2592                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2593                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2594                 else
2595                     gl_info->limits.vertex_samplers = 0;
2596             }
2597         }
2598         else
2599         {
2600             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2601         }
2602         TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2603         TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2604     }
2605     if (gl_info->supported[ARB_VERTEX_BLEND])
2606     {
2607         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2608         gl_info->limits.blends = gl_max;
2609         TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2610     }
2611     if (gl_info->supported[EXT_TEXTURE3D])
2612     {
2613         glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2614         gl_info->limits.texture3d_size = gl_max;
2615         TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2616     }
2617     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2618     {
2619         glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2620         gl_info->limits.anisotropy = gl_max;
2621         TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2622     }
2623     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2624     {
2625         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2626         gl_info->limits.arb_ps_float_constants = gl_max;
2627         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2628         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2629         gl_info->limits.arb_ps_native_constants = gl_max;
2630         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2631                 gl_info->limits.arb_ps_native_constants);
2632         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2633         gl_info->limits.arb_ps_temps = gl_max;
2634         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2635         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2636         gl_info->limits.arb_ps_instructions = gl_max;
2637         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2638         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2639         gl_info->limits.arb_ps_local_constants = gl_max;
2640         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2641     }
2642     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2643     {
2644         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2645         gl_info->limits.arb_vs_float_constants = gl_max;
2646         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2647         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2648         gl_info->limits.arb_vs_native_constants = gl_max;
2649         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2650                 gl_info->limits.arb_vs_native_constants);
2651         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2652         gl_info->limits.arb_vs_temps = gl_max;
2653         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2654         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2655         gl_info->limits.arb_vs_instructions = gl_max;
2656         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2657
2658         if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2659     }
2660     if (gl_info->supported[ARB_VERTEX_SHADER])
2661     {
2662         glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2663         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2664         TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2665     }
2666     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2667     {
2668         glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2669         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2670         TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2671         glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2672         gl_info->limits.glsl_varyings = gl_max;
2673         TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2674     }
2675     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2676     {
2677         const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2678         unsigned int major, minor;
2679
2680         TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2681
2682         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2683         sscanf(str, "%u.%u", &major, &minor);
2684         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2685     }
2686     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2687     {
2688         glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2689     }
2690     else
2691     {
2692         gl_info->limits.shininess = 128.0f;
2693     }
2694     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2695     {
2696         /* If we have full NP2 texture support, disable
2697          * GL_ARB_texture_rectangle because we will never use it.
2698          * This saves a few redundant glDisable calls. */
2699         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2700     }
2701     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2702     {
2703         /* Disable NV_register_combiners and fragment shader if this is supported.
2704          * generally the NV extensions are preferred over the ATI ones, and this
2705          * extension is disabled if register_combiners and texture_shader2 are both
2706          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2707          * fragment processing support. */
2708         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2709         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2710         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2711         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2712     }
2713     if (gl_info->supported[NV_HALF_FLOAT])
2714     {
2715         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2716         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2717     }
2718     checkGLcall("extension detection");
2719
2720     LEAVE_GL();
2721
2722     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2723     adapter->shader_backend = select_shader_backend(gl_info);
2724     adapter->blitter = select_blit_implementation(gl_info);
2725
2726     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2727     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2728     TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2729
2730     /* In some cases the number of texture stages can be larger than the number
2731      * of samplers. The GF4 for example can use only 2 samplers (no fragment
2732      * shaders), but 8 texture stages (register combiners). */
2733     gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2734
2735     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2736     {
2737         gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2738         gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2739         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2740         gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2741         gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2742         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2743         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2744         gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2745         gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2746         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2747         gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2748         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2749         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2750         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2751         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2752         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2753         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2754         gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2755         gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2756         if (wined3d_settings.allow_multisampling)
2757         {
2758             glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2759             gl_info->limits.samples = gl_max;
2760         }
2761     }
2762     else
2763     {
2764         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2765         {
2766             gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2767             gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2768             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2769             gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2770             gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2771             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2772             gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2773             gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2774             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2775             gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2776             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2777             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2778             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2779             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2780             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2781             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2782             gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2783         }
2784         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2785         {
2786             WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2787             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2788         }
2789         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2790         {
2791             gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2792         }
2793         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2794         {
2795             gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2796             if (wined3d_settings.allow_multisampling)
2797             {
2798                 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2799                 gl_info->limits.samples = gl_max;
2800             }
2801         }
2802     }
2803
2804     /* MRTs are currently only supported when FBOs are used. */
2805     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2806     {
2807         gl_info->limits.buffers = 1;
2808     }
2809
2810     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2811     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2812     TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2813
2814     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2815     TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2816
2817     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2818     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2819             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2820     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2821     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2822             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2823     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2824             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2825
2826     hdc = pwglGetCurrentDC();
2827     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2828     if (GL_EXTCALL(wglGetExtensionsStringARB))
2829         WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2830     if (!WGL_Extensions)
2831         WARN_(d3d_caps)("WGL extensions not supported.\n");
2832     else
2833     {
2834         TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2835         while (*WGL_Extensions)
2836         {
2837             const char *start;
2838             char current_ext[256];
2839
2840             while (isspace(*WGL_Extensions))
2841                 ++WGL_Extensions;
2842             start = WGL_Extensions;
2843             while (!isspace(*WGL_Extensions) && *WGL_Extensions)
2844                 ++WGL_Extensions;
2845
2846             len = WGL_Extensions - start;
2847             if (!len || len >= sizeof(current_ext))
2848                 continue;
2849
2850             memcpy(current_ext, start, len);
2851             current_ext[len] = '\0';
2852             TRACE_(d3d_caps)("- %s\n", debugstr_a(current_ext));
2853
2854             if (!strcmp(current_ext, "WGL_ARB_pixel_format"))
2855             {
2856                 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2857                 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2858             }
2859             if (!strcmp(current_ext, "WGL_EXT_swap_control"))
2860             {
2861                 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2862                 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2863             }
2864             if (!strcmp(current_ext, "WGL_WINE_pixel_format_passthrough"))
2865             {
2866                 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2867                 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2868             }
2869         }
2870     }
2871
2872     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2873     init_driver_info(driver_info, card_vendor, device);
2874     add_gl_compat_wrappers(gl_info);
2875
2876     return TRUE;
2877 }
2878
2879 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2880 {
2881     TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2882             wined3d, wined3d->adapter_count);
2883
2884     return wined3d->adapter_count;
2885 }
2886
2887 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2888 {
2889     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2890
2891     return WINED3D_OK;
2892 }
2893
2894 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2895 {
2896     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2897
2898     if (adapter_idx >= wined3d->adapter_count)
2899         return NULL;
2900
2901     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2902 }
2903
2904 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2905      of the same bpp but different resolutions                                  */
2906
2907 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2908 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2909         enum wined3d_format_id format_id)
2910 {
2911     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2912
2913     if (adapter_idx >= wined3d->adapter_count)
2914         return 0;
2915
2916     /* TODO: Store modes per adapter and read it from the adapter structure */
2917     if (!adapter_idx)
2918     {
2919         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2920         UINT format_bits = format->byte_count * CHAR_BIT;
2921         unsigned int i = 0;
2922         unsigned int j = 0;
2923         DEVMODEW mode;
2924
2925         memset(&mode, 0, sizeof(mode));
2926         mode.dmSize = sizeof(mode);
2927
2928         while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2929         {
2930             ++j;
2931
2932             if (format_id == WINED3DFMT_UNKNOWN)
2933             {
2934                 /* This is for D3D8, do not enumerate P8 here */
2935                 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2936             }
2937             else if (mode.dmBitsPerPel == format_bits)
2938             {
2939                 ++i;
2940             }
2941         }
2942
2943         TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2944
2945         return i;
2946     }
2947     else
2948     {
2949         FIXME_(d3d_caps)("Adapter not primary display.\n");
2950     }
2951
2952     return 0;
2953 }
2954
2955 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2956 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2957         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2958 {
2959     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2960             wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2961
2962     /* Validate the parameters as much as possible */
2963     if (!mode || adapter_idx >= wined3d->adapter_count
2964             || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2965     {
2966         return WINED3DERR_INVALIDCALL;
2967     }
2968
2969     /* TODO: Store modes per adapter and read it from the adapter structure */
2970     if (!adapter_idx)
2971     {
2972         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2973         UINT format_bits = format->byte_count * CHAR_BIT;
2974         DEVMODEW DevModeW;
2975         int ModeIdx = 0;
2976         UINT i = 0;
2977         int j = 0;
2978
2979         ZeroMemory(&DevModeW, sizeof(DevModeW));
2980         DevModeW.dmSize = sizeof(DevModeW);
2981
2982         /* If we are filtering to a specific format (D3D9), then need to skip
2983            all unrelated modes, but if mode is irrelevant (D3D8), then we can
2984            just count through the ones with valid bit depths */
2985         while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2986         {
2987             if (format_id == WINED3DFMT_UNKNOWN)
2988             {
2989                 /* This is for D3D8, do not enumerate P8 here */
2990                 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2991             }
2992             else if (DevModeW.dmBitsPerPel == format_bits)
2993             {
2994                 ++i;
2995             }
2996         }
2997
2998         if (!i)
2999         {
3000             TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
3001             return WINED3DERR_INVALIDCALL;
3002         }
3003         ModeIdx = j - 1;
3004
3005         /* Now get the display mode via the calculated index */
3006         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
3007         {
3008             mode->width = DevModeW.dmPelsWidth;
3009             mode->height = DevModeW.dmPelsHeight;
3010             mode->refresh_rate = DEFAULT_REFRESH_RATE;
3011             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3012                 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3013
3014             if (format_id == WINED3DFMT_UNKNOWN)
3015                 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3016             else
3017                 mode->format_id = format_id;
3018         }
3019         else
3020         {
3021             TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3022             return WINED3DERR_INVALIDCALL;
3023         }
3024
3025         TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3026                 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3027                 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3028     }
3029     else
3030     {
3031         FIXME_(d3d_caps)("Adapter not primary display\n");
3032     }
3033
3034     return WINED3D_OK;
3035 }
3036
3037 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3038         struct wined3d_display_mode *mode)
3039 {
3040     TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3041
3042     if (!mode || adapter_idx >= wined3d->adapter_count)
3043         return WINED3DERR_INVALIDCALL;
3044
3045     if (!adapter_idx)
3046     {
3047         DEVMODEW DevModeW;
3048         unsigned int bpp;
3049
3050         ZeroMemory(&DevModeW, sizeof(DevModeW));
3051         DevModeW.dmSize = sizeof(DevModeW);
3052
3053         EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3054         mode->width = DevModeW.dmPelsWidth;
3055         mode->height = DevModeW.dmPelsHeight;
3056         bpp = DevModeW.dmBitsPerPel;
3057         mode->refresh_rate = DEFAULT_REFRESH_RATE;
3058         if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3059             mode->refresh_rate = DevModeW.dmDisplayFrequency;
3060         mode->format_id = pixelformat_for_depth(bpp);
3061     }
3062     else
3063     {
3064         FIXME_(d3d_caps)("Adapter not primary display\n");
3065     }
3066
3067     TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3068           mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3069     return WINED3D_OK;
3070 }
3071
3072 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3073    and fields being inserted in the middle, a new structure is used in place    */
3074 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3075         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3076 {
3077     const struct wined3d_adapter *adapter;
3078     size_t len;
3079
3080     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3081             wined3d, adapter_idx, flags, identifier);
3082
3083     if (adapter_idx >= wined3d->adapter_count)
3084         return WINED3DERR_INVALIDCALL;
3085
3086     adapter = &wined3d->adapters[adapter_idx];
3087
3088     /* Return the information requested */
3089     TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3090
3091     if (identifier->driver_size)
3092     {
3093         const char *name = adapter->driver_info.name;
3094         len = min(strlen(name), identifier->driver_size - 1);
3095         memcpy(identifier->driver, name, len);
3096         identifier->driver[len] = '\0';
3097     }
3098
3099     if (identifier->description_size)
3100     {
3101         const char *description = adapter->driver_info.description;
3102         len = min(strlen(description), identifier->description_size - 1);
3103         memcpy(identifier->description, description, len);
3104         identifier->description[len] = '\0';
3105     }
3106
3107     /* Note that d3d8 doesn't supply a device name. */
3108     if (identifier->device_name_size)
3109     {
3110         static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3111
3112         len = strlen(device_name);
3113         if (len >= identifier->device_name_size)
3114         {
3115             ERR("Device name size too small.\n");
3116             return WINED3DERR_INVALIDCALL;
3117         }
3118
3119         memcpy(identifier->device_name, device_name, len);
3120         identifier->device_name[len] = '\0';
3121     }
3122
3123     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3124     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3125     identifier->vendor_id = adapter->driver_info.vendor;
3126     identifier->device_id = adapter->driver_info.device;
3127     identifier->subsystem_id = 0;
3128     identifier->revision = 0;
3129     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3130     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3131     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3132     identifier->video_memory = adapter->TextureRam;
3133
3134     return WINED3D_OK;
3135 }
3136
3137 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3138         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3139 {
3140     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3141
3142     /* Float formats need FBOs. If FBOs are used this function isn't called */
3143     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3144
3145     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3146         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3147         {
3148             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3149             return FALSE;
3150         }
3151
3152         if(cfg->redSize < redSize)
3153             return FALSE;
3154
3155         if(cfg->greenSize < greenSize)
3156             return FALSE;
3157
3158         if(cfg->blueSize < blueSize)
3159             return FALSE;
3160
3161         if(cfg->alphaSize < alphaSize)
3162             return FALSE;
3163
3164         return TRUE;
3165     }
3166
3167     /* Probably a RGBA_float or color index mode */
3168     return FALSE;
3169 }
3170
3171 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3172         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3173 {
3174     BYTE depthSize, stencilSize;
3175     BOOL lockable = FALSE;
3176
3177     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3178     {
3179         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3180         return FALSE;
3181     }
3182
3183     /* Float formats need FBOs. If FBOs are used this function isn't called */
3184     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3185
3186     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3187         lockable = TRUE;
3188
3189     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3190      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3191      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3192     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3193         return FALSE;
3194
3195     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3196      * allow more stencil bits than requested. */
3197     if(cfg->stencilSize < stencilSize)
3198         return FALSE;
3199
3200     return TRUE;
3201 }
3202
3203 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3204         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3205         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3206 {
3207     const struct wined3d_format *rt_format;
3208     const struct wined3d_format *ds_format;
3209     const struct wined3d_adapter *adapter;
3210
3211     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3212             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3213             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3214             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3215
3216     if (adapter_idx >= wined3d->adapter_count)
3217         return WINED3DERR_INVALIDCALL;
3218
3219     adapter = &wined3d->adapters[adapter_idx];
3220     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3221     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3222     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3223     {
3224         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3225                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3226         {
3227             TRACE_(d3d_caps)("Formats match.\n");
3228             return WINED3D_OK;
3229         }
3230     }
3231     else
3232     {
3233         const struct wined3d_pixel_format *cfgs;
3234         unsigned int cfg_count;
3235         unsigned int i;
3236
3237         cfgs = adapter->cfgs;
3238         cfg_count = adapter->cfg_count;
3239         for (i = 0; i < cfg_count; ++i)
3240         {
3241             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3242                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3243             {
3244                 TRACE_(d3d_caps)("Formats match.\n");
3245                 return WINED3D_OK;
3246             }
3247         }
3248     }
3249
3250     TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3251             debug_d3dformat(render_target_format_id),
3252             debug_d3dformat(depth_stencil_format_id));
3253
3254     return WINED3DERR_NOTAVAILABLE;
3255 }
3256
3257 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3258         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3259         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3260 {
3261     const struct wined3d_gl_info *gl_info;
3262
3263     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3264             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3265             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3266             windowed, multisample_type, quality_levels);
3267
3268     if (adapter_idx >= wined3d->adapter_count)
3269         return WINED3DERR_INVALIDCALL;
3270
3271     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3272
3273     if (multisample_type > gl_info->limits.samples)
3274     {
3275         TRACE("Returning not supported.\n");
3276         if (quality_levels)
3277             *quality_levels = 0;
3278
3279         return WINED3DERR_NOTAVAILABLE;
3280     }
3281
3282     if (quality_levels)
3283     {
3284         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3285             /* FIXME: This is probably wrong. */
3286             *quality_levels = gl_info->limits.samples;
3287         else
3288             *quality_levels = 1;
3289     }
3290
3291     return WINED3D_OK;
3292 }
3293
3294 /* Check if we support bumpmapping for a format */
3295 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3296 {
3297     /* Ask the fixed function pipeline implementation if it can deal
3298      * with the conversion. If we've got a GL extension giving native
3299      * support this will be an identity conversion. */
3300     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3301             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3302 }
3303
3304 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3305 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3306         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3307 {
3308     /* Only allow depth/stencil formats */
3309     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3310
3311     /* Blacklist formats not supported on Windows */
3312     switch (ds_format->id)
3313     {
3314         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3315         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3316             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3317             return FALSE;
3318
3319         default:
3320             break;
3321     }
3322
3323     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3324     {
3325         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3326         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3327     }
3328     else
3329     {
3330         unsigned int i;
3331
3332         /* Walk through all WGL pixel formats to find a match */
3333         for (i = 0; i < adapter->cfg_count; ++i)
3334         {
3335             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3336             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3337                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3338                 return TRUE;
3339         }
3340     }
3341
3342     return FALSE;
3343 }
3344
3345 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3346 {
3347     /* The flags entry of a format contains the filtering capability */
3348     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3349             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3350         return TRUE;
3351
3352     return FALSE;
3353 }
3354
3355 /* Check the render target capabilities of a format */
3356 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3357         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3358 {
3359     /* Filter out non-RT formats */
3360     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3361     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3362     {
3363         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3364         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3365         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3366         unsigned int i;
3367
3368         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3369         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3370
3371         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3372          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3373         if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3374             TRACE_(d3d_caps)("[FAILED]\n");
3375             return FALSE;
3376         }
3377
3378         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3379          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3380         for (i = 0; i < adapter->cfg_count; ++i)
3381         {
3382             if (cfgs[i].windowDrawable
3383                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3384             {
3385                 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3386                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3387                 return TRUE;
3388             }
3389         }
3390     }
3391     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3392     {
3393         /* For now return TRUE for FBOs until we have some proper checks.
3394          * Note that this function will only be called when the format is around for texturing. */
3395         return TRUE;
3396     }
3397     return FALSE;
3398 }
3399
3400 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3401 {
3402     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3403 }
3404
3405 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3406 {
3407     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3408      * doing the color fixup in shaders.
3409      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3410     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3411     {
3412         int vs_selected_mode;
3413         int ps_selected_mode;
3414         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3415
3416         if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3417             TRACE_(d3d_caps)("[OK]\n");
3418             return TRUE;
3419         }
3420     }
3421
3422     TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3423     return FALSE;
3424 }
3425
3426 /* Check if a format support blending in combination with pixel shaders */
3427 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3428         const struct wined3d_format *format)
3429 {
3430     /* The flags entry of a format contains the post pixel shader blending capability */
3431     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3432
3433     return FALSE;
3434 }
3435
3436 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3437 {
3438     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3439      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3440      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3441      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3442      * capability anyway.
3443      *
3444      * For now lets report this on all formats, but in the future we may want to
3445      * restrict it to some should games need that
3446      */
3447     return TRUE;
3448 }
3449
3450 /* Check if a texture format is supported on the given adapter */
3451 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3452 {
3453     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3454
3455     switch (format->id)
3456     {
3457         /*****
3458          *  supported: RGB(A) formats
3459          */
3460         case WINED3DFMT_B8G8R8_UNORM:
3461             TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3462             return FALSE;
3463         case WINED3DFMT_B8G8R8A8_UNORM:
3464         case WINED3DFMT_B8G8R8X8_UNORM:
3465         case WINED3DFMT_B5G6R5_UNORM:
3466         case WINED3DFMT_B5G5R5X1_UNORM:
3467         case WINED3DFMT_B5G5R5A1_UNORM:
3468         case WINED3DFMT_B4G4R4A4_UNORM:
3469         case WINED3DFMT_A8_UNORM:
3470         case WINED3DFMT_B4G4R4X4_UNORM:
3471         case WINED3DFMT_R8G8B8A8_UNORM:
3472         case WINED3DFMT_R8G8B8X8_UNORM:
3473         case WINED3DFMT_B10G10R10A2_UNORM:
3474         case WINED3DFMT_R10G10B10A2_UNORM:
3475         case WINED3DFMT_R16G16_UNORM:
3476             TRACE_(d3d_caps)("[OK]\n");
3477             return TRUE;
3478
3479         case WINED3DFMT_B2G3R3_UNORM:
3480             TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3481             return FALSE;
3482
3483         /*****
3484          *  Not supported: Palettized
3485          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3486          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3487          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3488          */
3489         case WINED3DFMT_P8_UINT:
3490         case WINED3DFMT_P8_UINT_A8_UNORM:
3491             return FALSE;
3492
3493         /*****
3494          *  Supported: (Alpha)-Luminance
3495          */
3496         case WINED3DFMT_L8_UNORM:
3497         case WINED3DFMT_L8A8_UNORM:
3498         case WINED3DFMT_L16_UNORM:
3499             TRACE_(d3d_caps)("[OK]\n");
3500             return TRUE;
3501
3502         /* Not supported on Windows, thus disabled */
3503         case WINED3DFMT_L4A4_UNORM:
3504             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3505             return FALSE;
3506
3507         /*****
3508          *  Supported: Depth/Stencil formats
3509          */
3510         case WINED3DFMT_D16_LOCKABLE:
3511         case WINED3DFMT_D16_UNORM:
3512         case WINED3DFMT_X8D24_UNORM:
3513         case WINED3DFMT_D24_UNORM_S8_UINT:
3514         case WINED3DFMT_S8_UINT_D24_FLOAT:
3515         case WINED3DFMT_D32_UNORM:
3516         case WINED3DFMT_D32_FLOAT:
3517             return TRUE;
3518
3519         case WINED3DFMT_INTZ:
3520             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3521                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3522                 return TRUE;
3523             return FALSE;
3524
3525         /* Not supported on Windows */
3526         case WINED3DFMT_S1_UINT_D15_UNORM:
3527         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3528             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3529             return FALSE;
3530
3531         /*****
3532          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3533          *  GL_NV_texture_shader). Emulated by shaders
3534          */
3535         case WINED3DFMT_R8G8_SNORM:
3536         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3537         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3538         case WINED3DFMT_R8G8B8A8_SNORM:
3539         case WINED3DFMT_R16G16_SNORM:
3540             /* Ask the shader backend if it can deal with the conversion. If
3541              * we've got a GL extension giving native support this will be an
3542              * identity conversion. */
3543             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3544             {
3545                 TRACE_(d3d_caps)("[OK]\n");
3546                 return TRUE;
3547             }
3548             TRACE_(d3d_caps)("[FAILED]\n");
3549             return FALSE;
3550
3551         case WINED3DFMT_DXT1:
3552         case WINED3DFMT_DXT2:
3553         case WINED3DFMT_DXT3:
3554         case WINED3DFMT_DXT4:
3555         case WINED3DFMT_DXT5:
3556             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3557             {
3558                 TRACE_(d3d_caps)("[OK]\n");
3559                 return TRUE;
3560             }
3561             TRACE_(d3d_caps)("[FAILED]\n");
3562             return FALSE;
3563
3564
3565         /*****
3566          *  Odd formats - not supported
3567          */
3568         case WINED3DFMT_VERTEXDATA:
3569         case WINED3DFMT_R16_UINT:
3570         case WINED3DFMT_R32_UINT:
3571         case WINED3DFMT_R16G16B16A16_SNORM:
3572         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3573         case WINED3DFMT_R10G11B11_SNORM:
3574         case WINED3DFMT_R16:
3575         case WINED3DFMT_AL16:
3576             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3577             return FALSE;
3578
3579         /*****
3580          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3581          */
3582         case WINED3DFMT_R8G8_SNORM_Cx:
3583             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3584             return FALSE;
3585
3586         /* YUV formats */
3587         case WINED3DFMT_UYVY:
3588         case WINED3DFMT_YUY2:
3589             if (gl_info->supported[APPLE_YCBCR_422])
3590             {
3591                 TRACE_(d3d_caps)("[OK]\n");
3592                 return TRUE;
3593             }
3594             TRACE_(d3d_caps)("[FAILED]\n");
3595             return FALSE;
3596         case WINED3DFMT_YV12:
3597             TRACE_(d3d_caps)("[FAILED]\n");
3598             return FALSE;
3599
3600         case WINED3DFMT_R16G16B16A16_UNORM:
3601             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3602             {
3603                 TRACE_(d3d_caps)("[FAILED]\n");
3604                 return FALSE;
3605             }
3606             TRACE_(d3d_caps)("[OK]\n");
3607             return TRUE;
3608
3609             /* Not supported */
3610         case WINED3DFMT_B2G3R3A8_UNORM:
3611             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3612             return FALSE;
3613
3614             /* Floating point formats */
3615         case WINED3DFMT_R16_FLOAT:
3616         case WINED3DFMT_R16G16_FLOAT:
3617         case WINED3DFMT_R16G16B16A16_FLOAT:
3618             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3619             {
3620                 TRACE_(d3d_caps)("[OK]\n");
3621                 return TRUE;
3622             }
3623             TRACE_(d3d_caps)("[FAILED]\n");
3624             return FALSE;
3625
3626         case WINED3DFMT_R32_FLOAT:
3627         case WINED3DFMT_R32G32_FLOAT:
3628         case WINED3DFMT_R32G32B32A32_FLOAT:
3629             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3630             {
3631                 TRACE_(d3d_caps)("[OK]\n");
3632                 return TRUE;
3633             }
3634             TRACE_(d3d_caps)("[FAILED]\n");
3635             return FALSE;
3636
3637         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3638          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3639          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3640          * We can do instancing with all shader versions, but we need vertex shaders.
3641          *
3642          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3643          * to enable instancing. WineD3D doesn't need that and just ignores it.
3644          *
3645          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3646          */
3647         case WINED3DFMT_INST:
3648             TRACE("ATI Instancing check hack\n");
3649             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3650             {
3651                 TRACE_(d3d_caps)("[OK]\n");
3652                 return TRUE;
3653             }
3654             TRACE_(d3d_caps)("[FAILED]\n");
3655             return FALSE;
3656
3657         /* Some weird FOURCC formats */
3658         case WINED3DFMT_R8G8_B8G8:
3659         case WINED3DFMT_G8R8_G8B8:
3660         case WINED3DFMT_MULTI2_ARGB8:
3661             TRACE_(d3d_caps)("[FAILED]\n");
3662             return FALSE;
3663
3664         /* Vendor specific formats */
3665         case WINED3DFMT_ATI2N:
3666             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3667                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3668             {
3669                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3670                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3671                 {
3672                     TRACE_(d3d_caps)("[OK]\n");
3673                     return TRUE;
3674                 }
3675
3676                 TRACE_(d3d_caps)("[OK]\n");
3677                 return TRUE;
3678             }
3679             TRACE_(d3d_caps)("[FAILED]\n");
3680             return FALSE;
3681
3682         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3683          * format MAKEFOURCC('N','V','D','B') is used.
3684          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3685          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3686          * to test value.
3687          */
3688         case WINED3DFMT_NVDB:
3689             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3690             {
3691                 TRACE_(d3d_caps)("[OK]\n");
3692                 return TRUE;
3693             }
3694             TRACE_(d3d_caps)("[FAILED]\n");
3695             return FALSE;
3696
3697         case WINED3DFMT_NVHU:
3698         case WINED3DFMT_NVHS:
3699             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3700              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3701              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3702              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3703              * Applications have to deal with not having NVHS and NVHU.
3704              */
3705             TRACE_(d3d_caps)("[FAILED]\n");
3706             return FALSE;
3707
3708         case WINED3DFMT_NULL:
3709             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3710                 return TRUE;
3711             return FALSE;
3712
3713         case WINED3DFMT_UNKNOWN:
3714             return FALSE;
3715
3716         default:
3717             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3718             break;
3719     }
3720     return FALSE;
3721 }
3722
3723 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3724         const struct wined3d_format *adapter_format,
3725         const struct wined3d_format *check_format,
3726         enum wined3d_surface_type surface_type)
3727 {
3728     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3729     {
3730         switch (check_format->id)
3731         {
3732             case WINED3DFMT_B8G8R8_UNORM:
3733                 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3734                 return FALSE;
3735             case WINED3DFMT_B8G8R8A8_UNORM:
3736             case WINED3DFMT_B8G8R8X8_UNORM:
3737             case WINED3DFMT_B5G6R5_UNORM:
3738             case WINED3DFMT_B5G5R5X1_UNORM:
3739             case WINED3DFMT_B5G5R5A1_UNORM:
3740             case WINED3DFMT_B4G4R4A4_UNORM:
3741             case WINED3DFMT_B2G3R3_UNORM:
3742             case WINED3DFMT_A8_UNORM:
3743             case WINED3DFMT_B2G3R3A8_UNORM:
3744             case WINED3DFMT_B4G4R4X4_UNORM:
3745             case WINED3DFMT_R10G10B10A2_UNORM:
3746             case WINED3DFMT_R8G8B8A8_UNORM:
3747             case WINED3DFMT_R8G8B8X8_UNORM:
3748             case WINED3DFMT_R16G16_UNORM:
3749             case WINED3DFMT_B10G10R10A2_UNORM:
3750             case WINED3DFMT_R16G16B16A16_UNORM:
3751             case WINED3DFMT_P8_UINT:
3752                 TRACE_(d3d_caps)("[OK]\n");
3753                 return TRUE;
3754             default:
3755                 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3756                 return FALSE;
3757         }
3758     }
3759
3760     /* All format that are supported for textures are supported for surfaces as well */
3761     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3762     /* All depth stencil formats are supported on surfaces */
3763     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3764
3765     /* If opengl can't process the format natively, the blitter may be able to convert it */
3766     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3767             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3768             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3769     {
3770         TRACE_(d3d_caps)("[OK]\n");
3771         return TRUE;
3772     }
3773
3774     /* Reject other formats */
3775     TRACE_(d3d_caps)("[FAILED]\n");
3776     return FALSE;
3777 }
3778
3779 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3780         const struct wined3d_format *format)
3781 {
3782     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3783
3784     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3785         return FALSE;
3786
3787     switch (format->id)
3788     {
3789         case WINED3DFMT_R32G32B32A32_FLOAT:
3790         case WINED3DFMT_R32_FLOAT:
3791             return TRUE;
3792         default:
3793             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3794     }
3795 }
3796
3797 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3798         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3799         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3800         enum wined3d_surface_type surface_type)
3801 {
3802     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3803     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3804     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3805     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3806     DWORD usage_caps = 0;
3807
3808     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3809             "resource_type %s, check_format %s, surface_type %#x.\n",
3810             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3811             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3812             debug_d3dformat(check_format_id), surface_type);
3813
3814     if (adapter_idx >= wined3d->adapter_count)
3815         return WINED3DERR_INVALIDCALL;
3816
3817     switch (resource_type)
3818     {
3819         case WINED3D_RTYPE_CUBE_TEXTURE:
3820             /* Cubetexture allows:
3821              *      - WINED3DUSAGE_AUTOGENMIPMAP
3822              *      - WINED3DUSAGE_DEPTHSTENCIL
3823              *      - WINED3DUSAGE_DYNAMIC
3824              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3825              *      - WINED3DUSAGE_RENDERTARGET
3826              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3827              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3828              */
3829             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3830             {
3831                 TRACE_(d3d_caps)("[FAILED]\n");
3832                 return WINED3DERR_NOTAVAILABLE;
3833             }
3834
3835             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3836             {
3837                 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3838                 return WINED3DERR_NOTAVAILABLE;
3839             }
3840
3841             if (!CheckTextureCapability(adapter, format))
3842             {
3843                 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3844                 return WINED3DERR_NOTAVAILABLE;
3845             }
3846
3847             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3848             {
3849                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3850                     /* When autogenmipmap isn't around continue and return
3851                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3852                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3853                 else
3854                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3855             }
3856
3857             /* Always report dynamic locking. */
3858             if (usage & WINED3DUSAGE_DYNAMIC)
3859                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3860
3861             if (usage & WINED3DUSAGE_RENDERTARGET)
3862             {
3863                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3864                 {
3865                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3866                     return WINED3DERR_NOTAVAILABLE;
3867                 }
3868                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3869             }
3870
3871             /* Always report software processing. */
3872             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3873                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3874
3875             if (usage & WINED3DUSAGE_QUERY_FILTER)
3876             {
3877                 if (!CheckFilterCapability(adapter, format))
3878                 {
3879                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3880                     return WINED3DERR_NOTAVAILABLE;
3881                 }
3882                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3883             }
3884
3885             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3886             {
3887                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3888                 {
3889                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3890                     return WINED3DERR_NOTAVAILABLE;
3891                 }
3892                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3893             }
3894
3895             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3896             {
3897                 if (!CheckSrgbReadCapability(adapter, format))
3898                 {
3899                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3900                     return WINED3DERR_NOTAVAILABLE;
3901                 }
3902                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3903             }
3904
3905             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3906             {
3907                 if (!CheckSrgbWriteCapability(adapter, format))
3908                 {
3909                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3910                     return WINED3DERR_NOTAVAILABLE;
3911                 }
3912                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3913             }
3914
3915             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3916             {
3917                 if (!CheckVertexTextureCapability(adapter, format))
3918                 {
3919                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3920                     return WINED3DERR_NOTAVAILABLE;
3921                 }
3922                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3923             }
3924
3925             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3926             {
3927                 if (!CheckWrapAndMipCapability(adapter, format))
3928                 {
3929                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3930                     return WINED3DERR_NOTAVAILABLE;
3931                 }
3932                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3933             }
3934             break;
3935
3936         case WINED3D_RTYPE_SURFACE:
3937             /* Surface allows:
3938              *      - WINED3DUSAGE_DEPTHSTENCIL
3939              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3940              *      - WINED3DUSAGE_RENDERTARGET
3941              */
3942             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3943             {
3944                 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3945                 return WINED3DERR_NOTAVAILABLE;
3946             }
3947
3948             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3949             {
3950                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3951                 {
3952                     TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3953                     return WINED3DERR_NOTAVAILABLE;
3954                 }
3955                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3956             }
3957
3958             if (usage & WINED3DUSAGE_RENDERTARGET)
3959             {
3960                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3961                 {
3962                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3963                     return WINED3DERR_NOTAVAILABLE;
3964                 }
3965                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3966             }
3967
3968             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3969             {
3970                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3971                 {
3972                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3973                     return WINED3DERR_NOTAVAILABLE;
3974                 }
3975                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3976             }
3977             break;
3978
3979         case WINED3D_RTYPE_TEXTURE:
3980             /* Texture allows:
3981              *      - WINED3DUSAGE_AUTOGENMIPMAP
3982              *      - WINED3DUSAGE_DEPTHSTENCIL
3983              *      - WINED3DUSAGE_DMAP
3984              *      - WINED3DUSAGE_DYNAMIC
3985              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3986              *      - WINED3DUSAGE_RENDERTARGET
3987              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3988              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
3989              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3990              */
3991             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3992             {
3993                 TRACE_(d3d_caps)("[FAILED]\n");
3994                 return WINED3DERR_NOTAVAILABLE;
3995             }
3996
3997             if (!CheckTextureCapability(adapter, format))
3998             {
3999                 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
4000                 return WINED3DERR_NOTAVAILABLE;
4001             }
4002
4003             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4004             {
4005                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4006                     /* When autogenmipmap isn't around continue and return
4007                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4008                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
4009                 else
4010                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4011             }
4012
4013             /* Always report dynamic locking. */
4014             if (usage & WINED3DUSAGE_DYNAMIC)
4015                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4016
4017             if (usage & WINED3DUSAGE_RENDERTARGET)
4018             {
4019                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4020                 {
4021                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4022                     return WINED3DERR_NOTAVAILABLE;
4023                 }
4024                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4025             }
4026
4027             /* Always report software processing. */
4028             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4029                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4030
4031             if (usage & WINED3DUSAGE_QUERY_FILTER)
4032             {
4033                 if (!CheckFilterCapability(adapter, format))
4034                 {
4035                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4036                     return WINED3DERR_NOTAVAILABLE;
4037                 }
4038                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4039             }
4040
4041             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4042             {
4043                 if (!CheckBumpMapCapability(adapter, format))
4044                 {
4045                     TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4046                     return WINED3DERR_NOTAVAILABLE;
4047                 }
4048                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4049             }
4050
4051             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4052             {
4053                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4054                 {
4055                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4056                     return WINED3DERR_NOTAVAILABLE;
4057                 }
4058                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4059             }
4060
4061             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4062             {
4063                 if (!CheckSrgbReadCapability(adapter, format))
4064                 {
4065                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4066                     return WINED3DERR_NOTAVAILABLE;
4067                 }
4068                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4069             }
4070
4071             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4072             {
4073                 if (!CheckSrgbWriteCapability(adapter, format))
4074                 {
4075                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4076                     return WINED3DERR_NOTAVAILABLE;
4077                 }
4078                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4079             }
4080
4081             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4082             {
4083                 if (!CheckVertexTextureCapability(adapter, format))
4084                 {
4085                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4086                     return WINED3DERR_NOTAVAILABLE;
4087                 }
4088                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4089             }
4090
4091             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4092             {
4093                 if (!CheckWrapAndMipCapability(adapter, format))
4094                 {
4095                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4096                     return WINED3DERR_NOTAVAILABLE;
4097                 }
4098                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4099             }
4100
4101             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4102             {
4103                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4104                 {
4105                     TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4106                     return WINED3DERR_NOTAVAILABLE;
4107                 }
4108                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4109                 {
4110                     TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4111                     return WINED3DERR_NOTAVAILABLE;
4112                 }
4113                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4114             }
4115             break;
4116
4117         case WINED3D_RTYPE_VOLUME_TEXTURE:
4118         case WINED3D_RTYPE_VOLUME:
4119             /* Volume is to VolumeTexture what Surface is to Texture, but its
4120              * usage caps are not documented. Most driver seem to offer
4121              * (nearly) the same on Volume and VolumeTexture, so do that too.
4122              *
4123              * Volumetexture allows:
4124              *      - D3DUSAGE_DYNAMIC
4125              *      - D3DUSAGE_NONSECURE (d3d9ex)
4126              *      - D3DUSAGE_SOFTWAREPROCESSING
4127              *      - D3DUSAGE_QUERY_WRAPANDMIP
4128              */
4129             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4130             {
4131                 TRACE_(d3d_caps)("[FAILED]\n");
4132                 return WINED3DERR_NOTAVAILABLE;
4133             }
4134
4135             if (!gl_info->supported[EXT_TEXTURE3D])
4136             {
4137                 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4138                 return WINED3DERR_NOTAVAILABLE;
4139             }
4140
4141             if (!CheckTextureCapability(adapter, format))
4142             {
4143                 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4144                 return WINED3DERR_NOTAVAILABLE;
4145             }
4146
4147             /* Filter formats that need conversion; For one part, this
4148              * conversion is unimplemented, and volume textures are huge, so
4149              * it would be a big performance hit. Unless we hit an application
4150              * needing one of those formats, don't advertize them to avoid
4151              * leading applications into temptation. The windows drivers don't
4152              * support most of those formats on volumes anyway, except for
4153              * WINED3DFMT_R32_FLOAT. */
4154             switch (check_format_id)
4155             {
4156                 case WINED3DFMT_P8_UINT:
4157                 case WINED3DFMT_L4A4_UNORM:
4158                 case WINED3DFMT_R32_FLOAT:
4159                 case WINED3DFMT_R16_FLOAT:
4160                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4161                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4162                 case WINED3DFMT_R16G16_UNORM:
4163                     TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4164                     return WINED3DERR_NOTAVAILABLE;
4165
4166                 case WINED3DFMT_R8G8B8A8_SNORM:
4167                 case WINED3DFMT_R16G16_SNORM:
4168                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4169                     {
4170                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4171                         return WINED3DERR_NOTAVAILABLE;
4172                     }
4173                     break;
4174
4175                 case WINED3DFMT_R8G8_SNORM:
4176                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4177                     {
4178                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4179                         return WINED3DERR_NOTAVAILABLE;
4180                     }
4181                     break;
4182
4183                 case WINED3DFMT_DXT1:
4184                 case WINED3DFMT_DXT2:
4185                 case WINED3DFMT_DXT3:
4186                 case WINED3DFMT_DXT4:
4187                 case WINED3DFMT_DXT5:
4188                     /* The GL_EXT_texture_compression_s3tc spec requires that
4189                      * loading an s3tc compressed texture results in an error.
4190                      * While the D3D refrast does support s3tc volumes, at
4191                      * least the nvidia windows driver does not, so we're free
4192                      * not to support this format. */
4193                     TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4194                     return WINED3DERR_NOTAVAILABLE;
4195
4196                 default:
4197                     /* Do nothing, continue with checking the format below */
4198                     break;
4199             }
4200
4201             /* Always report dynamic locking. */
4202             if (usage & WINED3DUSAGE_DYNAMIC)
4203                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4204
4205             /* Always report software processing. */
4206             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4207                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4208
4209             if (usage & WINED3DUSAGE_QUERY_FILTER)
4210             {
4211                 if (!CheckFilterCapability(adapter, format))
4212                 {
4213                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4214                     return WINED3DERR_NOTAVAILABLE;
4215                 }
4216                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4217             }
4218
4219             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4220             {
4221                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4222                 {
4223                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4224                     return WINED3DERR_NOTAVAILABLE;
4225                 }
4226                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4227             }
4228
4229             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4230             {
4231                 if (!CheckSrgbReadCapability(adapter, format))
4232                 {
4233                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4234                     return WINED3DERR_NOTAVAILABLE;
4235                 }
4236                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4237             }
4238
4239             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4240             {
4241                 if (!CheckSrgbWriteCapability(adapter, format))
4242                 {
4243                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4244                     return WINED3DERR_NOTAVAILABLE;
4245                 }
4246                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4247             }
4248
4249             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4250             {
4251                 if (!CheckVertexTextureCapability(adapter, format))
4252                 {
4253                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4254                     return WINED3DERR_NOTAVAILABLE;
4255                 }
4256                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4257             }
4258
4259             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4260             {
4261                 if (!CheckWrapAndMipCapability(adapter, format))
4262                 {
4263                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4264                     return WINED3DERR_NOTAVAILABLE;
4265                 }
4266                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4267             }
4268             break;
4269
4270         default:
4271             FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4272             return WINED3DERR_NOTAVAILABLE;
4273     }
4274
4275     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4276      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4277      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4278     if (usage_caps == usage)
4279         return WINED3D_OK;
4280     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4281         return WINED3DOK_NOAUTOGEN;
4282
4283     TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4284             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4285
4286     return WINED3DERR_NOTAVAILABLE;
4287 }
4288
4289 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4290         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4291 {
4292     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4293             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4294             debug_d3dformat(dst_format));
4295
4296     return WINED3D_OK;
4297 }
4298
4299 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4300         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4301         enum wined3d_format_id backbuffer_format, BOOL windowed)
4302 {
4303     UINT mode_count;
4304     HRESULT hr;
4305
4306     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4307             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4308             debug_d3dformat(backbuffer_format), windowed);
4309
4310     if (adapter_idx >= wined3d->adapter_count)
4311         return WINED3DERR_INVALIDCALL;
4312
4313     /* The task of this function is to check whether a certain display / backbuffer format
4314      * combination is available on the given adapter. In fullscreen mode microsoft specified
4315      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4316      * and display format should match exactly.
4317      * In windowed mode format conversion can occur and this depends on the driver. When format
4318      * conversion is done, this function should nevertheless fail and applications need to use
4319      * CheckDeviceFormatConversion.
4320      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4321
4322     /* There are only 4 display formats. */
4323     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4324             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4325             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4326             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4327     {
4328         TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4329         return WINED3DERR_NOTAVAILABLE;
4330     }
4331
4332     /* If the requested display format is not available, don't continue. */
4333     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4334     if (!mode_count)
4335     {
4336         TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4337         return WINED3DERR_NOTAVAILABLE;
4338     }
4339
4340     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4341      * it means 'reuse' the display format for the backbuffer. */
4342     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4343     {
4344         TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4345         return WINED3DERR_NOTAVAILABLE;
4346     }
4347
4348     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4349      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4350     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4351     {
4352         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4353                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4354         return WINED3DERR_NOTAVAILABLE;
4355     }
4356
4357     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4358      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4359      * WINED3DFMT_B5G5R5A1_UNORM. */
4360     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4361             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4362     {
4363         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4364                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4365         return WINED3DERR_NOTAVAILABLE;
4366     }
4367
4368     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4369      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4370      * WINED3DFMT_B8G8R8A8_UNORM. */
4371     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4372             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4373     {
4374         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4375                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4376         return WINED3DERR_NOTAVAILABLE;
4377     }
4378
4379     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4380      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4381     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4382             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4383     {
4384         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4385                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4386         return WINED3DERR_NOTAVAILABLE;
4387     }
4388
4389     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4390     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4391             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4392     if (FAILED(hr))
4393         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4394                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4395
4396     return hr;
4397 }
4398
4399 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4400         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4401 {
4402     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4403     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4404     int vs_selected_mode;
4405     int ps_selected_mode;
4406     struct shader_caps shader_caps;
4407     struct fragment_caps fragment_caps;
4408     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4409
4410     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4411             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4412
4413     if (adapter_idx >= wined3d->adapter_count)
4414         return WINED3DERR_INVALIDCALL;
4415
4416     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4417
4418     /* ------------------------------------------------
4419        The following fields apply to both d3d8 and d3d9
4420        ------------------------------------------------ */
4421     /* Not quite true, but use h/w supported by opengl I suppose */
4422     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4423     caps->AdapterOrdinal           = adapter_idx;
4424
4425     caps->Caps                     = 0;
4426     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4427                                      WINED3DCAPS2_FULLSCREENGAMMA |
4428                                      WINED3DCAPS2_DYNAMICTEXTURES;
4429     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4430         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4431
4432     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4433                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4434                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4435
4436     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4437                                      WINED3DPRESENT_INTERVAL_ONE;
4438
4439     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4440                                      WINED3DCURSORCAPS_LOWRES;
4441
4442     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4443                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4444                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4445                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4446                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4447                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4448                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4449                                      WINED3DDEVCAPS_PUREDEVICE          |
4450                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4451                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4452                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4453                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4454                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4455                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4456                                      WINED3DDEVCAPS_RTPATCHES;
4457
4458     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4459                                      WINED3DPMISCCAPS_CULLCCW               |
4460                                      WINED3DPMISCCAPS_CULLCW                |
4461                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4462                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4463                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4464                                      WINED3DPMISCCAPS_MASKZ                 |
4465                                      WINED3DPMISCCAPS_BLENDOP               |
4466                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4467                                     /* TODO:
4468                                         WINED3DPMISCCAPS_NULLREFERENCE
4469                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4470                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4471                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4472
4473     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4474         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4475     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4476         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4477
4478     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4479                                      WINED3DPRASTERCAPS_PAT       |
4480                                      WINED3DPRASTERCAPS_WFOG      |
4481                                      WINED3DPRASTERCAPS_ZFOG      |
4482                                      WINED3DPRASTERCAPS_FOGVERTEX |
4483                                      WINED3DPRASTERCAPS_FOGTABLE  |
4484                                      WINED3DPRASTERCAPS_STIPPLE   |
4485                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4486                                      WINED3DPRASTERCAPS_ZTEST     |
4487                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4488                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4489                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4490
4491     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4492     {
4493         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4494                              WINED3DPRASTERCAPS_ZBIAS         |
4495                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4496     }
4497     if (gl_info->supported[NV_FOG_DISTANCE])
4498     {
4499         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4500     }
4501                         /* FIXME Add:
4502                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4503                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4504                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4505                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4506                            WINED3DPRASTERCAPS_WBUFFER */
4507
4508     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4509                       WINED3DPCMPCAPS_EQUAL        |
4510                       WINED3DPCMPCAPS_GREATER      |
4511                       WINED3DPCMPCAPS_GREATEREQUAL |
4512                       WINED3DPCMPCAPS_LESS         |
4513                       WINED3DPCMPCAPS_LESSEQUAL    |
4514                       WINED3DPCMPCAPS_NEVER        |
4515                       WINED3DPCMPCAPS_NOTEQUAL;
4516
4517     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4518                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4519                            WINED3DPBLENDCAPS_DESTALPHA       |
4520                            WINED3DPBLENDCAPS_DESTCOLOR       |
4521                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4522                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4523                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4524                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4525                            WINED3DPBLENDCAPS_ONE             |
4526                            WINED3DPBLENDCAPS_SRCALPHA        |
4527                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4528                            WINED3DPBLENDCAPS_SRCCOLOR        |
4529                            WINED3DPBLENDCAPS_ZERO;
4530
4531     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4532                            WINED3DPBLENDCAPS_DESTCOLOR       |
4533                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4534                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4535                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4536                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4537                            WINED3DPBLENDCAPS_ONE             |
4538                            WINED3DPBLENDCAPS_SRCALPHA        |
4539                            WINED3DPBLENDCAPS_SRCCOLOR        |
4540                            WINED3DPBLENDCAPS_ZERO;
4541     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4542      * according to the glBlendFunc manpage
4543      *
4544      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4545      * legacy settings for srcblend only
4546      */
4547
4548     if (gl_info->supported[EXT_BLEND_COLOR])
4549     {
4550         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4551         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4552     }
4553
4554
4555     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4556                           WINED3DPCMPCAPS_EQUAL        |
4557                           WINED3DPCMPCAPS_GREATER      |
4558                           WINED3DPCMPCAPS_GREATEREQUAL |
4559                           WINED3DPCMPCAPS_LESS         |
4560                           WINED3DPCMPCAPS_LESSEQUAL    |
4561                           WINED3DPCMPCAPS_NEVER        |
4562                           WINED3DPCMPCAPS_NOTEQUAL;
4563
4564     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4565                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4566                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4567                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4568                            WINED3DPSHADECAPS_COLORFLATRGB       |
4569                            WINED3DPSHADECAPS_FOGFLAT            |
4570                            WINED3DPSHADECAPS_FOGGOURAUD         |
4571                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4572
4573     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4574                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4575                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4576                           WINED3DPTEXTURECAPS_BORDER             |
4577                           WINED3DPTEXTURECAPS_MIPMAP             |
4578                           WINED3DPTEXTURECAPS_PROJECTED          |
4579                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4580
4581     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4582     {
4583         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4584                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4585     }
4586
4587     if (gl_info->supported[EXT_TEXTURE3D])
4588     {
4589         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4590                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4591         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4592         {
4593             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4594         }
4595     }
4596
4597     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4598     {
4599         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4600                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4601         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4602         {
4603             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4604         }
4605     }
4606
4607     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4608                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4609                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4610                                WINED3DPTFILTERCAPS_MINFPOINT        |
4611                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4612                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4613                                WINED3DPTFILTERCAPS_LINEAR           |
4614                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4615                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4616                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4617                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4618                                WINED3DPTFILTERCAPS_NEAREST;
4619
4620     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4621     {
4622         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4623                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4624     }
4625
4626     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4627     {
4628         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4629                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4630                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4631                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4632                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4633                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4634                                        WINED3DPTFILTERCAPS_LINEAR           |
4635                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4636                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4637                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4638                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4639                                        WINED3DPTFILTERCAPS_NEAREST;
4640
4641         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4642         {
4643             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4644                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4645         }
4646     }
4647     else
4648     {
4649         caps->CubeTextureFilterCaps = 0;
4650     }
4651
4652     if (gl_info->supported[EXT_TEXTURE3D])
4653     {
4654         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4655                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4656                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4657                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4658                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4659                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4660                                          WINED3DPTFILTERCAPS_LINEAR           |
4661                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4662                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4663                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4664                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4665                                          WINED3DPTFILTERCAPS_NEAREST;
4666     }
4667     else
4668     {
4669         caps->VolumeTextureFilterCaps = 0;
4670     }
4671
4672     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4673                                  WINED3DPTADDRESSCAPS_CLAMP  |
4674                                  WINED3DPTADDRESSCAPS_WRAP;
4675
4676     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4677     {
4678         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4679     }
4680     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4681     {
4682         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4683     }
4684     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4685     {
4686         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4687     }
4688
4689     if (gl_info->supported[EXT_TEXTURE3D])
4690     {
4691         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4692                                            WINED3DPTADDRESSCAPS_CLAMP  |
4693                                            WINED3DPTADDRESSCAPS_WRAP;
4694         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4695         {
4696             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4697         }
4698         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4699         {
4700             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4701         }
4702         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4703         {
4704             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4705         }
4706     }
4707     else
4708     {
4709         caps->VolumeTextureAddressCaps = 0;
4710     }
4711
4712     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4713                       WINED3DLINECAPS_ZTEST         |
4714                       WINED3DLINECAPS_BLEND         |
4715                       WINED3DLINECAPS_ALPHACMP      |
4716                       WINED3DLINECAPS_FOG;
4717     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4718      * idea how generating the smoothing alpha values works; the result is different
4719      */
4720
4721     caps->MaxTextureWidth = gl_info->limits.texture_size;
4722     caps->MaxTextureHeight = gl_info->limits.texture_size;
4723
4724     if (gl_info->supported[EXT_TEXTURE3D])
4725         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4726     else
4727         caps->MaxVolumeExtent = 0;
4728
4729     caps->MaxTextureRepeat = 32768;
4730     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4731     caps->MaxVertexW = 1.0f;
4732
4733     caps->GuardBandLeft = 0.0f;
4734     caps->GuardBandTop = 0.0f;
4735     caps->GuardBandRight = 0.0f;
4736     caps->GuardBandBottom = 0.0f;
4737
4738     caps->ExtentsAdjust = 0.0f;
4739
4740     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4741                           WINED3DSTENCILCAPS_INCRSAT |
4742                           WINED3DSTENCILCAPS_INVERT  |
4743                           WINED3DSTENCILCAPS_KEEP    |
4744                           WINED3DSTENCILCAPS_REPLACE |
4745                           WINED3DSTENCILCAPS_ZERO;
4746     if (gl_info->supported[EXT_STENCIL_WRAP])
4747     {
4748         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4749                               WINED3DSTENCILCAPS_INCR;
4750     }
4751     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4752     {
4753         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4754     }
4755
4756     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4757
4758     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4759     caps->MaxActiveLights = gl_info->limits.lights;
4760
4761     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4762     caps->MaxVertexBlendMatrixIndex   = 0;
4763
4764     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4765     caps->MaxPointSize = gl_info->limits.pointsize_max;
4766
4767
4768     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4769     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4770                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4771                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4772                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4773                                   WINED3DVTXPCAPS_VERTEXFOG         |
4774                                   WINED3DVTXPCAPS_TEXGEN;
4775
4776     caps->MaxPrimitiveCount   = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4777     caps->MaxVertexIndex      = 0xFFFFF;
4778     caps->MaxStreams          = MAX_STREAMS;
4779     caps->MaxStreamStride     = 1024;
4780
4781     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4782     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4783                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4784     caps->MaxNpatchTessellationLevel        = 0;
4785     caps->MasterAdapterOrdinal              = 0;
4786     caps->AdapterOrdinalInGroup             = 0;
4787     caps->NumberOfAdaptersInGroup           = 1;
4788
4789     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4790
4791     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4792                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4793                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4794                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4795     caps->VertexTextureFilterCaps             = 0;
4796
4797     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4798     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4799
4800     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4801     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4802
4803     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4804      * Ignore shader model capabilities if disabled in config
4805      */
4806     if (vs_selected_mode == SHADER_NONE)
4807     {
4808         TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4809         caps->VertexShaderVersion          = 0;
4810         caps->MaxVertexShaderConst         = 0;
4811     }
4812     else
4813     {
4814         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4815         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4816     }
4817
4818     if (ps_selected_mode == SHADER_NONE)
4819     {
4820         TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4821         caps->PixelShaderVersion           = 0;
4822         caps->PixelShader1xMaxValue        = 0.0f;
4823     } else {
4824         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4825         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4826     }
4827
4828     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4829     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4830     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4831
4832     /* The following caps are shader specific, but they are things we cannot detect, or which
4833      * are the same among all shader models. So to avoid code duplication set the shader version
4834      * specific, but otherwise constant caps here
4835      */
4836     if (caps->VertexShaderVersion >= 3)
4837     {
4838         /* Where possible set the caps based on OpenGL extensions and if they
4839          * aren't set (in case of software rendering) use the VS 3.0 from
4840          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4841          * VS3.0 value. */
4842         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4843         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4844         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4845         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4846         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4847         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4848
4849         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4850         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4851     }
4852     else if (caps->VertexShaderVersion == 2)
4853     {
4854         caps->VS20Caps.caps = 0;
4855         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4856         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4857         caps->VS20Caps.static_flow_control_depth = 1;
4858
4859         caps->MaxVShaderInstructionsExecuted    = 65535;
4860         caps->MaxVertexShader30InstructionSlots = 0;
4861     }
4862     else
4863     { /* VS 1.x */
4864         caps->VS20Caps.caps = 0;
4865         caps->VS20Caps.dynamic_flow_control_depth = 0;
4866         caps->VS20Caps.temp_count = 0;
4867         caps->VS20Caps.static_flow_control_depth = 0;
4868
4869         caps->MaxVShaderInstructionsExecuted    = 0;
4870         caps->MaxVertexShader30InstructionSlots = 0;
4871     }
4872
4873     if (caps->PixelShaderVersion >= 3)
4874     {
4875         /* Where possible set the caps based on OpenGL extensions and if they
4876          * aren't set (in case of software rendering) use the PS 3.0 from
4877          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4878          * PS 3.0 value. */
4879
4880         /* Caps is more or less undocumented on MSDN but it appears to be
4881          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4882          * cards from Windows */
4883         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4884                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4885                 WINED3DPS20CAPS_PREDICATION          |
4886                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4887                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4888         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4889         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4890         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4891         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4892         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4893         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4894         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4895
4896         caps->MaxPShaderInstructionsExecuted = 65535;
4897         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4898                 adapter->gl_info.limits.arb_ps_instructions);
4899     }
4900     else if(caps->PixelShaderVersion == 2)
4901     {
4902         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4903         caps->PS20Caps.caps = 0;
4904         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4905         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4906         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4907         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4908         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4909
4910         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
4911         caps->MaxPixelShader30InstructionSlots  = 0;
4912     }
4913     else /* PS 1.x */
4914     {
4915         caps->PS20Caps.caps = 0;
4916         caps->PS20Caps.dynamic_flow_control_depth = 0;
4917         caps->PS20Caps.temp_count = 0;
4918         caps->PS20Caps.static_flow_control_depth = 0;
4919         caps->PS20Caps.instruction_slot_count = 0;
4920
4921         caps->MaxPShaderInstructionsExecuted    = 0;
4922         caps->MaxPixelShader30InstructionSlots  = 0;
4923     }
4924
4925     if (caps->VertexShaderVersion >= 2)
4926     {
4927         /* OpenGL supports all the formats below, perhaps not always
4928          * without conversion, but it supports them.
4929          * Further GLSL doesn't seem to have an official unsigned type so
4930          * don't advertise it yet as I'm not sure how we handle it.
4931          * We might need to add some clamping in the shader engine to
4932          * support it.
4933          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4934         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
4935                           WINED3DDTCAPS_UBYTE4N   |
4936                           WINED3DDTCAPS_SHORT2N   |
4937                           WINED3DDTCAPS_SHORT4N;
4938         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4939         {
4940             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4941                                WINED3DDTCAPS_FLOAT16_4;
4942         }
4943     }
4944     else
4945     {
4946         caps->DeclTypes = 0;
4947     }
4948
4949     /* Set DirectDraw helper Caps */
4950     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
4951                                         WINEDDCKEYCAPS_SRCBLT;
4952     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
4953                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
4954                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
4955                                         WINEDDFXCAPS_BLTROTATION90          |
4956                                         WINEDDFXCAPS_BLTSHRINKX             |
4957                                         WINEDDFXCAPS_BLTSHRINKXN            |
4958                                         WINEDDFXCAPS_BLTSHRINKY             |
4959                                         WINEDDFXCAPS_BLTSHRINKXN            |
4960                                         WINEDDFXCAPS_BLTSTRETCHX            |
4961                                         WINEDDFXCAPS_BLTSTRETCHXN           |
4962                                         WINEDDFXCAPS_BLTSTRETCHY            |
4963                                         WINEDDFXCAPS_BLTSTRETCHYN;
4964     blit_caps =                         WINEDDCAPS_BLT                      |
4965                                         WINEDDCAPS_BLTCOLORFILL             |
4966                                         WINEDDCAPS_BLTDEPTHFILL             |
4967                                         WINEDDCAPS_BLTSTRETCH               |
4968                                         WINEDDCAPS_CANBLTSYSMEM             |
4969                                         WINEDDCAPS_CANCLIP                  |
4970                                         WINEDDCAPS_CANCLIPSTRETCHED         |
4971                                         WINEDDCAPS_COLORKEY                 |
4972                                         WINEDDCAPS_COLORKEYHWASSIST         |
4973                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
4974     pal_caps =                          WINEDDPCAPS_8BIT                    |
4975                                         WINEDDPCAPS_PRIMARYSURFACE;
4976
4977     /* Fill the ddraw caps structure */
4978     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
4979                                         WINEDDCAPS_PALETTE                  |
4980                                         blit_caps;
4981     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
4982                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
4983                                         WINEDDCAPS2_PRIMARYGAMMA            |
4984                                         WINEDDCAPS2_WIDESURFACES            |
4985                                         WINEDDCAPS2_CANRENDERWINDOWED;
4986     caps->ddraw_caps.color_key_caps = ckey_caps;
4987     caps->ddraw_caps.fx_caps = fx_caps;
4988     caps->ddraw_caps.pal_caps = pal_caps;
4989     caps->ddraw_caps.svb_caps = blit_caps;
4990     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4991     caps->ddraw_caps.svb_fx_caps = fx_caps;
4992     caps->ddraw_caps.vsb_caps = blit_caps;
4993     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4994     caps->ddraw_caps.vsb_fx_caps = fx_caps;
4995     caps->ddraw_caps.ssb_caps = blit_caps;
4996     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4997     caps->ddraw_caps.ssb_fx_caps = fx_caps;
4998
4999     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5000                                         WINEDDSCAPS_BACKBUFFER              |
5001                                         WINEDDSCAPS_FLIP                    |
5002                                         WINEDDSCAPS_FRONTBUFFER             |
5003                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5004                                         WINEDDSCAPS_PALETTE                 |
5005                                         WINEDDSCAPS_PRIMARYSURFACE          |
5006                                         WINEDDSCAPS_SYSTEMMEMORY            |
5007                                         WINEDDSCAPS_VIDEOMEMORY             |
5008                                         WINEDDSCAPS_VISIBLE;
5009     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5010
5011     /* Set D3D caps if OpenGL is available. */
5012     if (adapter->opengl)
5013     {
5014         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5015                                         WINEDDSCAPS_MIPMAP                  |
5016                                         WINEDDSCAPS_TEXTURE                 |
5017                                         WINEDDSCAPS_ZBUFFER;
5018         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5019     }
5020
5021     return WINED3D_OK;
5022 }
5023
5024 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5025         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5026         struct wined3d_device **device)
5027 {
5028     struct wined3d_device *object;
5029     HRESULT hr;
5030
5031     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5032             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5033
5034     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5035      * number and create a device without a 3D adapter for 2D only operation. */
5036     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5037         return WINED3DERR_INVALIDCALL;
5038
5039     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5040     if (!object)
5041     {
5042         ERR("Failed to allocate device memory.\n");
5043         return E_OUTOFMEMORY;
5044     }
5045
5046     hr = device_init(object, wined3d, adapter_idx, device_type,
5047             focus_window, flags, surface_alignment, device_parent);
5048     if (FAILED(hr))
5049     {
5050         WARN("Failed to initialize device, hr %#x.\n", hr);
5051         HeapFree(GetProcessHeap(), 0, object);
5052         return hr;
5053     }
5054
5055     TRACE("Created device %p.\n", object);
5056     *device = object;
5057
5058     device_parent->ops->wined3d_device_created(device_parent, *device);
5059
5060     return WINED3D_OK;
5061 }
5062
5063 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
5064 {
5065     TRACE("wined3d %p.\n", wined3d);
5066
5067     return wined3d->parent;
5068 }
5069
5070 static void WINE_GLAPI invalid_func(const void *data)
5071 {
5072     ERR("Invalid vertex attribute function called\n");
5073     DebugBreak();
5074 }
5075
5076 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5077 {
5078     ERR("Invalid texcoord function called\n");
5079     DebugBreak();
5080 }
5081
5082 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5083  * the extension detection and are used in drawStridedSlow
5084  */
5085 static void WINE_GLAPI position_d3dcolor(const void *data)
5086 {
5087     DWORD pos = *((const DWORD *)data);
5088
5089     FIXME("Add a test for fixed function position from d3dcolor type\n");
5090     glVertex4s(D3DCOLOR_B_R(pos),
5091                D3DCOLOR_B_G(pos),
5092                D3DCOLOR_B_B(pos),
5093                D3DCOLOR_B_A(pos));
5094 }
5095
5096 static void WINE_GLAPI position_float4(const void *data)
5097 {
5098     const GLfloat *pos = data;
5099
5100     if (pos[3] != 0.0f && pos[3] != 1.0f)
5101     {
5102         float w = 1.0f / pos[3];
5103
5104         glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5105     }
5106     else
5107     {
5108         glVertex3fv(pos);
5109     }
5110 }
5111
5112 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5113 {
5114     DWORD diffuseColor = *((const DWORD *)data);
5115
5116     glColor4ub(D3DCOLOR_B_R(diffuseColor),
5117                D3DCOLOR_B_G(diffuseColor),
5118                D3DCOLOR_B_B(diffuseColor),
5119                D3DCOLOR_B_A(diffuseColor));
5120 }
5121
5122 static void WINE_GLAPI specular_d3dcolor(const void *data)
5123 {
5124     DWORD specularColor = *((const DWORD *)data);
5125     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5126             D3DCOLOR_B_G(specularColor),
5127             D3DCOLOR_B_B(specularColor)};
5128
5129     specular_func_3ubv(d);
5130 }
5131
5132 static void WINE_GLAPI warn_no_specular_func(const void *data)
5133 {
5134     WARN("GL_EXT_secondary_color not supported\n");
5135 }
5136
5137 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5138 {
5139     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5140     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5141     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)glVertex3fv;
5142     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5143     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5144     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5145     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5146     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)glVertex2sv;
5147     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5148     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5149     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5150     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5151     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5152     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5153     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5154     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5155     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5156
5157     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5158     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5159     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)glColor3fv;
5160     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)glColor4fv;
5161     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5162     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5163     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5164     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5165     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)glColor4ubv;
5166     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5167     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)glColor4sv;
5168     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5169     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)glColor4usv;
5170     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5171     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5172     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5173     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5174
5175     /* No 4 component entry points here */
5176     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5177     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5178     if (gl_info->supported[EXT_SECONDARY_COLOR])
5179     {
5180         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5181     }
5182     else
5183     {
5184         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5185     }
5186     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5187     if (gl_info->supported[EXT_SECONDARY_COLOR])
5188     {
5189         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5190         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5191     }
5192     else
5193     {
5194         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5195     }
5196     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5197     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5198     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5199     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5200     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5201     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5202     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5203     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5204     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5205     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5206     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5207     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5208
5209     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5210      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5211      */
5212     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5213     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5214     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)glNormal3fv;
5215     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5216     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5217     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5218     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5219     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5220     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5221     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5222     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5223     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5224     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5225     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5226     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5227     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5228     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5229
5230     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5231     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5232     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5233     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5234     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5235     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5236     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5237     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5238     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5239     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5240     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5241     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5242     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5243     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5244     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5245     if (gl_info->supported[NV_HALF_FLOAT])
5246     {
5247         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5248         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5249         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5250     } else {
5251         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5252         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5253     }
5254 }
5255
5256 /* Do not call while under the GL lock. */
5257 static BOOL InitAdapters(struct wined3d *wined3d)
5258 {
5259     static HMODULE mod_gl;
5260     BOOL ret;
5261     int ps_selected_mode, vs_selected_mode;
5262
5263     /* No need to hold any lock. The calling library makes sure only one thread calls
5264      * wined3d simultaneously
5265      */
5266
5267     TRACE("Initializing adapters\n");
5268
5269     if(!mod_gl) {
5270 #ifdef USE_WIN32_OPENGL
5271 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5272         mod_gl = LoadLibraryA("opengl32.dll");
5273         if(!mod_gl) {
5274             ERR("Can't load opengl32.dll!\n");
5275             goto nogl_adapter;
5276         }
5277 #else
5278 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5279         /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5280         mod_gl = GetModuleHandleA("gdi32.dll");
5281 #endif
5282     }
5283
5284 /* Load WGL core functions from opengl32.dll */
5285 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5286     WGL_FUNCS_GEN;
5287 #undef USE_WGL_FUNC
5288
5289     if(!pwglGetProcAddress) {
5290         ERR("Unable to load wglGetProcAddress!\n");
5291         goto nogl_adapter;
5292     }
5293
5294 /* Dynamically load all GL core functions */
5295     GL_FUNCS_GEN;
5296 #undef USE_GL_FUNC
5297
5298     /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5299      * otherwise because we have to use winex11.drv's override
5300      */
5301 #ifdef USE_WIN32_OPENGL
5302     wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5303     wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5304 #else
5305     wglFinish = (void*)pwglGetProcAddress("wglFinish");
5306     wglFlush = (void*)pwglGetProcAddress("wglFlush");
5307 #endif
5308
5309     glEnableWINE = glEnable;
5310     glDisableWINE = glDisable;
5311
5312     /* For now only one default adapter */
5313     {
5314         struct wined3d_adapter *adapter = &wined3d->adapters[0];
5315         const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5316         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5317         struct wined3d_pixel_format *cfgs;
5318         int iPixelFormat;
5319         int res;
5320         DISPLAY_DEVICEW DisplayDevice;
5321         HDC hdc;
5322
5323         TRACE("Initializing default adapter\n");
5324         adapter->ordinal = 0;
5325         adapter->monitorPoint.x = -1;
5326         adapter->monitorPoint.y = -1;
5327
5328         if (!AllocateLocallyUniqueId(&adapter->luid))
5329         {
5330             DWORD err = GetLastError();
5331             ERR("Failed to set adapter LUID (%#x).\n", err);
5332             goto nogl_adapter;
5333         }
5334         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5335                 adapter->luid.HighPart, adapter->luid.LowPart);
5336
5337         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5338         {
5339             ERR("Failed to get a gl context for default adapter\n");
5340             goto nogl_adapter;
5341         }
5342
5343         ret = wined3d_adapter_init_gl_caps(adapter);
5344         if(!ret) {
5345             ERR("Failed to initialize gl caps for default adapter\n");
5346             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5347             goto nogl_adapter;
5348         }
5349         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5350         if(!ret) {
5351             ERR("Failed to init gl formats\n");
5352             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5353             goto nogl_adapter;
5354         }
5355
5356         hdc = fake_gl_ctx.dc;
5357
5358         adapter->TextureRam = adapter->driver_info.vidmem;
5359         adapter->UsedTextureRam = 0;
5360         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5361
5362         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5363         DisplayDevice.cb = sizeof(DisplayDevice);
5364         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5365         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5366         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5367
5368         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5369         {
5370             GLint cfg_count;
5371             int attribute;
5372             int attribs[11];
5373             int values[11];
5374             int nAttribs = 0;
5375
5376             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5377             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5378             adapter->cfg_count = cfg_count;
5379
5380             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5381             cfgs = adapter->cfgs;
5382             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5383             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5384             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5385             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5386             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5387             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5388             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5389             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5390             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5391             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5392             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5393
5394             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5395             {
5396                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5397
5398                 if(!res)
5399                     continue;
5400
5401                 /* Cache the pixel format */
5402                 cfgs->iPixelFormat = iPixelFormat;
5403                 cfgs->redSize = values[0];
5404                 cfgs->greenSize = values[1];
5405                 cfgs->blueSize = values[2];
5406                 cfgs->alphaSize = values[3];
5407                 cfgs->colorSize = values[4];
5408                 cfgs->depthSize = values[5];
5409                 cfgs->stencilSize = values[6];
5410                 cfgs->windowDrawable = values[7];
5411                 cfgs->iPixelType = values[8];
5412                 cfgs->doubleBuffer = values[9];
5413                 cfgs->auxBuffers = values[10];
5414
5415                 cfgs->numSamples = 0;
5416                 /* Check multisample support */
5417                 if (gl_info->supported[ARB_MULTISAMPLE])
5418                 {
5419                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5420                     int value[2];
5421                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5422                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5423                         * value[1] = number of multi sample buffers*/
5424                         if(value[0])
5425                             cfgs->numSamples = value[1];
5426                     }
5427                 }
5428
5429                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5430                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5431                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5432                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5433                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5434                 cfgs++;
5435             }
5436         }
5437         else
5438         {
5439             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5440             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5441             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5442
5443             cfgs = adapter->cfgs;
5444             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5445             {
5446                 PIXELFORMATDESCRIPTOR ppfd;
5447
5448                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5449                 if(!res)
5450                     continue;
5451
5452                 /* We only want HW acceleration using an OpenGL ICD driver.
5453                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5454                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5455                  */
5456                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5457                 {
5458                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5459                     continue;
5460                 }
5461
5462                 cfgs->iPixelFormat = iPixelFormat;
5463                 cfgs->redSize = ppfd.cRedBits;
5464                 cfgs->greenSize = ppfd.cGreenBits;
5465                 cfgs->blueSize = ppfd.cBlueBits;
5466                 cfgs->alphaSize = ppfd.cAlphaBits;
5467                 cfgs->colorSize = ppfd.cColorBits;
5468                 cfgs->depthSize = ppfd.cDepthBits;
5469                 cfgs->stencilSize = ppfd.cStencilBits;
5470                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5471                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5472                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5473                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5474                 cfgs->numSamples = 0;
5475
5476                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5477                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5478                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5479                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5480                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5481                 cfgs++;
5482                 adapter->cfg_count++;
5483             }
5484
5485             /* We haven't found any suitable formats. This should only happen
5486              * in case of GDI software rendering, which is pretty useless
5487              * anyway. */
5488             if (!adapter->cfg_count)
5489             {
5490                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5491
5492                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5493                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5494                 goto nogl_adapter;
5495             }
5496         }
5497
5498         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5499
5500         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5501         fillGLAttribFuncs(&adapter->gl_info);
5502         adapter->opengl = TRUE;
5503     }
5504     wined3d->adapter_count = 1;
5505     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5506
5507     return TRUE;
5508
5509 nogl_adapter:
5510     /* Initialize an adapter for ddraw-only memory counting */
5511     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5512     wined3d->adapters[0].ordinal = 0;
5513     wined3d->adapters[0].opengl = FALSE;
5514     wined3d->adapters[0].monitorPoint.x = -1;
5515     wined3d->adapters[0].monitorPoint.y = -1;
5516
5517     wined3d->adapters[0].driver_info.name = "Display";
5518     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5519     if (wined3d_settings.emulated_textureram)
5520         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5521     else
5522         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5523
5524     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5525
5526     wined3d->adapter_count = 1;
5527     return FALSE;
5528 }
5529
5530 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5531
5532 const struct wined3d_parent_ops wined3d_null_parent_ops =
5533 {
5534     wined3d_null_wined3d_object_destroyed,
5535 };
5536
5537 /* Do not call while under the GL lock. */
5538 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5539 {
5540     wined3d->dxVersion = version;
5541     wined3d->ref = 1;
5542     wined3d->parent = parent;
5543     wined3d->flags = flags;
5544
5545     if (!InitAdapters(wined3d))
5546     {
5547         WARN("Failed to initialize adapters.\n");
5548         if (version > 7)
5549         {
5550             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5551             return E_FAIL;
5552         }
5553     }
5554
5555     return WINED3D_OK;
5556 }