wined3d: Get rid of the WINED3DMATERIAL typedef.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
115
116 /* ===========================================================================
117     The interfaces themselves
118    =========================================================================== */
119
120 /* ---------- */
121 /* IDirect3D8 */
122 /* ---------- */
123
124 /*****************************************************************************
125  * Predeclare the interface implementation structures
126  */
127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
128
129 /*****************************************************************************
130  * IDirect3D implementation structure
131  */
132 struct IDirect3D8Impl
133 {
134     IDirect3D8 IDirect3D8_iface;
135     LONG       ref;
136     struct wined3d *WineD3D;
137 };
138
139 /*****************************************************************************
140  * IDirect3DDevice8 implementation structure
141  */
142
143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
144 #define D3D8_INVALID_HANDLE ~0U
145
146 enum d3d8_handle_type
147 {
148     D3D8_HANDLE_FREE,
149     D3D8_HANDLE_VS,
150     D3D8_HANDLE_PS,
151     D3D8_HANDLE_SB,
152 };
153
154 struct d3d8_handle_entry
155 {
156     void *object;
157     enum d3d8_handle_type type;
158 };
159
160 struct d3d8_handle_table
161 {
162     struct d3d8_handle_entry *entries;
163     struct d3d8_handle_entry *free_entries;
164     UINT table_size;
165     UINT entry_count;
166 };
167
168 struct FvfToDecl
169 {
170     DWORD fvf;
171     struct IDirect3DVertexDeclaration8 *decl;
172 };
173
174 struct IDirect3DDevice8Impl
175 {
176     /* IUnknown fields */
177     IDirect3DDevice8        IDirect3DDevice8_iface;
178     struct wined3d_device_parent device_parent;
179     LONG                    ref;
180     struct wined3d_device  *wined3d_device;
181     IDirect3D8             *d3d_parent;
182     struct                  d3d8_handle_table handle_table;
183
184     /* FVF management */
185     struct FvfToDecl       *decls;
186     UINT                    numConvertedDecls, declArraySize;
187
188     /* Avoids recursion with nested ReleaseRef to 0 */
189     BOOL                    inDestruction;
190     BOOL lost;
191 };
192
193 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
194         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
195
196 /* ---------------- */
197 /* IDirect3DVolume8 */
198 /* ---------------- */
199
200 /*****************************************************************************
201  * IDirect3DVolume8 implementation structure
202  */
203 struct IDirect3DVolume8Impl
204 {
205     IDirect3DVolume8    IDirect3DVolume8_iface;
206     LONG                ref;
207     struct wined3d_volume *wined3d_volume;
208     IUnknown *container;
209     IUnknown *forwardReference;
210 };
211
212 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
213         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
214
215 /* ------------------- */
216 /* IDirect3DSwapChain8 */
217 /* ------------------- */
218
219 /*****************************************************************************
220  * IDirect3DSwapChain8 implementation structure
221  */
222 struct IDirect3DSwapChain8Impl
223 {
224     /* IUnknown fields */
225     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
226     LONG                ref;
227     struct wined3d_swapchain *wined3d_swapchain;
228     IDirect3DDevice8 *parentDevice;
229 };
230
231 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
232         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
233
234 /* ----------------- */
235 /* IDirect3DSurface8 */
236 /* ----------------- */
237
238 /*****************************************************************************
239  * IDirect3DSurface8 implementation structure
240  */
241 struct IDirect3DSurface8Impl
242 {
243     IDirect3DSurface8 IDirect3DSurface8_iface;
244     LONG ref;
245     struct wined3d_surface *wined3d_surface;
246     IDirect3DDevice8 *parentDevice;
247
248     /* The surface container */
249     IUnknown                    *container;
250
251     /* If set forward refcounting to this object */
252     IUnknown                    *forwardReference;
253 };
254
255 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
256         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
257         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
258 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
259
260 /* ---------------------- */
261 /* IDirect3DVertexBuffer8 */
262 /* ---------------------- */
263
264 /*****************************************************************************
265  * IDirect3DVertexBuffer8 implementation structure
266  */
267 struct IDirect3DVertexBuffer8Impl
268 {
269     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
270     LONG ref;
271     struct wined3d_buffer *wineD3DVertexBuffer;
272     IDirect3DDevice8 *parentDevice;
273     DWORD fvf;
274 };
275
276 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
277         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
278 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
279
280 /* --------------------- */
281 /* IDirect3DIndexBuffer8 */
282 /* --------------------- */
283
284 /*****************************************************************************
285  * IDirect3DIndexBuffer8 implementation structure
286  */
287 struct IDirect3DIndexBuffer8Impl
288 {
289     IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
290     LONG ref;
291     struct wined3d_buffer *wineD3DIndexBuffer;
292     IDirect3DDevice8 *parentDevice;
293     enum wined3d_format_id format;
294 };
295
296 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
297         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
298 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
299
300 /* --------------------- */
301 /* IDirect3DBaseTexture8 */
302 /* --------------------- */
303
304 /*****************************************************************************
305  * IDirect3DBaseTexture8 implementation structure
306  */
307 struct IDirect3DBaseTexture8Impl
308 {
309     /* IUnknown fields */
310     const IDirect3DBaseTexture8Vtbl *lpVtbl;
311     LONG                   ref;
312     struct wined3d_texture *wined3d_texture;
313 };
314
315 /* --------------------- */
316 /* IDirect3DCubeTexture8 */
317 /* --------------------- */
318
319 /*****************************************************************************
320  * IDirect3DCubeTexture8 implementation structure
321  */
322 struct IDirect3DCubeTexture8Impl
323 {
324     IDirect3DCubeTexture8   IDirect3DCubeTexture8_iface;
325     LONG                    ref;
326     struct wined3d_texture *wined3d_texture;
327     IDirect3DDevice8 *parentDevice;
328 };
329
330 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
331         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
332
333 /* ----------------- */
334 /* IDirect3DTexture8 */
335 /* ----------------- */
336
337 /*****************************************************************************
338  * IDirect3DTexture8 implementation structure
339  */
340 struct IDirect3DTexture8Impl
341 {
342     IDirect3DTexture8   IDirect3DTexture8_iface;
343     LONG                ref;
344     struct wined3d_texture *wined3d_texture;
345     IDirect3DDevice8 *parentDevice;
346 };
347
348 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
349         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
350
351 /* ----------------------- */
352 /* IDirect3DVolumeTexture8 */
353 /* ----------------------- */
354
355 /*****************************************************************************
356  * IDirect3DVolumeTexture8 implementation structure
357  */
358 struct IDirect3DVolumeTexture8Impl
359 {
360     IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
361     LONG ref;
362     struct wined3d_texture *wined3d_texture;
363     IDirect3DDevice8 *parentDevice;
364 };
365
366 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
367         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
368
369 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
370 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
371
372 DEFINE_GUID(IID_IDirect3DVertexShader8,
373 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
374
375 DEFINE_GUID(IID_IDirect3DPixelShader8,
376 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
377
378 /*****************************************************************************
379  * IDirect3DVertexDeclaration8 interface
380  */
381 #define INTERFACE IDirect3DVertexDeclaration8
382 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
383 {
384     /*** IUnknown methods ***/
385     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
386     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
387     STDMETHOD_(ULONG,Release)(THIS) PURE;
388 };
389 #undef INTERFACE
390
391 /*** IUnknown methods ***/
392 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
393 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
394 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
395
396 typedef struct {
397     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
398     LONG ref_count;
399
400     DWORD *elements;
401     DWORD elements_size; /* Size of elements, in bytes */
402
403     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
404     DWORD shader_handle;
405 } IDirect3DVertexDeclaration8Impl;
406
407 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
408         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
409 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
410         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
411
412 /*****************************************************************************
413  * IDirect3DVertexShader8 interface
414  */
415 #define INTERFACE IDirect3DVertexShader8
416 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
417 {
418     /*** IUnknown methods ***/
419     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
420     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
421     STDMETHOD_(ULONG,Release)(THIS) PURE;
422 };
423 #undef INTERFACE
424
425 /*** IUnknown methods ***/
426 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
427 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
428 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
429
430 /* ------------------------- */
431 /* IDirect3DVertexShader8Impl */
432 /* ------------------------- */
433
434 /*****************************************************************************
435  * IDirect3DPixelShader8 interface
436  */
437 #define INTERFACE IDirect3DPixelShader8
438 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
439 {
440     /*** IUnknown methods ***/
441     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
442     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
443     STDMETHOD_(ULONG,Release)(THIS) PURE;
444 };
445 #undef INTERFACE
446
447 /*** IUnknown methods ***/
448 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
449 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
450 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
451
452 /*****************************************************************************
453  * IDirect3DVertexShader implementation structure
454  */
455
456 struct IDirect3DVertexShader8Impl {
457   IDirect3DVertexShader8            IDirect3DVertexShader8_iface;
458   LONG                              ref;
459   IDirect3DVertexDeclaration8 *vertex_declaration;
460   struct wined3d_shader *wined3d_shader;
461 };
462
463 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
464         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
465
466 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
467
468 /*****************************************************************************
469  * IDirect3DPixelShader implementation structure
470  */
471 typedef struct IDirect3DPixelShader8Impl {
472     IDirect3DPixelShader8            IDirect3DPixelShader8_iface;
473     LONG                             ref;
474     DWORD handle;
475     struct wined3d_shader *wined3d_shader;
476 } IDirect3DPixelShader8Impl;
477
478 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
479         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
480
481 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
482 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
483 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
484 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
485
486 #endif /* __WINE_D3DX8_PRIVATE_H */