4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 const char* debug_d3ddevicetype(D3DDEVTYPE devtype) {
41 #define DEVTYPE_TO_STR(dev) case dev: return #dev
42 DEVTYPE_TO_STR(D3DDEVTYPE_HAL);
43 DEVTYPE_TO_STR(D3DDEVTYPE_REF);
44 DEVTYPE_TO_STR(D3DDEVTYPE_SW);
47 FIXME("Unrecognized %u D3DDEVTYPE!\n", devtype);
48 return "unrecognized";
52 const char* debug_d3dusage(DWORD usage) {
54 #define D3DUSAGE_TO_STR(u) case u: return #u
55 D3DUSAGE_TO_STR(D3DUSAGE_RENDERTARGET);
56 D3DUSAGE_TO_STR(D3DUSAGE_DEPTHSTENCIL);
57 D3DUSAGE_TO_STR(D3DUSAGE_WRITEONLY);
58 D3DUSAGE_TO_STR(D3DUSAGE_SOFTWAREPROCESSING);
59 D3DUSAGE_TO_STR(D3DUSAGE_DONOTCLIP);
60 D3DUSAGE_TO_STR(D3DUSAGE_POINTS);
61 D3DUSAGE_TO_STR(D3DUSAGE_RTPATCHES);
62 D3DUSAGE_TO_STR(D3DUSAGE_NPATCHES);
63 D3DUSAGE_TO_STR(D3DUSAGE_DYNAMIC);
64 #undef D3DUSAGE_TO_STR
65 case 0: return "none";
67 FIXME("Unrecognized %lu Usage!\n", usage);
68 return "unrecognized";
72 const char* debug_d3dformat(D3DFORMAT fmt) {
74 #define FMT_TO_STR(fmt) case fmt: return #fmt
75 FMT_TO_STR(D3DFMT_UNKNOWN);
76 FMT_TO_STR(D3DFMT_R8G8B8);
77 FMT_TO_STR(D3DFMT_A8R8G8B8);
78 FMT_TO_STR(D3DFMT_X8R8G8B8);
79 FMT_TO_STR(D3DFMT_R5G6B5);
80 FMT_TO_STR(D3DFMT_X1R5G5B5);
81 FMT_TO_STR(D3DFMT_A1R5G5B5);
82 FMT_TO_STR(D3DFMT_A4R4G4B4);
83 FMT_TO_STR(D3DFMT_R3G3B2);
84 FMT_TO_STR(D3DFMT_A8);
85 FMT_TO_STR(D3DFMT_A8R3G3B2);
86 FMT_TO_STR(D3DFMT_X4R4G4B4);
87 FMT_TO_STR(D3DFMT_A8P8);
88 FMT_TO_STR(D3DFMT_P8);
89 FMT_TO_STR(D3DFMT_L8);
90 FMT_TO_STR(D3DFMT_A8L8);
91 FMT_TO_STR(D3DFMT_A4L4);
92 FMT_TO_STR(D3DFMT_V8U8);
93 FMT_TO_STR(D3DFMT_L6V5U5);
94 FMT_TO_STR(D3DFMT_X8L8V8U8);
95 FMT_TO_STR(D3DFMT_Q8W8V8U8);
96 FMT_TO_STR(D3DFMT_V16U16);
97 FMT_TO_STR(D3DFMT_W11V11U10);
98 FMT_TO_STR(D3DFMT_UYVY);
99 FMT_TO_STR(D3DFMT_YUY2);
100 FMT_TO_STR(D3DFMT_DXT1);
101 FMT_TO_STR(D3DFMT_DXT2);
102 FMT_TO_STR(D3DFMT_DXT3);
103 FMT_TO_STR(D3DFMT_DXT4);
104 FMT_TO_STR(D3DFMT_DXT5);
105 FMT_TO_STR(D3DFMT_D16_LOCKABLE);
106 FMT_TO_STR(D3DFMT_D32);
107 FMT_TO_STR(D3DFMT_D15S1);
108 FMT_TO_STR(D3DFMT_D24S8);
109 FMT_TO_STR(D3DFMT_D16);
110 FMT_TO_STR(D3DFMT_D24X8);
111 FMT_TO_STR(D3DFMT_D24X4S4);
112 FMT_TO_STR(D3DFMT_VERTEXDATA);
113 FMT_TO_STR(D3DFMT_INDEX16);
114 FMT_TO_STR(D3DFMT_INDEX32);
117 FIXME("Unrecognized %u D3DFORMAT!\n", fmt);
118 return "unrecognized";
122 const char* debug_d3dressourcetype(D3DRESOURCETYPE res) {
124 #define RES_TO_STR(res) case res: return #res;
125 RES_TO_STR(D3DRTYPE_SURFACE);
126 RES_TO_STR(D3DRTYPE_VOLUME);
127 RES_TO_STR(D3DRTYPE_TEXTURE);
128 RES_TO_STR(D3DRTYPE_VOLUMETEXTURE);
129 RES_TO_STR(D3DRTYPE_CUBETEXTURE);
130 RES_TO_STR(D3DRTYPE_VERTEXBUFFER);
131 RES_TO_STR(D3DRTYPE_INDEXBUFFER);
134 FIXME("Unrecognized %u D3DRESOURCETYPE!\n", res);
135 return "unrecognized";
139 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType) {
140 switch (PrimitiveType) {
141 #define PRIM_TO_STR(prim) case prim: return #prim;
142 PRIM_TO_STR(D3DPT_POINTLIST);
143 PRIM_TO_STR(D3DPT_LINELIST);
144 PRIM_TO_STR(D3DPT_LINESTRIP);
145 PRIM_TO_STR(D3DPT_TRIANGLELIST);
146 PRIM_TO_STR(D3DPT_TRIANGLESTRIP);
147 PRIM_TO_STR(D3DPT_TRIANGLEFAN);
150 FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
151 return "unrecognized";
155 const char* debug_d3dpool(D3DPOOL Pool) {
157 #define POOL_TO_STR(p) case p: return #p;
158 POOL_TO_STR(D3DPOOL_DEFAULT);
159 POOL_TO_STR(D3DPOOL_MANAGED);
160 POOL_TO_STR(D3DPOOL_SYSTEMMEM);
161 POOL_TO_STR(D3DPOOL_SCRATCH);
164 FIXME("Unrecognized %u D3DPOOL!\n", Pool);
165 return "unrecognized";
169 const char* debug_d3drenderstate(DWORD state) {
171 #define D3DSTATE_TO_STR(u) case u: return #u
172 D3DSTATE_TO_STR(D3DRS_ZENABLE );
173 D3DSTATE_TO_STR(D3DRS_FILLMODE );
174 D3DSTATE_TO_STR(D3DRS_SHADEMODE );
175 D3DSTATE_TO_STR(D3DRS_LINEPATTERN );
176 D3DSTATE_TO_STR(D3DRS_ZWRITEENABLE );
177 D3DSTATE_TO_STR(D3DRS_ALPHATESTENABLE );
178 D3DSTATE_TO_STR(D3DRS_LASTPIXEL );
179 D3DSTATE_TO_STR(D3DRS_SRCBLEND );
180 D3DSTATE_TO_STR(D3DRS_DESTBLEND );
181 D3DSTATE_TO_STR(D3DRS_CULLMODE );
182 D3DSTATE_TO_STR(D3DRS_ZFUNC );
183 D3DSTATE_TO_STR(D3DRS_ALPHAREF );
184 D3DSTATE_TO_STR(D3DRS_ALPHAFUNC );
185 D3DSTATE_TO_STR(D3DRS_DITHERENABLE );
186 D3DSTATE_TO_STR(D3DRS_ALPHABLENDENABLE );
187 D3DSTATE_TO_STR(D3DRS_FOGENABLE );
188 D3DSTATE_TO_STR(D3DRS_SPECULARENABLE );
189 D3DSTATE_TO_STR(D3DRS_ZVISIBLE );
190 D3DSTATE_TO_STR(D3DRS_FOGCOLOR );
191 D3DSTATE_TO_STR(D3DRS_FOGTABLEMODE );
192 D3DSTATE_TO_STR(D3DRS_FOGSTART );
193 D3DSTATE_TO_STR(D3DRS_FOGEND );
194 D3DSTATE_TO_STR(D3DRS_FOGDENSITY );
195 D3DSTATE_TO_STR(D3DRS_EDGEANTIALIAS );
196 D3DSTATE_TO_STR(D3DRS_ZBIAS );
197 D3DSTATE_TO_STR(D3DRS_RANGEFOGENABLE );
198 D3DSTATE_TO_STR(D3DRS_STENCILENABLE );
199 D3DSTATE_TO_STR(D3DRS_STENCILFAIL );
200 D3DSTATE_TO_STR(D3DRS_STENCILZFAIL );
201 D3DSTATE_TO_STR(D3DRS_STENCILPASS );
202 D3DSTATE_TO_STR(D3DRS_STENCILFUNC );
203 D3DSTATE_TO_STR(D3DRS_STENCILREF );
204 D3DSTATE_TO_STR(D3DRS_STENCILMASK );
205 D3DSTATE_TO_STR(D3DRS_STENCILWRITEMASK );
206 D3DSTATE_TO_STR(D3DRS_TEXTUREFACTOR );
207 D3DSTATE_TO_STR(D3DRS_WRAP0 );
208 D3DSTATE_TO_STR(D3DRS_WRAP1 );
209 D3DSTATE_TO_STR(D3DRS_WRAP2 );
210 D3DSTATE_TO_STR(D3DRS_WRAP3 );
211 D3DSTATE_TO_STR(D3DRS_WRAP4 );
212 D3DSTATE_TO_STR(D3DRS_WRAP5 );
213 D3DSTATE_TO_STR(D3DRS_WRAP6 );
214 D3DSTATE_TO_STR(D3DRS_WRAP7 );
215 D3DSTATE_TO_STR(D3DRS_CLIPPING );
216 D3DSTATE_TO_STR(D3DRS_LIGHTING );
217 D3DSTATE_TO_STR(D3DRS_AMBIENT );
218 D3DSTATE_TO_STR(D3DRS_FOGVERTEXMODE );
219 D3DSTATE_TO_STR(D3DRS_COLORVERTEX );
220 D3DSTATE_TO_STR(D3DRS_LOCALVIEWER );
221 D3DSTATE_TO_STR(D3DRS_NORMALIZENORMALS );
222 D3DSTATE_TO_STR(D3DRS_DIFFUSEMATERIALSOURCE );
223 D3DSTATE_TO_STR(D3DRS_SPECULARMATERIALSOURCE );
224 D3DSTATE_TO_STR(D3DRS_AMBIENTMATERIALSOURCE );
225 D3DSTATE_TO_STR(D3DRS_EMISSIVEMATERIALSOURCE );
226 D3DSTATE_TO_STR(D3DRS_VERTEXBLEND );
227 D3DSTATE_TO_STR(D3DRS_CLIPPLANEENABLE );
228 D3DSTATE_TO_STR(D3DRS_SOFTWAREVERTEXPROCESSING );
229 D3DSTATE_TO_STR(D3DRS_POINTSIZE );
230 D3DSTATE_TO_STR(D3DRS_POINTSIZE_MIN );
231 D3DSTATE_TO_STR(D3DRS_POINTSPRITEENABLE );
232 D3DSTATE_TO_STR(D3DRS_POINTSCALEENABLE );
233 D3DSTATE_TO_STR(D3DRS_POINTSCALE_A );
234 D3DSTATE_TO_STR(D3DRS_POINTSCALE_B );
235 D3DSTATE_TO_STR(D3DRS_POINTSCALE_C );
236 D3DSTATE_TO_STR(D3DRS_MULTISAMPLEANTIALIAS );
237 D3DSTATE_TO_STR(D3DRS_MULTISAMPLEMASK );
238 D3DSTATE_TO_STR(D3DRS_PATCHEDGESTYLE );
239 D3DSTATE_TO_STR(D3DRS_PATCHSEGMENTS );
240 D3DSTATE_TO_STR(D3DRS_DEBUGMONITORTOKEN );
241 D3DSTATE_TO_STR(D3DRS_POINTSIZE_MAX );
242 D3DSTATE_TO_STR(D3DRS_INDEXEDVERTEXBLENDENABLE );
243 D3DSTATE_TO_STR(D3DRS_COLORWRITEENABLE );
244 D3DSTATE_TO_STR(D3DRS_TWEENFACTOR );
245 D3DSTATE_TO_STR(D3DRS_BLENDOP );
246 D3DSTATE_TO_STR(D3DRS_POSITIONORDER );
247 D3DSTATE_TO_STR(D3DRS_NORMALORDER );
248 #undef D3DSTATE_TO_STR
250 FIXME("Unrecognized %lu render state!\n", state);
251 return "unrecognized";
255 const char* debug_d3dtexturestate(DWORD state) {
257 #define D3DSTATE_TO_STR(u) case u: return #u
258 D3DSTATE_TO_STR(D3DTSS_COLOROP );
259 D3DSTATE_TO_STR(D3DTSS_COLORARG1 );
260 D3DSTATE_TO_STR(D3DTSS_COLORARG2 );
261 D3DSTATE_TO_STR(D3DTSS_ALPHAOP );
262 D3DSTATE_TO_STR(D3DTSS_ALPHAARG1 );
263 D3DSTATE_TO_STR(D3DTSS_ALPHAARG2 );
264 D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT00 );
265 D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT01 );
266 D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT10 );
267 D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT11 );
268 D3DSTATE_TO_STR(D3DTSS_TEXCOORDINDEX );
269 D3DSTATE_TO_STR(D3DTSS_ADDRESSU );
270 D3DSTATE_TO_STR(D3DTSS_ADDRESSV );
271 D3DSTATE_TO_STR(D3DTSS_BORDERCOLOR );
272 D3DSTATE_TO_STR(D3DTSS_MAGFILTER );
273 D3DSTATE_TO_STR(D3DTSS_MINFILTER );
274 D3DSTATE_TO_STR(D3DTSS_MIPFILTER );
275 D3DSTATE_TO_STR(D3DTSS_MIPMAPLODBIAS );
276 D3DSTATE_TO_STR(D3DTSS_MAXMIPLEVEL );
277 D3DSTATE_TO_STR(D3DTSS_MAXANISOTROPY );
278 D3DSTATE_TO_STR(D3DTSS_BUMPENVLSCALE );
279 D3DSTATE_TO_STR(D3DTSS_BUMPENVLOFFSET );
280 D3DSTATE_TO_STR(D3DTSS_TEXTURETRANSFORMFLAGS );
281 D3DSTATE_TO_STR(D3DTSS_ADDRESSW );
282 D3DSTATE_TO_STR(D3DTSS_COLORARG0 );
283 D3DSTATE_TO_STR(D3DTSS_ALPHAARG0 );
284 D3DSTATE_TO_STR(D3DTSS_RESULTARG );
285 #undef D3DSTATE_TO_STR
287 /* Note D3DTSS are not consecutive, so skip these */
291 FIXME("Unrecognized %lu texture state!\n", state);
292 return "unrecognized";
297 * Simple utility routines used for dx -> gl mapping of byte formats
299 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim) {
300 switch (PrimitiveType) {
301 case D3DPT_POINTLIST: return iNumPrim;
302 case D3DPT_LINELIST: return iNumPrim * 2;
303 case D3DPT_LINESTRIP: return iNumPrim + 1;
304 case D3DPT_TRIANGLELIST: return iNumPrim * 3;
305 case D3DPT_TRIANGLESTRIP: return iNumPrim + 2;
306 case D3DPT_TRIANGLEFAN: return iNumPrim + 2;
308 FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
313 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType) {
314 switch (PrimitiveType) {
315 case D3DPT_POINTLIST: return GL_POINTS;
316 case D3DPT_LINELIST: return GL_LINES;
317 case D3DPT_LINESTRIP: return GL_LINE_STRIP;
318 case D3DPT_TRIANGLELIST: return GL_TRIANGLES;
319 case D3DPT_TRIANGLESTRIP: return GL_TRIANGLE_STRIP;
320 case D3DPT_TRIANGLEFAN: return GL_TRIANGLE_FAN;
322 FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
327 int D3DFVFGetSize(D3DFORMAT fvf) {
329 if (fvf & D3DFVF_XYZ) ret += 3 * sizeof(float);
330 else if (fvf & D3DFVF_XYZRHW) ret += 4 * sizeof(float);
331 if (fvf & D3DFVF_NORMAL) ret += 3 * sizeof(float);
332 if (fvf & D3DFVF_PSIZE) ret += sizeof(float);
333 if (fvf & D3DFVF_DIFFUSE) ret += sizeof(DWORD);
334 if (fvf & D3DFVF_SPECULAR) ret += sizeof(DWORD);
335 /*if (fvf & D3DFVF_TEX1) ret += 1;*/
339 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt) {
341 /* depth/stencil buffer */
342 case D3DFMT_D16_LOCKABLE:
349 return GL_DEPTH_COMPONENT;
351 FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
356 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt) {
358 /* depth/stencil buffer */
360 case D3DFMT_D16_LOCKABLE:
362 return GL_UNSIGNED_SHORT;
367 return GL_UNSIGNED_INT;
369 FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
374 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
379 case D3DFMT_P8: retVal = 1; break;
380 case D3DFMT_R3G3B2: retVal = 1; break;
381 case D3DFMT_R5G6B5: retVal = 2; break;
382 case D3DFMT_X1R5G5B5: retVal = 2; break;
383 case D3DFMT_A4R4G4B4: retVal = 2; break;
384 case D3DFMT_X4R4G4B4: retVal = 2; break;
385 case D3DFMT_A1R5G5B5: retVal = 2; break;
386 case D3DFMT_R8G8B8: retVal = 3; break;
387 case D3DFMT_X8R8G8B8: retVal = 4; break;
388 case D3DFMT_A8R8G8B8: retVal = 4; break;
389 /* depth/stencil buffer */
390 case D3DFMT_D16_LOCKABLE: retVal = 2; break;
391 case D3DFMT_D16: retVal = 2; break;
392 case D3DFMT_D15S1: retVal = 2; break;
393 case D3DFMT_D24X4S4: retVal = 4; break;
394 case D3DFMT_D24S8: retVal = 4; break;
395 case D3DFMT_D24X8: retVal = 4; break;
396 case D3DFMT_D32: retVal = 4; break;
398 case D3DFMT_DXT1: retVal = 1; break; /* Actually 8 bytes per 16 pixels - Special cased later */
399 case D3DFMT_DXT3: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
400 case D3DFMT_DXT5: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
404 /* Guess at the highest value of the above */
405 TRACE("D3DFMT_UNKNOWN - Guessing at 4 bytes/pixel %u\n", fmt);
410 FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
413 TRACE("bytes/Pxl for fmt(%u,%s) = %d\n", fmt, debug_d3dformat(fmt), retVal);
417 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
420 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
422 case D3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
423 case D3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
424 case D3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
426 /* stupid compiler */
433 case D3DFMT_P8: retVal = GL_COLOR_INDEX8_EXT; break;
434 case D3DFMT_A8P8: retVal = GL_COLOR_INDEX8_EXT; break;
436 case D3DFMT_A4R4G4B4: retVal = GL_RGBA4; break;
437 case D3DFMT_A8R8G8B8: retVal = GL_RGBA8; break;
438 case D3DFMT_X8R8G8B8: retVal = GL_RGB8; break;
439 case D3DFMT_R8G8B8: retVal = GL_RGB8; break;
440 case D3DFMT_R5G6B5: retVal = GL_RGB5; break; /* fixme: internal format 6 for g? */
441 case D3DFMT_A1R5G5B5: retVal = GL_RGB5_A1; break;
443 FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
447 TRACE("fmt2glintFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
451 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
454 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
456 case D3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
457 case D3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
458 case D3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
460 /* stupid compiler */
467 case D3DFMT_P8: retVal = GL_COLOR_INDEX; break;
468 case D3DFMT_A8P8: retVal = GL_COLOR_INDEX; break;
470 case D3DFMT_A4R4G4B4: retVal = GL_BGRA; break;
471 case D3DFMT_A8R8G8B8: retVal = GL_BGRA; break;
472 case D3DFMT_X8R8G8B8: retVal = GL_BGRA; break;
473 case D3DFMT_R8G8B8: retVal = GL_BGR; break;
474 case D3DFMT_R5G6B5: retVal = GL_RGB; break;
475 case D3DFMT_A1R5G5B5: retVal = GL_BGRA; break;
477 FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
482 TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
486 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
489 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
491 case D3DFMT_DXT1: retVal = 0; break;
492 case D3DFMT_DXT3: retVal = 0; break;
493 case D3DFMT_DXT5: retVal = 0; break;
495 /* stupid compiler */
502 case D3DFMT_P8: retVal = GL_UNSIGNED_BYTE; break;
503 case D3DFMT_A8P8: retVal = GL_UNSIGNED_BYTE; break;
505 case D3DFMT_A4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break;
506 case D3DFMT_A8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
507 case D3DFMT_X8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
508 case D3DFMT_R5G6B5: retVal = GL_UNSIGNED_SHORT_5_6_5; break;
509 case D3DFMT_R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
510 case D3DFMT_A1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break;
512 FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
513 retVal = GL_UNSIGNED_BYTE;
517 TRACE("fmt2glType for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
521 int SOURCEx_RGB_EXT(DWORD arg) {
523 case D3DTSS_COLORARG0: return GL_SOURCE2_RGB_EXT;
524 case D3DTSS_COLORARG1: return GL_SOURCE0_RGB_EXT;
525 case D3DTSS_COLORARG2: return GL_SOURCE1_RGB_EXT;
526 case D3DTSS_ALPHAARG0:
527 case D3DTSS_ALPHAARG1:
528 case D3DTSS_ALPHAARG2:
530 FIXME("Invalid arg %ld\n", arg);
531 return GL_SOURCE0_RGB_EXT;
535 int OPERANDx_RGB_EXT(DWORD arg) {
537 case D3DTSS_COLORARG0: return GL_OPERAND2_RGB_EXT;
538 case D3DTSS_COLORARG1: return GL_OPERAND0_RGB_EXT;
539 case D3DTSS_COLORARG2: return GL_OPERAND1_RGB_EXT;
540 case D3DTSS_ALPHAARG0:
541 case D3DTSS_ALPHAARG1:
542 case D3DTSS_ALPHAARG2:
544 FIXME("Invalid arg %ld\n", arg);
545 return GL_OPERAND0_RGB_EXT;
549 int SOURCEx_ALPHA_EXT(DWORD arg) {
551 case D3DTSS_ALPHAARG0: return GL_SOURCE2_ALPHA_EXT;
552 case D3DTSS_ALPHAARG1: return GL_SOURCE0_ALPHA_EXT;
553 case D3DTSS_ALPHAARG2: return GL_SOURCE1_ALPHA_EXT;
554 case D3DTSS_COLORARG0:
555 case D3DTSS_COLORARG1:
556 case D3DTSS_COLORARG2:
558 FIXME("Invalid arg %ld\n", arg);
559 return GL_SOURCE0_ALPHA_EXT;
563 int OPERANDx_ALPHA_EXT(DWORD arg) {
565 case D3DTSS_ALPHAARG0: return GL_OPERAND2_ALPHA_EXT;
566 case D3DTSS_ALPHAARG1: return GL_OPERAND0_ALPHA_EXT;
567 case D3DTSS_ALPHAARG2: return GL_OPERAND1_ALPHA_EXT;
568 case D3DTSS_COLORARG0:
569 case D3DTSS_COLORARG1:
570 case D3DTSS_COLORARG2:
572 FIXME("Invalid arg %ld\n", arg);
573 return GL_OPERAND0_ALPHA_EXT;
577 GLenum StencilOp(DWORD op) {
579 case D3DSTENCILOP_KEEP : return GL_KEEP;
580 case D3DSTENCILOP_ZERO : return GL_ZERO;
581 case D3DSTENCILOP_REPLACE : return GL_REPLACE;
582 case D3DSTENCILOP_INCRSAT : return GL_INCR;
583 case D3DSTENCILOP_DECRSAT : return GL_DECR;
584 case D3DSTENCILOP_INVERT : return GL_INVERT;
585 #if defined(GL_VERSION_1_4)
586 case D3DSTENCILOP_INCR : return GL_INCR_WRAP;
587 case D3DSTENCILOP_DECR : return GL_DECR_WRAP;
588 #elif defined(GL_EXT_stencil_wrap)
589 case D3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
590 case D3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
592 case D3DSTENCILOP_INCR : FIXME("Unsupported stencil op D3DSTENCILOP_INCR\n");
593 return GL_INCR; /* Fixme - needs to support wrap */
594 case D3DSTENCILOP_DECR : FIXME("Unsupported stencil op D3DSTENCILOP_DECR\n");
595 return GL_DECR; /* Fixme - needs to support wrap */
598 FIXME("Invalid stencil op %ld\n", op);
606 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand)
608 BOOL isAlphaReplicate = FALSE;
609 BOOL isComplement = FALSE;
611 *operand = GL_SRC_COLOR;
612 *source = GL_TEXTURE;
614 /* Catch alpha replicate */
615 if (iValue & D3DTA_ALPHAREPLICATE) {
616 iValue = iValue & ~D3DTA_ALPHAREPLICATE;
617 isAlphaReplicate = TRUE;
620 /* Catch Complement */
621 if (iValue & D3DTA_COMPLEMENT) {
622 iValue = iValue & ~D3DTA_COMPLEMENT;
626 /* Calculate the operand */
627 if (isAlphaReplicate && !isComplement) {
628 *operand = GL_SRC_ALPHA;
629 } else if (isAlphaReplicate && isComplement) {
630 *operand = GL_ONE_MINUS_SRC_ALPHA;
631 } else if (isComplement) {
633 *operand = GL_ONE_MINUS_SRC_ALPHA;
635 *operand = GL_ONE_MINUS_SRC_COLOR;
639 *operand = GL_SRC_ALPHA;
641 *operand = GL_SRC_COLOR;
645 /* Calculate the source */
646 switch (iValue & D3DTA_SELECTMASK) {
647 case D3DTA_CURRENT: *source = GL_PREVIOUS_EXT;
649 case D3DTA_DIFFUSE: *source = GL_PRIMARY_COLOR_EXT;
651 case D3DTA_TEXTURE: *source = GL_TEXTURE;
653 case D3DTA_TFACTOR: *source = GL_CONSTANT_EXT;
657 * According to the GL_ARB_texture_env_combine specs, SPECULAR is
658 * 'Secondary color' and isn't supported until base GL supports it
659 * There is no concept of temp registers as far as I can tell
661 FIXME("Unhandled texture arg D3DTA_SPECULAR\n");
662 *source = GL_TEXTURE;
666 FIXME("Unrecognized texture arg %ld\n", iValue);
667 *source = GL_TEXTURE;
672 /* Set texture operations up - The following avoids lots of ifdefs in this routine!*/
673 #if defined (GL_VERSION_1_3)
675 # define combine_ext 1
676 #elif defined (GL_EXT_texture_env_combine)
677 # define useext(A) A##_EXT
678 # define combine_ext 1
679 #elif defined (GL_ARB_texture_env_combine)
680 # define useext(A) A##_ARB
681 # define combine_ext 1
686 #if !defined(combine_ext)
687 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
689 FIXME("Requires opengl combine extensions to work\n");
693 /* Setup the texture operations texture stage states */
694 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
696 GLenum src1, src2, src3;
697 GLenum opr1, opr2, opr3;
699 GLenum src0_target, src1_target, src2_target;
700 GLenum opr0_target, opr1_target, opr2_target;
702 GLenum opr=0, invopr, src3_target, opr3_target;
703 BOOL Handled = FALSE;
704 ICOM_THIS(IDirect3DDevice8Impl,iface);
706 TRACE("Alpha?(%d), Stage:%d Op(%d), a1(%ld), a2(%ld), a3(%ld)\n", isAlpha, Stage, op, arg1, arg2, arg3);
710 /* Note: Operations usually involve two ars, src0 and src1 and are operations of
711 the form (a1 <operation> a2). However, some of the more complex operations
712 take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added
713 in a third parameter called a0. Therefore these are operations of the form
714 a0 <operation> a1 <operation> a2, ie the new parameter goes to the front.
716 However, below we treat the new (a0) parameter as src2/opr2, so in the actual
717 functions below, expect their syntax to differ slightly to those listed in the
718 manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2
719 This affects D3DTOP_MULTIPLYADD and D3DTOP_LERP */
722 comb_target = useext(GL_COMBINE_ALPHA);
723 src0_target = useext(GL_SOURCE0_ALPHA);
724 src1_target = useext(GL_SOURCE1_ALPHA);
725 src2_target = useext(GL_SOURCE2_ALPHA);
726 opr0_target = useext(GL_OPERAND0_ALPHA);
727 opr1_target = useext(GL_OPERAND1_ALPHA);
728 opr2_target = useext(GL_OPERAND2_ALPHA);
729 scal_target = GL_ALPHA_SCALE;
732 comb_target = useext(GL_COMBINE_RGB);
733 src0_target = useext(GL_SOURCE0_RGB);
734 src1_target = useext(GL_SOURCE1_RGB);
735 src2_target = useext(GL_SOURCE2_RGB);
736 opr0_target = useext(GL_OPERAND0_RGB);
737 opr1_target = useext(GL_OPERAND1_RGB);
738 opr2_target = useext(GL_OPERAND2_RGB);
739 scal_target = useext(GL_RGB_SCALE);
742 /* From MSDN (D3DTSS_ALPHAARG1) :
743 The default argument is D3DTA_TEXTURE. If no texture is set for this stage,
744 then the default argument is D3DTA_DIFFUSE.
745 FIXME? If texture added/removed, may need to reset back as well? */
746 if (isAlpha && This->StateBlock->textures[Stage] == NULL && arg1 == D3DTA_TEXTURE) {
747 GetSrcAndOpFromValue(D3DTA_DIFFUSE, isAlpha, &src1, &opr1);
749 GetSrcAndOpFromValue(arg1, isAlpha, &src1, &opr1);
751 GetSrcAndOpFromValue(arg2, isAlpha, &src2, &opr2);
752 GetSrcAndOpFromValue(arg3, isAlpha, &src3, &opr3);
754 TRACE("ct(%x), 1:(%x,%x), 2:(%x,%x), 3:(%x,%x)\n", comb_target, src1, opr1, src2, opr2, src3, opr3);
756 Handled = TRUE; /* Assume will be handled */
758 case D3DTOP_DISABLE: /* Only for alpha */
759 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
760 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
761 glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
762 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
763 glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA);
764 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
765 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
766 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
768 case D3DTOP_SELECTARG1:
769 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
770 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
771 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
772 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
773 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
774 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
775 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
776 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
778 case D3DTOP_SELECTARG2:
779 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
780 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
781 glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
782 checkGLcall("GL_TEXTURE_ENV, src0_target, src2");
783 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2);
784 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2");
785 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
786 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
788 case D3DTOP_MODULATE:
789 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
790 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
791 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
792 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
793 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
794 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
795 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
796 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
797 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
798 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
799 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
800 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
802 case D3DTOP_MODULATE2X:
803 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
804 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
805 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
806 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
807 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
808 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
809 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
810 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
811 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
812 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
813 glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
814 checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
816 case D3DTOP_MODULATE4X:
817 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
818 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
819 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
820 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
821 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
822 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
823 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
824 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
825 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
826 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
827 glTexEnvi(GL_TEXTURE_ENV, scal_target, 4);
828 checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
831 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
832 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
833 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
834 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
835 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
836 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
837 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
838 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
839 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
840 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
841 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
842 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
844 case D3DTOP_ADDSIGNED:
845 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
846 checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)");
847 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
848 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
849 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
850 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
851 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
852 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
853 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
854 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
855 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
856 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
858 case D3DTOP_ADDSIGNED2X:
859 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
860 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
861 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
862 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
863 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
864 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
865 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
866 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
867 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
868 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
869 glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
870 checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
872 case D3DTOP_SUBTRACT:
873 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) {
874 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT);
875 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)");
876 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
877 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
878 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
879 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
880 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
881 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
882 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
883 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
884 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
885 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
887 FIXME("This version of opengl does not support GL_SUBTRACT\n");
891 case D3DTOP_BLENDDIFFUSEALPHA:
892 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
893 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
894 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
895 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
896 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
897 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
898 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
899 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
900 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
901 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
902 glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PRIMARY_COLOR));
903 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR");
904 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
905 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
906 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
907 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
909 case D3DTOP_BLENDTEXTUREALPHA:
910 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
911 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
912 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
913 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
914 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
915 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
916 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
917 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
918 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
919 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
920 glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE);
921 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE");
922 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
923 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
924 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
925 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
927 case D3DTOP_BLENDFACTORALPHA:
928 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
929 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
930 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
931 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
932 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
933 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
934 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
935 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
936 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
937 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
938 glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_CONSTANT));
939 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_CONSTANT");
940 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
941 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
942 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
943 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
945 case D3DTOP_BLENDCURRENTALPHA:
946 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
947 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
948 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
949 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
950 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
951 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
952 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
953 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
954 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
955 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
956 glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PREVIOUS));
957 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PREVIOUS");
958 glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
959 checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
960 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
961 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
963 case D3DTOP_DOTPRODUCT3:
964 if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) {
965 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB);
966 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB");
967 } else if (GL_SUPPORT(EXT_TEXTURE_ENV_DOT3)) {
968 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT);
969 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT");
971 FIXME("This version of opengl does not support GL_DOT3\n");
973 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
974 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
975 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
976 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
977 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
978 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
979 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
980 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
981 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
982 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
985 glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
986 checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
987 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
988 checkGLcall("GL_TEXTURE_ENV, src0_target, src2");
989 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
990 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2");
991 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
992 checkGLcall("GL_TEXTURE_ENV, src1_target, src3");
993 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
994 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr3");
995 glTexEnvi(GL_TEXTURE_ENV, src2_target, src3);
996 checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
997 glTexEnvi(GL_TEXTURE_ENV, opr2_target, src3);
998 checkGLcall("GL_TEXTURE_ENV, opr2_target, src1");
999 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1000 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1007 BOOL combineOK = TRUE;
1008 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1012 op2 = This->UpdateStateBlock->texture_state[Stage][D3DTSS_COLOROP];
1014 op2 = This->UpdateStateBlock->texture_state[Stage][D3DTSS_ALPHAOP];
1017 /* Note: If COMBINE4 in effect can't go back to combine! */
1019 case D3DTOP_ADDSMOOTH:
1020 case D3DTOP_BLENDTEXTUREALPHAPM:
1021 case D3DTOP_MODULATEALPHA_ADDCOLOR:
1022 case D3DTOP_MODULATECOLOR_ADDALPHA:
1023 case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
1024 case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
1025 case D3DTOP_MULTIPLYADD:
1026 /* Ignore those implemented in both cases */
1028 case D3DTOP_SELECTARG1:
1029 case D3DTOP_SELECTARG2:
1034 FIXME("Can't use COMBINE4 and COMBINE together, thisop=%d, otherop=%ld, isAlpha(%d)\n", op, op2, isAlpha);
1041 if (combineOK == TRUE) {
1042 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE));
1043 checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)");
1050 /* Other texture operations require special extensions: */
1051 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1054 invopr = GL_ONE_MINUS_SRC_ALPHA;
1055 src3_target = GL_SOURCE3_ALPHA_NV;
1056 opr3_target = GL_OPERAND3_ALPHA_NV;
1059 invopr = GL_ONE_MINUS_SRC_COLOR;
1060 src3_target = GL_SOURCE3_RGB_NV;
1061 opr3_target = GL_OPERAND3_RGB_NV;
1063 Handled = TRUE; /* Again, assume handled */
1065 case D3DTOP_SELECTARG1: /* = a1 * 1 + 0 * 0 */
1066 case D3DTOP_SELECTARG2: /* = a2 * 1 + 0 * 0 */
1067 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1068 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1069 if (op == D3DTOP_SELECTARG1) {
1070 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1071 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1072 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1073 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1075 glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
1076 checkGLcall("GL_TEXTURE_ENV, src0_target, src2");
1077 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2);
1078 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2");
1080 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1081 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1082 glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1083 checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1084 glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
1085 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO");
1086 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
1087 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
1088 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1089 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1090 glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1091 checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
1094 case D3DTOP_ADDSMOOTH:
1095 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1096 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1097 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1098 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1099 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1100 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1101 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1102 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1103 glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1104 checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1105 glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1106 checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1107 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1108 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1109 glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
1110 checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
1112 case GL_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_COLOR; break;
1113 case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_SRC_COLOR; break;
1114 case GL_SRC_ALPHA: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
1115 case GL_ONE_MINUS_SRC_ALPHA: opr1 = GL_SRC_ALPHA; break;
1117 glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr1);
1118 checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
1119 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1120 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1122 case D3DTOP_BLENDTEXTUREALPHAPM:
1123 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1124 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1125 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1126 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1127 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1128 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1129 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1130 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1131 glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1132 checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1133 glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1134 checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1135 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1136 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1137 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
1138 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
1139 glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
1140 checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
1141 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1142 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1144 case D3DTOP_MODULATEALPHA_ADDCOLOR:
1145 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1146 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
1147 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); /* a0 = src1/opr1 */
1148 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1149 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1150 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); /* a1 = 1 (see docs) */
1151 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1152 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1153 glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1154 checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1155 glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); /* a2 = arg2 */
1156 checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1157 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1158 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); /* a3 = src1 alpha */
1159 glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
1160 checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
1162 case GL_SRC_COLOR: opr1 = GL_SRC_ALPHA; break;
1163 case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
1165 glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr1);
1166 checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
1167 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1168 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1170 case D3DTOP_MODULATECOLOR_ADDALPHA:
1171 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1172 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1173 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1174 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1175 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1176 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1177 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1178 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1179 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1180 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1181 glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
1182 checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
1184 case GL_SRC_COLOR: opr1 = GL_SRC_ALPHA; break;
1185 case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
1187 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1);
1188 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr1");
1189 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1190 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1191 glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
1192 checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
1193 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1194 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1196 case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
1197 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1198 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1199 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1200 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1201 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
1202 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1203 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1204 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1205 glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1206 checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1207 glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
1208 checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1209 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
1210 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1211 glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
1212 checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
1214 case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1215 case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break;
1216 case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1217 case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
1219 glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
1220 checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
1221 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1222 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1224 case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
1225 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1226 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1227 glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
1228 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1230 case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
1231 case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
1232 case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
1233 case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
1235 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
1236 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
1237 glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
1238 checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
1239 glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
1240 checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
1241 glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
1242 checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
1244 case GL_SRC_COLOR: opr1 = GL_SRC_ALPHA; break;
1245 case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
1247 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1);
1248 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr1");
1249 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
1250 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
1251 glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
1252 checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
1253 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1254 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1256 case D3DTOP_MULTIPLYADD:
1257 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
1258 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
1259 glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
1260 checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
1261 glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);
1262 checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
1263 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
1264 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
1265 glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
1266 checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
1267 glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
1268 checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
1269 glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1);
1270 checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
1271 glTexEnvi(GL_TEXTURE_ENV, src3_target, src2);
1272 checkGLcall("GL_TEXTURE_ENV, src3_target, src3");
1273 glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr2);
1274 checkGLcall("GL_TEXTURE_ENV, opr3_target, opr3");
1275 glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
1276 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
1283 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
1284 checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV");
1289 } /* GL_NV_texture_env_combine4 */
1293 /* After all the extensions, if still unhandled, report fixme */
1294 FIXME("Unhandled texture operation %d\n", op);