wined3d: Add a parameter for surface type selection.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d.h, d3d8.h or d3d9.h header to use this header
31 #endif
32
33 #define WINED3D_VSHADER_MAX_CONSTANTS 96
34 #define WINED3D_PSHADER_MAX_CONSTANTS 32
35
36 typedef struct _WINED3DVECTOR_3 {
37     float x;
38     float y;
39     float z;
40 } WINED3DVECTOR_3;
41
42 typedef struct _WINED3DVECTOR_4 {
43     float x;
44     float y;
45     float z;
46     float w;
47 } WINED3DVECTOR_4;
48
49 typedef struct WINED3DSHADERVECTOR {
50   float x;
51   float y;
52   float z;
53   float w;
54 } WINED3DSHADERVECTOR;
55
56 typedef struct WINED3DSHADERSCALAR {
57   float x;
58 } WINED3DSHADERSCALAR;
59
60 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
61
62 typedef struct VSHADERDATA {
63   /** Run Time Shader Function Constants */
64   /*D3DXBUFFER* constants;*/
65   WINEVSHADERCONSTANTS8 C;
66   /** Shader Code as char ... */
67   CONST DWORD* code;
68   UINT codeLength;
69 } VSHADERDATA;
70
71 /** temporary here waiting for buffer code */
72 typedef struct VSHADERINPUTDATA {
73   WINED3DSHADERVECTOR V[17];
74 } WINEVSHADERINPUTDATA;
75
76 /** temporary here waiting for buffer code */
77 typedef struct VSHADEROUTPUTDATA {
78   WINED3DSHADERVECTOR oPos;
79   WINED3DSHADERVECTOR oD[2];
80   WINED3DSHADERVECTOR oT[8];
81   WINED3DSHADERVECTOR oFog;
82   WINED3DSHADERVECTOR oPts;
83 } WINEVSHADEROUTPUTDATA;
84
85 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
86
87 typedef struct PSHADERDATA {
88   /** Run Time Shader Function Constants */
89   /*D3DXBUFFER* constants;*/
90   WINEPSHADERCONSTANTS8 C;
91   /** Shader Code as char ... */
92   CONST DWORD* code;
93   UINT codeLength;
94 } PSHADERDATA;
95
96 /** temporary here waiting for buffer code */
97 typedef struct PSHADERINPUTDATA {
98   WINED3DSHADERVECTOR V[2];
99   WINED3DSHADERVECTOR T[8];
100   WINED3DSHADERVECTOR S[16];
101   /*D3DSHADERVECTOR R[12];*/
102 } WINEPSHADERINPUTDATA;
103
104 /** temporary here waiting for buffer code */
105 typedef struct PSHADEROUTPUTDATA {
106   WINED3DSHADERVECTOR oC[4];
107   WINED3DSHADERVECTOR oDepth;
108 } WINEPSHADEROUTPUTDATA;
109
110 /*****************************************************************************
111  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
112  */
113
114
115 typedef enum _WINED3DDEVTYPE {
116     WINED3DDEVTYPE_HAL         = 1,
117     WINED3DDEVTYPE_REF         = 2,
118     WINED3DDEVTYPE_SW          = 3,
119
120     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
121 } WINED3DDEVTYPE;
122
123 typedef enum _WINED3DDEGREETYPE {
124     WINED3DDEGREE_LINEAR      = 1,
125     WINED3DDEGREE_QUADRATIC   = 2,
126     WINED3DDEGREE_CUBIC       = 3,
127     WINED3DDEGREE_QUINTIC     = 5,
128     
129     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
130 } WINED3DDEGREETYPE;
131
132 typedef enum _WINED3DFORMAT {
133     WINED3DFMT_UNKNOWN              =   0,
134
135     WINED3DFMT_R8G8B8               =  20,
136     WINED3DFMT_A8R8G8B8             =  21,
137     WINED3DFMT_X8R8G8B8             =  22,
138     WINED3DFMT_R5G6B5               =  23,
139     WINED3DFMT_X1R5G5B5             =  24,
140     WINED3DFMT_A1R5G5B5             =  25,
141     WINED3DFMT_A4R4G4B4             =  26,
142     WINED3DFMT_R3G3B2               =  27,
143     WINED3DFMT_A8                   =  28,
144     WINED3DFMT_A8R3G3B2             =  29,
145     WINED3DFMT_X4R4G4B4             =  30,
146     WINED3DFMT_A2B10G10R10          =  31,
147     WINED3DFMT_A8B8G8R8             =  32,
148     WINED3DFMT_X8B8G8R8             =  33,
149     WINED3DFMT_G16R16               =  34,
150     WINED3DFMT_A2R10G10B10          =  35,
151     WINED3DFMT_A16B16G16R16         =  36,
152   
153
154     WINED3DFMT_A8P8                 =  40,
155     WINED3DFMT_P8                   =  41,
156
157     WINED3DFMT_L8                   =  50,
158     WINED3DFMT_A8L8                 =  51,
159     WINED3DFMT_A4L4                 =  52,
160
161     WINED3DFMT_V8U8                 =  60,
162     WINED3DFMT_L6V5U5               =  61,
163     WINED3DFMT_X8L8V8U8             =  62,
164     WINED3DFMT_Q8W8V8U8             =  63,
165     WINED3DFMT_V16U16               =  64,
166     WINED3DFMT_W11V11U10            =  65,
167     WINED3DFMT_A2W10V10U10          =  67,
168
169     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
170     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
171     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
172     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
173     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
174     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
175     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
176     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
177     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
178     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
179
180     WINED3DFMT_D16_LOCKABLE         =  70,
181     WINED3DFMT_D32                  =  71,
182     WINED3DFMT_D15S1                =  73,
183     WINED3DFMT_D24S8                =  75,
184     WINED3DFMT_D24X8                =  77,
185     WINED3DFMT_D24X4S4              =  79,
186     WINED3DFMT_D16                  =  80,
187     WINED3DFMT_L16                  =  81,
188     WINED3DFMT_D32F_LOCKABLE        =  82,
189     WINED3DFMT_D24FS8               =  83,
190
191     WINED3DFMT_VERTEXDATA           = 100,
192     WINED3DFMT_INDEX16              = 101,
193     WINED3DFMT_INDEX32              = 102,
194     WINED3DFMT_Q16W16V16U16         = 110,
195     /* Flaoting point formats */
196     WINED3DFMT_R16F                 = 111,
197     WINED3DFMT_G16R16F              = 112,
198     WINED3DFMT_A16B16G16R16F        = 113,
199     
200     /* IEEE formats */
201     WINED3DFMT_R32F                 = 114,
202     WINED3DFMT_G32R32F              = 115,
203     WINED3DFMT_A32B32G32R32F        = 116,
204     
205     WINED3DFMT_CxV8U8               = 117,
206
207
208     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
209 } WINED3DFORMAT;
210
211 typedef enum _WINED3DRENDERSTATETYPE {
212     WINED3DRS_TEXTUREHANDLE             =   1,
213     WINED3DRS_ANTIALIAS                 =   2,
214     WINED3DRS_TEXTUREADDRESS            =   3,
215     WINED3DRS_TEXTUREPERSPECTIVE        =   4,
216     WINED3DRS_WRAPU                     =   5,
217     WINED3DRS_WRAPV                     =   6,
218     WINED3DRS_ZENABLE                   =   7,
219     WINED3DRS_FILLMODE                  =   8,
220     WINED3DRS_SHADEMODE                 =   9,
221     WINED3DRS_LINEPATTERN               =  10,
222     WINED3DRS_MONOENABLE                =  11,
223     WINED3DRS_ROP2                      =  12,
224     WINED3DRS_PLANEMASK                 =  13,
225     WINED3DRS_ZWRITEENABLE              =  14,
226     WINED3DRS_ALPHATESTENABLE           =  15,
227     WINED3DRS_LASTPIXEL                 =  16,
228     WINED3DRS_TEXTUREMAG                =  17,
229     WINED3DRS_TEXTUREMIN                =  18,
230     WINED3DRS_SRCBLEND                  =  19,
231     WINED3DRS_DESTBLEND                 =  20,
232     WINED3DRS_TEXTUREMAPBLEND           =  21,
233     WINED3DRS_CULLMODE                  =  22,
234     WINED3DRS_ZFUNC                     =  23,
235     WINED3DRS_ALPHAREF                  =  24,
236     WINED3DRS_ALPHAFUNC                 =  25,
237     WINED3DRS_DITHERENABLE              =  26,
238     WINED3DRS_ALPHABLENDENABLE          =  27,
239     WINED3DRS_FOGENABLE                 =  28,
240     WINED3DRS_SPECULARENABLE            =  29,
241     WINED3DRS_ZVISIBLE                  =  30,
242     WINED3DRS_SUBPIXEL                  =  31,
243     WINED3DRS_SUBPIXELX                 =  32,
244     WINED3DRS_STIPPLEDALPHA             =  33,
245     WINED3DRS_FOGCOLOR                  =  34,
246     WINED3DRS_FOGTABLEMODE              =  35,
247     WINED3DRS_FOGSTART                  =  36,
248     WINED3DRS_FOGEND                    =  37,
249     WINED3DRS_FOGDENSITY                =  38,
250     WINED3DRS_STIPPLEENABLE             =  39,
251     WINED3DRS_EDGEANTIALIAS             =  40,
252     WINED3DRS_COLORKEYENABLE            =  41,
253     WINED3DRS_BORDERCOLOR               =  43,
254     WINED3DRS_TEXTUREADDRESSU           =  44,
255     WINED3DRS_TEXTUREADDRESSV           =  45,
256     WINED3DRS_MIPMAPLODBIAS             =  46,
257     WINED3DRS_ZBIAS                     =  47,
258     WINED3DRS_RANGEFOGENABLE            =  48,
259     WINED3DRS_ANISOTROPY                =  49,
260     WINED3DRS_FLUSHBATCH                =  50,
261     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
262     WINED3DRS_STENCILENABLE             =  52,
263     WINED3DRS_STENCILFAIL               =  53,
264     WINED3DRS_STENCILZFAIL              =  54,
265     WINED3DRS_STENCILPASS               =  55,
266     WINED3DRS_STENCILFUNC               =  56,
267     WINED3DRS_STENCILREF                =  57,
268     WINED3DRS_STENCILMASK               =  58,
269     WINED3DRS_STENCILWRITEMASK          =  59,
270     WINED3DRS_TEXTUREFACTOR             =  60,
271     WINED3DRS_WRAP0                     = 128,
272     WINED3DRS_WRAP1                     = 129,
273     WINED3DRS_WRAP2                     = 130,
274     WINED3DRS_WRAP3                     = 131,
275     WINED3DRS_WRAP4                     = 132,
276     WINED3DRS_WRAP5                     = 133,
277     WINED3DRS_WRAP6                     = 134,
278     WINED3DRS_WRAP7                     = 135,
279     WINED3DRS_CLIPPING                  = 136,
280     WINED3DRS_LIGHTING                  = 137,
281     WINED3DRS_EXTENTS                   = 138,
282     WINED3DRS_AMBIENT                   = 139,
283     WINED3DRS_FOGVERTEXMODE             = 140,
284     WINED3DRS_COLORVERTEX               = 141,
285     WINED3DRS_LOCALVIEWER               = 142,
286     WINED3DRS_NORMALIZENORMALS          = 143,
287     WINED3DRS_COLORKEYBLENDENABLE       = 144,
288     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
289     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
290     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
291     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
292     WINED3DRS_VERTEXBLEND               = 151,
293     WINED3DRS_CLIPPLANEENABLE           = 152,  
294     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153,
295     WINED3DRS_POINTSIZE                 = 154,
296     WINED3DRS_POINTSIZE_MIN             = 155,
297     WINED3DRS_POINTSPRITEENABLE         = 156,
298     WINED3DRS_POINTSCALEENABLE          = 157,
299     WINED3DRS_POINTSCALE_A              = 158,
300     WINED3DRS_POINTSCALE_B              = 159,
301     WINED3DRS_POINTSCALE_C              = 160,
302     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
303     WINED3DRS_MULTISAMPLEMASK           = 162,
304     WINED3DRS_PATCHEDGESTYLE            = 163,
305     WINED3DRS_PATCHSEGMENTS             = 164,
306     WINED3DRS_DEBUGMONITORTOKEN         = 165,
307     WINED3DRS_POINTSIZE_MAX             = 166,
308     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
309     WINED3DRS_COLORWRITEENABLE          = 168,
310     WINED3DRS_TWEENFACTOR               = 170,
311     WINED3DRS_BLENDOP                   = 171,
312     WINED3DRS_POSITIONORDER             = 172,
313     WINED3DRS_NORMALORDER               = 173,
314     WINED3DRS_POSITIONDEGREE            = 172,
315     WINED3DRS_NORMALDEGREE              = 173,
316     WINED3DRS_SCISSORTESTENABLE         = 174,
317     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
318     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
319     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
320     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
321     WINED3DRS_ADAPTIVETESS_X            = 180,
322     WINED3DRS_ADAPTIVETESS_Y            = 181,
323     WINED3DRS_ADAPTIVETESS_Z            = 182,
324     WINED3DRS_ADAPTIVETESS_W            = 183,
325     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
326     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
327     WINED3DRS_CCW_STENCILFAIL           = 186,
328     WINED3DRS_CCW_STENCILZFAIL          = 187,
329     WINED3DRS_CCW_STENCILPASS           = 188,
330     WINED3DRS_CCW_STENCILFUNC           = 189,
331     WINED3DRS_COLORWRITEENABLE1         = 190,
332     WINED3DRS_COLORWRITEENABLE2         = 191,
333     WINED3DRS_COLORWRITEENABLE3         = 192,
334     WINED3DRS_BLENDFACTOR               = 193,
335     WINED3DRS_SRGBWRITEENABLE           = 194,
336     WINED3DRS_DEPTHBIAS                 = 195,
337     WINED3DRS_WRAP8                     = 198,
338     WINED3DRS_WRAP9                     = 199,
339     WINED3DRS_WRAP10                    = 200,
340     WINED3DRS_WRAP11                    = 201,
341     WINED3DRS_WRAP12                    = 202,
342     WINED3DRS_WRAP13                    = 203,
343     WINED3DRS_WRAP14                    = 204,
344     WINED3DRS_WRAP15                    = 205,
345     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
346     WINED3DRS_SRCBLENDALPHA             = 207,
347     WINED3DRS_DESTBLENDALPHA            = 208,
348     WINED3DRS_BLENDOPALPHA              = 209,
349
350     WINED3DRS_FORCE_DWORD               = 0x7fffffff
351 } WINED3DRENDERSTATETYPE;
352
353 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
354         /* Highest D3DRS_ value   */
355
356
357 typedef struct _WINED3DDISPLAYMODE {
358     UINT            Width;
359     UINT            Height;
360     UINT            RefreshRate;
361     WINED3DFORMAT   Format;
362 } WINED3DDISPLAYMODE;
363
364 typedef enum _WINED3DBACKBUFFER_TYPE {
365     WINED3DBACKBUFFER_TYPE_MONO         = 0,
366     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
367     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
368
369     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
370 } WINED3DBACKBUFFER_TYPE;
371
372 typedef enum _WINED3DSWAPEFFECT {
373     WINED3DSWAPEFFECT_DISCARD         = 1,
374     WINED3DSWAPEFFECT_FLIP            = 2,
375     WINED3DSWAPEFFECT_COPY            = 3,
376     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
377     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
378 } WINED3DSWAPEFFECT;
379
380 typedef enum _WINED3DSAMPLERSTATETYPE {
381     WINED3DSAMP_ADDRESSU       = 1,
382     WINED3DSAMP_ADDRESSV       = 2,
383     WINED3DSAMP_ADDRESSW       = 3,
384     WINED3DSAMP_BORDERCOLOR    = 4,
385     WINED3DSAMP_MAGFILTER      = 5,
386     WINED3DSAMP_MINFILTER      = 6,
387     WINED3DSAMP_MIPFILTER      = 7,
388     WINED3DSAMP_MIPMAPLODBIAS  = 8,
389     WINED3DSAMP_MAXMIPLEVEL    = 9,
390     WINED3DSAMP_MAXANISOTROPY  = 10,
391     WINED3DSAMP_SRGBTEXTURE    = 11,
392     WINED3DSAMP_ELEMENTINDEX   = 12,
393     WINED3DSAMP_DMAPOFFSET     = 13,
394
395     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
396 } WINED3DSAMPLERSTATETYPE;
397 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
398
399 typedef enum _WINED3DMULTISAMPLE_TYPE {
400     WINED3DMULTISAMPLE_NONE          =  0,
401     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
402     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
403     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
404     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
405     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
406     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
407     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
408     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
409     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
410     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
411     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
412     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
413     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
414     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
415     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
416     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
417
418     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
419 } WINED3DMULTISAMPLE_TYPE;
420
421 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
422     WINED3DTSS_COLOROP               =  1,
423     WINED3DTSS_COLORARG1             =  2,
424     WINED3DTSS_COLORARG2             =  3,
425     WINED3DTSS_ALPHAOP               =  4,
426     WINED3DTSS_ALPHAARG1             =  5,
427     WINED3DTSS_ALPHAARG2             =  6,
428     WINED3DTSS_BUMPENVMAT00          =  7,
429     WINED3DTSS_BUMPENVMAT01          =  8,
430     WINED3DTSS_BUMPENVMAT10          =  9,
431     WINED3DTSS_BUMPENVMAT11          = 10,
432     WINED3DTSS_TEXCOORDINDEX         = 11,
433     WINED3DTSS_ADDRESS               = 12,
434     WINED3DTSS_ADDRESSU              = 13,
435     WINED3DTSS_ADDRESSV              = 14,
436     WINED3DTSS_BORDERCOLOR           = 15,
437     WINED3DTSS_MAGFILTER             = 16,
438     WINED3DTSS_MINFILTER             = 17,
439     WINED3DTSS_MIPFILTER             = 18,
440     WINED3DTSS_MIPMAPLODBIAS         = 19,
441     WINED3DTSS_MAXMIPLEVEL           = 20,
442     WINED3DTSS_MAXANISOTROPY         = 21,
443     WINED3DTSS_BUMPENVLSCALE         = 22,
444     WINED3DTSS_BUMPENVLOFFSET        = 23,
445     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
446     WINED3DTSS_ADDRESSW              = 25,
447     WINED3DTSS_COLORARG0             = 26,
448     WINED3DTSS_ALPHAARG0             = 27,
449     WINED3DTSS_RESULTARG             = 28,
450     WINED3DTSS_CONSTANT              = 32,
451
452     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
453 } WINED3DTEXTURESTAGESTATETYPE;
454
455 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
456
457 typedef enum _WINED3DBASISTYPE {
458    WINED3DBASIS_BEZIER        = 0,
459    WINED3DBASIS_BSPLINE       = 1,
460    WINED3DBASIS_INTERPOLATE   = 2,
461
462    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
463 } WINED3DBASISTYPE;
464
465 typedef enum _WINED3DCUBEMAP_FACES {
466     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
467     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
468     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
469     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
470     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
471     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
472
473     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
474 } WINED3DCUBEMAP_FACES;
475
476 typedef enum _WINED3DTEXTUREFILTERTYPE {
477     WINED3DTEXF_NONE            = 0,
478     WINED3DTEXF_POINT           = 1,
479     WINED3DTEXF_LINEAR          = 2,
480     WINED3DTEXF_ANISOTROPIC     = 3,
481     WINED3DTEXF_FLATCUBIC       = 4,
482     WINED3DTEXF_GAUSSIANCUBIC   = 5,
483     WINED3DTEXF_PYRAMIDALQUAD   = 6,
484     WINED3DTEXF_GAUSSIANQUAD    = 7,
485     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
486 } WINED3DTEXTUREFILTERTYPE;
487
488 typedef struct _WINEDD3DRECTPATCH_INFO {
489     UINT                StartVertexOffsetWidth;
490     UINT                StartVertexOffsetHeight;
491     UINT                Width;
492     UINT                Height;
493     UINT                Stride;
494     WINED3DBASISTYPE    Basis;
495     WINED3DDEGREETYPE   Degree;
496 } WINED3DRECTPATCH_INFO;
497
498 typedef struct _WINED3DTRIPATCH_INFO {
499     UINT                StartVertexOffset;
500     UINT                NumVertices;
501     WINED3DBASISTYPE    Basis;
502     WINED3DDEGREETYPE   Degree;
503 } WINED3DTRIPATCH_INFO;
504
505
506 typedef struct _WINED3DADAPTER_IDENTIFIER {
507     char           *Driver;
508     char           *Description;
509     char           *DeviceName;
510     LARGE_INTEGER  *DriverVersion; 
511     DWORD          *VendorId;
512     DWORD          *DeviceId;
513     DWORD          *SubSysId;
514     DWORD          *Revision;
515     GUID           *DeviceIdentifier;
516     DWORD          *WHQLLevel;
517 } WINED3DADAPTER_IDENTIFIER;
518
519 typedef struct _WINED3DPRESENT_PARAMETERS {
520     UINT                    *BackBufferWidth;
521     UINT                    *BackBufferHeight;
522     WINED3DFORMAT           *BackBufferFormat;
523     UINT                    *BackBufferCount;
524     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
525     DWORD                   *MultiSampleQuality;
526     WINED3DSWAPEFFECT       *SwapEffect;
527     HWND                    *hDeviceWindow;
528     BOOL                    *Windowed;
529     BOOL                    *EnableAutoDepthStencil;
530     WINED3DFORMAT           *AutoDepthStencilFormat;
531     DWORD                   *Flags;
532     UINT                    *FullScreen_RefreshRateInHz;
533     UINT                    *PresentationInterval;
534 } WINED3DPRESENT_PARAMETERS;
535
536 typedef enum _WINED3DRESOURCETYPE {
537     WINED3DRTYPE_SURFACE                =  1,
538     WINED3DRTYPE_VOLUME                 =  2,
539     WINED3DRTYPE_TEXTURE                =  3,
540     WINED3DRTYPE_VOLUMETEXTURE          =  4,
541     WINED3DRTYPE_CUBETEXTURE            =  5,
542     WINED3DRTYPE_VERTEXBUFFER           =  6,
543     WINED3DRTYPE_INDEXBUFFER            =  7,
544
545     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
546 } WINED3DRESOURCETYPE;
547
548 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
549
550 typedef enum _WINED3DPOOL {
551     WINED3DPOOL_DEFAULT                 = 0,
552     WINED3DPOOL_MANAGED                 = 1,
553     WINED3DPOOL_SYSTEMMEM               = 2,
554     WINED3DPOOL_SCRATCH                 = 3,
555
556     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
557 } WINED3DPOOL;
558
559 typedef struct _WINED3DSURFACE_DESC
560 {
561     WINED3DFORMAT           *Format;
562     WINED3DRESOURCETYPE     *Type;
563     DWORD                   *Usage;
564     WINED3DPOOL             *Pool;
565     UINT                    *Size;
566
567     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
568     DWORD                   *MultiSampleQuality;
569     UINT                    *Width;
570     UINT                    *Height;
571 } WINED3DSURFACE_DESC;
572
573 typedef struct _WINED3DVOLUME_DESC
574 {
575     WINED3DFORMAT       *Format;
576     WINED3DRESOURCETYPE *Type;
577     DWORD               *Usage;
578     WINED3DPOOL         *Pool;
579     UINT                *Size;
580
581     UINT                *Width;
582     UINT                *Height;
583     UINT                *Depth;
584 } WINED3DVOLUME_DESC;
585
586 typedef struct _WINED3DCLIPSTATUS {
587    DWORD ClipUnion;
588    DWORD ClipIntersection;
589 } WINED3DCLIPSTATUS;
590
591
592 typedef struct _WINED3DVERTEXELEMENT {
593   WORD    Stream;
594   WORD    Offset;
595   BYTE    Type;
596   BYTE    Method;
597   BYTE    Usage;
598   BYTE    UsageIndex;
599   int     Reg; /* DirectX 8 */
600 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
601
602
603 typedef enum _WINED3DQUERYTYPE {
604     WINED3DQUERYTYPE_VCACHE             = 4,
605     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
606     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
607     WINED3DQUERYTYPE_EVENT              = 8,
608     WINED3DQUERYTYPE_OCCLUSION          = 9,
609     WINED3DQUERYTYPE_TIMESTAMP          = 10,
610     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
611     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
612     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
613     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
614     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
615     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
616     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
617     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
618 } WINED3DQUERYTYPE;
619
620 #define WINED3DISSUE_BEGIN   (1 << 1)
621 #define WINED3DISSUE_END     (1 << 0)
622 #define WINED3DGETDATA_FLUSH (1 << 0)
623
624 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
625     UINT           AdapterOrdinal;
626     WINED3DDEVTYPE DeviceType;
627     HWND           hFocusWindow;
628     DWORD          BehaviorFlags;
629 } WINED3DDEVICE_CREATION_PARAMETERS;
630
631 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
632     float         MaxBandwidthUtilized;
633     float         FrontEndUploadMemoryUtilizedPercent;
634     float         VertexRateUtilizedPercent;
635     float         TriangleSetupRateUtilizedPercent;
636     float         FillRateUtilizedPercent;
637 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
638
639 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
640     float         TextureCacheHitRate;
641     float         PostTransformVertexCacheHitRate;
642 } WINED3DDEVINFO_CACHEUTILIZATION;
643
644 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
645     float         WaitingForGPUToUseApplicationResourceTimePercent;
646     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
647     float         WaitingForGPUToStayWithinLatencyTimePercent;
648     float         WaitingForGPUExclusiveResourceTimePercent;
649     float         WaitingForGPUOtherTimePercent;
650 } WINED3DDEVINFO_INTERFACETIMINGS;
651
652 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
653     float         VertexProcessingTimePercent;
654     float         PixelProcessingTimePercent;
655     float         OtherGPUProcessingTimePercent;
656     float         GPUIdleTimePercent;
657 } WINED3DDEVINFO_PIPELINETIMINGS;
658
659 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
660     float         MemoryProcessingPercent;
661     float         ComputationProcessingPercent;
662 } WINED3DDEVINFO_STAGETIMINGS;
663
664 typedef struct _WINED3DRASTER_STATUS {
665     BOOL            InVBlank;
666     UINT            ScanLine;
667 } WINED3DRASTER_STATUS;
668
669
670 typedef struct WINED3DRESOURCESTATS {
671     BOOL                bThrashing;
672     DWORD               ApproxBytesDownloaded;
673     DWORD               NumEvicts;
674     DWORD               NumVidCreates;
675     DWORD               LastPri;
676     DWORD               NumUsed;
677     DWORD               NumUsedInVidMem;
678     DWORD               WorkingSet;
679     DWORD               WorkingSetBytes;
680     DWORD               TotalManaged;
681     DWORD               TotalBytes;
682 } WINED3DRESOURCESTATS;
683
684 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
685     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
686 } WINED3DDEVINFO_RESOURCEMANAGER;
687
688 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
689     DWORD NumRenderedTriangles;
690     DWORD NumExtraClippingTriangles;
691 } WINED3DDEVINFO_VERTEXSTATS;
692
693 typedef struct _WINED3DLOCKED_RECT {
694     INT                 Pitch;
695     void*               pBits;
696 } WINED3DLOCKED_RECT;
697
698 typedef struct _WINED3DLOCKED_BOX {
699     INT                 RowPitch;
700     INT                 SlicePitch;
701     void*               pBits;
702 } WINED3DLOCKED_BOX;
703
704
705 typedef struct _WINED3DBOX {
706     UINT                Left;
707     UINT                Top;
708     UINT                Right;
709     UINT                Bottom;
710     UINT                Front;
711     UINT                Back;
712 } WINED3DBOX;
713
714 /*Vertex cache optimization hints.*/
715 typedef struct WINED3DDEVINFO_VCACHE {
716     /*Must be a 4 char code FOURCC (e.g. CACH)*/
717     DWORD         Pattern; 
718     /*0 to get the longest  strips, 1 vertex cache*/
719     DWORD         OptMethod; 
720      /*Cache size to use (only valid if OptMethod==1) */
721     DWORD         CacheSize;
722     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
723     DWORD         MagicNumber; 
724 } WINED3DDEVINFO_VCACHE;
725
726 typedef struct _WINED3DVERTEXBUFFER_DESC {
727     WINED3DFORMAT           Format;
728     WINED3DRESOURCETYPE     Type;
729     DWORD                   Usage;
730     WINED3DPOOL             Pool;
731     UINT                    Size;
732     DWORD                   FVF;
733 } WINED3DVERTEXBUFFER_DESC;
734
735 typedef struct _WINED3DINDEXBUFFER_DESC {
736     WINED3DFORMAT           Format;
737     WINED3DRESOURCETYPE     Type;
738     DWORD                   Usage;
739     WINED3DPOOL             Pool;
740     UINT                    Size;
741 } WINED3DINDEXBUFFER_DESC;
742
743 /*
744  * The wined3dcaps structure
745  */
746
747 typedef struct _WINED3DVSHADERCAPS2_0 {
748   DWORD  *Caps;
749   INT    *DynamicFlowControlDepth;
750   INT    *NumTemps;
751   INT    *StaticFlowControlDepth;
752 } WINED3DVSHADERCAPS2_0;
753
754 typedef struct _WINED3DPSHADERCAPS2_0 {
755   DWORD  *Caps;
756   INT    *DynamicFlowControlDepth;
757   INT    *NumTemps;
758   INT    *StaticFlowControlDepth;
759   INT    *NumInstructionSlots;
760 } WINED3DPSHADERCAPS2_0;
761
762 typedef struct _WINED3DCAPS {
763   WINED3DDEVTYPE      *DeviceType;
764   UINT                *AdapterOrdinal;
765
766   DWORD               *Caps;
767   DWORD               *Caps2;
768   DWORD               *Caps3;
769   DWORD               *PresentationIntervals;
770
771   DWORD               *CursorCaps;
772
773   DWORD               *DevCaps;
774
775   DWORD               *PrimitiveMiscCaps;
776   DWORD               *RasterCaps;
777   DWORD               *ZCmpCaps;
778   DWORD               *SrcBlendCaps;
779   DWORD               *DestBlendCaps;
780   DWORD               *AlphaCmpCaps;
781   DWORD               *ShadeCaps;
782   DWORD               *TextureCaps;
783   DWORD               *TextureFilterCaps;
784   DWORD               *CubeTextureFilterCaps;
785   DWORD               *VolumeTextureFilterCaps;
786   DWORD               *TextureAddressCaps;
787   DWORD               *VolumeTextureAddressCaps;
788
789   DWORD               *LineCaps;
790
791   DWORD               *MaxTextureWidth;
792   DWORD               *MaxTextureHeight;
793   DWORD               *MaxVolumeExtent;
794
795   DWORD               *MaxTextureRepeat;
796   DWORD               *MaxTextureAspectRatio;
797   DWORD               *MaxAnisotropy;
798   float               *MaxVertexW;
799
800   float               *GuardBandLeft;
801   float               *GuardBandTop;
802   float               *GuardBandRight;
803   float               *GuardBandBottom;
804
805   float               *ExtentsAdjust;
806   DWORD               *StencilCaps;
807
808   DWORD               *FVFCaps;
809   DWORD               *TextureOpCaps;
810   DWORD               *MaxTextureBlendStages;
811   DWORD               *MaxSimultaneousTextures;
812
813   DWORD               *VertexProcessingCaps;
814   DWORD               *MaxActiveLights;
815   DWORD               *MaxUserClipPlanes;
816   DWORD               *MaxVertexBlendMatrices;
817   DWORD               *MaxVertexBlendMatrixIndex;
818
819   float               *MaxPointSize;
820
821   DWORD               *MaxPrimitiveCount;
822   DWORD               *MaxVertexIndex;
823   DWORD               *MaxStreams;
824   DWORD               *MaxStreamStride;
825
826   DWORD               *VertexShaderVersion;
827   DWORD               *MaxVertexShaderConst;
828
829   DWORD               *PixelShaderVersion;
830   float               *PixelShader1xMaxValue;
831
832   /* DX 9 */
833   DWORD               *DevCaps2;
834
835   float               *MaxNpatchTessellationLevel;
836   DWORD               *Reserved5; /*undocumented*/
837
838   UINT                *MasterAdapterOrdinal;
839   UINT                *AdapterOrdinalInGroup;
840   UINT                *NumberOfAdaptersInGroup;
841   DWORD               *DeclTypes;
842   DWORD               *NumSimultaneousRTs;
843   DWORD               *StretchRectFilterCaps;
844   WINED3DVSHADERCAPS2_0   VS20Caps;
845   WINED3DPSHADERCAPS2_0   PS20Caps;
846   DWORD               *VertexTextureFilterCaps;
847   DWORD               *MaxVShaderInstructionsExecuted;
848   DWORD               *MaxPShaderInstructionsExecuted;
849   DWORD               *MaxVertexShader30InstructionSlots; 
850   DWORD               *MaxPixelShader30InstructionSlots;
851   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
852   DWORD               *Reserved3;
853
854 } WINED3DCAPS;
855
856 typedef enum _WINED3DSTATEBLOCKTYPE {
857     WINED3DSBT_INIT          = 0,
858     WINED3DSBT_ALL           = 1,
859     WINED3DSBT_PIXELSTATE    = 2,
860     WINED3DSBT_VERTEXSTATE   = 3,
861
862     WINED3DSBT_FORCE_DWORD   = 0xffffffff
863 } WINED3DSTATEBLOCKTYPE;
864
865 typedef struct glDescriptor {
866     UINT          textureName;
867     int           level;
868     int           target;
869     int/*GLenum*/ glFormat;
870     int/*GLenum*/ glFormatInternal;
871     int/*GLenum*/ glType;
872 } glDescriptor;
873 /**************************** 
874  *  * Vertex Shaders Declaration
875  *   */
876
877 typedef enum _WINED3DDECLUSAGE {
878       WINED3DSHADERDECLUSAGE_POSITION     = 0,
879       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
880       WINED3DSHADERDECLUSAGE_BLENDINDICES,
881       WINED3DSHADERDECLUSAGE_NORMAL,
882       WINED3DSHADERDECLUSAGE_PSIZE ,
883       WINED3DSHADERDECLUSAGE_TEXCOORD0,
884       WINED3DSHADERDECLUSAGE_TEXCOORD1,
885       WINED3DSHADERDECLUSAGE_TEXCOORD2,
886       WINED3DSHADERDECLUSAGE_TEXCOORD3,
887       WINED3DSHADERDECLUSAGE_TEXCOORD4,
888       WINED3DSHADERDECLUSAGE_TEXCOORD5,
889       WINED3DSHADERDECLUSAGE_TEXCOORD6,
890       WINED3DSHADERDECLUSAGE_TEXCOORD7,
891       WINED3DSHADERDECLUSAGE_TANGENT,
892       WINED3DSHADERDECLUSAGE_BINORMAL,
893       WINED3DSHADERDECLUSAGE_TESSFACTOR,
894       WINED3DSHADERDECLUSAGE_POSITIONT,
895       WINED3DSHADERDECLUSAGE_DIFFUSE,
896       WINED3DSHADERDECLUSAGE_SPECULAR,
897       WINED3DSHADERDECLUSAGE_FOG,
898       WINED3DSHADERDECLUSAGE_DEPTH,
899       WINED3DSHADERDECLUSAGE_SAMPLE,
900       WINED3DSHADERDECLUSAGE_POSITION2,
901       WINED3DSHADERDECLUSAGE_POSITION21,
902       WINED3DSHADERDECLUSAGE_POSITION22,
903       WINED3DSHADERDECLUSAGE_POSITION23,
904       WINED3DSHADERDECLUSAGE_POSITION24,
905       WINED3DSHADERDECLUSAGE_POSITION25,
906       WINED3DSHADERDECLUSAGE_POSITION26,
907       WINED3DSHADERDECLUSAGE_POSITION27,
908       WINED3DSHADERDECLUSAGE_POSITION28,
909       WINED3DSHADERDECLUSAGE_NORMAL2,
910       WINED3DSHADERDECLUSAGE_POSITIONT2,
911       WINED3DSHADERDECLUSAGE_MAX_USAGE
912 } WINED3DSHADERDECLUSAGE;
913
914 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
915 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
916 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
917 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
918 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
919 #define WINED3DUSAGE_POINTS                           0x00000040L
920 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
921 #define WINED3DUSAGE_NPATCHES                         0x00000100L
922 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
923 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
924 #define WINED3DUSAGE_DMAP                             0x00004000L
925
926 typedef enum _WINED3DSURFTYPE {
927     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
928     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
929     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
930     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
931 } WINED3DSURFTYPE;
932
933 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
934 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
935 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
936 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
937 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
938 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
939 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
940 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
941 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
942 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
943 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
944 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
945 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
946 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
947 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
948 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
949 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
950 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
951 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
952 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
953 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
954 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
955 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
956 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
957 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
958 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
959 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
960
961 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
962 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
963 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
964 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
965 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
966 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
967 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
968 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
969 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
970 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
971 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
972 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
973 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
974 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
975 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
976 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
977 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
978 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
979 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
980 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
981 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
982
983 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
984 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
985 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
986 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
987 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
988 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
989 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
990 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
991 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
992 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
993 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
994 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
995 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
996 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
997 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
998 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
999 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1000 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1001 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1002
1003 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1004 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1005 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1006 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1007 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1008 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1009 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1010 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1011 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1012 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1013 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1014 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1015 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1016 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1017 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1018 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1019
1020 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1021 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1022 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1023 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1024 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1025 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1026 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1027 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1028 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1029
1030 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1031 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1032 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1033 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1034 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1035 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1036 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1037 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1038 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1039 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1040 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1041 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1042 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1043 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1044 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1045 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1046 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1047 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1048 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1049 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1050 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1051 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1052 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1053 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1054
1055 #define WINED3DLOCK_READONLY           0x0010
1056 #define WINED3DLOCK_NOSYSLOCK          0x0800
1057 #define WINED3DLOCK_NOOVERWRITE        0x1000
1058 #define WINED3DLOCK_DISCARD            0x2000
1059 #define WINED3DLOCK_DONOTWAIT          0x4000
1060 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1061
1062 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1063
1064 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1065 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1066 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1067 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1068 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1069 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1070
1071 #endif