2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
58 if (This->inDestruction) return 0;
59 ref = InterlockedDecrement(&This->ref);
61 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
64 This->inDestruction = TRUE;
65 if (This->convertedDecl != NULL)
66 IUnknown_Release(This->convertedDecl);
67 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
68 IWineD3DDevice_Release(This->WineD3DDevice);
69 HeapFree(GetProcessHeap(), 0, This);
74 /* IDirect3DDevice Interface follow: */
75 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
76 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 TRACE("(%p) : Relay\n", This);
79 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
82 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
83 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85 TRACE("(%p) Relay\n", This);
86 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
89 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
90 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
92 TRACE("(%p) : Relay\n", This);
93 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
96 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
97 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
101 TRACE("(%p) Relay\n", This);
103 if (NULL == ppD3D9) {
104 return D3DERR_INVALIDCALL;
106 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
107 if (hr == D3D_OK && pWineD3D != NULL)
109 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
110 IWineD3D_Release(pWineD3D);
112 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
115 TRACE("(%p) returning %p\n", This, *ppD3D9);
119 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
120 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
121 HRESULT hrc = D3D_OK;
122 WINED3DCAPS *pWineCaps;
124 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
126 return D3DERR_INVALIDCALL;
128 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
129 if(pWineCaps == NULL){
130 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
133 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
134 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
135 HeapFree(GetProcessHeap(), 0, pWineCaps);
136 TRACE("Returning %p %p\n", This, pCaps);
140 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
141 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
142 TRACE("(%p) Relay\n", This);
143 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
146 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
147 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
148 TRACE("(%p) Relay\n", This);
149 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
152 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
153 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
154 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
155 TRACE("(%p) Relay\n", This);
157 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
158 return WINED3DERR_INVALIDCALL;
160 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
163 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
164 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
165 TRACE("(%p) Relay\n", This);
166 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
169 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
170 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
171 TRACE("(%p) Relay\n", This);
173 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
176 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
177 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
178 WINED3DPRESENT_PARAMETERS localParameters;
181 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
183 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
184 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
185 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
186 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
187 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
188 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
189 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
190 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
191 localParameters.Windowed = pPresentationParameters->Windowed;
192 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
193 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
194 localParameters.Flags = pPresentationParameters->Flags;
195 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
196 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
198 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
200 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
201 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
202 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
203 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
204 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
205 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
206 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
207 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
208 pPresentationParameters->Windowed = localParameters.Windowed;
209 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
210 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
211 pPresentationParameters->Flags = localParameters.Flags;
212 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
213 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
218 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
220 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
221 TRACE("(%p) Relay\n", This);
222 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
225 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
226 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
227 IWineD3DSurface *retSurface = NULL;
230 TRACE("(%p) Relay\n", This);
232 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
233 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
234 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
235 IWineD3DSurface_Release(retSurface);
239 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
240 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241 TRACE("(%p) Relay\n", This);
243 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
246 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
247 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
248 TRACE("(%p) Relay\n", This);
250 return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
253 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
255 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
256 TRACE("(%p) Relay\n", This);
258 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
259 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
262 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
263 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
264 TRACE("(%p) Relay\n", This);
266 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
267 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
271 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
273 IDirect3DSurface9Impl *object;
274 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
275 TRACE("(%p) Relay\n", This);
276 if(MultisampleQuality < 0) {
277 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
278 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
279 MultisampleQuality=0;
282 if(MultisampleQuality > 0){
283 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
286 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
289 MultisampleQuality=0;
291 /*FIXME: Check MAX bounds of MultisampleQuality*/
293 /* Allocate the storage for the device */
294 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
295 if (NULL == object) {
296 FIXME("Allocation of memory failed\n");
297 return D3DERR_OUTOFVIDEOMEMORY;
300 object->lpVtbl = &Direct3DSurface9_Vtbl;
303 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
305 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
307 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
310 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
311 HeapFree(GetProcessHeap(), 0, object);
313 IUnknown_AddRef(iface);
314 object->parentDevice = iface;
315 TRACE("(%p) : Created surface %p\n", This, object);
316 *ppSurface = (LPDIRECT3DSURFACE9) object;
323 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
324 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
325 DWORD MultisampleQuality, BOOL Lockable,
326 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
328 /* Is this correct? */
329 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
334 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
335 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
336 DWORD MultisampleQuality, BOOL Discard,
337 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
339 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
340 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
341 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
345 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
346 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
347 TRACE("(%p) Relay\n" , This);
348 return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
351 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 TRACE("(%p) Relay\n" , This);
354 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
357 /* This isn't in MSDN!
358 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
359 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
360 FIXME("(%p) : stub\n", This);
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
366 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
367 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
368 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
369 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
370 return IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, DDBLTFAST_NOCOLORKEY);
373 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
374 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
375 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
376 TRACE("(%p) Relay\n" , This);
377 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
380 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
381 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
382 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
383 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
385 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
386 if(Filter != D3DTEXF_NONE) ERR("Texture filters not supported yet\n");
387 return IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL);
390 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
391 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
392 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
393 TRACE("(%p) Relay\n" , This);
395 /* Note: D3DRECT is compatible with WINED3DRECT */
396 return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
399 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
401 if(Pool == D3DPOOL_MANAGED ){
402 FIXME("Attempting to create a managed offscreen plain surface\n");
403 return D3DERR_INVALIDCALL;
405 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
407 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
409 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
410 Why, their always lockable?
411 should I change the usage to dynamic?
413 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
416 /* TODO: move to wineD3D */
417 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
418 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
419 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
420 TRACE("(%p) Relay\n" , This);
421 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
424 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
427 IWineD3DSurface *pRenderTarget;
429 TRACE("(%p) Relay\n" , This);
431 if (ppRenderTarget == NULL) {
432 return D3DERR_INVALIDCALL;
434 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
436 if (hr == D3D_OK && pRenderTarget != NULL) {
437 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
438 IWineD3DSurface_Release(pRenderTarget);
440 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
441 *ppRenderTarget = NULL;
446 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 IDirect3DSurface9Impl *pSurface;
450 TRACE("(%p) Relay\n" , This);
452 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
453 return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
456 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
457 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459 IWineD3DSurface *pZStencilSurface;
461 TRACE("(%p) Relay\n" , This);
462 if(ppZStencilSurface == NULL){
463 return D3DERR_INVALIDCALL;
466 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
467 if(hr == D3D_OK && pZStencilSurface != NULL){
468 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
469 IWineD3DSurface_Release(pZStencilSurface);
471 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
472 *ppZStencilSurface = NULL;
477 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
478 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
479 TRACE("(%p) Relay\n" , This);
480 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
483 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
484 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
485 TRACE("(%p) Relay\n" , This);
486 return IWineD3DDevice_EndScene(This->WineD3DDevice);
490 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
491 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
492 TRACE("(%p) Relay\n" , This);
494 /* Note: D3DRECT is compatible with WINED3DRECT */
495 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
498 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
499 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
500 TRACE("(%p) Relay\n" , This);
502 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
503 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
506 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
507 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
508 TRACE("(%p) Relay\n" , This);
510 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
511 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
514 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
515 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
516 TRACE("(%p) Relay\n" , This);
518 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
519 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
522 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
523 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
524 TRACE("(%p) Relay\n" , This);
526 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
527 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
530 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
531 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
532 TRACE("(%p) Relay\n" , This);
534 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
535 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
538 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
539 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
540 TRACE("(%p) Relay\n" , This);
542 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
543 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
546 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
547 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
548 TRACE("(%p) Relay\n" , This);
550 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
551 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
554 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
555 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
556 TRACE("(%p) Relay\n" , This);
558 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
559 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
562 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
563 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
564 TRACE("(%p) Relay\n" , This);
566 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
567 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
570 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
571 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
572 TRACE("(%p) Relay\n" , This);
573 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
576 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
577 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
578 TRACE("(%p) Relay\n" , This);
579 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
582 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
583 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
584 TRACE("(%p) Relay\n" , This);
585 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
588 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
589 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590 TRACE("(%p) Relay\n" , This);
591 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
594 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
595 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
596 TRACE("(%p) Relay\n" , This);
597 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
600 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
601 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
602 TRACE("(%p) Relay\n" , This);
603 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
606 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
607 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
608 TRACE("(%p) Relay\n" , This);
609 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
612 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
613 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614 TRACE("(%p) Relay\n" , This);
615 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
618 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
619 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
620 IWineD3DBaseTexture *retTexture = NULL;
623 TRACE("(%p) Relay\n" , This);
625 if(ppTexture == NULL){
626 return D3DERR_INVALIDCALL;
629 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
630 if (rc == D3D_OK && NULL != retTexture) {
631 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
632 IWineD3DBaseTexture_Release(retTexture);
634 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
640 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
641 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
642 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
643 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
644 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
647 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
648 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
649 TRACE("(%p) Relay\n" , This);
650 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
653 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
654 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
655 TRACE("(%p) Relay\n" , This);
656 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
659 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
660 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
661 TRACE("(%p) Relay\n" , This);
662 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
665 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
666 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
667 TRACE("(%p) Relay\n" , This);
668 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
671 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
672 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
673 TRACE("(%p) Relay\n" , This);
674 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
677 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
678 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
679 TRACE("(%p) Relay\n" , This);
680 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
683 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
684 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
685 TRACE("(%p) Relay\n" , This);
686 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
689 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
690 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
691 TRACE("(%p) Relay\n" , This);
692 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
695 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
696 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
697 TRACE("(%p) Relay\n" , This);
698 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
701 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
702 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
703 TRACE("(%p) Relay\n" , This);
704 return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
707 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
708 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
709 TRACE("(%p) Relay\n" , This);
710 return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
713 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
714 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
715 TRACE("(%p) Relay\n" , This);
716 return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
719 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
720 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
721 TRACE("(%p) Relay\n" , This);
722 return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
725 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
726 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
727 TRACE("(%p) Relay\n" , This);
728 return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
731 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
732 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
733 TRACE("(%p) Relay\n" , This);
734 return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
737 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
738 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
739 TRACE("(%p) Relay\n" , This);
740 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
743 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
744 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
745 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
746 TRACE("(%p) Relay\n" , This);
748 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
749 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
750 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
753 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
754 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
755 TRACE("(%p) Relay\n" , This);
756 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
759 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
760 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
761 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
762 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
763 TRACE("(%p) Relay\n" , This);
764 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
765 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
768 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
769 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
770 TRACE("(%p) Relay\n" , This);
771 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
774 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
775 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
776 TRACE("(%p) Relay\n" , This);
780 D3DVERTEXELEMENT9* elements = NULL;
781 IDirect3DVertexDeclaration9* pDecl = NULL;
783 hr = vdecl_convert_fvf(FVF, &elements);
784 if (hr != S_OK) goto exit;
786 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl);
787 if (hr != S_OK) goto exit;
789 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
790 if (hr != S_OK) goto exit;
791 This->convertedDecl = pDecl;
795 HeapFree(GetProcessHeap(), 0, elements);
796 if (pDecl) IUnknown_Release(pDecl);
797 if (hr != S_OK) return hr;
800 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
803 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
804 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
805 TRACE("(%p) Relay\n" , This);
806 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
809 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
810 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
811 TRACE("(%p) Relay\n" , This);
812 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
813 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
814 OffsetInBytes, Stride);
817 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
818 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
819 IWineD3DVertexBuffer *retStream = NULL;
822 TRACE("(%p) Relay\n" , This);
825 return D3DERR_INVALIDCALL;
828 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
829 if (rc == D3D_OK && NULL != retStream) {
830 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
831 IWineD3DVertexBuffer_Release(retStream);
834 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
841 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
842 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
843 TRACE("(%p) Relay\n" , This);
844 IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
848 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
849 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
850 TRACE("(%p) Relay\n" , This);
851 return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
854 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
855 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
856 TRACE("(%p) Relay\n", This);
857 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
858 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
862 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
863 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
864 IWineD3DIndexBuffer *retIndexData = NULL;
868 TRACE("(%p) Relay\n", This);
870 if(ppIndexData == NULL){
871 return D3DERR_INVALIDCALL;
874 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
875 if (rc == D3D_OK && NULL != retIndexData) {
876 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
877 IWineD3DIndexBuffer_Release(retIndexData);
879 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
885 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
886 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
887 TRACE("(%p) Relay\n", This);
888 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
890 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
891 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
892 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
893 TRACE("(%p) Relay\n", This);
894 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
897 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
898 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
899 TRACE("(%p) Relay\n", This);
900 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
903 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
906 IDirect3DDevice9Impl_QueryInterface,
907 IDirect3DDevice9Impl_AddRef,
908 IDirect3DDevice9Impl_Release,
909 /* IDirect3DDevice9 */
910 IDirect3DDevice9Impl_TestCooperativeLevel,
911 IDirect3DDevice9Impl_GetAvailableTextureMem,
912 IDirect3DDevice9Impl_EvictManagedResources,
913 IDirect3DDevice9Impl_GetDirect3D,
914 IDirect3DDevice9Impl_GetDeviceCaps,
915 IDirect3DDevice9Impl_GetDisplayMode,
916 IDirect3DDevice9Impl_GetCreationParameters,
917 IDirect3DDevice9Impl_SetCursorProperties,
918 IDirect3DDevice9Impl_SetCursorPosition,
919 IDirect3DDevice9Impl_ShowCursor,
920 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
921 IDirect3DDevice9Impl_GetSwapChain,
922 IDirect3DDevice9Impl_GetNumberOfSwapChains,
923 IDirect3DDevice9Impl_Reset,
924 IDirect3DDevice9Impl_Present,
925 IDirect3DDevice9Impl_GetBackBuffer,
926 IDirect3DDevice9Impl_GetRasterStatus,
927 IDirect3DDevice9Impl_SetDialogBoxMode,
928 IDirect3DDevice9Impl_SetGammaRamp,
929 IDirect3DDevice9Impl_GetGammaRamp,
930 IDirect3DDevice9Impl_CreateTexture,
931 IDirect3DDevice9Impl_CreateVolumeTexture,
932 IDirect3DDevice9Impl_CreateCubeTexture,
933 IDirect3DDevice9Impl_CreateVertexBuffer,
934 IDirect3DDevice9Impl_CreateIndexBuffer,
935 IDirect3DDevice9Impl_CreateRenderTarget,
936 IDirect3DDevice9Impl_CreateDepthStencilSurface,
937 IDirect3DDevice9Impl_UpdateSurface,
938 IDirect3DDevice9Impl_UpdateTexture,
939 IDirect3DDevice9Impl_GetRenderTargetData,
940 IDirect3DDevice9Impl_GetFrontBufferData,
941 IDirect3DDevice9Impl_StretchRect,
942 IDirect3DDevice9Impl_ColorFill,
943 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
944 IDirect3DDevice9Impl_SetRenderTarget,
945 IDirect3DDevice9Impl_GetRenderTarget,
946 IDirect3DDevice9Impl_SetDepthStencilSurface,
947 IDirect3DDevice9Impl_GetDepthStencilSurface,
948 IDirect3DDevice9Impl_BeginScene,
949 IDirect3DDevice9Impl_EndScene,
950 IDirect3DDevice9Impl_Clear,
951 IDirect3DDevice9Impl_SetTransform,
952 IDirect3DDevice9Impl_GetTransform,
953 IDirect3DDevice9Impl_MultiplyTransform,
954 IDirect3DDevice9Impl_SetViewport,
955 IDirect3DDevice9Impl_GetViewport,
956 IDirect3DDevice9Impl_SetMaterial,
957 IDirect3DDevice9Impl_GetMaterial,
958 IDirect3DDevice9Impl_SetLight,
959 IDirect3DDevice9Impl_GetLight,
960 IDirect3DDevice9Impl_LightEnable,
961 IDirect3DDevice9Impl_GetLightEnable,
962 IDirect3DDevice9Impl_SetClipPlane,
963 IDirect3DDevice9Impl_GetClipPlane,
964 IDirect3DDevice9Impl_SetRenderState,
965 IDirect3DDevice9Impl_GetRenderState,
966 IDirect3DDevice9Impl_CreateStateBlock,
967 IDirect3DDevice9Impl_BeginStateBlock,
968 IDirect3DDevice9Impl_EndStateBlock,
969 IDirect3DDevice9Impl_SetClipStatus,
970 IDirect3DDevice9Impl_GetClipStatus,
971 IDirect3DDevice9Impl_GetTexture,
972 IDirect3DDevice9Impl_SetTexture,
973 IDirect3DDevice9Impl_GetTextureStageState,
974 IDirect3DDevice9Impl_SetTextureStageState,
975 IDirect3DDevice9Impl_GetSamplerState,
976 IDirect3DDevice9Impl_SetSamplerState,
977 IDirect3DDevice9Impl_ValidateDevice,
978 IDirect3DDevice9Impl_SetPaletteEntries,
979 IDirect3DDevice9Impl_GetPaletteEntries,
980 IDirect3DDevice9Impl_SetCurrentTexturePalette,
981 IDirect3DDevice9Impl_GetCurrentTexturePalette,
982 IDirect3DDevice9Impl_SetScissorRect,
983 IDirect3DDevice9Impl_GetScissorRect,
984 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
985 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
986 IDirect3DDevice9Impl_SetNPatchMode,
987 IDirect3DDevice9Impl_GetNPatchMode,
988 IDirect3DDevice9Impl_DrawPrimitive,
989 IDirect3DDevice9Impl_DrawIndexedPrimitive,
990 IDirect3DDevice9Impl_DrawPrimitiveUP,
991 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
992 IDirect3DDevice9Impl_ProcessVertices,
993 IDirect3DDevice9Impl_CreateVertexDeclaration,
994 IDirect3DDevice9Impl_SetVertexDeclaration,
995 IDirect3DDevice9Impl_GetVertexDeclaration,
996 IDirect3DDevice9Impl_SetFVF,
997 IDirect3DDevice9Impl_GetFVF,
998 IDirect3DDevice9Impl_CreateVertexShader,
999 IDirect3DDevice9Impl_SetVertexShader,
1000 IDirect3DDevice9Impl_GetVertexShader,
1001 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1002 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1003 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1004 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1005 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1006 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1007 IDirect3DDevice9Impl_SetStreamSource,
1008 IDirect3DDevice9Impl_GetStreamSource,
1009 IDirect3DDevice9Impl_SetStreamSourceFreq,
1010 IDirect3DDevice9Impl_GetStreamSourceFreq,
1011 IDirect3DDevice9Impl_SetIndices,
1012 IDirect3DDevice9Impl_GetIndices,
1013 IDirect3DDevice9Impl_CreatePixelShader,
1014 IDirect3DDevice9Impl_SetPixelShader,
1015 IDirect3DDevice9Impl_GetPixelShader,
1016 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1017 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1018 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1019 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1020 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1021 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1022 IDirect3DDevice9Impl_DrawRectPatch,
1023 IDirect3DDevice9Impl_DrawTriPatch,
1024 IDirect3DDevice9Impl_DeletePatch,
1025 IDirect3DDevice9Impl_CreateQuery
1029 /* Internal function called back during the CreateDevice to create a render target */
1030 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1031 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1032 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
1034 HRESULT res = D3D_OK;
1035 IDirect3DSurface9Impl *d3dSurface = NULL;
1036 BOOL Lockable = TRUE;
1038 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1042 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1043 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1044 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1046 if (SUCCEEDED(res)) {
1047 *ppSurface = d3dSurface->wineD3DSurface;
1048 d3dSurface->container = pSuperior;
1049 IUnknown_Release(d3dSurface->parentDevice);
1050 d3dSurface->parentDevice = NULL;
1051 d3dSurface->forwardReference = pSuperior;
1053 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1058 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1059 IDirect3DSurface9Impl* surfaceParent;
1060 TRACE("(%p) call back\n", pSurface);
1062 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1063 /* GetParent's AddRef was forwarded to an object in destruction.
1064 * Releasing it here again would cause an endless recursion. */
1065 surfaceParent->forwardReference = NULL;
1066 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);