crypt32: Constify some variables.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
50         case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
53         case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_A8P8: return D3DFMT_A8P8;
63         case WINED3DFMT_P8: return D3DFMT_P8;
64         case WINED3DFMT_L8: return D3DFMT_L8;
65         case WINED3DFMT_A8L8: return D3DFMT_A8L8;
66         case WINED3DFMT_A4L4: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
69         case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
73         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
74         case WINED3DFMT_D32: return D3DFMT_D32;
75         case WINED3DFMT_D15S1: return D3DFMT_D15S1;
76         case WINED3DFMT_D24S8: return D3DFMT_D24S8;
77         case WINED3DFMT_D24X8: return D3DFMT_D24X8;
78         case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
79         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
80         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
81         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
82         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
83         default:
84             FIXME("Unhandled WINED3DFORMAT %#x\n", format);
85             return D3DFMT_UNKNOWN;
86     }
87 }
88
89 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
90 {
91     BYTE *c = (BYTE *)&format;
92
93     /* Don't translate FOURCC formats */
94     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
95
96     switch(format)
97     {
98         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
99         case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
100         case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
101         case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
102         case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
103         case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
104         case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
105         case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
106         case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
107         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
108         case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
109         case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
110         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
111         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
112         case D3DFMT_A8P8: return WINED3DFMT_A8P8;
113         case D3DFMT_P8: return WINED3DFMT_P8;
114         case D3DFMT_L8: return WINED3DFMT_L8;
115         case D3DFMT_A8L8: return WINED3DFMT_A8L8;
116         case D3DFMT_A4L4: return WINED3DFMT_A4L4;
117         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
118         case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
119         case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
120         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
121         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
122         case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
123         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
124         case D3DFMT_D32: return WINED3DFMT_D32;
125         case D3DFMT_D15S1: return WINED3DFMT_D15S1;
126         case D3DFMT_D24S8: return WINED3DFMT_D24S8;
127         case D3DFMT_D24X8: return WINED3DFMT_D24X8;
128         case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
129         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
130         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
131         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
132         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
133         default:
134             FIXME("Unhandled D3DFORMAT %#x\n", format);
135             return WINED3DFMT_UNKNOWN;
136     }
137 }
138
139 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
140 {
141     switch(primitive_type)
142     {
143         case D3DPT_POINTLIST:
144             return primitive_count;
145
146         case D3DPT_LINELIST:
147             return primitive_count * 2;
148
149         case D3DPT_LINESTRIP:
150             return primitive_count + 1;
151
152         case D3DPT_TRIANGLELIST:
153             return primitive_count * 3;
154
155         case D3DPT_TRIANGLESTRIP:
156         case D3DPT_TRIANGLEFAN:
157             return primitive_count + 2;
158
159         default:
160             FIXME("Unhandled primitive type %#x\n", primitive_type);
161             return 0;
162     }
163 }
164
165 /* Handle table functions */
166 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object)
167 {
168     if (t->free_entries)
169     {
170         /* Use a free handle */
171         void **entry = t->free_entries;
172         t->free_entries = *entry;
173         *entry = object;
174         return entry - t->entries;
175     }
176
177     if (!(t->entry_count < t->table_size))
178     {
179         /* Grow the table */
180         UINT new_size = t->table_size + (t->table_size >> 1);
181         void **new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(void *));
182         if (!new_entries) return D3D8_INVALID_HANDLE;
183         t->entries = new_entries;
184         t->table_size = new_size;
185     }
186
187     t->entries[t->entry_count] = object;
188     return t->entry_count++;
189 }
190
191 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle)
192 {
193     void **entry, *object;
194
195     if (handle >= t->entry_count) return NULL;
196
197     entry = &t->entries[handle];
198     object = *entry;
199     *entry = t->free_entries;
200     t->free_entries = entry;
201
202     return object;
203 }
204
205 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle)
206 {
207     if (handle >= t->entry_count) return NULL;
208     return t->entries[handle];
209 }
210
211 /* IDirect3D IUnknown parts follow: */
212 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
213 {
214     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215
216     if (IsEqualGUID(riid, &IID_IUnknown)
217         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
218         IUnknown_AddRef(iface);
219         *ppobj = This;
220         return S_OK;
221     }
222
223     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
224     {
225         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
226         *ppobj = &This->device_parent_vtbl;
227         return S_OK;
228     }
229
230     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
231     *ppobj = NULL;
232     return E_NOINTERFACE;
233 }
234
235 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
236     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237     ULONG ref = InterlockedIncrement(&This->ref);
238
239     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
240
241     return ref;
242 }
243
244 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
245     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
246     ULONG ref;
247
248     if (This->inDestruction) return 0;
249     ref = InterlockedDecrement(&This->ref);
250
251     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
252
253     if (ref == 0) {
254         unsigned i;
255
256         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
257         EnterCriticalSection(&d3d8_cs);
258         This->inDestruction = TRUE;
259
260         for(i = 0; i < This->numConvertedDecls; i++) {
261             IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
262         }
263         HeapFree(GetProcessHeap(), 0, This->decls);
264
265         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
266         IWineD3DDevice_Release(This->WineD3DDevice);
267         HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
268         HeapFree(GetProcessHeap(), 0, This);
269         LeaveCriticalSection(&d3d8_cs);
270     }
271     return ref;
272 }
273
274 /* IDirect3DDevice Interface follow: */
275 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
276     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
277     HRESULT hr;
278
279     TRACE("(%p) : Relay\n", This);
280     EnterCriticalSection(&d3d8_cs);
281     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
282     LeaveCriticalSection(&d3d8_cs);
283     return hr;
284 }
285
286 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
287     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
288     HRESULT hr;
289
290     TRACE("(%p) Relay\n", This);
291     EnterCriticalSection(&d3d8_cs);
292     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
293     LeaveCriticalSection(&d3d8_cs);
294     return hr;
295 }
296
297 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
298     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
299     HRESULT hr;
300
301     TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
302     EnterCriticalSection(&d3d8_cs);
303     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
304     LeaveCriticalSection(&d3d8_cs);
305     return hr;
306 }
307
308 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
309     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
310     HRESULT hr = D3D_OK;
311     IWineD3D* pWineD3D;
312
313     TRACE("(%p) Relay\n", This);
314
315     if (NULL == ppD3D8) {
316         return D3DERR_INVALIDCALL;
317     }
318
319     EnterCriticalSection(&d3d8_cs);
320     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
321     if (hr == D3D_OK && pWineD3D != NULL)
322     {
323         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
324         IWineD3D_Release(pWineD3D);
325     } else {
326         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
327         *ppD3D8 = NULL;
328     }
329     TRACE("(%p) returning %p\n",This , *ppD3D8);
330     LeaveCriticalSection(&d3d8_cs);
331
332     return hr;
333 }
334
335 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
336     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
337     HRESULT hrc = D3D_OK;
338     WINED3DCAPS *pWineCaps;
339
340     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
341     if(NULL == pCaps){
342         return D3DERR_INVALIDCALL;
343     }
344     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
345     if(pWineCaps == NULL){
346         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347     }
348
349     EnterCriticalSection(&d3d8_cs);
350     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
351     LeaveCriticalSection(&d3d8_cs);
352     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
353     HeapFree(GetProcessHeap(), 0, pWineCaps);
354
355     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
356     if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
357         pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
358     }
359     if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
360         pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
361     }
362     pCaps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
363
364     TRACE("Returning %p %p\n", This, pCaps);
365     return hrc;
366 }
367
368 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
369     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
370     HRESULT hr;
371     TRACE("(%p) Relay\n", This);
372
373     EnterCriticalSection(&d3d8_cs);
374     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
375     LeaveCriticalSection(&d3d8_cs);
376
377     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378
379     return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
383     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
384     HRESULT hr;
385     TRACE("(%p) Relay\n", This);
386
387     EnterCriticalSection(&d3d8_cs);
388     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
389     LeaveCriticalSection(&d3d8_cs);
390     return hr;
391 }
392
393 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
394     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
395     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
396     HRESULT hr;
397     TRACE("(%p) Relay\n", This);
398     if(!pCursorBitmap) {
399         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
400         return WINED3DERR_INVALIDCALL;
401     }
402
403     EnterCriticalSection(&d3d8_cs);
404     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
405     LeaveCriticalSection(&d3d8_cs);
406     return hr;
407 }
408
409 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
410     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
411     TRACE("(%p) Relay\n", This);
412
413     EnterCriticalSection(&d3d8_cs);
414     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
415     LeaveCriticalSection(&d3d8_cs);
416 }
417
418 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
419     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
420     BOOL ret;
421     TRACE("(%p) Relay\n", This);
422
423     EnterCriticalSection(&d3d8_cs);
424     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
425     LeaveCriticalSection(&d3d8_cs);
426     return ret;
427 }
428
429 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
430     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
431     IDirect3DSwapChain8Impl* object;
432     HRESULT hrc = D3D_OK;
433     WINED3DPRESENT_PARAMETERS localParameters;
434
435     TRACE("(%p) Relay\n", This);
436
437     /* Fix the back buffer count */
438     if(pPresentationParameters->BackBufferCount == 0) {
439         pPresentationParameters->BackBufferCount = 1;
440     }
441
442     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
443     if (NULL == object) {
444         FIXME("Allocation of memory failed\n");
445         *pSwapChain = NULL;
446         return D3DERR_OUTOFVIDEOMEMORY;
447     }
448     object->ref = 1;
449     object->lpVtbl = &Direct3DSwapChain8_Vtbl;
450
451     /* Allocate an associated WineD3DDevice object */
452     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
453     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
454     localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
455     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
456     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
457     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
458     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
459     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
460     localParameters.Windowed                                    = pPresentationParameters->Windowed;
461     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
462     localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
463     localParameters.Flags                                       = pPresentationParameters->Flags;
464     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
465     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
466     localParameters.AutoRestoreDisplayMode                      = TRUE;
467
468     EnterCriticalSection(&d3d8_cs);
469     hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
470             &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
471     LeaveCriticalSection(&d3d8_cs);
472
473     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
474     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
475     pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
476     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
477     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
478     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
479     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
480     pPresentationParameters->Windowed                           = localParameters.Windowed;
481     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
482     pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
483     pPresentationParameters->Flags                              = localParameters.Flags;
484     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
485     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
486
487     if (hrc != D3D_OK) {
488         FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
489         HeapFree(GetProcessHeap(), 0 , object);
490         *pSwapChain = NULL;
491     }else{
492         IUnknown_AddRef(iface);
493         object->parentDevice = iface;
494         *pSwapChain = (IDirect3DSwapChain8 *)object;
495     }
496     TRACE("(%p) returning %p\n", This, *pSwapChain);
497     return hrc;
498 }
499
500 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
501     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
502     WINED3DPRESENT_PARAMETERS localParameters;
503     HRESULT hr;
504
505     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
506
507     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
508     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
509     localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
510     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
511     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
512     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
513     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
514     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
515     localParameters.Windowed                                    = pPresentationParameters->Windowed;
516     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
517     localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
518     localParameters.Flags                                       = pPresentationParameters->Flags;
519     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
520     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
521     localParameters.AutoRestoreDisplayMode                      = TRUE;
522
523     EnterCriticalSection(&d3d8_cs);
524     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
525     LeaveCriticalSection(&d3d8_cs);
526
527     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
528     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
529     pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
530     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
531     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
532     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
533     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
534     pPresentationParameters->Windowed                           = localParameters.Windowed;
535     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
536     pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
537     pPresentationParameters->Flags                              = localParameters.Flags;
538     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
539     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
540
541     return hr;
542 }
543
544 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
545     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
546     HRESULT hr;
547     TRACE("(%p) Relay\n", This);
548
549     EnterCriticalSection(&d3d8_cs);
550     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
551     LeaveCriticalSection(&d3d8_cs);
552     return hr;
553 }
554
555 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
556     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
557     IWineD3DSurface *retSurface = NULL;
558     HRESULT rc = D3D_OK;
559
560     TRACE("(%p) Relay\n", This);
561
562     EnterCriticalSection(&d3d8_cs);
563     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
564     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
565         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
566         IWineD3DSurface_Release(retSurface);
567     }
568     LeaveCriticalSection(&d3d8_cs);
569     return rc;
570 }
571
572 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
573     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
574     HRESULT hr;
575     TRACE("(%p) Relay\n", This);
576
577     EnterCriticalSection(&d3d8_cs);
578     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
579     LeaveCriticalSection(&d3d8_cs);
580     return hr;
581 }
582
583 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
584     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
585     TRACE("(%p) Relay\n", This);
586
587     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
588     EnterCriticalSection(&d3d8_cs);
589     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
590     LeaveCriticalSection(&d3d8_cs);
591 }
592
593 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
594     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
595     TRACE("(%p) Relay\n", This);
596
597     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
598     EnterCriticalSection(&d3d8_cs);
599     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
600     LeaveCriticalSection(&d3d8_cs);
601 }
602
603 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
604                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
605     IDirect3DTexture8Impl *object;
606     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
607     HRESULT hrc = D3D_OK;
608
609     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
610
611     /* Allocate the storage for the device */
612     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
613
614     if (NULL == object) {
615         FIXME("Allocation of memory failed\n");
616 /*        *ppTexture = NULL; */
617         return D3DERR_OUTOFVIDEOMEMORY;
618     }
619
620     object->lpVtbl = &Direct3DTexture8_Vtbl;
621     object->ref = 1;
622     EnterCriticalSection(&d3d8_cs);
623     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
624             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
625     LeaveCriticalSection(&d3d8_cs);
626
627     if (FAILED(hrc)) {
628         /* free up object */ 
629         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
630         HeapFree(GetProcessHeap(), 0, object);
631 /*      *ppTexture = NULL; */
632    } else {
633         IUnknown_AddRef(iface);
634         object->parentDevice = iface;
635         *ppTexture = (LPDIRECT3DTEXTURE8) object;
636         TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
637    }
638
639    return hrc;
640 }
641
642 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, 
643                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
644                                                           D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
645
646     IDirect3DVolumeTexture8Impl *object;
647     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
648     HRESULT hrc = D3D_OK;
649
650     TRACE("(%p) Relay\n", This);
651
652     /* Allocate the storage for the device */
653     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
654     if (NULL == object) {
655         FIXME("(%p) allocation of memory failed\n", This);
656         *ppVolumeTexture = NULL;
657         return D3DERR_OUTOFVIDEOMEMORY;
658     }
659
660     object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
661     object->ref = 1;
662     EnterCriticalSection(&d3d8_cs);
663     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
664             Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
665             Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
666     LeaveCriticalSection(&d3d8_cs);
667
668     if (hrc != D3D_OK) {
669
670         /* free up object */
671         FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
672         HeapFree(GetProcessHeap(), 0, object);
673         *ppVolumeTexture = NULL;
674     } else {
675         IUnknown_AddRef(iface);
676         object->parentDevice = iface;
677         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
678     }
679     TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
680     return hrc;
681 }
682
683 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, 
684                                                         D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
685
686     IDirect3DCubeTexture8Impl *object;
687     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
688     HRESULT hr = D3D_OK;
689
690     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
691
692     /* Allocate the storage for the device */
693     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
694
695     if (NULL == object) {
696         FIXME("(%p) allocation of CubeTexture failed\n", This);
697         *ppCubeTexture = NULL;
698         return D3DERR_OUTOFVIDEOMEMORY;
699     }
700
701     object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
702     object->ref = 1;
703     EnterCriticalSection(&d3d8_cs);
704     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
705             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
706     LeaveCriticalSection(&d3d8_cs);
707
708     if (hr != D3D_OK){
709
710         /* free up object */
711         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
712         HeapFree(GetProcessHeap(), 0, object);
713         *ppCubeTexture = NULL;
714     } else {
715         IUnknown_AddRef(iface);
716         object->parentDevice = iface;
717         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
718     }
719
720     TRACE("(%p) returning %p\n",This, *ppCubeTexture);
721     return hr;
722 }
723
724 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
725     IDirect3DVertexBuffer8Impl *object;
726     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
727     HRESULT hrc = D3D_OK;
728
729     TRACE("(%p) Relay\n", This);
730     /* Allocate the storage for the device */
731     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
732     if (NULL == object) {
733         FIXME("Allocation of memory failed\n");
734         *ppVertexBuffer = NULL;
735         return D3DERR_OUTOFVIDEOMEMORY;
736     }
737
738     object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
739     object->ref = 1;
740     EnterCriticalSection(&d3d8_cs);
741     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
742             0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object);
743     LeaveCriticalSection(&d3d8_cs);
744     object->fvf = FVF;
745
746     if (D3D_OK != hrc) {
747
748         /* free up object */
749         FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
750         HeapFree(GetProcessHeap(), 0, object);
751         *ppVertexBuffer = NULL;
752     } else {
753         IUnknown_AddRef(iface);
754         object->parentDevice = iface;
755         *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
756     }
757     return hrc;
758 }
759
760 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
761     IDirect3DIndexBuffer8Impl *object;
762     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
763     HRESULT hrc = D3D_OK;
764
765     TRACE("(%p) Relay\n", This);
766     /* Allocate the storage for the device */
767     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
768     if (NULL == object) {
769         FIXME("Allocation of memory failed\n");
770         *ppIndexBuffer = NULL;
771         return D3DERR_OUTOFVIDEOMEMORY;
772     }
773
774     object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
775     object->ref = 1;
776     object->format = wined3dformat_from_d3dformat(Format);
777     TRACE("Calling wined3d create index buffer\n");
778     EnterCriticalSection(&d3d8_cs);
779     hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
780             (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
781     LeaveCriticalSection(&d3d8_cs);
782
783     if (D3D_OK != hrc) {
784
785         /* free up object */
786         FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
787         HeapFree(GetProcessHeap(), 0, object);
788         *ppIndexBuffer = NULL;
789     } else {
790         IUnknown_AddRef(iface);
791         object->parentDevice = iface;
792         *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
793     }
794     return hrc;
795 }
796
797 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
798         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
799         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
800 {
801     HRESULT hrc;
802     IDirect3DSurface8Impl *object;
803     IDirect3DDevice8Impl  *This = (IDirect3DDevice8Impl *)iface;
804     TRACE("(%p) Relay\n", This);
805
806     if(MultisampleQuality > 0){
807         FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
808         /*
809         MultisampleQuality
810         [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
811         */
812         MultisampleQuality=0;
813     }
814     /*FIXME: Check MAX bounds of MultisampleQuality*/
815
816     /* Allocate the storage for the device */
817     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
818     if (NULL == object) {
819         FIXME("Allocation of memory failed\n");
820         *ppSurface = NULL;
821         return D3DERR_OUTOFVIDEOMEMORY;
822     }
823
824     object->lpVtbl = &Direct3DSurface8_Vtbl;
825     object->ref = 1;
826
827     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
828
829     EnterCriticalSection(&d3d8_cs);
830     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
831             Lockable, Discard, Level, &object->wineD3DSurface, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
832             MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
833     LeaveCriticalSection(&d3d8_cs);
834     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
835        /* free up object */
836         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
837         HeapFree(GetProcessHeap(), 0, object);
838         *ppSurface = NULL;
839     } else {
840         IUnknown_AddRef(iface);
841         object->parentDevice = iface;
842         *ppSurface = (LPDIRECT3DSURFACE8) object;
843     }
844     return hrc;
845 }
846
847 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
848     HRESULT hr;
849     TRACE("Relay\n");
850
851     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
852             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
853
854     return hr;
855 }
856
857 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
858     HRESULT hr;
859     TRACE("Relay\n");
860
861     /* TODO: Verify that Discard is false */
862     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
863             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
864
865     return hr;
866 }
867
868 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
869 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
870     HRESULT hr;
871     TRACE("Relay\n");
872
873     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
874             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
875             0 /* MultisampleQuality */);
876
877     return hr;
878 }
879
880 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
881     IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
882     IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
883
884     HRESULT              hr = WINED3D_OK;
885     WINED3DFORMAT        srcFormat, destFormat;
886     UINT                 srcWidth,  destWidth;
887     UINT                 srcHeight, destHeight;
888     UINT                 srcSize;
889     WINED3DSURFACE_DESC  winedesc;
890
891     TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
892           pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
893
894
895     /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
896
897     EnterCriticalSection(&d3d8_cs);
898     IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
899     srcFormat = winedesc.format;
900     srcWidth = winedesc.width;
901     srcHeight = winedesc.height;
902     srcSize = winedesc.size;
903
904     IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
905     destFormat = winedesc.format;
906     destWidth = winedesc.width;
907     destHeight = winedesc.height;
908
909     /* Check that the source and destination formats match */
910     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
911         WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
912         LeaveCriticalSection(&d3d8_cs);
913         return WINED3DERR_INVALIDCALL;
914     } else if (WINED3DFMT_UNKNOWN == destFormat) {
915         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
916         IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
917         destFormat = srcFormat;
918     }
919
920     /* Quick if complete copy ... */
921     if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
922         IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
923     } else {
924         unsigned int i;
925         /* Copy rect by rect */
926         if (NULL != pSourceRects && NULL != pDestPoints) {
927             for (i = 0; i < cRects; ++i) {
928                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
929             }
930         } else {
931             for (i = 0; i < cRects; ++i) {
932                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
933             }
934         }
935     }
936     LeaveCriticalSection(&d3d8_cs);
937
938     return hr;
939 }
940
941 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
942     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
943     HRESULT hr;
944     TRACE("(%p) Relay\n" , This);
945
946     EnterCriticalSection(&d3d8_cs);
947     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
948     LeaveCriticalSection(&d3d8_cs);
949     return hr;
950 }
951
952 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
953     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
954     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
955     HRESULT hr;
956
957     TRACE("(%p) Relay\n" , This);
958
959     if (pDestSurface == NULL) {
960         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
961         return D3DERR_INVALIDCALL;
962     }
963
964     EnterCriticalSection(&d3d8_cs);
965     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
966     LeaveCriticalSection(&d3d8_cs);
967     return hr;
968 }
969
970 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
971     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
972     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
973     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
974     IWineD3DSurface *original_ds = NULL;
975     HRESULT hr;
976     TRACE("(%p) Relay\n" , This);
977
978     EnterCriticalSection(&d3d8_cs);
979
980     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
981     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
982     {
983         hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
984         if (SUCCEEDED(hr) && pSurface)
985             hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
986         if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
987     }
988     if (original_ds) IWineD3DSurface_Release(original_ds);
989
990     LeaveCriticalSection(&d3d8_cs);
991     return hr;
992 }
993
994 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
995     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
996     HRESULT hr = D3D_OK;
997     IWineD3DSurface *pRenderTarget;
998
999     TRACE("(%p) Relay\n" , This);
1000
1001     if (ppRenderTarget == NULL) {
1002         return D3DERR_INVALIDCALL;
1003     }
1004     EnterCriticalSection(&d3d8_cs);
1005     hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1006
1007     if (hr == D3D_OK && pRenderTarget != NULL) {
1008         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1009         IWineD3DSurface_Release(pRenderTarget);
1010     } else {
1011         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1012         *ppRenderTarget = NULL;
1013     }
1014     LeaveCriticalSection(&d3d8_cs);
1015
1016     return hr;
1017 }
1018
1019 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1020     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1021     HRESULT hr = D3D_OK;
1022     IWineD3DSurface *pZStencilSurface;
1023
1024     TRACE("(%p) Relay\n" , This);
1025     if(ppZStencilSurface == NULL){
1026         return D3DERR_INVALIDCALL;
1027     }
1028
1029     EnterCriticalSection(&d3d8_cs);
1030     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1031     if (hr == WINED3D_OK) {
1032         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1033         IWineD3DSurface_Release(pZStencilSurface);
1034     }else{
1035         if (hr != WINED3DERR_NOTFOUND)
1036                 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1037         *ppZStencilSurface = NULL;
1038     }
1039     LeaveCriticalSection(&d3d8_cs);
1040
1041     return hr;
1042 }
1043
1044 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1045     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1046     HRESULT hr;
1047     TRACE("(%p) Relay\n" , This);
1048
1049     EnterCriticalSection(&d3d8_cs);
1050     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1051     LeaveCriticalSection(&d3d8_cs);
1052     return hr;
1053 }
1054
1055 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1056     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1057     HRESULT hr;
1058     TRACE("(%p) Relay\n" , This);
1059
1060     EnterCriticalSection(&d3d8_cs);
1061     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1062     LeaveCriticalSection(&d3d8_cs);
1063     return hr;
1064 }
1065
1066 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1067     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1068     HRESULT hr;
1069     TRACE("(%p) Relay\n" , This);
1070
1071     /* Note: D3DRECT is compatible with WINED3DRECT */
1072     EnterCriticalSection(&d3d8_cs);
1073     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1074     LeaveCriticalSection(&d3d8_cs);
1075     return hr;
1076 }
1077
1078 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1079     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1080     HRESULT hr;
1081     TRACE("(%p) Relay\n" , This);
1082
1083     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1084     EnterCriticalSection(&d3d8_cs);
1085     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1086     LeaveCriticalSection(&d3d8_cs);
1087     return hr;
1088 }
1089
1090 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1091     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1092     HRESULT hr;
1093     TRACE("(%p) Relay\n" , This);
1094
1095     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1096     EnterCriticalSection(&d3d8_cs);
1097     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1098     LeaveCriticalSection(&d3d8_cs);
1099     return hr;
1100 }
1101
1102 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1103     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1104     HRESULT hr;
1105     TRACE("(%p) Relay\n" , This);
1106
1107     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1108     EnterCriticalSection(&d3d8_cs);
1109     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1110     LeaveCriticalSection(&d3d8_cs);
1111     return hr;
1112 }
1113
1114 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1115     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1116     HRESULT hr;
1117     TRACE("(%p) Relay\n" , This);
1118
1119     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1120     EnterCriticalSection(&d3d8_cs);
1121     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1122     LeaveCriticalSection(&d3d8_cs);
1123     return hr;
1124 }
1125
1126 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1127     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1128     HRESULT hr;
1129     TRACE("(%p) Relay\n" , This);
1130
1131     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1132     EnterCriticalSection(&d3d8_cs);
1133     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1134     LeaveCriticalSection(&d3d8_cs);
1135     return hr;
1136 }
1137
1138 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1139     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1140     HRESULT hr;
1141     TRACE("(%p) Relay\n" , This);
1142
1143     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1144     EnterCriticalSection(&d3d8_cs);
1145     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1146     LeaveCriticalSection(&d3d8_cs);
1147     return hr;
1148 }
1149
1150 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1151     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1152     HRESULT hr;
1153     TRACE("(%p) Relay\n" , This);
1154
1155     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1156     EnterCriticalSection(&d3d8_cs);
1157     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1158     LeaveCriticalSection(&d3d8_cs);
1159     return hr;
1160 }
1161
1162 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1163     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1164     HRESULT hr;
1165     TRACE("(%p) Relay\n" , This);
1166  
1167     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1168     EnterCriticalSection(&d3d8_cs);
1169     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1170     LeaveCriticalSection(&d3d8_cs);
1171     return hr;
1172 }
1173
1174 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1175     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1176     HRESULT hr;
1177     TRACE("(%p) Relay\n" , This);
1178
1179     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1180     EnterCriticalSection(&d3d8_cs);
1181     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1182     LeaveCriticalSection(&d3d8_cs);
1183     return hr;
1184 }
1185
1186 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1187     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1188     HRESULT hr;
1189     TRACE("(%p) Relay\n" , This);
1190
1191     EnterCriticalSection(&d3d8_cs);
1192     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1193     LeaveCriticalSection(&d3d8_cs);
1194     return hr;
1195 }
1196
1197 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1198     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1199     HRESULT hr;
1200     TRACE("(%p) Relay\n" , This);
1201
1202     EnterCriticalSection(&d3d8_cs);
1203     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1204     LeaveCriticalSection(&d3d8_cs);
1205     return hr;
1206 }
1207
1208 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1209     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1210     HRESULT hr;
1211     TRACE("(%p) Relay\n" , This);
1212
1213     EnterCriticalSection(&d3d8_cs);
1214     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1215     LeaveCriticalSection(&d3d8_cs);
1216     return hr;
1217 }
1218
1219 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1220     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1221     HRESULT hr;
1222     TRACE("(%p) Relay\n" , This);
1223
1224     EnterCriticalSection(&d3d8_cs);
1225     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1226     LeaveCriticalSection(&d3d8_cs);
1227     return hr;
1228 }
1229
1230 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1231     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1232     HRESULT hr;
1233     TRACE("(%p) Relay\n" , This);
1234
1235     EnterCriticalSection(&d3d8_cs);
1236     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1237     LeaveCriticalSection(&d3d8_cs);
1238     return hr;
1239 }
1240
1241 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1242     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1243     HRESULT hr;
1244     TRACE("(%p) Relay\n" , This);
1245
1246     EnterCriticalSection(&d3d8_cs);
1247     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1248     LeaveCriticalSection(&d3d8_cs);
1249     return hr;
1250 }
1251
1252 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1253     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1254     HRESULT hr;
1255     TRACE("(%p)\n", This);
1256
1257     EnterCriticalSection(&d3d8_cs);
1258     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1259     LeaveCriticalSection(&d3d8_cs);
1260     return hr;
1261 }
1262
1263 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1264     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1265     HRESULT hr;
1266     IWineD3DStateBlock* wineD3DStateBlock;
1267     IDirect3DStateBlock8Impl* object;
1268
1269     TRACE("(%p) Relay\n", This);
1270
1271     /* Tell wineD3D to endstateblock before anything else (in case we run out
1272      * of memory later and cause locking problems)
1273      */
1274     EnterCriticalSection(&d3d8_cs);
1275     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1276     if (hr != D3D_OK) {
1277         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1278         LeaveCriticalSection(&d3d8_cs);
1279         return hr;
1280     }
1281
1282     /* allocate a new IDirectD3DStateBlock */
1283     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1284     object->ref = 1;
1285     object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1286
1287     object->wineD3DStateBlock = wineD3DStateBlock;
1288
1289     *pToken = d3d8_allocate_handle(&This->handle_table, object);
1290     LeaveCriticalSection(&d3d8_cs);
1291
1292     if (*pToken == D3D8_INVALID_HANDLE)
1293     {
1294         ERR("Failed to create a handle\n");
1295         IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1296         return E_FAIL;
1297     }
1298     ++*pToken;
1299
1300     TRACE("Returning %#x (%p).\n", *pToken, object);
1301
1302     return hr;
1303 }
1304
1305 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1306     IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface;
1307     IDirect3DStateBlock8Impl *pSB;
1308     HRESULT hr;
1309
1310     TRACE("(%p) %#x Relay\n", This, Token);
1311
1312     EnterCriticalSection(&d3d8_cs);
1313     pSB = d3d8_get_object(&This->handle_table, Token - 1);
1314     if (!pSB)
1315     {
1316         WARN("Invalid handle (%#x) passed.\n", Token);
1317         LeaveCriticalSection(&d3d8_cs);
1318         return D3DERR_INVALIDCALL;
1319     }
1320     hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1321     LeaveCriticalSection(&d3d8_cs);
1322     return hr;
1323 }
1324
1325 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1326     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1327     IDirect3DStateBlock8Impl *pSB;
1328     HRESULT hr;
1329
1330     TRACE("(%p) %#x Relay\n", This, Token);
1331
1332     EnterCriticalSection(&d3d8_cs);
1333     pSB = d3d8_get_object(&This->handle_table, Token - 1);
1334     if (!pSB)
1335     {
1336         WARN("Invalid handle (%#x) passed.\n", Token);
1337         LeaveCriticalSection(&d3d8_cs);
1338         return D3DERR_INVALIDCALL;
1339     }
1340     hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1341     LeaveCriticalSection(&d3d8_cs);
1342     return hr;
1343 }
1344
1345 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1346     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1347     IDirect3DStateBlock8Impl *pSB;
1348
1349     TRACE("(%p) Relay\n", This);
1350
1351     EnterCriticalSection(&d3d8_cs);
1352     pSB = d3d8_free_handle(&This->handle_table, Token - 1);
1353     LeaveCriticalSection(&d3d8_cs);
1354
1355     if (!pSB)
1356     {
1357         WARN("Invalid handle (%#x) passed.\n", Token);
1358         return D3DERR_INVALIDCALL;
1359     }
1360
1361     if (IUnknown_Release((IUnknown *)pSB))
1362     {
1363         ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1364     }
1365
1366     return D3D_OK;
1367 }
1368
1369 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1370         D3DSTATEBLOCKTYPE Type, DWORD *handle)
1371 {
1372     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1373     IDirect3DStateBlock8Impl *object;
1374     HRESULT hr;
1375
1376     TRACE("(%p) Relay\n", This);
1377
1378     if (Type != D3DSBT_ALL
1379             && Type != D3DSBT_PIXELSTATE
1380             && Type != D3DSBT_VERTEXSTATE)
1381     {
1382         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1383         return D3DERR_INVALIDCALL;
1384     }
1385
1386     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1387     if (!object)
1388     {
1389         ERR("Failed to allocate memory.\n");
1390         return E_OUTOFMEMORY;
1391     }
1392
1393     object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1394     object->ref = 1;
1395
1396     EnterCriticalSection(&d3d8_cs);
1397     hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1398             &object->wineD3DStateBlock, (IUnknown *)object);
1399     if (FAILED(hr))
1400     {
1401         LeaveCriticalSection(&d3d8_cs);
1402         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1403         HeapFree(GetProcessHeap(), 0, object);
1404         return hr;
1405     }
1406
1407     *handle = d3d8_allocate_handle(&This->handle_table, object);
1408     LeaveCriticalSection(&d3d8_cs);
1409
1410     if (*handle == D3D8_INVALID_HANDLE)
1411     {
1412         ERR("Failed to allocate a handle.\n");
1413         IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1414         return E_FAIL;
1415     }
1416     ++*handle;
1417
1418     TRACE("Returning %#x (%p).\n", *handle, object);
1419
1420     return hr;
1421 }
1422
1423 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1424     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1425     HRESULT hr;
1426     TRACE("(%p) Relay\n" , This);
1427 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1428     EnterCriticalSection(&d3d8_cs);
1429     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1430     LeaveCriticalSection(&d3d8_cs);
1431     return hr;
1432 }
1433
1434 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1435     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1436     HRESULT hr;
1437     TRACE("(%p) Relay\n" , This);
1438
1439     EnterCriticalSection(&d3d8_cs);
1440     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1441     LeaveCriticalSection(&d3d8_cs);
1442     return hr;
1443 }
1444
1445 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1446     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1447     IWineD3DBaseTexture *retTexture = NULL;
1448     HRESULT rc = D3D_OK;
1449
1450     TRACE("(%p) Relay\n" , This);
1451
1452     if(ppTexture == NULL){
1453         return D3DERR_INVALIDCALL;
1454     }
1455
1456     EnterCriticalSection(&d3d8_cs);
1457     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1458     if (rc == D3D_OK && NULL != retTexture) {
1459         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1460         IWineD3DBaseTexture_Release(retTexture);
1461     } else {
1462         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1463         *ppTexture = NULL;
1464     }
1465     LeaveCriticalSection(&d3d8_cs);
1466
1467     return rc;
1468 }
1469
1470 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1471     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1472     HRESULT hr;
1473     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1474
1475     EnterCriticalSection(&d3d8_cs);
1476     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1477                                    pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1478     LeaveCriticalSection(&d3d8_cs);
1479     return hr;
1480 }
1481
1482 static const struct tss_lookup
1483 {
1484     BOOL sampler_state;
1485     DWORD state;
1486 }
1487 tss_lookup[] =
1488 {
1489     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
1490     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
1491     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
1492     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
1493     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
1494     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
1495     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
1496     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
1497     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
1498     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
1499     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
1500     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
1501     {FALSE, WINED3DTSS_FORCE_DWORD},            /* 12, unused */
1502     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
1503     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
1504     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
1505     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
1506     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
1507     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
1508     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
1509     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
1510     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
1511     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
1512     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
1513     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1514     {TRUE,  WINED3DSAMP_ADDRESSW},              /* 25, D3DTSS_ADDRESSW */
1515     {FALSE, WINED3DTSS_COLORARG0},              /* 26, D3DTSS_COLORARG0 */
1516     {FALSE, WINED3DTSS_ALPHAARG0},              /* 27, D3DTSS_ALPHAARG0 */
1517     {FALSE, WINED3DTSS_RESULTARG},              /* 28, D3DTSS_RESULTARG */
1518 };
1519
1520 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1521     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1522     const struct tss_lookup *l = &tss_lookup[Type];
1523     HRESULT hr;
1524     TRACE("(%p) Relay\n" , This);
1525
1526     EnterCriticalSection(&d3d8_cs);
1527
1528     if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1529     else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1530
1531     LeaveCriticalSection(&d3d8_cs);
1532     return hr;
1533 }
1534
1535 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1536     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1537     const struct tss_lookup *l = &tss_lookup[Type];
1538     HRESULT hr;
1539     TRACE("(%p) Relay\n" , This);
1540
1541     EnterCriticalSection(&d3d8_cs);
1542
1543     if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1544     else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1545
1546     LeaveCriticalSection(&d3d8_cs);
1547     return hr;
1548 }
1549
1550 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1551     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1552     HRESULT hr;
1553     TRACE("(%p) Relay\n" , This);
1554
1555     EnterCriticalSection(&d3d8_cs);
1556     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1557     LeaveCriticalSection(&d3d8_cs);
1558     return hr;
1559 }
1560
1561 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1562     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1563     FIXME("(%p) : stub\n", This);
1564     return D3D_OK;
1565 }
1566
1567 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1568     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1569     HRESULT hr;
1570     TRACE("(%p) Relay\n" , This);
1571
1572     EnterCriticalSection(&d3d8_cs);
1573     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1574     LeaveCriticalSection(&d3d8_cs);
1575     return hr;
1576 }
1577
1578 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1579     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1580     HRESULT hr;
1581     TRACE("(%p) Relay\n" , This);
1582
1583     EnterCriticalSection(&d3d8_cs);
1584     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1585     LeaveCriticalSection(&d3d8_cs);
1586     return hr;
1587 }
1588
1589 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1590     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1591     HRESULT hr;
1592     TRACE("(%p) Relay\n" , This);
1593
1594     EnterCriticalSection(&d3d8_cs);
1595     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1596     LeaveCriticalSection(&d3d8_cs);
1597     return hr;
1598 }
1599
1600 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1601     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1602     HRESULT hr;
1603     TRACE("(%p) Relay\n" , This);
1604
1605     EnterCriticalSection(&d3d8_cs);
1606     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1607     LeaveCriticalSection(&d3d8_cs);
1608     return hr;
1609 }
1610
1611 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1612     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; 
1613     HRESULT hr;
1614     TRACE("(%p) Relay\n" , This);
1615
1616     EnterCriticalSection(&d3d8_cs);
1617     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1618     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1619             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1620     LeaveCriticalSection(&d3d8_cs);
1621     return hr;
1622 }
1623
1624 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1625                                                            UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1626     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1627     HRESULT hr;
1628     TRACE("(%p) Relay\n" , This);
1629
1630     EnterCriticalSection(&d3d8_cs);
1631     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1632     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1633             startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1634     LeaveCriticalSection(&d3d8_cs);
1635     return hr;
1636 }
1637
1638 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1639     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1640     HRESULT hr;
1641     TRACE("(%p) Relay\n" , This);
1642
1643     EnterCriticalSection(&d3d8_cs);
1644     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1645     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1646             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1647             pVertexStreamZeroData, VertexStreamZeroStride);
1648     LeaveCriticalSection(&d3d8_cs);
1649     return hr;
1650 }
1651
1652 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1653                                                              UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1654                                                              D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1655                                                              UINT VertexStreamZeroStride) {
1656     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1657     HRESULT hr;
1658     TRACE("(%p) Relay\n" , This);
1659
1660     EnterCriticalSection(&d3d8_cs);
1661     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1662     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1663             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1664             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1665     LeaveCriticalSection(&d3d8_cs);
1666     return hr;
1667 }
1668
1669 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1670     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1671     HRESULT hr;
1672     IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1673     TRACE("(%p) Relay\n" , This);
1674
1675     EnterCriticalSection(&d3d8_cs);
1676     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1677     LeaveCriticalSection(&d3d8_cs);
1678     return hr;
1679 }
1680
1681 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1682     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1683     IDirect3DVertexDeclaration8Impl *object;
1684     WINED3DVERTEXELEMENT *wined3d_elements;
1685     UINT wined3d_element_count;
1686     HRESULT hr = D3D_OK;
1687
1688     TRACE("(%p) : declaration %p\n", This, declaration);
1689
1690     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1691     if (!object) {
1692         ERR("Memory allocation failed\n");
1693         *decl_ptr = NULL;
1694         return D3DERR_OUTOFVIDEOMEMORY;
1695     }
1696
1697     object->ref_count = 1;
1698     object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1699
1700     wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1701     object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1702     if (!object->elements) {
1703         ERR("Memory allocation failed\n");
1704         HeapFree(GetProcessHeap(), 0, wined3d_elements);
1705         HeapFree(GetProcessHeap(), 0, object);
1706         *decl_ptr = NULL;
1707         return D3DERR_OUTOFVIDEOMEMORY;
1708     }
1709
1710     CopyMemory(object->elements, declaration, object->elements_size);
1711
1712     EnterCriticalSection(&d3d8_cs);
1713     hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1714             (IUnknown *)object, wined3d_elements, wined3d_element_count);
1715     LeaveCriticalSection(&d3d8_cs);
1716     HeapFree(GetProcessHeap(), 0, wined3d_elements);
1717
1718     if (FAILED(hr)) {
1719         ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1720         HeapFree(GetProcessHeap(), 0, object->elements);
1721         HeapFree(GetProcessHeap(), 0, object);
1722     } else {
1723         *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1724         TRACE("(%p) : Created vertex declaration %p\n", This, object);
1725     }
1726
1727     return hr;
1728 }
1729
1730 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1731     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1732     HRESULT hrc = D3D_OK;
1733     IDirect3DVertexShader8Impl *object;
1734     const DWORD *token = pDeclaration;
1735     DWORD handle;
1736
1737     /* Test if the vertex declaration is valid */
1738     while (D3DVSD_END() != *token) {
1739         D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1740
1741         if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1742             DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1743             DWORD reg  = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1744
1745             if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1746                 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1747                 return D3DERR_INVALIDCALL;
1748             }
1749         }
1750         token += parse_token(token);
1751     }
1752
1753     /* Setup a stub object for now */
1754     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1755     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1756     if (NULL == object) {
1757         FIXME("Allocation of memory failed\n");
1758         *ppShader = 0;
1759         return D3DERR_OUTOFVIDEOMEMORY;
1760     }
1761
1762     object->ref = 1;
1763     object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1764
1765     hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1766     if (FAILED(hrc)) {
1767         ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1768         HeapFree(GetProcessHeap(), 0, object);
1769         *ppShader = 0;
1770         return D3DERR_INVALIDCALL;
1771     }
1772
1773     EnterCriticalSection(&d3d8_cs);
1774     handle = d3d8_allocate_handle(&This->handle_table, object);
1775     if (handle == D3D8_INVALID_HANDLE)
1776     {
1777         ERR("Failed to allocate shader handle\n");
1778         LeaveCriticalSection(&d3d8_cs);
1779         IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1780         HeapFree(GetProcessHeap(), 0, object);
1781         *ppShader = 0;
1782         return E_OUTOFMEMORY;
1783     }
1784     else
1785     {
1786         DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1787         *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1788     }
1789
1790     if (pFunction)
1791     {
1792         /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1793         hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
1794                 NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
1795
1796         if (FAILED(hrc))
1797         {
1798             /* free up object */
1799             FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1800             d3d8_free_handle(&This->handle_table, handle);
1801             IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1802             HeapFree(GetProcessHeap(), 0, object);
1803             *ppShader = 0;
1804         }
1805         else
1806         {
1807             load_local_constants(pDeclaration, object->wineD3DVertexShader);
1808             TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1809         }
1810     }
1811
1812     LeaveCriticalSection(&d3d8_cs);
1813
1814     return hrc;
1815 }
1816
1817 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1818 {
1819     IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1820     HRESULT hr;
1821     int p, low, high; /* deliberately signed */
1822     struct FvfToDecl *convertedDecls = This->decls;
1823
1824     TRACE("Searching for declaration for fvf %08x... ", fvf);
1825
1826     low = 0;
1827     high = This->numConvertedDecls - 1;
1828     while(low <= high) {
1829         p = (low + high) >> 1;
1830         TRACE("%d ", p);
1831         if(convertedDecls[p].fvf == fvf) {
1832             TRACE("found %p\n", convertedDecls[p].decl);
1833             return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1834         } else if(convertedDecls[p].fvf < fvf) {
1835             low = p + 1;
1836         } else {
1837             high = p - 1;
1838         }
1839     }
1840     TRACE("not found. Creating and inserting at position %d.\n", low);
1841
1842     d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1843     if (!d3d8_declaration)
1844     {
1845         ERR("Memory allocation failed.\n");
1846         return NULL;
1847     }
1848
1849     d3d8_declaration->ref_count = 1;
1850     d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1851     d3d8_declaration->elements = NULL;
1852     d3d8_declaration->elements_size = 0;
1853     d3d8_declaration->shader_handle = fvf;
1854
1855     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1856             &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1857     if (FAILED(hr))
1858     {
1859         ERR("Failed to create wined3d vertex declaration.\n");
1860         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1861         return NULL;
1862     }
1863
1864     if(This->declArraySize == This->numConvertedDecls) {
1865         int grow = This->declArraySize / 2;
1866         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1867                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1868         if(!convertedDecls) {
1869             /* This will destroy it */
1870             IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1871             return NULL;
1872         }
1873         This->decls = convertedDecls;
1874         This->declArraySize += grow;
1875     }
1876
1877     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1878     convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1879     convertedDecls[low].fvf = fvf;
1880     This->numConvertedDecls++;
1881
1882     TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1883     return d3d8_declaration;
1884 }
1885
1886 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1887     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1888     IDirect3DVertexShader8Impl *shader;
1889     HRESULT hr;
1890
1891     TRACE("(%p) : Relay\n", This);
1892
1893     if (VS_HIGHESTFIXEDFXF >= pShader) {
1894         TRACE("Setting FVF, %#x\n", pShader);
1895
1896         EnterCriticalSection(&d3d8_cs);
1897         IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1898                 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1899         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1900         LeaveCriticalSection(&d3d8_cs);
1901         return D3D_OK;
1902     }
1903
1904     TRACE("Setting shader\n");
1905
1906     EnterCriticalSection(&d3d8_cs);
1907     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1908     if (!shader)
1909     {
1910         WARN("Invalid handle (%#x) passed.\n", pShader);
1911         LeaveCriticalSection(&d3d8_cs);
1912         return D3DERR_INVALIDCALL;
1913     }
1914
1915     hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1916             ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1917     if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1918     LeaveCriticalSection(&d3d8_cs);
1919
1920     TRACE("Returning hr %#x\n", hr);
1921
1922     return hr;
1923 }
1924
1925 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1926     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1927     IWineD3DVertexDeclaration *wined3d_declaration;
1928     IDirect3DVertexDeclaration8 *d3d8_declaration;
1929     HRESULT hrc;
1930
1931     TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
1932     EnterCriticalSection(&d3d8_cs);
1933
1934     hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1935     if (FAILED(hrc))
1936     {
1937         LeaveCriticalSection(&d3d8_cs);
1938         WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1939                 This, hrc, This->WineD3DDevice);
1940         return hrc;
1941     }
1942
1943     if (!wined3d_declaration)
1944     {
1945         LeaveCriticalSection(&d3d8_cs);
1946         *ppShader = 0;
1947         return D3D_OK;
1948     }
1949
1950     hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1951     IWineD3DVertexDeclaration_Release(wined3d_declaration);
1952     LeaveCriticalSection(&d3d8_cs);
1953     if (SUCCEEDED(hrc))
1954     {
1955         *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1956         IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1957     }
1958
1959     TRACE("(%p) : returning %#x\n", This, *ppShader);
1960
1961     return hrc;
1962 }
1963
1964 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1965     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1966     IDirect3DVertexShader8Impl *shader;
1967     IWineD3DVertexShader *cur = NULL;
1968
1969     TRACE("(%p) : pShader %#x\n", This, pShader);
1970
1971     EnterCriticalSection(&d3d8_cs);
1972
1973     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1974     if (!shader)
1975     {
1976         WARN("Invalid handle (%#x) passed.\n", pShader);
1977         LeaveCriticalSection(&d3d8_cs);
1978         return D3DERR_INVALIDCALL;
1979     }
1980
1981     IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1982
1983     if (cur)
1984     {
1985         if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1986         IWineD3DVertexShader_Release(cur);
1987     }
1988
1989     LeaveCriticalSection(&d3d8_cs);
1990
1991     if (IUnknown_Release((IUnknown *)shader))
1992     {
1993         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1994     }
1995
1996     return D3D_OK;
1997 }
1998
1999 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2000     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2001     HRESULT hr;
2002     TRACE("(%p) : Relay\n", This);
2003
2004     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2005         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2006              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2007         return D3DERR_INVALIDCALL;
2008     }
2009
2010     EnterCriticalSection(&d3d8_cs);
2011     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2012     LeaveCriticalSection(&d3d8_cs);
2013     return hr;
2014 }
2015
2016 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2017     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2018     HRESULT hr;
2019     TRACE("(%p) : Relay\n", This);
2020
2021     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2022         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2023              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2024         return D3DERR_INVALIDCALL;
2025     }
2026
2027     EnterCriticalSection(&d3d8_cs);
2028     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2029     LeaveCriticalSection(&d3d8_cs);
2030     return hr;
2031 }
2032
2033 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2034     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2035     IDirect3DVertexDeclaration8Impl *declaration;
2036     IDirect3DVertexShader8Impl *shader;
2037
2038     TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2039
2040     EnterCriticalSection(&d3d8_cs);
2041
2042     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2043     LeaveCriticalSection(&d3d8_cs);
2044     if (!shader)
2045     {
2046         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2047         return D3DERR_INVALIDCALL;
2048     }
2049     declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2050
2051     /* If pData is NULL, we just return the required size of the buffer. */
2052     if (!pData) {
2053         *pSizeOfData = declaration->elements_size;
2054         return D3D_OK;
2055     }
2056
2057     /* MSDN claims that if *pSizeOfData is smaller than the required size
2058      * we should write the required size and return D3DERR_MOREDATA.
2059      * That's not actually true. */
2060     if (*pSizeOfData < declaration->elements_size) {
2061         return D3DERR_INVALIDCALL;
2062     }
2063
2064     CopyMemory(pData, declaration->elements, declaration->elements_size);
2065
2066     return D3D_OK;
2067 }
2068
2069 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2070     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2071     IDirect3DVertexShader8Impl *shader = NULL;
2072     HRESULT hr;
2073
2074     TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2075
2076     EnterCriticalSection(&d3d8_cs);
2077
2078     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2079     if (!shader)
2080     {
2081         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2082         LeaveCriticalSection(&d3d8_cs);
2083         return D3DERR_INVALIDCALL;
2084     }
2085
2086     if (!shader->wineD3DVertexShader)
2087     {
2088         LeaveCriticalSection(&d3d8_cs);
2089         *pSizeOfData = 0;
2090         return D3D_OK;
2091     }
2092
2093     hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2094
2095     LeaveCriticalSection(&d3d8_cs);
2096     return hr;
2097 }
2098
2099 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2100     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2101     HRESULT hr;
2102     IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2103     TRACE("(%p) Relay\n", This);
2104
2105     EnterCriticalSection(&d3d8_cs);
2106     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2107      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2108      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2109      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2110      * problem)
2111      */
2112     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2113     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
2114             ib ? ib->wineD3DIndexBuffer : NULL,
2115             ib ? ib->format : WINED3DFMT_UNKNOWN);
2116     LeaveCriticalSection(&d3d8_cs);
2117     return hr;
2118 }
2119
2120 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2121     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2122     IWineD3DBuffer *retIndexData = NULL;
2123     HRESULT rc = D3D_OK;
2124
2125     TRACE("(%p) Relay\n", This);
2126
2127     if(ppIndexData == NULL){
2128         return D3DERR_INVALIDCALL;
2129     }
2130
2131     EnterCriticalSection(&d3d8_cs);
2132     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2133     IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2134     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
2135     if (SUCCEEDED(rc) && retIndexData) {
2136         IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2137         IWineD3DBuffer_Release(retIndexData);
2138     } else {
2139         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2140         *ppIndexData = NULL;
2141     }
2142     LeaveCriticalSection(&d3d8_cs);
2143
2144     return rc;
2145 }
2146 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
2147     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2148     IDirect3DPixelShader8Impl *object;
2149     DWORD handle;
2150     HRESULT hr;
2151
2152     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
2153
2154     if (NULL == ppShader) {
2155         TRACE("(%p) Invalid call\n", This);
2156         return D3DERR_INVALIDCALL;
2157     }
2158
2159     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2160     if (!object)
2161     {
2162         ERR("Failed to allocate memmory.\n");
2163         return E_OUTOFMEMORY;
2164     }
2165
2166     object->ref    = 1;
2167     object->lpVtbl = &Direct3DPixelShader8_Vtbl;
2168
2169     EnterCriticalSection(&d3d8_cs);
2170     hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
2171             NULL, &object->wineD3DPixelShader, (IUnknown *)object);
2172     if (FAILED(hr))
2173     {
2174         LeaveCriticalSection(&d3d8_cs);
2175         FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
2176         HeapFree(GetProcessHeap(), 0 , object);
2177         *ppShader = 0;
2178         return hr;
2179     }
2180
2181     handle = d3d8_allocate_handle(&This->handle_table, object);
2182     LeaveCriticalSection(&d3d8_cs);
2183     if (handle == D3D8_INVALID_HANDLE)
2184     {
2185         ERR("Failed to allocate shader handle\n");
2186         IDirect3DVertexShader8_Release((IUnknown *)object);
2187         return E_OUTOFMEMORY;
2188     }
2189
2190     *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
2191     TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
2192
2193     return hr;
2194 }
2195
2196 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2197     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2198     IDirect3DPixelShader8Impl *shader;
2199     HRESULT hr;
2200
2201     TRACE("(%p) : pShader %#x\n", This, pShader);
2202
2203     EnterCriticalSection(&d3d8_cs);
2204
2205     if (!pShader)
2206     {
2207         hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2208         LeaveCriticalSection(&d3d8_cs);
2209         return hr;
2210     }
2211
2212     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2213     if (!shader)
2214     {
2215         WARN("Invalid handle (%#x) passed.\n", pShader);
2216         LeaveCriticalSection(&d3d8_cs);
2217         return D3DERR_INVALIDCALL;
2218     }
2219
2220     TRACE("(%p) : Setting shader %p\n", This, shader);
2221     hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2222     LeaveCriticalSection(&d3d8_cs);
2223     return hr;
2224 }
2225
2226 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2227     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2228     IWineD3DPixelShader *object;
2229
2230     HRESULT hrc = D3D_OK;
2231     TRACE("(%p) Relay\n", This);
2232     if (NULL == ppShader) {
2233         TRACE("(%p) Invalid call\n", This);
2234         return D3DERR_INVALIDCALL;
2235     }
2236
2237     EnterCriticalSection(&d3d8_cs);
2238     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2239     if (D3D_OK == hrc && NULL != object) {
2240         IDirect3DPixelShader8Impl *d3d8_shader;
2241         hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2242         IWineD3DPixelShader_Release(object);
2243         *ppShader = d3d8_shader->handle;
2244         IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2245     } else {
2246         *ppShader = 0;
2247     }
2248
2249     TRACE("(%p) : returning %#x\n", This, *ppShader);
2250     LeaveCriticalSection(&d3d8_cs);
2251     return hrc;
2252 }
2253
2254 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2255     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2256     IDirect3DPixelShader8Impl *shader;
2257     IWineD3DPixelShader *cur = NULL;
2258
2259     TRACE("(%p) : pShader %#x\n", This, pShader);
2260
2261     EnterCriticalSection(&d3d8_cs);
2262
2263     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2264     if (!shader)
2265     {
2266         WARN("Invalid handle (%#x) passed.\n", pShader);
2267         LeaveCriticalSection(&d3d8_cs);
2268         return D3DERR_INVALIDCALL;
2269     }
2270
2271     IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2272
2273     if (cur)
2274     {
2275         if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2276         IWineD3DPixelShader_Release(cur);
2277     }
2278
2279     LeaveCriticalSection(&d3d8_cs);
2280
2281     if (IUnknown_Release((IUnknown *)shader))
2282     {
2283         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2284     }
2285
2286     return D3D_OK;
2287 }
2288
2289 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2290     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2291     HRESULT hr;
2292     TRACE("(%p) Relay\n", This);
2293
2294     EnterCriticalSection(&d3d8_cs);
2295     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2296     LeaveCriticalSection(&d3d8_cs);
2297     return hr;
2298 }
2299
2300 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2301     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2302     HRESULT hr;
2303     TRACE("(%p) Relay\n", This);
2304
2305     EnterCriticalSection(&d3d8_cs);
2306     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2307     LeaveCriticalSection(&d3d8_cs);
2308     return hr;
2309 }
2310
2311 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2312     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2313     IDirect3DPixelShader8Impl *shader = NULL;
2314     HRESULT hr;
2315
2316     TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2317
2318     EnterCriticalSection(&d3d8_cs);
2319     shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1));
2320     if (!shader)
2321     {
2322         WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2323         LeaveCriticalSection(&d3d8_cs);
2324         return D3DERR_INVALIDCALL;
2325     }
2326
2327     hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2328     LeaveCriticalSection(&d3d8_cs);
2329     return hr;
2330 }
2331
2332 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2333     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2334     HRESULT hr;
2335     TRACE("(%p) Relay\n", This);
2336
2337     EnterCriticalSection(&d3d8_cs);
2338     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2339     LeaveCriticalSection(&d3d8_cs);
2340     return hr;
2341 }
2342
2343 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2344     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2345     HRESULT hr;
2346     TRACE("(%p) Relay\n", This);
2347
2348     EnterCriticalSection(&d3d8_cs);
2349     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2350     LeaveCriticalSection(&d3d8_cs);
2351     return hr;
2352 }
2353
2354 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2355     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2356     HRESULT hr;
2357     TRACE("(%p) Relay\n", This);
2358
2359     EnterCriticalSection(&d3d8_cs);
2360     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2361     LeaveCriticalSection(&d3d8_cs);
2362     return hr;
2363 }
2364
2365 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2366     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2367     HRESULT hr;
2368     TRACE("(%p) Relay\n" , This);
2369
2370     EnterCriticalSection(&d3d8_cs);
2371     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2372                                         NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2373                                         0/* Offset in bytes */, Stride);
2374     LeaveCriticalSection(&d3d8_cs);
2375     return hr;
2376 }
2377
2378 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2379     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2380     IWineD3DBuffer *retStream = NULL;
2381     HRESULT rc = D3D_OK;
2382
2383     TRACE("(%p) Relay\n" , This);
2384
2385     if(pStream == NULL){
2386         return D3DERR_INVALIDCALL;
2387     }
2388
2389     EnterCriticalSection(&d3d8_cs);
2390     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2391     if (rc == D3D_OK  && NULL != retStream) {
2392         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2393         IWineD3DBuffer_Release(retStream);
2394     }else{
2395         if (rc != D3D_OK){
2396             FIXME("Call to GetStreamSource failed %p\n",  pStride);
2397         }
2398         *pStream = NULL;
2399     }
2400     LeaveCriticalSection(&d3d8_cs);
2401
2402     return rc;
2403 }
2404
2405
2406 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2407 {
2408     IDirect3DDevice8Impl_QueryInterface,
2409     IDirect3DDevice8Impl_AddRef,
2410     IDirect3DDevice8Impl_Release,
2411     IDirect3DDevice8Impl_TestCooperativeLevel,
2412     IDirect3DDevice8Impl_GetAvailableTextureMem,
2413     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2414     IDirect3DDevice8Impl_GetDirect3D,
2415     IDirect3DDevice8Impl_GetDeviceCaps,
2416     IDirect3DDevice8Impl_GetDisplayMode,
2417     IDirect3DDevice8Impl_GetCreationParameters,
2418     IDirect3DDevice8Impl_SetCursorProperties,
2419     IDirect3DDevice8Impl_SetCursorPosition,
2420     IDirect3DDevice8Impl_ShowCursor,
2421     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2422     IDirect3DDevice8Impl_Reset,
2423     IDirect3DDevice8Impl_Present,
2424     IDirect3DDevice8Impl_GetBackBuffer,
2425     IDirect3DDevice8Impl_GetRasterStatus,
2426     IDirect3DDevice8Impl_SetGammaRamp,
2427     IDirect3DDevice8Impl_GetGammaRamp,
2428     IDirect3DDevice8Impl_CreateTexture,
2429     IDirect3DDevice8Impl_CreateVolumeTexture,
2430     IDirect3DDevice8Impl_CreateCubeTexture,
2431     IDirect3DDevice8Impl_CreateVertexBuffer,
2432     IDirect3DDevice8Impl_CreateIndexBuffer,
2433     IDirect3DDevice8Impl_CreateRenderTarget,
2434     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2435     IDirect3DDevice8Impl_CreateImageSurface,
2436     IDirect3DDevice8Impl_CopyRects,
2437     IDirect3DDevice8Impl_UpdateTexture,
2438     IDirect3DDevice8Impl_GetFrontBuffer,
2439     IDirect3DDevice8Impl_SetRenderTarget,
2440     IDirect3DDevice8Impl_GetRenderTarget,
2441     IDirect3DDevice8Impl_GetDepthStencilSurface,
2442     IDirect3DDevice8Impl_BeginScene,
2443     IDirect3DDevice8Impl_EndScene,
2444     IDirect3DDevice8Impl_Clear,
2445     IDirect3DDevice8Impl_SetTransform,
2446     IDirect3DDevice8Impl_GetTransform,
2447     IDirect3DDevice8Impl_MultiplyTransform,
2448     IDirect3DDevice8Impl_SetViewport,
2449     IDirect3DDevice8Impl_GetViewport,
2450     IDirect3DDevice8Impl_SetMaterial,
2451     IDirect3DDevice8Impl_GetMaterial,
2452     IDirect3DDevice8Impl_SetLight,
2453     IDirect3DDevice8Impl_GetLight,
2454     IDirect3DDevice8Impl_LightEnable,
2455     IDirect3DDevice8Impl_GetLightEnable,
2456     IDirect3DDevice8Impl_SetClipPlane,
2457     IDirect3DDevice8Impl_GetClipPlane,
2458     IDirect3DDevice8Impl_SetRenderState,
2459     IDirect3DDevice8Impl_GetRenderState,
2460     IDirect3DDevice8Impl_BeginStateBlock,
2461     IDirect3DDevice8Impl_EndStateBlock,
2462     IDirect3DDevice8Impl_ApplyStateBlock,
2463     IDirect3DDevice8Impl_CaptureStateBlock,
2464     IDirect3DDevice8Impl_DeleteStateBlock,
2465     IDirect3DDevice8Impl_CreateStateBlock,
2466     IDirect3DDevice8Impl_SetClipStatus,
2467     IDirect3DDevice8Impl_GetClipStatus,
2468     IDirect3DDevice8Impl_GetTexture,
2469     IDirect3DDevice8Impl_SetTexture,
2470     IDirect3DDevice8Impl_GetTextureStageState,
2471     IDirect3DDevice8Impl_SetTextureStageState,
2472     IDirect3DDevice8Impl_ValidateDevice,
2473     IDirect3DDevice8Impl_GetInfo,
2474     IDirect3DDevice8Impl_SetPaletteEntries,
2475     IDirect3DDevice8Impl_GetPaletteEntries,
2476     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2477     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2478     IDirect3DDevice8Impl_DrawPrimitive,
2479     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2480     IDirect3DDevice8Impl_DrawPrimitiveUP,
2481     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2482     IDirect3DDevice8Impl_ProcessVertices,
2483     IDirect3DDevice8Impl_CreateVertexShader,
2484     IDirect3DDevice8Impl_SetVertexShader,
2485     IDirect3DDevice8Impl_GetVertexShader,
2486     IDirect3DDevice8Impl_DeleteVertexShader,
2487     IDirect3DDevice8Impl_SetVertexShaderConstant,
2488     IDirect3DDevice8Impl_GetVertexShaderConstant,
2489     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2490     IDirect3DDevice8Impl_GetVertexShaderFunction,
2491     IDirect3DDevice8Impl_SetStreamSource,
2492     IDirect3DDevice8Impl_GetStreamSource,
2493     IDirect3DDevice8Impl_SetIndices,
2494     IDirect3DDevice8Impl_GetIndices,
2495     IDirect3DDevice8Impl_CreatePixelShader,
2496     IDirect3DDevice8Impl_SetPixelShader,
2497     IDirect3DDevice8Impl_GetPixelShader,
2498     IDirect3DDevice8Impl_DeletePixelShader,
2499     IDirect3DDevice8Impl_SetPixelShaderConstant,
2500     IDirect3DDevice8Impl_GetPixelShaderConstant,
2501     IDirect3DDevice8Impl_GetPixelShaderFunction,
2502     IDirect3DDevice8Impl_DrawRectPatch,
2503     IDirect3DDevice8Impl_DrawTriPatch,
2504     IDirect3DDevice8Impl_DeletePatch
2505 };
2506
2507 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2508     IDirect3DSurface8Impl* surfaceParent;
2509     TRACE("(%p) call back\n", pSurface);
2510
2511     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2512     /* GetParent's AddRef was forwarded to an object in destruction.
2513      * Releasing it here again would cause an endless recursion. */
2514     surfaceParent->forwardReference = NULL;
2515     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2516 }
2517
2518 /* IWineD3DDeviceParent IUnknown methods */
2519
2520 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2521 {
2522     return (struct IDirect3DDevice8Impl *)((char*)iface
2523             - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2524 }
2525
2526 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2527 {
2528     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2529     return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2530 }
2531
2532 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2533 {
2534     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2535     return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2536 }
2537
2538 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2539 {
2540     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2541     return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2542 }
2543
2544 /* IWineD3DDeviceParent methods */
2545
2546 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2547 {
2548     TRACE("iface %p, device %p\n", iface, device);
2549 }
2550
2551 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2552         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2553         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2554 {
2555     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2556     IDirect3DSurface8Impl *d3d_surface;
2557     BOOL lockable = TRUE;
2558     HRESULT hr;
2559
2560     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2561             "\tpool %#x, level %u, face %u, surface %p\n",
2562             iface, superior, width, height, format, usage, pool, level, face, surface);
2563
2564
2565     if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2566
2567     hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2568             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2569             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2570     if (FAILED(hr))
2571     {
2572         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2573         return hr;
2574     }
2575
2576     *surface = d3d_surface->wineD3DSurface;
2577     d3d_surface->container = superior;
2578     IUnknown_Release(d3d_surface->parentDevice);
2579     d3d_surface->parentDevice = NULL;
2580     d3d_surface->forwardReference = superior;
2581
2582     return hr;
2583 }
2584
2585 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2586         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2587         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2588 {
2589     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2590     IDirect3DSurface8Impl *d3d_surface;
2591     HRESULT hr;
2592
2593     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2594             "\tmultisample_quality %u, lockable %u, surface %p\n",
2595             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2596
2597     hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2598             d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2599     if (FAILED(hr))
2600     {
2601         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2602         return hr;
2603     }
2604
2605     *surface = d3d_surface->wineD3DSurface;
2606     d3d_surface->container = (IUnknown *)This;
2607     d3d_surface->isImplicit = TRUE;
2608     /* Implicit surfaces are created with an refcount of 0 */
2609     IUnknown_Release((IUnknown *)d3d_surface);
2610
2611     return hr;
2612 }
2613
2614 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2615         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2616         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2617 {
2618     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2619     IDirect3DSurface8Impl *d3d_surface;
2620     HRESULT hr;
2621
2622     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2623             "\tmultisample_quality %u, discard %u, surface %p\n",
2624             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2625
2626     hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2627             d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2628     if (FAILED(hr))
2629     {
2630         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2631         return hr;
2632     }
2633
2634     *surface = d3d_surface->wineD3DSurface;
2635     d3d_surface->container = (IUnknown *)This;
2636     d3d_surface->isImplicit = TRUE;
2637     /* Implicit surfaces are created with an refcount of 0 */
2638     IUnknown_Release((IUnknown *)d3d_surface);
2639
2640     return hr;
2641 }
2642
2643 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2644         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2645         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2646 {
2647     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2648     IDirect3DVolume8Impl *object;
2649     HRESULT hr;
2650
2651     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2652             iface, superior, width, height, depth, format, pool, usage, volume);
2653
2654     /* Allocate the storage for the device */
2655     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2656     if (!object)
2657     {
2658         FIXME("Allocation of memory failed\n");
2659         *volume = NULL;
2660         return D3DERR_OUTOFVIDEOMEMORY;
2661     }
2662
2663     object->lpVtbl = &Direct3DVolume8_Vtbl;
2664     object->ref = 1;
2665     hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2666             format, pool, &object->wineD3DVolume, (IUnknown *)object);
2667     if (FAILED(hr))
2668     {
2669         ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2670         HeapFree(GetProcessHeap(), 0, object);
2671         *volume = NULL;
2672         return hr;
2673     }
2674
2675     *volume = object->wineD3DVolume;
2676     object->container = superior;
2677     object->forwardReference = superior;
2678
2679     TRACE("(%p) Created volume %p\n", iface, *volume);
2680
2681     return hr;
2682 }
2683
2684 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2685         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2686 {
2687     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2688     IDirect3DSwapChain8Impl *d3d_swapchain;
2689     D3DPRESENT_PARAMETERS local_parameters;
2690     HRESULT hr;
2691
2692     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2693
2694     /* Copy the presentation parameters */
2695     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2696     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2697     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2698     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2699     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2700     local_parameters.SwapEffect = present_parameters->SwapEffect;
2701     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2702     local_parameters.Windowed = present_parameters->Windowed;
2703     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2704     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2705     local_parameters.Flags = present_parameters->Flags;
2706     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2707     local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2708
2709     hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2710             &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2711     if (FAILED(hr))
2712     {
2713         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2714         *swapchain = NULL;
2715         return hr;
2716     }
2717
2718     *swapchain = d3d_swapchain->wineD3DSwapChain;
2719     IUnknown_Release(d3d_swapchain->parentDevice);
2720     d3d_swapchain->parentDevice = NULL;
2721
2722     /* Copy back the presentation parameters */
2723     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2724     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2725     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2726     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2727     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2728     present_parameters->SwapEffect = local_parameters.SwapEffect;
2729     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2730     present_parameters->Windowed = local_parameters.Windowed;
2731     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2732     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2733     present_parameters->Flags = local_parameters.Flags;
2734     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2735     present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2736
2737     return hr;
2738 }
2739
2740 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2741 {
2742     /* IUnknown methods */
2743     device_parent_QueryInterface,
2744     device_parent_AddRef,
2745     device_parent_Release,
2746     /* IWineD3DDeviceParent methods */
2747     device_parent_WineD3DDeviceCreated,
2748     device_parent_CreateSurface,
2749     device_parent_CreateRenderTarget,
2750     device_parent_CreateDepthStencilSurface,
2751     device_parent_CreateVolume,
2752     device_parent_CreateSwapChain,
2753 };