dxgi: Implement IDXGIAdapter::GetDesc().
[wine] / dlls / wined3d / surface_gdi.c
1 /*
2  * 2D Surface implementation without OpenGL
3  *
4  * Copyright 1997-2000 Marcus Meissner
5  * Copyright 1998-2000 Lionel Ulmer
6  * Copyright 2000-2001 TransGaming Technologies Inc.
7  * Copyright 2002-2005 Jason Edmeades
8  * Copyright 2002-2003 Raphael Junqueira
9  * Copyright 2004 Christian Costa
10  * Copyright 2005 Oliver Stieber
11  * Copyright 2006-2008 Stefan Dösinger
12  *
13  * This library is free software; you can redistribute it and/or
14  * modify it under the terms of the GNU Lesser General Public
15  * License as published by the Free Software Foundation; either
16  * version 2.1 of the License, or (at your option) any later version.
17  *
18  * This library is distributed in the hope that it will be useful,
19  * but WITHOUT ANY WARRANTY; without even the implied warranty of
20  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
21  * Lesser General Public License for more details.
22  *
23  * You should have received a copy of the GNU Lesser General Public
24  * License along with this library; if not, write to the Free Software
25  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26  */
27
28 #include "config.h"
29 #include "wine/port.h"
30 #include "wined3d_private.h"
31
32 #include <stdio.h>
33
34 /* Use the d3d_surface debug channel to have one channel for all surfaces */
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
36
37 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
38 {
39     TRACE("(%p) : Cleaning up.\n", This);
40
41     if (This->Flags & SFLAG_DIBSECTION)
42     {
43         /* Release the DC. */
44         SelectObject(This->hDC, This->dib.holdbitmap);
45         DeleteDC(This->hDC);
46         /* Release the DIB section. */
47         DeleteObject(This->dib.DIBsection);
48         This->dib.bitmap_data = NULL;
49         This->resource.allocatedMemory = NULL;
50     }
51
52     if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
53     if (This->overlay_dest) list_remove(&This->overlay_entry);
54
55     HeapFree(GetProcessHeap(), 0, This->palette9);
56
57     resource_cleanup((IWineD3DResource *)This);
58 }
59
60 /*****************************************************************************
61  * IWineD3DSurface::Release, GDI version
62  *
63  * In general a normal COM Release method, but the GDI version doesn't have
64  * to destroy all the GL things.
65  *
66  *****************************************************************************/
67 static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
68     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
69     ULONG ref = InterlockedDecrement(&This->resource.ref);
70     TRACE("(%p) : Releasing from %d\n", This, ref + 1);
71
72     if (!ref)
73     {
74         surface_gdi_cleanup(This);
75
76         TRACE("(%p) Released.\n", This);
77         HeapFree(GetProcessHeap(), 0, This);
78     }
79
80     return ref;
81 }
82
83 /*****************************************************************************
84  * IWineD3DSurface::PreLoad, GDI version
85  *
86  * This call is unsupported on GDI surfaces, if it's called something went
87  * wrong in the parent library. Write an informative warning
88  *
89  *****************************************************************************/
90 static void WINAPI
91 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
92 {
93     ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
94     ERR("(%p): Most likely the parent library did something wrong.\n", iface);
95     ERR("(%p): Please report to wine-devel\n", iface);
96 }
97
98 /*****************************************************************************
99  * IWineD3DSurface::UnLoad, GDI version
100  *
101  * This call is unsupported on GDI surfaces, if it's called something went
102  * wrong in the parent library. Write an informative warning.
103  *
104  *****************************************************************************/
105 static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
106 {
107     ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
108     ERR("(%p): Most likely the parent library did something wrong.\n", iface);
109     ERR("(%p): Please report to wine-devel\n", iface);
110 }
111
112 /*****************************************************************************
113  * IWineD3DSurface::LockRect, GDI version
114  *
115  * Locks the surface and returns a pointer to the surface memory
116  *
117  * Params:
118  *  pLockedRect: Address to return the locking info at
119  *  pRect: Rectangle to lock
120  *  Flags: Some flags
121  *
122  * Returns:
123  *  WINED3D_OK on success
124  *  WINED3DERR_INVALIDCALL on errors
125  *
126  *****************************************************************************/
127 static HRESULT WINAPI
128 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
129                              WINED3DLOCKED_RECT* pLockedRect,
130                              CONST RECT* pRect,
131                              DWORD Flags)
132 {
133     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
134
135     /* Already locked? */
136     if(This->Flags & SFLAG_LOCKED)
137     {
138         WARN("(%p) Surface already locked\n", This);
139         /* What should I return here? */
140         return WINED3DERR_INVALIDCALL;
141     }
142     This->Flags |= SFLAG_LOCKED;
143
144     if(!This->resource.allocatedMemory) {
145         /* This happens on gdi surfaces if the application set a user pointer and resets it.
146          * Recreate the DIB section
147          */
148         IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
149         This->resource.allocatedMemory = This->dib.bitmap_data;
150     }
151
152     return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
153 }
154
155 /*****************************************************************************
156  * IWineD3DSurface::UnlockRect, GDI version
157  *
158  * Unlocks a surface. This implementation doesn't do much, except updating
159  * the window if the front buffer is unlocked
160  *
161  * Returns:
162  *  WINED3D_OK on success
163  *  WINED3DERR_INVALIDCALL on failure
164  *
165  *****************************************************************************/
166 static HRESULT WINAPI
167 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
168 {
169     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
170     IWineD3DSwapChainImpl *swapchain = NULL;
171     TRACE("(%p)\n", This);
172
173     if (!(This->Flags & SFLAG_LOCKED))
174     {
175         WARN("trying to Unlock an unlocked surf@%p\n", This);
176         return WINEDDERR_NOTLOCKED;
177     }
178
179     /* Can be useful for debugging */
180 #if 0
181         {
182             static unsigned int gen = 0;
183             char buffer[4096];
184             ++gen;
185             if ((gen % 10) == 0) {
186                 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm",
187                         This, This->texture_target, This->texture_level, gen);
188                 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
189             }
190             /*
191              * debugging crash code
192             if (gen == 250) {
193               void** test = NULL;
194               *test = 0;
195             }
196             */
197         }
198 #endif
199
200     /* Tell the swapchain to update the screen */
201     if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
202     {
203         if(iface == swapchain->frontBuffer)
204         {
205             x11_copy_to_screen(swapchain, &This->lockedRect);
206         }
207         IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
208     }
209
210     This->Flags &= ~SFLAG_LOCKED;
211     memset(&This->lockedRect, 0, sizeof(RECT));
212     return WINED3D_OK;
213 }
214
215 /*****************************************************************************
216  * IWineD3DSurface::Flip, GDI version
217  *
218  * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
219  * the parent library. This implementation changes the data pointers of the
220  * surfaces and copies the new front buffer content to the screen
221  *
222  * Params:
223  *  override: Flipping target(e.g. back buffer)
224  *
225  * Returns:
226  *  WINED3D_OK on success
227  *
228  *****************************************************************************/
229 static HRESULT WINAPI
230 IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
231                          IWineD3DSurface *override,
232                          DWORD Flags)
233 {
234     IWineD3DSwapChainImpl *swapchain = NULL;
235     HRESULT hr;
236
237     if(FAILED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
238     {
239         ERR("Flipped surface is not on a swapchain\n");
240         return WINEDDERR_NOTFLIPPABLE;
241     }
242
243     hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
244     IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
245     return hr;
246 }
247
248 /*****************************************************************************
249  * IWineD3DSurface::LoadTexture, GDI version
250  *
251  * This is mutually unsupported by GDI surfaces
252  *
253  * Returns:
254  *  D3DERR_INVALIDCALL
255  *
256  *****************************************************************************/
257 static HRESULT WINAPI
258 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
259 {
260     ERR("Unsupported on X11 surfaces\n");
261     return WINED3DERR_INVALIDCALL;
262 }
263
264 /*****************************************************************************
265  * IWineD3DSurface::SaveSnapshot, GDI version
266  *
267  * This method writes the surface's contents to the in tga format to the
268  * file specified in filename.
269  *
270  * Params:
271  *  filename: File to write to
272  *
273  * Returns:
274  *  WINED3DERR_INVALIDCALL if the file couldn't be opened
275  *  WINED3D_OK on success
276  *
277  *****************************************************************************/
278 static int get_shift(DWORD color_mask) {
279     int shift = 0;
280     while (color_mask > 0xFF) {
281         color_mask >>= 1;
282         shift += 1;
283     }
284     while ((color_mask & 0x80) == 0) {
285         color_mask <<= 1;
286         shift -= 1;
287     }
288     return shift;
289 }
290
291
292 static HRESULT WINAPI
293 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
294 const char* filename)
295 {
296     FILE* f = NULL;
297     UINT y = 0, x = 0;
298     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
299     static char *output = NULL;
300     static UINT size = 0;
301     const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
302
303     if (This->pow2Width > size) {
304         output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
305         size = This->pow2Width;
306     }
307
308
309     f = fopen(filename, "w+");
310     if (NULL == f) {
311         ERR("opening of %s failed with\n", filename);
312         return WINED3DERR_INVALIDCALL;
313     }
314     fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
315
316     if (This->resource.format_desc->format == WINED3DFMT_P8_UINT)
317     {
318         unsigned char table[256][3];
319         int i;
320
321         if (This->palette == NULL) {
322             fclose(f);
323             return WINED3DERR_INVALIDCALL;
324         }
325         for (i = 0; i < 256; i++) {
326             table[i][0] = This->palette->palents[i].peRed;
327             table[i][1] = This->palette->palents[i].peGreen;
328             table[i][2] = This->palette->palents[i].peBlue;
329         }
330         for (y = 0; y < This->pow2Height; y++) {
331             unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
332             for (x = 0; x < This->pow2Width; x++) {
333                 unsigned char color = *src;
334                 src += 1;
335
336                 output[3 * x + 0] = table[color][0];
337                 output[3 * x + 1] = table[color][1];
338                 output[3 * x + 2] = table[color][2];
339             }
340             fwrite(output, 3 * This->pow2Width, 1, f);
341         }
342     } else {
343         int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
344
345         pix_width = format_desc->byte_count;
346
347         red_shift = get_shift(format_desc->red_mask);
348         green_shift = get_shift(format_desc->green_mask);
349         blue_shift = get_shift(format_desc->blue_mask);
350         alpha_shift = get_shift(format_desc->alpha_mask);
351
352         for (y = 0; y < This->pow2Height; y++) {
353             const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
354             for (x = 0; x < This->pow2Width; x++) {
355                 unsigned int color;
356                 unsigned int comp;
357                 int i;
358
359                 color = 0;
360                 for (i = 0; i < pix_width; i++) {
361                     color |= src[i] << (8 * i);
362                 }
363                 src += 1 * pix_width;
364
365                 comp = color & format_desc->red_mask;
366                 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
367                 comp = color & format_desc->green_mask;
368                 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
369                 comp = color & format_desc->alpha_mask;
370                 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
371             }
372             fwrite(output, 3 * This->pow2Width, 1, f);
373         }
374     }
375     fclose(f);
376     return WINED3D_OK;
377 }
378
379 static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
380     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
381     WINED3DLOCKED_RECT lock;
382     HRESULT hr;
383     RGBQUAD col[256];
384
385     TRACE("(%p)->(%p)\n",This,pHDC);
386
387     if(!(This->Flags & SFLAG_DIBSECTION))
388     {
389         WARN("DC not supported on this surface\n");
390         return WINED3DERR_INVALIDCALL;
391     }
392
393     if(This->Flags & SFLAG_USERPTR) {
394         ERR("Not supported on surfaces with an application-provided surfaces\n");
395         return WINEDDERR_NODC;
396     }
397
398     /* Give more detailed info for ddraw */
399     if (This->Flags & SFLAG_DCINUSE)
400         return WINEDDERR_DCALREADYCREATED;
401
402     /* Can't GetDC if the surface is locked */
403     if (This->Flags & SFLAG_LOCKED)
404         return WINED3DERR_INVALIDCALL;
405
406     memset(&lock, 0, sizeof(lock)); /* To be sure */
407
408     /* Should have a DIB section already */
409
410     /* Lock the surface */
411     hr = IWineD3DSurface_LockRect(iface,
412                                   &lock,
413                                   NULL,
414                                   0);
415     if(FAILED(hr)) {
416         ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
417         /* keep the dib section */
418         return hr;
419     }
420
421     if (This->resource.format_desc->format == WINED3DFMT_P8_UINT
422             || This->resource.format_desc->format == WINED3DFMT_P8_UINT_A8_UNORM)
423     {
424         unsigned int n;
425         const PALETTEENTRY *pal = NULL;
426
427         if(This->palette) {
428             pal = This->palette->palents;
429         } else {
430             IWineD3DSurfaceImpl *dds_primary;
431             IWineD3DSwapChainImpl *swapchain;
432             swapchain = (IWineD3DSwapChainImpl *)This->resource.wineD3DDevice->swapchains[0];
433             dds_primary = (IWineD3DSurfaceImpl *)swapchain->frontBuffer;
434             if (dds_primary && dds_primary->palette)
435                 pal = dds_primary->palette->palents;
436         }
437
438         if (pal) {
439             for (n=0; n<256; n++) {
440                 col[n].rgbRed   = pal[n].peRed;
441                 col[n].rgbGreen = pal[n].peGreen;
442                 col[n].rgbBlue  = pal[n].peBlue;
443                 col[n].rgbReserved = 0;
444             }
445             SetDIBColorTable(This->hDC, 0, 256, col);
446         }
447     }
448
449     *pHDC = This->hDC;
450     TRACE("returning %p\n",*pHDC);
451     This->Flags |= SFLAG_DCINUSE;
452
453     return WINED3D_OK;
454 }
455
456 static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
457     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
458
459     TRACE("(%p)->(%p)\n",This,hDC);
460
461     if (!(This->Flags & SFLAG_DCINUSE))
462         return WINEDDERR_NODC;
463
464     if (This->hDC !=hDC) {
465         WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
466         return WINEDDERR_NODC;
467     }
468
469     /* we locked first, so unlock now */
470     IWineD3DSurface_UnlockRect(iface);
471
472     This->Flags &= ~SFLAG_DCINUSE;
473
474     return WINED3D_OK;
475 }
476
477 static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
478     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
479     RGBQUAD col[256];
480     IWineD3DPaletteImpl *pal = This->palette;
481     unsigned int n;
482     IWineD3DSwapChainImpl *swapchain;
483     TRACE("(%p)\n", This);
484
485     if (!pal) return WINED3D_OK;
486
487     if(This->Flags & SFLAG_DIBSECTION) {
488         TRACE("(%p): Updating the hdc's palette\n", This);
489         for (n=0; n<256; n++) {
490             col[n].rgbRed   = pal->palents[n].peRed;
491             col[n].rgbGreen = pal->palents[n].peGreen;
492             col[n].rgbBlue  = pal->palents[n].peBlue;
493             col[n].rgbReserved = 0;
494         }
495         SetDIBColorTable(This->hDC, 0, 256, col);
496     }
497
498     /* Update the image because of the palette change. Some games like e.g Red Alert
499        call SetEntries a lot to implement fading. */
500     /* Tell the swapchain to update the screen */
501     if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
502     {
503         if(iface == swapchain->frontBuffer)
504         {
505             x11_copy_to_screen(swapchain, NULL);
506         }
507         IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
508     }
509
510     return WINED3D_OK;
511 }
512
513 /*****************************************************************************
514  * IWineD3DSurface::PrivateSetup, GDI version
515  *
516  * Initializes the GDI surface, aka creates the DIB section we render to
517  * The DIB section creation is done by calling GetDC, which will create the
518  * section and releasing the dc to allow the app to use it. The dib section
519  * will stay until the surface is released
520  *
521  * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
522  * are set to the real sizes to save memory. The NONPOW2 flag is unset to
523  * avoid confusion in the shared surface code.
524  *
525  * Returns:
526  *  WINED3D_OK on success
527  *  The return values of called methods on failure
528  *
529  *****************************************************************************/
530 static HRESULT WINAPI
531 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
532 {
533     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
534     HRESULT hr;
535
536     if(This->resource.usage & WINED3DUSAGE_OVERLAY)
537     {
538         ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
539         return WINED3DERR_INVALIDCALL;
540     }
541
542     /* Sysmem textures have memory already allocated -
543      * release it, this avoids an unnecessary memcpy
544      */
545     hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
546     if(SUCCEEDED(hr))
547     {
548         HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
549         This->resource.heapMemory = NULL;
550         This->resource.allocatedMemory = This->dib.bitmap_data;
551     }
552
553     /* We don't mind the nonpow2 stuff in GDI */
554     This->pow2Width = This->currentDesc.Width;
555     This->pow2Height = This->currentDesc.Height;
556
557     return WINED3D_OK;
558 }
559
560 static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
561     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
562
563     /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
564     if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
565         ERR("Not supported on render targets\n");
566         return WINED3DERR_INVALIDCALL;
567     }
568
569     if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
570         WARN("Surface is locked or the HDC is in use\n");
571         return WINED3DERR_INVALIDCALL;
572     }
573
574     if(Mem && Mem != This->resource.allocatedMemory) {
575         void *release = NULL;
576
577         /* Do I have to copy the old surface content? */
578         if(This->Flags & SFLAG_DIBSECTION) {
579                 /* Release the DC. No need to hold the critical section for the update
580             * Thread because this thread runs only on front buffers, but this method
581             * fails for render targets in the check above.
582                 */
583             SelectObject(This->hDC, This->dib.holdbitmap);
584             DeleteDC(This->hDC);
585             /* Release the DIB section */
586             DeleteObject(This->dib.DIBsection);
587             This->dib.bitmap_data = NULL;
588             This->resource.allocatedMemory = NULL;
589             This->hDC = NULL;
590             This->Flags &= ~SFLAG_DIBSECTION;
591         } else if(!(This->Flags & SFLAG_USERPTR)) {
592             release = This->resource.allocatedMemory;
593         }
594         This->resource.allocatedMemory = Mem;
595         This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
596
597         /* Now free the old memory if any */
598         HeapFree(GetProcessHeap(), 0, release);
599     } else if(This->Flags & SFLAG_USERPTR) {
600         /* LockRect and GetDC will re-create the dib section and allocated memory */
601         This->resource.allocatedMemory = NULL;
602         This->Flags &= ~SFLAG_USERPTR;
603     }
604     return WINED3D_OK;
605 }
606
607 /***************************
608  *
609  ***************************/
610 static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
611     TRACE("(%p)->(%s, %s)\n", iface,
612           flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
613           persistent ? "TRUE" : "FALSE");
614     /* GDI surfaces can be in system memory only */
615     if(flag != SFLAG_INSYSMEM) {
616         ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
617     }
618 }
619
620 static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
621     if(flag != SFLAG_INSYSMEM) {
622         ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
623     } else {
624         TRACE("Surface requested in surface memory\n");
625     }
626     return WINED3D_OK;
627 }
628
629 static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
630     return SURFACE_GDI;
631 }
632
633 static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
634     FIXME("GDI surfaces can't draw overlays yet\n");
635     return E_FAIL;
636 }
637
638 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
639  * only IWineD3DBaseSurface and IWineGDISurface ones.
640  */
641 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
642 {
643     /* IUnknown */
644     IWineD3DBaseSurfaceImpl_QueryInterface,
645     IWineD3DBaseSurfaceImpl_AddRef,
646     IWineGDISurfaceImpl_Release,
647     /* IWineD3DResource */
648     IWineD3DBaseSurfaceImpl_GetParent,
649     IWineD3DBaseSurfaceImpl_GetDevice,
650     IWineD3DBaseSurfaceImpl_SetPrivateData,
651     IWineD3DBaseSurfaceImpl_GetPrivateData,
652     IWineD3DBaseSurfaceImpl_FreePrivateData,
653     IWineD3DBaseSurfaceImpl_SetPriority,
654     IWineD3DBaseSurfaceImpl_GetPriority,
655     IWineGDISurfaceImpl_PreLoad,
656     IWineGDISurfaceImpl_UnLoad,
657     IWineD3DBaseSurfaceImpl_GetType,
658     /* IWineD3DSurface */
659     IWineD3DBaseSurfaceImpl_GetContainer,
660     IWineD3DBaseSurfaceImpl_GetDesc,
661     IWineGDISurfaceImpl_LockRect,
662     IWineGDISurfaceImpl_UnlockRect,
663     IWineGDISurfaceImpl_GetDC,
664     IWineGDISurfaceImpl_ReleaseDC,
665     IWineGDISurfaceImpl_Flip,
666     IWineD3DBaseSurfaceImpl_Blt,
667     IWineD3DBaseSurfaceImpl_GetBltStatus,
668     IWineD3DBaseSurfaceImpl_GetFlipStatus,
669     IWineD3DBaseSurfaceImpl_IsLost,
670     IWineD3DBaseSurfaceImpl_Restore,
671     IWineD3DBaseSurfaceImpl_BltFast,
672     IWineD3DBaseSurfaceImpl_GetPalette,
673     IWineD3DBaseSurfaceImpl_SetPalette,
674     IWineGDISurfaceImpl_RealizePalette,
675     IWineD3DBaseSurfaceImpl_SetColorKey,
676     IWineD3DBaseSurfaceImpl_GetPitch,
677     IWineGDISurfaceImpl_SetMem,
678     IWineD3DBaseSurfaceImpl_SetOverlayPosition,
679     IWineD3DBaseSurfaceImpl_GetOverlayPosition,
680     IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
681     IWineD3DBaseSurfaceImpl_UpdateOverlay,
682     IWineD3DBaseSurfaceImpl_SetClipper,
683     IWineD3DBaseSurfaceImpl_GetClipper,
684     /* Internal use: */
685     IWineGDISurfaceImpl_LoadTexture,
686     IWineD3DBaseSurfaceImpl_BindTexture,
687     IWineGDISurfaceImpl_SaveSnapshot,
688     IWineD3DBaseSurfaceImpl_SetContainer,
689     IWineD3DBaseSurfaceImpl_GetData,
690     IWineD3DBaseSurfaceImpl_SetFormat,
691     IWineGDISurfaceImpl_PrivateSetup,
692     IWineGDISurfaceImpl_ModifyLocation,
693     IWineGDISurfaceImpl_LoadLocation,
694     IWineGDISurfaceImpl_GetImplType,
695     IWineGDISurfaceImpl_DrawOverlay
696 };