1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
8 * This file contains the (internal) driver registration functions,
9 * driver enumeration APIs and DirectDraw creation functions.
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wine/port.h"
28 #include "wine/debug.h"
42 #include "wine/exception.h"
49 #include "ddraw_private.h"
51 typedef IWineD3D* (WINAPI *fnWineDirect3DCreate)(UINT, UINT, IUnknown *);
53 static HMODULE hWineD3D = (HMODULE) -1;
54 static fnWineDirect3DCreate pWineDirect3DCreate;
56 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
58 /* The configured default surface */
59 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
61 /***********************************************************************
63 * Helper function for DirectDrawCreate and friends
64 * Creates a new DDraw interface with the given REFIID
66 * Interfaces that can be created:
67 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
68 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
69 * IDirect3D interfaces?)
72 * guid: ID of the requested driver, NULL for the default driver.
73 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
74 * DD: Used to return the pointer to the created object
75 * UnkOuter: For aggregation, which is unsupported. Must be NULL
76 * iid: requested version ID.
79 * DD_OK if the Interface was created successfully
80 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
81 * E_OUTOFMEMORY if some allocation failed
83 ***********************************************************************/
85 DDRAW_Create(GUID *guid,
90 IDirectDrawImpl *This = NULL;
92 IWineD3D *wineD3D = NULL;
93 IWineD3DDevice *wineD3DDevice = NULL;
95 WINED3DDEVTYPE devicetype;
97 TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
99 /* We don't care about this guids. Well, there's no special guid anyway
102 if (guid == (GUID *) DDCREATE_EMULATIONONLY)
104 /* Use the reference device id. This doesn't actually change anything,
105 * WineD3D always uses OpenGL for D3D rendering. One could make it request
108 devicetype = WINED3DDEVTYPE_REF;
110 else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
112 devicetype = WINED3DDEVTYPE_HAL;
119 /* DDraw doesn't support aggregation, according to msdn */
120 if (UnkOuter != NULL)
121 return CLASS_E_NOAGGREGATION;
123 /* DirectDraw creation comes here */
124 This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
127 ERR("Out of memory when creating DirectDraw\n");
128 return E_OUTOFMEMORY;
132 * IDirectDraw and IDirect3D are the same object,
133 * QueryInterface is used to get other interfaces.
135 ICOM_INIT_INTERFACE(This, IDirectDraw, IDirectDraw1_Vtbl);
136 ICOM_INIT_INTERFACE(This, IDirectDraw2, IDirectDraw2_Vtbl);
137 ICOM_INIT_INTERFACE(This, IDirectDraw4, IDirectDraw4_Vtbl);
138 ICOM_INIT_INTERFACE(This, IDirectDraw7, IDirectDraw7_Vtbl);
139 ICOM_INIT_INTERFACE(This, IDirect3D, IDirect3D1_Vtbl);
140 ICOM_INIT_INTERFACE(This, IDirect3D2, IDirect3D2_Vtbl);
141 ICOM_INIT_INTERFACE(This, IDirect3D3, IDirect3D3_Vtbl);
142 ICOM_INIT_INTERFACE(This, IDirect3D7, IDirect3D7_Vtbl);
144 /* See comments in IDirectDrawImpl_CreateNewSurface for a description
146 * Read from a registry key, should add a winecfg option later
148 This->ImplType = DefaultSurfaceType;
150 /* Get the current screen settings */
151 hDC = CreateDCA("DISPLAY", NULL, NULL, NULL);
152 This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
154 This->orig_width = GetSystemMetrics(SM_CXSCREEN);
155 This->orig_height = GetSystemMetrics(SM_CYSCREEN);
157 if (hWineD3D == (HMODULE) -1)
159 hWineD3D = LoadLibraryA("wined3d");
161 pWineDirect3DCreate = (fnWineDirect3DCreate) GetProcAddress(hWineD3D, "WineDirect3DCreate");
166 ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
171 /* Initialize WineD3D
173 * All Rendering (2D and 3D) is relayed to WineD3D,
174 * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
175 * structure handling is handled in this lib.
177 wineD3D = pWineDirect3DCreate(0 /* SDKVersion */, 7 /* DXVersion */, (IUnknown *) This /* Parent */);
180 ERR("Failed to initialise WineD3D\n");
184 This->wineD3D = wineD3D;
185 TRACE("WineD3D created at %p\n", wineD3D);
187 /* Initialized member...
189 * It is set to false at creation time, and set to true in
190 * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
191 * initialize only once
193 This->initialized = FALSE;
195 /* Initialize WineD3DDevice
197 * It is used for screen setup, surface and palette creation
198 * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
201 hr = IWineD3D_CreateDevice(wineD3D,
202 0 /*D3D_ADAPTER_DEFAULT*/,
204 NULL, /* FocusWindow, don't know yet */
205 0, /* BehaviorFlags */
207 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7));
210 ERR("Failed to create a wineD3DDevice, result = %lx\n", hr);
213 This->wineD3DDevice = wineD3DDevice;
214 TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
216 /* Register the window class
218 * It is used to create a hidden window for D3D
219 * rendering, if the application didn't pass one.
220 * It can also be used for Creating a device window
221 * from SetCooperativeLevel
223 * The name: DDRAW_<address>. The classname is
224 * 32 bit long, so a 64 bit address will fit nicely
225 * (Will this be compiled for 64 bit anyway?)
228 sprintf(This->classname, "DDRAW_%p", This);
230 memset(&This->wnd_class, 0, sizeof(This->wnd_class));
231 This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
232 This->wnd_class.lpfnWndProc = DefWindowProcA;
233 This->wnd_class.cbClsExtra = 0;
234 This->wnd_class.cbWndExtra = 0;
235 This->wnd_class.hInstance = GetModuleHandleA(0);
236 This->wnd_class.hIcon = 0;
237 This->wnd_class.hCursor = 0;
238 This->wnd_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
239 This->wnd_class.lpszMenuName = NULL;
240 This->wnd_class.lpszClassName = This->classname;
241 if(!RegisterClassA(&This->wnd_class))
243 ERR("RegisterClassA failed!\n");
247 /* Get the amount of video memory */
248 This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
250 /* Initialize the caps */
251 This->caps.dwSize = sizeof(This->caps);
252 /* do not report DDCAPS_OVERLAY and friends since we don't support overlays */
253 #define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
254 | DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP \
255 | DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY \
256 | DDCAPS_COLORKEYHWASSIST | DDCAPS_ALIGNBOUNDARYSRC )
257 #define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
258 #define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT \
259 | DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90 \
260 | DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN \
261 | DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
262 | DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
263 | DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
264 This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS;
266 This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
267 DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES |
268 DDCAPS2_CANRENDERWINDOWED;
269 This->caps.dwCKeyCaps |= CKEY_CAPS;
270 This->caps.dwFXCaps |= FX_CAPS;
271 This->caps.dwPalCaps |= DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
272 This->caps.dwVidMemTotal = This->total_vidmem;
273 This->caps.dwVidMemFree = This->total_vidmem;
274 This->caps.dwSVBCaps |= BLIT_CAPS;
275 This->caps.dwSVBCKeyCaps |= CKEY_CAPS;
276 This->caps.dwSVBFXCaps |= FX_CAPS;
277 This->caps.dwVSBCaps |= BLIT_CAPS;
278 This->caps.dwVSBCKeyCaps |= CKEY_CAPS;
279 This->caps.dwVSBFXCaps |= FX_CAPS;
280 This->caps.dwSSBCaps |= BLIT_CAPS;
281 This->caps.dwSSBCKeyCaps |= CKEY_CAPS;
282 This->caps.dwSSBFXCaps |= FX_CAPS;
283 This->caps.ddsCaps.dwCaps |= DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER |
284 DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER |
285 DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
286 DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
287 DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
288 /* Hacks for D3D code */
289 /* TODO: Check if WineD3D has 3D enabled
290 Need opengl surfaces or auto for 3D
292 if(This->ImplType == 0 || This->ImplType == SURFACE_OPENGL)
294 This->caps.dwCaps |= DDCAPS_3D;
295 This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
297 This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
303 /* Add the object to the ddraw cleanup list */
304 This->next = ddraw_list;
307 /* Call QueryInterface to get the pointer to the requested interface. This also initializes
308 * The required refcount
310 hr = IDirectDraw7_QueryInterface( ICOM_INTERFACE(This, IDirectDraw7), iid, DD);
311 if(SUCCEEDED(hr)) return DD_OK;
314 /* Let's hope we never need this ;) */
315 if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
316 if(wineD3D) IWineD3D_Release(wineD3D);
317 HeapFree(GetProcessHeap(), 0, This);
321 /***********************************************************************
322 * DirectDrawCreate (DDRAW.@)
324 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
325 * interfaces in theory
327 * Arguments, return values: See DDRAW_Create
329 ***********************************************************************/
331 DirectDrawCreate(GUID *GUID,
335 TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
337 return DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
340 /***********************************************************************
341 * DirectDrawCreateEx (DDRAW.@)
343 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
344 * interfaces are requested.
346 * Arguments, return values: See DDRAW_Create
348 ***********************************************************************/
350 DirectDrawCreateEx(GUID *GUID,
355 TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
357 if (!IsEqualGUID(iid, &IID_IDirectDraw7))
358 return DDERR_INVALIDPARAMS;
360 return DDRAW_Create(GUID, DD, UnkOuter, iid);
363 /***********************************************************************
364 * DirectDrawEnumerateA (DDRAW.@)
366 * Enumerates legacy ddraw drivers, ascii version. We only have one
367 * driver, which relays to WineD3D. If we were sufficiently cool,
368 * we could offer various interfaces, which use a different default surface
369 * implementation, but I think it's better to offer this choice in
370 * winecfg, because some apps use the default driver, so we would need
371 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
374 * Callback: Callback function from the app
375 * Context: Argument to the call back.
379 * E_INVALIDARG if the Callback caused a page fault
382 ***********************************************************************/
384 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
389 TRACE(" Enumerating default DirectDraw HAL interface\n");
390 /* We only have one driver */
393 static CHAR driver_desc[] = "DirectDraw HAL",
394 driver_name[] = "display";
396 stop = !Callback(NULL, driver_desc, driver_name, Context);
404 TRACE(" End of enumeration\n");
408 /***********************************************************************
409 * DirectDrawEnumerateExA (DDRAW.@)
411 * Enumerates DirectDraw7 drivers, ascii version. See
412 * the comments above DirectDrawEnumerateA for more details.
414 * The Flag member is not supported right now.
416 ***********************************************************************/
418 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
423 TRACE("Enumerating default DirectDraw HAL interface\n");
425 /* We only have one driver by now */
428 static CHAR driver_desc[] = "DirectDraw HAL",
429 driver_name[] = "display";
431 /* QuickTime expects the description "DirectDraw HAL" */
432 stop = !Callback(NULL, driver_desc, driver_name, Context, 0);
440 TRACE("End of enumeration\n");
444 /***********************************************************************
445 * DirectDrawEnumerateW (DDRAW.@)
447 * Enumerates legacy drivers, unicode version. See
448 * the comments above DirectDrawEnumerateA for more details.
450 * The Flag member is not supported right now.
452 ***********************************************************************/
454 /***********************************************************************
455 * DirectDrawEnumerateExW (DDRAW.@)
457 * Enumerates DirectDraw7 drivers, unicode version. See
458 * the comments above DirectDrawEnumerateA for more details.
460 * The Flag member is not supported right now.
462 ***********************************************************************/
464 /***********************************************************************
465 * Classfactory implementation.
466 ***********************************************************************/
468 /***********************************************************************
469 * CF_CreateDirectDraw
471 * DDraw creation function for the class factory
474 * UnkOuter: Set to NULL
475 * iid: ID of the wanted interface
476 * obj: Address to pass the interface pointer back
479 * DD_OK / DDERR*, see DDRAW_Create
481 ***********************************************************************/
483 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
488 TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
490 hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
494 /***********************************************************************
495 * CF_CreateDirectDraw
497 * Clipper creation function for the class factory
500 * UnkOuter: Set to NULL
501 * iid: ID of the wanted interface
502 * obj: Address to pass the interface pointer back
505 * DD_OK / DDERR*, see DDRAW_Create
507 ***********************************************************************/
509 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
513 IDirectDrawClipper *Clip;
515 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
516 if (hr != DD_OK) return hr;
518 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
519 IDirectDrawClipper_Release(Clip);
523 static const struct object_creation_info object_creation[] =
525 { &CLSID_DirectDraw, CF_CreateDirectDraw },
526 { &CLSID_DirectDraw7, CF_CreateDirectDraw },
527 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
530 /*******************************************************************************
531 * IDirectDrawClassFactory::QueryInterface
533 * QueryInterface for the class factory
536 * riid Reference to identifier of queried interface
537 * ppv Address to return the interface pointer at
541 * Failure: E_NOINTERFACE
543 *******************************************************************************/
544 static HRESULT WINAPI
545 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
549 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
551 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
553 if (IsEqualGUID(riid, &IID_IUnknown)
554 || IsEqualGUID(riid, &IID_IClassFactory))
556 IClassFactory_AddRef(iface);
561 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
562 return E_NOINTERFACE;
565 /*******************************************************************************
566 * IDirectDrawClassFactory::AddRef
568 * AddRef for the class factory
573 *******************************************************************************/
575 IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
577 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
578 ULONG ref = InterlockedIncrement(&This->ref);
580 TRACE("(%p)->() incrementing from %ld.\n", This, ref - 1);
585 /*******************************************************************************
586 * IDirectDrawClassFactory::Release
588 * Release for the class factory. If the refcount falls to 0, the object
594 *******************************************************************************/
596 IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
598 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
599 ULONG ref = InterlockedDecrement(&This->ref);
600 TRACE("(%p)->() decrementing from %ld.\n", This, ref+1);
603 HeapFree(GetProcessHeap(), 0, This);
609 /*******************************************************************************
610 * IDirectDrawClassFactory::CreateInstance
612 * What is this? Seems to create DirectDraw objects...
615 * The ususal things???
620 *******************************************************************************/
621 static HRESULT WINAPI
622 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
627 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
629 TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
631 return This->pfnCreateInstance(UnkOuter, riid, obj);
634 /*******************************************************************************
635 * IDirectDrawClassFactory::LockServer
643 * S_OK, because it's a stub
645 *******************************************************************************/
646 static HRESULT WINAPI
647 IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
649 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
650 FIXME("(%p)->(%d),stub!\n",This,dolock);
654 /*******************************************************************************
655 * The class factory VTable
656 *******************************************************************************/
657 static const IClassFactoryVtbl IClassFactory_Vtbl =
659 IDirectDrawClassFactoryImpl_QueryInterface,
660 IDirectDrawClassFactoryImpl_AddRef,
661 IDirectDrawClassFactoryImpl_Release,
662 IDirectDrawClassFactoryImpl_CreateInstance,
663 IDirectDrawClassFactoryImpl_LockServer
666 /*******************************************************************************
667 * DllGetClassObject [DDRAW.@]
668 * Retrieves class object from a DLL object
671 * Docs say returns STDAPI
674 * rclsid [I] CLSID for the class object
675 * riid [I] Reference to identifier of interface for class object
676 * ppv [O] Address of variable to receive interface pointer for riid
680 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
683 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
686 IClassFactoryImpl *factory;
688 TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
690 if ( !IsEqualGUID( &IID_IClassFactory, riid )
691 && ! IsEqualGUID( &IID_IUnknown, riid) )
692 return E_NOINTERFACE;
694 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
696 if (IsEqualGUID(object_creation[i].clsid, rclsid))
700 if (i == sizeof(object_creation)/sizeof(object_creation[0]))
702 FIXME("%s: no class found.\n", debugstr_guid(rclsid));
703 return CLASS_E_CLASSNOTAVAILABLE;
706 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
707 if (factory == NULL) return E_OUTOFMEMORY;
709 ICOM_INIT_INTERFACE(factory, IClassFactory, IClassFactory_Vtbl);
712 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
714 *ppv = ICOM_INTERFACE(factory, IClassFactory);
719 /*******************************************************************************
720 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
726 HRESULT WINAPI DllCanUnloadNow(void)
728 FIXME("(void): stub\n");
732 /*******************************************************************************
735 * Callback function for the EnumSurfaces call in DllMain.
736 * Dumps some surface info and releases the surface
739 * surf: The enumerated surface
740 * desc: it's description
741 * context: Pointer to the ddraw impl
745 *******************************************************************************/
746 static HRESULT WINAPI
747 DestroyCallback(IDirectDrawSurface7 *surf,
748 DDSURFACEDESC2 *desc,
751 IDirectDrawSurfaceImpl *Impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surf);
752 IDirectDrawImpl *ddraw = (IDirectDrawImpl *) context;
755 ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
756 WARN("Surface %p has an reference count of %ld\n", Impl, ref);
758 /* Skip surfaces which are attached somewhere or which are
759 * part of a complex compound. They will get released when destroying
762 if( (Impl->first_complex != Impl) || (Impl->first_attached != Impl) )
764 /* Skip our depth stencil surface, it will be released with the render target */
765 if( Impl == ddraw->DepthStencilBuffer)
768 /* Destroy the surface */
769 while(ref) ref = IDirectDrawSurface7_Release(surf);
774 /***********************************************************************
777 * Reads a config key from the registry. Taken from WineD3D
779 ***********************************************************************/
780 inline static DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
782 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
783 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
784 return ERROR_FILE_NOT_FOUND;
787 /***********************************************************************
790 * Could be used to register DirectDraw drivers, if we have more than
791 * one. Also used to destroy any objects left at unload if the
792 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
794 ***********************************************************************/
796 DllMain(HINSTANCE hInstDLL,
800 static LONG counter = 0;
802 TRACE("(%p,%lx,%p)\n", hInstDLL, Reason, lpv);
803 if (Reason == DLL_PROCESS_ATTACH)
805 char buffer[MAX_PATH+10];
806 DWORD size = sizeof(buffer);
811 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
812 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
814 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
815 if (len && len < MAX_PATH)
818 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
819 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
821 char *p, *appname = buffer;
822 if ((p = strrchr( appname, '/' ))) appname = p + 1;
823 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
824 strcat( appname, "\\Direct3D" );
825 TRACE("appname = [%s]\n", appname);
826 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
827 RegCloseKey( tmpkey );
831 if ( 0 != hkey || 0 != appkey )
833 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
835 if (!strcmp(buffer,"gdi"))
837 TRACE("Defaulting to GDI surfaces\n");
838 DefaultSurfaceType = SURFACE_GDI;
840 else if (!strcmp(buffer,"opengl"))
842 TRACE("Defaulting to opengl surfaces\n");
843 DefaultSurfaceType = SURFACE_OPENGL;
847 ERR("Unknown default surface type. Supported are:\n gdi, opengl");
852 DisableThreadLibraryCalls(hInstDLL);
853 TRACE("Attach counter: %ld\n", InterlockedIncrement(&counter));
855 else if (Reason == DLL_PROCESS_DETACH)
857 TRACE("Attach counter: %ld\n", InterlockedDecrement(&counter));
863 IDirectDrawImpl *ddraw;
864 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
866 for(ddraw = ddraw_list; ddraw; ddraw = ddraw->next)
872 WARN("DDraw %p has a refcount of %ld\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref2 + ddraw->ref1);
874 /* Add references to each interface to avoid freeing them unexpectadely */
875 IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
876 IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
877 IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
878 IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
880 /* Does a D3D device exist? Destroy it
881 * TODO: Destroy all Vertex buffers, Lights, Materials
882 * and execture buffers too
886 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
887 while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
890 /* Try to release the objects
891 * Do an EnumSurfaces to find any hanging surfaces
893 memset(&desc, 0, sizeof(desc));
894 desc.dwSize = sizeof(desc);
895 for(i = 0; i <= 1; i++)
897 hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
903 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
906 /* Check the surface count */
907 if(ddraw->surfaces > 0)
908 ERR("DDraw %p still has %ld surfaces attached\n", ddraw, ddraw->surfaces);
910 /* Release all hanging references to destroy the objects. This
911 * restores the screen mode too
913 while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
914 while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
915 while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
916 while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));