2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "wine/debug.h"
27 #include "d3d8_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 /* IDirect3DResource IUnknown parts follow: */
32 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj)
34 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IDirect3DResource8)
38 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
39 IDirect3DVertexBuffer8Impl_AddRef(iface);
44 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
48 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
49 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
50 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
54 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
55 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
56 ULONG ref = --This->ref;
57 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
59 if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* IDirect3DResource Interface follow: */
66 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
67 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
68 TRACE("(%p) : returning %p\n", This, This->Device);
69 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
72 HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
74 FIXME("(%p) : stub\n", This); return D3D_OK;
76 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
77 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
78 FIXME("(%p) : stub\n", This); return D3D_OK;
80 HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
81 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
82 FIXME("(%p) : stub\n", This); return D3D_OK;
84 DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
85 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
86 FIXME("(%p) : stub\n", This); return D3D_OK;
88 DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
89 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
90 FIXME("(%p) : stub\n", This); return D3D_OK;
92 void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
93 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
94 FIXME("(%p) : stub\n", This);
96 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
97 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
98 TRACE("(%p) : returning %d\n", This, This->ResourceType);
99 return This->ResourceType;
102 /* IDirect3DVertexBuffer8 */
103 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
104 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
105 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
106 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
107 *ppbData = This->allocatedMemory + OffsetToLock;
110 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
111 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
112 TRACE("(%p) : stub\n", This);
115 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
116 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
118 TRACE("(%p)\n", This);
119 pDesc->Format= This->currentDesc.Format;
120 pDesc->Type= This->currentDesc.Type;
121 pDesc->Usage= This->currentDesc.Usage;
122 pDesc->Pool= This->currentDesc.Pool;
123 pDesc->Size= This->currentDesc.Size;
124 pDesc->FVF= This->currentDesc.FVF;
128 ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl =
130 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
131 IDirect3DVertexBuffer8Impl_QueryInterface,
132 IDirect3DVertexBuffer8Impl_AddRef,
133 IDirect3DVertexBuffer8Impl_Release,
134 IDirect3DVertexBuffer8Impl_GetDevice,
135 IDirect3DVertexBuffer8Impl_SetPrivateData,
136 IDirect3DVertexBuffer8Impl_GetPrivateData,
137 IDirect3DVertexBuffer8Impl_FreePrivateData,
138 IDirect3DVertexBuffer8Impl_SetPriority,
139 IDirect3DVertexBuffer8Impl_GetPriority,
140 IDirect3DVertexBuffer8Impl_PreLoad,
141 IDirect3DVertexBuffer8Impl_GetType,
142 IDirect3DVertexBuffer8Impl_Lock,
143 IDirect3DVertexBuffer8Impl_Unlock,
144 IDirect3DVertexBuffer8Impl_GetDesc