2 * IDirect3DPixelShader8 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d8_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
27 /* IDirect3DPixelShader8 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
29 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
35 IUnknown_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
46 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("%p increasing refcount to %u.\n", iface, ref);
54 IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
62 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
65 TRACE("%p decreasing refcount to %u.\n", iface, ref);
69 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
70 wined3d_mutex_unlock();
75 static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
78 IDirect3DPixelShader8Impl_QueryInterface,
79 IDirect3DPixelShader8Impl_AddRef,
80 IDirect3DPixelShader8Impl_Release,
83 static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
85 HeapFree(GetProcessHeap(), 0, parent);
88 static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
90 d3d8_pixelshader_wined3d_object_destroyed,
93 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
94 const DWORD *byte_code, DWORD shader_handle)
99 shader->lpVtbl = &Direct3DPixelShader8_Vtbl;
100 shader->handle = shader_handle;
102 wined3d_mutex_lock();
103 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
104 NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
105 &d3d8_pixelshader_wined3d_parent_ops);
106 wined3d_mutex_unlock();
109 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);