1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
8 * This file contains the (internal) driver registration functions,
9 * driver enumeration APIs and DirectDraw creation functions.
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wine/port.h"
28 #include "wine/debug.h"
41 #include "wine/exception.h"
47 #include "ddraw_private.h"
49 typedef IWineD3D* (WINAPI *fnWineDirect3DCreate)(UINT, UINT, IUnknown *);
51 static HMODULE hWineD3D = (HMODULE) -1;
52 static fnWineDirect3DCreate pWineDirect3DCreate;
54 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
56 /* The configured default surface */
57 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
59 /* DDraw list and critical section */
60 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
62 static CRITICAL_SECTION ddraw_list_cs;
63 static CRITICAL_SECTION_DEBUG ddraw_list_cs_debug =
66 { &ddraw_list_cs_debug.ProcessLocksList,
67 &ddraw_list_cs_debug.ProcessLocksList },
68 0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_list_cs") }
70 static CRITICAL_SECTION ddraw_list_cs = { &ddraw_list_cs_debug, -1, 0, 0, 0, 0 };
72 /***********************************************************************
74 * Helper function for DirectDrawCreate and friends
75 * Creates a new DDraw interface with the given REFIID
77 * Interfaces that can be created:
78 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
79 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
80 * IDirect3D interfaces?)
83 * guid: ID of the requested driver, NULL for the default driver.
84 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
85 * DD: Used to return the pointer to the created object
86 * UnkOuter: For aggregation, which is unsupported. Must be NULL
87 * iid: requested version ID.
90 * DD_OK if the Interface was created successfully
91 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
92 * E_OUTOFMEMORY if some allocation failed
94 ***********************************************************************/
96 DDRAW_Create(const GUID *guid,
101 IDirectDrawImpl *This = NULL;
103 IWineD3D *wineD3D = NULL;
104 IWineD3DDevice *wineD3DDevice = NULL;
106 WINED3DDEVTYPE devicetype;
108 TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
112 /* We don't care about this guids. Well, there's no special guid anyway
115 if (guid == (GUID *) DDCREATE_EMULATIONONLY)
117 /* Use the reference device id. This doesn't actually change anything,
118 * WineD3D always uses OpenGL for D3D rendering. One could make it request
121 devicetype = WINED3DDEVTYPE_REF;
123 else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
125 devicetype = WINED3DDEVTYPE_HAL;
132 /* DDraw doesn't support aggregation, according to msdn */
133 if (UnkOuter != NULL)
134 return CLASS_E_NOAGGREGATION;
136 /* DirectDraw creation comes here */
137 This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
140 ERR("Out of memory when creating DirectDraw\n");
141 return E_OUTOFMEMORY;
145 * IDirectDraw and IDirect3D are the same object,
146 * QueryInterface is used to get other interfaces.
148 ICOM_INIT_INTERFACE(This, IDirectDraw, IDirectDraw1_Vtbl);
149 ICOM_INIT_INTERFACE(This, IDirectDraw2, IDirectDraw2_Vtbl);
150 ICOM_INIT_INTERFACE(This, IDirectDraw3, IDirectDraw3_Vtbl);
151 ICOM_INIT_INTERFACE(This, IDirectDraw4, IDirectDraw4_Vtbl);
152 ICOM_INIT_INTERFACE(This, IDirectDraw7, IDirectDraw7_Vtbl);
153 ICOM_INIT_INTERFACE(This, IDirect3D, IDirect3D1_Vtbl);
154 ICOM_INIT_INTERFACE(This, IDirect3D2, IDirect3D2_Vtbl);
155 ICOM_INIT_INTERFACE(This, IDirect3D3, IDirect3D3_Vtbl);
156 ICOM_INIT_INTERFACE(This, IDirect3D7, IDirect3D7_Vtbl);
158 /* See comments in IDirectDrawImpl_CreateNewSurface for a description
160 * Read from a registry key, should add a winecfg option later
162 This->ImplType = DefaultSurfaceType;
164 /* Get the current screen settings */
166 This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
168 This->orig_width = GetSystemMetrics(SM_CXSCREEN);
169 This->orig_height = GetSystemMetrics(SM_CYSCREEN);
171 if (hWineD3D == (HMODULE) -1)
173 hWineD3D = LoadLibraryA("wined3d");
175 pWineDirect3DCreate = (fnWineDirect3DCreate) GetProcAddress(hWineD3D, "WineDirect3DCreate");
180 ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
181 hr = DDERR_NODIRECTDRAWSUPPORT;
185 /* Initialize WineD3D
187 * All Rendering (2D and 3D) is relayed to WineD3D,
188 * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
189 * structure handling is handled in this lib.
191 wineD3D = pWineDirect3DCreate(0 /* SDKVersion */, 7 /* DXVersion */, (IUnknown *) This /* Parent */);
194 ERR("Failed to initialise WineD3D\n");
198 This->wineD3D = wineD3D;
199 TRACE("WineD3D created at %p\n", wineD3D);
201 /* Initialized member...
203 * It is set to false at creation time, and set to true in
204 * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
205 * initialize only once
207 This->initialized = FALSE;
209 /* Initialize WineD3DDevice
211 * It is used for screen setup, surface and palette creation
212 * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
215 hr = IWineD3D_CreateDevice(wineD3D,
216 0 /*D3D_ADAPTER_DEFAULT*/,
218 NULL, /* FocusWindow, don't know yet */
219 0, /* BehaviorFlags */
221 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7));
224 ERR("Failed to create a wineD3DDevice, result = %x\n", hr);
227 This->wineD3DDevice = wineD3DDevice;
228 TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
230 /* Register the window class
232 * It is used to create a hidden window for D3D
233 * rendering, if the application didn't pass one.
234 * It can also be used for Creating a device window
235 * from SetCooperativeLevel
237 * The name: DDRAW_<address>. The classname is
238 * 32 bit long, so a 64 bit address will fit nicely
239 * (Will this be compiled for 64 bit anyway?)
242 sprintf(This->classname, "DDRAW_%p", This);
244 memset(&This->wnd_class, 0, sizeof(This->wnd_class));
245 This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
246 This->wnd_class.lpfnWndProc = DefWindowProcA;
247 This->wnd_class.cbClsExtra = 0;
248 This->wnd_class.cbWndExtra = 0;
249 This->wnd_class.hInstance = GetModuleHandleA(0);
250 This->wnd_class.hIcon = 0;
251 This->wnd_class.hCursor = 0;
252 This->wnd_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
253 This->wnd_class.lpszMenuName = NULL;
254 This->wnd_class.lpszClassName = This->classname;
255 if(!RegisterClassA(&This->wnd_class))
257 ERR("RegisterClassA failed!\n");
261 /* Get the amount of video memory */
262 This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
264 /* Initialize the caps */
265 This->caps.dwSize = sizeof(This->caps);
266 /* do not report DDCAPS_OVERLAY and friends since we don't support overlays */
267 #define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
268 | DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP \
269 | DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY \
270 | DDCAPS_COLORKEYHWASSIST | DDCAPS_ALIGNBOUNDARYSRC )
271 #define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
272 #define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT \
273 | DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90 \
274 | DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN \
275 | DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
276 | DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
277 | DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
278 This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS;
280 This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
281 DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES |
282 DDCAPS2_CANRENDERWINDOWED;
283 This->caps.dwCKeyCaps |= CKEY_CAPS;
284 This->caps.dwFXCaps |= FX_CAPS;
285 This->caps.dwPalCaps |= DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
286 This->caps.dwVidMemTotal = This->total_vidmem;
287 This->caps.dwVidMemFree = This->total_vidmem;
288 This->caps.dwSVBCaps |= BLIT_CAPS;
289 This->caps.dwSVBCKeyCaps |= CKEY_CAPS;
290 This->caps.dwSVBFXCaps |= FX_CAPS;
291 This->caps.dwVSBCaps |= BLIT_CAPS;
292 This->caps.dwVSBCKeyCaps |= CKEY_CAPS;
293 This->caps.dwVSBFXCaps |= FX_CAPS;
294 This->caps.dwSSBCaps |= BLIT_CAPS;
295 This->caps.dwSSBCKeyCaps |= CKEY_CAPS;
296 This->caps.dwSSBFXCaps |= FX_CAPS;
297 This->caps.ddsCaps.dwCaps |= DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER |
298 DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER |
299 DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
300 DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
301 DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
302 /* Hacks for D3D code */
303 /* TODO: Check if WineD3D has 3D enabled
304 Need opengl surfaces or auto for 3D
306 if(This->ImplType == 0 || This->ImplType == SURFACE_OPENGL)
308 This->caps.dwCaps |= DDCAPS_3D;
309 This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
311 This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
317 list_init(&This->surface_list);
319 EnterCriticalSection(&ddraw_list_cs);
320 list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
321 LeaveCriticalSection(&ddraw_list_cs);
323 This->decls = HeapAlloc(GetProcessHeap(), 0, 0);
326 ERR("Error allocating an empty array for the converted vertex decls\n");
330 /* Call QueryInterface to get the pointer to the requested interface. This also initializes
331 * The required refcount
333 hr = IDirectDraw7_QueryInterface( ICOM_INTERFACE(This, IDirectDraw7), iid, DD);
334 if(SUCCEEDED(hr)) return DD_OK;
337 /* Let's hope we never need this ;) */
338 if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
339 if(wineD3D) IWineD3D_Release(wineD3D);
340 if(This) HeapFree(GetProcessHeap(), 0, This->decls);
341 HeapFree(GetProcessHeap(), 0, This);
345 /***********************************************************************
346 * DirectDrawCreate (DDRAW.@)
348 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
349 * interfaces in theory
351 * Arguments, return values: See DDRAW_Create
353 ***********************************************************************/
355 DirectDrawCreate(GUID *GUID,
359 TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
361 return DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
364 /***********************************************************************
365 * DirectDrawCreateEx (DDRAW.@)
367 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
368 * interfaces are requested.
370 * Arguments, return values: See DDRAW_Create
372 ***********************************************************************/
374 DirectDrawCreateEx(GUID *GUID,
379 TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
381 if (!IsEqualGUID(iid, &IID_IDirectDraw7))
382 return DDERR_INVALIDPARAMS;
384 return DDRAW_Create(GUID, DD, UnkOuter, iid);
387 /***********************************************************************
388 * DirectDrawEnumerateA (DDRAW.@)
390 * Enumerates legacy ddraw drivers, ascii version. We only have one
391 * driver, which relays to WineD3D. If we were sufficiently cool,
392 * we could offer various interfaces, which use a different default surface
393 * implementation, but I think it's better to offer this choice in
394 * winecfg, because some apps use the default driver, so we would need
395 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
398 * Callback: Callback function from the app
399 * Context: Argument to the call back.
403 * E_INVALIDARG if the Callback caused a page fault
406 ***********************************************************************/
408 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
413 TRACE(" Enumerating default DirectDraw HAL interface\n");
414 /* We only have one driver */
417 static CHAR driver_desc[] = "DirectDraw HAL",
418 driver_name[] = "display";
420 stop = !Callback(NULL, driver_desc, driver_name, Context);
428 TRACE(" End of enumeration\n");
432 /***********************************************************************
433 * DirectDrawEnumerateExA (DDRAW.@)
435 * Enumerates DirectDraw7 drivers, ascii version. See
436 * the comments above DirectDrawEnumerateA for more details.
438 * The Flag member is not supported right now.
440 ***********************************************************************/
442 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
447 TRACE("Enumerating default DirectDraw HAL interface\n");
449 /* We only have one driver by now */
452 static CHAR driver_desc[] = "DirectDraw HAL",
453 driver_name[] = "display";
455 /* QuickTime expects the description "DirectDraw HAL" */
456 stop = !Callback(NULL, driver_desc, driver_name, Context, 0);
464 TRACE("End of enumeration\n");
468 /***********************************************************************
469 * DirectDrawEnumerateW (DDRAW.@)
471 * Enumerates legacy drivers, unicode version. See
472 * the comments above DirectDrawEnumerateA for more details.
474 * The Flag member is not supported right now.
476 ***********************************************************************/
478 /***********************************************************************
479 * DirectDrawEnumerateExW (DDRAW.@)
481 * Enumerates DirectDraw7 drivers, unicode version. See
482 * the comments above DirectDrawEnumerateA for more details.
484 * The Flag member is not supported right now.
486 ***********************************************************************/
488 /***********************************************************************
489 * Classfactory implementation.
490 ***********************************************************************/
492 /***********************************************************************
493 * CF_CreateDirectDraw
495 * DDraw creation function for the class factory
498 * UnkOuter: Set to NULL
499 * iid: ID of the wanted interface
500 * obj: Address to pass the interface pointer back
503 * DD_OK / DDERR*, see DDRAW_Create
505 ***********************************************************************/
507 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
512 TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
514 hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
518 /***********************************************************************
519 * CF_CreateDirectDraw
521 * Clipper creation function for the class factory
524 * UnkOuter: Set to NULL
525 * iid: ID of the wanted interface
526 * obj: Address to pass the interface pointer back
529 * DD_OK / DDERR*, see DDRAW_Create
531 ***********************************************************************/
533 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
537 IDirectDrawClipper *Clip;
539 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
540 if (hr != DD_OK) return hr;
542 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
543 IDirectDrawClipper_Release(Clip);
547 static const struct object_creation_info object_creation[] =
549 { &CLSID_DirectDraw, CF_CreateDirectDraw },
550 { &CLSID_DirectDraw7, CF_CreateDirectDraw },
551 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
554 /*******************************************************************************
555 * IDirectDrawClassFactory::QueryInterface
557 * QueryInterface for the class factory
560 * riid Reference to identifier of queried interface
561 * ppv Address to return the interface pointer at
565 * Failure: E_NOINTERFACE
567 *******************************************************************************/
568 static HRESULT WINAPI
569 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
573 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
575 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
577 if (IsEqualGUID(riid, &IID_IUnknown)
578 || IsEqualGUID(riid, &IID_IClassFactory))
580 IClassFactory_AddRef(iface);
585 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
586 return E_NOINTERFACE;
589 /*******************************************************************************
590 * IDirectDrawClassFactory::AddRef
592 * AddRef for the class factory
597 *******************************************************************************/
599 IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
601 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
602 ULONG ref = InterlockedIncrement(&This->ref);
604 TRACE("(%p)->() incrementing from %d.\n", This, ref - 1);
609 /*******************************************************************************
610 * IDirectDrawClassFactory::Release
612 * Release for the class factory. If the refcount falls to 0, the object
618 *******************************************************************************/
620 IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
622 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
623 ULONG ref = InterlockedDecrement(&This->ref);
624 TRACE("(%p)->() decrementing from %d.\n", This, ref+1);
627 HeapFree(GetProcessHeap(), 0, This);
633 /*******************************************************************************
634 * IDirectDrawClassFactory::CreateInstance
636 * What is this? Seems to create DirectDraw objects...
639 * The ususal things???
644 *******************************************************************************/
645 static HRESULT WINAPI
646 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
651 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
653 TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
655 return This->pfnCreateInstance(UnkOuter, riid, obj);
658 /*******************************************************************************
659 * IDirectDrawClassFactory::LockServer
667 * S_OK, because it's a stub
669 *******************************************************************************/
670 static HRESULT WINAPI
671 IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
673 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
674 FIXME("(%p)->(%d),stub!\n",This,dolock);
678 /*******************************************************************************
679 * The class factory VTable
680 *******************************************************************************/
681 static const IClassFactoryVtbl IClassFactory_Vtbl =
683 IDirectDrawClassFactoryImpl_QueryInterface,
684 IDirectDrawClassFactoryImpl_AddRef,
685 IDirectDrawClassFactoryImpl_Release,
686 IDirectDrawClassFactoryImpl_CreateInstance,
687 IDirectDrawClassFactoryImpl_LockServer
690 /*******************************************************************************
691 * DllGetClassObject [DDRAW.@]
692 * Retrieves class object from a DLL object
695 * Docs say returns STDAPI
698 * rclsid [I] CLSID for the class object
699 * riid [I] Reference to identifier of interface for class object
700 * ppv [O] Address of variable to receive interface pointer for riid
704 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
707 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
710 IClassFactoryImpl *factory;
712 TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
714 if ( !IsEqualGUID( &IID_IClassFactory, riid )
715 && ! IsEqualGUID( &IID_IUnknown, riid) )
716 return E_NOINTERFACE;
718 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
720 if (IsEqualGUID(object_creation[i].clsid, rclsid))
724 if (i == sizeof(object_creation)/sizeof(object_creation[0]))
726 FIXME("%s: no class found.\n", debugstr_guid(rclsid));
727 return CLASS_E_CLASSNOTAVAILABLE;
730 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
731 if (factory == NULL) return E_OUTOFMEMORY;
733 ICOM_INIT_INTERFACE(factory, IClassFactory, IClassFactory_Vtbl);
736 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
738 *ppv = ICOM_INTERFACE(factory, IClassFactory);
743 /*******************************************************************************
744 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
750 HRESULT WINAPI DllCanUnloadNow(void)
752 FIXME("(void): stub\n");
756 /*******************************************************************************
759 * Callback function for the EnumSurfaces call in DllMain.
760 * Dumps some surface info and releases the surface
763 * surf: The enumerated surface
764 * desc: it's description
765 * context: Pointer to the ddraw impl
769 *******************************************************************************/
770 static HRESULT WINAPI
771 DestroyCallback(IDirectDrawSurface7 *surf,
772 DDSURFACEDESC2 *desc,
775 IDirectDrawSurfaceImpl *Impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surf);
776 IDirectDrawImpl *ddraw = (IDirectDrawImpl *) context;
779 ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
780 WARN("Surface %p has an reference count of %d\n", Impl, ref);
782 /* Skip surfaces which are attached somewhere or which are
783 * part of a complex compound. They will get released when destroying
786 if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
788 /* Skip our depth stencil surface, it will be released with the render target */
789 if( Impl == ddraw->DepthStencilBuffer)
792 /* Destroy the surface */
793 while(ref) ref = IDirectDrawSurface7_Release(surf);
798 /***********************************************************************
801 * Reads a config key from the registry. Taken from WineD3D
803 ***********************************************************************/
804 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
806 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
807 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
808 return ERROR_FILE_NOT_FOUND;
811 /***********************************************************************
814 * Could be used to register DirectDraw drivers, if we have more than
815 * one. Also used to destroy any objects left at unload if the
816 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
818 ***********************************************************************/
820 DllMain(HINSTANCE hInstDLL,
824 TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
825 if (Reason == DLL_PROCESS_ATTACH)
827 char buffer[MAX_PATH+10];
828 DWORD size = sizeof(buffer);
833 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
834 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
836 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
837 if (len && len < MAX_PATH)
840 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
841 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
843 char *p, *appname = buffer;
844 if ((p = strrchr( appname, '/' ))) appname = p + 1;
845 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
846 strcat( appname, "\\Direct3D" );
847 TRACE("appname = [%s]\n", appname);
848 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
849 RegCloseKey( tmpkey );
853 if ( 0 != hkey || 0 != appkey )
855 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
857 if (!strcmp(buffer,"gdi"))
859 TRACE("Defaulting to GDI surfaces\n");
860 DefaultSurfaceType = SURFACE_GDI;
862 else if (!strcmp(buffer,"opengl"))
864 TRACE("Defaulting to opengl surfaces\n");
865 DefaultSurfaceType = SURFACE_OPENGL;
869 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
874 DisableThreadLibraryCalls(hInstDLL);
876 else if (Reason == DLL_PROCESS_DETACH)
878 if(!list_empty(&global_ddraw_list))
880 struct list *entry, *entry2;
881 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
883 /* We remove elemets from this loop */
884 LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
889 IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
891 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
893 /* Add references to each interface to avoid freeing them unexpectadely */
894 IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
895 IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
896 IDirectDraw3_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw3));
897 IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
898 IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
900 /* Does a D3D device exist? Destroy it
901 * TODO: Destroy all Vertex buffers, Lights, Materials
902 * and execture buffers too
906 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
907 while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
910 /* Try to release the objects
911 * Do an EnumSurfaces to find any hanging surfaces
913 memset(&desc, 0, sizeof(desc));
914 desc.dwSize = sizeof(desc);
915 for(i = 0; i <= 1; i++)
917 hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
923 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
926 /* Check the surface count */
927 if(ddraw->surfaces > 0)
928 ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces);
930 /* Release all hanging references to destroy the objects. This
931 * restores the screen mode too
933 while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
934 while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
935 while(IDirectDraw3_Release(ICOM_INTERFACE(ddraw, IDirectDraw3)));
936 while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
937 while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));
946 remove_ddraw_object(IDirectDrawImpl *ddraw)
948 EnterCriticalSection(&ddraw_list_cs);
949 list_remove(&ddraw->ddraw_list_entry);
950 LeaveCriticalSection(&ddraw_list_cs);