2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36 IUnknown_AddRef(iface);
41 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
46 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
47 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
55 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
56 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
57 ULONG ref = InterlockedDecrement(&This->ref);
59 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
62 IWineD3DTexture_Release(This->wineD3DTexture);
63 IUnknown_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
69 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
70 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
71 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
72 TRACE("(%p) Relay\n", This);
73 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
76 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
77 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
78 TRACE("(%p) Relay\n", This);
79 return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
82 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
83 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
84 TRACE("(%p) Relay\n", This);
85 return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
88 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
89 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
90 TRACE("(%p) Relay\n", This);
91 return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
94 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
95 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
96 TRACE("(%p) Relay\n", This);
97 return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
100 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
101 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
102 TRACE("(%p) Relay\n", This);
103 return IWineD3DTexture_GetPriority(This->wineD3DTexture);
106 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
107 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
108 TRACE("(%p) Relay\n", This);
109 return IWineD3DTexture_PreLoad(This->wineD3DTexture);
112 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
113 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
114 TRACE("(%p) Relay\n", This);
115 return IWineD3DTexture_GetType(This->wineD3DTexture);
118 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
119 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
120 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
121 TRACE("(%p) Relay\n", This);
122 return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
125 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
126 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
127 TRACE("(%p) Relay\n", This);
128 return IWineD3DTexture_GetLOD(This->wineD3DTexture);
131 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
132 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
133 TRACE("(%p) Relay\n", This);
134 return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
137 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
138 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
139 TRACE("(%p) Relay\n", This);
140 return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
143 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
144 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
145 TRACE("(%p) Relay\n", This);
146 return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
149 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
150 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
151 TRACE("(%p) Relay\n", This);
152 return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
155 /* IDirect3DTexture9 Interface follow: */
156 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
157 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
159 WINED3DSURFACE_DESC wined3ddesc;
161 TRACE("(%p) Relay\n", This);
163 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
164 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
165 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
166 wined3ddesc.Usage = &pDesc->Usage;
167 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
168 wined3ddesc.Size = &tmpInt; /* required for d3d8 */
169 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
170 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
171 wined3ddesc.Width = &pDesc->Width;
172 wined3ddesc.Height = &pDesc->Height;
174 return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
177 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
178 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
179 HRESULT hrc = D3D_OK;
180 IWineD3DSurface *mySurface = NULL;
182 TRACE("(%p) Relay\n", This);
183 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
184 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
185 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
186 IWineD3DSurface_Release(mySurface);
191 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
192 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
193 TRACE("(%p) Relay\n", This);
194 return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
197 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
198 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
199 TRACE("(%p) Relay\n", This);
200 return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
203 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
204 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
205 TRACE("(%p) Relay\n", This);
206 return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
209 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
212 IDirect3DTexture9Impl_QueryInterface,
213 IDirect3DTexture9Impl_AddRef,
214 IDirect3DTexture9Impl_Release,
215 /* IDirect3DResource9 */
216 IDirect3DTexture9Impl_GetDevice,
217 IDirect3DTexture9Impl_SetPrivateData,
218 IDirect3DTexture9Impl_GetPrivateData,
219 IDirect3DTexture9Impl_FreePrivateData,
220 IDirect3DTexture9Impl_SetPriority,
221 IDirect3DTexture9Impl_GetPriority,
222 IDirect3DTexture9Impl_PreLoad,
223 IDirect3DTexture9Impl_GetType,
224 /* IDirect3dBaseTexture9 */
225 IDirect3DTexture9Impl_SetLOD,
226 IDirect3DTexture9Impl_GetLOD,
227 IDirect3DTexture9Impl_GetLevelCount,
228 IDirect3DTexture9Impl_SetAutoGenFilterType,
229 IDirect3DTexture9Impl_GetAutoGenFilterType,
230 IDirect3DTexture9Impl_GenerateMipSubLevels,
231 /* IDirect3DTexture9 */
232 IDirect3DTexture9Impl_GetLevelDesc,
233 IDirect3DTexture9Impl_GetSurfaceLevel,
234 IDirect3DTexture9Impl_LockRect,
235 IDirect3DTexture9Impl_UnlockRect,
236 IDirect3DTexture9Impl_AddDirtyRect
240 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
241 HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
242 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
243 IDirect3DTexture9Impl *object;
244 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
245 HRESULT hrc = D3D_OK;
247 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
249 /* Allocate the storage for the device */
250 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
252 if (NULL == object) {
253 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
254 return D3DERR_OUTOFVIDEOMEMORY;
257 object->lpVtbl = &Direct3DTexture9_Vtbl;
259 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
260 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
265 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
266 HeapFree(GetProcessHeap(), 0, object);
268 IUnknown_AddRef(iface);
269 object->parentDevice = iface;
270 *ppTexture= (LPDIRECT3DTEXTURE9) object;
271 TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);