ddraw: Use wined3d_get_adapter_display_mode() in ddraw7_GetFourCCCodes().
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static struct enum_device_entry
43 {
44     char interface_name[100];
45     char device_name[100];
46     const GUID *device_guid;
47 } device_list7[] =
48 {
49     /* T&L HAL device */
50     {
51         "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52         "Wine D3D7 T&L HAL",
53         &IID_IDirect3DTnLHalDevice,
54     },
55
56     /* HAL device */
57     {
58         "WINE Direct3D7 Hardware acceleration using WineD3D",
59         "Direct3D HAL",
60         &IID_IDirect3DHALDevice,
61     },
62
63     /* RGB device */
64     {
65         "WINE Direct3D7 RGB Software Emulation using WineD3D",
66         "Wine D3D7 RGB",
67         &IID_IDirect3DRGBDevice,
68     },
69 };
70
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
72
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
74 {
75     ddraw_null_wined3d_object_destroyed,
76 };
77
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
79 {
80     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
81 }
82
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
84 {
85     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
86 }
87
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
89 {
90     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
91 }
92
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
94 {
95     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
96 }
97
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
99 {
100     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
101 }
102
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
104 {
105     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
106 }
107
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
109 {
110     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
111 }
112
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
114 {
115     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
116 }
117
118 /*****************************************************************************
119  * IUnknown Methods
120  *****************************************************************************/
121
122 /*****************************************************************************
123  * IDirectDraw7::QueryInterface
124  *
125  * Queries different interfaces of the DirectDraw object. It can return
126  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128  * method.
129  * The returned interface is AddRef()-ed before it's returned
130  *
131  * Used for version 1, 2, 4 and 7
132  *
133  * Params:
134  *  refiid: Interface ID asked for
135  *  obj: Used to return the interface pointer
136  *
137  * Returns:
138  *  S_OK if an interface was found
139  *  E_NOINTERFACE if the requested interface wasn't found
140  *
141  *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
143 {
144     struct ddraw *This = impl_from_IDirectDraw7(iface);
145
146     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
147
148     /* Can change surface impl type */
149     wined3d_mutex_lock();
150
151     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152     *obj = NULL;
153
154     if(!refiid)
155     {
156         wined3d_mutex_unlock();
157         return DDERR_INVALIDPARAMS;
158     }
159
160     /* Check DirectDraw Interfaces */
161     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
163     {
164         *obj = &This->IDirectDraw7_iface;
165         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
166     }
167     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
168     {
169         *obj = &This->IDirectDraw4_iface;
170         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
171     }
172     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
173     {
174         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176         *obj = NULL;
177         wined3d_mutex_unlock();
178         return E_NOINTERFACE;
179     }
180     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
181     {
182         *obj = &This->IDirectDraw2_iface;
183         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
184     }
185     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
186     {
187         *obj = &This->IDirectDraw_iface;
188         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
189     }
190
191     /* Direct3D
192      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194      * who had this idea and why. The older interfaces can query and IDirect3D version
195      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196      * and messy to implement with the common creation function, so it has been left out here.
197      */
198     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
199               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
202     {
203         /* Check the surface implementation */
204         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
205         {
206             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207             /* Do not abort here, only reject 3D Device creation */
208         }
209
210         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
211         {
212             This->d3dversion = 1;
213             *obj = &This->IDirect3D_iface;
214             TRACE(" returning Direct3D interface at %p.\n", *obj);
215         }
216         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
217         {
218             This->d3dversion = 2;
219             *obj = &This->IDirect3D2_iface;
220             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
221         }
222         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
223         {
224             This->d3dversion = 3;
225             *obj = &This->IDirect3D3_iface;
226             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
227         }
228         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
229         {
230             This->d3dversion = 7;
231             *obj = &This->IDirect3D7_iface;
232             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
233         }
234     }
235     /* Unknown interface */
236     else
237     {
238         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239         wined3d_mutex_unlock();
240         return E_NOINTERFACE;
241     }
242
243     IUnknown_AddRef( (IUnknown *) *obj );
244     wined3d_mutex_unlock();
245
246     return S_OK;
247 }
248
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 {
251     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
252
253     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254
255     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
256 }
257
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 {
260     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
261
262     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263
264     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
265 }
266
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 {
269     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
270
271     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272
273     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
274 }
275
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 {
278     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
279
280     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281
282     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
283 }
284
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 {
287     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
288
289     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290
291     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
292 }
293
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 {
296     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
297
298     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299
300     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
301 }
302
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 {
305     struct ddraw *ddraw = impl_from_IDirect3D(iface);
306
307     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308
309     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
310 }
311
312 /*****************************************************************************
313  * IDirectDraw7::AddRef
314  *
315  * Increases the interfaces refcount, basically
316  *
317  * DDraw refcounting is a bit tricky. The different DirectDraw interface
318  * versions have individual refcounts, but the IDirect3D interfaces do not.
319  * All interfaces are from one object, that means calling QueryInterface on an
320  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321  * ddraw object.
322  *
323  * That means all AddRef and Release implementations of IDirectDrawX work
324  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325  * except of IDirect3D7 which thunks to IDirectDraw7
326  *
327  * Returns: The new refcount
328  *
329  *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 {
332     struct ddraw *This = impl_from_IDirectDraw7(iface);
333     ULONG ref = InterlockedIncrement(&This->ref7);
334
335     TRACE("%p increasing refcount to %u.\n", This, ref);
336
337     if(ref == 1) InterlockedIncrement(&This->numIfaces);
338
339     return ref;
340 }
341
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 {
344     struct ddraw *This = impl_from_IDirectDraw4(iface);
345     ULONG ref = InterlockedIncrement(&This->ref4);
346
347     TRACE("%p increasing refcount to %u.\n", This, ref);
348
349     if (ref == 1) InterlockedIncrement(&This->numIfaces);
350
351     return ref;
352 }
353
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 {
356     struct ddraw *This = impl_from_IDirectDraw2(iface);
357     ULONG ref = InterlockedIncrement(&This->ref2);
358
359     TRACE("%p increasing refcount to %u.\n", This, ref);
360
361     if (ref == 1) InterlockedIncrement(&This->numIfaces);
362
363     return ref;
364 }
365
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 {
368     struct ddraw *This = impl_from_IDirectDraw(iface);
369     ULONG ref = InterlockedIncrement(&This->ref1);
370
371     TRACE("%p increasing refcount to %u.\n", This, ref);
372
373     if (ref == 1) InterlockedIncrement(&This->numIfaces);
374
375     return ref;
376 }
377
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 {
380     struct ddraw *This = impl_from_IDirect3D7(iface);
381
382     TRACE("iface %p.\n", iface);
383
384     return ddraw7_AddRef(&This->IDirectDraw7_iface);
385 }
386
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 {
389     struct ddraw *This = impl_from_IDirect3D3(iface);
390
391     TRACE("iface %p.\n", iface);
392
393     return ddraw1_AddRef(&This->IDirectDraw_iface);
394 }
395
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 {
398     struct ddraw *This = impl_from_IDirect3D2(iface);
399
400     TRACE("iface %p.\n", iface);
401
402     return ddraw1_AddRef(&This->IDirectDraw_iface);
403 }
404
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 {
407     struct ddraw *This = impl_from_IDirect3D(iface);
408
409     TRACE("iface %p.\n", iface);
410
411     return ddraw1_AddRef(&This->IDirectDraw_iface);
412 }
413
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
415 {
416     TRACE("Destroying the swapchain.\n");
417
418     wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419     ddraw->wined3d_swapchain = NULL;
420
421     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
422     {
423         UINT i;
424
425         for (i = 0; i < ddraw->numConvertedDecls; ++i)
426         {
427             wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
428         }
429         HeapFree(GetProcessHeap(), 0, ddraw->decls);
430         ddraw->numConvertedDecls = 0;
431
432         if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
433         {
434             ERR("Failed to uninit 3D.\n");
435         }
436         else
437         {
438             /* Free the d3d window if one was created. */
439             if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
440             {
441                 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442                 DestroyWindow(ddraw->d3d_window);
443                 ddraw->d3d_window = 0;
444             }
445         }
446
447         ddraw->d3d_initialized = FALSE;
448     }
449     else
450     {
451         wined3d_device_uninit_gdi(ddraw->wined3d_device);
452     }
453
454     ddraw_set_swapchain_window(ddraw, NULL);
455
456     TRACE("Swapchain destroyed.\n");
457 }
458
459 /*****************************************************************************
460  * ddraw_destroy
461  *
462  * Destroys a ddraw object if all refcounts are 0. This is to share code
463  * between the IDirectDrawX::Release functions
464  *
465  * Params:
466  *  This: DirectDraw object to destroy
467  *
468  *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
470 {
471     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
473
474     /* Destroy the device window if we created one */
475     if(This->devicewindow != 0)
476     {
477         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478         DestroyWindow(This->devicewindow);
479         This->devicewindow = 0;
480     }
481
482     wined3d_mutex_lock();
483     list_remove(&This->ddraw_list_entry);
484     wined3d_mutex_unlock();
485
486     if (This->wined3d_swapchain)
487         ddraw_destroy_swapchain(This);
488     wined3d_device_decref(This->wined3d_device);
489     wined3d_decref(This->wined3d);
490
491     /* Now free the object */
492     HeapFree(GetProcessHeap(), 0, This);
493 }
494
495 /*****************************************************************************
496  * IDirectDraw7::Release
497  *
498  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
499  *
500  * Returns: The new refcount
501  *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
503 {
504     struct ddraw *This = impl_from_IDirectDraw7(iface);
505     ULONG ref = InterlockedDecrement(&This->ref7);
506
507     TRACE("%p decreasing refcount to %u.\n", This, ref);
508
509     if (!ref && !InterlockedDecrement(&This->numIfaces))
510         ddraw_destroy(This);
511
512     return ref;
513 }
514
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
516 {
517     struct ddraw *This = impl_from_IDirectDraw4(iface);
518     ULONG ref = InterlockedDecrement(&This->ref4);
519
520     TRACE("%p decreasing refcount to %u.\n", This, ref);
521
522     if (!ref && !InterlockedDecrement(&This->numIfaces))
523         ddraw_destroy(This);
524
525     return ref;
526 }
527
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
529 {
530     struct ddraw *This = impl_from_IDirectDraw2(iface);
531     ULONG ref = InterlockedDecrement(&This->ref2);
532
533     TRACE("%p decreasing refcount to %u.\n", This, ref);
534
535     if (!ref && !InterlockedDecrement(&This->numIfaces))
536         ddraw_destroy(This);
537
538     return ref;
539 }
540
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
542 {
543     struct ddraw *This = impl_from_IDirectDraw(iface);
544     ULONG ref = InterlockedDecrement(&This->ref1);
545
546     TRACE("%p decreasing refcount to %u.\n", This, ref);
547
548     if (!ref && !InterlockedDecrement(&This->numIfaces))
549         ddraw_destroy(This);
550
551     return ref;
552 }
553
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
555 {
556     struct ddraw *This = impl_from_IDirect3D7(iface);
557
558     TRACE("iface %p.\n", iface);
559
560     return ddraw7_Release(&This->IDirectDraw7_iface);
561 }
562
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
564 {
565     struct ddraw *This = impl_from_IDirect3D3(iface);
566
567     TRACE("iface %p.\n", iface);
568
569     return ddraw1_Release(&This->IDirectDraw_iface);
570 }
571
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
573 {
574     struct ddraw *This = impl_from_IDirect3D2(iface);
575
576     TRACE("iface %p.\n", iface);
577
578     return ddraw1_Release(&This->IDirectDraw_iface);
579 }
580
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
582 {
583     struct ddraw *This = impl_from_IDirect3D(iface);
584
585     TRACE("iface %p.\n", iface);
586
587     return ddraw1_Release(&This->IDirectDraw_iface);
588 }
589
590 /*****************************************************************************
591  * IDirectDraw methods
592  *****************************************************************************/
593
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
595 {
596     /* FIXME: This looks wrong, exclusive mode should imply a destination
597      * window. */
598     if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
599     {
600         TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601         return DDERR_HWNDALREADYSET;
602     }
603
604     ddraw->focuswindow = window;
605
606     /* Use the focus window for drawing too. */
607     ddraw->dest_window = ddraw->focuswindow;
608
609     return DD_OK;
610 }
611
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613         struct wined3d_swapchain_desc *swapchain_desc)
614 {
615     HWND window = swapchain_desc->device_window;
616     HRESULT hr;
617
618     TRACE("ddraw %p.\n", ddraw);
619
620     if (!window || window == GetDesktopWindow())
621     {
622         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624                 NULL, NULL, NULL, NULL);
625         if (!window)
626         {
627             ERR("Failed to create window, last error %#x.\n", GetLastError());
628             return E_FAIL;
629         }
630
631         ShowWindow(window, SW_HIDE);   /* Just to be sure */
632         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
633
634         swapchain_desc->device_window = window;
635     }
636     else
637     {
638         TRACE("Using existing window %p for Direct3D rendering.\n", window);
639     }
640     ddraw->d3d_window = window;
641
642     /* Set this NOW, otherwise creating the depth stencil surface will cause a
643      * recursive loop until ram or emulated video memory is full. */
644     ddraw->d3d_initialized = TRUE;
645     hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646     if (FAILED(hr))
647     {
648         ddraw->d3d_initialized = FALSE;
649         return hr;
650     }
651
652     ddraw->declArraySize = 2;
653     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654     if (!ddraw->decls)
655     {
656         ERR("Error allocating an array for the converted vertex decls.\n");
657         ddraw->declArraySize = 0;
658         hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659         return E_OUTOFMEMORY;
660     }
661
662     TRACE("Successfully initialized 3D.\n");
663
664     return DD_OK;
665 }
666
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
668 {
669     struct wined3d_swapchain_desc swapchain_desc;
670     struct wined3d_display_mode mode;
671     HRESULT hr = WINED3D_OK;
672
673     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
674     {
675         ERR("Failed to get display mode.\n");
676         return hr;
677     }
678
679     memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680     swapchain_desc.backbuffer_width = mode.width;
681     swapchain_desc.backbuffer_height = mode.height;
682     swapchain_desc.backbuffer_format = mode.format_id;
683     swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684     swapchain_desc.device_window = window;
685     swapchain_desc.windowed = windowed;
686
687     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688         hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689     else
690         hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
691
692     if (FAILED(hr))
693     {
694         ERR("Failed to create swapchain, hr %#x.\n", hr);
695         return hr;
696     }
697
698     if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
699     {
700         ERR("Failed to get swapchain, hr %#x.\n", hr);
701         ddraw->wined3d_swapchain = NULL;
702         return hr;
703     }
704
705     ddraw_set_swapchain_window(ddraw, window);
706
707     return DD_OK;
708 }
709
710 /*****************************************************************************
711  * IDirectDraw7::SetCooperativeLevel
712  *
713  * Sets the cooperative level for the DirectDraw object, and the window
714  * assigned to it. The cooperative level determines the general behavior
715  * of the DirectDraw application
716  *
717  * Warning: This is quite tricky, as it's not really documented which
718  * cooperative levels can be combined with each other. If a game fails
719  * after this function, try to check the cooperative levels passed on
720  * Windows, and if it returns something different.
721  *
722  * If you think that this function caused the failure because it writes a
723  * fixme, be sure to run again with a +ddraw trace.
724  *
725  * What is known about cooperative levels (See the ddraw modes test):
726  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729  * DDSCL_FULLSCREEN can be activated
730  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
731  *
732  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733  *                DDSCL_SETFOCUSWINDOW (partially),
734  *                DDSCL_MULTITHREADED (work in progress)
735  *
736  * Unhandled flags, which should be implemented
737  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738  *  expect any difference to a normal window for wine)
739  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740  *  rendering (Possible test case: Half-Life)
741  *
742  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
743  *
744  * These don't seem very important for wine:
745  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
746  *
747  * Returns:
748  *  DD_OK if the cooperative level was set successfully
749  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751  *   (Probably others too, have to investigate)
752  *
753  *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
755 {
756     struct ddraw *This = impl_from_IDirectDraw7(iface);
757     struct wined3d_stateblock *stateblock;
758     struct wined3d_surface *rt, *ds;
759     BOOL restore_state = FALSE;
760     HWND window;
761     HRESULT hr;
762
763     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764     DDRAW_dump_cooperativelevel(cooplevel);
765
766     wined3d_mutex_lock();
767
768     /* Get the old window */
769     window = This->dest_window;
770
771     /* Tests suggest that we need one of them: */
772     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773                       DDSCL_NORMAL         |
774                       DDSCL_EXCLUSIVE      )))
775     {
776         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777         wined3d_mutex_unlock();
778         return DDERR_INVALIDPARAMS;
779     }
780
781     if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
782     {
783         WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784         wined3d_mutex_unlock();
785         return DDERR_INVALIDPARAMS;
786     }
787
788     /* Handle those levels first which set various hwnds */
789     if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
790     {
791         /* This isn't compatible with a lot of flags */
792         if (cooplevel & (DDSCL_MULTITHREADED
793                 | DDSCL_FPUSETUP
794                 | DDSCL_FPUPRESERVE
795                 | DDSCL_ALLOWREBOOT
796                 | DDSCL_ALLOWMODEX
797                 | DDSCL_SETDEVICEWINDOW
798                 | DDSCL_NORMAL
799                 | DDSCL_EXCLUSIVE
800                 | DDSCL_FULLSCREEN))
801         {
802             WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803             wined3d_mutex_unlock();
804             return DDERR_INVALIDPARAMS;
805         }
806
807         hr = ddraw_set_focus_window(This, hwnd);
808         wined3d_mutex_unlock();
809         return hr;
810     }
811
812     if (cooplevel & DDSCL_EXCLUSIVE)
813     {
814         if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
815         {
816             WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817             wined3d_mutex_unlock();
818             return DDERR_INVALIDPARAMS;
819         }
820
821         if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
822         {
823             HWND device_window;
824
825             if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
826             {
827                 WARN("No focus window set.\n");
828                 wined3d_mutex_unlock();
829                 return DDERR_NOFOCUSWINDOW;
830             }
831
832             device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834                     NULL, NULL, NULL, NULL);
835             if (!device_window)
836             {
837                 ERR("Failed to create window, last error %#x.\n", GetLastError());
838                 wined3d_mutex_unlock();
839                 return E_FAIL;
840             }
841
842             ShowWindow(device_window, SW_SHOW);
843             TRACE("Created a device window %p.\n", device_window);
844
845             /* Native apparently leaks the created device window if setting the
846              * focus window below fails. */
847             This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848             This->devicewindow = device_window;
849
850             if (cooplevel & DDSCL_SETFOCUSWINDOW)
851             {
852                 if (!hwnd)
853                 {
854                     wined3d_mutex_unlock();
855                     return DDERR_NOHWND;
856                 }
857
858                 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
859                 {
860                     wined3d_mutex_unlock();
861                     return hr;
862                 }
863             }
864
865             hwnd = device_window;
866         }
867     }
868     else
869     {
870         if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871             DestroyWindow(This->devicewindow);
872         This->devicewindow = NULL;
873         This->focuswindow = NULL;
874     }
875
876     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878         wined3d_device_release_focus_window(This->wined3d_device);
879
880     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
881     {
882         if (This->cooperative_level & DDSCL_FULLSCREEN)
883             wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
884
885         if (cooplevel & DDSCL_FULLSCREEN)
886         {
887             struct wined3d_display_mode display_mode;
888
889             wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
890             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891                     display_mode.width, display_mode.height);
892         }
893     }
894
895     if ((cooplevel & DDSCL_EXCLUSIVE)
896             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
897     {
898         hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899         if (FAILED(hr))
900         {
901             ERR("Failed to acquire focus window, hr %#x.\n", hr);
902             wined3d_mutex_unlock();
903             return hr;
904         }
905     }
906
907     /* Don't override focus windows or private device windows */
908     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909         This->dest_window = hwnd;
910
911     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912         wined3d_device_set_multithreaded(This->wined3d_device);
913
914     if (This->wined3d_swapchain)
915     {
916         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
917         {
918             restore_state = TRUE;
919
920             if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
921             {
922                 ERR("Failed to create stateblock, hr %#x.\n", hr);
923                 wined3d_mutex_unlock();
924                 return hr;
925             }
926
927             if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
928             {
929                 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930                 wined3d_stateblock_decref(stateblock);
931                 wined3d_mutex_unlock();
932                 return hr;
933             }
934
935             wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
936             if (rt == This->wined3d_frontbuffer)
937             {
938                 wined3d_surface_decref(rt);
939                 rt = NULL;
940             }
941
942             wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
943         }
944
945         ddraw_destroy_swapchain(This);
946     }
947
948     if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
949         ERR("Failed to create swapchain, hr %#x.\n", hr);
950
951     if (restore_state)
952     {
953         if (ds)
954         {
955             wined3d_device_set_depth_stencil(This->wined3d_device, ds);
956             wined3d_surface_decref(ds);
957         }
958
959         if (rt)
960         {
961             wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
962             wined3d_surface_decref(rt);
963         }
964
965         hr = wined3d_stateblock_apply(stateblock);
966         wined3d_stateblock_decref(stateblock);
967         if (FAILED(hr))
968         {
969             ERR("Failed to apply stateblock, hr %#x.\n", hr);
970             wined3d_mutex_unlock();
971             return hr;
972         }
973     }
974
975     /* Unhandled flags */
976     if(cooplevel & DDSCL_ALLOWREBOOT)
977         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
978     if(cooplevel & DDSCL_ALLOWMODEX)
979         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
980     if(cooplevel & DDSCL_FPUSETUP)
981         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
982
983     /* Store the cooperative_level */
984     This->cooperative_level = cooplevel;
985     TRACE("SetCooperativeLevel retuning DD_OK\n");
986     wined3d_mutex_unlock();
987
988     return DD_OK;
989 }
990
991 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
992 {
993     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
994
995     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
996
997     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
998 }
999
1000 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1001 {
1002     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1003
1004     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1005
1006     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1007 }
1008
1009 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1010 {
1011     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1012
1013     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1014
1015     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1016 }
1017
1018 /*****************************************************************************
1019  *
1020  * Helper function for SetDisplayMode and RestoreDisplayMode
1021  *
1022  * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023  * ForceRefreshRate, since it is already handled by
1024  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
1025  * without worrying that ForceRefreshRate will override the refresh rate.  For
1026  * argument and return value documentation, see
1027  * ddraw7_SetDisplayMode.
1028  *
1029  *****************************************************************************/
1030 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1031         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1032 {
1033     struct wined3d_display_mode mode;
1034     enum wined3d_format_id format;
1035     HRESULT hr;
1036
1037     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1038             Height, BPP, RefreshRate, Flags);
1039
1040     wined3d_mutex_lock();
1041     if( !Width || !Height )
1042     {
1043         ERR("Width %u, Height %u, what to do?\n", Width, Height);
1044         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045         wined3d_mutex_unlock();
1046         return DD_OK;
1047     }
1048
1049     switch(BPP)
1050     {
1051         case 8:  format = WINED3DFMT_P8_UINT;          break;
1052         case 15: format = WINED3DFMT_B5G5R5X1_UNORM;   break;
1053         case 16: format = WINED3DFMT_B5G6R5_UNORM;     break;
1054         case 24: format = WINED3DFMT_B8G8R8_UNORM;     break;
1055         case 32: format = WINED3DFMT_B8G8R8X8_UNORM;   break;
1056         default: format = WINED3DFMT_UNKNOWN;          break;
1057     }
1058
1059     /* Check the exclusive mode
1060     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061         return DDERR_NOEXCLUSIVEMODE;
1062      * This is WRONG. Don't know if the SDK is completely
1063      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064      * is returned, but Half-Life 1.1.1.1 (Steam version)
1065      * depends on this
1066      */
1067
1068     mode.width = Width;
1069     mode.height = Height;
1070     mode.refresh_rate = RefreshRate;
1071     mode.format_id = format;
1072
1073     /* TODO: The possible return values from msdn suggest that
1074      * the screen mode can't be changed if a surface is locked
1075      * or some drawing is in progress
1076      */
1077
1078     /* TODO: Lose the primary surface */
1079     hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1080
1081     wined3d_mutex_unlock();
1082
1083     switch(hr)
1084     {
1085         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
1086         default:                            return hr;
1087     }
1088 }
1089
1090 /*****************************************************************************
1091  * IDirectDraw7::SetDisplayMode
1092  *
1093  * Sets the display screen resolution, color depth and refresh frequency
1094  * when in fullscreen mode (in theory).
1095  * Possible return values listed in the SDK suggest that this method fails
1096  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1097  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1098  * It seems to be valid to pass 0 for With and Height, this has to be tested
1099  * It could mean that the current video mode should be left as-is. (But why
1100  * call it then?)
1101  *
1102  * Params:
1103  *  Height, Width: Screen dimension
1104  *  BPP: Color depth in Bits per pixel
1105  *  Refreshrate: Screen refresh rate
1106  *  Flags: Other stuff
1107  *
1108  * Returns
1109  *  DD_OK on success
1110  *
1111  *****************************************************************************/
1112 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1113         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1114 {
1115     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1116
1117     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1118             iface, Width, Height, BPP, RefreshRate, Flags);
1119
1120     if (force_refresh_rate != 0)
1121     {
1122         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1123                 RefreshRate, force_refresh_rate);
1124         RefreshRate = force_refresh_rate;
1125     }
1126
1127     return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1128 }
1129
1130 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1131         DWORD bpp, DWORD refresh_rate, DWORD flags)
1132 {
1133     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1134
1135     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1136             iface, width, height, bpp, refresh_rate, flags);
1137
1138     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1139 }
1140
1141 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1142         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1143 {
1144     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1145
1146     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1147             iface, width, height, bpp, refresh_rate, flags);
1148
1149     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1150 }
1151
1152 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1153 {
1154     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1155
1156     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1157
1158     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1159 }
1160
1161 /*****************************************************************************
1162  * IDirectDraw7::RestoreDisplayMode
1163  *
1164  * Restores the display mode to what it was at creation time. Basically.
1165  *
1166  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1167  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1168  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1169  *  -> DD_1 is released. The screen should be left at 1024x768x32.
1170  *  -> DD_2 is released. The screen should be set to 1400x1050x32
1171  * This case is unhandled right now, but Empire Earth does it this way.
1172  * (But perhaps there is something in SetCooperativeLevel to prevent this)
1173  *
1174  * The msdn says that this method resets the display mode to what it was before
1175  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1176  *
1177  * Returns
1178  *  DD_OK on success
1179  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1180  *
1181  *****************************************************************************/
1182 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1183 {
1184     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1185
1186     TRACE("iface %p.\n", iface);
1187
1188     return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1189 }
1190
1191 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1192 {
1193     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1194
1195     TRACE("iface %p.\n", iface);
1196
1197     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1198 }
1199
1200 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1201 {
1202     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1203
1204     TRACE("iface %p.\n", iface);
1205
1206     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1207 }
1208
1209 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1210 {
1211     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1212
1213     TRACE("iface %p.\n", iface);
1214
1215     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1216 }
1217
1218 /*****************************************************************************
1219  * IDirectDraw7::GetCaps
1220  *
1221  * Returns the drives capabilities
1222  *
1223  * Used for version 1, 2, 4 and 7
1224  *
1225  * Params:
1226  *  DriverCaps: Structure to write the Hardware accelerated caps to
1227  *  HelCaps: Structure to write the emulation caps to
1228  *
1229  * Returns
1230  *  This implementation returns DD_OK only
1231  *
1232  *****************************************************************************/
1233 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1234 {
1235     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1236     DDCAPS caps;
1237     WINED3DCAPS winecaps;
1238     HRESULT hr;
1239     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1240
1241     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1242
1243     /* One structure must be != NULL */
1244     if (!DriverCaps && !HELCaps)
1245     {
1246         WARN("Invalid parameters.\n");
1247         return DDERR_INVALIDPARAMS;
1248     }
1249
1250     memset(&caps, 0, sizeof(caps));
1251     memset(&winecaps, 0, sizeof(winecaps));
1252     caps.dwSize = sizeof(caps);
1253
1254     wined3d_mutex_lock();
1255     hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1256     if (FAILED(hr))
1257     {
1258         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1259         wined3d_mutex_unlock();
1260         return hr;
1261     }
1262
1263     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1264     wined3d_mutex_unlock();
1265     if(FAILED(hr)) {
1266         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1267         return hr;
1268     }
1269
1270     caps.dwCaps = winecaps.ddraw_caps.caps;
1271     caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1272     caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1273     caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1274     caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1275     caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1276     caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1277     caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1278     caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1279     caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1280     caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1281     caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1282     caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1283     caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1284     caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1285
1286     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1287      * not to use it
1288      */
1289     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1290     {
1291         caps.dwCaps &= ~DDCAPS_3D;
1292         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1293     }
1294     if (winecaps.ddraw_caps.stride_align)
1295     {
1296         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1297         caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1298     }
1299
1300     if(DriverCaps)
1301     {
1302         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1303         if (TRACE_ON(ddraw))
1304         {
1305             TRACE("Driver Caps :\n");
1306             DDRAW_dump_DDCAPS(DriverCaps);
1307         }
1308
1309     }
1310     if(HELCaps)
1311     {
1312         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1313         if (TRACE_ON(ddraw))
1314         {
1315             TRACE("HEL Caps :\n");
1316             DDRAW_dump_DDCAPS(HELCaps);
1317         }
1318     }
1319
1320     return DD_OK;
1321 }
1322
1323 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1324 {
1325     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1326
1327     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1328
1329     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1330 }
1331
1332 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1333 {
1334     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1335
1336     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1337
1338     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1339 }
1340
1341 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1342 {
1343     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1344
1345     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1346
1347     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1348 }
1349
1350 /*****************************************************************************
1351  * IDirectDraw7::Compact
1352  *
1353  * No idea what it does, MSDN says it's not implemented.
1354  *
1355  * Returns
1356  *  DD_OK, but this is unchecked
1357  *
1358  *****************************************************************************/
1359 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1360 {
1361     TRACE("iface %p.\n", iface);
1362
1363     return DD_OK;
1364 }
1365
1366 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1367 {
1368     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1369
1370     TRACE("iface %p.\n", iface);
1371
1372     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1373 }
1374
1375 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1376 {
1377     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1378
1379     TRACE("iface %p.\n", iface);
1380
1381     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1382 }
1383
1384 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1385 {
1386     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1387
1388     TRACE("iface %p.\n", iface);
1389
1390     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1391 }
1392
1393 /*****************************************************************************
1394  * IDirectDraw7::GetDisplayMode
1395  *
1396  * Returns information about the current display mode
1397  *
1398  * Exists in Version 1, 2, 4 and 7
1399  *
1400  * Params:
1401  *  DDSD: Address of a surface description structure to write the info to
1402  *
1403  * Returns
1404  *  DD_OK
1405  *
1406  *****************************************************************************/
1407 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1408 {
1409     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1410     struct wined3d_display_mode mode;
1411     HRESULT hr;
1412     DWORD Size;
1413
1414     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1415
1416     wined3d_mutex_lock();
1417     /* This seems sane */
1418     if (!DDSD)
1419     {
1420         wined3d_mutex_unlock();
1421         return DDERR_INVALIDPARAMS;
1422     }
1423
1424     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1425     {
1426         ERR("Failed to get display mode, hr %#x.\n", hr);
1427         wined3d_mutex_unlock();
1428         return hr;
1429     }
1430
1431     Size = DDSD->dwSize;
1432     memset(DDSD, 0, Size);
1433
1434     DDSD->dwSize = Size;
1435     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1436     DDSD->dwWidth = mode.width;
1437     DDSD->dwHeight = mode.height;
1438     DDSD->u2.dwRefreshRate = 60;
1439     DDSD->ddsCaps.dwCaps = 0;
1440     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1441     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1442     DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1443
1444     if(TRACE_ON(ddraw))
1445     {
1446         TRACE("Returning surface desc :\n");
1447         DDRAW_dump_surface_desc(DDSD);
1448     }
1449
1450     wined3d_mutex_unlock();
1451
1452     return DD_OK;
1453 }
1454
1455 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1456 {
1457     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1458
1459     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1460
1461     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1462 }
1463
1464 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1465 {
1466     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1467
1468     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1469
1470     /* FIXME: Test sizes, properly convert surface_desc */
1471     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1472 }
1473
1474 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1475 {
1476     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1477
1478     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1479
1480     /* FIXME: Test sizes, properly convert surface_desc */
1481     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1482 }
1483
1484 /*****************************************************************************
1485  * IDirectDraw7::GetFourCCCodes
1486  *
1487  * Returns an array of supported FourCC codes.
1488  *
1489  * Exists in Version 1, 2, 4 and 7
1490  *
1491  * Params:
1492  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1493  *            of enumerated codes
1494  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1495  *         to
1496  *
1497  * Returns
1498  *  Always returns DD_OK, as it's a stub for now
1499  *
1500  *****************************************************************************/
1501 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1502 {
1503     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1504     static const enum wined3d_format_id formats[] =
1505     {
1506         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1507         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1508         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1509     };
1510     struct wined3d_display_mode mode;
1511     DWORD count = 0, i, outsize;
1512     HRESULT hr;
1513
1514     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1515
1516     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1517     {
1518         ERR("Failed to get display mode, hr %#x.\n", hr);
1519         return hr;
1520     }
1521
1522     outsize = NumCodes && Codes ? *NumCodes : 0;
1523
1524     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1525     {
1526         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1527                 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1528         if (SUCCEEDED(hr))
1529         {
1530             if (count < outsize)
1531                 Codes[count] = formats[i];
1532             ++count;
1533         }
1534     }
1535     if(NumCodes) {
1536         TRACE("Returning %u FourCC codes\n", count);
1537         *NumCodes = count;
1538     }
1539
1540     return DD_OK;
1541 }
1542
1543 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1544 {
1545     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1546
1547     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1548
1549     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1550 }
1551
1552 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1553 {
1554     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1555
1556     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1557
1558     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1559 }
1560
1561 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1562 {
1563     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1564
1565     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1566
1567     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1568 }
1569
1570 /*****************************************************************************
1571  * IDirectDraw7::GetMonitorFrequency
1572  *
1573  * Returns the monitor's frequency
1574  *
1575  * Exists in Version 1, 2, 4 and 7
1576  *
1577  * Params:
1578  *  Freq: Pointer to a DWORD to write the frequency to
1579  *
1580  * Returns
1581  *  Always returns DD_OK
1582  *
1583  *****************************************************************************/
1584 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1585 {
1586     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1587
1588     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1589      * but for now this should make the games happy
1590      */
1591     *Freq = 60;
1592     return DD_OK;
1593 }
1594
1595 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1596 {
1597     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1598
1599     TRACE("iface %p, frequency %p.\n", iface, frequency);
1600
1601     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1602 }
1603
1604 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1605 {
1606     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1607
1608     TRACE("iface %p, frequency %p.\n", iface, frequency);
1609
1610     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1611 }
1612
1613 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1614 {
1615     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1616
1617     TRACE("iface %p, frequency %p.\n", iface, frequency);
1618
1619     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1620 }
1621
1622 /*****************************************************************************
1623  * IDirectDraw7::GetVerticalBlankStatus
1624  *
1625  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1626  * too basically, but as it's a semi stub, I didn't create a function there
1627  *
1628  * Params:
1629  *  status: Pointer to a BOOL to be filled with the vertical blank status
1630  *
1631  * Returns
1632  *  DD_OK on success
1633  *  DDERR_INVALIDPARAMS if status is NULL
1634  *
1635  *****************************************************************************/
1636 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1637 {
1638     static BOOL fake_vblank;
1639
1640     TRACE("iface %p, status %p.\n", iface, status);
1641
1642     if(!status)
1643         return DDERR_INVALIDPARAMS;
1644
1645     *status = fake_vblank;
1646     fake_vblank = !fake_vblank;
1647
1648     return DD_OK;
1649 }
1650
1651 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1652 {
1653     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1654
1655     TRACE("iface %p, status %p.\n", iface, status);
1656
1657     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1658 }
1659
1660 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1661 {
1662     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1663
1664     TRACE("iface %p, status %p.\n", iface, status);
1665
1666     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1667 }
1668
1669 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1670 {
1671     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1672
1673     TRACE("iface %p, status %p.\n", iface, status);
1674
1675     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1676 }
1677
1678 /*****************************************************************************
1679  * IDirectDraw7::GetAvailableVidMem
1680  *
1681  * Returns the total and free video memory
1682  *
1683  * Params:
1684  *  Caps: Specifies the memory type asked for
1685  *  total: Pointer to a DWORD to be filled with the total memory
1686  *  free: Pointer to a DWORD to be filled with the free memory
1687  *
1688  * Returns
1689  *  DD_OK on success
1690  *  DDERR_INVALIDPARAMS of free and total are NULL
1691  *
1692  *****************************************************************************/
1693 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1694         DWORD *free)
1695 {
1696     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1697     HRESULT hr = DD_OK;
1698
1699     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1700
1701     if (TRACE_ON(ddraw))
1702     {
1703         TRACE("Asked for memory with description: ");
1704         DDRAW_dump_DDSCAPS2(Caps);
1705     }
1706     wined3d_mutex_lock();
1707
1708     /* Todo: System memory vs local video memory vs non-local video memory
1709      * The MSDN also mentions differences between texture memory and other
1710      * resources, but that's not important
1711      */
1712
1713     if( (!total) && (!free) )
1714     {
1715         wined3d_mutex_unlock();
1716         return DDERR_INVALIDPARAMS;
1717     }
1718
1719     if (free)
1720         *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1721     if (total)
1722     {
1723         struct wined3d_adapter_identifier desc = {0};
1724
1725         hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1726         *total = desc.video_memory;
1727     }
1728
1729     wined3d_mutex_unlock();
1730
1731     return hr;
1732 }
1733
1734 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1735         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1736 {
1737     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1738
1739     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1740
1741     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1742 }
1743
1744 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1745         DDSCAPS *caps, DWORD *total, DWORD *free)
1746 {
1747     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1748     DDSCAPS2 caps2;
1749
1750     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1751
1752     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1753     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1754 }
1755
1756 /*****************************************************************************
1757  * IDirectDraw7::Initialize
1758  *
1759  * Initializes a DirectDraw interface.
1760  *
1761  * Params:
1762  *  GUID: Interface identifier. Well, don't know what this is really good
1763  *   for
1764  *
1765  * Returns
1766  *  Returns DD_OK on the first call,
1767  *  DDERR_ALREADYINITIALIZED on repeated calls
1768  *
1769  *****************************************************************************/
1770 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1771 {
1772     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1773
1774     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1775
1776     if (ddraw->initialized)
1777         return DDERR_ALREADYINITIALIZED;
1778
1779     /* FIXME: To properly take the GUID into account we should call
1780      * ddraw_init() here instead of in DDRAW_Create(). */
1781     if (guid)
1782         FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1783
1784     ddraw->initialized = TRUE;
1785     return DD_OK;
1786 }
1787
1788 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1789 {
1790     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1791
1792     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1793
1794     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1795 }
1796
1797 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1798 {
1799     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1800
1801     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1802
1803     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1804 }
1805
1806 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1807 {
1808     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1809
1810     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1811
1812     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1813 }
1814
1815 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1816 {
1817     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1818
1819     return DDERR_ALREADYINITIALIZED;
1820 }
1821
1822 /*****************************************************************************
1823  * IDirectDraw7::FlipToGDISurface
1824  *
1825  * "Makes the surface that the GDI writes to the primary surface"
1826  * Looks like some windows specific thing we don't have to care about.
1827  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1828  * show error boxes ;)
1829  * Well, just return DD_OK.
1830  *
1831  * Returns:
1832  *  Always returns DD_OK
1833  *
1834  *****************************************************************************/
1835 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1836 {
1837     FIXME("iface %p stub!\n", iface);
1838
1839     return DD_OK;
1840 }
1841
1842 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1843 {
1844     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1845
1846     TRACE("iface %p.\n", iface);
1847
1848     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1849 }
1850
1851 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1852 {
1853     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1854
1855     TRACE("iface %p.\n", iface);
1856
1857     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1858 }
1859
1860 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1861 {
1862     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1863
1864     TRACE("iface %p.\n", iface);
1865
1866     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1867 }
1868
1869 /*****************************************************************************
1870  * IDirectDraw7::WaitForVerticalBlank
1871  *
1872  * This method allows applications to get in sync with the vertical blank
1873  * interval.
1874  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1875  * redraw the screen, most likely because of this stub
1876  *
1877  * Parameters:
1878  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1879  *         or DDWAITVB_BLOCKEND
1880  *  h: Not used, according to MSDN
1881  *
1882  * Returns:
1883  *  Always returns DD_OK
1884  *
1885  *****************************************************************************/
1886 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1887 {
1888     static BOOL hide;
1889
1890     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1891
1892     /* This function is called often, so print the fixme only once */
1893     if(!hide)
1894     {
1895         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1896         hide = TRUE;
1897     }
1898
1899     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1900     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1901         return DDERR_UNSUPPORTED; /* unchecked */
1902
1903     return DD_OK;
1904 }
1905
1906 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1907 {
1908     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1909
1910     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1911
1912     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1913 }
1914
1915 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1916 {
1917     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1918
1919     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1920
1921     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1922 }
1923
1924 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1925 {
1926     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1927
1928     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1929
1930     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1931 }
1932
1933 /*****************************************************************************
1934  * IDirectDraw7::GetScanLine
1935  *
1936  * Returns the scan line that is being drawn on the monitor
1937  *
1938  * Parameters:
1939  *  Scanline: Address to write the scan line value to
1940  *
1941  * Returns:
1942  *  Always returns DD_OK
1943  *
1944  *****************************************************************************/
1945 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1946 {
1947     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1948     struct wined3d_display_mode mode;
1949     static BOOL hide = FALSE;
1950     DWORD time, frame_progress, lines;
1951
1952     TRACE("iface %p, line %p.\n", iface, Scanline);
1953
1954     /* This function is called often, so print the fixme only once */
1955     if(!hide)
1956     {
1957         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1958         hide = TRUE;
1959     }
1960
1961     wined3d_mutex_lock();
1962     wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1963     wined3d_mutex_unlock();
1964
1965     /* Fake the line sweeping of the monitor */
1966     /* FIXME: We should synchronize with a source to keep the refresh rate */
1967
1968     /* Simulate a 60Hz display */
1969     time = GetTickCount();
1970     frame_progress = time & 15; /* time % (1000 / 60) */
1971     if (!frame_progress)
1972     {
1973         *Scanline = 0;
1974         return DDERR_VERTICALBLANKINPROGRESS;
1975     }
1976
1977     /* Convert frame_progress to estimated scan line. Return any line from
1978      * block determined by time. Some lines may be never returned */
1979     lines = mode.height / 15;
1980     *Scanline = (frame_progress - 1) * lines + time % lines;
1981     return DD_OK;
1982 }
1983
1984 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1985 {
1986     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1987
1988     TRACE("iface %p, line %p.\n", iface, line);
1989
1990     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1991 }
1992
1993 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1994 {
1995     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1996
1997     TRACE("iface %p, line %p.\n", iface, line);
1998
1999     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2000 }
2001
2002 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2003 {
2004     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2005
2006     TRACE("iface %p, line %p.\n", iface, line);
2007
2008     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2009 }
2010
2011 /*****************************************************************************
2012  * IDirectDraw7::TestCooperativeLevel
2013  *
2014  * Informs the application about the state of the video adapter, depending
2015  * on the cooperative level
2016  *
2017  * Returns:
2018  *  DD_OK if the device is in a sane state
2019  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2020  *  if the state is not correct(See below)
2021  *
2022  *****************************************************************************/
2023 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2024 {
2025     TRACE("iface %p.\n", iface);
2026
2027     return DD_OK;
2028 }
2029
2030 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2031 {
2032     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2033
2034     TRACE("iface %p.\n", iface);
2035
2036     return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2037 }
2038
2039 /*****************************************************************************
2040  * IDirectDraw7::GetGDISurface
2041  *
2042  * Returns the surface that GDI is treating as the primary surface.
2043  * For Wine this is the front buffer
2044  *
2045  * Params:
2046  *  GDISurface: Address to write the surface pointer to
2047  *
2048  * Returns:
2049  *  DD_OK if the surface was found
2050  *  DDERR_NOTFOUND if the GDI surface wasn't found
2051  *
2052  *****************************************************************************/
2053 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2054 {
2055     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2056
2057     TRACE("iface %p, surface %p.\n", iface, GDISurface);
2058
2059     wined3d_mutex_lock();
2060
2061     if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2062     {
2063         WARN("Primary not created yet.\n");
2064         wined3d_mutex_unlock();
2065         return DDERR_NOTFOUND;
2066     }
2067     IDirectDrawSurface7_AddRef(*GDISurface);
2068
2069     wined3d_mutex_unlock();
2070
2071     return DD_OK;
2072 }
2073
2074 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2075 {
2076     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2077     struct ddraw_surface *surface_impl;
2078     IDirectDrawSurface7 *surface7;
2079     HRESULT hr;
2080
2081     TRACE("iface %p, surface %p.\n", iface, surface);
2082
2083     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2084     if (FAILED(hr))
2085     {
2086         *surface = NULL;
2087         return hr;
2088     }
2089     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2090     *surface = &surface_impl->IDirectDrawSurface4_iface;
2091     IDirectDrawSurface4_AddRef(*surface);
2092     IDirectDrawSurface7_Release(surface7);
2093
2094     return hr;
2095 }
2096
2097 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2098 {
2099     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2100     struct ddraw_surface *surface_impl;
2101     IDirectDrawSurface7 *surface7;
2102     HRESULT hr;
2103
2104     TRACE("iface %p, surface %p.\n", iface, surface);
2105
2106     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2107     if (FAILED(hr))
2108     {
2109         *surface = NULL;
2110         return hr;
2111     }
2112     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2113     *surface = &surface_impl->IDirectDrawSurface_iface;
2114     IDirectDrawSurface_AddRef(*surface);
2115     IDirectDrawSurface7_Release(surface7);
2116
2117     return hr;
2118 }
2119
2120 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2121 {
2122     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2123     struct ddraw_surface *surface_impl;
2124     IDirectDrawSurface7 *surface7;
2125     HRESULT hr;
2126
2127     TRACE("iface %p, surface %p.\n", iface, surface);
2128
2129     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2130     if (FAILED(hr))
2131     {
2132         *surface = NULL;
2133         return hr;
2134     }
2135     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2136     *surface = &surface_impl->IDirectDrawSurface_iface;
2137     IDirectDrawSurface_AddRef(*surface);
2138     IDirectDrawSurface7_Release(surface7);
2139
2140     return hr;
2141 }
2142
2143 struct displaymodescallback_context
2144 {
2145     LPDDENUMMODESCALLBACK func;
2146     void *context;
2147 };
2148
2149 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2150 {
2151     struct displaymodescallback_context *cbcontext = context;
2152     DDSURFACEDESC desc;
2153
2154     DDSD2_to_DDSD(surface_desc, &desc);
2155     return cbcontext->func(&desc, cbcontext->context);
2156 }
2157
2158 /*****************************************************************************
2159  * IDirectDraw7::EnumDisplayModes
2160  *
2161  * Enumerates the supported Display modes. The modes can be filtered with
2162  * the DDSD parameter.
2163  *
2164  * Params:
2165  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2166  *         versions (3 and older?) this is reserved and must be 0.
2167  *  DDSD: Surface description to filter the modes
2168  *  Context: Pointer passed back to the callback function
2169  *  cb: Application-provided callback function
2170  *
2171  * Returns:
2172  *  DD_OK on success
2173  *  DDERR_INVALIDPARAMS if the callback wasn't set
2174  *
2175  *****************************************************************************/
2176 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2177         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2178 {
2179     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2180     struct wined3d_display_mode *enum_modes = NULL;
2181     struct wined3d_display_mode mode;
2182     unsigned int modenum, fmt;
2183     DDSURFACEDESC2 callback_sd;
2184     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2185     DDPIXELFORMAT pixelformat;
2186
2187     static const enum wined3d_format_id checkFormatList[] =
2188     {
2189         WINED3DFMT_B8G8R8X8_UNORM,
2190         WINED3DFMT_B5G6R5_UNORM,
2191         WINED3DFMT_P8_UINT,
2192     };
2193
2194     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2195             iface, Flags, DDSD, Context, cb);
2196
2197     if (!cb)
2198         return DDERR_INVALIDPARAMS;
2199
2200     wined3d_mutex_lock();
2201     if(!(Flags & DDEDM_REFRESHRATES))
2202     {
2203         enum_mode_array_size = 16;
2204         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2205         if (!enum_modes)
2206         {
2207             ERR("Out of memory\n");
2208             wined3d_mutex_unlock();
2209             return DDERR_OUTOFMEMORY;
2210         }
2211     }
2212
2213     pixelformat.dwSize = sizeof(pixelformat);
2214     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2215     {
2216         modenum = 0;
2217         while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
2218                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2219         {
2220             PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2221             if (DDSD)
2222             {
2223                 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2224                     continue;
2225                 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2226                     continue;
2227                 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2228                     continue;
2229                 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2230                         && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2231                     continue;
2232             }
2233
2234             if(!(Flags & DDEDM_REFRESHRATES))
2235             {
2236                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2237                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2238                  * to be reduced to a single unique result in such case.
2239                  */
2240                 BOOL found = FALSE;
2241                 unsigned i;
2242
2243                 for (i = 0; i < enum_mode_count; i++)
2244                 {
2245                     if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2246                             && enum_modes[i].format_id == mode.format_id)
2247                     {
2248                         found = TRUE;
2249                         break;
2250                     }
2251                 }
2252
2253                 if(found) continue;
2254             }
2255
2256             memset(&callback_sd, 0, sizeof(callback_sd));
2257             callback_sd.dwSize = sizeof(callback_sd);
2258             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2259
2260             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2261             if (Flags & DDEDM_REFRESHRATES)
2262                 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2263
2264             callback_sd.dwWidth = mode.width;
2265             callback_sd.dwHeight = mode.height;
2266
2267             callback_sd.u4.ddpfPixelFormat=pixelformat;
2268
2269             /* Calc pitch and DWORD align like MSDN says */
2270             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2271             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2272
2273             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2274               callback_sd.u2.dwRefreshRate);
2275
2276             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2277             {
2278                 TRACE("Application asked to terminate the enumeration\n");
2279                 HeapFree(GetProcessHeap(), 0, enum_modes);
2280                 wined3d_mutex_unlock();
2281                 return DD_OK;
2282             }
2283
2284             if(!(Flags & DDEDM_REFRESHRATES))
2285             {
2286                 if (enum_mode_count == enum_mode_array_size)
2287                 {
2288                     struct wined3d_display_mode *new_enum_modes;
2289
2290                     enum_mode_array_size *= 2;
2291                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2292                             sizeof(*new_enum_modes) * enum_mode_array_size);
2293                     if (!new_enum_modes)
2294                     {
2295                         ERR("Out of memory\n");
2296                         HeapFree(GetProcessHeap(), 0, enum_modes);
2297                         wined3d_mutex_unlock();
2298                         return DDERR_OUTOFMEMORY;
2299                     }
2300
2301                     enum_modes = new_enum_modes;
2302                 }
2303
2304                 enum_modes[enum_mode_count++] = mode;
2305             }
2306         }
2307     }
2308
2309     TRACE("End of enumeration\n");
2310     HeapFree(GetProcessHeap(), 0, enum_modes);
2311     wined3d_mutex_unlock();
2312
2313     return DD_OK;
2314 }
2315
2316 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2317         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2318 {
2319     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2320
2321     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2322             iface, flags, surface_desc, context, callback);
2323
2324     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2325 }
2326
2327 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2328         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2329 {
2330     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2331     struct displaymodescallback_context cbcontext;
2332     DDSURFACEDESC2 surface_desc2;
2333
2334     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2335             iface, flags, surface_desc, context, callback);
2336
2337     cbcontext.func = callback;
2338     cbcontext.context = context;
2339
2340     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2341     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2342             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2343 }
2344
2345 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2346         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2347 {
2348     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2349     struct displaymodescallback_context cbcontext;
2350     DDSURFACEDESC2 surface_desc2;
2351
2352     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2353             iface, flags, surface_desc, context, callback);
2354
2355     cbcontext.func = callback;
2356     cbcontext.context = context;
2357
2358     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2359     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2360             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2361 }
2362
2363 /*****************************************************************************
2364  * IDirectDraw7::EvaluateMode
2365  *
2366  * Used with IDirectDraw7::StartModeTest to test video modes.
2367  * EvaluateMode is used to pass or fail a mode, and continue with the next
2368  * mode
2369  *
2370  * Params:
2371  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2372  *  Timeout: Returns the amount of seconds left before the mode would have
2373  *           been failed automatically
2374  *
2375  * Returns:
2376  *  This implementation always DD_OK, because it's a stub
2377  *
2378  *****************************************************************************/
2379 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2380 {
2381     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2382
2383     /* When implementing this, implement it in WineD3D */
2384
2385     return DD_OK;
2386 }
2387
2388 /*****************************************************************************
2389  * IDirectDraw7::GetDeviceIdentifier
2390  *
2391  * Returns the device identifier, which gives information about the driver
2392  * Our device identifier is defined at the beginning of this file.
2393  *
2394  * Params:
2395  *  DDDI: Address for the returned structure
2396  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2397  *
2398  * Returns:
2399  *  On success it returns DD_OK
2400  *  DDERR_INVALIDPARAMS if DDDI is NULL
2401  *
2402  *****************************************************************************/
2403 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2404         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2405 {
2406     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2407
2408     if(!DDDI)
2409         return DDERR_INVALIDPARAMS;
2410
2411     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2412      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2413      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2414      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2415      * bytes too long. So only copy the relevant part of the structure
2416      */
2417
2418     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2419     return DD_OK;
2420 }
2421
2422 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2423         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2424 {
2425     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2426     DDDEVICEIDENTIFIER2 identifier2;
2427     HRESULT hr;
2428
2429     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2430
2431     hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2432     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2433
2434     return hr;
2435 }
2436
2437 /*****************************************************************************
2438  * IDirectDraw7::GetSurfaceFromDC
2439  *
2440  * Returns the Surface for a GDI device context handle.
2441  * Is this related to IDirectDrawSurface::GetDC ???
2442  *
2443  * Params:
2444  *  hdc: hdc to return the surface for
2445  *  Surface: Address to write the surface pointer to
2446  *
2447  * Returns:
2448  *  Always returns DD_OK because it's a stub
2449  *
2450  *****************************************************************************/
2451 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2452         IDirectDrawSurface7 **Surface)
2453 {
2454     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2455     struct wined3d_surface *wined3d_surface;
2456     struct ddraw_surface *surface_impl;
2457     HRESULT hr;
2458
2459     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2460
2461     if (!Surface) return E_INVALIDARG;
2462
2463     hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2464     if (FAILED(hr))
2465     {
2466         TRACE("No surface found for dc %p.\n", hdc);
2467         *Surface = NULL;
2468         return DDERR_NOTFOUND;
2469     }
2470
2471     surface_impl = wined3d_surface_get_parent(wined3d_surface);
2472     *Surface = &surface_impl->IDirectDrawSurface7_iface;
2473     IDirectDrawSurface7_AddRef(*Surface);
2474     TRACE("Returning surface %p.\n", Surface);
2475     return DD_OK;
2476 }
2477
2478 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2479         IDirectDrawSurface4 **surface)
2480 {
2481     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2482     struct ddraw_surface *surface_impl;
2483     IDirectDrawSurface7 *surface7;
2484     HRESULT hr;
2485
2486     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2487
2488     if (!surface) return E_INVALIDARG;
2489
2490     hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2491     if (FAILED(hr))
2492     {
2493         *surface = NULL;
2494         return hr;
2495     }
2496     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2497     /* Tests say this is true */
2498     *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2499     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2500     IDirectDrawSurface7_Release(surface7);
2501
2502     return hr;
2503 }
2504
2505 /*****************************************************************************
2506  * IDirectDraw7::RestoreAllSurfaces
2507  *
2508  * Calls the restore method of all surfaces
2509  *
2510  * Params:
2511  *
2512  * Returns:
2513  *  Always returns DD_OK because it's a stub
2514  *
2515  *****************************************************************************/
2516 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2517 {
2518     FIXME("iface %p stub!\n", iface);
2519
2520     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2521      * get their parent and call their restore method. Do not implement
2522      * it in WineD3D, as restoring a surface means re-creating the
2523      * WineD3DDSurface
2524      */
2525     return DD_OK;
2526 }
2527
2528 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2529 {
2530     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2531
2532     TRACE("iface %p.\n", iface);
2533
2534     return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2535 }
2536
2537 /*****************************************************************************
2538  * IDirectDraw7::StartModeTest
2539  *
2540  * Tests the specified video modes to update the system registry with
2541  * refresh rate information. StartModeTest starts the mode test,
2542  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2543  * isn't called within 15 seconds, the mode is failed automatically
2544  *
2545  * As refresh rates are handled by the X server, I don't think this
2546  * Method is important
2547  *
2548  * Params:
2549  *  Modes: An array of mode specifications
2550  *  NumModes: The number of modes in Modes
2551  *  Flags: Some flags...
2552  *
2553  * Returns:
2554  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2555  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2556  *  otherwise DD_OK
2557  *
2558  *****************************************************************************/
2559 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2560 {
2561     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2562             iface, Modes, NumModes, Flags);
2563
2564     /* This looks sane */
2565     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2566
2567     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2568      * As it is not, DDERR_TESTFINISHED is returned
2569      * (hopefully that's correct
2570      *
2571     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2572      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2573      */
2574
2575     return DD_OK;
2576 }
2577
2578 /*****************************************************************************
2579  * ddraw_create_surface
2580  *
2581  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2582  * with the passed parameters.
2583  *
2584  * Params:
2585  *  DDSD: Description of the surface to create
2586  *  Surf: Address to store the interface pointer at
2587  *
2588  * Returns:
2589  *  DD_OK on success
2590  *
2591  *****************************************************************************/
2592 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2593         struct ddraw_surface **surface, UINT level, UINT version)
2594 {
2595     HRESULT hr;
2596
2597     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2598             ddraw, pDDSD, surface, level);
2599
2600     if (TRACE_ON(ddraw))
2601     {
2602         TRACE("Requesting surface desc:\n");
2603         DDRAW_dump_surface_desc(pDDSD);
2604     }
2605
2606     if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2607     {
2608         WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2609         /* Do not fail surface creation, only fail 3D device creation. */
2610     }
2611
2612     /* Create the Surface object */
2613     *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2614     if (!*surface)
2615     {
2616         ERR("Failed to allocate surface memory.\n");
2617         return DDERR_OUTOFVIDEOMEMORY;
2618     }
2619
2620     hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2621     if (FAILED(hr))
2622     {
2623         WARN("Failed to initialize surface, hr %#x.\n", hr);
2624         HeapFree(GetProcessHeap(), 0, *surface);
2625         return hr;
2626     }
2627
2628     /* Increase the surface counter, and attach the surface */
2629     list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2630
2631     TRACE("Created surface %p.\n", *surface);
2632
2633     return DD_OK;
2634 }
2635 /*****************************************************************************
2636  * CreateAdditionalSurfaces
2637  *
2638  * Creates a new mipmap chain.
2639  *
2640  * Params:
2641  *  root: Root surface to attach the newly created chain to
2642  *  count: number of surfaces to create
2643  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2644  *        effects on the caller
2645  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2646  *                creates an additional surface without the mipmapping flags
2647  *
2648  *****************************************************************************/
2649 static HRESULT CreateAdditionalSurfaces(struct ddraw *ddraw, struct ddraw_surface *root,
2650         UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version)
2651 {
2652     struct ddraw_surface *last = root;
2653     UINT i, j, level = 0;
2654     HRESULT hr;
2655
2656     for (i = 0; i < count; ++i)
2657     {
2658         struct ddraw_surface *object2 = NULL;
2659
2660         /* increase the mipmap level, but only if a mipmap is created
2661          * In this case, also halve the size
2662          */
2663         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2664         {
2665             level++;
2666             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2667             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2668             /* Set the mipmap sublevel flag according to msdn */
2669             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2670         }
2671         else
2672         {
2673             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2674         }
2675         CubeFaceRoot = FALSE;
2676
2677         hr = ddraw_create_surface(ddraw, &DDSD, &object2, level, version);
2678         if(hr != DD_OK)
2679         {
2680             return hr;
2681         }
2682
2683         /* Add the new surface to the complex attachment array */
2684         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2685         {
2686             if(last->complex_array[j]) continue;
2687             last->complex_array[j] = object2;
2688             break;
2689         }
2690         last = object2;
2691
2692         /* Remove the (possible) back buffer cap from the new surface description,
2693          * because only one surface in the flipping chain is a back buffer, one
2694          * is a front buffer, the others are just primary surfaces.
2695          */
2696         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2697     }
2698     return DD_OK;
2699 }
2700
2701 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2702 {
2703     return DD_OK;
2704 }
2705
2706 /*****************************************************************************
2707  * IDirectDraw7::CreateSurface
2708  *
2709  * Creates a new IDirectDrawSurface object and returns its interface.
2710  *
2711  * The surface connections with wined3d are a bit tricky. Basically it works
2712  * like this:
2713  *
2714  * |------------------------|               |-----------------|
2715  * | DDraw surface          |               | WineD3DSurface  |
2716  * |                        |               |                 |
2717  * |        WineD3DSurface  |-------------->|                 |
2718  * |        Child           |<------------->| Parent          |
2719  * |------------------------|               |-----------------|
2720  *
2721  * The DDraw surface is the parent of the wined3d surface, and it releases
2722  * the WineD3DSurface when the ddraw surface is destroyed.
2723  *
2724  * However, for all surfaces which can be in a container in WineD3D,
2725  * we have to do this. These surfaces are usually complex surfaces,
2726  * so this concerns primary surfaces with a front and a back buffer,
2727  * and textures.
2728  *
2729  * |------------------------|               |-----------------|
2730  * | DDraw surface          |               | Container       |
2731  * |                        |               |                 |
2732  * |                  Child |<------------->| Parent          |
2733  * |                Texture |<------------->|                 |
2734  * |         WineD3DSurface |<----|         |          Levels |<--|
2735  * | Complex connection     |     |         |                 |   |
2736  * |------------------------|     |         |-----------------|   |
2737  *  ^                             |                               |
2738  *  |                             |                               |
2739  *  |                             |                               |
2740  *  |    |------------------|     |         |-----------------|   |
2741  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2742  *  |    |                  |               |                 |   |
2743  *  |    |            Child |<------------->| Parent          |   |
2744  *  |    |                  |               |       Container |<--|
2745  *  |    |------------------|               |-----------------|   |
2746  *  |                                                             |
2747  *  |   |----------------------|                                  |
2748  *  |   | DDraw surface 2      |                                  |
2749  *  |   |                      |                                  |
2750  *  |<->| Complex root   Child |                                  |
2751  *  |   |              Texture |                                  |
2752  *  |   |       WineD3DSurface |<----|                            |
2753  *  |   |----------------------|     |                            |
2754  *  |                                |                            |
2755  *  |    |---------------------|     |      |-----------------|   |
2756  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2757  *  |    |                     |            |                 |   |
2758  *  |    |               Child |<---------->| Parent          |   |
2759  *  |    |---------------------|            |       Container |<--|
2760  *  |                                       |-----------------|   |
2761  *  |                                                             |
2762  *  |             ---More surfaces can follow---                  |
2763  *
2764  * The reason is that the IWineD3DSwapchain(render target container)
2765  * and the IWineD3DTexure(Texture container) release the parents
2766  * of their surface's children, but by releasing the complex root
2767  * the surfaces which are complexly attached to it are destroyed
2768  * too. See IDirectDrawSurface::Release for a more detailed
2769  * explanation.
2770  *
2771  * Params:
2772  *  DDSD: Description of the surface to create
2773  *  Surf: Address to store the interface pointer at
2774  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2775  *            aggregation, so it has to be NULL
2776  *
2777  * Returns:
2778  *  DD_OK on success
2779  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2780  *  DDERR_* if an error occurs
2781  *
2782  *****************************************************************************/
2783 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2784         struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2785 {
2786     struct ddraw_surface *object = NULL;
2787     struct wined3d_display_mode mode;
2788     HRESULT hr;
2789     LONG extra_surfaces = 0;
2790     DDSURFACEDESC2 desc2;
2791     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2792
2793     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2794
2795     /* Some checks before we start */
2796     if (TRACE_ON(ddraw))
2797     {
2798         TRACE(" (%p) Requesting surface desc :\n", ddraw);
2799         DDRAW_dump_surface_desc(DDSD);
2800     }
2801
2802     if (UnkOuter != NULL)
2803     {
2804         FIXME("(%p) : outer != NULL?\n", ddraw);
2805         return CLASS_E_NOAGGREGATION; /* unchecked */
2806     }
2807
2808     if (!surface)
2809     {
2810         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2811         return E_POINTER; /* unchecked */
2812     }
2813
2814     if (!(DDSD->dwFlags & DDSD_CAPS))
2815     {
2816         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2817         DDSD->dwFlags |= DDSD_CAPS;
2818     }
2819
2820     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2821     {
2822         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2823         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2824     }
2825
2826     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2827     {
2828         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2829         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2830         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2831     }
2832
2833     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2834        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2835     {
2836         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2837                 ddraw);
2838         *surface = NULL;
2839         return DDERR_NOEXCLUSIVEMODE;
2840     }
2841
2842     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2843     {
2844         WARN("Application wanted to create back buffer primary surface\n");
2845         return DDERR_INVALIDCAPS;
2846     }
2847
2848     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2849     {
2850         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2851         WARN("Application tries to put the surface in both system and video memory\n");
2852         *surface = NULL;
2853         return DDERR_INVALIDCAPS;
2854     }
2855
2856     /* Check cube maps but only if the size includes them */
2857     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2858     {
2859         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2860            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2861         {
2862             WARN("Cube map faces requested without cube map flag\n");
2863             return DDERR_INVALIDCAPS;
2864         }
2865         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2866            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2867         {
2868             WARN("Cube map without faces requested\n");
2869             return DDERR_INVALIDPARAMS;
2870         }
2871
2872         /* Quick tests confirm those can be created, but we don't do that yet */
2873         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2874            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2875         {
2876             FIXME("Partial cube maps not supported yet\n");
2877         }
2878     }
2879
2880     /* According to the msdn this flag is ignored by CreateSurface */
2881     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2882         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2883
2884     /* Modify some flags */
2885     copy_to_surfacedesc2(&desc2, DDSD);
2886     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2887
2888     /* Get the video mode from WineD3D - we will need it */
2889     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2890     if (FAILED(hr))
2891     {
2892         ERR("Failed to read display mode from wined3d\n");
2893         switch(ddraw->orig_bpp)
2894         {
2895             case 8:
2896                 mode.format_id = WINED3DFMT_P8_UINT;
2897                 break;
2898
2899             case 15:
2900                 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2901                 break;
2902
2903             case 16:
2904                 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2905                 break;
2906
2907             case 24:
2908                 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2909                 break;
2910
2911             case 32:
2912                 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2913                 break;
2914         }
2915         mode.width = ddraw->orig_width;
2916         mode.height = ddraw->orig_height;
2917     }
2918
2919     /* No pixelformat given? Use the current screen format */
2920     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2921     {
2922         desc2.dwFlags |= DDSD_PIXELFORMAT;
2923         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2924
2925         PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2926     }
2927
2928     /* No Width or no Height? Use the original screen size
2929      */
2930     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2931        !(desc2.dwFlags & DDSD_HEIGHT) )
2932     {
2933         /* Invalid for non-render targets */
2934         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2935         {
2936             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2937             *surface = NULL;
2938             return DDERR_INVALIDPARAMS;
2939         }
2940
2941         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2942         desc2.dwWidth = mode.width;
2943         desc2.dwHeight = mode.height;
2944     }
2945
2946     if (!desc2.dwWidth || !desc2.dwHeight)
2947         return DDERR_INVALIDPARAMS;
2948
2949     /* Mipmap count fixes */
2950     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2951     {
2952         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2953         {
2954             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2955             {
2956                 /* Mipmap count is given, should not be 0 */
2957                 if( desc2.u2.dwMipMapCount == 0 )
2958                     return DDERR_INVALIDPARAMS;
2959             }
2960             else
2961             {
2962                 /* Undocumented feature: Create sublevels until
2963                  * either the width or the height is 1
2964                  */
2965                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2966                             desc2.dwWidth : desc2.dwHeight;
2967                 desc2.u2.dwMipMapCount = 0;
2968                 while( min )
2969                 {
2970                     desc2.u2.dwMipMapCount += 1;
2971                     min >>= 1;
2972                 }
2973             }
2974         }
2975         else
2976         {
2977             /* Not-complex mipmap -> Mipmapcount = 1 */
2978             desc2.u2.dwMipMapCount = 1;
2979         }
2980         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2981
2982         /* There's a mipmap count in the created surface in any case */
2983         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2984     }
2985     /* If no mipmap is given, the texture has only one level */
2986
2987     /* The first surface is a front buffer, the back buffer is created afterwards */
2988     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2989     {
2990         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2991     }
2992
2993     /* The root surface in a cube map is positive x */
2994     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2995     {
2996         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2997         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2998     }
2999
3000     if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3001     {
3002         struct wined3d_swapchain_desc swapchain_desc;
3003
3004         hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3005         if (FAILED(hr))
3006         {
3007             ERR("Failed to get present parameters.\n");
3008             return hr;
3009         }
3010
3011         swapchain_desc.backbuffer_width = mode.width;
3012         swapchain_desc.backbuffer_height = mode.height;
3013         swapchain_desc.backbuffer_format = mode.format_id;
3014
3015         hr = wined3d_device_reset(ddraw->wined3d_device,
3016                 &swapchain_desc, ddraw_reset_enum_callback);
3017         if (FAILED(hr))
3018         {
3019             ERR("Failed to reset device.\n");
3020             return hr;
3021         }
3022     }
3023
3024     /* Create the first surface */
3025     hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3026     if (FAILED(hr))
3027     {
3028         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3029         return hr;
3030     }
3031     object->is_complex_root = TRUE;
3032
3033     *surface = object;
3034
3035     /* Create Additional surfaces if necessary
3036      * This applies to Primary surfaces which have a back buffer count
3037      * set, but not to mipmap textures. In case of Mipmap textures,
3038      * wineD3D takes care of the creation of additional surfaces
3039      */
3040     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3041     {
3042         extra_surfaces = DDSD->dwBackBufferCount;
3043         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3044         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3045         desc2.dwBackBufferCount = 0;
3046     }
3047
3048     hr = DD_OK;
3049     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3050     {
3051         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3052         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3053         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3054         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3055         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3056         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3057         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3058         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3059         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3060         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3061         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3062         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3063         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3064         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3065         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3066         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3067         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3068     }
3069
3070     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3071     if(hr != DD_OK)
3072     {
3073         /* This destroys and possibly created surfaces too */
3074         if (version == 7)
3075             IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3076         else if (version == 4)
3077             IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3078         else
3079             IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3080
3081         return hr;
3082     }
3083
3084     if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3085         ddraw->primary = object;
3086
3087     /* Create a WineD3DTexture if a texture was requested */
3088     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3089     {
3090         ddraw->tex_root = object;
3091         ddraw_surface_create_texture(object);
3092         ddraw->tex_root = NULL;
3093     }
3094
3095     return hr;
3096 }
3097
3098 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3099         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3100 {
3101     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3102     struct ddraw_surface *impl;
3103     HRESULT hr;
3104
3105     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3106             iface, surface_desc, surface, outer_unknown);
3107
3108     wined3d_mutex_lock();
3109
3110     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3111     {
3112         WARN("Cooperative level not set.\n");
3113         wined3d_mutex_unlock();
3114         return DDERR_NOCOOPERATIVELEVELSET;
3115     }
3116
3117     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3118     {
3119         WARN("Application supplied invalid surface descriptor\n");
3120         wined3d_mutex_unlock();
3121         return DDERR_INVALIDPARAMS;
3122     }
3123
3124     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3125     {
3126         if (TRACE_ON(ddraw))
3127         {
3128             TRACE(" (%p) Requesting surface desc :\n", iface);
3129             DDRAW_dump_surface_desc(surface_desc);
3130         }
3131
3132         WARN("Application tried to create an explicit front or back buffer\n");
3133         wined3d_mutex_unlock();
3134         return DDERR_INVALIDCAPS;
3135     }
3136
3137     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3138     wined3d_mutex_unlock();
3139     if (FAILED(hr))
3140     {
3141         *surface = NULL;
3142         return hr;
3143     }
3144
3145     *surface = &impl->IDirectDrawSurface7_iface;
3146     IDirectDraw7_AddRef(iface);
3147     impl->ifaceToRelease = (IUnknown *)iface;
3148
3149     return hr;
3150 }
3151
3152 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3153         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3154 {
3155     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3156     struct ddraw_surface *impl;
3157     HRESULT hr;
3158
3159     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3160             iface, surface_desc, surface, outer_unknown);
3161
3162     wined3d_mutex_lock();
3163
3164     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3165     {
3166         WARN("Cooperative level not set.\n");
3167         wined3d_mutex_unlock();
3168         return DDERR_NOCOOPERATIVELEVELSET;
3169     }
3170
3171     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3172     {
3173         WARN("Application supplied invalid surface descriptor\n");
3174         wined3d_mutex_unlock();
3175         return DDERR_INVALIDPARAMS;
3176     }
3177
3178     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3179     {
3180         if (TRACE_ON(ddraw))
3181         {
3182             TRACE(" (%p) Requesting surface desc :\n", iface);
3183             DDRAW_dump_surface_desc(surface_desc);
3184         }
3185
3186         WARN("Application tried to create an explicit front or back buffer\n");
3187         wined3d_mutex_unlock();
3188         return DDERR_INVALIDCAPS;
3189     }
3190
3191     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3192     wined3d_mutex_unlock();
3193     if (FAILED(hr))
3194     {
3195         *surface = NULL;
3196         return hr;
3197     }
3198
3199     *surface = &impl->IDirectDrawSurface4_iface;
3200     IDirectDraw4_AddRef(iface);
3201     impl->ifaceToRelease = (IUnknown *)iface;
3202
3203     return hr;
3204 }
3205
3206 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3207         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3208 {
3209     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3210     struct ddraw_surface *impl;
3211     HRESULT hr;
3212     DDSURFACEDESC2 surface_desc2;
3213
3214     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3215             iface, surface_desc, surface, outer_unknown);
3216
3217     wined3d_mutex_lock();
3218
3219     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3220     {
3221         WARN("Cooperative level not set.\n");
3222         wined3d_mutex_unlock();
3223         return DDERR_NOCOOPERATIVELEVELSET;
3224     }
3225
3226     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3227     {
3228         WARN("Application supplied invalid surface descriptor\n");
3229         wined3d_mutex_unlock();
3230         return DDERR_INVALIDPARAMS;
3231     }
3232
3233     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3234     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3235     {
3236         if (TRACE_ON(ddraw))
3237         {
3238             TRACE(" (%p) Requesting surface desc :\n", iface);
3239             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3240         }
3241
3242         WARN("Application tried to create an explicit front or back buffer\n");
3243         wined3d_mutex_unlock();
3244         return DDERR_INVALIDCAPS;
3245     }
3246
3247     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3248     wined3d_mutex_unlock();
3249     if (FAILED(hr))
3250     {
3251         *surface = NULL;
3252         return hr;
3253     }
3254
3255     *surface = &impl->IDirectDrawSurface_iface;
3256     impl->ifaceToRelease = NULL;
3257
3258     return hr;
3259 }
3260
3261 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3262         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3263 {
3264     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3265     struct ddraw_surface *impl;
3266     HRESULT hr;
3267     DDSURFACEDESC2 surface_desc2;
3268
3269     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3270             iface, surface_desc, surface, outer_unknown);
3271
3272     wined3d_mutex_lock();
3273
3274     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3275     {
3276         WARN("Cooperative level not set.\n");
3277         wined3d_mutex_unlock();
3278         return DDERR_NOCOOPERATIVELEVELSET;
3279     }
3280
3281     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3282     {
3283         WARN("Application supplied invalid surface descriptor\n");
3284         wined3d_mutex_unlock();
3285         return DDERR_INVALIDPARAMS;
3286     }
3287
3288     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3289      * primaries anyway. */
3290     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3291     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3292     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3293     wined3d_mutex_unlock();
3294     if (FAILED(hr))
3295     {
3296         *surface = NULL;
3297         return hr;
3298     }
3299
3300     *surface = &impl->IDirectDrawSurface_iface;
3301     impl->ifaceToRelease = NULL;
3302
3303     return hr;
3304 }
3305
3306 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3307 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3308
3309 static BOOL
3310 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3311                                     const DDPIXELFORMAT *provided)
3312 {
3313     /* Some flags must be present in both or neither for a match. */
3314     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3315         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3316         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3317
3318     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3319         return FALSE;
3320
3321     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3322         return FALSE;
3323
3324     if (requested->dwFlags & DDPF_FOURCC)
3325         if (requested->dwFourCC != provided->dwFourCC)
3326             return FALSE;
3327
3328     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3329                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3330         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3331             return FALSE;
3332
3333     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3334                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3335         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3336             return FALSE;
3337
3338     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3339         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3340             return FALSE;
3341
3342     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3343     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3344                               |DDPF_BUMPDUDV))
3345         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3346             return FALSE;
3347
3348     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3349         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3350             return FALSE;
3351
3352     return TRUE;
3353 }
3354
3355 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3356 {
3357     struct compare_info
3358     {
3359         DWORD flag;
3360         ptrdiff_t offset;
3361         size_t size;
3362     };
3363
3364 #define CMP(FLAG, FIELD)                                \
3365         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3366           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3367
3368     static const struct compare_info compare[] =
3369     {
3370         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3371         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3372         CMP(CAPS, ddsCaps),
3373         CMP(CKDESTBLT, ddckCKDestBlt),
3374         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3375         CMP(CKSRCBLT, ddckCKSrcBlt),
3376         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3377         CMP(HEIGHT, dwHeight),
3378         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3379         CMP(LPSURFACE, lpSurface),
3380         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3381         CMP(PITCH, u1 /* lPitch */),
3382         /* PIXELFORMAT: manual */
3383         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3384         CMP(TEXTURESTAGE, dwTextureStage),
3385         CMP(WIDTH, dwWidth),
3386         /* ZBUFFERBITDEPTH: "obsolete" */
3387     };
3388
3389 #undef CMP
3390
3391     unsigned int i;
3392
3393     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3394         return FALSE;
3395
3396     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3397     {
3398         if (requested->dwFlags & compare[i].flag
3399             && memcmp((const char *)provided + compare[i].offset,
3400                       (const char *)requested + compare[i].offset,
3401                       compare[i].size) != 0)
3402             return FALSE;
3403     }
3404
3405     if (requested->dwFlags & DDSD_PIXELFORMAT)
3406     {
3407         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3408                                                 &provided->u4.ddpfPixelFormat))
3409             return FALSE;
3410     }
3411
3412     return TRUE;
3413 }
3414
3415 #undef DDENUMSURFACES_SEARCHTYPE
3416 #undef DDENUMSURFACES_MATCHTYPE
3417
3418 struct surfacescallback2_context
3419 {
3420     LPDDENUMSURFACESCALLBACK2 func;
3421     void *context;
3422 };
3423
3424 struct surfacescallback_context
3425 {
3426     LPDDENUMSURFACESCALLBACK func;
3427     void *context;
3428 };
3429
3430 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3431         DDSURFACEDESC2 *surface_desc, void *context)
3432 {
3433     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3434     struct surfacescallback2_context *cbcontext = context;
3435
3436     IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3437     IDirectDrawSurface7_Release(surface);
3438
3439     return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3440             surface_desc, cbcontext->context);
3441 }
3442
3443 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3444         DDSURFACEDESC2 *surface_desc, void *context)
3445 {
3446     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3447     struct surfacescallback_context *cbcontext = context;
3448
3449     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3450     IDirectDrawSurface7_Release(surface);
3451
3452     return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3453             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3454 }
3455
3456 /*****************************************************************************
3457  * IDirectDraw7::EnumSurfaces
3458  *
3459  * Loops through all surfaces attached to this device and calls the
3460  * application callback. This can't be relayed to WineD3DDevice,
3461  * because some WineD3DSurfaces' parents are IParent objects
3462  *
3463  * Params:
3464  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3465  *  DDSD: Description to filter for
3466  *  Context: Application-provided pointer, it's passed unmodified to the
3467  *           Callback function
3468  *  Callback: Address to call for each surface
3469  *
3470  * Returns:
3471  *  DDERR_INVALIDPARAMS if the callback is NULL
3472  *  DD_OK on success
3473  *
3474  *****************************************************************************/
3475 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3476         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3477 {
3478     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3479     struct ddraw_surface *surf;
3480     BOOL all, nomatch;
3481     DDSURFACEDESC2 desc;
3482     struct list *entry, *entry2;
3483
3484     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3485             iface, Flags, DDSD, Context, Callback);
3486
3487     all = Flags & DDENUMSURFACES_ALL;
3488     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3489
3490     if (!Callback)
3491         return DDERR_INVALIDPARAMS;
3492
3493     wined3d_mutex_lock();
3494
3495     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3496     LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3497     {
3498         surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3499
3500         if (!surf->iface_count)
3501         {
3502             WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3503             continue;
3504         }
3505
3506         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3507         {
3508             TRACE("Enumerating surface %p.\n", surf);
3509             desc = surf->surface_desc;
3510             IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3511             if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3512             {
3513                 wined3d_mutex_unlock();
3514                 return DD_OK;
3515             }
3516         }
3517     }
3518
3519     wined3d_mutex_unlock();
3520
3521     return DD_OK;
3522 }
3523
3524 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3525         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3526 {
3527     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3528     struct surfacescallback2_context cbcontext;
3529
3530     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3531             iface, flags, surface_desc, context, callback);
3532
3533     cbcontext.func = callback;
3534     cbcontext.context = context;
3535
3536     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3537             &cbcontext, EnumSurfacesCallback2Thunk);
3538 }
3539
3540 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3541         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3542 {
3543     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3544     struct surfacescallback_context cbcontext;
3545     DDSURFACEDESC2 surface_desc2;
3546
3547     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3548             iface, flags, surface_desc, context, callback);
3549
3550     cbcontext.func = callback;
3551     cbcontext.context = context;
3552
3553     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3554     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3555             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3556 }
3557
3558 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3559         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3560 {
3561     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3562     struct surfacescallback_context cbcontext;
3563     DDSURFACEDESC2 surface_desc2;
3564
3565     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3566             iface, flags, surface_desc, context, callback);
3567
3568     cbcontext.func = callback;
3569     cbcontext.context = context;
3570
3571     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3572     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3573             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3574 }
3575
3576 /*****************************************************************************
3577  * DirectDrawCreateClipper (DDRAW.@)
3578  *
3579  * Creates a new IDirectDrawClipper object.
3580  *
3581  * Params:
3582  *  Clipper: Address to write the interface pointer to
3583  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3584  *            NULL
3585  *
3586  * Returns:
3587  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3588  *  E_OUTOFMEMORY if allocating the object failed
3589  *
3590  *****************************************************************************/
3591 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3592 {
3593     struct ddraw_clipper *object;
3594     HRESULT hr;
3595
3596     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3597             flags, clipper, outer_unknown);
3598
3599     if (outer_unknown)
3600         return CLASS_E_NOAGGREGATION;
3601
3602     wined3d_mutex_lock();
3603
3604     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3605     if (!object)
3606     {
3607         wined3d_mutex_unlock();
3608         return E_OUTOFMEMORY;
3609     }
3610
3611     hr = ddraw_clipper_init(object);
3612     if (FAILED(hr))
3613     {
3614         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3615         HeapFree(GetProcessHeap(), 0, object);
3616         wined3d_mutex_unlock();
3617         return hr;
3618     }
3619
3620     TRACE("Created clipper %p.\n", object);
3621     *clipper = &object->IDirectDrawClipper_iface;
3622     wined3d_mutex_unlock();
3623
3624     return DD_OK;
3625 }
3626
3627 /*****************************************************************************
3628  * IDirectDraw7::CreateClipper
3629  *
3630  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3631  *
3632  *****************************************************************************/
3633 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3634         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3635 {
3636     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3637             iface, Flags, Clipper, UnkOuter);
3638
3639     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3640 }
3641
3642 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3643         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3644 {
3645     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3646
3647     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3648             iface, flags, clipper, outer_unknown);
3649
3650     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3651 }
3652
3653 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3654         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3655 {
3656     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3657
3658     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3659             iface, flags, clipper, outer_unknown);
3660
3661     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3662 }
3663
3664 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3665         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3666 {
3667     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3668
3669     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3670             iface, flags, clipper, outer_unknown);
3671
3672     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3673 }
3674
3675 /*****************************************************************************
3676  * IDirectDraw7::CreatePalette
3677  *
3678  * Creates a new IDirectDrawPalette object
3679  *
3680  * Params:
3681  *  Flags: The flags for the new clipper
3682  *  ColorTable: Color table to assign to the new clipper
3683  *  Palette: Address to write the interface pointer to
3684  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3685  *            NULL
3686  *
3687  * Returns:
3688  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3689  *  E_OUTOFMEMORY if allocating the object failed
3690  *
3691  *****************************************************************************/
3692 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3693         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3694 {
3695     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3696     struct ddraw_palette *object;
3697     HRESULT hr;
3698
3699     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3700             iface, Flags, ColorTable, Palette, pUnkOuter);
3701
3702     if (pUnkOuter)
3703         return CLASS_E_NOAGGREGATION;
3704
3705     wined3d_mutex_lock();
3706
3707     /* The refcount test shows that a cooplevel is required for this */
3708     if (!ddraw->cooperative_level)
3709     {
3710         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3711         wined3d_mutex_unlock();
3712         return DDERR_NOCOOPERATIVELEVELSET;
3713     }
3714
3715     object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3716     if (!object)
3717     {
3718         ERR("Out of memory when allocating memory for a palette implementation\n");
3719         wined3d_mutex_unlock();
3720         return E_OUTOFMEMORY;
3721     }
3722
3723     hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3724     if (FAILED(hr))
3725     {
3726         WARN("Failed to initialize palette, hr %#x.\n", hr);
3727         HeapFree(GetProcessHeap(), 0, object);
3728         wined3d_mutex_unlock();
3729         return hr;
3730     }
3731
3732     TRACE("Created palette %p.\n", object);
3733     *Palette = &object->IDirectDrawPalette_iface;
3734     wined3d_mutex_unlock();
3735
3736     return DD_OK;
3737 }
3738
3739 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3740         IDirectDrawPalette **palette, IUnknown *outer_unknown)
3741 {
3742     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3743     HRESULT hr;
3744
3745     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3746             iface, flags, entries, palette, outer_unknown);
3747
3748     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3749     if (SUCCEEDED(hr) && *palette)
3750     {
3751         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3752         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3753         IDirectDraw4_AddRef(iface);
3754         impl->ifaceToRelease = (IUnknown *)iface;
3755     }
3756     return hr;
3757 }
3758
3759 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3760         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3761 {
3762     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3763     HRESULT hr;
3764
3765     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3766             iface, flags, entries, palette, outer_unknown);
3767
3768     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3769     if (SUCCEEDED(hr) && *palette)
3770     {
3771         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3772         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3773         impl->ifaceToRelease = NULL;
3774     }
3775
3776     return hr;
3777 }
3778
3779 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3780         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3781 {
3782     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3783     HRESULT hr;
3784
3785     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3786             iface, flags, entries, palette, outer_unknown);
3787
3788     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3789     if (SUCCEEDED(hr) && *palette)
3790     {
3791         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3792         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3793         impl->ifaceToRelease = NULL;
3794     }
3795
3796     return hr;
3797 }
3798
3799 /*****************************************************************************
3800  * IDirectDraw7::DuplicateSurface
3801  *
3802  * Duplicates a surface. The surface memory points to the same memory as
3803  * the original surface, and it's released when the last surface referencing
3804  * it is released. I guess that's beyond Wine's surface management right now
3805  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3806  * test application to implement this)
3807  *
3808  * Params:
3809  *  Src: Address of the source surface
3810  *  Dest: Address to write the new surface pointer to
3811  *
3812  * Returns:
3813  *  See IDirectDraw7::CreateSurface
3814  *
3815  *****************************************************************************/
3816 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3817         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3818 {
3819     struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3820
3821     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3822
3823     /* For now, simply create a new, independent surface */
3824     return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3825 }
3826
3827 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3828         IDirectDrawSurface4 **dst)
3829 {
3830     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3831     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3832     struct ddraw_surface *dst_impl;
3833     IDirectDrawSurface7 *dst7;
3834     HRESULT hr;
3835
3836     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3837
3838     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3839             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3840     if (FAILED(hr))
3841     {
3842         *dst = NULL;
3843         return hr;
3844     }
3845     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3846     *dst = &dst_impl->IDirectDrawSurface4_iface;
3847     IDirectDrawSurface4_AddRef(*dst);
3848     IDirectDrawSurface7_Release(dst7);
3849
3850     return hr;
3851 }
3852
3853 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3854         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3855 {
3856     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3857     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3858     struct ddraw_surface *dst_impl;
3859     IDirectDrawSurface7 *dst7;
3860     HRESULT hr;
3861
3862     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3863
3864     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3865             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3866     if (FAILED(hr))
3867         return hr;
3868     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3869     *dst = &dst_impl->IDirectDrawSurface_iface;
3870     IDirectDrawSurface_AddRef(*dst);
3871     IDirectDrawSurface7_Release(dst7);
3872
3873     return hr;
3874 }
3875
3876 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3877         IDirectDrawSurface **dst)
3878 {
3879     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3880     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3881     struct ddraw_surface *dst_impl;
3882     IDirectDrawSurface7 *dst7;
3883     HRESULT hr;
3884
3885     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3886
3887     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3888             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3889     if (FAILED(hr))
3890         return hr;
3891     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3892     *dst = &dst_impl->IDirectDrawSurface_iface;
3893     IDirectDrawSurface_AddRef(*dst);
3894     IDirectDrawSurface7_Release(dst7);
3895
3896     return hr;
3897 }
3898
3899 /*****************************************************************************
3900  * IDirect3D7::EnumDevices
3901  *
3902  * The EnumDevices method for IDirect3D7. It enumerates all supported
3903  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3904  *
3905  * Params:
3906  *  callback: Function to call for each enumerated device
3907  *  context: Pointer to pass back to the app
3908  *
3909  * Returns:
3910  *  D3D_OK, or the return value of the GetCaps call
3911  *
3912  *****************************************************************************/
3913 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3914 {
3915     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3916     D3DDEVICEDESC7 device_desc7;
3917     D3DDEVICEDESC device_desc1;
3918     HRESULT hr;
3919     size_t i;
3920
3921     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3922
3923     if (!callback)
3924         return DDERR_INVALIDPARAMS;
3925
3926     wined3d_mutex_lock();
3927
3928     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3929     if (hr != D3D_OK)
3930     {
3931         wined3d_mutex_unlock();
3932         return hr;
3933     }
3934
3935     for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3936     {
3937         HRESULT ret;
3938
3939         device_desc7.deviceGUID = *device_list7[i].device_guid;
3940         ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3941         if (ret != DDENUMRET_OK)
3942         {
3943             TRACE("Application cancelled the enumeration.\n");
3944             wined3d_mutex_unlock();
3945             return D3D_OK;
3946         }
3947     }
3948
3949     TRACE("End of enumeration.\n");
3950
3951     wined3d_mutex_unlock();
3952
3953     return D3D_OK;
3954 }
3955
3956 /*****************************************************************************
3957  * IDirect3D3::EnumDevices
3958  *
3959  * Enumerates all supported Direct3DDevice interfaces. This is the
3960  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3961  *
3962  * Version 1, 2 and 3
3963  *
3964  * Params:
3965  *  callback: Application-provided routine to call for each enumerated device
3966  *  Context: Pointer to pass to the callback
3967  *
3968  * Returns:
3969  *  D3D_OK on success,
3970  *  The result of IDirect3DImpl_GetCaps if it failed
3971  *
3972  *****************************************************************************/
3973 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3974 {
3975     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3976
3977     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3978     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3979     D3DDEVICEDESC7 device_desc7;
3980     HRESULT hr;
3981
3982     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3983      * name string. Let's put the string in a sufficiently sized array in
3984      * writable memory. */
3985     char device_name[50];
3986     strcpy(device_name,"Direct3D HEL");
3987
3988     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3989
3990     if (!callback)
3991         return DDERR_INVALIDPARAMS;
3992
3993     wined3d_mutex_lock();
3994
3995     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3996     if (hr != D3D_OK)
3997     {
3998         wined3d_mutex_unlock();
3999         return hr;
4000     }
4001
4002     /* Do I have to enumerate the reference id? Note from old d3d7:
4003      * "It seems that enumerating the reference IID on Direct3D 1 games
4004      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4005      *
4006      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4007      * EnumReference which enables / disables enumerating the reference
4008      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4009      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4010      * demo directory suggest this.
4011      *
4012      * Some games(GTA 2) seem to use the second enumerated device, so I have
4013      * to enumerate at least 2 devices. So enumerate the reference device to
4014      * have 2 devices.
4015      *
4016      * Other games (Rollcage) tell emulation and hal device apart by certain
4017      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4018      * limitation flag), and it refuses all devices that have the perspective
4019      * flag set. This way it refuses the emulation device, and HAL devices
4020      * never have POW2 unset in d3d7 on windows. */
4021     if (ddraw->d3dversion != 1)
4022     {
4023         static CHAR reference_description[] = "RGB Direct3D emulation";
4024
4025         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4026         hal_desc = device_desc1;
4027         hel_desc = device_desc1;
4028         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4029         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4030                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4031         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4032                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4033         /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4034         hal_desc.dcmColorModel = 0;
4035
4036         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4037                 device_name, &hal_desc, &hel_desc, context);
4038         if (hr != D3DENUMRET_OK)
4039         {
4040             TRACE("Application cancelled the enumeration.\n");
4041             wined3d_mutex_unlock();
4042             return D3D_OK;
4043         }
4044     }
4045
4046     strcpy(device_name,"Direct3D HAL");
4047
4048     TRACE("Enumerating HAL Direct3D device.\n");
4049     hal_desc = device_desc1;
4050     hel_desc = device_desc1;
4051
4052     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4053     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4054             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4055     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4056             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4057     /* HAL devices have a HEL dcmColorModel of 0 */
4058     hel_desc.dcmColorModel = 0;
4059
4060     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4061             device_name, &hal_desc, &hel_desc, context);
4062     if (hr != D3DENUMRET_OK)
4063     {
4064         TRACE("Application cancelled the enumeration.\n");
4065         wined3d_mutex_unlock();
4066         return D3D_OK;
4067     }
4068
4069     TRACE("End of enumeration.\n");
4070
4071     wined3d_mutex_unlock();
4072
4073     return D3D_OK;
4074 }
4075
4076 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4077 {
4078     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4079
4080     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4081
4082     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4083 }
4084
4085 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4086 {
4087     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4088
4089     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4090
4091     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4092 }
4093
4094 /*****************************************************************************
4095  * IDirect3D3::CreateLight
4096  *
4097  * Creates an IDirect3DLight interface. This interface is used in
4098  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4099  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4100  * uses the IDirect3DDevice7 interface with D3D7 lights.
4101  *
4102  * Version 1, 2 and 3
4103  *
4104  * Params:
4105  *  light: Address to store the new interface pointer
4106  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4107  *                 Must be NULL
4108  *
4109  * Returns:
4110  *  D3D_OK on success
4111  *  DDERR_OUTOFMEMORY if memory allocation failed
4112  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4113  *
4114  *****************************************************************************/
4115 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4116         IUnknown *outer_unknown)
4117 {
4118     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4119     struct d3d_light *object;
4120
4121     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4122
4123     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4124
4125     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4126     if (!object)
4127     {
4128         ERR("Failed to allocate light memory.\n");
4129         return DDERR_OUTOFMEMORY;
4130     }
4131
4132     d3d_light_init(object, ddraw);
4133
4134     TRACE("Created light %p.\n", object);
4135     *light = &object->IDirect3DLight_iface;
4136
4137     return D3D_OK;
4138 }
4139
4140 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4141 {
4142     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4143
4144     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4145
4146     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4147 }
4148
4149 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4150 {
4151     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4152
4153     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4154
4155     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4156 }
4157
4158 /*****************************************************************************
4159  * IDirect3D3::CreateMaterial
4160  *
4161  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4162  * and older versions. The IDirect3DMaterial implementation wraps its
4163  * functionality to IDirect3DDevice7::SetMaterial and friends.
4164  *
4165  * Version 1, 2 and 3
4166  *
4167  * Params:
4168  *  material: Address to store the new interface's pointer to
4169  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4170  *                 Must be NULL
4171  *
4172  * Returns:
4173  *  D3D_OK on success
4174  *  DDERR_OUTOFMEMORY if memory allocation failed
4175  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4176  *
4177  *****************************************************************************/
4178 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4179         IUnknown *outer_unknown)
4180 {
4181     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4182     struct d3d_material *object;
4183
4184     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4185
4186     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4187
4188     object = d3d_material_create(ddraw);
4189     if (!object)
4190     {
4191         ERR("Failed to allocate material memory.\n");
4192         return DDERR_OUTOFMEMORY;
4193     }
4194
4195     TRACE("Created material %p.\n", object);
4196     *material = &object->IDirect3DMaterial3_iface;
4197
4198     return D3D_OK;
4199 }
4200
4201 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4202         IUnknown *outer_unknown)
4203 {
4204     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4205     struct d3d_material *object;
4206
4207     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4208
4209     object = d3d_material_create(ddraw);
4210     if (!object)
4211     {
4212         ERR("Failed to allocate material memory.\n");
4213         return DDERR_OUTOFMEMORY;
4214     }
4215
4216     TRACE("Created material %p.\n", object);
4217     *material = &object->IDirect3DMaterial2_iface;
4218
4219     return D3D_OK;
4220 }
4221
4222 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4223         IUnknown *outer_unknown)
4224 {
4225     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4226     struct d3d_material *object;
4227
4228     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4229
4230     object = d3d_material_create(ddraw);
4231     if (!object)
4232     {
4233         ERR("Failed to allocate material memory.\n");
4234         return DDERR_OUTOFMEMORY;
4235     }
4236
4237     TRACE("Created material %p.\n", object);
4238     *material = &object->IDirect3DMaterial_iface;
4239
4240     return D3D_OK;
4241 }
4242
4243 /*****************************************************************************
4244  * IDirect3D3::CreateViewport
4245  *
4246  * Creates an IDirect3DViewport interface. This interface is used
4247  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4248  * it has been replaced by a viewport structure and
4249  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4250  * uses the IDirect3DDevice7 methods for its functionality
4251  *
4252  * Params:
4253  *  Viewport: Address to store the new interface pointer
4254  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4255  *                 Must be NULL
4256  *
4257  * Returns:
4258  *  D3D_OK on success
4259  *  DDERR_OUTOFMEMORY if memory allocation failed
4260  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4261  *
4262  *****************************************************************************/
4263 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4264         IUnknown *outer_unknown)
4265 {
4266     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4267     struct d3d_viewport *object;
4268
4269     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4270
4271     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4272
4273     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4274     if (!object)
4275     {
4276         ERR("Failed to allocate viewport memory.\n");
4277         return DDERR_OUTOFMEMORY;
4278     }
4279
4280     d3d_viewport_init(object, ddraw);
4281
4282     TRACE("Created viewport %p.\n", object);
4283     *viewport = &object->IDirect3DViewport3_iface;
4284
4285     return D3D_OK;
4286 }
4287
4288 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4289 {
4290     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4291
4292     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4293
4294     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4295             outer_unknown);
4296 }
4297
4298 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4299 {
4300     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4301
4302     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4303
4304     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4305             outer_unknown);
4306 }
4307
4308 /*****************************************************************************
4309  * IDirect3D3::FindDevice
4310  *
4311  * This method finds a device with the requested properties and returns a
4312  * device description
4313  *
4314  * Verion 1, 2 and 3
4315  * Params:
4316  *  fds: Describes the requested device characteristics
4317  *  fdr: Returns the device description
4318  *
4319  * Returns:
4320  *  D3D_OK on success
4321  *  DDERR_INVALIDPARAMS if no device was found
4322  *
4323  *****************************************************************************/
4324 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4325 {
4326     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4327     D3DDEVICEDESC7 desc7;
4328     D3DDEVICEDESC desc1;
4329     HRESULT hr;
4330
4331     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4332
4333     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4334
4335     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4336             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4337         return DDERR_INVALIDPARAMS;
4338
4339     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4340             && fds->dcmColorModel != D3DCOLOR_RGB)
4341     {
4342         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4343         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4344     }
4345
4346     if (fds->dwFlags & D3DFDS_GUID)
4347     {
4348         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4349         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4350                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4351                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4352         {
4353             WARN("No match for this GUID.\n");
4354             return DDERR_NOTFOUND;
4355         }
4356     }
4357
4358     /* Get the caps */
4359     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4360     if (hr != D3D_OK) return hr;
4361
4362     /* Now return our own GUID */
4363     fdr->guid = IID_D3DDEVICE_WineD3D;
4364     fdr->ddHwDesc = desc1;
4365     fdr->ddSwDesc = desc1;
4366
4367     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4368
4369     return D3D_OK;
4370 }
4371
4372 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4373 {
4374     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4375
4376     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4377
4378     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4379 }
4380
4381 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4382 {
4383     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4384
4385     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4386
4387     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4388 }
4389
4390 /*****************************************************************************
4391  * IDirect3D7::CreateDevice
4392  *
4393  * Creates an IDirect3DDevice7 interface.
4394  *
4395  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4396  * DirectDraw surfaces and are created with
4397  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4398  * create the device object and QueryInterfaces for IDirect3DDevice
4399  *
4400  * Params:
4401  *  refiid: IID of the device to create
4402  *  Surface: Initial rendertarget
4403  *  Device: Address to return the interface pointer
4404  *
4405  * Returns:
4406  *  D3D_OK on success
4407  *  DDERR_OUTOFMEMORY if memory allocation failed
4408  *  DDERR_INVALIDPARAMS if a device exists already
4409  *
4410  *****************************************************************************/
4411 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4412         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4413 {
4414     struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4415     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4416     struct d3d_device *object;
4417     HRESULT hr;
4418
4419     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4420
4421     wined3d_mutex_lock();
4422     hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4423     if (SUCCEEDED(hr))
4424         *device = &object->IDirect3DDevice7_iface;
4425     else
4426     {
4427         WARN("Failed to create device, hr %#x.\n", hr);
4428         *device = NULL;
4429     }
4430     wined3d_mutex_unlock();
4431
4432     return hr;
4433 }
4434
4435 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4436         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4437 {
4438     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4439     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4440     struct d3d_device *device_impl;
4441     HRESULT hr;
4442
4443     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4444             iface, debugstr_guid(riid), surface, device, outer_unknown);
4445
4446     if (outer_unknown)
4447         return CLASS_E_NOAGGREGATION;
4448
4449     wined3d_mutex_lock();
4450     hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4451     if (SUCCEEDED(hr))
4452         *device = &device_impl->IDirect3DDevice3_iface;
4453     else
4454     {
4455         WARN("Failed to create device, hr %#x.\n", hr);
4456         *device = NULL;
4457     }
4458     wined3d_mutex_unlock();
4459
4460     return hr;
4461 }
4462
4463 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4464         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4465 {
4466     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4467     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4468     struct d3d_device *device_impl;
4469     HRESULT hr;
4470
4471     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4472             iface, debugstr_guid(riid), surface, device);
4473
4474     wined3d_mutex_lock();
4475     hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4476     if (SUCCEEDED(hr))
4477         *device = &device_impl->IDirect3DDevice2_iface;
4478     else
4479     {
4480         WARN("Failed to create device, hr %#x.\n", hr);
4481         *device = NULL;
4482     }
4483     wined3d_mutex_unlock();
4484
4485     return hr;
4486 }
4487
4488 /*****************************************************************************
4489  * IDirect3D7::CreateVertexBuffer
4490  *
4491  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4492  * interface.
4493  *
4494  * Version 3 and 7
4495  *
4496  * Params:
4497  *  desc: Requested Vertex buffer properties
4498  *  vertex_buffer: Address to return the interface pointer at
4499  *  flags: Some flags, should be 0
4500  *
4501  * Returns
4502  *  D3D_OK on success
4503  *  DDERR_OUTOFMEMORY if memory allocation failed
4504  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4505  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4506  *
4507  *****************************************************************************/
4508 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4509         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4510 {
4511     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4512     struct d3d_vertex_buffer *object;
4513     HRESULT hr;
4514
4515     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4516             iface, desc, vertex_buffer, flags);
4517
4518     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4519
4520     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4521     if (hr == D3D_OK)
4522     {
4523         TRACE("Created vertex buffer %p.\n", object);
4524         *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4525     }
4526     else
4527         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4528
4529     return hr;
4530 }
4531
4532 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4533         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4534 {
4535     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4536     struct d3d_vertex_buffer *object;
4537     HRESULT hr;
4538
4539     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4540             iface, desc, vertex_buffer, flags, outer_unknown);
4541
4542     if (outer_unknown)
4543         return CLASS_E_NOAGGREGATION;
4544     if (!vertex_buffer || !desc)
4545         return DDERR_INVALIDPARAMS;
4546
4547     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4548     if (hr == D3D_OK)
4549     {
4550         TRACE("Created vertex buffer %p.\n", object);
4551         *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4552     }
4553     else
4554         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4555
4556     return hr;
4557 }
4558
4559 /*****************************************************************************
4560  * IDirect3D7::EnumZBufferFormats
4561  *
4562  * Enumerates all supported Z buffer pixel formats
4563  *
4564  * Version 3 and 7
4565  *
4566  * Params:
4567  *  device_iid:
4568  *  callback: callback to call for each pixel format
4569  *  context: Pointer to pass back to the callback
4570  *
4571  * Returns:
4572  *  D3D_OK on success
4573  *  DDERR_INVALIDPARAMS if callback is NULL
4574  *  For details, see IWineD3DDevice::EnumZBufferFormats
4575  *
4576  *****************************************************************************/
4577 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4578         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4579 {
4580     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4581     struct wined3d_display_mode mode;
4582     enum wined3d_device_type type;
4583     unsigned int i;
4584     HRESULT hr;
4585
4586     /* Order matters. Specifically, BattleZone II (full version) expects the
4587      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4588     static const enum wined3d_format_id formats[] =
4589     {
4590         WINED3DFMT_S1_UINT_D15_UNORM,
4591         WINED3DFMT_D16_UNORM,
4592         WINED3DFMT_X8D24_UNORM,
4593         WINED3DFMT_S4X4_UINT_D24_UNORM,
4594         WINED3DFMT_D24_UNORM_S8_UINT,
4595         WINED3DFMT_D32_UNORM,
4596     };
4597
4598     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4599             iface, debugstr_guid(device_iid), callback, context);
4600
4601     if (!callback) return DDERR_INVALIDPARAMS;
4602
4603     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4604             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4605             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4606     {
4607         TRACE("Asked for HAL device.\n");
4608         type = WINED3D_DEVICE_TYPE_HAL;
4609     }
4610     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4611             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4612     {
4613         TRACE("Asked for SW device.\n");
4614         type = WINED3D_DEVICE_TYPE_SW;
4615     }
4616     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4617     {
4618         TRACE("Asked for REF device.\n");
4619         type = WINED3D_DEVICE_TYPE_REF;
4620     }
4621     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4622     {
4623         TRACE("Asked for NULLREF device.\n");
4624         type = WINED3D_DEVICE_TYPE_NULLREF;
4625     }
4626     else
4627     {
4628         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4629         type = WINED3D_DEVICE_TYPE_HAL;
4630     }
4631
4632     wined3d_mutex_lock();
4633     /* We need an adapter format from somewhere to please wined3d and WGL.
4634      * Use the current display mode. So far all cards offer the same depth
4635      * stencil format for all modes, but if some do not and applications do
4636      * not like that we'll have to find some workaround, like iterating over
4637      * all imaginable formats and collecting all the depth stencil formats we
4638      * can get. */
4639     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
4640
4641     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4642     {
4643         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4644                 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4645         if (SUCCEEDED(hr))
4646         {
4647             DDPIXELFORMAT pformat;
4648
4649             memset(&pformat, 0, sizeof(pformat));
4650             pformat.dwSize = sizeof(pformat);
4651             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4652
4653             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4654             hr = callback(&pformat, context);
4655             if (hr != DDENUMRET_OK)
4656             {
4657                 TRACE("Format enumeration cancelled by application.\n");
4658                 wined3d_mutex_unlock();
4659                 return D3D_OK;
4660             }
4661         }
4662     }
4663
4664     /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4665      * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4666      * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4667      * newer enumerate both versions, so we do the same(bug 22434) */
4668     hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4669             WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4670     if (SUCCEEDED(hr))
4671     {
4672         DDPIXELFORMAT x8d24 =
4673         {
4674             sizeof(x8d24), DDPF_ZBUFFER, 0,
4675             {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4676         };
4677         TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4678         callback(&x8d24, context);
4679     }
4680
4681     TRACE("End of enumeration.\n");
4682
4683     wined3d_mutex_unlock();
4684
4685     return D3D_OK;
4686 }
4687
4688 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4689         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4690 {
4691     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4692
4693     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4694             iface, debugstr_guid(device_iid), callback, context);
4695
4696     return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4697 }
4698
4699 /*****************************************************************************
4700  * IDirect3D7::EvictManagedTextures
4701  *
4702  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4703  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4704  *
4705  * Version 3 and 7
4706  *
4707  * Returns:
4708  *  D3D_OK, because it's a stub
4709  *
4710  *****************************************************************************/
4711 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4712 {
4713     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4714
4715     TRACE("iface %p!\n", iface);
4716
4717     wined3d_mutex_lock();
4718     if (ddraw->d3d_initialized)
4719         wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4720     wined3d_mutex_unlock();
4721
4722     return D3D_OK;
4723 }
4724
4725 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4726 {
4727     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4728
4729     TRACE("iface %p.\n", iface);
4730
4731     return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4732 }
4733
4734 /*****************************************************************************
4735  * IDirect3DImpl_GetCaps
4736  *
4737  * This function retrieves the device caps from wined3d
4738  * and converts it into a D3D7 and D3D - D3D3 structure
4739  * This is a helper function called from various places in ddraw
4740  *
4741  * Params:
4742  *  wined3d: The interface to get the caps from
4743  *  desc1: Old D3D <3 structure to fill (needed)
4744  *  desc7: D3D7 device desc structure to fill (needed)
4745  *
4746  * Returns
4747  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
4748  *
4749  *****************************************************************************/
4750 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4751 {
4752     WINED3DCAPS wined3d_caps;
4753     HRESULT hr;
4754
4755     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4756
4757     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4758
4759     wined3d_mutex_lock();
4760     hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4761     wined3d_mutex_unlock();
4762     if (FAILED(hr))
4763     {
4764         WARN("Failed to get device caps, hr %#x.\n", hr);
4765         return hr;
4766     }
4767
4768     /* Copy the results into the d3d7 and d3d3 structures */
4769     desc7->dwDevCaps = wined3d_caps.DevCaps;
4770     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4771     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4772     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4773     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4774     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4775     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4776     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4777     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4778     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4779     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4780
4781     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4782     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4783
4784     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4785     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4786     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4787     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4788
4789     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4790     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4791     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4792     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4793
4794     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4795     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4796
4797     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4798     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4799
4800     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4801     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4802
4803     /* Remove all non-d3d7 caps */
4804     desc7->dwDevCaps &= (
4805         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
4806         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
4807         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
4808         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
4809         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
4810         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
4811         D3DDEVCAPS_HWRASTERIZATION);
4812
4813     desc7->dwStencilCaps &= (
4814         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
4815         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
4816         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
4817
4818     /* FVF caps ?*/
4819
4820     desc7->dwTextureOpCaps &= (
4821         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
4822         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
4823         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
4824         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
4825         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
4826         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4827         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
4828         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4829
4830     desc7->dwVertexProcessingCaps &= (
4831         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
4832         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
4833
4834     desc7->dpcLineCaps.dwMiscCaps &= (
4835         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
4836         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
4837         D3DPMISCCAPS_CULLCCW);
4838
4839     desc7->dpcLineCaps.dwRasterCaps &= (
4840         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
4841         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
4842         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
4843         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4844         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
4845         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
4846         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
4847         D3DPRASTERCAPS_ZFOG);
4848
4849     desc7->dpcLineCaps.dwZCmpCaps &= (
4850         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4851         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4852         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4853
4854     desc7->dpcLineCaps.dwSrcBlendCaps &= (
4855         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4856         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4857         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4858         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4859         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4860
4861     desc7->dpcLineCaps.dwDestBlendCaps &= (
4862         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4863         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4864         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4865         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4866         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4867
4868     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4869         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4870         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4871         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4872
4873     desc7->dpcLineCaps.dwShadeCaps &= (
4874         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
4875         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
4876         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
4877         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
4878         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
4879         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
4880         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
4881
4882     desc7->dpcLineCaps.dwTextureCaps &= (
4883         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
4884         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
4885         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
4886         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
4887
4888     desc7->dpcLineCaps.dwTextureFilterCaps &= (
4889         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
4890         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
4891         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
4892         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
4893         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
4894         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4895
4896     desc7->dpcLineCaps.dwTextureBlendCaps &= (
4897         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
4898         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
4899         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
4900
4901     desc7->dpcLineCaps.dwTextureAddressCaps &= (
4902         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
4903         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
4904
4905     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4906     {
4907         /* DirectX7 always has the np2 flag set, no matter what the card
4908          * supports. Some old games (Rollcage) check the caps incorrectly.
4909          * If wined3d supports nonpow2 textures it also has np2 conditional
4910          * support. */
4911         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4912     }
4913
4914     /* Fill the missing members, and do some fixup */
4915     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4916     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4917                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4918                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4919                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4920     desc7->dpcLineCaps.dwStippleWidth = 32;
4921     desc7->dpcLineCaps.dwStippleHeight = 32;
4922     /* Use the same for the TriCaps */
4923     desc7->dpcTriCaps = desc7->dpcLineCaps;
4924
4925     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4926     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4927     desc7->dwMinTextureWidth = 1;
4928     desc7->dwMinTextureHeight = 1;
4929
4930     /* Convert DWORDs safely to WORDs */
4931     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4932     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4933     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4934     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4935
4936     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4937     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4938     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4939     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4940
4941     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4942
4943     desc7->dwReserved1 = 0;
4944     desc7->dwReserved2 = 0;
4945     desc7->dwReserved3 = 0;
4946     desc7->dwReserved4 = 0;
4947
4948     /* Fill the old structure */
4949     memset(desc1, 0, sizeof(*desc1));
4950     desc1->dwSize = sizeof(D3DDEVICEDESC);
4951     desc1->dwFlags = D3DDD_COLORMODEL
4952             | D3DDD_DEVCAPS
4953             | D3DDD_TRANSFORMCAPS
4954             | D3DDD_BCLIPPING
4955             | D3DDD_LIGHTINGCAPS
4956             | D3DDD_LINECAPS
4957             | D3DDD_TRICAPS
4958             | D3DDD_DEVICERENDERBITDEPTH
4959             | D3DDD_DEVICEZBUFFERBITDEPTH
4960             | D3DDD_MAXBUFFERSIZE
4961             | D3DDD_MAXVERTEXCOUNT;
4962
4963     desc1->dcmColorModel = D3DCOLOR_RGB;
4964     desc1->dwDevCaps = desc7->dwDevCaps;
4965     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4966     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4967     desc1->bClipping = TRUE;
4968     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4969     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4970             | D3DLIGHTCAPS_PARALLELPOINT
4971             | D3DLIGHTCAPS_POINT
4972             | D3DLIGHTCAPS_SPOT;
4973
4974     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4975     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4976
4977     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4978     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4979     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4980     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4981     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4982     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4983     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4984     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4985     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4986     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4987     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4988     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4989     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4990
4991     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4992     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4993     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4994     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4995     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4996     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4997     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4998     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4999     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5000     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5001     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5002     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5003     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5004
5005     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5006     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5007     desc1->dwMaxBufferSize = 0;
5008     desc1->dwMaxVertexCount = 65536;
5009     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5010     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5011     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5012     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5013     desc1->dwMinStippleWidth  = 1;
5014     desc1->dwMinStippleHeight = 1;
5015     desc1->dwMaxStippleWidth  = 32;
5016     desc1->dwMaxStippleHeight = 32;
5017     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5018     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5019     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5020     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5021     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5022     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5023     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5024     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5025     desc1->dwStencilCaps = desc7->dwStencilCaps;
5026     desc1->dwFVFCaps = desc7->dwFVFCaps;
5027     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5028     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5029     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5030
5031     return DD_OK;
5032 }
5033
5034 /*****************************************************************************
5035  * IDirectDraw7 VTable
5036  *****************************************************************************/
5037 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5038 {
5039     /* IUnknown */
5040     ddraw7_QueryInterface,
5041     ddraw7_AddRef,
5042     ddraw7_Release,
5043     /* IDirectDraw */
5044     ddraw7_Compact,
5045     ddraw7_CreateClipper,
5046     ddraw7_CreatePalette,
5047     ddraw7_CreateSurface,
5048     ddraw7_DuplicateSurface,
5049     ddraw7_EnumDisplayModes,
5050     ddraw7_EnumSurfaces,
5051     ddraw7_FlipToGDISurface,
5052     ddraw7_GetCaps,
5053     ddraw7_GetDisplayMode,
5054     ddraw7_GetFourCCCodes,
5055     ddraw7_GetGDISurface,
5056     ddraw7_GetMonitorFrequency,
5057     ddraw7_GetScanLine,
5058     ddraw7_GetVerticalBlankStatus,
5059     ddraw7_Initialize,
5060     ddraw7_RestoreDisplayMode,
5061     ddraw7_SetCooperativeLevel,
5062     ddraw7_SetDisplayMode,
5063     ddraw7_WaitForVerticalBlank,
5064     /* IDirectDraw2 */
5065     ddraw7_GetAvailableVidMem,
5066     /* IDirectDraw3 */
5067     ddraw7_GetSurfaceFromDC,
5068     /* IDirectDraw4 */
5069     ddraw7_RestoreAllSurfaces,
5070     ddraw7_TestCooperativeLevel,
5071     ddraw7_GetDeviceIdentifier,
5072     /* IDirectDraw7 */
5073     ddraw7_StartModeTest,
5074     ddraw7_EvaluateMode
5075 };
5076
5077 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5078 {
5079     /* IUnknown */
5080     ddraw4_QueryInterface,
5081     ddraw4_AddRef,
5082     ddraw4_Release,
5083     /* IDirectDraw */
5084     ddraw4_Compact,
5085     ddraw4_CreateClipper,
5086     ddraw4_CreatePalette,
5087     ddraw4_CreateSurface,
5088     ddraw4_DuplicateSurface,
5089     ddraw4_EnumDisplayModes,
5090     ddraw4_EnumSurfaces,
5091     ddraw4_FlipToGDISurface,
5092     ddraw4_GetCaps,
5093     ddraw4_GetDisplayMode,
5094     ddraw4_GetFourCCCodes,
5095     ddraw4_GetGDISurface,
5096     ddraw4_GetMonitorFrequency,
5097     ddraw4_GetScanLine,
5098     ddraw4_GetVerticalBlankStatus,
5099     ddraw4_Initialize,
5100     ddraw4_RestoreDisplayMode,
5101     ddraw4_SetCooperativeLevel,
5102     ddraw4_SetDisplayMode,
5103     ddraw4_WaitForVerticalBlank,
5104     /* IDirectDraw2 */
5105     ddraw4_GetAvailableVidMem,
5106     /* IDirectDraw3 */
5107     ddraw4_GetSurfaceFromDC,
5108     /* IDirectDraw4 */
5109     ddraw4_RestoreAllSurfaces,
5110     ddraw4_TestCooperativeLevel,
5111     ddraw4_GetDeviceIdentifier,
5112 };
5113
5114 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5115 {
5116     /* IUnknown */
5117     ddraw2_QueryInterface,
5118     ddraw2_AddRef,
5119     ddraw2_Release,
5120     /* IDirectDraw */
5121     ddraw2_Compact,
5122     ddraw2_CreateClipper,
5123     ddraw2_CreatePalette,
5124     ddraw2_CreateSurface,
5125     ddraw2_DuplicateSurface,
5126     ddraw2_EnumDisplayModes,
5127     ddraw2_EnumSurfaces,
5128     ddraw2_FlipToGDISurface,
5129     ddraw2_GetCaps,
5130     ddraw2_GetDisplayMode,
5131     ddraw2_GetFourCCCodes,
5132     ddraw2_GetGDISurface,
5133     ddraw2_GetMonitorFrequency,
5134     ddraw2_GetScanLine,
5135     ddraw2_GetVerticalBlankStatus,
5136     ddraw2_Initialize,
5137     ddraw2_RestoreDisplayMode,
5138     ddraw2_SetCooperativeLevel,
5139     ddraw2_SetDisplayMode,
5140     ddraw2_WaitForVerticalBlank,
5141     /* IDirectDraw2 */
5142     ddraw2_GetAvailableVidMem,
5143 };
5144
5145 static const struct IDirectDrawVtbl ddraw1_vtbl =
5146 {
5147     /* IUnknown */
5148     ddraw1_QueryInterface,
5149     ddraw1_AddRef,
5150     ddraw1_Release,
5151     /* IDirectDraw */
5152     ddraw1_Compact,
5153     ddraw1_CreateClipper,
5154     ddraw1_CreatePalette,
5155     ddraw1_CreateSurface,
5156     ddraw1_DuplicateSurface,
5157     ddraw1_EnumDisplayModes,
5158     ddraw1_EnumSurfaces,
5159     ddraw1_FlipToGDISurface,
5160     ddraw1_GetCaps,
5161     ddraw1_GetDisplayMode,
5162     ddraw1_GetFourCCCodes,
5163     ddraw1_GetGDISurface,
5164     ddraw1_GetMonitorFrequency,
5165     ddraw1_GetScanLine,
5166     ddraw1_GetVerticalBlankStatus,
5167     ddraw1_Initialize,
5168     ddraw1_RestoreDisplayMode,
5169     ddraw1_SetCooperativeLevel,
5170     ddraw1_SetDisplayMode,
5171     ddraw1_WaitForVerticalBlank,
5172 };
5173
5174 static const struct IDirect3D7Vtbl d3d7_vtbl =
5175 {
5176     /* IUnknown methods */
5177     d3d7_QueryInterface,
5178     d3d7_AddRef,
5179     d3d7_Release,
5180     /* IDirect3D7 methods */
5181     d3d7_EnumDevices,
5182     d3d7_CreateDevice,
5183     d3d7_CreateVertexBuffer,
5184     d3d7_EnumZBufferFormats,
5185     d3d7_EvictManagedTextures
5186 };
5187
5188 static const struct IDirect3D3Vtbl d3d3_vtbl =
5189 {
5190     /* IUnknown methods */
5191     d3d3_QueryInterface,
5192     d3d3_AddRef,
5193     d3d3_Release,
5194     /* IDirect3D3 methods */
5195     d3d3_EnumDevices,
5196     d3d3_CreateLight,
5197     d3d3_CreateMaterial,
5198     d3d3_CreateViewport,
5199     d3d3_FindDevice,
5200     d3d3_CreateDevice,
5201     d3d3_CreateVertexBuffer,
5202     d3d3_EnumZBufferFormats,
5203     d3d3_EvictManagedTextures
5204 };
5205
5206 static const struct IDirect3D2Vtbl d3d2_vtbl =
5207 {
5208     /* IUnknown methods */
5209     d3d2_QueryInterface,
5210     d3d2_AddRef,
5211     d3d2_Release,
5212     /* IDirect3D2 methods */
5213     d3d2_EnumDevices,
5214     d3d2_CreateLight,
5215     d3d2_CreateMaterial,
5216     d3d2_CreateViewport,
5217     d3d2_FindDevice,
5218     d3d2_CreateDevice
5219 };
5220
5221 static const struct IDirect3DVtbl d3d1_vtbl =
5222 {
5223     /* IUnknown methods */
5224     d3d1_QueryInterface,
5225     d3d1_AddRef,
5226     d3d1_Release,
5227     /* IDirect3D methods */
5228     d3d1_Initialize,
5229     d3d1_EnumDevices,
5230     d3d1_CreateLight,
5231     d3d1_CreateMaterial,
5232     d3d1_CreateViewport,
5233     d3d1_FindDevice
5234 };
5235
5236 /*****************************************************************************
5237  * ddraw_find_decl
5238  *
5239  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5240  * if none was found.
5241  *
5242  * This function is in ddraw.c and the DDraw object space because D3D7
5243  * vertex buffers are created using the IDirect3D interface to the ddraw
5244  * object, so they can be valid across D3D devices(theoretically. The ddraw
5245  * object also owns the wined3d device
5246  *
5247  * Parameters:
5248  *  This: Device
5249  *  fvf: Fvf to find the decl for
5250  *
5251  * Returns:
5252  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5253  *
5254  *****************************************************************************/
5255 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5256 {
5257     struct wined3d_vertex_declaration *pDecl = NULL;
5258     HRESULT hr;
5259     int p, low, high; /* deliberately signed */
5260     struct FvfToDecl *convertedDecls = This->decls;
5261
5262     TRACE("Searching for declaration for fvf %08x... ", fvf);
5263
5264     low = 0;
5265     high = This->numConvertedDecls - 1;
5266     while(low <= high) {
5267         p = (low + high) >> 1;
5268         TRACE("%d ", p);
5269         if(convertedDecls[p].fvf == fvf) {
5270             TRACE("found %p\n", convertedDecls[p].decl);
5271             return convertedDecls[p].decl;
5272         } else if(convertedDecls[p].fvf < fvf) {
5273             low = p + 1;
5274         } else {
5275             high = p - 1;
5276         }
5277     }
5278     TRACE("not found. Creating and inserting at position %d.\n", low);
5279
5280     hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5281             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5282     if (hr != S_OK) return NULL;
5283
5284     if(This->declArraySize == This->numConvertedDecls) {
5285         int grow = max(This->declArraySize / 2, 8);
5286         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5287                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5288         if (!convertedDecls)
5289         {
5290             wined3d_vertex_declaration_decref(pDecl);
5291             return NULL;
5292         }
5293         This->decls = convertedDecls;
5294         This->declArraySize += grow;
5295     }
5296
5297     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5298     convertedDecls[low].decl = pDecl;
5299     convertedDecls[low].fvf = fvf;
5300     This->numConvertedDecls++;
5301
5302     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5303     return pDecl;
5304 }
5305
5306 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5307 {
5308     return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5309 }
5310
5311 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5312         struct wined3d_device *device)
5313 {
5314     TRACE("device_parent %p, device %p.\n", device_parent, device);
5315 }
5316
5317 /* This is run from device_process_message() in wined3d, we can't take the
5318  * wined3d mutex. */
5319 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5320 {
5321     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5322     MONITORINFO monitor_info;
5323     HMONITOR monitor;
5324     BOOL ret;
5325     RECT *r;
5326
5327     TRACE("device_parent %p.\n", device_parent);
5328
5329     if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5330     {
5331         TRACE("Nothing to resize.\n");
5332         return;
5333     }
5334
5335     monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5336     monitor_info.cbSize = sizeof(monitor_info);
5337     if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5338     {
5339         ERR("Failed to get monitor info.\n");
5340         return;
5341     }
5342
5343     r = &monitor_info.rcMonitor;
5344     TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5345
5346     if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5347             r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5348         ERR("Failed to resize window.\n");
5349 }
5350
5351 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5352         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5353         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5354 {
5355     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5356     struct ddraw_surface *surf = NULL;
5357     UINT i = 0;
5358     DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5359
5360     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5361             "\tpool %#x, level %u, face %u, surface %p.\n",
5362             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5363
5364     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5365     switch (face)
5366     {
5367         case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5368             TRACE("Asked for positive x\n");
5369             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5370             {
5371                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5372             }
5373             surf = ddraw->tex_root; break;
5374         case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5375             TRACE("Asked for negative x\n");
5376             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5377         case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5378             TRACE("Asked for positive y\n");
5379             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5380         case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5381             TRACE("Asked for negative y\n");
5382             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5383         case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5384             TRACE("Asked for positive z\n");
5385             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5386         case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5387             TRACE("Asked for negative z\n");
5388             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5389         default:
5390             ERR("Unexpected cube face.\n");
5391     }
5392
5393     if (!surf)
5394     {
5395         IDirectDrawSurface7 *attached;
5396         IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5397         surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5398         IDirectDrawSurface7_Release(attached);
5399     }
5400     if (!surf) ERR("root search surface not found\n");
5401
5402     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5403     while (i < level)
5404     {
5405         IDirectDrawSurface7 *attached;
5406         IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5407         if(!attached) ERR("Surface not found\n");
5408         surf = impl_from_IDirectDrawSurface7(attached);
5409         IDirectDrawSurface7_Release(attached);
5410         ++i;
5411     }
5412
5413     /* Return the surface */
5414     *surface = surf->wined3d_surface;
5415     wined3d_surface_incref(*surface);
5416
5417     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5418
5419     return D3D_OK;
5420 }
5421
5422 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5423 {
5424     struct ddraw *ddraw = parent;
5425     ddraw->wined3d_frontbuffer = NULL;
5426 }
5427
5428 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5429 {
5430     ddraw_frontbuffer_destroyed,
5431 };
5432
5433 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5434         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5435         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5436         struct wined3d_surface **surface)
5437 {
5438     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5439     DWORD flags = 0;
5440     HRESULT hr;
5441
5442     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5443             "\tmultisample_quality %u, lockable %u, surface %p.\n",
5444             device_parent, container_parent, width, height, format, multisample_type,
5445             multisample_quality, lockable, surface);
5446
5447     if (ddraw->wined3d_frontbuffer)
5448     {
5449         ERR("Frontbuffer already created.\n");
5450         return E_FAIL;
5451     }
5452
5453     if (lockable)
5454         flags |= WINED3D_SURFACE_MAPPABLE;
5455
5456     hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5457             WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5458             DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5459     if (SUCCEEDED(hr))
5460         ddraw->wined3d_frontbuffer = *surface;
5461
5462     return hr;
5463 }
5464
5465 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5466         UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5467         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5468 {
5469     ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5470     return E_NOTIMPL;
5471 }
5472
5473 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5474         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5475         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5476 {
5477     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5478             "format %#x, pool %#x, usage %#x, volume %p.\n",
5479             device_parent, container_parent, width, height, depth,
5480             format, pool, usage, volume);
5481
5482     ERR("Not implemented!\n");
5483
5484     return E_NOTIMPL;
5485 }
5486
5487 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5488         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5489 {
5490     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5491     HRESULT hr;
5492
5493     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5494
5495     if (ddraw->wined3d_swapchain)
5496     {
5497         ERR("Swapchain already created.\n");
5498         return E_FAIL;
5499     }
5500
5501     hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5502             DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5503     if (FAILED(hr))
5504         WARN("Failed to create swapchain, hr %#x.\n", hr);
5505
5506     return hr;
5507 }
5508
5509 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5510 {
5511     device_parent_wined3d_device_created,
5512     device_parent_mode_changed,
5513     device_parent_create_surface,
5514     device_parent_create_rendertarget,
5515     device_parent_create_depth_stencil,
5516     device_parent_create_volume,
5517     device_parent_create_swapchain,
5518 };
5519
5520 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5521 {
5522     HRESULT hr;
5523     HDC hDC;
5524
5525     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5526     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5527     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5528     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5529     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5530     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5531     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5532     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5533     ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5534     ddraw->numIfaces = 1;
5535     ddraw->ref7 = 1;
5536
5537     /* Get the current screen settings. */
5538     hDC = GetDC(0);
5539     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5540     ReleaseDC(0, hDC);
5541     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5542     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5543
5544     ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5545     if (!ddraw->wined3d)
5546     {
5547         WARN("Failed to create a wined3d object.\n");
5548         return E_OUTOFMEMORY;
5549     }
5550
5551     hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5552             NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5553     if (FAILED(hr))
5554     {
5555         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5556         wined3d_decref(ddraw->wined3d);
5557         return hr;
5558     }
5559
5560     list_init(&ddraw->surface_list);
5561
5562     return DD_OK;
5563 }